**Changes

*Fixed effect GOROUND so that it doesn't cause alignment issues anymore (the format for this effect is very different than it originally was, if you plan on using it for something, look at the documentation in gui.h.
*Major revamp of gui_gamecarousel (everything is awesome and perfect, except it still can't launch games, and thus it is still not in the gui).

**gui_gamecarousel Notes:
*You can use the same technique as last time to test the carousel (except I recommend adding startat and offset to the line since I added support for it).
*I realized not everyone will agree for my choice of curvature and spacing for the games on the carousel, so I made them variable.  At the top of gui_gamecarousel.cpp are a bunch of definitions that set up these values.
*SCALE determines the size of the game boxes.
*DEG_OFFSET is the number of degrees between the boxes (remember, changing the RADIUS will affect the linear distance each degree represents).
*RADIUS determines the curvature of the arc (higher radius makes it less curved).
*IN_SPEED determines the speed at which the boxes come in (higher number makes it faster).
*SHFIT_SPEED determines the speed at which the boxes move when you turn the carousel.
*PAGESIZE determines how many boxes are drawn (remember, the number of visible boxes is determined by DEG_OFFSET and RADIUS, with the default values you can see 7).
*Everything eles (the animations, position of the movement buttons, etc.) is automatically determined from these values (my 8th grade math teacher was right, trig isn't totally worthless), so you shouldn't need to change anything at all, except the aforementioned values (or the b0rken game launching code).
*If you find a set of values you think looks better than mine, post a picture and the list of values in an issue or on IRC.
*These will probably become theamable at some point, but I figure we should get this added to the gui first (I was hoping to do it tonight, but some stuff came up, and I need to go to bed).

Wow I write really long commit notes.
This commit is contained in:
DRayX7 2009-05-29 05:27:29 +00:00
parent 0c2898ac21
commit cf1a8fb5a0
4 changed files with 170 additions and 124 deletions

View File

@ -346,7 +346,7 @@ class GuiElement
//! or 0.5 for half the speed of the circlingspeed. Turn Anglecircling off by 0 to this param.
//!\param center_x x co-ordinate of the center of circle.
//!\param center_y y co-ordinate of the center of circle.
void SetEffect(int e, int speed, int circles, int r, int startdegree, f32 anglespeedset, int center_x, int center_y);
void SetEffect(int e, int speed, f32 circles, int r, f32 startdegree, f32 anglespeedset, int center_x, int center_y);
//!Sets an effect to be enabled on wiimote cursor over
//!\param e Effect to enable
//!\param a Amount of the effect (usage varies on effect)
@ -358,7 +358,10 @@ class GuiElement
void StopEffect();
//!Gets the current element effects
//!\return element effects
int GetEffect();
int GetEffect();
//!Gets the current element on over effects
//!\return element on over effects
int GetEffectOnOver();
//!Checks whether the specified coordinates are within the element's boundaries
//!\param x X coordinate
//!\param y Y coordinate
@ -427,7 +430,8 @@ class GuiElement
f32 degree; //!< Degree where to start for EFFECT_GOROUND enter it in ° like 60°
f32 frequency; //!< Speed for EFFECT_GOROUND || can also be negative for other direction
int Radius; //!< The radius in which the Element goes round for EFFECT_GOROUND
int circleamount; //!< Circleamount for the EFFECT_GOROUND effect
f32 circleamount; //!< Circleamount for the EFFECT_GOROUND effect
f32 xoffsetDynFloat; //!< Integer sucks float is need by some parts
f32 yoffsetDynFloat; //!< Integer sucks float is need by some parts
int changervar; //!< Changervariable for some stuff
int alpha; //!< Element alpha value (0-255)

View File

@ -53,13 +53,13 @@ GuiElement::GuiElement()
effectsOver = 0;
effectAmountOver = 0;
effectTargetOver = 0;
frequency = 0.0;
frequency = 0.0f;
changervar = 0;
degree = -90*PI/180;
circleamount = 360;
Radius = 150;
angleDyn = 0.0;
anglespeed = 0.0;
degree = -90.0f;
circleamount = 360.0f;
Radius = 150;
angleDyn = 0.0f;
anglespeed = 0.0f;
// default alignment - align to top left
alignmentVert = ALIGN_TOP;
@ -429,20 +429,26 @@ int GuiElement::GetEffect()
{
LOCK(this);
return effects;
}
int GuiElement::GetEffectOnOver()
{
LOCK(this);
return effectsOver;
}
void GuiElement::SetEffect(int eff, int speed, int circles, int r, int startdegree, f32 anglespeedset, int center_x, int center_y) {
void GuiElement::SetEffect(int eff, int speed, f32 circles, int r, f32 startdegree, f32 anglespeedset, int center_x, int center_y) {
if(eff & EFFECT_GOROUND) {
xoffsetDyn = 0; //!position of circle in x
yoffsetDyn = 0; //!position of circle in y
Radius = r; //!Radius of the circle
degree = startdegree*PI/180; //!for example -90 (°) to start at top of circle
circleamount = circles; //!circleamoutn in degrees for example 360 for 1 circle
angleDyn = 0.0f; //!this is used by the code to calc the angle
anglespeed = anglespeedset; //!This is anglespeed depending on circle speed 1 is same speed and 0.5 half speed
temp_xoffset = center_x; //!position of center in x
temp_yoffset = center_y; //!position of center in y
xoffsetDyn = 0; //!position of circle in x
yoffsetDyn = 0; //!position of circle in y
Radius = r; //!radius of the circle
degree = startdegree; //!for example -90 (°) to start at top of circle
circleamount = circles; //!circleamoutn in degrees for example 360 for 1 circle
angleDyn = 0.0f; //!this is used by the code to calc the angle
anglespeed = anglespeedset; //!This is anglespeed depending on circle speed 1 is same speed and 0.5 half speed
temp_xoffset = center_x; //!position of center in x
temp_yoffset = center_y; //!position of center in y
}
effects |= eff;
effectAmount = speed; //!Circlespeed
@ -498,7 +504,7 @@ void GuiElement::SetEffectGrow()
void GuiElement::StopEffect()
{
xoffsetDyn = 0;
xoffsetDyn = 0;
yoffsetDyn = 0;
effects = 0;
effectsOver = 0;
@ -507,10 +513,10 @@ void GuiElement::StopEffect()
effectTarget = 0;
effectTargetOver = 0;
scaleDyn = 1;
frequency = 0;
frequency = 0.0f;
changervar = 0;
angleDyn = 0;
anglespeed = 0.0;
//angleDyn = 0.0f;
anglespeed = 0.0f;
}
void GuiElement::UpdateEffects()
@ -596,24 +602,23 @@ void GuiElement::UpdateEffects()
}
if(effects & EFFECT_GOROUND) {
//!< check out gui.h for info
xoffset = temp_xoffset;
yoffset = temp_yoffset;
if(fabs(frequency) < PI*((f32) circleamount)/180.0f) {
angleDyn = ((frequency+degree) * 180.0f/PI + 90.0f) * anglespeed;
frequency += effectAmount*0.001f;
xoffsetDyn = (int)(Radius*cos(frequency+degree));
yoffsetDyn = (int)(Radius*sin(frequency+degree));
yoffset = temp_yoffset;
if(fabs(frequency) < circleamount) {
angleDyn = (frequency+degree+90.0f) * anglespeed;
xoffsetDyn = (int) lround(((f32) Radius)*cos((frequency+degree)*PI/180.0f));
yoffsetDyn = (int) lround(((f32) Radius)*sin((frequency+degree)*PI/180.0f));
frequency += ((f32) effectAmount)*0.01f;
} else {
effects = 0;
frequency = 0;
f32 temp_frequency = ((effectAmount<0)?-1.0f:1.0f)*circleamount;
angleDyn = (temp_frequency+degree+90.0f) * anglespeed;
xoffsetDyn = (int) lround(((f32) Radius)*cos((temp_frequency+degree)*PI/180.0f));
yoffsetDyn = (int) lround(((f32) Radius)*sin((temp_frequency+degree)*PI/180.0f));
xoffset += xoffsetDyn;
yoffset += yoffsetDyn;
effects ^= EFFECT_GOROUND;
frequency = 0.0f;
}
}

View File

@ -14,9 +14,16 @@
#include "../cfg.h"
#include <string.h>
#include <math.h>
#include <sstream>
#define GAMESELECTSIZE 30
#define SCALE 0.8f
#define DEG_OFFSET 7
#define RADIUS 780
#define IN_SPEED 175
#define SHIFT_SPEED 100
#define PAGESIZE 9
extern const int vol;
/**
@ -28,14 +35,12 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt,
height = h;
this->gameCnt = gameCnt;
gameList = l;
pagesize = 7;
changed = 0;
selectable = true;
pagesize = (gameCnt < PAGESIZE) ? gameCnt : PAGESIZE;
listOffset = (offset == 0) ? this->FindMenuItem(-1, 1) : offset;
selectable = true;
selectedItem = selected - offset;
focus = 1; // allow focus
firstPic = 0;
speed = 50000;
char imgPath[100];
trigA = new GuiTrigger;
@ -58,10 +63,12 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt,
snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_right.png", CFG.theme_path);
imgRight = new GuiImageData(imgPath, startgame_arrow_right_png);
int btnHeight = (int) lround(sqrt(RADIUS*RADIUS - 90000)-RADIUS-50);
btnLeftImg = new GuiImage(imgLeft);
btnLeft = new GuiButton(imgLeft->GetWidth(), imgLeft->GetHeight());
btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
btnLeft->SetPosition(20, -100);
btnLeft->SetPosition(20, btnHeight);
btnLeft->SetParent(this);
btnLeft->SetImage(btnLeftImg);
btnLeft->SetSoundOver(btnSoundOver);
@ -74,7 +81,7 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt,
btnRight = new GuiButton(imgRight->GetWidth(), imgRight->GetHeight());
btnRight->SetParent(this);
btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
btnRight->SetPosition(-20, -100);
btnRight->SetPosition(-20, btnHeight);
btnRight->SetImage(btnRightImg);
btnRight->SetSoundOver(btnSoundOver);
btnRight->SetTrigger(trigA);
@ -86,9 +93,9 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt,
game = new GuiButton * [pagesize];
coverImg = new GuiImage * [pagesize];
cover = new GuiImageData * [pagesize];
bob = new int[7];
bob = new int[pagesize];
for(int i=0; i<7; i++) {
for(int i=0; i<pagesize; i++) {
bob[i]=i;
}
@ -96,7 +103,7 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt,
char IDfull[7];
for(int i=0; i < pagesize; i++) {
struct discHdr *header = &gameList[i];
struct discHdr *header = &gameList[(listOffset+i)%gameCnt];
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
@ -117,7 +124,7 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt,
}
coverImg[i] = new GuiImage(cover[i]);
coverImg[i]->SetScale(0.8);
coverImg[i]->SetScale(SCALE);
coverImg[i]->SetWidescreen(CFG.widescreen);
game[i] = new GuiButton(122,244);
game[i]->SetParent(this);
@ -127,7 +134,7 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt,
game[i]->SetRumble(false);
game[i]->SetTrigger(trigA);
game[i]->SetSoundClick(btnSoundClick);
game[i]->SetEffect(EFFECT_GOROUND, -50, 49, 780, 298+7*i, 1, 0, 740);
game[i]->SetEffect(EFFECT_GOROUND, IN_SPEED, 90-(pagesize-2*i-1)*DEG_OFFSET/2, RADIUS, 180, 1, 0, RADIUS);
}
}
@ -170,7 +177,7 @@ void GuiGameCarousel::SetFocus(int f)
game[i]->ResetState();
if(f == 1)
game[selectedItem]->SetState(STATE_SELECTED);
game[bob[selectedItem]]->SetState(STATE_SELECTED);
}
@ -190,7 +197,7 @@ void GuiGameCarousel::ResetState()
int GuiGameCarousel::GetOffset()
{
return changed;
return listOffset;
}
@ -198,9 +205,9 @@ int GuiGameCarousel::GetClickedOption()
{
int found = -1;
for(int i=0; i<pagesize; i++) {
if(game[i]->GetState() == STATE_CLICKED) {
game[i]->SetState(STATE_SELECTED);
found = changed+i;
if(game[bob[i]]->GetState() == STATE_CLICKED) {
game[bob[i]]->SetState(STATE_SELECTED);
found = listOffset+i;
break;
}
}
@ -212,9 +219,9 @@ int GuiGameCarousel::GetSelectedOption()
{
int found = -1;
for(int i=0; i<pagesize; i++) {
if(game[i]->GetState() == STATE_SELECTED) {
game[i]->SetState(STATE_SELECTED);
found = changed+i;
if(game[bob[i]]->GetState() == STATE_SELECTED) {
game[bob[i]]->SetState(STATE_SELECTED);
found = listOffset+i;
break;
}
}
@ -233,7 +240,10 @@ int GuiGameCarousel::FindMenuItem(int currentItem, int direction)
int nextItem = currentItem + direction;
if(nextItem < 0 || nextItem >= gameCnt)
return -1;
if(gameCnt <= pagesize)
return -1;
else
nextItem = (nextItem < 0) ? nextItem + gameCnt : nextItem - gameCnt;
if(strlen(get_title(&gameList[nextItem])) > 0)
return nextItem;
@ -260,8 +270,11 @@ void GuiGameCarousel::Draw()
} else break;
}
btnRight->Draw();
btnLeft->Draw();
if(gameCnt > pagesize) {
btnRight->Draw();
btnLeft->Draw();
}
this->UpdateEffects();
}
@ -272,8 +285,8 @@ void GuiGameCarousel::Update(GuiTrigger * t)
if(state == STATE_DISABLED || !t)
return;
if(game[0]->GetEffect() == 0) {
for(int i=0; i<7; i++) {
if(!(game[0]->GetEffect() || game[0]->GetEffectOnOver())) {
for(int i=0; i<pagesize; i++) {
game[i]->SetEffectGrow();
}
}
@ -289,89 +302,112 @@ void GuiGameCarousel::Update(GuiTrigger * t)
for(int i=0; i<pagesize; i++) {
if(next >= 0) {
if(game[i]->GetState() == STATE_DISABLED) {
game[i]->SetVisible(true);
game[i]->SetState(STATE_DEFAULT);
if(game[bob[i]]->GetState() == STATE_DISABLED) {
game[bob[i]]->SetVisible(true);
game[bob[i]]->SetState(STATE_DEFAULT);
}
gameIndex[i] = next;
next = this->FindMenuItem(next, 1);
} else {
game[i]->SetVisible(false);
game[i]->SetState(STATE_DISABLED);
game[bob[i]]->SetVisible(false);
game[bob[i]]->SetState(STATE_DISABLED);
}
if(focus) {
if(i != selectedItem && game[i]->GetState() == STATE_SELECTED)
game[i]->ResetState();
else if(i == selectedItem && game[i]->GetState() == STATE_DEFAULT);
game[selectedItem]->SetState(STATE_SELECTED, t->chan);
if(i != selectedItem && game[bob[i]]->GetState() == STATE_SELECTED)
game[bob[i]]->ResetState();
else if(i == selectedItem && game[bob[i]]->GetState() == STATE_DEFAULT);
game[bob[selectedItem]]->SetState(STATE_SELECTED, t->chan);
}
game[i]->Update(t);
game[bob[i]]->Update(t);
if(game[i]->GetState() == STATE_SELECTED) {
if(game[bob[i]]->GetState() == STATE_SELECTED) {
selectedItem = i;
}
}
// navigation
if(!focus)
if(!focus || game[0]->GetEffect() || gameCnt <= pagesize)
return; // skip navigation
if (t->Left() || btnLeft->GetState() == STATE_CLICKED) {
changed++;
if (changed > (gameCnt-1))
changed=0;
WPAD_ScanPads();
u16 buttons = 0;
for(int i=0; i<4; i++)
buttons |= WPAD_ButtonsHeld(i);
if(!((buttons & WPAD_BUTTON_A) || (buttons & WPAD_BUTTON_MINUS) || t->Left())) {
btnLeft->ResetState();
return;
}
for(int i=0; i<pagesize; i++) {
game[i]->StopEffect();
}
listOffset++;
if (listOffset > (gameCnt-1))
listOffset=0;
firstPic++;
if (firstPic>6)
if (firstPic > (pagesize-1))
firstPic=0;
for (int i=0; i<7; i++) {
bob[i] = (firstPic+i < 7) ? firstPic+i : firstPic+i-7;
for (int i=0; i<pagesize; i++) {
bob[i] = (firstPic+i)%pagesize;
}
int index = (changed+7 < gameCnt) ? changed+7 : changed+7-gameCnt;
struct discHdr *header = &gameList[index];
struct discHdr *header = &gameList[(listOffset + pagesize-1) % gameCnt];
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
delete cover[bob[6]];
delete cover[bob[pagesize-1]];
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull); //Load full id image
cover[bob[6]] = new GuiImageData(imgPath,0);
if (!cover[bob[6]]->GetImage()) {
delete cover[bob[6]];
cover[bob[pagesize-1]] = new GuiImageData(imgPath,0);
if (!cover[bob[pagesize-1]]->GetImage()) {
delete cover[bob[pagesize-1]];
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID); //Load short id image
cover[bob[6]] = new GuiImageData(imgPath, 0);
if (!cover[bob[6]]->GetImage()) {
delete cover[bob[6]];
cover[bob[pagesize-1]] = new GuiImageData(imgPath, 0);
if (!cover[bob[pagesize-1]]->GetImage()) {
delete cover[bob[pagesize-1]];
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path); //Load no image
cover[bob[6]] = new GuiImageData(imgPath, nocover_png);
cover[bob[pagesize-1]] = new GuiImageData(imgPath, nocover_png);
}
}
delete coverImg[bob[6]];
coverImg[bob[6]] = new GuiImage(cover[bob[6]]);
coverImg[bob[6]]->SetScale(0.8);
coverImg[bob[6]]->SetWidescreen(CFG.widescreen);
game[bob[6]]->SetImage(coverImg[bob[6]]);
delete coverImg[bob[pagesize-1]];
coverImg[bob[pagesize-1]] = new GuiImage(cover[bob[pagesize-1]]);
coverImg[bob[pagesize-1]]->SetScale(SCALE);
coverImg[bob[pagesize-1]]->SetWidescreen(CFG.widescreen);
game[bob[pagesize-1]]->SetImage(coverImg[bob[pagesize-1]]);
game[bob[pagesize-1]]->SetPosition(0, RADIUS);
for (int i=0; i<7; i++) {
game[bob[i]]->SetEffect(EFFECT_GOROUND, -50, 7, 780, 256+7*i, 1, 0, 740);
for (int i=0; i<pagesize; i++) {
//game[bob[i]]->SetEffect(EFFECT_GOROUND, -125, 7, 780, 256+7*i, 1, 0, 740);
game[bob[i]]->SetEffect(EFFECT_GOROUND, -SHIFT_SPEED, DEG_OFFSET, RADIUS, 270-(pagesize-2*i-3)*DEG_OFFSET/2, 1, 0, RADIUS);
}
btnLeft->ResetState();
}
else if(t->Right() || btnRight->GetState() == STATE_CLICKED) {
changed--;
if (changed<0)
changed=(gameCnt-1);
firstPic--;
if (firstPic<0)
firstPic=6;
for(int i=0; i<7; i++) {
bob[i] = (firstPic+i < 7) ? firstPic+i : firstPic+i-7;
WPAD_ScanPads();
u16 buttons = 0;
for(int i=0; i<4; i++)
buttons |= WPAD_ButtonsHeld(i);
if(!((buttons & WPAD_BUTTON_A) || (buttons & WPAD_BUTTON_PLUS) || t->Right())) {
btnRight->ResetState();
return;
}
struct discHdr *header = &gameList[changed];
for(int i=0; i<pagesize; i++) {
game[i]->StopEffect();
}
listOffset--;
if (listOffset<0)
listOffset=(gameCnt-1);
firstPic--;
if (firstPic<0)
firstPic=(pagesize-1);
for(int i=0; i<pagesize; i++) {
bob[i] = (firstPic+i)%pagesize;
}
struct discHdr *header = &gameList[listOffset];
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
delete cover[bob[0]];
@ -389,15 +425,15 @@ void GuiGameCarousel::Update(GuiTrigger * t)
}
delete coverImg[bob[0]];
coverImg[bob[0]] = new GuiImage(cover[bob[0]]);
coverImg[bob[0]]->SetScale(0.8);
coverImg[bob[0]]->SetScale(SCALE);
coverImg[bob[0]]->SetWidescreen(CFG.widescreen);
game[bob[0]]->SetImage(coverImg[bob[0]]);
game[bob[0]]->SetPosition(0, RADIUS);
for(int i=0; i<7; i++) {
game[bob[i]]->SetEffect(EFFECT_GOROUND, 50, 7, 780, 242+7*i, 1, 0, 740);
for(int i=0; i<pagesize; i++) {
//game[bob[i]]->SetEffect(EFFECT_GOROUND, 125, 7, 780, 242+7*i, 1, 0, 740);
game[bob[i]]->SetEffect(EFFECT_GOROUND, SHIFT_SPEED, DEG_OFFSET, RADIUS, 270-(pagesize-2*i+1)*DEG_OFFSET/2, 1, 0, RADIUS);
}
btnRight->ResetState();
}
if(updateCB)
@ -408,23 +444,24 @@ void GuiGameCarousel::Update(GuiTrigger * t)
void GuiGameCarousel::Reload(struct discHdr * l, int count)
{
LOCK(this);
gameList = l;
gameCnt = count;
changed=0;
selectedItem = 0;
listOffset = 0;
gameList = l;
pagesize = (gameCnt < PAGESIZE) ? gameCnt : PAGESIZE;
listOffset = this->FindMenuItem(-1, 1);
selectedItem = 0 + listOffset;
focus = 1;
firstPic = 0;
char imgPath[100];
for(int i=0; i<7; i++) {
for(int i=0; i<pagesize; i++) {
bob[i]=i;
}
char ID[4];
char IDfull[7];
char imgPath[100];
for(int i=0; i < pagesize; i++) {
struct discHdr *header = &gameList[i];
struct discHdr *header = &gameList[(listOffset+i)%gameCnt];
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
@ -445,7 +482,7 @@ void GuiGameCarousel::Reload(struct discHdr * l, int count)
}
coverImg[i] = new GuiImage(cover[i]);
coverImg[i]->SetScale(0.8);
coverImg[i]->SetScale(SCALE);
coverImg[i]->SetWidescreen(CFG.widescreen);
game[i] = new GuiButton(122,244);
game[i]->SetParent(this);
@ -455,6 +492,7 @@ void GuiGameCarousel::Reload(struct discHdr * l, int count)
game[i]->SetRumble(false);
game[i]->SetTrigger(trigA);
game[i]->SetSoundClick(btnSoundClick);
game[i]->SetEffect(EFFECT_GOROUND, -50, 49, 780, 305+7*i, 1, 0, 740);
game[i]->SetEffect(EFFECT_GOROUND, IN_SPEED, 180-(pagesize-2*i-1)*DEG_OFFSET/2, RADIUS, 180, 1, 0, RADIUS);
}
}

View File

@ -23,8 +23,7 @@ class GuiGameCarousel : public GuiElement
int selectedItem;
int listOffset;
int scrollbaron;
int pagesize;
int changed;
int pagesize;
int firstPic;
int speed;