mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-26 05:04:16 +01:00
When updating, the downloaded wiitdb.zip will now only contain the game descriptions for the language the Wii is configured to.
This commit is contained in:
parent
d17df2be50
commit
e5efd8f221
@ -1908,42 +1908,9 @@ ProgressDownloadWindow(int choice2)
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}
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}
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}
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}
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// get Wii's language setting
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char sysLanguage[3];
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char sysLanguage[3];
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switch(CONF_GetLanguage()){
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GetLanguageToLangCode(sysLanguage);
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case CONF_LANG_JAPANESE:
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sprintf(sysLanguage, "JA");
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break;
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case CONF_LANG_ENGLISH:
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sprintf(sysLanguage, "EN");
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break;
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case CONF_LANG_GERMAN:
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sprintf(sysLanguage, "DE");
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break;
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case CONF_LANG_FRENCH:
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sprintf(sysLanguage, "FR");
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break;
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case CONF_LANG_SPANISH:
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sprintf(sysLanguage, "ES");
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break;
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case CONF_LANG_ITALIAN:
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sprintf(sysLanguage, "IT");
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break;
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case CONF_LANG_DUTCH:
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sprintf(sysLanguage, "NL");
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break;
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/* case CONF_LANG_PORTUGUESE:
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sprintf(sysLanguage, "PO");
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break;*/
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case CONF_LANG_SIMP_CHINESE:
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sprintf(sysLanguage, "EN"); // default to EN for chinese
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break;
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case CONF_LANG_TRAD_CHINESE:
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sprintf(sysLanguage, "EN"); // default to EN for chinese
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break;
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case CONF_LANG_KOREAN:
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sprintf(sysLanguage, "KO");
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break;
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}
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//int server = 1;
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//int server = 1;
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while (i < cntMissFiles)
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while (i < cntMissFiles)
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@ -1989,6 +1956,7 @@ ProgressDownloadWindow(int choice2)
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break;
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break;
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case 'D':
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case 'D':
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case 'F':
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case 'F':
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case 'I':
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case 'P':
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case 'P':
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case 'X':
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case 'X':
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case 'Y':
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case 'Y':
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@ -2036,6 +2004,7 @@ ProgressDownloadWindow(int choice2)
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break;
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break;
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case 'D':
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case 'D':
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case 'F':
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case 'F':
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case 'I':
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case 'P':
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case 'P':
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case 'X':
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case 'X':
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case 'Y':
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case 'Y':
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@ -2081,6 +2050,7 @@ ProgressDownloadWindow(int choice2)
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break;
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break;
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case 'D':
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case 'D':
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case 'F':
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case 'F':
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case 'I':
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case 'P':
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case 'P':
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case 'X':
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case 'X':
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case 'Y':
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case 'Y':
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@ -2364,22 +2334,22 @@ int ProgressUpdateWindow()
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}
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}
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}
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}
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// get Wii's language setting
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char sysLanguage[3];
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GetLanguageToLangCode(sysLanguage);
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//make the URL to get XML based on our games
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//make the URL to get XML based on our games
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char XMLurl[2032];
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char XMLurl[2040];
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char filename[10];
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char filename[10];
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//strncat (XMLurl, "http://wiitdb.com/wiitdb.zip?ID=", 32);
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snprintf(XMLurl,sizeof(XMLurl),"http://wiitdb.com/wiitdb.zip?LANG=%s?ID=",sysLanguage);
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strcpy (XMLurl, "http://wiitdb.com/wiitdb.zip?ID=");
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unsigned int i;
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unsigned int i;
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for (i = 0; i < gameCnt ; i++)
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for (i = 0; i < gameCnt ; i++) {
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{
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struct discHdr* header = &gameList[i];
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struct discHdr* header = &gameList[i];
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if (i<500){
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if (i<500) {
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snprintf (filename,sizeof(filename),"%c%c%c", header->id[1], header->id[2], header->id[3]);
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snprintf(filename,sizeof(filename),"%c%c%c", header->id[1], header->id[2], header->id[3]);
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strncat (XMLurl, filename,3 );
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strncat(XMLurl, filename,3 );
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if ((i!=gameCnt-1)&&(i<500))
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if ((i!=gameCnt-1)&&(i<500))
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strncat (XMLurl, ",",1);
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strncat(XMLurl, ",",1);
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}
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}
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}
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}
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@ -2624,26 +2594,25 @@ int ProgressUpdateWindow()
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}
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}
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}
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}
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// get Wii's language setting
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char sysLanguage[3];
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GetLanguageToLangCode(sysLanguage);
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//make the URL to get XML based on our games
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//make the URL to get XML based on our games
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char XMLurl[2032];
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char XMLurl[2040];
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char filename[10];
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char filename[10];
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//strncat (XMLurl, "http://wiitdb.com/wiitdb.zip?ID=", 32);
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snprintf(XMLurl,sizeof(XMLurl),"http://wiitdb.com/wiitdb.zip?LANG=%s?ID=",sysLanguage);
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strcpy (XMLurl, "http://wiitdb.com/wiitdb.zip?ID=");
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unsigned int i;
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unsigned int i;
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for (i = 0; i < gameCnt ; i++)
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for (i = 0; i < gameCnt ; i++) {
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{
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struct discHdr* header = &gameList[i];
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struct discHdr* header = &gameList[i];
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if (i<500){
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if (i<500) {
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snprintf (filename,sizeof(filename),"%c%c%c", header->id[1], header->id[2], header->id[3]);
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snprintf(filename,sizeof(filename),"%c%c%c", header->id[1], header->id[2], header->id[3]);
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strncat (XMLurl, filename,3 );
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strncat(XMLurl, filename,3 );
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if ((i!=gameCnt-1)&&(i<500))
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if ((i!=gameCnt-1)&&(i<500))
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strncat (XMLurl, ",",1);
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strncat(XMLurl, ",",1);
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}
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}
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}
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}
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char dolpath[150];
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char dolpath[150];
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// char dolpathsuccess[150];//use coverspath as a folder for the update wad so we dont make a new folder and have to delete it
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// char dolpathsuccess[150];//use coverspath as a folder for the update wad so we dont make a new folder and have to delete it
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snprintf(dolpath, sizeof(dolpath), "%sULNR.wad", Settings.covers_path);
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snprintf(dolpath, sizeof(dolpath), "%sULNR.wad", Settings.covers_path);
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@ -2955,3 +2924,45 @@ char * GetMissingFiles()
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{
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{
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return (char *) missingFiles;
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return (char *) missingFiles;
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}
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}
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/* get the language setting from the Wii settings and return a language code */
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void GetLanguageToLangCode(char *langcode) {
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switch(CONF_GetLanguage()){
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case CONF_LANG_JAPANESE:
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sprintf(langcode, "JA");
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break;
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case CONF_LANG_ENGLISH:
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sprintf(langcode, "EN");
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break;
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case CONF_LANG_GERMAN:
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sprintf(langcode, "DE");
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break;
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case CONF_LANG_FRENCH:
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sprintf(langcode, "FR");
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break;
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case CONF_LANG_SPANISH:
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sprintf(langcode, "ES");
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break;
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case CONF_LANG_ITALIAN:
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sprintf(langcode, "IT");
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break;
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case CONF_LANG_DUTCH:
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sprintf(langcode, "NL");
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break;
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/* case CONF_LANG_PORTUGUESE:
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sprintf(langcode, "PO");
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break;*/
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case CONF_LANG_SIMP_CHINESE:
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sprintf(langcode, "EN"); // default to EN for chinese
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break;
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case CONF_LANG_TRAD_CHINESE:
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sprintf(langcode, "EN"); // default to EN for chinese
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break;
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case CONF_LANG_KOREAN:
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sprintf(langcode, "KO");
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break;
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}
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}
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@ -27,5 +27,6 @@ int ProgressUpdateWindow();
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char * GetMissingFiles();
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char * GetMissingFiles();
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int WindowScreensaver();
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int WindowScreensaver();
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int CodeDownload(const char *id);
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int CodeDownload(const char *id);
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void GetLanguageToLangCode(char *langcode);
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#endif
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#endif
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@ -286,8 +286,8 @@ void LoadTitlesFromXML(char *langtxt, bool forcejptoen)
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nodeid = mxmlIndexReset(nodeindex);
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nodeid = mxmlIndexReset(nodeindex);
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*element_text = 0;
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*element_text = 0;
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char id_text[10];
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char id_text[10];
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char title_text[100] = "";
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char title_text[200] = "";
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char title_text_EN[100] = "";
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char title_text_EN[200] = "";
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/* search index of id elements, load all id/titles text */
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/* search index of id elements, load all id/titles text */
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while (nodeid != NULL)
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while (nodeid != NULL)
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@ -576,8 +576,7 @@ bool LoadGameInfoFromXML(char* gameid, char* langtxt)
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if (gameid[3] == 'J') strlcpy(gameinfo.region,"NTSC-J",sizeof(gameinfo.region));
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if (gameid[3] == 'J') strlcpy(gameinfo.region,"NTSC-J",sizeof(gameinfo.region));
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if (gameid[3] == 'K') strlcpy(gameinfo.region,"NTSC-K",sizeof(gameinfo.region));
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if (gameid[3] == 'K') strlcpy(gameinfo.region,"NTSC-K",sizeof(gameinfo.region));
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if (gameid[3] == 'P') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
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if (gameid[3] == 'P') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
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if (gameid[3] == 'X') strlcpy(gameinfo.region,"PAL-X",sizeof(gameinfo.region)); // does X appear in any original game ID?
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if (gameid[3] == 'X') strlcpy(gameinfo.region,"PAL-X",sizeof(gameinfo.region));
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// the following codes do not exist and should only appear on modified game IDs
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if (gameid[3] == 'D') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
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if (gameid[3] == 'D') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
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if (gameid[3] == 'G') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
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if (gameid[3] == 'G') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
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if (gameid[3] == 'F') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
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if (gameid[3] == 'F') strlcpy(gameinfo.region,"PAL",sizeof(gameinfo.region));
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@ -21,9 +21,9 @@ struct gameXMLinfo
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char id[7];
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char id[7];
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char version[50];
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char version[50];
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char region[7];
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char region[7];
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char title[100];
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char title[200];
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char synopsis[3000];
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char synopsis[3000];
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char title_EN[100];
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char title_EN[200];
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char synopsis_EN[3000];
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char synopsis_EN[3000];
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char locales[XML_ELEMMAX+1][3];
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char locales[XML_ELEMMAX+1][3];
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int localeCnt;
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int localeCnt;
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