mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-18 16:01:58 +01:00
added grid display (still has mucho buggos so don't make issues of them) added azerty keyboard and other small stuff.
This commit is contained in:
parent
6dd346dace
commit
e60695332e
File diff suppressed because one or more lines are too long
10
source/cfg.c
10
source/cfg.c
@ -57,6 +57,7 @@ u8 wsprompt = 0;
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u8 keyset = 0;
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u8 favorite = 0;
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u16 count = 0;
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u8 listDisplay = 0;
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#define TITLE_MAX 65
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@ -869,6 +870,13 @@ void global_cfg_set(char *name, char *val)
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}
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return;
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}
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else if (strcmp(name, "gameDisplay") == 0) {
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int i;
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if (sscanf(val, "%d", &i) == 1) {
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Settings.gameDisplay = i;
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}
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return;
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}
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}
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// split line to part1 delimiter part2
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@ -1079,6 +1087,7 @@ bool cfg_save_global()// save global settings
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}
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fprintf(f, "ogg_path = %s\n ", CFG.ogg_path);
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fprintf(f, "wiilight = %d\n ", Settings.wiilight);
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fprintf(f, "gameDisplay = %d\n ", Settings.gameDisplay);
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fclose(f);
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return true;
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}
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@ -1265,6 +1274,7 @@ bool cfg_load_global()
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Settings.wsprompt = off;
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Settings.keyset = us;
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Settings.hddinfo = hr12;
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Settings.gameDisplay = list;
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Settings.sinfo = ((THEME.showID) ? GameID : Neither);
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Settings.rumble = RumbleOn;
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if (THEME.showRegion)
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@ -157,6 +157,7 @@ extern u8 sort;
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extern u8 fave;
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extern u8 wsprompt;
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extern u8 keyset;
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extern u8 gameDisplay;
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struct Game_CFG
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{
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@ -277,6 +278,12 @@ enum {
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us,
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dvorak,
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euro,
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azerty,
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};
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enum {
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list,
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grid,
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carousel,
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};
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struct SSettings {
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@ -301,6 +308,7 @@ struct SSettings {
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int sort;
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int fave;
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int wiilight;
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int gameDisplay;
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};
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void CFG_LoadGlobal(void);
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@ -281,6 +281,9 @@ extern const u32 playCountIcon_gray_png_size;
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extern const u8 arrangeGrid_gray_png[];
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extern const u32 arrangeGrid_gray_png_size;
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extern const u8 arrangeList_gray_png[];
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extern const u32 arrangeList_gray_png_size;
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extern const u8 arrangeCarosselle_gray_png[];
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extern const u32 arrangeCarosselle_gray_png_size;
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BIN
source/images/arrangeList_gray.png
Normal file
BIN
source/images/arrangeList_gray.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
625
source/libwiigui/gui_gamegrid.cpp
Normal file
625
source/libwiigui/gui_gamegrid.cpp
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@ -0,0 +1,625 @@
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/****************************************************************************
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* libwiigui
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*
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* gui_gamebrowser.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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#include "../wpad.h"
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#include <unistd.h>
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#include "gui_gamegrid.h"
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#include "../cfg.h"
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#include <string.h>
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#include <sstream>
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#define GAMESELECTSIZE 30
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extern const int vol;
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//int txtscroll = 0;
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int changed = 0;
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int tooMuch;
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/**
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* Constructor for the GuiGameGrid class.
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*/
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GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected, int offset)
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{
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width = 640;
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height = h;
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this->gameCnt = gameCnt;
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gameList = l;
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pagesize = 8;
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scrollbaron = (gameCnt > pagesize) ? 1 : 0;
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selectable = true;
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listOffset = (offset == 0) ? this->FindMenuItem(-1, 1) : offset;
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selectedItem = selected - offset;
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focus = 1; // allow focus
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char imgPath[100];
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tooMuch=(gameCnt-(gameCnt%8));
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trigA = new GuiTrigger;
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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trigHeldA = new GuiTrigger;
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trigL = new GuiTrigger;
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trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
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trigR = new GuiTrigger;
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trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
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trigPlus = new GuiTrigger;
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trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0);
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trigMinus = new GuiTrigger;
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trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
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btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM, vol);
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snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_left.png", CFG.theme_path);
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imgLeft = new GuiImageData(imgPath, startgame_arrow_left_png);
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snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_right.png", CFG.theme_path);
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imgRight = new GuiImageData(imgPath, startgame_arrow_right_png);
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btnLeftImg = new GuiImage(imgLeft);
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btnLeft = new GuiButton(imgLeft->GetWidth(), imgLeft->GetHeight());
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//GuiImage btnLeftImg(&imgLeft);
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//GuiButton btnLeft(imgLeft.GetWidth(), imgLeft.GetHeight());
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btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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btnLeft->SetPosition(20, -30);
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btnLeft->SetParent(this);
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btnLeft->SetImage(btnLeftImg);
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btnLeft->SetSoundOver(btnSoundOver);
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btnLeft->SetTrigger(trigA);
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btnLeft->SetTrigger(trigL);
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btnLeft->SetTrigger(trigMinus);
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btnLeft->SetEffectGrow();
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btnRightImg = new GuiImage(imgRight);
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btnRight = new GuiButton(imgRight->GetWidth(), imgRight->GetHeight());
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//GuiButton btnRight(imgRight.GetWidth(), imgRight.GetHeight());
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btnRight->SetParent(this);
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btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
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btnRight->SetPosition(-20, -30);
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btnRight->SetImage(btnRightImg);
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btnRight->SetSoundOver(btnSoundOver);
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btnRight->SetTrigger(trigA);
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btnRight->SetTrigger(trigR);
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btnRight->SetTrigger(trigPlus);
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btnRight->SetEffectGrow();
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gameIndex = new int[pagesize];
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game = new GuiButton * [pagesize];
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//gameTxt = new GuiText * [pagesize];
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//gameBg = new GuiImage * [pagesize];
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coverImg = new GuiImage * [pagesize];
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cover = new GuiImageData * [pagesize];
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//char buffer[THEME.maxcharacters + 4];
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char ID[4];
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char IDfull[7];
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for(int i=0; i < pagesize; i++)
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{
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/*if (strlen(get_title(&gameList[i])) < (u32)(THEME.maxcharacters + 3))
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{
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sprintf(buffer, "%s", get_title(&gameList[i]));
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}
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else
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{
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sprintf(buffer, get_title(&gameList[i]), THEME.maxcharacters);
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buffer[THEME.maxcharacters] = '\0';
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strncat(buffer, "...", 3);
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}
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*/////////////////////////////////////////////////
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struct discHdr *header = &gameList[i];
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snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
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snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
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//w.Remove(&DownloadBtn);
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//load game cover
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//if (cover)
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//{
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// delete cover;
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// cover = NULL;
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//}
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
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cover[i] = new GuiImageData(imgPath,0); //load short id
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if (!cover[i]->GetImage()) //if could not load the short id image
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{
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delete cover[i];
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
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cover[i] = new GuiImageData(imgPath, 0); //load full id image
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if (!cover[i]->GetImage())
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{
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delete cover[i];
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snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
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cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
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}
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}
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//if (coverImg)
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//{
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// delete coverImg;
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// coverImg = NULL;
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//}
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coverImg[i] = new GuiImage(cover[i]);
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coverImg[i]->SetWidescreen(CFG.widescreen);
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coverImg[i]->SetScale(0.6);
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//DownloadBtn.SetImage(coverImg);// put the new image on the download button
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//w.Append(&DownloadBtn);
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/////////////////////////////////////////////////
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//gameTxt[i] = new GuiText(buffer, 20, (GXColor){THEME.gameText_r, THEME.gameText_g, THEME.gameText_b, 0xff});
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//gameTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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//gameTxt[i]->SetPosition(24,0);
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//gameBg[i] = new GuiImage(bgGamesEntry);
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game[i] = new GuiButton(coverImg[i]->GetWidth()*.45,coverImg[i]->GetHeight()*.7);
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game[i]->SetParent(this);
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game[i]->SetAlignment(ALIGN_TOP,ALIGN_LEFT);
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//game[i]->SetLabel(gameTxt[i]);
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//game[i]->SetImageOver(gameBg[i]);
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game[i]->SetImage(coverImg[i]);
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coverImg[i]->SetParent(game[i]);
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//coverImg[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE);
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coverImg[i]->SetPosition(-10,-35);
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//game[i]->SetPosition(5,GAMESELECTSIZE*i+4);
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if (i<4)game[i]->SetPosition(117+i*110,25);
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if (i>3)game[i]->SetPosition(117+(i-4)*110,185);
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game[i]->SetRumble(false);
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game[i]->SetTrigger(trigA);
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game[i]->SetSoundClick(btnSoundClick);
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game[i]->SetEffectGrow();
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coverImg[i]->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
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}
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}
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/**
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* Destructor for the GuiGameGrid class.
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*/
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//GuiGameGrid::~GuiGameGrid()
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GuiGameGrid::~GuiGameGrid()
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{
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delete imgRight;
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delete imgLeft;
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delete btnLeftImg;
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delete btnRightImg;
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delete btnRight;
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delete btnLeft;
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delete trigA;
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delete btnSoundClick;
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for(int i=0; i<pagesize; i++)
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{
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delete game[i];
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delete coverImg[i];
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delete cover[i];
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}
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delete [] gameIndex;
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delete [] game;
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//delete [] gameTxt;
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}
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void GuiGameGrid::SetFocus(int f)
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{
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LOCK(this);
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focus = f;
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for(int i=0; i<pagesize; i++)
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game[i]->ResetState();
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if(f == 1)
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game[selectedItem]->SetState(STATE_SELECTED);
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}
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void GuiGameGrid::ResetState()
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{
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LOCK(this);
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if(state != STATE_DISABLED)
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{
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state = STATE_DEFAULT;
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stateChan = -1;
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}
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for(int i=0; i<pagesize; i++)
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{
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game[i]->ResetState();
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}
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}
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int GuiGameGrid::GetOffset()
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{
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return changed;
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}
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int GuiGameGrid::GetClickedOption()
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{
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int found = -1;
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for(int i=0; i<pagesize; i++)
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{
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if(game[i]->GetState() == STATE_CLICKED)
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{
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game[i]->SetState(STATE_SELECTED);
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found = changed+i;
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break;
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}
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}
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return found;
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}
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int GuiGameGrid::GetSelectedOption()
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{
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int found = -1;
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for(int i=0; i<pagesize; i++)
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{
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if(game[i]->GetState() == STATE_SELECTED)
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{
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game[i]->SetState(STATE_SELECTED);
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found = changed+i;
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break;
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}
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}
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return found;
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}
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/****************************************************************************
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* FindMenuItem
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*
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* Help function to find the next visible menu item on the list
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***************************************************************************/
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int GuiGameGrid::FindMenuItem(int currentItem, int direction)
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{
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int nextItem = currentItem + direction;
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if(nextItem < 0 || nextItem >= gameCnt)
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return -1;
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if(strlen(get_title(&gameList[nextItem])) > 0)
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return nextItem;
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else
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return FindMenuItem(nextItem, direction);
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}
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/**
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* Draw the button on screen
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*/
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void GuiGameGrid::Draw()
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{
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LOCK(this);
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if(!this->IsVisible())
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return;
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//bgGameImg->Draw();
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int next = listOffset;
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for(int i=0; i<pagesize; i++)
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{
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if(next >= 0)
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{
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game[i]->Draw();
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next = this->FindMenuItem(next, 1);
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}
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else
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break;
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}
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btnRight->Draw();
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btnLeft->Draw();
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this->UpdateEffects();
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}
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void GuiGameGrid::Update(GuiTrigger * t)
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{
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LOCK(this);
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if(state == STATE_DISABLED || !t)
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return;
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int next; //prev;
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//static int position2;
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u8 over=0;
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//if (changed>gameCnt){changed=tooMuch;over=1;}
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//int extra=(gameCnt-changed-1);
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// scrolldelay affects how fast the list scrolls
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// when the arrows are clicked
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//float scrolldelay = 3.5;
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btnRight->Update(t);
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btnLeft->Update(t);
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next = listOffset;
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//char buffer[THEME.maxcharacters + 4];
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char ID[4];
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char IDfull[7];
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char imgPath[100];
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for(int i=0; i<pagesize; i++)
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{
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if(next >= 0)
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{
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if(game[i]->GetState() == STATE_DISABLED)
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{
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game[i]->SetVisible(true);
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game[i]->SetState(STATE_DEFAULT);
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}
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/*if (strlen(get_title(&gameList[next])) < (u32)(THEME.maxcharacters + 3))
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{
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sprintf(buffer, "%s", get_title(&gameList[next]));
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}
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else
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{
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sprintf(buffer, get_title(&gameList[next]), THEME.maxcharacters);
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buffer[THEME.maxcharacters] = '\0';
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strncat(buffer, "...", 3);
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}
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gameTxt[i]->SetText(buffer);
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gameTxt[i]->SetPosition(24, 0);*/
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gameIndex[i] = next;
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next = this->FindMenuItem(next, 1);
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}
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else
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{
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game[i]->SetVisible(false);
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game[i]->SetState(STATE_DISABLED);
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}
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if(focus)
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{
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if(i != selectedItem && game[i]->GetState() == STATE_SELECTED)
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game[i]->ResetState();
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else if(i == selectedItem && game[i]->GetState() == STATE_DEFAULT)
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game[selectedItem]->SetState(STATE_SELECTED, t->chan);
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}
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game[i]->Update(t);
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if(game[i]->GetState() == STATE_SELECTED)
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{
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selectedItem = i;
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}
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}
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// pad/joystick navigation
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if(!focus)
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return; // skip navigation
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if (scrollbaron == 1) {
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if ((t->Right() ||
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btnRight->GetState() == STATE_CLICKED) )
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//&&(changed<(tooMuch+1)))
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{
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////////////////////////////////////////////
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changed += pagesize;
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if (changed>gameCnt)changed=0;
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|
||||
for(int i=0; i<pagesize; i++)
|
||||
{
|
||||
|
||||
|
||||
//if (changed<gameCnt){
|
||||
//if (i<tooMuch){
|
||||
if(coverImg[i])delete coverImg[i];
|
||||
if(cover[i])delete cover[i];
|
||||
struct discHdr *header = &gameList[i+changed];
|
||||
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
|
||||
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
|
||||
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
|
||||
cover[i] = new GuiImageData(imgPath,0); //load short id
|
||||
if (!cover[i]->GetImage()) //if could not load the short id image
|
||||
{
|
||||
delete cover[i];
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
|
||||
cover[i] = new GuiImageData(imgPath, 0); //load full id image
|
||||
if (!cover[i]->GetImage())
|
||||
{
|
||||
delete cover[i];
|
||||
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
|
||||
cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
|
||||
}
|
||||
}
|
||||
|
||||
coverImg[i] = new GuiImage(cover[i]);
|
||||
coverImg[i]->SetWidescreen(CFG.widescreen);
|
||||
coverImg[i]->SetScale(0.6);
|
||||
coverImg[i]->SetParent(game[i]);
|
||||
//coverImg[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE);
|
||||
coverImg[i]->SetPosition(-10,-35);
|
||||
game[i]->SetImage(coverImg[i]);
|
||||
coverImg[i]->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 65);
|
||||
//if ((extra<8)&&(i>extra)){
|
||||
//if ((changed>gameCnt)){//&& (i>((changed-gameCnt)-1))){
|
||||
if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1)))
|
||||
coverImg[i]->SetVisible(false);//}
|
||||
//delete coverImg[i];}
|
||||
|
||||
//}
|
||||
//else { delete game[i];
|
||||
// delete coverImg[i];
|
||||
//delete cover[i];}
|
||||
//}
|
||||
//usleep(500000);
|
||||
|
||||
}
|
||||
|
||||
//game[i] = new GuiButton(coverImg[i]->GetWidth(),coverImg[i]->GetHeight());
|
||||
//game[i]->SetParent(this);
|
||||
//game[i]->SetImage(coverImg[i]);
|
||||
//game[i]->SetPosition(5,GAMESELECTSIZE*i+4);
|
||||
//game[i]->SetRumble(false);
|
||||
//game[i]->SetTrigger(trigA);
|
||||
//game[i]->SetSoundClick(btnSoundClick);
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
WPAD_ScanPads();
|
||||
u8 cnt, buttons = NULL;
|
||||
/* Get pressed buttons */
|
||||
for (cnt = 0; cnt < 4; cnt++)
|
||||
buttons |= WPAD_ButtonsHeld(cnt);
|
||||
if (buttons == WPAD_BUTTON_A) {
|
||||
|
||||
} else {
|
||||
btnRight->ResetState();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
else if((t->Left() ||
|
||||
btnLeft->GetState() == STATE_CLICKED))
|
||||
//&& (changed>7)) ////////////////////////////////////////////up
|
||||
//arrowUpBtn->GetState() == STATE_HELD)
|
||||
{changed -= pagesize;if (changed<0)changed=tooMuch+pagesize;
|
||||
over=0;
|
||||
//if (changed<9)changed=0;
|
||||
|
||||
|
||||
|
||||
|
||||
for(int i=0; i<pagesize; i++)
|
||||
{
|
||||
coverImg[i]->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 65);
|
||||
|
||||
//usleep(500000);
|
||||
|
||||
//if (changed<gameCnt){
|
||||
if(coverImg[i])delete coverImg[i];
|
||||
if(cover[i])delete cover[i];
|
||||
|
||||
struct discHdr *header = &gameList[i+changed];
|
||||
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
|
||||
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
|
||||
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
|
||||
cover[i] = new GuiImageData(imgPath,0); //load short id
|
||||
if (!cover[i]->GetImage()) //if could not load the short id image
|
||||
{
|
||||
delete cover[i];
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
|
||||
cover[i] = new GuiImageData(imgPath, 0); //load full id image
|
||||
if (!cover[i]->GetImage())
|
||||
{
|
||||
delete cover[i];
|
||||
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
|
||||
cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
|
||||
}
|
||||
}
|
||||
|
||||
coverImg[i] = new GuiImage(cover[i]);
|
||||
coverImg[i]->SetWidescreen(CFG.widescreen);
|
||||
coverImg[i]->SetScale(0.6);
|
||||
coverImg[i]->SetParent(game[i]);
|
||||
//coverImg[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE);
|
||||
coverImg[i]->SetPosition(-10,-35);
|
||||
game[i]->ResetState();
|
||||
game[i]->SetVisible(true);
|
||||
game[i]->SetImage(coverImg[i]);
|
||||
coverImg[i]->SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 65);//}
|
||||
if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1)))
|
||||
coverImg[i]->SetVisible(false);
|
||||
//usleep(500000);
|
||||
|
||||
}
|
||||
//prev = this->FindMenuItem(gameIndex[selectedItem], -1);
|
||||
|
||||
//if(prev >= 0)
|
||||
|
||||
|
||||
WPAD_ScanPads();
|
||||
u8 cnt, buttons = NULL;
|
||||
/* Get pressed buttons */
|
||||
for (cnt = 0; cnt < 4; cnt++)
|
||||
buttons |= WPAD_ButtonsHeld(cnt);
|
||||
if (buttons == WPAD_BUTTON_A) {
|
||||
|
||||
} else {
|
||||
btnLeft->ResetState();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
if(updateCB)
|
||||
updateCB(this);
|
||||
}
|
||||
|
||||
void GuiGameGrid::Reload(struct discHdr * l, int count)
|
||||
{
|
||||
LOCK(this);
|
||||
gameList = l;
|
||||
gameCnt = count;
|
||||
changed=0;
|
||||
tooMuch=(gameCnt-(gameCnt%12));
|
||||
scrollbaron = (gameCnt > pagesize) ? 1 : 0;
|
||||
selectedItem = 0;
|
||||
listOffset = 0;
|
||||
char ID[4];
|
||||
char IDfull[7];
|
||||
char imgPath[100];
|
||||
|
||||
for(int i=0; i<pagesize; i++)
|
||||
{
|
||||
coverImg[i]->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
|
||||
|
||||
//usleep(500000);
|
||||
|
||||
//if (changed<gameCnt){
|
||||
if(coverImg[i])delete coverImg[i];
|
||||
if(cover[i])delete cover[i];
|
||||
|
||||
struct discHdr *header = &gameList[i+changed];
|
||||
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
|
||||
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
|
||||
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
|
||||
cover[i] = new GuiImageData(imgPath,0); //load short id
|
||||
if (!cover[i]->GetImage()) //if could not load the short id image
|
||||
{
|
||||
delete cover[i];
|
||||
snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
|
||||
cover[i] = new GuiImageData(imgPath, 0); //load full id image
|
||||
if (!cover[i]->GetImage())
|
||||
{
|
||||
delete cover[i];
|
||||
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
|
||||
cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
|
||||
}
|
||||
}
|
||||
|
||||
coverImg[i] = new GuiImage(cover[i]);
|
||||
coverImg[i]->SetWidescreen(CFG.widescreen);
|
||||
coverImg[i]->SetScale(0.6);
|
||||
coverImg[i]->SetParent(game[i]);
|
||||
//coverImg[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE);
|
||||
coverImg[i]->SetPosition(-10,-35);
|
||||
game[i]->ResetState();
|
||||
game[i]->SetVisible(true);
|
||||
game[i]->SetImage(coverImg[i]);
|
||||
coverImg[i]->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);//}
|
||||
if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1)))
|
||||
coverImg[i]->SetVisible(false);
|
||||
//usleep(500000);
|
||||
|
||||
game[i]->ResetState();}
|
||||
}
|
108
source/libwiigui/gui_gamegrid.h
Normal file
108
source/libwiigui/gui_gamegrid.h
Normal file
@ -0,0 +1,108 @@
|
||||
#ifndef _GUIGAMEGRID_H_
|
||||
#define _GUIGAMEGRID_H_
|
||||
|
||||
#include "gui.h"
|
||||
#include "../disc.h"
|
||||
/*
|
||||
class GameBrowserList {
|
||||
public:
|
||||
GameBrowserList(int size) {
|
||||
name = new char * [size];
|
||||
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
name[i] = new char[50];
|
||||
}
|
||||
length = size;
|
||||
};
|
||||
~GameBrowserList(){
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
delete [] name[i];
|
||||
}
|
||||
delete [] name;
|
||||
};
|
||||
|
||||
public:
|
||||
int length;
|
||||
char ** name;
|
||||
};
|
||||
*/
|
||||
|
||||
class GuiGameGrid : public GuiElement
|
||||
{
|
||||
public:
|
||||
GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected = 0, int offset = 0);
|
||||
~GuiGameGrid();
|
||||
int FindMenuItem(int c, int d);
|
||||
int GetClickedOption();
|
||||
int GetSelectedOption();
|
||||
void ResetState();
|
||||
void SetFocus(int f);
|
||||
void Draw();
|
||||
void Update(GuiTrigger * t);
|
||||
int GetOffset();
|
||||
void Reload(struct discHdr * l, int count);
|
||||
//GuiText * optionVal[PAGESIZE];
|
||||
protected:
|
||||
int selectedItem;
|
||||
int listOffset;
|
||||
int scrollbaron;
|
||||
int pagesize;
|
||||
|
||||
struct discHdr * gameList;
|
||||
int gameCnt;
|
||||
|
||||
int * gameIndex;
|
||||
GuiButton ** game;
|
||||
GuiText ** gameTxt;
|
||||
//GuiImage ** gameBg;
|
||||
GuiImage ** coverImg;
|
||||
GuiImageData ** cover;
|
||||
|
||||
//GuiButton * arrowUpBtn;
|
||||
//GuiButton * arrowDownBtn;
|
||||
//GuiButton * scrollbarBoxBtn;
|
||||
GuiButton * btnRight;
|
||||
GuiButton * btnLeft;
|
||||
|
||||
//GuiImage * bgGameImg;
|
||||
//GuiImage * scrollbarImg;
|
||||
//GuiImage * arrowDownImg;
|
||||
//GuiImage * arrowDownOverImg;
|
||||
//GuiImage * ttarrowUpImg;
|
||||
//GuiImage * ttarrowDownImg;
|
||||
//GuiImage * arrowUpImg;
|
||||
//GuiImage * arrowUpOverImg;
|
||||
//GuiImage * scrollbarBoxImg;
|
||||
//GuiImage * scrollbarBoxOverImg;
|
||||
|
||||
GuiImage * btnLeftImg;
|
||||
GuiImage * btnRightImg;
|
||||
|
||||
GuiText * ttarrowDownTxt;
|
||||
GuiText * ttarrowUpTxt;
|
||||
|
||||
//GuiImageData * bgGames;
|
||||
//GuiImageData * bgGamesEntry;
|
||||
//GuiImageData * scrollbar;
|
||||
//GuiImageData * arrowDown;
|
||||
//GuiImageData * arrowDownOver;
|
||||
//GuiImageData * ttarrow;
|
||||
//GuiImageData * arrowUp;
|
||||
//GuiImageData * arrowUpOver;
|
||||
//GuiImageData * scrollbarBox;
|
||||
//GuiImageData * scrollbarBoxOver;
|
||||
GuiImageData * imgLeft;
|
||||
GuiImageData * imgRight;
|
||||
|
||||
GuiSound * btnSoundOver;
|
||||
GuiSound * btnSoundClick;
|
||||
GuiTrigger * trigA;
|
||||
GuiTrigger * trigL;
|
||||
GuiTrigger * trigR;
|
||||
GuiTrigger * trigPlus;
|
||||
GuiTrigger * trigMinus;
|
||||
GuiTrigger * trigHeldA;
|
||||
};
|
||||
#endif
|
@ -209,6 +209,64 @@ GuiKeyboard::GuiKeyboard(char * t, u32 max, int min, int lang)
|
||||
}
|
||||
};
|
||||
memcpy(keys, thekeys, sizeof(thekeys));}
|
||||
|
||||
//AZERTY//
|
||||
if (mode == 3){
|
||||
Key thekeys[4][11] = {
|
||||
{
|
||||
{'1','&','²','À'},
|
||||
{'2','~','³','é'},
|
||||
{'3','"','#','È'},
|
||||
{'4','`','«','ù'},
|
||||
{'5','(','[','Ì'},
|
||||
{'6','-','|','ì'},
|
||||
{'7','µ','»','è'},
|
||||
{'8','_','\'','ò'},
|
||||
{'9','+','^','ç'},
|
||||
{'0','=','@','à'},
|
||||
{'°',')',']','Ý'}
|
||||
},
|
||||
{
|
||||
{'a','A','Æ','Á'},
|
||||
{'z','Z','Œ','á'},
|
||||
{'e','E','€','É'},
|
||||
{'r','R','®','ë'},
|
||||
{'t','T','†','Í'},
|
||||
{'y','Y','ÿ','í'},
|
||||
{'u','U','Õ','Ó'},
|
||||
{'i','I','õ','Ò'},
|
||||
{'o','O','Ø','Ú'},
|
||||
{'p','P','ø','ú'},
|
||||
{'$','£','¤','ý'}
|
||||
},
|
||||
{
|
||||
{'q','Q','æ','Â'},
|
||||
{'s','S','œ','â'},
|
||||
{'d','D','\0','Ê'},
|
||||
{'f','F','ß','ê'},
|
||||
{'g','G','\0','Î'},
|
||||
{'h','H','\0','î'},
|
||||
{'j','J','\0','Ô'},
|
||||
{'k','K','\0','ô'},
|
||||
{'l','L','\0','Û'},
|
||||
{'m','M','\0','û'},
|
||||
{'*','%','\0','Ù'}
|
||||
},
|
||||
{
|
||||
{'<','>','\0','Ã'},
|
||||
{'w','W','\0','Ä'},
|
||||
{'x','X','\0','Ë'},
|
||||
{'c','C','©','Ç'},
|
||||
{'v','V','“','Ï'},
|
||||
{'b','B','”','ï'},
|
||||
{'n','N','\0','Ñ'},
|
||||
{',','?','\0','ñ'},
|
||||
{';','.','\0','ó'},
|
||||
{':','/','\0','ö'},
|
||||
{'!','§','\0','Ö'}
|
||||
}
|
||||
};
|
||||
memcpy(keys, thekeys, sizeof(thekeys));}
|
||||
|
||||
keyTextbox = new GuiImageData(keyboard_textbox_png);
|
||||
keyTextboxImg = new GuiImage(keyTextbox);
|
||||
@ -236,7 +294,7 @@ GuiKeyboard::GuiKeyboard(char * t, u32 max, int min, int lang)
|
||||
trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
|
||||
|
||||
int eurocheck = 0;
|
||||
if(lang == 2) {
|
||||
if(mode > 1) {
|
||||
eurocheck = -20;
|
||||
}
|
||||
|
||||
@ -251,7 +309,7 @@ GuiKeyboard::GuiKeyboard(char * t, u32 max, int min, int lang)
|
||||
keyBack->SetSoundClick(keySoundClick);
|
||||
keyBack->SetTrigger(trigA);
|
||||
keyBack->SetTrigger(trigB);
|
||||
if (mode == 2){
|
||||
if (mode > 1){
|
||||
keyBack->SetPosition(11*42+40+eurocheck, 0*42+120);}
|
||||
else{
|
||||
keyBack->SetPosition(10*42+40+eurocheck, 0*42+120);}//(10*42+40, 0*42+80);
|
||||
@ -284,7 +342,7 @@ GuiKeyboard::GuiKeyboard(char * t, u32 max, int min, int lang)
|
||||
keyAlt->SetTrigger(trigA);
|
||||
keyAlt->SetPosition(84+eurocheck, 4*42+120);//(10*42+40, 4*42+120);
|
||||
keyAlt->SetEffectGrow();
|
||||
if (mode == 2){this->Append(keyAlt);}
|
||||
if (mode > 1){this->Append(keyAlt);}
|
||||
|
||||
keyAlt2Img = new GuiImage(keyMedium);
|
||||
keyAlt2OverImg = new GuiImage(keyMediumOver);
|
||||
@ -298,7 +356,7 @@ GuiKeyboard::GuiKeyboard(char * t, u32 max, int min, int lang)
|
||||
keyAlt2->SetTrigger(trigA);
|
||||
keyAlt2->SetPosition((8*42+40)+eurocheck, 4*42+120);//(10*42+40, 4*42+120);
|
||||
keyAlt2->SetEffectGrow();
|
||||
if (mode == 2){this->Append(keyAlt2);}
|
||||
if (mode > 1){this->Append(keyAlt2);}
|
||||
|
||||
keyCapsImg = new GuiImage(keyMedium);
|
||||
keyCapsOverImg = new GuiImage(keyMediumOver);
|
||||
|
153
source/menu.cpp
153
source/menu.cpp
@ -31,6 +31,7 @@
|
||||
#include "wdvd.h"
|
||||
#include "libwbfs/libwbfs.h"
|
||||
#include "sys.h"
|
||||
#include "libwiigui/gui_gamegrid.h"
|
||||
#include "patchcode.h"
|
||||
#include "wpad.h"
|
||||
#include "cfg.h"
|
||||
@ -2509,6 +2510,7 @@ static int OnScreenKeyboard(char * var, u32 maxlen, int min)
|
||||
if (Settings.keyset == us) keyset = 0;
|
||||
else if (Settings.keyset == dvorak) keyset = 1;
|
||||
else if (Settings.keyset == euro) keyset = 2;
|
||||
else if (Settings.keyset == azerty) keyset = 3;
|
||||
|
||||
GuiKeyboard keyboard(var, maxlen, min, keyset);
|
||||
|
||||
@ -2839,6 +2841,8 @@ static int MenuDiscList()
|
||||
GuiImageData imgarrangeGrid(imgPath, arrangeGrid_png);
|
||||
snprintf(imgPath, sizeof(imgPath), "%sarrangeGrid_gray.png", CFG.theme_path);
|
||||
GuiImageData imgarrangeGrid_gray(imgPath, arrangeGrid_gray_png);
|
||||
snprintf(imgPath, sizeof(imgPath), "%sarrangeList_gray.png", CFG.theme_path);
|
||||
GuiImageData imgarrangeList_gray(imgPath, arrangeList_gray_png);
|
||||
snprintf(imgPath, sizeof(imgPath), "%sarrangeCarosselle.png", CFG.theme_path);
|
||||
GuiImageData imgarrangeCarosselle(imgPath, arrangeCarosselle_png);
|
||||
snprintf(imgPath, sizeof(imgPath), "%sarrangeCarosselle_gray.png", CFG.theme_path);
|
||||
@ -3007,10 +3011,13 @@ static int MenuDiscList()
|
||||
countBtn.SetEffectGrow();
|
||||
countBtn.SetAlpha(180);
|
||||
|
||||
|
||||
GuiImage gridBtnImg(&imgarrangeGrid);
|
||||
gridBtnImg.SetWidescreen(CFG.widescreen);
|
||||
GuiImage gridBtnImg_g(&imgarrangeGrid_gray);
|
||||
GuiImage listBtnImg_g(&imgarrangeList_gray);
|
||||
gridBtnImg_g.SetWidescreen(CFG.widescreen);
|
||||
listBtnImg_g.SetWidescreen(CFG.widescreen);
|
||||
GuiButton gridBtn(gridBtnImg.GetWidth(), gridBtnImg.GetHeight());
|
||||
gridBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);//(ALIGN_CENTRE, ALIGN_MIDDLE);
|
||||
gridBtn.SetPosition(116, 15);
|
||||
@ -3020,6 +3027,7 @@ static int MenuDiscList()
|
||||
gridBtn.SetTrigger(&trigA);
|
||||
gridBtn.SetEffectGrow();
|
||||
gridBtn.SetAlpha(180);
|
||||
if (Settings.gameDisplay==grid)gridBtn.SetImage(&listBtnImg_g);
|
||||
|
||||
GuiImage carosselleBtnImg(&imgarrangeCarosselle);
|
||||
carosselleBtnImg.SetWidescreen(CFG.widescreen);
|
||||
@ -3050,6 +3058,13 @@ static int MenuDiscList()
|
||||
countBtn.SetImage(&countBtnImg);
|
||||
countBtn.SetAlpha(255);
|
||||
}
|
||||
if (Settings.gameDisplay==grid){
|
||||
favoriteBtn.SetPosition(-80,13);
|
||||
abcBtn.SetPosition(-48,13);
|
||||
countBtn.SetPosition(-16,13);
|
||||
gridBtn.SetPosition(16,13);
|
||||
carosselleBtn.SetPosition(48,13);
|
||||
}
|
||||
|
||||
//Downloading Covers
|
||||
GuiTooltip DownloadBtnTT(LANGUAGE.ClicktoDownloadCovers);
|
||||
@ -3073,15 +3088,23 @@ static int MenuDiscList()
|
||||
gameBrowser.SetPosition(THEME.selection_x, THEME.selection_y);
|
||||
gameBrowser.SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
|
||||
|
||||
GuiGameGrid gameGrid(640,400, gameList, gameCnt, CFG.theme_path, bg_options_png, startat, offset);
|
||||
gameGrid.SetPosition(0,20);
|
||||
gameGrid.SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
|
||||
|
||||
GuiText clockTimeBack("88:88", 40, (GXColor){138, 138, 138, 40});
|
||||
clockTimeBack.SetAlignment(THEME.clockAlign, ALIGN_TOP);
|
||||
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y);
|
||||
clockTimeBack.SetFont(fontClock);
|
||||
if (Settings.gameDisplay==grid){
|
||||
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y+3);}
|
||||
|
||||
GuiText clockTime(theTime, 40, (GXColor){138, 138, 138, 240});
|
||||
clockTime.SetAlignment(THEME.clockAlign, ALIGN_TOP);
|
||||
clockTime.SetPosition(THEME.clock_x, THEME.clock_y);
|
||||
clockTime.SetFont(fontClock);
|
||||
if (Settings.gameDisplay==grid){
|
||||
clockTime.SetPosition(THEME.clock_x, THEME.clock_y+3);}
|
||||
|
||||
HaltGui();
|
||||
GuiWindow w(screenwidth, screenheight);
|
||||
@ -3114,7 +3137,8 @@ static int MenuDiscList()
|
||||
w.Append(&clockTime);
|
||||
}
|
||||
|
||||
mainWindow->Append(&gameBrowser);
|
||||
if (Settings.gameDisplay==list){mainWindow->Append(&gameBrowser);}
|
||||
if (Settings.gameDisplay==grid){mainWindow->Append(&gameGrid);}
|
||||
mainWindow->Append(&w);
|
||||
|
||||
ResumeGui();
|
||||
@ -3185,7 +3209,8 @@ static int MenuDiscList()
|
||||
STM_ShutdownToStandby();
|
||||
} else {
|
||||
poweroffBtn.ResetState();
|
||||
gameBrowser.SetFocus(1);
|
||||
if (Settings.gameDisplay==list){gameBrowser.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
|
||||
}
|
||||
|
||||
}
|
||||
@ -3213,14 +3238,16 @@ static int MenuDiscList()
|
||||
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
|
||||
} else {
|
||||
homeBtn.ResetState();
|
||||
gameBrowser.SetFocus(1);
|
||||
if (Settings.gameDisplay==list){gameBrowser.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
|
||||
}
|
||||
|
||||
}
|
||||
else if(wiiBtn.GetState() == STATE_CLICKED)
|
||||
{ dataed++;
|
||||
wiiBtn.ResetState();
|
||||
gameBrowser.SetFocus(1);
|
||||
if (Settings.gameDisplay==list){gameBrowser.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
|
||||
}
|
||||
else if(installBtn.GetState() == STATE_CLICKED)
|
||||
{
|
||||
@ -3233,17 +3260,22 @@ static int MenuDiscList()
|
||||
else
|
||||
{
|
||||
installBtn.ResetState();
|
||||
gameBrowser.SetFocus(1);
|
||||
if (Settings.gameDisplay==list){gameBrowser.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
|
||||
}
|
||||
}
|
||||
|
||||
else if(sdcardBtn.GetState() == STATE_CLICKED)
|
||||
{
|
||||
SDCard_deInit();
|
||||
SDCard_Init();
|
||||
startat = gameBrowser.GetSelectedOption();
|
||||
offset = gameBrowser.GetOffset();
|
||||
if(isSdInserted()) {
|
||||
SDCard_Init();
|
||||
if (Settings.gameDisplay==list){
|
||||
startat = gameBrowser.GetSelectedOption();
|
||||
offset = gameBrowser.GetOffset();}
|
||||
else if (Settings.gameDisplay==grid){
|
||||
startat = gameGrid.GetSelectedOption();
|
||||
offset = gameGrid.GetOffset();}
|
||||
if(isSdInserted()) {
|
||||
CFG_Load();
|
||||
}
|
||||
sdcardBtn.ResetState();
|
||||
@ -3304,12 +3336,17 @@ static int MenuDiscList()
|
||||
WindowPrompt(LANGUAGE.NoSDcardinserted, LANGUAGE.InsertaSDCardtodownloadimages, LANGUAGE.ok, 0,0,0);
|
||||
}
|
||||
DownloadBtn.ResetState();
|
||||
gameBrowser.SetFocus(1);
|
||||
if (Settings.gameDisplay==list){gameBrowser.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
|
||||
}//end download
|
||||
|
||||
else if(settingsBtn.GetState() == STATE_CLICKED)
|
||||
{ startat = gameBrowser.GetSelectedOption();
|
||||
offset = gameBrowser.GetOffset();
|
||||
{ if (Settings.gameDisplay==list){
|
||||
startat = gameBrowser.GetSelectedOption();
|
||||
offset = gameBrowser.GetOffset();}
|
||||
else if (Settings.gameDisplay==grid){
|
||||
startat = gameGrid.GetSelectedOption();
|
||||
offset = gameGrid.GetOffset();}
|
||||
menu = MENU_SETTINGS;
|
||||
break;
|
||||
|
||||
@ -3322,6 +3359,10 @@ static int MenuDiscList()
|
||||
cfg_save_global();
|
||||
}
|
||||
__Menu_GetEntries();
|
||||
if (Settings.gameDisplay==list){
|
||||
gameBrowser.Reload(gameList, gameCnt);}
|
||||
else if (Settings.gameDisplay==grid){
|
||||
gameGrid.Reload(gameList, gameCnt);}
|
||||
gameBrowser.Reload(gameList, gameCnt);
|
||||
sprintf(GamesCnt,"%s: %i",LANGUAGE.Games, gameCnt);
|
||||
gamecntTxt.SetText(GamesCnt);
|
||||
@ -3338,7 +3379,10 @@ static int MenuDiscList()
|
||||
cfg_save_global();
|
||||
}
|
||||
__Menu_GetEntries();
|
||||
gameBrowser.Reload(gameList, gameCnt);
|
||||
if (Settings.gameDisplay==list){
|
||||
gameBrowser.Reload(gameList, gameCnt);}
|
||||
else if (Settings.gameDisplay==grid){
|
||||
gameGrid.Reload(gameList, gameCnt);}
|
||||
selectedold = 1;
|
||||
abcBtn.SetImage(&abcBtnImg);
|
||||
abcBtn.SetAlpha(255);
|
||||
@ -3356,7 +3400,10 @@ static int MenuDiscList()
|
||||
cfg_save_global();
|
||||
}
|
||||
__Menu_GetEntries();
|
||||
gameBrowser.Reload(gameList, gameCnt);
|
||||
if (Settings.gameDisplay==list){
|
||||
gameBrowser.Reload(gameList, gameCnt);}
|
||||
else if (Settings.gameDisplay==grid){
|
||||
gameGrid.Reload(gameList, gameCnt);}
|
||||
selectedold = 1;
|
||||
abcBtn.SetImage(&abcBtnImg_g);
|
||||
abcBtn.SetAlpha(180);
|
||||
@ -3365,16 +3412,76 @@ static int MenuDiscList()
|
||||
}
|
||||
countBtn.ResetState();
|
||||
}
|
||||
|
||||
|
||||
else if(gridBtn.GetState() == STATE_CLICKED)
|
||||
{
|
||||
if (Settings.gameDisplay==list){
|
||||
Settings.gameDisplay=grid;
|
||||
|
||||
mainWindow->Remove(&gameBrowser);
|
||||
mainWindow->Append(&gameGrid);
|
||||
if (GameIDTxt)w.Remove(GameIDTxt);
|
||||
if (GameRegionTxt)w.Remove(GameRegionTxt);
|
||||
if (coverImg)w.Remove(&DownloadBtn);
|
||||
gridBtn.SetImage(&listBtnImg_g);
|
||||
favoriteBtn.SetPosition(-80,13);
|
||||
abcBtn.SetPosition(-48,13);
|
||||
countBtn.SetPosition(-16,13);
|
||||
gridBtn.SetPosition(16,13);
|
||||
carosselleBtn.SetPosition(48,13);
|
||||
clockTime.SetPosition(THEME.clock_x, THEME.clock_y+3);
|
||||
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y+3);
|
||||
w.Append(&clockTime);
|
||||
w.Append(&clockTimeBack);
|
||||
w.Append(&favoriteBtn);
|
||||
w.Append(&abcBtn);
|
||||
w.Append(&countBtn);
|
||||
w.Append(&gridBtn);
|
||||
w.Append(&carosselleBtn);}
|
||||
|
||||
else if (Settings.gameDisplay==grid){
|
||||
Settings.gameDisplay=list;
|
||||
|
||||
mainWindow->Remove(&gameGrid);
|
||||
mainWindow->Append(&gameBrowser);
|
||||
gridBtn.SetImage(&gridBtnImg_g);
|
||||
favoriteBtn.SetPosition(20,15);
|
||||
abcBtn.SetPosition(52,15);
|
||||
countBtn.SetPosition(84,15);
|
||||
gridBtn.SetPosition(116,15);
|
||||
carosselleBtn.SetPosition(148,15);
|
||||
clockTime.SetPosition(THEME.clock_x, THEME.clock_y);
|
||||
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y);
|
||||
w.Append(&clockTime);
|
||||
w.Append(&clockTimeBack);
|
||||
w.Append(&favoriteBtn);
|
||||
w.Append(&abcBtn);
|
||||
w.Append(&countBtn);
|
||||
w.Append(&gridBtn);
|
||||
w.Append(&carosselleBtn);}
|
||||
|
||||
if(isSdInserted()) {
|
||||
cfg_save_global();
|
||||
}
|
||||
|
||||
//menu = MENU_DISCLIST;
|
||||
gridBtn.ResetState();
|
||||
}
|
||||
|
||||
if (Settings.gameDisplay==grid){
|
||||
int selectimg;
|
||||
selectimg = gameGrid.GetSelectedOption();
|
||||
gameSelected = gameGrid.GetClickedOption();}
|
||||
|
||||
if (Settings.gameDisplay==list) {
|
||||
//Get selected game under cursor
|
||||
int selectimg;//, promptnumber;
|
||||
char ID[4];
|
||||
char IDfull[7];
|
||||
selectimg = gameBrowser.GetSelectedOption();
|
||||
gameSelected = gameBrowser.GetClickedOption();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if (gameSelected > 0) //if click occured
|
||||
selectimg = gameSelected;
|
||||
|
||||
@ -3475,6 +3582,7 @@ static int MenuDiscList()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((gameSelected >= 0) && (gameSelected < (s32)gameCnt))
|
||||
{
|
||||
@ -3722,13 +3830,15 @@ static int MenuDiscList()
|
||||
|
||||
|
||||
else if(choice == 0)
|
||||
gameBrowser.SetFocus(1);
|
||||
if (Settings.gameDisplay==list){gameBrowser.SetFocus(1);}
|
||||
else if (Settings.gameDisplay==grid){gameGrid.SetFocus(1);}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
HaltGui();
|
||||
mainWindow->Remove(&gameBrowser);
|
||||
if (Settings.gameDisplay==list)mainWindow->Remove(&gameBrowser);
|
||||
else if (Settings.gameDisplay==grid)mainWindow->Remove(&gameGrid);
|
||||
mainWindow->Remove(&w);
|
||||
ResumeGui();
|
||||
return menu;
|
||||
@ -4628,7 +4738,7 @@ static int MenuSettings()
|
||||
if (pageToDisplay == 3){
|
||||
|
||||
|
||||
if ( Settings.keyset > 2 )
|
||||
if ( Settings.keyset > 3 )
|
||||
Settings.keyset = 0;
|
||||
if ( Settings.unicodefix > 2 )
|
||||
Settings.unicodefix = 0;
|
||||
@ -4657,6 +4767,7 @@ static int MenuSettings()
|
||||
if (Settings.keyset == us) sprintf (options2.value[2],"QWERTY");
|
||||
else if (Settings.keyset == dvorak) sprintf (options2.value[2],"DVORAK");
|
||||
else if (Settings.keyset == euro) sprintf (options2.value[2],"QWERTZ");
|
||||
else if (Settings.keyset == azerty) sprintf (options2.value[2],"AZERTY");
|
||||
|
||||
if (Settings.unicodefix == 0) sprintf (options2.value[3],"%s",LANGUAGE.OFF);
|
||||
else if (Settings.unicodefix == 1) sprintf (options2.value[3],"%s",LANGUAGE.TChinese);
|
||||
|
Loading…
Reference in New Issue
Block a user