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fix codedump when pressing button "2" and no game is selected
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parent
539b3e48b5
commit
d7401a77cf
@ -1279,17 +1279,19 @@ int MenuDiscList() {
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break;
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break;
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} else if (gameInfo.GetState() == STATE_CLICKED && mountMethod!=3) {
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} else if (gameInfo.GetState() == STATE_CLICKED && mountMethod!=3) {
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gameInfo.ResetState();
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gameInfo.ResetState();
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gameSelected = selectImg1;
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if(selectImg1>=0 && selectImg1<(s32)gameCnt) {
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rockout();
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gameSelected = selectImg1;
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struct discHdr *header = &gameList[selectImg1];
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rockout();
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snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
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struct discHdr *header = &gameList[selectImg1];
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choice = showGameInfo(IDfull);
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snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
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rockout(2);
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choice = showGameInfo(IDfull);
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if (choice==2)
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rockout(2);
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homeBtn.SetState(STATE_CLICKED);
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if (choice==2)
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if (choice==3) {
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homeBtn.SetState(STATE_CLICKED);
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menu = MENU_DISCLIST;
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if (choice==3) {
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break;
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menu = MENU_DISCLIST;
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break;
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}
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}
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}
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}
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}
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else if (dvdBtn.GetState() == STATE_CLICKED) {
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else if (dvdBtn.GetState() == STATE_CLICKED) {
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