mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-17 16:59:17 +01:00
Change themes right when theme path is altered. Not really tested, but it should work.
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parent
2a2eeeebbc
commit
d332a4be15
34
source/cfg.c
34
source/cfg.c
@ -1141,6 +1141,40 @@ void CFG_Load(int argc, char **argv)
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cfg_load_games();
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// cfg_parsearg(argc, argv);
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}
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void CFG_Load1()
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{
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char pathname[200];
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// bool ret = false;
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//set app path
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// chdir_app(argv[0]);
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CFG_Default(-1); // set defaults non forced
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snprintf(pathname, sizeof(pathname), "SD:/config/global_settings.cfg");
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cfg_parsefile(pathname, &widescreen_set); //first set widescreen
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cfg_parsefile(pathname, &cfg_set); //then set config and layout options
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snprintf(pathname, sizeof(pathname), "%stheme.txt", CFG.theme_path);
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cfg_parsefile(pathname, &theme_set); //finally set console information
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// if (!ret)
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// {
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// cfg_parsefile("SD:/config.txt", &widescreen_set);
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// cfg_parsefile("SD:/config.txt", &cfg_set);
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// cfg_parsefile("SD:/config.txt", &console_set);
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// }
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snprintf(pathname, sizeof(pathname), "SD:/config/titles.txt");
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cfg_parsetitlefile(pathname, &title_set);
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// load per-game settings
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cfg_load_games();
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// cfg_parsearg(argc, argv);
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}
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@ -153,6 +153,7 @@ struct Game_CFG
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void CFG_Default(int widescreen); // -1 = non forced mode
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void CFG_Load(int argc, char **argv);
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void CFG_Load1();
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struct Game_CFG* CFG_get_game_opt(u8 *id);
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bool CFG_save_game_opt(u8 *id);
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bool CFG_forget_game_opt(u8 *id);
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@ -46,6 +46,7 @@ FreeTypeGX *fontClock=0;
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int ExitRequested = 0;
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bool netcheck = false;
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/*Networking - Forsaekn*/
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int Net_Init(char *ip){
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@ -108,6 +109,8 @@ int
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main(int argc, char *argv[])
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{
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s32 ret2;
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__io_wiisd.startup();
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@ -49,6 +49,11 @@ static GuiImageData * cover = NULL;
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//char GamesHDD[320][14];
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static GuiButton * settingsBtn = NULL;
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static GuiButton * homeBtn = NULL;
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static GuiButton * poweroffBtn = NULL;
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static GuiButton * installBtn = NULL;
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static struct discHdr *gameList = NULL;
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static GuiImageData * pointer[4];
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static GuiImage * bgImg = NULL;
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@ -3748,6 +3753,46 @@ static int MenuSettings()
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strncpy(CFG.theme_path, entered, sizeof(CFG.theme_path));
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WindowPrompt("Themepath Changed",0,"OK",0,0,0);
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cfg_save_global();
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mainWindow->Remove(bgImg);
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CFG_Load1();
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CFG_LoadGlobal();
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menu = MENU_SETTINGS;
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#ifdef HW_RVL
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snprintf(imgPath, sizeof(imgPath), "%splayer1_point.png", CFG.theme_path);
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pointer[0] = new GuiImageData(imgPath, player1_point_png);
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snprintf(imgPath, sizeof(imgPath), "%splayer2_point.png", CFG.theme_path);
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pointer[1] = new GuiImageData(imgPath, player2_point_png);
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snprintf(imgPath, sizeof(imgPath), "%splayer3_point.png", CFG.theme_path);
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pointer[2] = new GuiImageData(imgPath, player3_point_png);
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snprintf(imgPath, sizeof(imgPath), "%splayer4_point.png", CFG.theme_path);
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pointer[3] = new GuiImageData(imgPath, player4_point_png);
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#endif
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if (CFG.widescreen)
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snprintf(imgPath, sizeof(imgPath), "%swbackground.png", CFG.theme_path);
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else
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snprintf(imgPath, sizeof(imgPath), "%sbackground.png", CFG.theme_path);
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background = new GuiImageData(imgPath, CFG.widescreen? wbackground_png : background_png);
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bgImg = new GuiImage(background);
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mainWindow->Append(bgImg);
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mainWindow->Append(&w);
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w.Append(&settingsbackgroundbtn);
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w.Append(&titleTxt);
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w.Append(&backBtn);
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w.Append(&lockBtn);
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w.Append(btnLogo);
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mainWindow->Append(&optionBrowser2);
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mainWindow->Append(&page1Btn);
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mainWindow->Append(&page2Btn);
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w.Append(&backBtn);
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w.Append(&lockBtn);
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//installBtn->SetPosition(THEME.install_x, THEME.install_y);
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//poweroffBtn->SetPosition(THEME.power_x, THEME.power_y);
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////homeBtn->SetPosition(THEME.home_x, THEME.home_y);
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//settingsBtn->SetPosition(THEME.setting_x, THEME.setting_y);
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}
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}
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else
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