just added a wiimote to the Exit Menu (maybe some wiimote-function menu will come later)

This commit is contained in:
mauricewoelk 2009-05-19 11:39:37 +00:00
parent 15f5905b1a
commit df6b771d28
3 changed files with 21 additions and 0 deletions

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@ -20,6 +20,9 @@ extern const u32 clock_ttf_size;
extern const u8 sdcard_png[]; extern const u8 sdcard_png[];
extern const u32 sdcard_png_size; extern const u32 sdcard_png_size;
extern const u8 wiimote_png[];
extern const u32 wiimote_png_size;
extern const u8 bg_music_ogg[]; extern const u8 bg_music_ogg[];
extern const u32 bg_music_ogg_size; extern const u32 bg_music_ogg_size;

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source/images/wiimote.png Normal file

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@ -683,6 +683,7 @@ WindowExitPrompt(const char *title, const char *msg, const char *btn1Label,
GuiImageData bottom(exit_bottom_png); GuiImageData bottom(exit_bottom_png);
GuiImageData bottomOver(exit_bottom_over_png); GuiImageData bottomOver(exit_bottom_over_png);
GuiImageData button(exit_button_png); GuiImageData button(exit_button_png);
GuiImageData wiimote(wiimote_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_white.png", CFG.theme_path); snprintf(imgPath, sizeof(imgPath), "%sbattery_white.png", CFG.theme_path);
GuiImageData battery(imgPath, battery_white_png); GuiImageData battery(imgPath, battery_white_png);
@ -807,12 +808,19 @@ WindowExitPrompt(const char *title, const char *msg, const char *btn1Label,
btn2Txt.SetFontSize(22); btn2Txt.SetFontSize(22);
btn3Txt.SetFontSize(22); btn3Txt.SetFontSize(22);
GuiImage wiimoteImg(&wiimote);
if (Settings.wsprompt == yes){wiimoteImg.SetWidescreen(CFG.widescreen);}
wiimoteImg.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
wiimoteImg.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 50);
wiimoteImg.SetPosition(50,210);
promptWindow.Append(&btn2); promptWindow.Append(&btn2);
promptWindow.Append(&btn3); promptWindow.Append(&btn3);
promptWindow.Append(&btn4); promptWindow.Append(&btn4);
promptWindow.Append(&btn1); promptWindow.Append(&btn1);
promptWindow.Append(&titleTxt); promptWindow.Append(&titleTxt);
promptWindow.Append(&wiimoteImg);
#ifdef HW_RVL #ifdef HW_RVL
promptWindow.Append(batteryBtn[0]); promptWindow.Append(batteryBtn[0]);
@ -871,11 +879,16 @@ WindowExitPrompt(const char *title, const char *msg, const char *btn1Label,
btn2.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50); btn2.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
btn3.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50); btn3.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
wiimoteImg.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50);
#ifdef HW_RVL #ifdef HW_RVL
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
batteryBtn[i]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50); batteryBtn[i]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50);
#endif #endif
} }
else if(btn4.GetState() == STATE_SELECTED)
{
wiimoteImg.SetPosition(50,165);
}
else if(btn2.GetState() == STATE_CLICKED) { else if(btn2.GetState() == STATE_CLICKED) {
ret = WindowPrompt(LANGUAGE.Areyousure, 0, LANGUAGE.Yes, LANGUAGE.No, 0, 0); ret = WindowPrompt(LANGUAGE.Areyousure, 0, LANGUAGE.Yes, LANGUAGE.No, 0, 0);
if (ret == 1) { if (ret == 1) {
@ -906,12 +919,17 @@ WindowExitPrompt(const char *title, const char *msg, const char *btn1Label,
btn2.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50); btn2.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
btn3.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50); btn3.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
wiimoteImg.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50);
#ifdef HW_RVL #ifdef HW_RVL
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
batteryBtn[i]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50); batteryBtn[i]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50);
#endif #endif
choice = 0; choice = 0;
} }
else if(btn4.GetState() != STATE_SELECTED)
{
wiimoteImg.SetPosition(50,210);
}
} }
homeout->Play(); homeout->Play();
while(btn1.GetEffect() > 0) usleep(50); while(btn1.GetEffect() > 0) usleep(50);