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https://github.com/wiidev/usbloadergx.git
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* add missing includes
* fix a to small array
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@ -21,6 +21,7 @@
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*/
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*/
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#include <sys/stat.h>
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#include <sys/stat.h>
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#include <wchar.h>
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#include "FreeTypeGX.h"
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#include "FreeTypeGX.h"
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#include "settings/cfg.h"
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#include "settings/cfg.h"
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@ -6,6 +6,8 @@
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#include <iostream>
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#include <iostream>
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#include <fstream>
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#include <fstream>
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#include <stdlib.h>
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#include <string.h>
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#include "gct.h"
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#include "gct.h"
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#define ERRORRANGE "Error: CheatNr out of range"
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#define ERRORRANGE "Error: CheatNr out of range"
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@ -35,6 +35,7 @@
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#include <malloc.h>
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#include <malloc.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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#include <wchar.h>
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#include <vector>
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#include <vector>
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#include <math.h>
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#include <math.h>
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#include <asndlib.h>
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#include <asndlib.h>
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@ -464,7 +465,7 @@ class GuiElement
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bool selectable; //!< Whether or not this element selectable (can change to SELECTED state)
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bool selectable; //!< Whether or not this element selectable (can change to SELECTED state)
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bool clickable; //!< Whether or not this element is clickable (can change to CLICKED state)
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bool clickable; //!< Whether or not this element is clickable (can change to CLICKED state)
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bool holdable; //!< Whether or not this element is holdable (can change to HELD state)
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bool holdable; //!< Whether or not this element is holdable (can change to HELD state)
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GuiTrigger * trigger[5]; //!< GuiTriggers (input actions) that this element responds to
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GuiTrigger * trigger[6]; //!< GuiTriggers (input actions) that this element responds to
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GuiElement * parentElement; //!< Parent element
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GuiElement * parentElement; //!< Parent element
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UpdateCallback updateCB; //!< Callback function to call when this element is updated
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UpdateCallback updateCB; //!< Callback function to call when this element is updated
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};
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};
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@ -34,7 +34,7 @@ GuiElement::GuiElement()
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trigger[2] = NULL;
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trigger[2] = NULL;
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trigger[3] = NULL;
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trigger[3] = NULL;
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trigger[4] = NULL;
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trigger[4] = NULL;
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trigger[6] = NULL;
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trigger[5] = NULL;
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parentElement = NULL;
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parentElement = NULL;
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rumble = true;
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rumble = true;
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selectable = false;
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selectable = false;
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@ -13,6 +13,7 @@
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#include "../wad/title.h"
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#include "../wad/title.h"
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#include <algorithm>
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#include <algorithm>
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#include <vector>
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#include <vector>
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#include <wchar.h>
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#include "listfiles.h"
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#include "listfiles.h"
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@ -29,16 +30,16 @@ wchar_t *gameFilterPrev=NULL;
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extern u8 mountMethod;
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extern u8 mountMethod;
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/****************************************************************************
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/****************************************************************************
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* wcsdup based on new wchar_t [...]
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* wcsdup_new based on new wchar_t [...]
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***************************************************************************/
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***************************************************************************/
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wchar_t *wcsdup(const wchar_t *src)
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static wchar_t *wcsdup_new(const wchar_t *src)
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{
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{
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int len = wcslen(src)+1;
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int len = wcslen(src)+1;
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wchar_t *dst = new wchar_t[len];
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wchar_t *dst = new wchar_t[len];
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if(dst) wcscpy(dst, src);
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if(dst) wcscpy(dst, src);
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return dst;
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return dst;
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}
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}
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inline int wcsnicmp(const wchar_t *s1, const wchar_t *s2, int len)
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static inline int wcsnicmp(const wchar_t *s1, const wchar_t *s2, int len)
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{
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{
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if (len <= 0)
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if (len <= 0)
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return (0);
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return (0);
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@ -131,7 +132,7 @@ int __Menu_GetPrevFilter(int t, wchar_t* gameFilter, u32 gameFiltered, wchar_t *
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u32 cnt, len, i;
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u32 cnt, len, i;
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s32 ret;
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s32 ret;
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wchar_t *new_gameFilterPrev = wcsdup(gameFilter);
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wchar_t *new_gameFilterPrev = wcsdup_new(gameFilter);
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/* Get list length */
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/* Get list length */
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@ -532,7 +533,7 @@ int __Menu_GetEntries(int t, const wchar_t* Filter) {
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wchar_t *new_gameFilterNextList = NULL;
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wchar_t *new_gameFilterNextList = NULL;
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wchar_t *new_gameFilterPrev = NULL;
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wchar_t *new_gameFilterPrev = NULL;
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new_gameFilter = wcsdup(Filter ? Filter : (gameFilter ? gameFilter : L"") );
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new_gameFilter = wcsdup_new(Filter ? Filter : (gameFilter ? gameFilter : L"") );
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if(new_gameFilter == NULL) return -1;
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if(new_gameFilter == NULL) return -1;
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for(;;)
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for(;;)
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{
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{
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