mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-22 03:09:15 +01:00
* Merged Gamecube Video settings to a single option.
If you used the option "Use game settings" you will have to fix your settings manually. Sorry, for the inconvenience.
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@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>3.0 r1223</version>
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<release_date>20140504141623</release_date>
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<version>3.0 r1224</version>
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<release_date>20140504153530</release_date>
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<!-- // remove this line to enable arguments
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<arguments>
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<arg>--ios=250</arg>
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@ -313,7 +313,14 @@ enum
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enum
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{
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DML_VIDEO_AUTO,
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DML_VIDEO_FORCE,
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DML_VIDEO_FORCE_SYSDEFAULT, // same modes as Wii, +1
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DML_VIDEO_FORCE_DISCDEFAULT,
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DML_VIDEO_FORCE_PAL50,
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DML_VIDEO_FORCE_PAL60,
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DML_VIDEO_FORCE_NTSC,
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DML_VIDEO_FORCE_PATCH, // unused
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DML_VIDEO_FORCE_PAL480P,
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DML_VIDEO_FORCE_NTSC480P,
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DML_VIDEO_NONE,
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DML_VIDEO_MAX_CHOICE
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};
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@ -1,5 +1,5 @@
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/****************************************************************************
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* Copyright (C) 2012-2013 by Cyan
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* Copyright (C) 2012-2014 by Cyan
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* Copyright (C) 2012 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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@ -36,18 +36,6 @@ static const char * OnOffText[] =
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trNOOP( "Auto" )
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};
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static const char * VideoModeText[] =
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{
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trNOOP( "System Default" ),
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trNOOP( "Disc Default" ),
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trNOOP( "Force PAL50" ),
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trNOOP( "Force PAL60" ),
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trNOOP( "Force NTSC" ),
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trNOOP( "Region Patch" ),
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trNOOP( "Force PAL480p" ),
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trNOOP( "Force NTSC480p" ),
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};
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static const char * LanguageText[] =
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{
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trNOOP( "English" ),
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@ -78,7 +66,14 @@ static const char * GCMode[] =
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static const char * DMLVideoText[] =
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{
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trNOOP( "Auto" ),
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trNOOP( "Use Game Settings" ),
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trNOOP( "System Default" ),
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trNOOP( "Disc Default" ),
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trNOOP( "Force PAL50" ),
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trNOOP( "Force PAL60" ),
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trNOOP( "Force NTSC" ),
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"", // unused
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trNOOP( "Force PAL480p" ),
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trNOOP( "Force NTSC480p" ),
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trNOOP( "None" ),
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};
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@ -160,13 +155,12 @@ void GCGameLoadSM::SetOptionNames()
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Options->SetName(Idx++, "%s", tr( "Game Lock" ));
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Options->SetName(Idx++, "%s", tr( "Favorite Level" ));
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Options->SetName(Idx++, "%s", tr( "Video Mode" ));
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Options->SetName(Idx++, "%s", tr( "Game Language" ));
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Options->SetName(Idx++, "%s", tr( "Parental Control" ));
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Options->SetName(Idx++, "%s", tr( "GameCube Mode" ));
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if(currentGCmode == GC_MODE_MIOS &&IosLoader::GetMIOSInfo() > DEFAULT_MIOS)
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{
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Options->SetName(Idx++, "%s", tr( "--== DM(L) + Nintendont" ));
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Options->SetName(Idx++, "%s", tr( "--== DIOS MIOS (Lite) " ));
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Options->SetName(Idx++, "%s", tr( "Video Mode" ));
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Options->SetName(Idx++, "%s", tr( "Progressive Patch" ));
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if(IosLoader::GetDMLVersion() >= DML_VERSION_DM_2_1)
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@ -184,7 +178,7 @@ void GCGameLoadSM::SetOptionNames()
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}
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if(currentGCmode == GC_MODE_NINTENDONT)
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{
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Options->SetName(Idx++, "%s", tr( "--== DM(L) + Nintendont" ));
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Options->SetName(Idx++, "%s", tr( "--== Nintendont" ));
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Options->SetName(Idx++, "%s", tr( "Video Mode" ));
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Options->SetName(Idx++, "%s", tr( "Progressive Patch" ));
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Options->SetName(Idx++, "%s", tr( "Force Widescreen" ));
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@ -215,12 +209,6 @@ void GCGameLoadSM::SetOptionValues()
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//! Settings: Favorite Level
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Options->SetValue(Idx++, "%i", GameStatistics.GetFavoriteRank(Header->id));
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//! Settings: Video Mode
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if(GameConfig.video == INHERIT)
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Options->SetValue(Idx++, tr("Use global"));
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else
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Options->SetValue(Idx++, "%s", tr(VideoModeText[GameConfig.video]));
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//! Settings: Game Language
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if(GameConfig.language == INHERIT)
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Options->SetValue(Idx++, tr("Use global"));
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@ -449,12 +437,6 @@ int GCGameLoadSM::GetMenuInternal()
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GameStatistics.Save();
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}
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//! Settings: Video Mode
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else if (ret == ++Idx)
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{
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if (++GameConfig.video >= VIDEO_MODE_MAX) GameConfig.video = INHERIT;
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}
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//! Settings: Game Language
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else if (ret == ++Idx)
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{
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@ -486,7 +468,10 @@ int GCGameLoadSM::GetMenuInternal()
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//! Settings: DML Video Mode
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else if (currentGCmode == GC_MODE_MIOS && IosLoader::GetMIOSInfo() > DEFAULT_MIOS && ret == ++Idx)
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{
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if (++GameConfig.DMLVideo >= DML_VIDEO_MAX_CHOICE) GameConfig.DMLVideo = INHERIT;
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GameConfig.DMLVideo++;
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if(GameConfig.DMLVideo == DML_VIDEO_FORCE_PATCH) // Skip Force Patch
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GameConfig.DMLVideo++;
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if(GameConfig.DMLVideo >= DML_VIDEO_MAX_CHOICE) GameConfig.DMLVideo = INHERIT;
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}
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//! Settings: DML Progressive Patch
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@ -558,7 +543,10 @@ int GCGameLoadSM::GetMenuInternal()
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//! Settings: NIN Video Mode
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else if (currentGCmode == GC_MODE_NINTENDONT && ret == ++Idx)
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{
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if (++GameConfig.DMLVideo >= DML_VIDEO_MAX_CHOICE) GameConfig.DMLVideo = INHERIT;
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GameConfig.DMLVideo++;
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if(GameConfig.DMLVideo == DML_VIDEO_FORCE_PATCH) // Skip Force Patch
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GameConfig.DMLVideo++;
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if(GameConfig.DMLVideo >= DML_VIDEO_MAX_CHOICE) GameConfig.DMLVideo = INHERIT;
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}
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//! Settings: NIN Progressive Patch
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@ -138,7 +138,14 @@ static const char * GCSourceText[][3] =
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static const char * DMLVideoText[] =
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{
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trNOOP( "Auto" ),
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trNOOP( "Use Game Settings" ),
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trNOOP( "System Default" ),
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trNOOP( "Disc Default" ),
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trNOOP( "Force PAL50" ),
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trNOOP( "Force PAL60" ),
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trNOOP( "Force NTSC" ),
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"", // unused
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trNOOP( "Force PAL480p" ),
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trNOOP( "Force NTSC480p" ),
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trNOOP( "None" ),
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};
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@ -608,7 +615,10 @@ int LoaderSettings::GetMenuInternal()
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//! Settings: DML + NIN Video Mode
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else if (ret == ++Idx)
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{
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if (++Settings.DMLVideo >= DML_VIDEO_MAX_CHOICE) Settings.DMLVideo = 0;
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Settings.DMLVideo++;
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if(Settings.DMLVideo == DML_VIDEO_FORCE_PATCH) // Skip Force Patch
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Settings.DMLVideo++;
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if(Settings.DMLVideo >= DML_VIDEO_MAX_CHOICE) Settings.DMLVideo = 0;
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}
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//! Settings: DML + NIN Progressive Patch
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@ -7,6 +7,7 @@
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#include "Controls/DeviceHandler.hpp"
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#include "FileOperations/fileops.h"
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#include "homebrewboot/BootHomebrew.h"
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#include "homebrewboot/HomebrewXML.h"
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#include "settings/CSettings.h"
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#include "settings/GameTitles.h"
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#include "settings/newtitles.h"
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@ -420,7 +420,6 @@ int GameBooter::BootDIOSMIOS(struct discHdr *gameHdr)
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const char *RealPath = GCGames::Instance()->GetPath((const char *) gameHdr->id);
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GameCFG * game_cfg = GameSettings.GetGameCFG(gameHdr->id);
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u8 videoChoice = game_cfg->video == INHERIT ? Settings.videomode : game_cfg->video;
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s8 languageChoice = game_cfg->language == INHERIT ? Settings.language - 1 : game_cfg->language;
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u8 ocarinaChoice = game_cfg->ocarina == INHERIT ? Settings.ocarina : game_cfg->ocarina;
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u8 dmlVideoChoice = game_cfg->DMLVideo == INHERIT ? Settings.DMLVideo : game_cfg->DMLVideo;
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@ -692,7 +691,7 @@ int GameBooter::BootDIOSMIOS(struct discHdr *gameHdr)
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}
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else // Force user choice
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{
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Disc_SelectVMode(videoChoice, false, &dml_config->VideoMode, NULL);
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Disc_SelectVMode(dmlVideoChoice-1, false, &dml_config->VideoMode, NULL);
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if(!(dml_config->VideoMode & DML_VID_DML_AUTO))
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dml_config->VideoMode |= DML_VID_FORCE;
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}
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@ -731,7 +730,6 @@ int GameBooter::BootDevolution(struct discHdr *gameHdr)
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const char *LoaderName = "Devolution";
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GameCFG * game_cfg = GameSettings.GetGameCFG(gameHdr->id);
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u8 videoChoice = game_cfg->video == INHERIT ? Settings.videomode : game_cfg->video;
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s8 languageChoice = game_cfg->language == INHERIT ? Settings.language -1 : game_cfg->language;
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u8 devoMCEmulation = game_cfg->DEVOMCEmulation == INHERIT ? Settings.DEVOMCEmulation : game_cfg->DEVOMCEmulation;
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u8 devoActivityLEDChoice = game_cfg->DEVOActivityLED == INHERIT ? Settings.DEVOActivityLED : game_cfg->DEVOActivityLED;
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@ -921,7 +919,7 @@ int GameBooter::BootDevolution(struct discHdr *gameHdr)
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fclose(iso_file);
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// setup video mode
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Disc_SelectVMode(videoChoice, true, NULL, NULL);
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Disc_SelectVMode(0, true, NULL, NULL);
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Disc_SetVMode();
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// Set sram flags
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@ -952,7 +950,6 @@ int GameBooter::BootNintendont(struct discHdr *gameHdr)
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const char *LoaderName = "Nintendont";
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GameCFG * game_cfg = GameSettings.GetGameCFG(gameHdr->id);
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u8 videoChoice = game_cfg->video == INHERIT ? Settings.videomode : game_cfg->video;
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s8 languageChoice = game_cfg->language == INHERIT ? Settings.language -1 : game_cfg->language;
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u8 ocarinaChoice = game_cfg->ocarina == INHERIT ? Settings.ocarina : game_cfg->ocarina;
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u8 ninVideoChoice = game_cfg->DMLVideo == INHERIT ? Settings.DMLVideo : game_cfg->DMLVideo;
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@ -1295,7 +1292,7 @@ int GameBooter::BootNintendont(struct discHdr *gameHdr)
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}
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else // Force user choice
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{
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Disc_SelectVMode(videoChoice, false, NULL, &nin_config->VideoMode);
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Disc_SelectVMode(ninVideoChoice-1, false, NULL, &nin_config->VideoMode);
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if(!(nin_config->VideoMode & NIN_VID_AUTO))
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nin_config->VideoMode |= NIN_VID_FORCE;
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