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https://github.com/wiidev/usbloadergx.git
synced 2024-12-19 08:21:54 +01:00
change Disk-Shadow (looks better)
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parent
52fbd15569
commit
e42e38eca2
@ -52,7 +52,7 @@ void GuiDiskCover::Draw()
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return;
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float currScale = this->GetScale();
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// Menu_DrawDiskCoverShadow(this->GetLeft(), this->GetTop(), 190, width, height, 40, image, imageangle, deg_beta, widescreen ? currScale*0.8 : currScale, currScale, this->GetAlpha(), true);
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Menu_DrawDiskCover(this->GetLeft(), this->GetTop(), 50, width, height, 55, image, imageangle, deg_beta, widescreen ? currScale*0.8 : currScale, currScale, 128, true);
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Menu_DrawDiskCover(this->GetLeft(), this->GetTop(), 50, width, height, 55, image, imageangle, deg_beta, widescreen ? currScale*0.8 : currScale, currScale, 64, true);
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Menu_DrawDiskCover(this->GetLeft(), this->GetTop(), 50, width, height, 55, image, imageangle, deg_beta, widescreen ? currScale*0.8 : currScale, currScale, this->GetAlpha(), false);
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if(eff_step)
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@ -1219,44 +1219,54 @@ int GameWindowPrompt()
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}
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}
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diskImg.SetImage(diskCover);
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if (changed == 3){
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diskImg.SetBeta(180);
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diskImg.SetImage(diskCover2);
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diskImg.SetBeta(0);
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diskImg.SetBetaRotateEffect(-90, 15);
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diskImg2.SetImage(diskCover2);
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diskImg2.SetImage(diskCover);
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diskImg2.SetAngle(diskImg.GetAngle());
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diskImg2.SetBeta(0);
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diskImg2.SetBeta(180);
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diskImg2.SetBetaRotateEffect(-90, 15);
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sizeTxt.SetEffect(EFFECT_FADE, -17);
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nameTxt.SetEffect(EFFECT_FADE, -17);
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ResumeGui();
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while(nameTxt.GetEffect() > 0 || diskImg.GetBetaRotateEffect()) usleep(50);
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HaltGui();
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diskImg.SetImage(diskCover);
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diskImg.SetBeta(90);
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diskImg.SetBetaRotateEffect(-90, 15);
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diskImg2.SetImage(diskCover2);
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diskImg2.SetBeta(270);
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diskImg2.SetBetaRotateEffect(-90, 15);
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sizeTxt.SetEffect(EFFECT_FADE, 17);
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nameTxt.SetEffect(EFFECT_FADE, 17);
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}
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else if (changed == 4){
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diskImg.SetBeta(180);
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diskImg.SetImage(diskCover2);
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diskImg.SetBeta(0);
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diskImg.SetBetaRotateEffect(90, 15);
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diskImg2.SetImage(diskCover2);
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diskImg2.SetImage(diskCover);
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diskImg2.SetAngle(diskImg.GetAngle());
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diskImg2.SetBeta(0);
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diskImg2.SetBeta(180);
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diskImg2.SetBetaRotateEffect(90, 15);
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sizeTxt.SetEffect(EFFECT_FADE, -17);
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nameTxt.SetEffect(EFFECT_FADE, -17);
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ResumeGui();
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while(nameTxt.GetEffect() > 0 || diskImg.GetBetaRotateEffect()) usleep(50);
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HaltGui();
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diskImg.SetImage(diskCover);
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diskImg.SetBeta(270);
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diskImg.SetBetaRotateEffect(90, 15);
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diskImg2.SetImage(diskCover2);
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diskImg2.SetBeta(90);
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diskImg2.SetBetaRotateEffect(90, 15);
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sizeTxt.SetEffect(EFFECT_FADE, 17);
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nameTxt.SetEffect(EFFECT_FADE, 17);
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}
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else
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diskImg.SetImage(diskCover);
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sizeTxt.SetText(sizeText);
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nameTxt.SetText(gameName);
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char* pch;
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@ -378,19 +378,19 @@ void Menu_DrawDiskCover(f32 xpos, f32 ypos, f32 zpos, u16 width, u16 height, u16
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{
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GX_Begin(GX_QUADS, GX_VTXFMT0,4);
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GX_Position3f32(-width, -height, 0);
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GX_Color4u8(0x60,0x60,0x60,alpha);
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GX_Color4u8(0,0,0,alpha);
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GX_TexCoord2f32(0, 0);
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GX_Position3f32(width, -height, 0);
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GX_Color4u8(0x60,0x60,0x60,alpha);
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GX_Color4u8(0,0,0,alpha);
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GX_TexCoord2f32(1, 0);
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GX_Position3f32(width, height, 0);
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GX_Color4u8(0x60,0x60,0x60,alpha);
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GX_Color4u8(0,0,0,alpha);
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GX_TexCoord2f32(1, 1);
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GX_Position3f32(-width, height, 0);
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GX_Color4u8(0x60,0x60,0x60,alpha);
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GX_Color4u8(0,0,0,alpha);
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GX_TexCoord2f32(0, 1);
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}
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else
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