*Added per game NandEmu, Hooktype, WiirdDebugger setting

*Disabled try to mount of drive when no disc is inserted
*Bug in NandEmu fat FD close was fixed with latest d2x, workaround removed
*Added create of nand emu path for rabbits go home to /title/00010004/ (Partial Nand Emu) (thx nic for the info)
*Fixed loading default values for new added game settings
This commit is contained in:
dimok321 2011-09-03 09:39:26 +00:00
parent a0a669a00a
commit e43c9b108d
13 changed files with 133 additions and 35 deletions

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@ -2,8 +2,8 @@
<app version="1">
<name> USB Loader GX</name>
<coder>USB Loader GX Team</coder>
<version>2.2 r1109</version>
<release_date>201108132358</release_date>
<version>2.2 r1110</version>
<release_date>201109030839</release_date>
<!-- // remove this line to enable arguments
<arguments>
<arg>--ios=250</arg>

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@ -1,12 +0,0 @@
#
# to use this file rename Make.config.default to Make.config
# or create a new Make.config
#
# you can here add defines
#
# in example i have included a switch to diseble
# the gecko-debug stuff. so also in source gecko.c+gecko.h
#
# NOTE when add, remove or change a define here then a "make clean" is needed
#
CFLAGS += -DNO_DEBUG DDEBUG_WBFS

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@ -1170,13 +1170,18 @@ void GameBrowseMenu::CheckDiscSlotUpdate()
else if (dvdBtn->GetState() == STATE_CLICKED)
{
gprintf("\tdvdBtn Clicked\n");
if(DiscDriveCover & 0x02)
{
if(!dvdheader)
dvdheader = new struct discHdr;
mountMethod = DiscMount(dvdheader);
dvdBtn->ResetState();
rockout(GetSelectedGame());
}
else
WindowPrompt(tr( "No disc inserted." ), 0, tr( "OK" ));
dvdBtn->ResetState();
}
if(DiscDriveCoverOld != DiscDriveCover)
{

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@ -188,6 +188,9 @@ static const u32 dczeropatch[4] = {
void dogamehooks(u32 hooktype, void *addr, u32 len)
//---------------------------------------------------------------------------------
{
if(hooktype == 0x00)
return;
void *addr_start = addr;
void *addr_end = addr+len;
@ -195,7 +198,6 @@ void dogamehooks(u32 hooktype, void *addr, u32 len)
{
switch(hooktype)
{
default:
case 0x00:

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@ -189,6 +189,9 @@ bool CGameSettings::Save()
fprintf(f, "alternatedolname:%s; ", GameList[i].alternatedolname);
fprintf(f, "returnTo:%d; ", GameList[i].returnTo);
fprintf(f, "sneekVideoPatch:%d; ", GameList[i].sneekVideoPatch);
fprintf(f, "NandEmuMode:%d; ", GameList[i].NandEmuMode);
fprintf(f, "Hooktype:%d; ", GameList[i].Hooktype);
fprintf(f, "WiirdDebugger:%d; ", GameList[i].WiirdDebugger);
fprintf(f, "Locked:%d;\n", GameList[i].Locked);
}
fprintf(f, "# END\n");
@ -310,6 +313,30 @@ bool CGameSettings::SetSetting(GameCFG & game, char *name, char *value)
}
return true;
}
else if(strcmp(name, "NandEmuMode") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.NandEmuMode = i;
}
return true;
}
else if(strcmp(name, "Hooktype") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.Hooktype = i;
}
return true;
}
else if(strcmp(name, "WiirdDebugger") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.WiirdDebugger = i;
}
return true;
}
else if(strcmp(name, "Locked") == 0)
{
if (sscanf(value, "%d", &i) == 1)
@ -360,7 +387,7 @@ void CGameSettings::ParseLine(char *line)
return;
GameCFG NewCFG;
memset(&NewCFG, 0, sizeof(GameCFG));
memcpy(&NewCFG, GetDefault(), sizeof(GameCFG));
strcpy(NewCFG.id, GameID);
@ -433,6 +460,9 @@ GameCFG * CGameSettings::GetDefault()
DefaultConfig.alternatedolname[0] = '\0';
DefaultConfig.returnTo = 1;
DefaultConfig.sneekVideoPatch = INHERIT;
DefaultConfig.NandEmuMode = INHERIT;
DefaultConfig.Hooktype = INHERIT;
DefaultConfig.WiirdDebugger = INHERIT;
DefaultConfig.Locked = OFF;
return &DefaultConfig;

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@ -24,6 +24,9 @@ typedef struct _GameCFG
char alternatedolname[40];
short returnTo;
short sneekVideoPatch;
short NandEmuMode;
short Hooktype;
short WiirdDebugger;
short Locked;
} GameCFG;

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@ -92,6 +92,25 @@ static const char * AlternateDOLText[] =
trNOOP( "Default" ),
};
static const char * NandEmuText[] =
{
trNOOP( "OFF" ),
trNOOP( "Partial" ),
trNOOP( "Full" )
};
static const char * HooktypeText[] =
{
trNOOP( "None" ),
trNOOP( "VBI (Default)" ),
trNOOP( "KPAD Read" ),
trNOOP( "Joypad" ),
trNOOP( "GXDraw" ),
trNOOP( "GXFlush" ),
trNOOP( "OSSleepThread" ),
trNOOP( "AXNextFrame" ),
};
GameLoadSM::GameLoadSM(const char * GameID)
: SettingsMenu(tr("Game Load"), &GuiOptions, MENU_NONE)
{
@ -155,6 +174,9 @@ void GameLoadSM::SetOptionNames()
Options->SetName(Idx++, "%s", tr( "Alternate DOL" ));
Options->SetName(Idx++, "%s", tr( "Select DOL Offset" ));
Options->SetName(Idx++, "%s", tr( "Block IOS Reload" ));
Options->SetName(Idx++, "%s", tr( "Nand Emulation" ));
Options->SetName(Idx++, "%s", tr( "Hooktype" ));
Options->SetName(Idx++, "%s", tr( "Wiird Debugger" ));
Options->SetName(Idx++, "%s", tr( "Game Lock" ));
}
@ -248,6 +270,24 @@ void GameLoadSM::SetOptionValues()
else
Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.iosreloadblock]) );
//! Settings: Nand Emulation
if(GameConfig.NandEmuMode == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr( NandEmuText[GameConfig.NandEmuMode] ));
//! Settings: Hooktype
if(GameConfig.Hooktype == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr( HooktypeText[GameConfig.Hooktype] ));
//! Settings: Wiird Debugger
if(GameConfig.WiirdDebugger == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.WiirdDebugger] ));
//! Settings: Game Lock
Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.Locked] ));
}
@ -397,6 +437,26 @@ int GameLoadSM::GetMenuInternal()
if(++GameConfig.iosreloadblock >= 3) GameConfig.iosreloadblock = INHERIT;
}
//! Settings: Nand Emulation
else if (ret == ++Idx)
{
if(!IosLoader::IsD2X())
WindowPrompt(tr("Error:"), tr("Nand Emulation is only available on D2X cIOS!"), tr("OK"));
else if (++GameConfig.NandEmuMode >= 3) GameConfig.NandEmuMode = INHERIT;
}
//! Settings: Hooktype
else if (ret == ++Idx)
{
if (++GameConfig.Hooktype >= 8) GameConfig.Hooktype = INHERIT;
}
//! Settings: Wiird Debugger
else if (ret == ++Idx)
{
if (++GameConfig.WiirdDebugger >= MAX_ON_OFF) GameConfig.WiirdDebugger = INHERIT;
}
//! Settings: Game Lock
else if (ret == ++Idx)
{

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@ -134,15 +134,15 @@ void GameBooter::SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloff
alternatedol = OFF;
}
void GameBooter::SetupNandEmu(struct discHdr &gameHeader)
void GameBooter::SetupNandEmu(u8 NandEmuMode, struct discHdr &gameHeader)
{
if(Settings.NandEmuMode && strchr(Settings.NandEmuPath, '/'))
if(NandEmuMode && strchr(Settings.NandEmuPath, '/'))
{
//! Create save game path and title.tmd for not existing saves
CreateSavePath(&gameHeader);
gprintf("Enabling Nand Emulation on: %s\n", Settings.NandEmuPath);
Set_FullMode(Settings.NandEmuMode == 2);
Set_FullMode(NandEmuMode == 2);
Set_Path(strchr(Settings.NandEmuPath, '/'));
//! Set which partition to use (USB only)
@ -234,6 +234,9 @@ int GameBooter::BootGame(const char * gameID)
u8 alternatedol = game_cfg->loadalternatedol;
u32 alternatedoloffset = game_cfg->alternatedolstart;
u8 reloadblock = game_cfg->iosreloadblock == INHERIT ? Settings.BlockIOSReload : game_cfg->iosreloadblock;
u8 NandEmuMode = game_cfg->NandEmuMode == INHERIT ? Settings.NandEmuMode : game_cfg->NandEmuMode;
u8 Hooktype = game_cfg->Hooktype == INHERIT ? Settings.Hooktype : game_cfg->Hooktype;
u8 WiirdDebugger = game_cfg->WiirdDebugger == INHERIT ? Settings.WiirdDebugger : game_cfg->WiirdDebugger;
u64 returnToChoice = game_cfg->returnTo ? NandTitles.FindU32(Settings.returnTo) : 0;
if(ocarinaChoice && Settings.Hooktype == OFF)
@ -256,7 +259,7 @@ int GameBooter::BootGame(const char * gameID)
Playlog_Update((char *) gameHeader.id, BNRInstance::Instance()->GetIMETTitle(CONF_GetLanguage()));
//! Setup NAND emulation
SetupNandEmu(gameHeader);
SetupNandEmu(NandEmuMode, gameHeader);
//! Setup disc in cIOS and open it
ret = SetupDisc(gameHeader.id);
@ -303,14 +306,14 @@ int GameBooter::BootGame(const char * gameID)
//! Do all the game patches
gprintf("Applying game patches...\n");
gamepatches(videoChoice, languageChoice, countrystrings, viChoice, sneekChoice, Settings.Hooktype, fix002, reloadblock, iosChoice, returnToChoice);
gamepatches(videoChoice, languageChoice, countrystrings, viChoice, sneekChoice, Hooktype, fix002, reloadblock, iosChoice, returnToChoice);
//! Load Ocarina codes
if (ocarinaChoice)
ocarina_load_code(Settings.Cheatcodespath);
//! Load Code handler if needed
load_handler(Settings.Cheatcodespath, Settings.Hooktype, Settings.WiirdDebugger, Settings.WiirdDebuggerPause);
load_handler(Settings.Cheatcodespath, Hooktype, WiirdDebugger, Settings.WiirdDebuggerPause);
//! Shadow mload - Only needed on some games with Hermes v5.1 (Check is inside the function)
shadow_mload();

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@ -27,7 +27,7 @@ class GameBooter
private:
static int FindDiscHeader(const char * gameID, struct discHdr &gameHeader);
static void SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset);
static void SetupNandEmu(struct discHdr &gameHeader);
static void SetupNandEmu(u8 NandEmuMode, struct discHdr &gameHeader);
static int SetupDisc(u8 *gameID);
static u32 BootPartition(char * dolpath, u8 videoselected, u8 alternatedol, u32 alternatedoloffset);
};

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@ -74,8 +74,7 @@ static s32 Nand_Mount(nandDevice *dev)
ret = IOS_Ioctlv(fd, dev->mountCmd, inlen, 0, vector);
/* Close FAT module */
//!TODO: Figure out why this causes a freeze
//IOS_Close(fd);
IOS_Close(fd);
/* Free memory */
if(buffer != NULL)

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@ -96,10 +96,18 @@ void CreateSavePath(const struct discHdr *hdr)
snprintf(nandPath, sizeof(nandPath), "%s/tmp", Settings.NandEmuPath);
CreateNandPath(nandPath);
snprintf(nandPath, sizeof(nandPath), "%s/title/00010000/%02x%02x%02x%02x/data", Settings.NandEmuPath, hdr->id[0], hdr->id[1], hdr->id[2], hdr->id[3]);
const char *titlePath = "title/00010000";
if( memcmp(hdr->id, "RGWX41", 6) == 0 || memcmp(hdr->id, "RGWP41", 6) == 0 ||
memcmp(hdr->id, "RGWJ41", 6) == 0 || memcmp(hdr->id, "RGWE41", 6) == 0)
{
titlePath = "title/00010004";
}
snprintf(nandPath, sizeof(nandPath), "%s/%s/%02x%02x%02x%02x/data", Settings.NandEmuPath, titlePath, hdr->id[0], hdr->id[1], hdr->id[2], hdr->id[3]);
CreateNandPath(nandPath);
snprintf(nandPath, sizeof(nandPath), "%s/title/00010000/%02x%02x%02x%02x/content", Settings.NandEmuPath, hdr->id[0], hdr->id[1], hdr->id[2], hdr->id[3]);
snprintf(nandPath, sizeof(nandPath), "%s/%s/%02x%02x%02x%02x/content", Settings.NandEmuPath, titlePath, hdr->id[0], hdr->id[1], hdr->id[2], hdr->id[3]);
CreateNandPath(nandPath);
strcat(nandPath, "/title.tmd");

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@ -267,7 +267,7 @@ s32 Disc_IsWii(void)
return 0;
}
s32 Disc_JumpToEntrypoint(bool enablecheat, u32 dolparameter)
s32 Disc_JumpToEntrypoint(s32 hooktype, u32 dolparameter)
{
/* Set an appropiate video mode */
__Disc_SetVMode();
@ -284,7 +284,7 @@ s32 Disc_JumpToEntrypoint(bool enablecheat, u32 dolparameter)
/* Originally from tueidj - taken from NeoGamme (thx) */
*(vu32*)0xCC003024 = dolparameter != 0 ? dolparameter : 1;
if (enablecheat)
if (hooktype)
{
__asm__(
"lis %r3, AppEntrypoint@h\n"

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@ -53,7 +53,7 @@ extern "C"
s32 Disc_FindPartition(u64 *outbuf);
void PatchCountryStrings(void *Address, int Size);
void Disc_SelectVMode(u8 videoselected);
s32 Disc_JumpToEntrypoint(bool enablecheat, u32 dolparameter);
s32 Disc_JumpToEntrypoint(s32 hooktype, u32 dolparameter);
#ifdef __cplusplus
}