From d5fb3ff33f38214288bac1ded0ac870154433de0 Mon Sep 17 00:00:00 2001 From: dimok321 <15055714+dimok789@users.noreply.github.com> Date: Sat, 1 Aug 2009 14:42:12 +0000 Subject: [PATCH] Some changes to the Carousel: *Added a ToolTip *Added GameName under the covers *Fixed Crash with no Favorites in list. NOTE: I'll add a better coming out effect for the covers, for now there is only a slow big ZoomOut which isnt too bad either. --- gui.pnproj | 2 +- source/libwiigui/gui.h | 11 +- source/libwiigui/gui_button.cpp | 2 +- source/libwiigui/gui_element.cpp | 4 +- source/libwiigui/gui_gamecarousel.cpp | 67 ++- source/libwiigui/gui_gamecarousel.h | 4 + source/libwiigui/gui_gamegrid.cpp | 694 +++++++++++++------------- source/libwiigui/gui_image.cpp | 19 +- source/libwiigui/gui_tooltip.cpp | 38 +- source/menu.cpp | 7 - 10 files changed, 444 insertions(+), 404 deletions(-) diff --git a/gui.pnproj b/gui.pnproj index 8178b615..ea394844 100644 --- a/gui.pnproj +++ b/gui.pnproj @@ -1 +1 @@ - \ No newline at end of file + \ No newline at end of file diff --git a/source/libwiigui/gui.h b/source/libwiigui/gui.h index 506eb1c7..51b1f8af 100644 --- a/source/libwiigui/gui.h +++ b/source/libwiigui/gui.h @@ -378,7 +378,7 @@ class GuiElement //!Sets the element's position //!\param x X coordinate //!\param y Y coordinate - void SetPosition(int x, int y); + void SetPosition(int x, int y, int z = 0); //!Updates the element's effects (dynamic values) //!Called by Draw(), used for animation purposes void UpdateEffects(); @@ -427,6 +427,7 @@ class GuiElement int height; //!< Element height int xoffset; //!< Element X offset int yoffset; //!< Element Y offset + int zoffset; //!< Element Z offset int ymin; //!< Element's min Y offset allowed int ymax; //!< Element's max Y offset allowed int xmin; //!< Element's min X offset allowed @@ -638,6 +639,8 @@ class GuiImage : public GuiElement void SetPixel(int x, int y, GXColor color); //!Sets the image to grayscale void SetGrayscale(void); + //!Set/disable the use of parentelement angle (default true) + void SetParentAngle(bool a); //!Directly modifies the image data to create a color-striped effect //!Alters the RGB values by the specified amount //!\param s Amount to increment/decrement the RGB values in the image @@ -648,7 +651,6 @@ class GuiImage : public GuiElement void SetStripe(int s); s32 z; void SetSkew(int XX1, int YY1,int XX2, int YY2,int XX3, int YY3,int XX4, int YY4); - int xx1; int yy1; int xx2; @@ -672,6 +674,7 @@ class GuiImage : public GuiElement int tile; //!< Number of times to draw (tile) the image horizontally int stripe; //!< Alpha value (0-255) to apply a stripe effect to the texture short widescreen; //added + bool parentangle; }; //!Display, manage, and manipulate text in the GUI @@ -874,7 +877,7 @@ class GuiButton : public GuiElement //!Constantly called to draw the GuiButtons ToolTip //!Sets the button's Tooltip on over //!\param tt Pointer to GuiElement object, x & y Positioning, h & v Align - void SetToolTip(GuiElement* tt, int x, int y, int h=ALIGN_RIGHT, int v=ALIGN_TOP); + void SetToolTip(GuiTooltip* tt, int x, int y, int h=ALIGN_RIGHT, int v=ALIGN_TOP); void RemoveToolTip(); //!Constantly called to draw the GuiButton @@ -895,7 +898,7 @@ class GuiButton : public GuiElement GuiImage * iconOver; //!< Button icon for STATE_SELECTED GuiImage * iconHold; //!< Button icon for STATE_HELD GuiImage * iconClick; //!< Button icon for STATE_CLICKED - GuiElement *toolTip; + GuiTooltip *toolTip; time_t time1, time2;//!< Tooltip timeconstants GuiText * label[3]; //!< Label(s) to display (default) GuiText * labelOver[3]; //!< Label(s) to display for STATE_SELECTED diff --git a/source/libwiigui/gui_button.cpp b/source/libwiigui/gui_button.cpp index 2e90e092..7669ae37 100644 --- a/source/libwiigui/gui_button.cpp +++ b/source/libwiigui/gui_button.cpp @@ -232,7 +232,7 @@ void GuiButton::SetSoundClick(GuiSound * snd) soundClick = snd; } -void GuiButton::SetToolTip(GuiElement* tt, int x, int y, int h_align, int v_align) +void GuiButton::SetToolTip(GuiTooltip* tt, int x, int y, int h_align, int v_align) { LOCK(this); if(tt) diff --git a/source/libwiigui/gui_element.cpp b/source/libwiigui/gui_element.cpp index 0fa825c7..99ad3bda 100644 --- a/source/libwiigui/gui_element.cpp +++ b/source/libwiigui/gui_element.cpp @@ -18,6 +18,7 @@ GuiElement::GuiElement() { xoffset = 0; yoffset = 0; + zoffset = 0; xmin = 0; xmax = 0; ymin = 0; @@ -705,11 +706,12 @@ void GuiElement::SetUpdateCallback(UpdateCallback u) updateCB = u; } -void GuiElement::SetPosition(int xoff, int yoff) +void GuiElement::SetPosition(int xoff, int yoff, int zoff) { LOCK(this); xoffset = xoff; yoffset = yoff; + zoffset = zoff; } void GuiElement::SetAlignment(int hor, int vert) diff --git a/source/libwiigui/gui_gamecarousel.cpp b/source/libwiigui/gui_gamecarousel.cpp index 690677a0..64ebb4a3 100644 --- a/source/libwiigui/gui_gamecarousel.cpp +++ b/source/libwiigui/gui_gamecarousel.cpp @@ -37,9 +37,9 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int count, co gameCnt = count; gameList = l; pagesize = (gameCnt < PAGESIZE) ? gameCnt : PAGESIZE; - listOffset = (offset == 0) ? this->FindMenuItem(-1, 1) : offset; + listOffset = 0; selectable = true; - selectedItem = selected - offset; + selectedItem = 0; if (selectedItem==0)selectedItem=(pagesize+1)/2; focus = 1; // allow focus firstPic = 0; @@ -97,6 +97,14 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int count, co btnRight->SetEffectGrow(); ResumeBufferThread(listOffset); + + ttgame = new GuiTooltip(" "); + + gamename = new GuiText(" ", 18, (GXColor) {THEME.info_r, THEME.info_g, THEME.info_b, 255}); + gamename->SetParent(this); + gamename->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); + gamename->SetPosition(0, 330); + gamename->SetMaxWidth(280, GuiText::DOTTED); gameIndex = new int[pagesize]; game = new GuiButton * [pagesize]; @@ -137,7 +145,9 @@ GuiGameCarousel::~GuiGameCarousel() delete trigPlus; delete trigMinus; delete btnSoundClick; - delete btnSoundOver; + delete btnSoundOver; + delete ttgame; + delete gamename; for(int i=0; iIsVisible()) + if(!this->IsVisible() || !gameCnt) return; int next = listOffset; - + for(int i=0; i= 0) { game[i]->SetImage(ImageBuffer(i)); game[i]->Draw(); next = this->FindMenuItem(next, 1); } else break; - } + } + + //!Draw tooltip after the Images to have it on top + for(int i=0; i= 0) { + if(Settings.tooltips == TooltipsOn) + game[i]->DrawTooltip(); + next = this->FindMenuItem(next, 1); + } else break; + } + + gamename->Draw(); if(gameCnt > pagesize) { btnRight->Draw(); @@ -266,7 +289,7 @@ void GuiGameCarousel::Draw() void GuiGameCarousel::Update(GuiTrigger * t) { LOCK(this); - if(state == STATE_DISABLED || !t) + if(state == STATE_DISABLED || !t || !gameCnt) return; if(!(game[0]->GetEffect() || game[0]->GetEffectOnOver())) { @@ -298,11 +321,13 @@ void GuiGameCarousel::Update(GuiTrigger * t) int next = listOffset; for(int i=0; i= 0) { + if(next >= 0) { if(game[i]->GetState() == STATE_DISABLED) { game[i]->SetVisible(true); - game[i]->SetState(STATE_DEFAULT); - } + game[i]->SetState(STATE_DEFAULT); + game[i]->RemoveToolTip(); + } + game[i]->SetEffectOnOver(EFFECT_SCALE, 1, 130); gameIndex[i] = next; next = this->FindMenuItem(next, 1); } else { @@ -313,7 +338,7 @@ void GuiGameCarousel::Update(GuiTrigger * t) if(focus) { if(i != selectedItem && game[i]->GetState() == STATE_SELECTED) game[i]->ResetState(); - else if(i == selectedItem && game[i]->GetState() == STATE_DEFAULT); + else if(i == selectedItem && game[i]->GetState() == STATE_DEFAULT) game[selectedItem]->SetState(STATE_SELECTED, t->chan); } game[i]->Update(t); @@ -324,10 +349,22 @@ void GuiGameCarousel::Update(GuiTrigger * t) if(game[i]->GetState() == STATE_CLICKED) { clickedItem = i; } + } + + ///Tooltip stuff + struct discHdr *header = &gameList[this->GetSelectedOption()]; + ttgame->SetText(get_title(header)); + game[selectedItem]->SetToolTip(ttgame, 0, 0); + ttgame->SetPosition(0, 20); + if(selectedItem < PAGESIZE/2+1) + ttgame->SetAlignment(ALIGN_LEFT, ALIGN_TOP); + else + ttgame->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); + + ///GameText + gamename->SetText(get_title(header)); - } - - // navigation + /// navigation if(!focus || gameCnt <= pagesize || (game[0]->GetEffect() && game[pagesize-1]->GetEffect())) return; // skip navigation diff --git a/source/libwiigui/gui_gamecarousel.h b/source/libwiigui/gui_gamecarousel.h index 333a57ed..ed0df063 100644 --- a/source/libwiigui/gui_gamecarousel.h +++ b/source/libwiigui/gui_gamecarousel.h @@ -35,6 +35,10 @@ class GuiGameCarousel : public GuiElement GuiButton ** game; + GuiTooltip * ttgame; + + GuiText * gamename; + GuiButton * btnRight; GuiButton * btnLeft; diff --git a/source/libwiigui/gui_gamegrid.cpp b/source/libwiigui/gui_gamegrid.cpp index 194d7a29..47f2e86d 100644 --- a/source/libwiigui/gui_gamegrid.cpp +++ b/source/libwiigui/gui_gamegrid.cpp @@ -35,7 +35,7 @@ extern const int vol; -int mover=0, mover2=0; +int mover=0, mover2=0; u8 goback=0; int goLeft = 0, goRight=0; char debugbuffer[100]; @@ -64,18 +64,18 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char char imgPath[100]; rows =3; drawTTs=0; - - - + + + if ((count<42)&&(rows==3))rows=2; if ((count<16)&&(rows==2))rows=1; if (gameCnt<6)gameCnt=6; - + if (rows==1)pagesize = 6; else if (rows==2)pagesize = 16; else if (rows==3)pagesize = 42; - - + + //if (realCntSetSoundOver(btnSoundOver); btnLeft->SetTrigger(trigL); btnLeft->SetTrigger(trigMinus); - + /*debugTxt = new GuiText("fag", 14, (GXColor){0,0,0, 255}); debugTxt->SetParent(this); - debugTxt->SetAlignment(2,5); - debugTxt->SetPosition(0,180);*/ - + debugTxt->SetAlignment(2,5); + debugTxt->SetPosition(0,180);*/ + btnRight = new GuiButton(0,0); btnRight->SetParent(this); @@ -119,39 +119,29 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char btnRight->SetSoundOver(btnSoundOver); btnRight->SetTrigger(trigR); btnRight->SetTrigger(trigPlus); - + btnRowUp = new GuiButton(0,0); btnRowUp->SetParent(this); btnRowUp->SetAlignment(ALIGN_LEFT, ALIGN_TOP); btnRowUp->SetPosition(0,0); btnRowUp->SetTrigger(trig2); - + btnRowDown = new GuiButton(0,0); btnRowDown->SetParent(this); btnRowDown->SetAlignment(ALIGN_LEFT, ALIGN_TOP); btnRowDown->SetPosition(0,0); btnRowDown->SetTrigger(trig1); - - -// titleTxt = new GuiText("test"); - - titleTT = new GuiTooltip("test"); + + titleTT = new GuiTooltip(" "); titleTT->SetAlignment(ALIGN_LEFT, ALIGN_TOP); titleTT->SetPosition(-100,0); titleTT->SetAlpha(THEME.tooltipAlpha); - -// if (Settings.wsprompt == yes) -// installBtnTT.SetWidescreen(CFG.widescreen); - - - //if (count>0){ gameIndex = new int[pagesize]; game = new GuiButton * [pagesize]; bob = new int[pagesize]; coverImg = new GuiImage * [gameCnt]; cover = new GuiImageData * [gameCnt]; - //titleTxt = new GuiText * [gameCnt]; for(int i=0; ipagesize?gameCnt:pagesize; - //for(int i=0; i < gameCnt; i++) { + for(int i=0; i < n; i++) { struct discHdr *header = &gameList[i]; @@ -184,12 +174,12 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char coverImg[i]->SetWidescreen(CFG.widescreen); if (Settings.gridRows==2)coverImg[i]->SetScale(.6);//these are the numbers for 2 rows else if (Settings.gridRows==3)coverImg[i]->SetScale(.26);//these are the numbers for 3 rows - + //titleTxt[i] = new GuiText(get_title(&gameList[i]), 20, (GXColor){0,0,0, 0xff}); - - + + } - + for(int i=0; i < pagesize; i++) { game[i] = new GuiButton(160,224);//for 1 row if (Settings.gridRows==2)game[i]->SetSize(75,133);//these are the numbers for 2 rows @@ -206,29 +196,29 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char game[i]->SetClickable(true); game[i]->SetVisible(true); //coverImg[i]->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50); - + } - for (int i=gameCnt-1;iSetVisible(false); game[i]->SetClickable(false); game[i]->RemoveSoundOver();} - + //if(CFG.widescreen){ - + rows =Settings.gridRows; if ((count<42)&&(rows==3))rows=2; if ((count<16)&&(rows==2))rows=1; if (gameCnt<6)gameCnt=6; - + if (rows==1)pagesize = 6; else if (rows==2)pagesize = 16; else if (rows==3)pagesize = 42; - + Settings.gridRows = rows; if(isInserted(bootDevice)) { cfg_save_global(); } - + if (rows==1) { if(CFG.widescreen){ @@ -243,7 +233,7 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char game[bob[2]]->SetPosition(239,74); game[bob[3]]->SetPosition(420,74); game[bob[4]]->SetPosition(612,74); - } + } game[0]->SetSkew(-10,-44,10,-26,10,26,-10,44); game[1]->SetSkew(-6,-22,6,-14,6,14,-6,22); game[2]->SetSkew(0,-11,0,-11,0,11,0,11); @@ -302,58 +292,58 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char game[12]->SetSkew(-4.5,-27,4.5,-49,4.5,0,-4.5,0); game[13]->SetSkew(-4.5,0,4.5,0,4.5,49,-4.5,27); } - + else if (rows==3) { if(CFG.widescreen){ game[0]->SetPosition(13,58); game[1]->SetPosition(13,153); game[2]->SetPosition(13,250); - + game[3]->SetPosition(68,67); game[4]->SetPosition(68,153); game[5]->SetPosition(68,239); - + game[6]->SetPosition(120,74); game[7]->SetPosition(120,153); game[8]->SetPosition(120,232); - + game[9]->SetPosition(170,78); game[10]->SetPosition(170,153); game[11]->SetPosition(170,228); - + game[12]->SetPosition(214,80); game[13]->SetPosition(214,153); game[14]->SetPosition(214,226); - + game[15]->SetPosition(258,81); game[16]->SetPosition(258,153); game[17]->SetPosition(258,224); - + game[18]->SetPosition(302,81); game[19]->SetPosition(302,153); game[20]->SetPosition(302,223); - + game[21]->SetPosition(346,81); game[22]->SetPosition(346,153); game[23]->SetPosition(346,223); - + game[24]->SetPosition(390,80); game[25]->SetPosition(390,153); game[26]->SetPosition(390,225); - + game[27]->SetPosition(434,77); game[28]->SetPosition(434,153); game[29]->SetPosition(434,227); - + game[30]->SetPosition(484,73); game[31]->SetPosition(484,153); game[32]->SetPosition(484,231); - + game[33]->SetPosition(537,67); game[34]->SetPosition(537,153); game[35]->SetPosition(537,239); - + game[36]->SetPosition(591,58); game[37]->SetPosition(591,153); game[38]->SetPosition(591,250); @@ -362,51 +352,51 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char game[0]->SetPosition(-29,58); game[1]->SetPosition(-29,153); game[2]->SetPosition(-29,250); - + game[3]->SetPosition(33,67); game[4]->SetPosition(33,153); game[5]->SetPosition(33,239); - + game[6]->SetPosition(92,74); game[7]->SetPosition(92,153); game[8]->SetPosition(92,232); - + game[9]->SetPosition(149,78); game[10]->SetPosition(149,153); game[11]->SetPosition(149,228); - + game[12]->SetPosition(200,80); game[13]->SetPosition(200,153); game[14]->SetPosition(200,226); - + game[15]->SetPosition(251,81); game[16]->SetPosition(251,153); game[17]->SetPosition(251,224); - + game[18]->SetPosition(302,81); game[19]->SetPosition(302,153); game[20]->SetPosition(302,223); - + game[21]->SetPosition(353,81); game[22]->SetPosition(353,153); game[23]->SetPosition(353,223); - + game[24]->SetPosition(404,80); game[25]->SetPosition(404,153); game[26]->SetPosition(404,225); - + game[27]->SetPosition(457,77); game[28]->SetPosition(457,153); game[29]->SetPosition(457,227); - + game[30]->SetPosition(512,73); game[31]->SetPosition(512,153); game[32]->SetPosition(512,231); - + game[33]->SetPosition(572,67); game[34]->SetPosition(572,153); game[35]->SetPosition(572,239); - + game[36]->SetPosition(633,58); game[37]->SetPosition(633,153); game[38]->SetPosition(633,250); @@ -414,63 +404,63 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char game[0]->SetSkew(-38,-110,15,-42,15,65,-38,32); game[1]->SetSkew(-38,-75,15,-48,15,45,-38,72); game[2]->SetSkew(-38,-52,15,-70,15,27,-38,100); - + game[3]->SetSkew(-38,-70,15,-24,15,40,-38,27); game[4]->SetSkew(-38,-50,15,-35,15,40,-38,50); game[5]->SetSkew(-38,-34,15,-47,15,24,-38,58); - + game[6]->SetSkew(-27,-55,19,-22,19,30,-27,22); game[7]->SetSkew(-27,-40,19,-30,19,30,-27,40); game[8]->SetSkew(-27,-20,19,-30,19,20,-27,50); - + game[9]->SetSkew(-19,-28,0,-17,0,15,-19,10); game[10]->SetSkew(-19,-30,0,-20,0,12,-19,30); game[11]->SetSkew(-19,-15,0,-20,0,10,-19,24); - + game[12]->SetSkew(-10,-20,3,-13,3,14,-10,10); game[13]->SetSkew(-10,-20,3,-18,3,18,-10,20); game[14]->SetSkew(-10,-10,3,-10,3,0,-10,10); - + game[15]->SetSkew(-10,-15,3,-12,3,13,-10,13); game[16]->SetSkew(-10,-17,3,-10,3,10,-10,17); game[17]->SetSkew(-10,-10,3,-15,3,10,-10,10); - + game[18]->SetSkew(-10,-10,3,-10,3,14,-10,14); game[19]->SetSkew(-10,-10,3,-10,3,10,-10,10);//middle game[20]->SetSkew(-10,-10,3,-10,3,10,-10,10); - + game[21]->SetSkew(-14,-10,4,-20,3,10,-14,10); game[22]->SetSkew(-14,-10,4,-17,3,17,-14,10); game[23]->SetSkew(-14,-10,4,-10,3,10,-14,10); - + game[24]->SetSkew(-10,-13,3,-20,3,14,-10,10); game[25]->SetSkew(-10,-18,3,-20,3,20,-10,18); game[26]->SetSkew(-10,-10,3,-10,3,20,-10,5); - + game[27]->SetSkew(-19,-17,0,-28,0,10,-19,15); game[28]->SetSkew(-19,-20,0,-30,0,30,-19,12); game[29]->SetSkew(-19,-20,0,-15,0,30,-19,10); - + game[30]->SetSkew(-27,-22,19,-55,19,22,-27,30); game[31]->SetSkew(-27,-30,19,-40,19,40,-27,30); game[32]->SetSkew(-27,-30,19,-20,19,55,-27,20); - + game[33]->SetSkew(-38,-24,15,-70,15,27,-38,40); game[34]->SetSkew(-38,-35,15,-50,15,50,-38,40); game[35]->SetSkew(-38,-47,15,-34,15,58,-38,24); - + game[36]->SetSkew(-38,-42,15,-110,15,32,-38,60); game[37]->SetSkew(-38,-48,15,-75,15,70,-38,45); game[38]->SetSkew(-38,-70,15,-52,15,100,-38,27); } - - - - + + + + // } - // else + // else // WindowPrompt("Oops","Your Wii must be in 16:9 mode to see the gamewall.",0, tr("OK"), 0,0); - + //} } @@ -601,9 +591,9 @@ void GuiGameGrid::Draw() LOCK(this); if(!this->IsVisible()) return; - + if(c>0){ - + int next = listOffset; for(int i=0; iDraw(); if ((wait>75)&&(Settings.tooltips == TooltipsOn)&&(drawTTs!=0)) titleTT->Draw(); - - - + + + this->UpdateEffects(); } @@ -634,7 +624,7 @@ void GuiGameGrid::Draw() /** - * Change the number of rows + * Change the number of rows */ void GuiGameGrid::ChangeRows(int n) { @@ -644,7 +634,7 @@ void GuiGameGrid::ChangeRows(int n) if(isInserted(bootDevice)) { cfg_save_global(); } - + for(int i=0; iSetWidescreen(CFG.widescreen); if (rows==2)coverImg[i]->SetScale(.6);//these are the numbers for 2 rows else if (rows==3)coverImg[i]->SetScale(.26);//these are the numbers for 3 rows - + } //set pagesize if (n==1)pagesize=6; else if (n==2)pagesize=16; else if (n==3)pagesize=42; - + firstPic=0; drawTTs=0; - + // create new buttons based on pagesize for(int i=0; i < pagesize; i++) { if (n==1)game[i]->SetSize(160,224);//for 1 row if (n==2)game[i]->SetSize(75,133);//these are the numbers for 2 rows else if (n==3)game[i]->SetSize(35,68);//these are the numbers for 3 rows - game[i]->SetPosition(0,740);//hide unused buttons + game[i]->SetPosition(0,740);//hide unused buttons game[i]->SetImage(listOffset+iSetPosition(0,0):coverImg[listOffset+i-gameCnt]->SetPosition(0,0);}// only for 1 row if (n==2){listOffset+iSetPosition(0,-50):coverImg[listOffset+i-gameCnt]->SetPosition(0,-50);}// only for 2 row if (n==3){listOffset+iSetPosition(0,-80):coverImg[listOffset+i-gameCnt]->SetPosition(0,-80);}// only for 3 row bob[i] = i; - - + + } //if(CFG.widescreen) //{ - + if (n==1) { if(CFG.widescreen){ @@ -691,14 +681,14 @@ void GuiGameGrid::ChangeRows(int n) game[bob[3]]->SetPosition(390,74); game[bob[4]]->SetPosition(550,74); } - else{ + else{ game[bob[0]]->SetPosition(-130,74); game[bob[1]]->SetPosition(60,74); game[bob[2]]->SetPosition(239,74); game[bob[3]]->SetPosition(420,74); game[bob[4]]->SetPosition(612,74); } - + game[bob[0]]->SetSkew(-10,-44,10,-26,10,26,-10,44); game[bob[1]]->SetSkew(-6,-22,6,-14,6,14,-6,22); game[bob[2]]->SetSkew(0,-11,0,-11,0,11,0,11); @@ -762,51 +752,51 @@ void GuiGameGrid::ChangeRows(int n) game[bob[0]]->SetPosition(13,58); game[bob[1]]->SetPosition(13,153); game[bob[2]]->SetPosition(13,250); - + game[bob[3]]->SetPosition(68,67); game[bob[4]]->SetPosition(68,153); game[bob[5]]->SetPosition(68,239); - + game[bob[6]]->SetPosition(120,74); game[bob[7]]->SetPosition(120,153); game[bob[8]]->SetPosition(120,232); - + game[bob[9]]->SetPosition(170,78); game[bob[10]]->SetPosition(170,153); game[bob[11]]->SetPosition(170,228); - + game[bob[12]]->SetPosition(214,80); game[bob[13]]->SetPosition(214,153); game[bob[14]]->SetPosition(214,226); - + game[bob[15]]->SetPosition(258,81); game[bob[16]]->SetPosition(258,153); game[bob[17]]->SetPosition(258,224); - + game[bob[18]]->SetPosition(302,81); game[bob[19]]->SetPosition(302,153); game[bob[20]]->SetPosition(302,223); - + game[bob[21]]->SetPosition(346,81); game[bob[22]]->SetPosition(346,153); game[bob[23]]->SetPosition(346,223); - + game[bob[24]]->SetPosition(390,80); game[bob[25]]->SetPosition(390,153); game[bob[26]]->SetPosition(390,225); - + game[bob[27]]->SetPosition(434,77); game[bob[28]]->SetPosition(434,153); game[bob[29]]->SetPosition(434,227); - + game[bob[30]]->SetPosition(484,73); game[bob[31]]->SetPosition(484,153); game[bob[32]]->SetPosition(484,231); - + game[bob[33]]->SetPosition(537,67); game[bob[34]]->SetPosition(537,153); game[bob[35]]->SetPosition(537,239); - + game[bob[36]]->SetPosition(591,58); game[bob[37]]->SetPosition(591,153); game[bob[38]]->SetPosition(591,250); @@ -815,109 +805,109 @@ void GuiGameGrid::ChangeRows(int n) game[bob[0]]->SetPosition(-29,58); game[bob[1]]->SetPosition(-29,153); game[bob[2]]->SetPosition(-29,250); - + game[bob[3]]->SetPosition(33,67); game[bob[4]]->SetPosition(33,153); game[bob[5]]->SetPosition(33,239); - + game[bob[6]]->SetPosition(92,74); game[bob[7]]->SetPosition(92,153); game[bob[8]]->SetPosition(92,232); - + game[bob[9]]->SetPosition(149,78); game[bob[10]]->SetPosition(149,153); game[bob[11]]->SetPosition(149,228); - + game[bob[12]]->SetPosition(200,80); game[bob[13]]->SetPosition(200,153); game[bob[14]]->SetPosition(200,226); - + game[bob[15]]->SetPosition(251,81); game[bob[16]]->SetPosition(251,153);// game[bob[17]]->SetPosition(251,224); - + game[bob[18]]->SetPosition(302,81);// game[bob[19]]->SetPosition(302,153);// game[bob[20]]->SetPosition(302,223);// - + game[bob[21]]->SetPosition(353,81); game[bob[22]]->SetPosition(353,153); game[bob[23]]->SetPosition(353,223); - + game[bob[24]]->SetPosition(404,80); game[bob[25]]->SetPosition(404,153); game[bob[26]]->SetPosition(404,225); - + game[bob[27]]->SetPosition(457,77); game[bob[28]]->SetPosition(457,153); game[bob[29]]->SetPosition(457,227); - + game[bob[30]]->SetPosition(512,73); game[bob[31]]->SetPosition(512,153); game[bob[32]]->SetPosition(512,231); - + game[bob[33]]->SetPosition(572,67); game[bob[34]]->SetPosition(572,153); game[bob[35]]->SetPosition(572,239); - + game[bob[36]]->SetPosition(633,58); game[bob[37]]->SetPosition(633,153); game[bob[38]]->SetPosition(633,250); } - + game[bob[0]]->SetSkew(-38,-110,15,-42,15,65,-38,32); game[bob[1]]->SetSkew(-38,-75,15,-48,15,45,-38,72); game[bob[2]]->SetSkew(-38,-52,15,-70,15,27,-38,100); - + game[bob[3]]->SetSkew(-38,-70,15,-24,15,40,-38,27); game[bob[4]]->SetSkew(-38,-50,15,-35,15,40,-38,50); game[bob[5]]->SetSkew(-38,-34,15,-47,15,24,-38,58); - + game[bob[6]]->SetSkew(-27,-55,19,-22,19,30,-27,22); game[bob[7]]->SetSkew(-27,-40,19,-30,19,30,-27,40); game[bob[8]]->SetSkew(-27,-20,19,-30,19,20,-27,50); - + game[bob[9]]->SetSkew(-19,-28,0,-17,0,15,-19,10); game[bob[10]]->SetSkew(-19,-30,0,-20,0,12,-19,30); game[bob[11]]->SetSkew(-19,-15,0,-20,0,10,-19,24); - + game[bob[12]]->SetSkew(-10,-20,3,-13,3,14,-10,10); game[bob[13]]->SetSkew(-10,-20,3,-18,3,18,-10,20); game[bob[14]]->SetSkew(-10,-10,3,-10,3,0,-10,10); - + game[bob[15]]->SetSkew(-10,-15,3,-12,3,13,-10,13); game[bob[16]]->SetSkew(-10,-17,3,-10,3,10,-10,17); game[bob[17]]->SetSkew(-10,-10,3,-15,3,10,-10,10); - + game[bob[18]]->SetSkew(-10,-10,3,-10,3,14,-10,14); game[bob[19]]->SetSkew(-10,-10,3,-10,3,10,-10,10);//middle game[bob[20]]->SetSkew(-10,-10,3,-10,3,10,-10,10); - + game[bob[21]]->SetSkew(-14,-10,4,-20,3,10,-14,10); game[bob[22]]->SetSkew(-14,-10,4,-17,3,17,-14,10); game[bob[23]]->SetSkew(-14,-10,4,-10,3,10,-14,10); - + game[bob[24]]->SetSkew(-10,-13,3,-20,3,14,-10,10); game[bob[25]]->SetSkew(-10,-18,3,-20,3,20,-10,18); game[bob[26]]->SetSkew(-10,-10,3,-10,3,20,-10,5); - + game[bob[27]]->SetSkew(-19,-17,0,-28,0,10,-19,15); game[bob[28]]->SetSkew(-19,-20,0,-30,0,30,-19,12); game[bob[29]]->SetSkew(-19,-20,0,-15,0,30,-19,10); - + game[bob[30]]->SetSkew(-27,-22,19,-55,19,22,-27,30); game[bob[31]]->SetSkew(-27,-30,19,-40,19,40,-27,30); game[bob[32]]->SetSkew(-27,-30,19,-20,19,55,-27,20); - + game[bob[33]]->SetSkew(-38,-24,15,-70,15,27,-38,40); game[bob[34]]->SetSkew(-38,-35,15,-50,15,50,-38,40); game[bob[35]]->SetSkew(-38,-47,15,-34,15,58,-38,24); - + game[bob[36]]->SetSkew(-38,-42,15,-110,15,32,-38,60); game[bob[37]]->SetSkew(-38,-48,15,-75,15,70,-38,45); game[bob[38]]->SetSkew(-38,-70,15,-52,15,100,-38,27); } - + //} } @@ -938,7 +928,7 @@ void GuiGameGrid::Update(GuiTrigger * t) //snprintf(debugbuffer, sizeof(debugbuffer), "count: %i listOffset: %i", count,listOffset); //debugTxt->SetText(debugbuffer); //debugTxt->Draw(); - + btnRight->Update(t); btnLeft->Update(t); btnRowUp->Update(t); @@ -976,11 +966,11 @@ void GuiGameGrid::Update(GuiTrigger * t) } } - + this->SetPosition(this->GetLeft()+mover2,this->GetTop()); if (goback==1)mover2= (mover2<0? mover2+1:mover2-1); if (mover2==0)goback=0; - + /*u16 buttons = ButtonsHold(); if(buttons & WPAD_BUTTON_B) { int x = t->wpad.ir.x; @@ -991,8 +981,8 @@ void GuiGameGrid::Update(GuiTrigger * t) for(int i=0; iDraw();} //return; }*/ - - + + // navigation if(!focus || gameCnt < pagesize || (c==0)||(game[bob[0]]->GetEffect() && game[bob[pagesize-1]]->GetEffect())) return; // skip navigation @@ -1007,26 +997,26 @@ void GuiGameGrid::Update(GuiTrigger * t) speed = SHIFT_SPEED; return; } - + if (Settings.xflip==sysmenu ||Settings.xflip==yes) goRight=12; else goLeft=12; wait=0;wait1=0; - - + + } if (goLeft>0){ - - for (int i=1; iSetImage(coverImg[(listOffset + pagesize-i) % gameCnt]); if (rows==1)coverImg[(listOffset+i) % gameCnt]->SetPosition(0,0);// only for 1 row if (rows==3)coverImg[(listOffset + pagesize-i) % gameCnt]->SetPosition(0,-80);// only for 3 rows if (rows==2)coverImg[(listOffset + pagesize-i) % gameCnt]->SetPosition(0,-50);// only for 2 rows - + } if (mover<11){ - + if (rows==1){ if(CFG.widescreen) { @@ -1036,7 +1026,7 @@ void GuiGameGrid::Update(GuiTrigger * t) game[bob[3]]->SetPosition(390-(mover * 15.1),74); game[bob[4]]->SetPosition(550-(mover * 16),74); game[bob[5]]->SetPosition(710-(mover * 16),74); - }else{ + }else{ game[bob[0]]->SetPosition(-130-(mover * 19),74); game[bob[1]]->SetPosition(60-(mover * 19),74); game[bob[2]]->SetPosition(239-(mover * 17.9),74); @@ -1044,25 +1034,25 @@ void GuiGameGrid::Update(GuiTrigger * t) game[bob[4]]->SetPosition(612-(mover * 19.2),74); game[bob[5]]->SetPosition(772-(mover * 16),74); } - - - + + + //if (mover>5)game[bob[0]]->SetSkew(-10,-26,10,-44,10,44,-10,26); //SetSkew(-10(mover * ),-44(mover * ),10(mover * ),-26(mover * ), // 10(mover * ),26(mover * ),-10(mover * ),44(mover * )); - + game[bob[1]]->SetSkew(-6-(mover * .4),-22-(mover * 2.2),6+(mover * .4),-14-(mover * 1.2), 6+(mover * .4),14+(mover * 1.2),-6-(mover * .4),22+(mover * 2.2)); - + game[bob[2]]->SetSkew(0-(mover * .6),-11-(mover * 1.1),0+(mover * .6),-11-(mover * .3) ,0+(mover * .6),11+(mover * .3),0-(mover * .6),11+(mover * 1.1)); - + game[bob[3]]->SetSkew(-6+(mover * .6),-14+(mover * .3),6-(mover * .6),-22+(mover * 1.1), 6-(mover * .6),22-(mover * 1.1),-6+(mover * .6),14-(mover * .3)); - + game[bob[4]]->SetSkew(-10+(mover * .4),-26+(mover * 1.2),10-(mover * .4),-44+(mover * 2.2), 10-(mover * .4),44-(mover * 2.2),-10+(mover * .4),26-(mover * 1.2)); - + game[bob[5]]->SetSkew(-14+(mover * .4),-34+(mover * 1.2),14-(mover * .4),-66+(mover * 2.2), 14-(mover * .4),66-(mover * 2.2),-14+(mover * .4),34-(mover * 1.2)); } @@ -1070,7 +1060,7 @@ void GuiGameGrid::Update(GuiTrigger * t) { if(CFG.widescreen) { - + game[bob[0]]->SetPosition(3-(mover * 9.4),50); game[bob[1]]->SetPosition(3-(mover * 9.4),193); game[bob[2]]->SetPosition(97-(mover * 9.4),50); @@ -1105,43 +1095,43 @@ void GuiGameGrid::Update(GuiTrigger * t) game[bob[14]]->SetPosition(700-(mover * 10.1),50); game[bob[15]]->SetPosition(700-(mover * 10.1),193); } - + game[bob[2]]->SetSkew(-4-(mover * .05),-22-(mover * 2.7),4+(mover * .05),-14-(mover * 1.3), 4+(mover * .05),0,-4-(mover * .05),0); - + game[bob[3]]->SetSkew(-4-(mover * .05),0,4+(mover * .05),0, 4+(mover * .05),14+(mover * 1.3),-4-(mover * .05),22+(mover * 2.7)); - + game[bob[4]]->SetSkew(0-(mover * .4),-9-(mover * 1.3),0+(mover * .4),-5-(mover * .9), 0+(mover * .4),0,0-(mover * .4),0); - + game[bob[5]]->SetSkew(0-(mover * .4),0,0+(mover * .4),0, 0+(mover *.4),5+(mover * .9),0-(mover * .4),9+(mover * 1.3)); - + game[bob[6]]->SetSkew(0,0-(mover * .9),0,0-(mover * .5), 0,0,0,0); - + game[bob[7]]->SetSkew(0,0,0,0, 0,0+(mover * .5),0,0+(mover * .9)); - + game[bob[8]]->SetSkew(0,-5+(mover * .5),0,-9+(mover * .9), 0,0,0,0); - + game[bob[9]]->SetSkew(0,0,0,0, 0,9-(mover * .9),0,5-(mover * .5)); - + game[bob[10]]->SetSkew(-4+(mover * .4),-14+(mover * .9),4-(mover * .4),-22+(mover *1.3), 4-(mover * .4),0,-4+(mover * .4),0); - + game[bob[11]]->SetSkew(-4+(mover * .4),0,4-(mover * .4),0, 4-(mover * .4),22-(mover * 1.3),-4+(mover * .4),14-(mover * .9)); - + game[bob[12]]->SetSkew(-4.5+(mover *.05),-27+(mover *1.3),4.5-(mover *.05),-49+(mover *2.7), 4.5-(mover *.05),0,-4.5+(mover *.05),0); - + game[bob[13]]->SetSkew(-4.5+(mover *.05),0,4.5-(mover *.05),0,4.5-(mover *.05), 49-(mover *2.7),-4.5+(mover *.05),27-(mover *1.3)); - + game[bob[14]]->SetSkew(-4.5,-27,4.5,-49,4.5,0,-4.5,0); game[bob[15]]->SetSkew(-4.5,0,4.5,0,4.5,49,-4.5,27); } @@ -1151,55 +1141,55 @@ void GuiGameGrid::Update(GuiTrigger * t) game[bob[0]]->SetPosition(13-(mover * 5.5),58-(mover * .9)); game[bob[1]]->SetPosition(13-(mover * 5.5),153); game[bob[2]]->SetPosition(13-(mover * 5.5),250+(mover * 1.1)); - + game[bob[3]]->SetPosition(68-(mover * 5.5),67-(mover * .9)); game[bob[4]]->SetPosition(68-(mover * 5.5),153); game[bob[5]]->SetPosition(68-(mover * 5.5),239+(mover * 1.1)); - + game[bob[6]]->SetPosition(120-(mover * 5.2),74-(mover * .7)); game[bob[7]]->SetPosition(120-(mover * 5.2),153); game[bob[8]]->SetPosition(120-(mover * 5.2),232+(mover * .7)); - + game[bob[9]]->SetPosition(170-(mover * 5),78-(mover * .4)); game[bob[10]]->SetPosition(170-(mover * 5),153); game[bob[11]]->SetPosition(170-(mover * 5),228+(mover * .4)); - + game[bob[12]]->SetPosition(214-(mover * 4.4),80-(mover * .2)); game[bob[13]]->SetPosition(214-(mover * 4.4),153); game[bob[14]]->SetPosition(214-(mover * 4.4),226+(mover * .2)); - + game[bob[15]]->SetPosition(258-(mover * 4.4),81-(mover * .1)); game[bob[16]]->SetPosition(258-(mover * 4.4),153); game[bob[17]]->SetPosition(258-(mover * 4.4),224+(mover * .2)); - + game[bob[18]]->SetPosition(302-(mover * 4.4),81); game[bob[19]]->SetPosition(302-(mover * 4.4),153); game[bob[20]]->SetPosition(302-(mover * 4.4),223+(mover * .1)); - + game[bob[21]]->SetPosition(346-(mover * 4.4),81); game[bob[22]]->SetPosition(346-(mover * 4.4),153); game[bob[23]]->SetPosition(346-(mover * 4.4),223); - + game[bob[24]]->SetPosition(390-(mover * 4.4),80+(mover * .1)); game[bob[25]]->SetPosition(390-(mover * 4.4),153); game[bob[26]]->SetPosition(390-(mover * 4.4),225-(mover * .2)); - + game[bob[27]]->SetPosition(434-(mover * 4.4),77+(mover * .3)); game[bob[28]]->SetPosition(434-(mover * 4.4),153); game[bob[29]]->SetPosition(434-(mover * 4.4),227-(mover * .2)); - + game[bob[30]]->SetPosition(484-(mover * 5),73+(mover * .4)); game[bob[31]]->SetPosition(484-(mover * 5),153); game[bob[32]]->SetPosition(484-(mover * 5),231-(mover * .4)); - + game[bob[33]]->SetPosition(537-(mover * 5.3),67+(mover * .6)); game[bob[34]]->SetPosition(537-(mover * 5.3),153); game[bob[35]]->SetPosition(537-(mover * 5.3),239-(mover * .8)); - + game[bob[36]]->SetPosition(591-(mover * 5.4),58+(mover * .9)); game[bob[37]]->SetPosition(591-(mover * 5.4),153); game[bob[38]]->SetPosition(591-(mover * 5.4),250-(mover * 1.1)); - + game[bob[39]]->SetPosition(645-(mover * 5.4),58); game[bob[40]]->SetPosition(645-(mover * 5.4),153); game[bob[41]]->SetPosition(645-(mover * 5.4),250); @@ -1208,121 +1198,121 @@ void GuiGameGrid::Update(GuiTrigger * t) game[bob[0]]->SetPosition(-29-(mover * 6.2),58-(mover * .9)); game[bob[1]]->SetPosition(-29-(mover * 6.2),153); game[bob[2]]->SetPosition(-29-(mover * 6.2),250+(mover * 1.1)); - + game[bob[3]]->SetPosition(33-(mover * 6.2),67-(mover * .9)); game[bob[4]]->SetPosition(33-(mover * 6.2),153); game[bob[5]]->SetPosition(33-(mover * 6.2),239+(mover * 1.1)); - + game[bob[6]]->SetPosition(92-(mover * 5.9),74-(mover * .7)); game[bob[7]]->SetPosition(92-(mover * 5.9),153); game[bob[8]]->SetPosition(92-(mover * 5.9),232+(mover * .7)); - + game[bob[9]]->SetPosition(149-(mover * 5.7),78-(mover * .4)); game[bob[10]]->SetPosition(149-(mover * 5.7),153); game[bob[11]]->SetPosition(149-(mover * 5.7),228+(mover * .4)); - + game[bob[12]]->SetPosition(200-(mover * 5.1),80-(mover * .2)); game[bob[13]]->SetPosition(200-(mover * 5.1),153); game[bob[14]]->SetPosition(200-(mover * 5.1),226+(mover * .2)); - + game[bob[15]]->SetPosition(251-(mover * 5.1),81-(mover * .1)); game[bob[16]]->SetPosition(251-(mover * 5.1),153);// game[bob[17]]->SetPosition(251-(mover * 5.1),224+(mover * .2)); - + game[bob[18]]->SetPosition(302-(mover * 5.1),81);// game[bob[19]]->SetPosition(302-(mover * 5.1),153);// game[bob[20]]->SetPosition(302-(mover * 5.1),223+(mover * .1));// - + game[bob[21]]->SetPosition(353-(mover * 5.1),81); game[bob[22]]->SetPosition(353-(mover * 5.1),153); game[bob[23]]->SetPosition(353-(mover * 5.1),223); - + game[bob[24]]->SetPosition(404-(mover * 5.1),80+(mover * .1)); game[bob[25]]->SetPosition(404-(mover * 5.1),153); game[bob[26]]->SetPosition(404-(mover * 5.1),225-(mover * .2)); - + game[bob[27]]->SetPosition(457-(mover * 5.3),77+(mover * .3)); game[bob[28]]->SetPosition(457-(mover * 5.3),153); game[bob[29]]->SetPosition(457-(mover * 5.3),227-(mover * .2)); - + game[bob[30]]->SetPosition(512-(mover * 5.5),73+(mover * .4)); game[bob[31]]->SetPosition(512-(mover * 5.5),153); game[bob[32]]->SetPosition(512-(mover * 5.5),231-(mover * .4)); - + game[bob[33]]->SetPosition(572-(mover * 6),67+(mover * .6)); game[bob[34]]->SetPosition(572-(mover * 6),153); game[bob[35]]->SetPosition(572-(mover * 6),239-(mover * .8)); - + game[bob[36]]->SetPosition(633-(mover * 6.1),58+(mover * .9)); game[bob[37]]->SetPosition(633-(mover * 6.1),153); game[bob[38]]->SetPosition(633-(mover * 6.1),250-(mover * 1.1)); - + game[bob[39]]->SetPosition(687-(mover * 5.4),58); game[bob[40]]->SetPosition(687-(mover * 5.4),153); game[bob[41]]->SetPosition(687-(mover * 5.4),250); } - + //game[bob[0]]->SetSkew(-38,-110,15,-42,15,65,-38,32); //game[bob[1]]->SetSkew(-38,-75,15,-48,15,45,-38,72); //game[bob[2]]->SetSkew(-38,-52,15,-70,15,27,-38,100); - + game[bob[3]]->SetSkew(-38,-70-(mover * 4),15,-24-(mover * 1.8),15,40+(mover * 1.5),-38,27+(mover * .5)); game[bob[4]]->SetSkew(-38,-50-(mover * 2.5),15,-35-(mover * .7),15,40-(mover * .5),-38,50+(mover * 1.2)); game[bob[5]]->SetSkew(-38,-34-(mover * 1.8),15,-47-(mover * 2.3),15,24+(mover * .3),-38,58+(mover * 4.2)); - + game[bob[6]]->SetSkew(-27-(mover * 1.1),-55-(mover * 1.5),19-(mover * .4),-22-(mover * .2),19-(mover * .4),30+(mover * 1),-27-(mover * 1.1),22+(mover * .5)); game[bob[7]]->SetSkew(-27-(mover * 1.1),-40-(mover * 1),19-(mover * .4),-30-(mover * .5),19-(mover * .4),30-(mover * 1),-27-(mover * 1.1),40+(mover * 1)); game[bob[8]]->SetSkew(-27-(mover * 1.1),-20-(mover * 1.4),19-(mover * .4),-30-(mover * 1.7),19-(mover * .4),20+(mover * .4),-27-(mover * 1.1),50+(mover * .8)); - + game[bob[9]]->SetSkew(-19-(mover * .8),-28-(mover * 1.7),0+(mover * 1.9),-17-(mover * .5),0+(mover * 1.9),15+(mover * 1.5),-19-(mover * .8),10+(mover * 1.2)); game[bob[10]]->SetSkew(-19-(mover * .8),-30-(mover * 1),0+(mover * 1.9),-20-(mover * 1),0+(mover * 1.9),12+(mover * 1.8),-19-(mover * .8),30+(mover * 1)); game[bob[11]]->SetSkew(-19-(mover * .8),-15-(mover * .5),0+(mover * 1.9),-20-(mover * 1),0+(mover * 1.9),10+(mover * 1),-19-(mover * .8),24+(mover * 2.2)); - + game[bob[12]]->SetSkew(-10-(mover * .9),-20-(mover * .8),3-(mover * .3),-13-(mover * .4),3-(mover * .3),14+(mover * .1),-10-(mover * .9),10); game[bob[13]]->SetSkew(-10-(mover * .9),-20-(mover * 1),3-(mover * .3),-18-(mover * .2),3-(mover * .3),18-(mover * .1),-10-(mover * .9),20+(mover * 1)); game[bob[14]]->SetSkew(-10-(mover * .9),-10-(mover * .5),3-(mover * .3),-10-(mover * 1),3-(mover * .3),0+(mover * 1),-10-(mover * .9),10+(mover * 1.4)); - + game[bob[15]]->SetSkew(-10,-15-(mover * .5),3,-12-(mover * .1),3,13+(mover * .1),-10,13-(mover * .3)); game[bob[16]]->SetSkew(-10,-17-(mover * .3),3,-10-(mover * .8),3,10+(mover * .8),-10,17+(mover * .3)); game[bob[17]]->SetSkew(-10,-10,3,-15+(mover * .5),3,10-(mover * 1),-10,10); - + game[bob[18]]->SetSkew(-10,-10-(mover * .5),3,-10-(mover * .2),3,14-(mover * .1),-10,14-(mover * .1)); game[bob[19]]->SetSkew(-10,-10-(mover * .7),3,-10,3,10,-10,10+(mover * .7));//middle game[bob[20]]->SetSkew(-10,-10,3,-10-(mover * .5),3,10,-10,10); - + game[bob[21]]->SetSkew(-14,-10,4-(mover * .1),-20+(mover * 1),3,10+(mover * .4),-14,10); game[bob[22]]->SetSkew(-14,-10,4-(mover * .1),-17+(mover * .7),3,17-(mover * .7),-14,10); game[bob[23]]->SetSkew(-14,-10,4-(mover * .1),-10,3,10,-14+(mover * .4),10); - + game[bob[24]]->SetSkew(-10-(mover * .4),-13-(mover * .3),3+(mover * .1),-20,3,14-(mover * .4),-10-(mover * .4),10); game[bob[25]]->SetSkew(-10-(mover * .4),-18-(mover * .8),3+(mover * .1),-20+(mover * .3),3,20-(mover * .3),-10-(mover * .4),18-(mover * .8)); game[bob[26]]->SetSkew(-10-(mover * .4),-10,3+(mover * .1),-10,3,20-(mover * 1),-10-(mover * .4),5+(mover * .5)); - + game[bob[27]]->SetSkew(-19+(mover * .9),-17+(mover * .4),0+(mover * .3),-28+(mover * .8),0+(mover * .3),10+(mover * .4),-19+(mover * .9),15-(mover * .5)); game[bob[28]]->SetSkew(-19+(mover * .9),-20+(mover * .2),0+(mover * .3),-30+(mover * 1),0+(mover * .3),20-(mover * 1),-19+(mover * .9),12+(mover * .6)); game[bob[29]]->SetSkew(-19+(mover * .9),-20+(mover * 1),0+(mover * .3),-15+(mover * .5),0+(mover * .3),30-(mover * 1),-19+(mover * .9),10); - + game[bob[30]]->SetSkew(-27+(mover * .8),-22+(mover * .5),19-(mover * .9),-55+(mover * 1.7),19-(mover * .9),22-(mover * 1.2),-27+(mover * .8),30-(mover * 1.5)); game[bob[31]]->SetSkew(-27+(mover * .8),-30+(mover * 1),19-(mover * .9),-40+(mover * 1),19-(mover * .9),40-(mover * 2),-27+(mover * .8),30-(mover * 1.8)); game[bob[32]]->SetSkew(-27+(mover * .8),-30+(mover * 1),19-(mover * .9),-20+(mover * .5),19-(mover * .9),55-(mover * 1.5),-27+(mover * .8),20-(mover * 1)); - + game[bob[33]]->SetSkew(-38+(mover * 1.1),-24+(mover * .2),15+(mover * .4),-70+(mover * 1.5),15+(mover * .4),27-(mover * .5),-38+(mover * 1.1),40-(mover * 1)); game[bob[34]]->SetSkew(-38+(mover * 1.1),-35+(mover * .5),15+(mover * .4),-50+(mover * 1),15+(mover * .4),50-(mover * 1),-38+(mover * 1.1),40-(mover * 1)); game[bob[35]]->SetSkew(-38+(mover * 1.1),-47+(mover * 1.7),15+(mover * .4),-34+(mover * 1.4),15+(mover * .4),58-(mover * .3),-38+(mover * 1.1),24-(mover * .4)); - + game[bob[36]]->SetSkew(-38,-42+(mover * 1.8),15,-110+(mover * 4),15,32-(mover * .5),-38,60-(mover * 2)); game[bob[37]]->SetSkew(-38,-48+(mover * 1.3),15,-75+(mover * 2.5),15,70-(mover * 2),-38,45-(mover * .5)); game[bob[38]]->SetSkew(-38,-70+(mover * 2.3),15,-52+(mover * 1.8),15,100-(mover * 4.2),-38,27-(mover * .3)); - + game[bob[39]]->SetSkew(-38,-42,15,-110,15,32,-38,60); game[bob[40]]->SetSkew(-38,-48,15,-75,15,65,-38,45); game[bob[41]]->SetSkew(-38,-70,15,-52,15,100,-38,27); } - - + + mover++; goLeft--; - + } else {goLeft=0;mover=0; listOffset = (listOffset+rows < gameCnt) ? listOffset+rows : ((listOffset+rows) - gameCnt); @@ -1331,10 +1321,10 @@ void GuiGameGrid::Update(GuiTrigger * t) for (int i=0; iGetState() == STATE_CLICKED) { WPAD_ScanPads(); u16 buttons = 0; @@ -1350,26 +1340,26 @@ void GuiGameGrid::Update(GuiTrigger * t) else goRight=12; wait=0;wait1=0; - - - - + + + + } if (goRight>0){ if (mover<11){ - - - - for (int i=1; i<(rows+1); i++){ + + + + for (int i=1; i<(rows+1); i++){ int tmp = listOffset-i; - + if (tmp<0)tmp=(gameCnt-i); - + game[bob[pagesize-(i)]]->SetImage(coverImg[tmp]); - + if (rows==1)coverImg[tmp]->SetPosition(0,0);// only for 1 row if (rows==3)coverImg[tmp]->SetPosition(0,-80);// only for 3 rows - if (rows==2)coverImg[tmp]->SetPosition(0,-50);// only for 2 rows + if (rows==2)coverImg[tmp]->SetPosition(0,-50);// only for 2 rows } if (rows==1){ if(CFG.widescreen) @@ -1380,7 +1370,7 @@ void GuiGameGrid::Update(GuiTrigger * t) game[bob[3]]->SetPosition(390+(mover * 16),74); game[bob[4]]->SetPosition(550+(mover * 16),74); game[bob[5]]->SetPosition(-230+(mover * 16),74); - }else{ + }else{ game[bob[5]]->SetPosition(-290+(mover * 16),74); game[bob[0]]->SetPosition(-130+(mover * 19),74); game[bob[1]]->SetPosition(60+(mover * 17.9),74); @@ -1388,22 +1378,22 @@ void GuiGameGrid::Update(GuiTrigger * t) game[bob[3]]->SetPosition(420+(mover * 19.2),74); game[bob[4]]->SetPosition(612+(mover * 19.2),74); } - + game[bob[0]]->SetSkew(-10+(mover * .4),-44+(mover * 2.2),10-(mover * .4),-26+(mover * 1.2), 10-(mover * .4),26-(mover * 1.2),-10+(mover * .4),44-(mover * 2.2)); - + game[bob[1]]->SetSkew(-6+(mover * .6),-22+(mover * 1.1),6-(mover * .6),-14+(mover * .3), 6-(mover * .6),14-(mover * .3),-6+(mover * .6),22-(mover * 1.1)); - + game[bob[2]]->SetSkew(0-(mover * .6),-11-(mover * .3),0+(mover * .6),-11-(mover * 1.1) ,0+(mover * .6),11+(mover * 1.1),0-(mover * .6),11+(mover * .3)); - + game[bob[3]]->SetSkew(-6-(mover * .4),-14-(mover * 1.2),6+(mover * .4),-22-(mover * 2.2), 6+(mover * .4),22+(mover * 2.2),-6-(mover * .4),14+(mover * 1.2)); - + game[bob[4]]->SetSkew(-10-(mover * .4),-26+(mover * 1.2),10+(mover * .4),-44-(mover * 2.2), 10+(mover * .4),44+(mover * 2.2),-10-(mover * .4),26+(mover * 1.2)); - + game[bob[5]]->SetSkew(-10,-44,10,-26,10,26,-10,44); } else if (rows==2) @@ -1444,46 +1434,46 @@ void GuiGameGrid::Update(GuiTrigger * t) game[bob[14]]->SetPosition(-155+(mover * 10.1),50); game[bob[15]]->SetPosition(-155+(mover * 10.1),193); } - - + + game[bob[0]]->SetSkew(-4.5+(mover * .05),-49+(mover * 2.7),4.5-(mover * .05),-27+(mover * 1.3), 4.5-(mover * .05),0,-4.5+(mover * .05),0); - + game[bob[1]]->SetSkew(-4.5+(mover * .05),0,4.5-(mover * .05),0, 4.5-(mover * .05),27-(mover * 1.3),-4.5+(mover * .05),49-(mover * 2.7)); - + game[bob[2]]->SetSkew(-4+(mover * .4),-22+(mover * 1.3),4-(mover * .4),-14+(mover * .9), 4-(mover * .4),0,-4+(mover * .4),0); - + game[bob[3]]->SetSkew(-4+(mover * .4),0,4-(mover * .4),0, 4-(mover * .4),14-(mover * .9),-4+(mover * .4),22-(mover * 1.3)); - + game[bob[4]]->SetSkew(0,-9+(mover * .9),0,-5+(mover * .5), 0,0,0,0); - + game[bob[5]]->SetSkew(0,0,0,0, 0,5-(mover * .5),0,9-(mover * .9)); - + game[bob[6]]->SetSkew(0,0-(mover * .5),0,0-(mover * .9), 0,0,0,0); - + game[bob[7]]->SetSkew(0,0,0,0, 0,0+(mover * .9),0,0+(mover * .5)); - + game[bob[8]]->SetSkew(0-(mover * .4),-5-(mover * .9),0+(mover * .4),-9-(mover * 1.3), 0+(mover * .4),0,0-(mover * .4),0); - + game[bob[9]]->SetSkew(0-(mover * .4),0,0+(mover * .4),0, 0+(mover * .4),9+(mover * 1.3),0-(mover * .4),5+(mover * .9)); - + game[bob[10]]->SetSkew(-4-(mover * .05),-14-(mover * 1.3),4+(mover * .05),-22-(mover * 2.7), 4+(mover * .05),0,-4-(mover * .05),0); - + game[bob[11]]->SetSkew(-4-(mover * .05),0,4+(mover * .05),0, 4+(mover * .05),22+(mover * 2.7),-4-(mover * .05),14+(mover * 1.3)); - + game[bob[12]]->SetSkew(-4.5,-27,4.5,-49,4.5,0,-4.5,0); - + game[bob[13]]->SetSkew(-4.5,0,4.5,0,4.5,49,-4.5,27); game[bob[14]]->SetSkew(-4.5,-49,4.5,-27,4.5,0,-4.5,0); game[bob[15]]->SetSkew(-4.5,0,4.5,0,4.5,27,-4.5,49); @@ -1494,113 +1484,113 @@ void GuiGameGrid::Update(GuiTrigger * t) game[bob[39]]->SetPosition(-42+(mover *5.5),58); game[bob[40]]->SetPosition(-42+(mover *5.5),153); game[bob[41]]->SetPosition(-42+(mover *5.5),250); - + game[bob[0]]->SetPosition(13+(mover *5.5),58+(mover *.9)); game[bob[1]]->SetPosition(13+(mover *5.5),153); game[bob[2]]->SetPosition(13+(mover *5.5),250-(mover *1.1)); - + game[bob[3]]->SetPosition(68+(mover *5.2),67+(mover *.7)); game[bob[4]]->SetPosition(68+(mover *5.2),153); game[bob[5]]->SetPosition(68+(mover *5.2),239-(mover *.7)); - + game[bob[6]]->SetPosition(120+(mover *5),74+(mover *.4)); game[bob[7]]->SetPosition(120+(mover *5),153); game[bob[8]]->SetPosition(120+(mover *5),232-(mover *.4)); - + game[bob[9]]->SetPosition(170+(mover *4.4),78+(mover *.2)); game[bob[10]]->SetPosition(170+(mover *4.4),153); game[bob[11]]->SetPosition(170+(mover *4.4),228-(mover *.2)); - + game[bob[12]]->SetPosition(214+(mover *4.4),80+(mover *.1)); game[bob[13]]->SetPosition(214+(mover *4.4),153); game[bob[14]]->SetPosition(214+(mover *4.4),226-(mover *.2)); - + game[bob[15]]->SetPosition(258+(mover *4.4),81); game[bob[16]]->SetPosition(258+(mover *4.4),153); game[bob[17]]->SetPosition(258+(mover *4.4),224-(mover *.1)); - + game[bob[18]]->SetPosition(302+(mover *4.4),81); game[bob[19]]->SetPosition(302+(mover *4.4),153); game[bob[20]]->SetPosition(302+(mover *4.4),223); - + game[bob[21]]->SetPosition(346+(mover *4.4),81-(mover *.1)); game[bob[22]]->SetPosition(346+(mover *4.4),153); game[bob[23]]->SetPosition(346+(mover *4.4),223+(mover *.2)); - + game[bob[24]]->SetPosition(390+(mover *4.4),80-(mover *.3)); game[bob[25]]->SetPosition(390+(mover *4.4),153); game[bob[26]]->SetPosition(390+(mover *4.4),225+(mover *.2)); - + game[bob[27]]->SetPosition(434+(mover *5),77-(mover *.4)); game[bob[28]]->SetPosition(434+(mover *5),153); game[bob[29]]->SetPosition(434+(mover *5),227+(mover *.4)); - + game[bob[30]]->SetPosition(484+(mover *5.3),73-(mover *.6)); game[bob[31]]->SetPosition(484+(mover *5.3),153); game[bob[32]]->SetPosition(484+(mover *5.3),231+(mover *.8)); - + game[bob[33]]->SetPosition(537+(mover *5.4),67-(mover *.9)); game[bob[34]]->SetPosition(537+(mover *5.4),153); game[bob[35]]->SetPosition(537+(mover *5.4),239+(mover *1.1)); - + game[bob[36]]->SetPosition(591+(mover *5.4),58); game[bob[37]]->SetPosition(591+(mover *5.4),153); game[bob[38]]->SetPosition(591+(mover *5.4),250); - + } else{ game[bob[39]]->SetPosition(-84+(mover *5.5),58); game[bob[40]]->SetPosition(-84+(mover *5.5),153); game[bob[41]]->SetPosition(-84+(mover *5.5),250); - + game[bob[0]]->SetPosition(-29+(mover * 6.2),58+(mover * .9)); game[bob[1]]->SetPosition(-29+(mover * 6.2),153); game[bob[2]]->SetPosition(-29+(mover * 6.2),250-(mover * 1.1)); - + game[bob[3]]->SetPosition(33+(mover * 5.9),67+(mover * .7)); game[bob[4]]->SetPosition(33+(mover * 5.9),153); game[bob[5]]->SetPosition(33+(mover * 5.9),239-(mover * .7)); - + game[bob[6]]->SetPosition(92+(mover * 5.7),74+(mover * .4)); game[bob[7]]->SetPosition(92+(mover * 5.7),153); game[bob[8]]->SetPosition(92+(mover * 5.7),232-(mover * .4)); - + game[bob[9]]->SetPosition(149+(mover * 5.1),78+(mover * .2)); game[bob[10]]->SetPosition(149+(mover * 5.1),153); game[bob[11]]->SetPosition(149+(mover * 5.1),228-(mover * .2)); - + game[bob[12]]->SetPosition(200+(mover * 5.1),80+(mover * .1)); game[bob[13]]->SetPosition(200+(mover * 5.1),153); game[bob[14]]->SetPosition(200+(mover * 5.1),226-(mover * .2)); - + game[bob[15]]->SetPosition(251+(mover * 5.1),81); game[bob[16]]->SetPosition(251+(mover * 5.1),153);// game[bob[17]]->SetPosition(251+(mover * 5.1),224-(mover * .1)); - + game[bob[18]]->SetPosition(302+(mover * 5.2),81);// game[bob[19]]->SetPosition(302+(mover * 5.2),153);// game[bob[20]]->SetPosition(302+(mover * 5.2),223);// - + game[bob[21]]->SetPosition(353+(mover * 5.1),81-(mover * .1)); game[bob[22]]->SetPosition(353+(mover * 5.1),153); game[bob[23]]->SetPosition(353+(mover * 5.1),223+(mover * .2)); - + game[bob[24]]->SetPosition(404+(mover * 5.3),80-(mover * .3)); game[bob[25]]->SetPosition(404+(mover * 5.3),153); game[bob[26]]->SetPosition(404+(mover * 5.3),225+(mover * .2)); - + game[bob[27]]->SetPosition(457+(mover * 5.5),77-(mover * .4)); game[bob[28]]->SetPosition(457+(mover * 5.5),153); game[bob[29]]->SetPosition(457+(mover * 5.5),227+(mover * .4)); - + game[bob[30]]->SetPosition(512+(mover * 6),73-(mover * .6)); game[bob[31]]->SetPosition(512+(mover * 6),153); game[bob[32]]->SetPosition(512+(mover * 6),231+(mover * .8)); - + game[bob[33]]->SetPosition(572+(mover * 6),67-(mover * .9)); game[bob[34]]->SetPosition(572+(mover * 6),153); game[bob[35]]->SetPosition(572+(mover * 6),239+(mover * 1.1)); - + game[bob[36]]->SetPosition(633+(mover * 6),58); game[bob[37]]->SetPosition(633+(mover * 6),153); game[bob[38]]->SetPosition(633+(mover * 6),250); @@ -1608,63 +1598,63 @@ void GuiGameGrid::Update(GuiTrigger * t) game[bob[39]]->SetSkew(-38,-110,15,-42,15,65,-38,32); game[bob[40]]->SetSkew(-38,-75,15,-48,15,45,-38,72); game[bob[41]]->SetSkew(-38,-52,15,-70,15,27,-38,100); - + game[bob[0]]->SetSkew(-38,-110+(mover * .4),15,-42+(mover * 1.8),15,65-(mover * 2.5),-38,32-(mover * .5)); game[bob[1]]->SetSkew(-38,-75+(mover * 2.5),15,-48+(mover * 1.3),15,45-(mover * .5),-38,72-(mover * 2.2)); game[bob[2]]->SetSkew(-38,-52+(mover * 1.8),15,-70+(mover * 2.3),15,27+(mover * .3),-38,100-(mover * 4.2)); - + game[bob[3]]->SetSkew(-38+(mover * 1.1),-70+(mover * 1.5),15+(mover * .4),-24-(mover * .2),15+(mover * .4),40-(mover * 1),-38+(mover * 1.1),27-(mover * .5)); game[bob[4]]->SetSkew(-38+(mover * 1.1),-50+(mover * 1),15+(mover * .4),-35-(mover * .5),15+(mover * .4),40-(mover * 1),-38+(mover * 1.1),50-(mover * 1)); game[bob[5]]->SetSkew(-38+(mover * 1.1),-34+(mover * 1.4),15+(mover * .4),-47+(mover * 1.7),15+(mover * .4),24-(mover * .4),-38+(mover * 1.1),58-(mover * .8)); - + game[bob[6]]->SetSkew(-27+(mover * .8),-55+(mover * 1.7),19-(mover * .9),-22+(mover * .5),19-(mover * .9),30-(mover * 1.5),-27+(mover * .8),22-(mover * 1.2)); game[bob[7]]->SetSkew(-27+(mover * .8),-40+(mover * 1),19-(mover * .9),-30+(mover * 1),19-(mover * .9),30-(mover * 1.8),-27+(mover * .8),40-(mover * 1)); game[bob[8]]->SetSkew(-27+(mover * .8),-20+(mover * .5),19-(mover * .9),-30+(mover * 1),19-(mover * .9),20-(mover * 1),-27+(mover * .8),50-(mover * 2.6)); - + game[bob[9]]->SetSkew(-19+(mover * .9),-28+(mover * .8),0+(mover * .3),-17-(mover * .4),0+(mover * .3),15-(mover * 1),-19+(mover * .9),10); game[bob[10]]->SetSkew(-19+(mover * .9),-30+(mover * 1),0+(mover * .3),-20-(mover * .2),0+(mover * .3),12+(mover * .6),-19+(mover * .9),30-(mover * 1)); game[bob[11]]->SetSkew(-19+(mover * .9),-15+(mover * .5),0+(mover * .3),-20+(mover * 1),0+(mover * .3),10,-19+(mover * .9),24-(mover * 1.4)); - + game[bob[12]]->SetSkew(-10,-20+(mover * .5),3,-13+(mover * .1),3,14-(mover * .1),-10,10+(mover * .3)); game[bob[13]]->SetSkew(-10,-20+(mover * .3),3,-18+(mover * .8),3,18-(mover * .8),-10,20-(mover * .3)); game[bob[14]]->SetSkew(-10,-10,3,-10-(mover * .5),3,0+(mover * 1),-10,10); - + game[bob[15]]->SetSkew(-10,-15+(mover * .5),3,-12+(mover * .2),3,13+(mover * .1),-10,13+(mover * .1)); game[bob[16]]->SetSkew(-10,-17+(mover * .7),3,-10,3,10,-10,17-(mover * .7)); game[bob[17]]->SetSkew(-10,-10,3,-15+(mover * .5),3,10,-10,10); - + game[bob[18]]->SetSkew(-10,-10,3+(mover * .1),-10-(mover * 1),3,14-(mover * .4),-10-(mover * .4),14-(mover * .4)); game[bob[19]]->SetSkew(-10,-10,3+(mover * .1),-10-(mover * .7),3,10+(mover * .7),-10-(mover * .4),10);//middle game[bob[20]]->SetSkew(-10,-10,3+(mover * .1),-10,3,10,-10-(mover * .4),10); - + game[bob[21]]->SetSkew(-14+(mover * .4),-10-(mover * .3),4-(mover * .1),-20,3,10+(mover * .4),-14,10); game[bob[22]]->SetSkew(-14+(mover * .4),-10-(mover * .8),4-(mover * .1),-17-(mover * .3),3,17+(mover * .3),-14,10+(mover * .8)); game[bob[23]]->SetSkew(-14+(mover * .4),-10,4-(mover * .1),-10,3,10+(mover * 1),-14,10-(mover * .5)); - + game[bob[24]]->SetSkew(-10-(mover * .9),-13,3-(mover * .3),-20,3-(mover * .3),14,-10-(mover * .9),10); game[bob[25]]->SetSkew(-10-(mover * .9),-18,3-(mover * .3),-20,3-(mover * .3),20,-10-(mover * .9),18); game[bob[26]]->SetSkew(-10-(mover * .9),-10,3-(mover * .3),-10,3-(mover * .3),20,-10-(mover * .9),5); - + game[bob[27]]->SetSkew(-19-(mover * .8),-17,0+(mover * 1.9),-28,0+(mover * 1.9),10+(mover * 1.2),-19-(mover * .8),15+(mover * 1.5)); game[bob[28]]->SetSkew(-19-(mover * .8),-20,0+(mover * 1.9),-30,0+(mover * 1.9),30+(mover * 1),-19-(mover * .8),12+(mover * 1.8)); game[bob[29]]->SetSkew(-19-(mover * .8),-20,0+(mover * 1.9),-15,0+(mover * 1.9),30+(mover * 1.5),-19-(mover * .8),10+(mover * 1)); - + game[bob[30]]->SetSkew(-27-(mover * 1.1),-22-(mover * .2),19-(mover * .4),-55-(mover * 1.5),19-(mover * .4),22+(mover * .5),-27-(mover * 1.1),30+(mover * 1)); game[bob[31]]->SetSkew(-27-(mover * 1.1),-30-(mover * .5),19-(mover * .4),-40-(mover * 1),19-(mover * .4),40+(mover * 1),-27-(mover * 1.1),30+(mover * 1)); game[bob[32]]->SetSkew(-27-(mover * 1.1),-30-(mover * 1.7),19-(mover * .4),-20-(mover * 1.4),19-(mover * .4),55+(mover * .3),-27-(mover * 1.1),20+(mover * .4)); - + game[bob[33]]->SetSkew(-38,-24-(mover * 1.8),15,-70-(mover * 4),15,27+(mover * .5),-38,40+(mover * .2)); game[bob[34]]->SetSkew(-38,-35-(mover * 1.3),15,-50-(mover * 2.5),15,50+(mover * 2),-38,40+(mover * .5)); game[bob[35]]->SetSkew(-38,-47-(mover * 2.7),15,-34-(mover * 1.8),15,58+(mover * 4.2),-38,24+(mover * .3)); - + game[bob[36]]->SetSkew(-38,-42+(mover * 1.8),15,-110,15,32,-38,60); game[bob[37]]->SetSkew(-38,-48+(mover * 1.3),15,-75,15,70,-38,45); game[bob[38]]->SetSkew(-38,-70+(mover * 2.3),15,-52+(mover * 1.8),15,100,-38,27); - + } mover++; goRight--; - + } else {goRight=0;mover=0; listOffset = (listOffset-rows < 0) ? gameCnt-rows : listOffset-rows; @@ -1672,15 +1662,15 @@ void GuiGameGrid::Update(GuiTrigger * t) for(int i=0; iSetText(debugbuffer); - + } } } - - + + int ttoffset=0; if (rows==1)ttoffset=70; if (rows==2)ttoffset=35; @@ -1695,30 +1685,30 @@ void GuiGameGrid::Update(GuiTrigger * t) //depending on where on the screen the game is for(int i=0; i < (pagesize/3); i++) { game[i]->RemoveToolTip(); - + if (game[bob[i]]->GetState()==STATE_SELECTED) { - + game[bob[i]]->SetToolTip(titleTT,ttoffset,0,0,5); } - } + } for(int i=(pagesize/3); i < (2* pagesize/3); i++) { game[i]->RemoveToolTip(); - + if (game[bob[i]]->GetState()==STATE_SELECTED) { game[bob[i]]->SetToolTip(titleTT,0,0,2,5); isover=true; } - } + } for(int i=(2* pagesize/3); i < pagesize; i++) { game[i]->RemoveToolTip(); - + if (game[bob[i]]->GetState()==STATE_SELECTED) { game[bob[i]]->SetToolTip(titleTT,-ttoffset,0,1,5); } - } + } snprintf(titlebuffer, sizeof(titlebuffer), "%s",get_title(&gameList[this->GetSelectedOption()])); if (selected!=selectedOld){ drawTTs=1; @@ -1730,8 +1720,8 @@ void GuiGameGrid::Update(GuiTrigger * t) selectedOld=selected; if (wait1==0){wait++;if(wait>500)wait1=1;}//500 *2 is the time that the tooltips stay on screen if ((wait1==1)&&(wait>-1)){wait--;} - - + + //snprintf(debugbuffer, sizeof(debugbuffer), "faggot %i %s", GetOverImage(t),get_title(&gameList[this->GetSelectedOption()])); //debugTxt->SetText(debugbuffer); if ((btnRowUp->GetState() == STATE_CLICKED)&&(c>0)) { @@ -1781,7 +1771,7 @@ void GuiGameGrid::Reload(struct discHdr * l, int count) drawTTs=0; //speed = SHIFT_SPEED; char imgPath[100]; - + if (count<42)rows=2; if (count<16)rows=1; Settings.gridRows = rows; @@ -1792,7 +1782,7 @@ void GuiGameGrid::Reload(struct discHdr * l, int count) if (rows==1)pagesize = 6; else if (rows==2)pagesize = 16; else if (rows==3)pagesize = 42; - + game = new GuiButton * [pagesize]; //bob = new int[pagesize]; coverImg = new GuiImage * [gameCnt]; @@ -1801,7 +1791,7 @@ void GuiGameGrid::Reload(struct discHdr * l, int count) for(int i=0; iSetWidescreen(CFG.widescreen); if (rows==2)coverImg[i]->SetScale(.6);//these are the numbers for 2 rows else if (rows==3)coverImg[i]->SetScale(.26);//these are the numbers for 3 rows - + } - + for(int i=0; i < pagesize; i++) { game[i] = new GuiButton(160,224);//for 1 row if (rows==2)game[i]->SetSize(75,133);//these are the numbers for 2 rows @@ -1848,11 +1838,11 @@ void GuiGameGrid::Reload(struct discHdr * l, int count) game[i]->SetSoundClick(btnSoundClick); game[i]->SetClickable(true); } - for (int i=gameCnt-1;iSetVisible(false); game[i]->SetClickable(false); game[i]->RemoveSoundOver();} - + if (rows==1) { if(CFG.widescreen){ @@ -1862,14 +1852,14 @@ void GuiGameGrid::Reload(struct discHdr * l, int count) game[bob[3]]->SetPosition(390,74); game[bob[4]]->SetPosition(550,74); } - else{ + else{ game[bob[0]]->SetPosition(-130,74); game[bob[1]]->SetPosition(60,74); game[bob[2]]->SetPosition(239,74); game[bob[3]]->SetPosition(420,74); game[bob[4]]->SetPosition(612,74); } - + game[bob[0]]->SetSkew(-10,-44,10,-26,10,26,-10,44); game[bob[1]]->SetSkew(-6,-22,6,-14,6,14,-6,22); game[bob[2]]->SetSkew(0,-11,0,-11,0,11,0,11); @@ -1933,51 +1923,51 @@ void GuiGameGrid::Reload(struct discHdr * l, int count) game[bob[0]]->SetPosition(13,58); game[bob[1]]->SetPosition(13,153); game[bob[2]]->SetPosition(13,250); - + game[bob[3]]->SetPosition(68,67); game[bob[4]]->SetPosition(68,153); game[bob[5]]->SetPosition(68,239); - + game[bob[6]]->SetPosition(120,74); game[bob[7]]->SetPosition(120,153); game[bob[8]]->SetPosition(120,232); - + game[bob[9]]->SetPosition(170,78); game[bob[10]]->SetPosition(170,153); game[bob[11]]->SetPosition(170,228); - + game[bob[12]]->SetPosition(214,80); game[bob[13]]->SetPosition(214,153); game[bob[14]]->SetPosition(214,226); - + game[bob[15]]->SetPosition(258,81); game[bob[16]]->SetPosition(258,153); game[bob[17]]->SetPosition(258,224); - + game[bob[18]]->SetPosition(302,81); game[bob[19]]->SetPosition(302,153); game[bob[20]]->SetPosition(302,223); - + game[bob[21]]->SetPosition(346,81); game[bob[22]]->SetPosition(346,153); game[bob[23]]->SetPosition(346,223); - + game[bob[24]]->SetPosition(390,80); game[bob[25]]->SetPosition(390,153); game[bob[26]]->SetPosition(390,225); - + game[bob[27]]->SetPosition(434,77); game[bob[28]]->SetPosition(434,153); game[bob[29]]->SetPosition(434,227); - + game[bob[30]]->SetPosition(484,73); game[bob[31]]->SetPosition(484,153); game[bob[32]]->SetPosition(484,231); - + game[bob[33]]->SetPosition(537,67); game[bob[34]]->SetPosition(537,153); game[bob[35]]->SetPosition(537,239); - + game[bob[36]]->SetPosition(591,58); game[bob[37]]->SetPosition(591,153); game[bob[38]]->SetPosition(591,250); @@ -1986,109 +1976,109 @@ void GuiGameGrid::Reload(struct discHdr * l, int count) game[bob[0]]->SetPosition(-29,58); game[bob[1]]->SetPosition(-29,153); game[bob[2]]->SetPosition(-29,250); - + game[bob[3]]->SetPosition(33,67); game[bob[4]]->SetPosition(33,153); game[bob[5]]->SetPosition(33,239); - + game[bob[6]]->SetPosition(92,74); game[bob[7]]->SetPosition(92,153); game[bob[8]]->SetPosition(92,232); - + game[bob[9]]->SetPosition(149,78); game[bob[10]]->SetPosition(149,153); game[bob[11]]->SetPosition(149,228); - + game[bob[12]]->SetPosition(200,80); game[bob[13]]->SetPosition(200,153); game[bob[14]]->SetPosition(200,226); - + game[bob[15]]->SetPosition(251,81); game[bob[16]]->SetPosition(251,153);// game[bob[17]]->SetPosition(251,224); - + game[bob[18]]->SetPosition(302,81);// game[bob[19]]->SetPosition(302,153);// game[bob[20]]->SetPosition(302,223);// - + game[bob[21]]->SetPosition(353,81); game[bob[22]]->SetPosition(353,153); game[bob[23]]->SetPosition(353,223); - + game[bob[24]]->SetPosition(404,80); game[bob[25]]->SetPosition(404,153); game[bob[26]]->SetPosition(404,225); - + game[bob[27]]->SetPosition(457,77); game[bob[28]]->SetPosition(457,153); game[bob[29]]->SetPosition(457,227); - + game[bob[30]]->SetPosition(512,73); game[bob[31]]->SetPosition(512,153); game[bob[32]]->SetPosition(512,231); - + game[bob[33]]->SetPosition(572,67); game[bob[34]]->SetPosition(572,153); game[bob[35]]->SetPosition(572,239); - + game[bob[36]]->SetPosition(633,58); game[bob[37]]->SetPosition(633,153); game[bob[38]]->SetPosition(633,250); } - + game[bob[0]]->SetSkew(-38,-110,15,-42,15,65,-38,32); game[bob[1]]->SetSkew(-38,-75,15,-48,15,45,-38,72); game[bob[2]]->SetSkew(-38,-52,15,-70,15,27,-38,100); - + game[bob[3]]->SetSkew(-38,-70,15,-24,15,40,-38,27); game[bob[4]]->SetSkew(-38,-50,15,-35,15,40,-38,50); game[bob[5]]->SetSkew(-38,-34,15,-47,15,24,-38,58); - + game[bob[6]]->SetSkew(-27,-55,19,-22,19,30,-27,22); game[bob[7]]->SetSkew(-27,-40,19,-30,19,30,-27,40); game[bob[8]]->SetSkew(-27,-20,19,-30,19,20,-27,50); - + game[bob[9]]->SetSkew(-19,-28,0,-17,0,15,-19,10); game[bob[10]]->SetSkew(-19,-30,0,-20,0,12,-19,30); game[bob[11]]->SetSkew(-19,-15,0,-20,0,10,-19,24); - + game[bob[12]]->SetSkew(-10,-20,3,-13,3,14,-10,10); game[bob[13]]->SetSkew(-10,-20,3,-18,3,18,-10,20); game[bob[14]]->SetSkew(-10,-10,3,-10,3,0,-10,10); - + game[bob[15]]->SetSkew(-10,-15,3,-12,3,13,-10,13); game[bob[16]]->SetSkew(-10,-17,3,-10,3,10,-10,17); game[bob[17]]->SetSkew(-10,-10,3,-15,3,10,-10,10); - + game[bob[18]]->SetSkew(-10,-10,3,-10,3,14,-10,14); game[bob[19]]->SetSkew(-10,-10,3,-10,3,10,-10,10);//middle game[bob[20]]->SetSkew(-10,-10,3,-10,3,10,-10,10); - + game[bob[21]]->SetSkew(-14,-10,4,-20,3,10,-14,10); game[bob[22]]->SetSkew(-14,-10,4,-17,3,17,-14,10); game[bob[23]]->SetSkew(-14,-10,4,-10,3,10,-14,10); - + game[bob[24]]->SetSkew(-10,-13,3,-20,3,14,-10,10); game[bob[25]]->SetSkew(-10,-18,3,-20,3,20,-10,18); game[bob[26]]->SetSkew(-10,-10,3,-10,3,20,-10,5); - + game[bob[27]]->SetSkew(-19,-17,0,-28,0,10,-19,15); game[bob[28]]->SetSkew(-19,-20,0,-30,0,30,-19,12); game[bob[29]]->SetSkew(-19,-20,0,-15,0,30,-19,10); - + game[bob[30]]->SetSkew(-27,-22,19,-55,19,22,-27,30); game[bob[31]]->SetSkew(-27,-30,19,-40,19,40,-27,30); game[bob[32]]->SetSkew(-27,-30,19,-20,19,55,-27,20); - + game[bob[33]]->SetSkew(-38,-24,15,-70,15,27,-38,40); game[bob[34]]->SetSkew(-38,-35,15,-50,15,50,-38,40); game[bob[35]]->SetSkew(-38,-47,15,-34,15,58,-38,24); - + game[bob[36]]->SetSkew(-38,-42,15,-110,15,32,-38,60); game[bob[37]]->SetSkew(-38,-48,15,-75,15,70,-38,45); game[bob[38]]->SetSkew(-38,-70,15,-52,15,100,-38,27); } - - + + } diff --git a/source/libwiigui/gui_image.cpp b/source/libwiigui/gui_image.cpp index 1811ab61..9208f467 100644 --- a/source/libwiigui/gui_image.cpp +++ b/source/libwiigui/gui_image.cpp @@ -41,6 +41,7 @@ GuiImage::GuiImage(GuiImageData * img) tile = -1; stripe = 0; widescreen = 0; + parentangle = true; xx1 = 0; yy1 = 0; xx2 = 0; @@ -61,6 +62,7 @@ GuiImage::GuiImage(u8 * img, int w, int h) tile = -1; stripe = 0; widescreen = 0; + parentangle = true; xx1 = 0; yy1 = 0; xx2 = 0; @@ -81,6 +83,7 @@ GuiImage::GuiImage(int w, int h, GXColor c) tile = -1; stripe = 0; widescreen = 0; + parentangle = true; xx1 = 0; yy1 = 0; xx2 = 0; @@ -126,6 +129,7 @@ GuiImage::GuiImage(GuiImage &srcimage) tile = -1; stripe = 0; widescreen = 0; + parentangle = true; xx1 = 0; yy1 = 0; xx2 = 0; @@ -155,6 +159,7 @@ GuiImage::GuiImage(GuiImage *srcimage) tile = -1; stripe = 0; widescreen = 0; + parentangle = true; xx1 = 0; yy1 = 0; xx2 = 0; @@ -184,6 +189,7 @@ GuiImage &GuiImage::operator=(GuiImage &srcimage) tile = -1; stripe = 0; widescreen = 0; + parentangle = true; xx1 = 0; yy1 = 0; xx2 = 0; @@ -260,6 +266,11 @@ void GuiImage::SetWidescreen(bool w) LOCK(this); widescreen = w; } +void GuiImage::SetParentAngle(bool a) +{ + LOCK(this); + parentangle = a; +} GXColor GuiImage::GetPixel(int x, int y) { @@ -402,15 +413,15 @@ void GuiImage::Draw() float currAngleDyn = this->GetAngleDyn(); - if(currAngleDyn) - imageangle = currAngleDyn; + if(currAngleDyn && parentangle) + imageangle = currAngleDyn; if(tile > 0) { for(int i=0; iGetTop(), 0, width, height, image, imageangle, widescreen ? currScale*0.80 : currScale, currScale, this->GetAlpha(), xx1,yy1,xx2,yy2,xx3,yy3,xx4,yy4); + Menu_DrawImg(currLeft+width*i, this->GetTop(), zoffset, width, height, image, imageangle, widescreen ? currScale*0.80 : currScale, currScale, this->GetAlpha(), xx1,yy1,xx2,yy2,xx3,yy3,xx4,yy4); } else { @@ -418,7 +429,7 @@ void GuiImage::Draw() if(scale != 1) currLeft = currLeft - width/2 + (width*scale)/2; - Menu_DrawImg(currLeft, this->GetTop(), 0, width, height, image, imageangle, widescreen ? currScale*0.80 : currScale, currScale, this->GetAlpha(), xx1,yy1,xx2,yy2,xx3,yy3,xx4,yy4); + Menu_DrawImg(currLeft, this->GetTop(), zoffset, width, height, image, imageangle, widescreen ? currScale*0.80 : currScale, currScale, this->GetAlpha(), xx1,yy1,xx2,yy2,xx3,yy3,xx4,yy4); } if(stripe > 0) diff --git a/source/libwiigui/gui_tooltip.cpp b/source/libwiigui/gui_tooltip.cpp index c504bd77..7fe37df6 100644 --- a/source/libwiigui/gui_tooltip.cpp +++ b/source/libwiigui/gui_tooltip.cpp @@ -16,40 +16,40 @@ static GuiImageData tooltipRight(tooltip_right_png); /** - * Constructor for the GuiTooltip class. - */ + * Constructor for the GuiTooltip class. + */ GuiTooltip::GuiTooltip(const char *t) : leftImage(&tooltipLeft), tileImage(&tooltipTile), rightImage(&tooltipRight) { text = NULL; height = leftImage.GetHeight(); - leftImage.SetParent(this); - tileImage.SetParent(this); - rightImage.SetParent(this); + leftImage.SetParent(this); + tileImage.SetParent(this); + rightImage.SetParent(this); + leftImage.SetParentAngle(false); + tileImage.SetParentAngle(false); + rightImage.SetParentAngle(false); SetText(t); } /* * Destructor for the GuiTooltip class. - */ + */ GuiTooltip::~GuiTooltip() { - if(text) delete text; + if(text) delete text; } float GuiTooltip::GetScale() { float s = scale * scaleDyn; -// if(parentElement) -// s *= parentElement->GetScale(); - return s; } -/* !Sets the text of the GuiTooltip element - * !\param t Text +/* !Sets the text of the GuiTooltip element + * !\param t Text */ void GuiTooltip::SetText(const char * t) { @@ -62,13 +62,13 @@ void GuiTooltip::SetText(const char * t) int tile_cnt = 0; if(t && (text = new GuiText(t, 22, (GXColor){0, 0, 0, 255}))) { - text->SetParent(this); + text->SetParent(this); tile_cnt = (text->GetTextWidth()-12) /tileImage.GetWidth(); if(tile_cnt < 0) tile_cnt = 0; } - tileImage.SetPosition(leftImage.GetWidth(), 0); + tileImage.SetPosition(leftImage.GetWidth(), 0); tileImage.SetTile(tile_cnt); - rightImage.SetPosition(leftImage.GetWidth() + tile_cnt * tileImage.GetWidth(), 0); + rightImage.SetPosition(leftImage.GetWidth() + tile_cnt * tileImage.GetWidth(), 0); width = leftImage.GetWidth() + tile_cnt * tileImage.GetWidth() + rightImage.GetWidth(); } @@ -79,11 +79,11 @@ void GuiTooltip::SetWidescreen(bool){} void GuiTooltip::Draw() { LOCK(this); - if(!this->IsVisible()) return; + if(!this->IsVisible()) return; - leftImage.Draw(); - tileImage.Draw(); - rightImage.Draw(); + leftImage.Draw(); + tileImage.Draw(); + rightImage.Draw(); if(text) text->Draw(); this->UpdateEffects(); diff --git a/source/menu.cpp b/source/menu.cpp index 76e562a4..30be709f 100644 --- a/source/menu.cpp +++ b/source/menu.cpp @@ -669,10 +669,6 @@ int MenuDiscList() { ResumeGui(); - - - - while (menu == MENU_NONE) { if (idiotFlag==1) { @@ -825,9 +821,6 @@ int MenuDiscList() { } } - - - else if (sdcardBtn.GetState() == STATE_CLICKED) { SDCard_deInit(); SDCard_Init();