Don't use game header caching for categories

This commit is contained in:
wiidev 2021-02-04 16:56:34 +00:00
parent 7e56d8f4ba
commit e25c4e5b4a

View File

@ -334,7 +334,18 @@ int GameList::FilterList(const wchar_t *gameFilter)
FilteredList.clear(); FilteredList.clear();
if (Settings.UseGameHeaderCache && isCacheFile(FilteredListCacheFileName(gameFilter))) int allType = DISABLED;
// Verify the display mode for category "All"
for (u32 n = 0; n < Settings.EnabledCategories.size(); ++n)
{
if (Settings.EnabledCategories[n] == 0)
{
allType = ENABLED;
break;
}
}
if (Settings.UseGameHeaderCache && allType == ENABLED && isCacheFile(FilteredListCacheFileName(gameFilter)))
{ {
LoadFilteredListCache(FilteredList, GameFilter.c_str()); LoadFilteredListCache(FilteredList, GameFilter.c_str());
GuiSearchBar::FilterList(FilteredList, GameFilter); GuiSearchBar::FilterList(FilteredList, GameFilter);
@ -363,7 +374,7 @@ int GameList::FilterList(const wchar_t *gameFilter)
SortList(); SortList();
if (Settings.UseGameHeaderCache && !FilteredList.empty() && (Settings.GameSort & SORT_RANKING) == 0 && (Settings.GameSort & SORT_PLAYCOUNT) == 0 && (Settings.GameSort & SORT_FAVORITE) == 0) if (Settings.UseGameHeaderCache && allType == ENABLED && !FilteredList.empty() && (Settings.GameSort & SORT_RANKING) == 0 && (Settings.GameSort & SORT_PLAYCOUNT) == 0 && (Settings.GameSort & SORT_FAVORITE) == 0)
SaveFilteredListCache(FilteredList, GameFilter.c_str()); SaveFilteredListCache(FilteredList, GameFilter.c_str());
return FilteredList.size(); return FilteredList.size();