added grid display (still has mucho buggos so don't make issues of them) added azerty keyboard and other small stuff.

This commit is contained in:
giantpune 2009-05-25 12:10:34 +00:00
parent 6dd346dace
commit e60695332e
9 changed files with 949 additions and 26 deletions

File diff suppressed because one or more lines are too long

View File

@ -57,6 +57,7 @@ u8 wsprompt = 0;
u8 keyset = 0;
u8 favorite = 0;
u16 count = 0;
u8 listDisplay = 0;
#define TITLE_MAX 65
@ -869,6 +870,13 @@ void global_cfg_set(char *name, char *val)
}
return;
}
else if (strcmp(name, "gameDisplay") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.gameDisplay = i;
}
return;
}
}
// split line to part1 delimiter part2
@ -1079,6 +1087,7 @@ bool cfg_save_global()// save global settings
}
fprintf(f, "ogg_path = %s\n ", CFG.ogg_path);
fprintf(f, "wiilight = %d\n ", Settings.wiilight);
fprintf(f, "gameDisplay = %d\n ", Settings.gameDisplay);
fclose(f);
return true;
}
@ -1265,6 +1274,7 @@ bool cfg_load_global()
Settings.wsprompt = off;
Settings.keyset = us;
Settings.hddinfo = hr12;
Settings.gameDisplay = list;
Settings.sinfo = ((THEME.showID) ? GameID : Neither);
Settings.rumble = RumbleOn;
if (THEME.showRegion)

View File

@ -157,6 +157,7 @@ extern u8 sort;
extern u8 fave;
extern u8 wsprompt;
extern u8 keyset;
extern u8 gameDisplay;
struct Game_CFG
{
@ -277,6 +278,12 @@ enum {
us,
dvorak,
euro,
azerty,
};
enum {
list,
grid,
carousel,
};
struct SSettings {
@ -301,6 +308,7 @@ struct SSettings {
int sort;
int fave;
int wiilight;
int gameDisplay;
};
void CFG_LoadGlobal(void);

View File

@ -281,6 +281,9 @@ extern const u32 playCountIcon_gray_png_size;
extern const u8 arrangeGrid_gray_png[];
extern const u32 arrangeGrid_gray_png_size;
extern const u8 arrangeList_gray_png[];
extern const u32 arrangeList_gray_png_size;
extern const u8 arrangeCarosselle_gray_png[];
extern const u32 arrangeCarosselle_gray_png_size;

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

View File

@ -0,0 +1,625 @@
/****************************************************************************
* libwiigui
*
* gui_gamebrowser.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
#include "../wpad.h"
#include <unistd.h>
#include "gui_gamegrid.h"
#include "../cfg.h"
#include <string.h>
#include <sstream>
#define GAMESELECTSIZE 30
extern const int vol;
//int txtscroll = 0;
int changed = 0;
int tooMuch;
/**
* Constructor for the GuiGameGrid class.
*/
GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected, int offset)
{
width = 640;
height = h;
this->gameCnt = gameCnt;
gameList = l;
pagesize = 8;
scrollbaron = (gameCnt > pagesize) ? 1 : 0;
selectable = true;
listOffset = (offset == 0) ? this->FindMenuItem(-1, 1) : offset;
selectedItem = selected - offset;
focus = 1; // allow focus
char imgPath[100];
tooMuch=(gameCnt-(gameCnt%8));
trigA = new GuiTrigger;
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
trigHeldA = new GuiTrigger;
trigL = new GuiTrigger;
trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
trigR = new GuiTrigger;
trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
trigPlus = new GuiTrigger;
trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0);
trigMinus = new GuiTrigger;
trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM, vol);
snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_left.png", CFG.theme_path);
imgLeft = new GuiImageData(imgPath, startgame_arrow_left_png);
snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_right.png", CFG.theme_path);
imgRight = new GuiImageData(imgPath, startgame_arrow_right_png);
btnLeftImg = new GuiImage(imgLeft);
btnLeft = new GuiButton(imgLeft->GetWidth(), imgLeft->GetHeight());
//GuiImage btnLeftImg(&imgLeft);
//GuiButton btnLeft(imgLeft.GetWidth(), imgLeft.GetHeight());
btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
btnLeft->SetPosition(20, -30);
btnLeft->SetParent(this);
btnLeft->SetImage(btnLeftImg);
btnLeft->SetSoundOver(btnSoundOver);
btnLeft->SetTrigger(trigA);
btnLeft->SetTrigger(trigL);
btnLeft->SetTrigger(trigMinus);
btnLeft->SetEffectGrow();
btnRightImg = new GuiImage(imgRight);
btnRight = new GuiButton(imgRight->GetWidth(), imgRight->GetHeight());
//GuiButton btnRight(imgRight.GetWidth(), imgRight.GetHeight());
btnRight->SetParent(this);
btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
btnRight->SetPosition(-20, -30);
btnRight->SetImage(btnRightImg);
btnRight->SetSoundOver(btnSoundOver);
btnRight->SetTrigger(trigA);
btnRight->SetTrigger(trigR);
btnRight->SetTrigger(trigPlus);
btnRight->SetEffectGrow();
gameIndex = new int[pagesize];
game = new GuiButton * [pagesize];
//gameTxt = new GuiText * [pagesize];
//gameBg = new GuiImage * [pagesize];
coverImg = new GuiImage * [pagesize];
cover = new GuiImageData * [pagesize];
//char buffer[THEME.maxcharacters + 4];
char ID[4];
char IDfull[7];
for(int i=0; i < pagesize; i++)
{
/*if (strlen(get_title(&gameList[i])) < (u32)(THEME.maxcharacters + 3))
{
sprintf(buffer, "%s", get_title(&gameList[i]));
}
else
{
sprintf(buffer, get_title(&gameList[i]), THEME.maxcharacters);
buffer[THEME.maxcharacters] = '\0';
strncat(buffer, "...", 3);
}
*/////////////////////////////////////////////////
struct discHdr *header = &gameList[i];
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
//w.Remove(&DownloadBtn);
//load game cover
//if (cover)
//{
// delete cover;
// cover = NULL;
//}
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
cover[i] = new GuiImageData(imgPath,0); //load short id
if (!cover[i]->GetImage()) //if could not load the short id image
{
delete cover[i];
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
cover[i] = new GuiImageData(imgPath, 0); //load full id image
if (!cover[i]->GetImage())
{
delete cover[i];
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
}
}
//if (coverImg)
//{
// delete coverImg;
// coverImg = NULL;
//}
coverImg[i] = new GuiImage(cover[i]);
coverImg[i]->SetWidescreen(CFG.widescreen);
coverImg[i]->SetScale(0.6);
//DownloadBtn.SetImage(coverImg);// put the new image on the download button
//w.Append(&DownloadBtn);
/////////////////////////////////////////////////
//gameTxt[i] = new GuiText(buffer, 20, (GXColor){THEME.gameText_r, THEME.gameText_g, THEME.gameText_b, 0xff});
//gameTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
//gameTxt[i]->SetPosition(24,0);
//gameBg[i] = new GuiImage(bgGamesEntry);
game[i] = new GuiButton(coverImg[i]->GetWidth()*.45,coverImg[i]->GetHeight()*.7);
game[i]->SetParent(this);
game[i]->SetAlignment(ALIGN_TOP,ALIGN_LEFT);
//game[i]->SetLabel(gameTxt[i]);
//game[i]->SetImageOver(gameBg[i]);
game[i]->SetImage(coverImg[i]);
coverImg[i]->SetParent(game[i]);
//coverImg[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE);
coverImg[i]->SetPosition(-10,-35);
//game[i]->SetPosition(5,GAMESELECTSIZE*i+4);
if (i<4)game[i]->SetPosition(117+i*110,25);
if (i>3)game[i]->SetPosition(117+(i-4)*110,185);
game[i]->SetRumble(false);
game[i]->SetTrigger(trigA);
game[i]->SetSoundClick(btnSoundClick);
game[i]->SetEffectGrow();
coverImg[i]->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
}
}
/**
* Destructor for the GuiGameGrid class.
*/
//GuiGameGrid::~GuiGameGrid()
GuiGameGrid::~GuiGameGrid()
{
delete imgRight;
delete imgLeft;
delete btnLeftImg;
delete btnRightImg;
delete btnRight;
delete btnLeft;
delete trigA;
delete btnSoundClick;
for(int i=0; i<pagesize; i++)
{
delete game[i];
delete coverImg[i];
delete cover[i];
}
delete [] gameIndex;
delete [] game;
//delete [] gameTxt;
}
void GuiGameGrid::SetFocus(int f)
{
LOCK(this);
focus = f;
for(int i=0; i<pagesize; i++)
game[i]->ResetState();
if(f == 1)
game[selectedItem]->SetState(STATE_SELECTED);
}
void GuiGameGrid::ResetState()
{
LOCK(this);
if(state != STATE_DISABLED)
{
state = STATE_DEFAULT;
stateChan = -1;
}
for(int i=0; i<pagesize; i++)
{
game[i]->ResetState();
}
}
int GuiGameGrid::GetOffset()
{
return changed;
}
int GuiGameGrid::GetClickedOption()
{
int found = -1;
for(int i=0; i<pagesize; i++)
{
if(game[i]->GetState() == STATE_CLICKED)
{
game[i]->SetState(STATE_SELECTED);
found = changed+i;
break;
}
}
return found;
}
int GuiGameGrid::GetSelectedOption()
{
int found = -1;
for(int i=0; i<pagesize; i++)
{
if(game[i]->GetState() == STATE_SELECTED)
{
game[i]->SetState(STATE_SELECTED);
found = changed+i;
break;
}
}
return found;
}
/****************************************************************************
* FindMenuItem
*
* Help function to find the next visible menu item on the list
***************************************************************************/
int GuiGameGrid::FindMenuItem(int currentItem, int direction)
{
int nextItem = currentItem + direction;
if(nextItem < 0 || nextItem >= gameCnt)
return -1;
if(strlen(get_title(&gameList[nextItem])) > 0)
return nextItem;
else
return FindMenuItem(nextItem, direction);
}
/**
* Draw the button on screen
*/
void GuiGameGrid::Draw()
{
LOCK(this);
if(!this->IsVisible())
return;
//bgGameImg->Draw();
int next = listOffset;
for(int i=0; i<pagesize; i++)
{
if(next >= 0)
{
game[i]->Draw();
next = this->FindMenuItem(next, 1);
}
else
break;
}
btnRight->Draw();
btnLeft->Draw();
this->UpdateEffects();
}
void GuiGameGrid::Update(GuiTrigger * t)
{
LOCK(this);
if(state == STATE_DISABLED || !t)
return;
int next; //prev;
//static int position2;
u8 over=0;
//if (changed>gameCnt){changed=tooMuch;over=1;}
//int extra=(gameCnt-changed-1);
// scrolldelay affects how fast the list scrolls
// when the arrows are clicked
//float scrolldelay = 3.5;
btnRight->Update(t);
btnLeft->Update(t);
next = listOffset;
//char buffer[THEME.maxcharacters + 4];
char ID[4];
char IDfull[7];
char imgPath[100];
for(int i=0; i<pagesize; i++)
{
if(next >= 0)
{
if(game[i]->GetState() == STATE_DISABLED)
{
game[i]->SetVisible(true);
game[i]->SetState(STATE_DEFAULT);
}
/*if (strlen(get_title(&gameList[next])) < (u32)(THEME.maxcharacters + 3))
{
sprintf(buffer, "%s", get_title(&gameList[next]));
}
else
{
sprintf(buffer, get_title(&gameList[next]), THEME.maxcharacters);
buffer[THEME.maxcharacters] = '\0';
strncat(buffer, "...", 3);
}
gameTxt[i]->SetText(buffer);
gameTxt[i]->SetPosition(24, 0);*/
gameIndex[i] = next;
next = this->FindMenuItem(next, 1);
}
else
{
game[i]->SetVisible(false);
game[i]->SetState(STATE_DISABLED);
}
if(focus)
{
if(i != selectedItem && game[i]->GetState() == STATE_SELECTED)
game[i]->ResetState();
else if(i == selectedItem && game[i]->GetState() == STATE_DEFAULT)
game[selectedItem]->SetState(STATE_SELECTED, t->chan);
}
game[i]->Update(t);
if(game[i]->GetState() == STATE_SELECTED)
{
selectedItem = i;
}
}
// pad/joystick navigation
if(!focus)
return; // skip navigation
if (scrollbaron == 1) {
if ((t->Right() ||
btnRight->GetState() == STATE_CLICKED) )
//&&(changed<(tooMuch+1)))
{
////////////////////////////////////////////
changed += pagesize;
if (changed>gameCnt)changed=0;
for(int i=0; i<pagesize; i++)
{
//if (changed<gameCnt){
//if (i<tooMuch){
if(coverImg[i])delete coverImg[i];
if(cover[i])delete cover[i];
struct discHdr *header = &gameList[i+changed];
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
cover[i] = new GuiImageData(imgPath,0); //load short id
if (!cover[i]->GetImage()) //if could not load the short id image
{
delete cover[i];
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
cover[i] = new GuiImageData(imgPath, 0); //load full id image
if (!cover[i]->GetImage())
{
delete cover[i];
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
}
}
coverImg[i] = new GuiImage(cover[i]);
coverImg[i]->SetWidescreen(CFG.widescreen);
coverImg[i]->SetScale(0.6);
coverImg[i]->SetParent(game[i]);
//coverImg[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE);
coverImg[i]->SetPosition(-10,-35);
game[i]->SetImage(coverImg[i]);
coverImg[i]->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 65);
//if ((extra<8)&&(i>extra)){
//if ((changed>gameCnt)){//&& (i>((changed-gameCnt)-1))){
if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1)))
coverImg[i]->SetVisible(false);//}
//delete coverImg[i];}
//}
//else { delete game[i];
// delete coverImg[i];
//delete cover[i];}
//}
//usleep(500000);
}
//game[i] = new GuiButton(coverImg[i]->GetWidth(),coverImg[i]->GetHeight());
//game[i]->SetParent(this);
//game[i]->SetImage(coverImg[i]);
//game[i]->SetPosition(5,GAMESELECTSIZE*i+4);
//game[i]->SetRumble(false);
//game[i]->SetTrigger(trigA);
//game[i]->SetSoundClick(btnSoundClick);
////////////////////////////////////////////////////
WPAD_ScanPads();
u8 cnt, buttons = NULL;
/* Get pressed buttons */
for (cnt = 0; cnt < 4; cnt++)
buttons |= WPAD_ButtonsHeld(cnt);
if (buttons == WPAD_BUTTON_A) {
} else {
btnRight->ResetState();
}
}
else if((t->Left() ||
btnLeft->GetState() == STATE_CLICKED))
//&& (changed>7)) ////////////////////////////////////////////up
//arrowUpBtn->GetState() == STATE_HELD)
{changed -= pagesize;if (changed<0)changed=tooMuch+pagesize;
over=0;
//if (changed<9)changed=0;
for(int i=0; i<pagesize; i++)
{
coverImg[i]->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 65);
//usleep(500000);
//if (changed<gameCnt){
if(coverImg[i])delete coverImg[i];
if(cover[i])delete cover[i];
struct discHdr *header = &gameList[i+changed];
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
cover[i] = new GuiImageData(imgPath,0); //load short id
if (!cover[i]->GetImage()) //if could not load the short id image
{
delete cover[i];
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
cover[i] = new GuiImageData(imgPath, 0); //load full id image
if (!cover[i]->GetImage())
{
delete cover[i];
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
}
}
coverImg[i] = new GuiImage(cover[i]);
coverImg[i]->SetWidescreen(CFG.widescreen);
coverImg[i]->SetScale(0.6);
coverImg[i]->SetParent(game[i]);
//coverImg[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE);
coverImg[i]->SetPosition(-10,-35);
game[i]->ResetState();
game[i]->SetVisible(true);
game[i]->SetImage(coverImg[i]);
coverImg[i]->SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 65);//}
if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1)))
coverImg[i]->SetVisible(false);
//usleep(500000);
}
//prev = this->FindMenuItem(gameIndex[selectedItem], -1);
//if(prev >= 0)
WPAD_ScanPads();
u8 cnt, buttons = NULL;
/* Get pressed buttons */
for (cnt = 0; cnt < 4; cnt++)
buttons |= WPAD_ButtonsHeld(cnt);
if (buttons == WPAD_BUTTON_A) {
} else {
btnLeft->ResetState();
}
}
}
if(updateCB)
updateCB(this);
}
void GuiGameGrid::Reload(struct discHdr * l, int count)
{
LOCK(this);
gameList = l;
gameCnt = count;
changed=0;
tooMuch=(gameCnt-(gameCnt%12));
scrollbaron = (gameCnt > pagesize) ? 1 : 0;
selectedItem = 0;
listOffset = 0;
char ID[4];
char IDfull[7];
char imgPath[100];
for(int i=0; i<pagesize; i++)
{
coverImg[i]->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
//usleep(500000);
//if (changed<gameCnt){
if(coverImg[i])delete coverImg[i];
if(cover[i])delete cover[i];
struct discHdr *header = &gameList[i+changed];
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
cover[i] = new GuiImageData(imgPath,0); //load short id
if (!cover[i]->GetImage()) //if could not load the short id image
{
delete cover[i];
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
cover[i] = new GuiImageData(imgPath, 0); //load full id image
if (!cover[i]->GetImage())
{
delete cover[i];
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
}
}
coverImg[i] = new GuiImage(cover[i]);
coverImg[i]->SetWidescreen(CFG.widescreen);
coverImg[i]->SetScale(0.6);
coverImg[i]->SetParent(game[i]);
//coverImg[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE);
coverImg[i]->SetPosition(-10,-35);
game[i]->ResetState();
game[i]->SetVisible(true);
game[i]->SetImage(coverImg[i]);
coverImg[i]->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);//}
if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1)))
coverImg[i]->SetVisible(false);
//usleep(500000);
game[i]->ResetState();}
}

View File

@ -0,0 +1,108 @@
#ifndef _GUIGAMEGRID_H_
#define _GUIGAMEGRID_H_
#include "gui.h"
#include "../disc.h"
/*
class GameBrowserList {
public:
GameBrowserList(int size) {
name = new char * [size];
for (int i = 0; i < size; i++)
{
name[i] = new char[50];
}
length = size;
};
~GameBrowserList(){
for (int i = 0; i < length; i++)
{
delete [] name[i];
}
delete [] name;
};
public:
int length;
char ** name;
};
*/
class GuiGameGrid : public GuiElement
{
public:
GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected = 0, int offset = 0);
~GuiGameGrid();
int FindMenuItem(int c, int d);
int GetClickedOption();
int GetSelectedOption();
void ResetState();
void SetFocus(int f);
void Draw();
void Update(GuiTrigger * t);
int GetOffset();
void Reload(struct discHdr * l, int count);
//GuiText * optionVal[PAGESIZE];
protected:
int selectedItem;
int listOffset;
int scrollbaron;
int pagesize;
struct discHdr * gameList;
int gameCnt;
int * gameIndex;
GuiButton ** game;
GuiText ** gameTxt;
//GuiImage ** gameBg;
GuiImage ** coverImg;
GuiImageData ** cover;
//GuiButton * arrowUpBtn;
//GuiButton * arrowDownBtn;
//GuiButton * scrollbarBoxBtn;
GuiButton * btnRight;
GuiButton * btnLeft;
//GuiImage * bgGameImg;
//GuiImage * scrollbarImg;
//GuiImage * arrowDownImg;
//GuiImage * arrowDownOverImg;
//GuiImage * ttarrowUpImg;
//GuiImage * ttarrowDownImg;
//GuiImage * arrowUpImg;
//GuiImage * arrowUpOverImg;
//GuiImage * scrollbarBoxImg;
//GuiImage * scrollbarBoxOverImg;
GuiImage * btnLeftImg;
GuiImage * btnRightImg;
GuiText * ttarrowDownTxt;
GuiText * ttarrowUpTxt;
//GuiImageData * bgGames;
//GuiImageData * bgGamesEntry;
//GuiImageData * scrollbar;
//GuiImageData * arrowDown;
//GuiImageData * arrowDownOver;
//GuiImageData * ttarrow;
//GuiImageData * arrowUp;
//GuiImageData * arrowUpOver;
//GuiImageData * scrollbarBox;
//GuiImageData * scrollbarBoxOver;
GuiImageData * imgLeft;
GuiImageData * imgRight;
GuiSound * btnSoundOver;
GuiSound * btnSoundClick;
GuiTrigger * trigA;
GuiTrigger * trigL;
GuiTrigger * trigR;
GuiTrigger * trigPlus;
GuiTrigger * trigMinus;
GuiTrigger * trigHeldA;
};
#endif

View File

@ -209,6 +209,64 @@ GuiKeyboard::GuiKeyboard(char * t, u32 max, int min, int lang)
}
};
memcpy(keys, thekeys, sizeof(thekeys));}
//AZERTY//
if (mode == 3){
Key thekeys[4][11] = {
{
{'1','&','²','À'},
{'2','~','³','é'},
{'3','"','#','È'},
{'4','`','«','ù'},
{'5','(','[','Ì'},
{'6','-','|','ì'},
{'7','µ','»','è'},
{'8','_','\'','ò'},
{'9','+','^','ç'},
{'0','=','@','à'},
{'°',')',']','Ý'}
},
{
{'a','A','Æ','Á'},
{'z','Z','Œ','á'},
{'e','E','','É'},
{'r','R','®','ë'},
{'t','T','','Í'},
{'y','Y','ÿ','í'},
{'u','U','Õ','Ó'},
{'i','I','õ','Ò'},
{'o','O','Ø','Ú'},
{'p','P','ø','ú'},
{'$','£','¤','ý'}
},
{
{'q','Q','æ','Â'},
{'s','S','œ','â'},
{'d','D','\0','Ê'},
{'f','F','ß','ê'},
{'g','G','\0','Î'},
{'h','H','\0','î'},
{'j','J','\0','Ô'},
{'k','K','\0','ô'},
{'l','L','\0','Û'},
{'m','M','\0','û'},
{'*','%','\0','Ù'}
},
{
{'<','>','\0','Ã'},
{'w','W','\0','Ä'},
{'x','X','\0','Ë'},
{'c','C','©','Ç'},
{'v','V','','Ï'},
{'b','B','','ï'},
{'n','N','\0','Ñ'},
{',','?','\0','ñ'},
{';','.','\0','ó'},
{':','/','\0','ö'},
{'!','§','\0','Ö'}
}
};
memcpy(keys, thekeys, sizeof(thekeys));}
keyTextbox = new GuiImageData(keyboard_textbox_png);
keyTextboxImg = new GuiImage(keyTextbox);
@ -236,7 +294,7 @@ GuiKeyboard::GuiKeyboard(char * t, u32 max, int min, int lang)
trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
int eurocheck = 0;
if(lang == 2) {
if(mode > 1) {
eurocheck = -20;
}
@ -251,7 +309,7 @@ GuiKeyboard::GuiKeyboard(char * t, u32 max, int min, int lang)
keyBack->SetSoundClick(keySoundClick);
keyBack->SetTrigger(trigA);
keyBack->SetTrigger(trigB);
if (mode == 2){
if (mode > 1){
keyBack->SetPosition(11*42+40+eurocheck, 0*42+120);}
else{
keyBack->SetPosition(10*42+40+eurocheck, 0*42+120);}//(10*42+40, 0*42+80);
@ -284,7 +342,7 @@ GuiKeyboard::GuiKeyboard(char * t, u32 max, int min, int lang)
keyAlt->SetTrigger(trigA);
keyAlt->SetPosition(84+eurocheck, 4*42+120);//(10*42+40, 4*42+120);
keyAlt->SetEffectGrow();
if (mode == 2){this->Append(keyAlt);}
if (mode > 1){this->Append(keyAlt);}
keyAlt2Img = new GuiImage(keyMedium);
keyAlt2OverImg = new GuiImage(keyMediumOver);
@ -298,7 +356,7 @@ GuiKeyboard::GuiKeyboard(char * t, u32 max, int min, int lang)
keyAlt2->SetTrigger(trigA);
keyAlt2->SetPosition((8*42+40)+eurocheck, 4*42+120);//(10*42+40, 4*42+120);
keyAlt2->SetEffectGrow();
if (mode == 2){this->Append(keyAlt2);}
if (mode > 1){this->Append(keyAlt2);}
keyCapsImg = new GuiImage(keyMedium);
keyCapsOverImg = new GuiImage(keyMediumOver);

View File

@ -31,6 +31,7 @@
#include "wdvd.h"
#include "libwbfs/libwbfs.h"
#include "sys.h"
#include "libwiigui/gui_gamegrid.h"
#include "patchcode.h"
#include "wpad.h"
#include "cfg.h"
@ -2509,6 +2510,7 @@ static int OnScreenKeyboard(char * var, u32 maxlen, int min)
if (Settings.keyset == us) keyset = 0;
else if (Settings.keyset == dvorak) keyset = 1;
else if (Settings.keyset == euro) keyset = 2;
else if (Settings.keyset == azerty) keyset = 3;
GuiKeyboard keyboard(var, maxlen, min, keyset);
@ -2839,6 +2841,8 @@ static int MenuDiscList()
GuiImageData imgarrangeGrid(imgPath, arrangeGrid_png);
snprintf(imgPath, sizeof(imgPath), "%sarrangeGrid_gray.png", CFG.theme_path);
GuiImageData imgarrangeGrid_gray(imgPath, arrangeGrid_gray_png);
snprintf(imgPath, sizeof(imgPath), "%sarrangeList_gray.png", CFG.theme_path);
GuiImageData imgarrangeList_gray(imgPath, arrangeList_gray_png);
snprintf(imgPath, sizeof(imgPath), "%sarrangeCarosselle.png", CFG.theme_path);
GuiImageData imgarrangeCarosselle(imgPath, arrangeCarosselle_png);
snprintf(imgPath, sizeof(imgPath), "%sarrangeCarosselle_gray.png", CFG.theme_path);
@ -3007,10 +3011,13 @@ static int MenuDiscList()
countBtn.SetEffectGrow();
countBtn.SetAlpha(180);
GuiImage gridBtnImg(&imgarrangeGrid);
gridBtnImg.SetWidescreen(CFG.widescreen);
GuiImage gridBtnImg_g(&imgarrangeGrid_gray);
GuiImage listBtnImg_g(&imgarrangeList_gray);
gridBtnImg_g.SetWidescreen(CFG.widescreen);
listBtnImg_g.SetWidescreen(CFG.widescreen);
GuiButton gridBtn(gridBtnImg.GetWidth(), gridBtnImg.GetHeight());
gridBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);//(ALIGN_CENTRE, ALIGN_MIDDLE);
gridBtn.SetPosition(116, 15);
@ -3020,6 +3027,7 @@ static int MenuDiscList()
gridBtn.SetTrigger(&trigA);
gridBtn.SetEffectGrow();
gridBtn.SetAlpha(180);
if (Settings.gameDisplay==grid)gridBtn.SetImage(&listBtnImg_g);
GuiImage carosselleBtnImg(&imgarrangeCarosselle);
carosselleBtnImg.SetWidescreen(CFG.widescreen);
@ -3050,6 +3058,13 @@ static int MenuDiscList()
countBtn.SetImage(&countBtnImg);
countBtn.SetAlpha(255);
}
if (Settings.gameDisplay==grid){
favoriteBtn.SetPosition(-80,13);
abcBtn.SetPosition(-48,13);
countBtn.SetPosition(-16,13);
gridBtn.SetPosition(16,13);
carosselleBtn.SetPosition(48,13);
}
//Downloading Covers
GuiTooltip DownloadBtnTT(LANGUAGE.ClicktoDownloadCovers);
@ -3073,15 +3088,23 @@ static int MenuDiscList()
gameBrowser.SetPosition(THEME.selection_x, THEME.selection_y);
gameBrowser.SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
GuiGameGrid gameGrid(640,400, gameList, gameCnt, CFG.theme_path, bg_options_png, startat, offset);
gameGrid.SetPosition(0,20);
gameGrid.SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
GuiText clockTimeBack("88:88", 40, (GXColor){138, 138, 138, 40});
clockTimeBack.SetAlignment(THEME.clockAlign, ALIGN_TOP);
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y);
clockTimeBack.SetFont(fontClock);
if (Settings.gameDisplay==grid){
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y+3);}
GuiText clockTime(theTime, 40, (GXColor){138, 138, 138, 240});
clockTime.SetAlignment(THEME.clockAlign, ALIGN_TOP);
clockTime.SetPosition(THEME.clock_x, THEME.clock_y);
clockTime.SetFont(fontClock);
if (Settings.gameDisplay==grid){
clockTime.SetPosition(THEME.clock_x, THEME.clock_y+3);}
HaltGui();
GuiWindow w(screenwidth, screenheight);
@ -3114,7 +3137,8 @@ static int MenuDiscList()
w.Append(&clockTime);
}
mainWindow->Append(&gameBrowser);
if (Settings.gameDisplay==list){mainWindow->Append(&gameBrowser);}
if (Settings.gameDisplay==grid){mainWindow->Append(&gameGrid);}
mainWindow->Append(&w);
ResumeGui();
@ -3185,7 +3209,8 @@ static int MenuDiscList()
STM_ShutdownToStandby();
} else {
poweroffBtn.ResetState();
gameBrowser.SetFocus(1);
if (Settings.gameDisplay==list){gameBrowser.SetFocus(1);}
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
}
}
@ -3213,14 +3238,16 @@ static int MenuDiscList()
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
} else {
homeBtn.ResetState();
gameBrowser.SetFocus(1);
if (Settings.gameDisplay==list){gameBrowser.SetFocus(1);}
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
}
}
else if(wiiBtn.GetState() == STATE_CLICKED)
{ dataed++;
wiiBtn.ResetState();
gameBrowser.SetFocus(1);
if (Settings.gameDisplay==list){gameBrowser.SetFocus(1);}
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
}
else if(installBtn.GetState() == STATE_CLICKED)
{
@ -3233,17 +3260,22 @@ static int MenuDiscList()
else
{
installBtn.ResetState();
gameBrowser.SetFocus(1);
if (Settings.gameDisplay==list){gameBrowser.SetFocus(1);}
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
}
}
else if(sdcardBtn.GetState() == STATE_CLICKED)
{
SDCard_deInit();
SDCard_Init();
startat = gameBrowser.GetSelectedOption();
offset = gameBrowser.GetOffset();
if(isSdInserted()) {
SDCard_Init();
if (Settings.gameDisplay==list){
startat = gameBrowser.GetSelectedOption();
offset = gameBrowser.GetOffset();}
else if (Settings.gameDisplay==grid){
startat = gameGrid.GetSelectedOption();
offset = gameGrid.GetOffset();}
if(isSdInserted()) {
CFG_Load();
}
sdcardBtn.ResetState();
@ -3304,12 +3336,17 @@ static int MenuDiscList()
WindowPrompt(LANGUAGE.NoSDcardinserted, LANGUAGE.InsertaSDCardtodownloadimages, LANGUAGE.ok, 0,0,0);
}
DownloadBtn.ResetState();
gameBrowser.SetFocus(1);
if (Settings.gameDisplay==list){gameBrowser.SetFocus(1);}
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
}//end download
else if(settingsBtn.GetState() == STATE_CLICKED)
{ startat = gameBrowser.GetSelectedOption();
offset = gameBrowser.GetOffset();
{ if (Settings.gameDisplay==list){
startat = gameBrowser.GetSelectedOption();
offset = gameBrowser.GetOffset();}
else if (Settings.gameDisplay==grid){
startat = gameGrid.GetSelectedOption();
offset = gameGrid.GetOffset();}
menu = MENU_SETTINGS;
break;
@ -3322,6 +3359,10 @@ static int MenuDiscList()
cfg_save_global();
}
__Menu_GetEntries();
if (Settings.gameDisplay==list){
gameBrowser.Reload(gameList, gameCnt);}
else if (Settings.gameDisplay==grid){
gameGrid.Reload(gameList, gameCnt);}
gameBrowser.Reload(gameList, gameCnt);
sprintf(GamesCnt,"%s: %i",LANGUAGE.Games, gameCnt);
gamecntTxt.SetText(GamesCnt);
@ -3338,7 +3379,10 @@ static int MenuDiscList()
cfg_save_global();
}
__Menu_GetEntries();
gameBrowser.Reload(gameList, gameCnt);
if (Settings.gameDisplay==list){
gameBrowser.Reload(gameList, gameCnt);}
else if (Settings.gameDisplay==grid){
gameGrid.Reload(gameList, gameCnt);}
selectedold = 1;
abcBtn.SetImage(&abcBtnImg);
abcBtn.SetAlpha(255);
@ -3356,7 +3400,10 @@ static int MenuDiscList()
cfg_save_global();
}
__Menu_GetEntries();
gameBrowser.Reload(gameList, gameCnt);
if (Settings.gameDisplay==list){
gameBrowser.Reload(gameList, gameCnt);}
else if (Settings.gameDisplay==grid){
gameGrid.Reload(gameList, gameCnt);}
selectedold = 1;
abcBtn.SetImage(&abcBtnImg_g);
abcBtn.SetAlpha(180);
@ -3365,16 +3412,76 @@ static int MenuDiscList()
}
countBtn.ResetState();
}
else if(gridBtn.GetState() == STATE_CLICKED)
{
if (Settings.gameDisplay==list){
Settings.gameDisplay=grid;
mainWindow->Remove(&gameBrowser);
mainWindow->Append(&gameGrid);
if (GameIDTxt)w.Remove(GameIDTxt);
if (GameRegionTxt)w.Remove(GameRegionTxt);
if (coverImg)w.Remove(&DownloadBtn);
gridBtn.SetImage(&listBtnImg_g);
favoriteBtn.SetPosition(-80,13);
abcBtn.SetPosition(-48,13);
countBtn.SetPosition(-16,13);
gridBtn.SetPosition(16,13);
carosselleBtn.SetPosition(48,13);
clockTime.SetPosition(THEME.clock_x, THEME.clock_y+3);
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y+3);
w.Append(&clockTime);
w.Append(&clockTimeBack);
w.Append(&favoriteBtn);
w.Append(&abcBtn);
w.Append(&countBtn);
w.Append(&gridBtn);
w.Append(&carosselleBtn);}
else if (Settings.gameDisplay==grid){
Settings.gameDisplay=list;
mainWindow->Remove(&gameGrid);
mainWindow->Append(&gameBrowser);
gridBtn.SetImage(&gridBtnImg_g);
favoriteBtn.SetPosition(20,15);
abcBtn.SetPosition(52,15);
countBtn.SetPosition(84,15);
gridBtn.SetPosition(116,15);
carosselleBtn.SetPosition(148,15);
clockTime.SetPosition(THEME.clock_x, THEME.clock_y);
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y);
w.Append(&clockTime);
w.Append(&clockTimeBack);
w.Append(&favoriteBtn);
w.Append(&abcBtn);
w.Append(&countBtn);
w.Append(&gridBtn);
w.Append(&carosselleBtn);}
if(isSdInserted()) {
cfg_save_global();
}
//menu = MENU_DISCLIST;
gridBtn.ResetState();
}
if (Settings.gameDisplay==grid){
int selectimg;
selectimg = gameGrid.GetSelectedOption();
gameSelected = gameGrid.GetClickedOption();}
if (Settings.gameDisplay==list) {
//Get selected game under cursor
int selectimg;//, promptnumber;
char ID[4];
char IDfull[7];
selectimg = gameBrowser.GetSelectedOption();
gameSelected = gameBrowser.GetClickedOption();
if (gameSelected > 0) //if click occured
selectimg = gameSelected;
@ -3475,6 +3582,7 @@ static int MenuDiscList()
}
}
}
}
if ((gameSelected >= 0) && (gameSelected < (s32)gameCnt))
{
@ -3722,13 +3830,15 @@ static int MenuDiscList()
else if(choice == 0)
gameBrowser.SetFocus(1);
if (Settings.gameDisplay==list){gameBrowser.SetFocus(1);}
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
}
}
}
HaltGui();
mainWindow->Remove(&gameBrowser);
if (Settings.gameDisplay==list)mainWindow->Remove(&gameBrowser);
else if (Settings.gameDisplay==grid)mainWindow->Remove(&gameGrid);
mainWindow->Remove(&w);
ResumeGui();
return menu;
@ -4628,7 +4738,7 @@ static int MenuSettings()
if (pageToDisplay == 3){
if ( Settings.keyset > 2 )
if ( Settings.keyset > 3 )
Settings.keyset = 0;
if ( Settings.unicodefix > 2 )
Settings.unicodefix = 0;
@ -4657,6 +4767,7 @@ static int MenuSettings()
if (Settings.keyset == us) sprintf (options2.value[2],"QWERTY");
else if (Settings.keyset == dvorak) sprintf (options2.value[2],"DVORAK");
else if (Settings.keyset == euro) sprintf (options2.value[2],"QWERTZ");
else if (Settings.keyset == azerty) sprintf (options2.value[2],"AZERTY");
if (Settings.unicodefix == 0) sprintf (options2.value[3],"%s",LANGUAGE.OFF);
else if (Settings.unicodefix == 1) sprintf (options2.value[3],"%s",LANGUAGE.TChinese);