mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-22 11:19:17 +01:00
damn svn client...
This commit is contained in:
parent
da3619df6c
commit
ed32925cf0
@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>2.2 r1113</version>
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<release_date>201109102010</release_date>
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<version>2.2 r1114</version>
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<release_date>201109102014</release_date>
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<!-- // remove this line to enable arguments
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<arguments>
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<arg>--ios=250</arg>
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987
gui.h
987
gui.h
@ -1,987 +0,0 @@
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/****************************************************************************
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* LibWiiGui by Tantric (C) 2009
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* USB Loader GX Team (C) 2009-2011
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*
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* The LibWiiGui library was used as the base for the creation of
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* the GUI in USB Loader GX.
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* Several modifications and additions were made to the library
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* It does no longer match the original LibWiiGui implementation.
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#ifndef LIBWIIGUI_H
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#define LIBWIIGUI_H
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#include <gccore.h>
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#include <malloc.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wchar.h>
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#include <vector>
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#include <math.h>
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#include <asndlib.h>
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#include <wiiuse/wpad.h>
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#include "gui_imagedata.h"
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#include "FreeTypeGX.h"
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#include "video.h"
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#include "input.h"
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#include "OptionList.hpp"
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#include "SoundOperations/gui_sound.h"
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#include "SoundOperations/gui_bgm.h"
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#include "sigslot.h"
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//! Frequently used variables
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extern FreeTypeGX *fontSystem;
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extern GuiSound *btnSoundClick;
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extern GuiSound *btnSoundClick2;
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extern GuiSound *btnSoundOver;
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extern GuiBGM *bgMusic;
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#define SCROLL_INITIAL_DELAY 20
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#define SCROLL_LOOP_DELAY 3
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#define PAGESIZE 9
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#define FILEBROWSERSIZE 8
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#define MAX_OPTIONS 170
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typedef void (*UpdateCallback)(void * e);
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enum
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{
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ALIGN_LEFT, ALIGN_RIGHT, ALIGN_CENTRE, ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE
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};
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#define ALIGN_CENTER ALIGN_CENTRE
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enum
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{
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STATE_DEFAULT, STATE_SELECTED, STATE_CLICKED, STATE_HELD, STATE_DISABLED
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};
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enum
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{
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IMAGE_TEXTURE, IMAGE_COLOR, IMAGE_DATA, IMAGE_COPY
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};
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enum
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{
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TRIGGER_SIMPLE, TRIGGER_HELD, TRIGGER_BUTTON_ONLY, TRIGGER_BUTTON_ONLY_IN_FOCUS
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};
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enum
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{
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WRAP, DOTTED, SCROLL_HORIZONTAL, SCROLL_NONE
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};
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typedef struct _POINT {
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s16 x;
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s16 y;
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} POINT;
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typedef struct _paddata
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{
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u16 btns_d;
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u16 btns_u;
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u16 btns_h;
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s8 stickX;
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s8 stickY;
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s8 substickX;
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s8 substickY;
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u8 triggerL;
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u8 triggerR;
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} PADData;
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#define EFFECT_SLIDE_TOP 1
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#define EFFECT_SLIDE_BOTTOM 2
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#define EFFECT_SLIDE_RIGHT 4
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#define EFFECT_SLIDE_LEFT 8
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#define EFFECT_SLIDE_IN 16
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#define EFFECT_SLIDE_OUT 32
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#define EFFECT_FADE 64
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#define EFFECT_SCALE 128
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#define EFFECT_COLOR_TRANSITION 256
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#define EFFECT_PULSE 512
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#define EFFECT_ROCK_VERTICLE 1024
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#define EFFECT_GOROUND 2048
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//!Menu input trigger management. Determine if action is neccessary based on input data by comparing controller input data to a specific trigger element.
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class GuiTrigger
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{
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public:
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//!Constructor
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GuiTrigger();
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//!Destructor
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virtual ~GuiTrigger();
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//!Sets a simple trigger. Requires: element is selected, and trigger button is pressed
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//!\param ch Controller channel number
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//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
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//!\param gcbtns GameCube controller trigger button(s)
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void SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
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//!Sets a held trigger. Requires: element is selected, and trigger button is pressed
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//!\param ch Controller channel number
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//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
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//!\param gcbtns GameCube controller trigger button(s)
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void SetHeldTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
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//!Sets a button-only trigger. Requires: Trigger button is pressed
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//!\param ch Controller channel number
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//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
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//!\param gcbtns GameCube controller trigger button(s)
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void SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
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//!Sets a button-only trigger. Requires: trigger button is pressed and parent window of element is in focus
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//!\param ch Controller channel number
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//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
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//!\param gcbtns GameCube controller trigger button(s)
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void SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
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//!Get X/Y value from Wii Joystick (classic, nunchuk) input
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//!\param right Controller stick (left = 0, right = 1)
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//!\param axis Controller stick axis (x-axis = 0, y-axis = 1)
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//!\return Stick value
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s8 WPAD_Stick(u8 right, int axis);
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//!Move menu selection left (via pad/joystick). Allows scroll delay and button overriding
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//!\return true if selection should be moved left, false otherwise
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bool Left();
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//!Move menu selection right (via pad/joystick). Allows scroll delay and button overriding
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//!\return true if selection should be moved right, false otherwise
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bool Right();
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//!Move menu selection up (via pad/joystick). Allows scroll delay and button overriding
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//!\return true if selection should be moved up, false otherwise
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bool Up();
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//!Move menu selection down (via pad/joystick). Allows scroll delay and button overriding
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//!\return true if selection should be moved down, false otherwise
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bool Down();
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u8 type; //!< trigger type (TRIGGER_SIMPLE, TRIGGER_HELD, TRIGGER_BUTTON_ONLY, TRIGGER_BUTTON_ONLY_IN_FOCUS)
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s32 chan; //!< Trigger controller channel (0-3, -1 for all)
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WPADData wpad; //!< Wii controller trigger data
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PADData pad; //!< GameCube controller trigger data
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};
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extern GuiTrigger userInput[4];
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//!Primary GUI class. Most other classes inherit from this class.
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class GuiElement
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{
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public:
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//!Constructor
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GuiElement();
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//!Destructor
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virtual ~GuiElement();
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//!Set the element's parent
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//!\param e Pointer to parent element
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void SetParent(GuiElement * e);
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//!Gets the element's parent
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//!\return Pointer to parent element
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GuiElement * GetParent();
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//!Gets the current leftmost coordinate of the element
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//!Considers horizontal alignment, x offset, width, and parent element's GetLeft() / GetWidth() values
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//!\return left coordinate
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int GetLeft();
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//!Gets the current topmost coordinate of the element
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//!Considers vertical alignment, y offset, height, and parent element's GetTop() / GetHeight() values
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//!\return top coordinate
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int GetTop();
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//!Sets the minimum y offset of the element
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//!\param y Y offset
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void SetMinY(int y);
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//!Gets the minimum y offset of the element
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//!\return Minimum Y offset
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int GetMinY();
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//!Sets the maximum y offset of the element
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//!\param y Y offset
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void SetMaxY(int y);
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//!Gets the maximum y offset of the element
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//!\return Maximum Y offset
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int GetMaxY();
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//!Sets the minimum x offset of the element
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//!\param x X offset
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void SetMinX(int x);
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//!Gets the minimum x offset of the element
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//!\return Minimum X offset
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int GetMinX();
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//!Sets the maximum x offset of the element
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//!\param x X offset
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void SetMaxX(int x);
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//!Gets the maximum x offset of the element
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//!\return Maximum X offset
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int GetMaxX();
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//!Gets the current width of the element. Does not currently consider the scale
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//!\return width
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virtual int GetWidth();
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//!Gets the height of the element. Does not currently consider the scale
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//!\return height
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virtual int GetHeight();
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//!Sets the size (width/height) of the element
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//!\param w Width of element
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//!\param h Height of element
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void SetSize(int w, int h);
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//!Checks whether or not the element is visible
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//!\return true if visible, false otherwise
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bool IsVisible();
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//!Checks whether or not the element is selectable
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//!\return true if selectable, false otherwise
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bool IsSelectable();
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//!Checks whether or not the element is clickable
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//!\return true if clickable, false otherwise
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bool IsClickable();
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//!Checks whether or not the element is holdable
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//!\return true if holdable, false otherwise
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bool IsHoldable();
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//!Sets whether or not the element is selectable
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//!\param s Selectable
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void SetSelectable(bool s);
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//!Sets whether or not the element is clickable
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//!\param c Clickable
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void SetClickable(bool c);
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//!Sets whether or not the element is holdable
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//!\param c Holdable
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void SetHoldable(bool d);
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//!Gets the element's current state
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//!\return state
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int GetState();
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//!Gets the controller channel that last changed the element's state
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//!\return Channel number (0-3, -1 = no channel)
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int GetStateChan();
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//!Sets the element's alpha value
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//!\param a alpha value
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void SetAlpha(int a);
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//!Gets the element's alpha value
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//!Considers alpha, alphaDyn, and the parent element's GetAlpha() value
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//!\return alpha
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int GetAlpha();
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//!Gets the element's AngleDyn value
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//!\return alpha
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float GetAngleDyn();
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//!Sets the element's scale
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//!\param s scale (1 is 100%)
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void SetScale(float s);
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//!Gets the element's current scale
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//!Considers scale, scaleDyn, and the parent element's GetScale() value
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virtual float GetScale();
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//!Set a new GuiTrigger for the element
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//!\param t Pointer to GuiTrigger
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void SetTrigger(GuiTrigger * t);
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//!\overload
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//!\param i Index of trigger array to set
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//!\param t Pointer to GuiTrigger
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void SetTrigger(u8 i, GuiTrigger * t);
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//!Remove GuiTrigger for the element
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//!\param i Index of trigger array to set
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void RemoveTrigger(u8 i);
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//!Checks whether rumble was requested by the element
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//!\return true is rumble was requested, false otherwise
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bool Rumble();
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//!Sets whether or not the element is requesting a rumble event
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//!\param r true if requesting rumble, false if not
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void SetRumble(bool r);
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//!Set an effect for the element
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//!\param e Effect to enable
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//!\param a Amount of the effect (usage varies on effect)
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//!\param t Target amount of the effect (usage varies on effect)
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void SetEffect(int e, int a, int t = 0);
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//!This SetEffect is for EFFECT_GOROUND only
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//!\param e Effect to enable
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//!\param speed is for Circlespeed
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//!\param circles Circleamount in degree ike 180 for 1/2 circle or 720 for 2 circles
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//!\param r Circle Radius in pixel
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//!\param startdegree Degree where to start circling
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//!\param anglespeedset Set the speed of Angle rotating make 1 for same speed as Circlespeed
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//! or 0.5 for half the speed of the circlingspeed. Turn Anglecircling off by 0 to this param.
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//!\param center_x x co-ordinate of the center of circle.
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//!\param center_y y co-ordinate of the center of circle.
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void SetEffect(int e, int speed, f32 circles, int r, f32 startdegree, f32 anglespeedset, int center_x,
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int center_y);
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//!Gets the frequency from the above effect
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//!\return element frequency
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float GetFrequency();
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//!Sets an effect to be enabled on wiimote cursor over
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//!\param e Effect to enable
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//!\param a Amount of the effect (usage varies on effect)
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//!\param t Target amount of the effect (usage varies on effect)
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void SetEffectOnOver(int e, int a, int t = 0);
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//!Shortcut to SetEffectOnOver(EFFECT_SCALE, 4, 110)
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void SetEffectGrow();
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//!Stops the current element effect
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void StopEffect();
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//!Gets the current element effects
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//!\return element effects
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int GetEffect();
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//!Gets the current element on over effects
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//!\return element on over effects
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int GetEffectOnOver();
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//!Checks whether the specified coordinates are within the element's boundaries
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//!\param x X coordinate
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//!\param y Y coordinate
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//!\return true if contained within, false otherwise
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bool IsInside(int x, int y);
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//!Sets the element's position
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//!\param x X coordinate
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//!\param y Y coordinate
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void SetPosition(int x, int y, int z = 0);
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//!Sets the element's relative position
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int GetRelLeft();
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int GetRelTop();
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//!Sets the element's setup position
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int GetLeftPos() const { return xoffset; }
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int GetTopPos() const { return yoffset; }
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//!Updates the element's effects (dynamic values)
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//!Called by Draw(), used for animation purposes
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void UpdateEffects();
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//!Sets a function to called after after Update()
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//!Callback function can be used to response to changes in the state of the element, and/or update the element's attributes
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void SetUpdateCallback(UpdateCallback u);
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//!Checks whether the element is in focus
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//!\return true if element is in focus, false otherwise
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int IsFocused();
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//!Sets the element's visibility
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//!\param v Visibility (true = visible)
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virtual void SetVisible(bool v);
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//!Sets the element's focus
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//!\param f Focus (true = in focus)
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virtual void SetFocus(int f);
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//!Sets the element's state
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//!\param s State (STATE_DEFAULT, STATE_SELECTED, STATE_CLICKED, STATE_DISABLED)
|
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//!\param c Controller channel (0-3, -1 = none)
|
||||
virtual void SetState(int s, int c = -1);
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//!Resets the element's state to STATE_DEFAULT
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virtual void ResetState();
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//!Gets whether or not the element is in STATE_SELECTED
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//!\return true if selected, false otherwise
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virtual int GetSelected();
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||||
//!Sets the element's alignment respective to its parent element
|
||||
//!\param hor Horizontal alignment (ALIGN_LEFT, ALIGN_RIGHT, ALIGN_CENTRE)
|
||||
//!\param vert Vertical alignment (ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE)
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virtual void SetAlignment(int hor, int vert);
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//!Called constantly to allow the element to respond to the current input data
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//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
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virtual void Update(GuiTrigger * t);
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//!Called constantly to redraw the element
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||||
virtual void Draw();
|
||||
virtual void DrawTooltip();
|
||||
protected:
|
||||
void LockElement();
|
||||
void UnlockElement();
|
||||
// static mutex_t mutex;
|
||||
static mutex_t _lock_mutex;
|
||||
lwp_t _lock_thread;
|
||||
u16 _lock_count;
|
||||
lwpq_t _lock_queue;
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||||
friend class SimpleLock;
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||||
|
||||
//int position2; //! B Scrollbariable
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||||
bool visible; //!< Visibility of the element. If false, Draw() is skipped
|
||||
int focus; //!< Element focus (-1 = focus disabled, 0 = not focused, 1 = focused)
|
||||
int dontsetfocus; //!<If 0 games dont set the focus
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||||
int width; //!< Element width
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||||
int height; //!< Element height
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||||
int xoffset; //!< Element X offset
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||||
int yoffset; //!< Element Y offset
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||||
int zoffset; //!< Element Z offset
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||||
int ymin; //!< Element's min Y offset allowed
|
||||
int ymax; //!< Element's max Y offset allowed
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||||
int xmin; //!< Element's min X offset allowed
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||||
int xmax; //!< Element's max X offset allowed
|
||||
int xoffsetDyn; //!< Element X offset, dynamic (added to xoffset value for animation effects)
|
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int yoffsetDyn; //!< Element Y offset, dynamic (added to yoffset value for animation effects)
|
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int temp_xoffset; //!< Element Temp X offset
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int temp_yoffset; //!< Element Temp Y offset
|
||||
f32 degree; //!< Degree where to start for EFFECT_GOROUND enter it in ° like 60°
|
||||
f32 frequency; //!< Speed for EFFECT_GOROUND || can also be negative for other direction
|
||||
int Radius; //!< The radius in which the Element goes round for EFFECT_GOROUND
|
||||
f32 circleamount; //!< Circleamount for the EFFECT_GOROUND effect
|
||||
f32 xoffsetDynFloat; //!< Integer sucks float is need by some parts
|
||||
f32 yoffsetDynFloat; //!< Integer sucks float is need by some parts
|
||||
int changervar; //!< Changervariable for some stuff
|
||||
int alpha; //!< Element alpha value (0-255)
|
||||
f32 scale; //!< Element scale (1 = 100%)
|
||||
f32 angleDyn; //!< AngleDyn for EFFECT_GOROUND
|
||||
f32 anglespeed; //!<Anglespeedvariable for EFFECT_GOROUND
|
||||
int alphaDyn; //!< Element alpha, dynamic (multiplied by alpha value for blending/fading effects)
|
||||
f32 scaleDyn; //!< Element scale, dynamic (multiplied by alpha value for blending/fading effects)
|
||||
bool rumble; //!< Wiimote rumble (on/off) - set to on when this element requests a rumble event
|
||||
int effects; //!< Currently enabled effect(s). 0 when no effects are enabled
|
||||
int effectAmount; //!< Effect amount. Used by different effects for different purposes
|
||||
int effectTarget; //!< Effect target amount. Used by different effects for different purposes
|
||||
int effectsOver; //!< Effects to enable when wiimote cursor is over this element. Copied to effects variable on over event
|
||||
int effectAmountOver; //!< EffectAmount to set when wiimote cursor is over this element
|
||||
int effectTargetOver; //!< EffectTarget to set when wiimote cursor is over this element
|
||||
int alignmentHor; //!< Horizontal element alignment, respective to parent element (LEFT, RIGHT, CENTRE)
|
||||
int alignmentVert; //!< Horizontal element alignment, respective to parent element (TOP, BOTTOM, MIDDLE)
|
||||
int state; //!< Element state (DEFAULT, SELECTED, CLICKED, DISABLED)
|
||||
int stateChan; //!< Which controller channel is responsible for the last change in state
|
||||
bool selectable; //!< Whether or not this element selectable (can change to SELECTED state)
|
||||
bool clickable; //!< Whether or not this element is clickable (can change to CLICKED state)
|
||||
bool holdable; //!< Whether or not this element is holdable (can change to HELD state)
|
||||
GuiTrigger * trigger[6]; //!< GuiTriggers (input actions) that this element responds to
|
||||
GuiElement * parentElement; //!< Parent element
|
||||
UpdateCallback updateCB; //!< Callback function to call when this element is updated
|
||||
};
|
||||
class SimpleLock
|
||||
{
|
||||
public:
|
||||
SimpleLock(GuiElement *e);
|
||||
~SimpleLock();
|
||||
private:
|
||||
GuiElement *element;
|
||||
};
|
||||
#define LOCK(e) SimpleLock LOCK(e)
|
||||
|
||||
//!Allows GuiElements to be grouped together into a "window"
|
||||
class GuiWindow: public GuiElement
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
GuiWindow();
|
||||
//!\overload
|
||||
//!\param w Width of window
|
||||
//!\param h Height of window
|
||||
GuiWindow(int w, int h);
|
||||
//!Destructor
|
||||
virtual ~GuiWindow();
|
||||
//!Appends a GuiElement to the GuiWindow
|
||||
//!\param e The GuiElement to append. If it is already in the GuiWindow, it is removed first
|
||||
void Append(GuiElement* e);
|
||||
//!Inserts a GuiElement into the GuiWindow at the specified index
|
||||
//!\param e The GuiElement to insert. If it is already in the GuiWindow, it is removed first
|
||||
//!\param i Index in which to insert the element
|
||||
void Insert(GuiElement* e, u32 i);
|
||||
//!Removes the specified GuiElement from the GuiWindow
|
||||
//!\param e GuiElement to be removed
|
||||
void Remove(GuiElement* e);
|
||||
//!Removes all GuiElements
|
||||
void RemoveAll();
|
||||
//!Returns the GuiElement at the specified index
|
||||
//!\param index The index of the element
|
||||
//!\return A pointer to the element at the index, NULL on error (eg: out of bounds)
|
||||
GuiElement* GetGuiElementAt(u32 index) const;
|
||||
//!Returns the size of the list of elements
|
||||
//!\return The size of the current element list
|
||||
u32 GetSize();
|
||||
//!Sets the visibility of the window
|
||||
//!\param v visibility (true = visible)
|
||||
void SetVisible(bool v);
|
||||
//!Resets the window's state to STATE_DEFAULT
|
||||
void ResetState();
|
||||
//!Sets the window's state
|
||||
//!\param s State
|
||||
void SetState(int s);
|
||||
//!Gets the index of the GuiElement inside the window that is currently selected
|
||||
//!\return index of selected GuiElement
|
||||
int GetSelected();
|
||||
//!Sets the window focus
|
||||
//!\param f Focus
|
||||
void SetFocus(int f);
|
||||
//!Change the focus to the specified element
|
||||
//!This is intended for the primary GuiWindow only
|
||||
//!\param e GuiElement that should have focus
|
||||
void ChangeFocus(GuiElement * e);
|
||||
//!Changes window focus to the next focusable window or element
|
||||
//!If no element is in focus, changes focus to the first available element
|
||||
//!If B or 1 button is pressed, changes focus to the next available element
|
||||
//!This is intended for the primary GuiWindow only
|
||||
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
||||
void ToggleFocus(GuiTrigger * t);
|
||||
//!Moves the selected element to the element to the left or right
|
||||
//!\param d Direction to move (-1 = left, 1 = right)
|
||||
void MoveSelectionHor(int d);
|
||||
//!Moves the selected element to the element above or below
|
||||
//!\param d Direction to move (-1 = up, 1 = down)
|
||||
void MoveSelectionVert(int d);
|
||||
//!Allow dim of screen on disable or not
|
||||
void SetAllowDim(bool d) { allowDim = d; }
|
||||
void SetDimScreen(bool d) { forceDim = d; }
|
||||
//!Draws all the elements in this GuiWindow
|
||||
void Draw();
|
||||
void DrawTooltip();
|
||||
//!Updates the window and all elements contains within
|
||||
//!Allows the GuiWindow and all elements to respond to the input data specified
|
||||
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
||||
void Update(GuiTrigger * t);
|
||||
protected:
|
||||
bool forceDim;
|
||||
bool allowDim;
|
||||
std::vector<GuiElement*> _elements; //!< Contains all elements within the GuiWindow
|
||||
};
|
||||
|
||||
//!Display, manage, and manipulate images in the GUI
|
||||
class GuiImage: public GuiElement
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
GuiImage();
|
||||
//!\overload
|
||||
//!\param img Pointer to GuiImageData element
|
||||
GuiImage(GuiImageData * img);
|
||||
//!\overload
|
||||
//!Sets up a new image from the image data specified
|
||||
//!\param img
|
||||
//!\param w Image width
|
||||
//!\param h Image height
|
||||
GuiImage(u8 * img, int w, int h);
|
||||
//!\overload
|
||||
//!Creates an image filled with the specified color
|
||||
//!\param w Image width
|
||||
//!\param h Image height
|
||||
//!\param c Image color
|
||||
GuiImage(int w, int h, GXColor c);
|
||||
//! Copy Constructor
|
||||
GuiImage(GuiImage &srcimage);
|
||||
GuiImage(GuiImage *srcimage);
|
||||
//! = operator for copying images
|
||||
GuiImage &operator=(GuiImage &srcimage);
|
||||
//!Destructor
|
||||
virtual ~GuiImage();
|
||||
//!Sets the image rotation angle for drawing
|
||||
//!\param a Angle (in degrees)
|
||||
void SetAngle(float a);
|
||||
//!Gets the image rotation angle for drawing
|
||||
float GetAngle();
|
||||
//!Sets the number of times to draw the image horizontally
|
||||
//!\param t Number of times to draw the image
|
||||
void SetTileHorizontal(int t);
|
||||
void SetTileVertical(int t);
|
||||
// true set horizontal scale to 0.8 //added
|
||||
void SetWidescreen(bool w);
|
||||
//!Constantly called to draw the image
|
||||
void Draw();
|
||||
//!Gets the image data
|
||||
//!\return pointer to image data
|
||||
u8 * GetImage();
|
||||
//!Sets up a new image using the GuiImageData object specified
|
||||
//!\param img Pointer to GuiImageData object
|
||||
void SetImage(GuiImageData * img);
|
||||
//!\overload
|
||||
//!\param img Pointer to image data
|
||||
//!\param w Width
|
||||
//!\param h Height
|
||||
void SetImage(u8 * img, int w, int h);
|
||||
//!Gets the pixel color at the specified coordinates of the image
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
GXColor GetPixel(int x, int y);
|
||||
//!Sets the pixel color at the specified coordinates of the image
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
//!\param color Pixel color
|
||||
void SetPixel(int x, int y, GXColor color);
|
||||
//!Sets the image to grayscale
|
||||
void SetGrayscale(void);
|
||||
//!Set/disable the use of parentelement angle (default true)
|
||||
void SetParentAngle(bool a);
|
||||
//!Directly modifies the image data to create a color-striped effect
|
||||
//!Alters the RGB values by the specified amount
|
||||
//!\param s Amount to increment/decrement the RGB values in the image
|
||||
void ColorStripe(int s);
|
||||
//!Sets a stripe effect on the image, overlaying alpha blended rectangles
|
||||
//!Does not alter the image data
|
||||
//!\param s Alpha amount to draw over the image
|
||||
void SetStripe(int s);
|
||||
s32 z;
|
||||
void SetSkew(int XX1, int YY1, int XX2, int YY2, int XX3, int YY3, int XX4, int YY4);
|
||||
void SetSkew(int *skew /* int skew[8] */);
|
||||
int xx1;
|
||||
int yy1;
|
||||
int xx2;
|
||||
int yy2;
|
||||
int xx3;
|
||||
int yy3;
|
||||
int xx4;
|
||||
int yy4;
|
||||
int rxx1;
|
||||
int ryy1;
|
||||
int rxx2;
|
||||
int ryy2;
|
||||
int rxx3;
|
||||
int ryy3;
|
||||
int rxx4;
|
||||
int ryy4;
|
||||
protected:
|
||||
int imgType; //!< Type of image data (IMAGE_TEXTURE, IMAGE_COLOR, IMAGE_DATA)
|
||||
u8 * image; //!< Poiner to image data. May be shared with GuiImageData data
|
||||
f32 imageangle; //!< Angle to draw the image
|
||||
int tileHorizontal; //!< Number of times to draw (tile) the image horizontally
|
||||
int tileVertical; //!< Number of times to draw (tile) the image vertically
|
||||
int stripe; //!< Alpha value (0-255) to apply a stripe effect to the texture
|
||||
short widescreen; //added
|
||||
bool parentangle;
|
||||
};
|
||||
//!Display, manage, and manipulate text in the GUI
|
||||
class GuiText: public GuiElement
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param t Text
|
||||
//!\param s Font size
|
||||
//!\param c Font color
|
||||
GuiText(const char * t, int s, GXColor c);
|
||||
//!\overload
|
||||
//!\param t Text
|
||||
//!\param s Font size
|
||||
//!\param c Font color
|
||||
GuiText(const wchar_t * t, int s, GXColor c);
|
||||
//!\overload
|
||||
//!\Assumes SetPresets() has been called to setup preferred text attributes
|
||||
//!\param t Text
|
||||
GuiText(const char * t);
|
||||
//!Destructor
|
||||
virtual ~GuiText();
|
||||
//!Sets the text of the GuiText element
|
||||
//!\param t Text
|
||||
virtual void SetText(const char * t);
|
||||
virtual void SetText(const wchar_t * t);
|
||||
virtual void SetTextf(const char *format, ...) __attribute__( ( format( printf, 2, 3 ) ) );
|
||||
//!Sets up preset values to be used by GuiText(t)
|
||||
//!Useful when printing multiple text elements, all with the same attributes set
|
||||
//!\param sz Font size
|
||||
//!\param c Font color
|
||||
//!\param w Maximum width of texture image (for text wrapping)
|
||||
//!\param wrap Wrapmode when w>0
|
||||
//!\param s Font style
|
||||
//!\param h Text alignment (horizontal)
|
||||
//!\param v Text alignment (vertical)
|
||||
static void SetPresets(int sz, GXColor c, int w, u16 s, int h, int v);
|
||||
//!Sets the font size
|
||||
//!\param s Font size
|
||||
void SetFontSize(int s);
|
||||
//!Sets the maximum width of the drawn texture image
|
||||
//!If the text exceeds this, it is wrapped to the next line
|
||||
//!\param w Maximum width
|
||||
//!\param m WrapMode
|
||||
void SetMaxWidth(int w = 0, int m = WRAP);
|
||||
//!Sets the font color
|
||||
//!\param c Font color
|
||||
void SetColor(GXColor c);
|
||||
//!Sets the FreeTypeGX style attributes
|
||||
//!\param s Style attributes
|
||||
//!\param m Style-Mask attributes
|
||||
void SetStyle(u16 s);
|
||||
//!Sets the text alignment
|
||||
//!\param hor Horizontal alignment (ALIGN_LEFT, ALIGN_RIGHT, ALIGN_CENTRE)
|
||||
//!\param vert Vertical alignment (ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE)
|
||||
void SetAlignment(int hor, int vert);
|
||||
//!Set PassChar
|
||||
void SetPassChar(wchar_t p);
|
||||
//!Sets the font
|
||||
//!\param f Font
|
||||
void SetFont(FreeTypeGX *f);
|
||||
//!Get the original text as char
|
||||
virtual const wchar_t * GetText();
|
||||
//!Overload for GetWidth()
|
||||
int GetWidth() { return GetTextWidth(); }
|
||||
//!Get the Horizontal Size of Text
|
||||
int GetTextWidth();
|
||||
int GetTextWidth(int ind);
|
||||
//!Get the max textwidth
|
||||
int GetTextMaxWidth();
|
||||
//!Gets the total line number
|
||||
virtual int GetLinesCount() { return 1; }
|
||||
//!Get fontsize
|
||||
int GetFontSize() { return size; }
|
||||
//!Set max lines to draw
|
||||
void SetLinesToDraw(int l);
|
||||
void SetWidescreen(bool b) { widescreen = b; }
|
||||
//!Get current Textline (for position calculation)
|
||||
const wchar_t * GetDynText(int ind = 0);
|
||||
virtual const wchar_t * GetTextLine(int ind) { return GetDynText(ind); }
|
||||
//!Change the font
|
||||
//!\param font bufferblock
|
||||
//!\param font filesize
|
||||
bool SetFont(const u8 *font, const u32 filesize);
|
||||
//!Constantly called to draw the text
|
||||
void Draw();
|
||||
protected:
|
||||
//!Clear the dynamic text
|
||||
void ClearDynamicText();
|
||||
//!Create a dynamic dotted text if the text is too long
|
||||
void MakeDottedText();
|
||||
//!Scroll the text once
|
||||
void ScrollText();
|
||||
//!Wrap the text to several lines
|
||||
void WrapText();
|
||||
|
||||
wchar_t *text;
|
||||
std::vector<wchar_t *> textDyn;
|
||||
int wrapMode; //!< Wrapping toggle
|
||||
int textScrollPos; //!< Current starting index of text string for scrolling
|
||||
int textScrollInitialDelay; //!< Delay to wait before starting to scroll
|
||||
int textScrollDelay; //!< Scrolling speed
|
||||
int size; //!< Font size
|
||||
int maxWidth; //!< Maximum width of the generated text object (for text wrapping)
|
||||
u16 style; //!< FreeTypeGX style attributes
|
||||
GXColor color; //!< Font color
|
||||
FreeTypeGX *font;
|
||||
int textWidth;
|
||||
int currentSize;
|
||||
int linestodraw;
|
||||
wchar_t passChar;
|
||||
bool widescreen;
|
||||
};
|
||||
|
||||
//!Display, manage, and manipulate tooltips in the GUI.
|
||||
class GuiTooltip: public GuiElement
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param t Text
|
||||
GuiTooltip(const char *t, int Alpha = 255);
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiTooltip();
|
||||
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's GetScale() value
|
||||
float GetScale();
|
||||
//!Sets the text of the GuiTooltip element
|
||||
//!\param t Text
|
||||
void SetText(const char * t);
|
||||
void SetWidescreen(bool w); // timely a dummy
|
||||
//!Constantly called to draw the GuiButton
|
||||
void Draw();
|
||||
|
||||
protected:
|
||||
GuiImageData * tooltipLeft;
|
||||
GuiImageData * tooltipTile;
|
||||
GuiImageData * tooltipRight;
|
||||
GuiImage * leftImage; //!< Tooltip left-image
|
||||
GuiImage * tileImage; //!< Tooltip tile-image
|
||||
GuiImage * rightImage; //!< Tooltip right-image
|
||||
GuiText *text;
|
||||
};
|
||||
|
||||
//!Display, manage, and manipulate buttons in the GUI. Buttons can have images, icons, text, and sound set (all of which are optional)
|
||||
class GuiButton: public GuiElement
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param w Width
|
||||
//!\param h Height
|
||||
GuiButton(int w, int h);
|
||||
//!\param img is the button GuiImage. it uses the height & width of this image for the button
|
||||
//!\param imgOver is the button's over GuiImage
|
||||
//!\param hor is horizontal alingment of the button
|
||||
//!\param vert is verticle alignment of the button
|
||||
//!\param x is xposition of the button
|
||||
//!\param y is yposition of the button
|
||||
//!\param trig is a GuiTrigger to assign to this button
|
||||
//!\param sndOver is a GuiSound used for soundOnOver for this button
|
||||
//!\param sndClick is a GuiSound used for clickSound of this button
|
||||
//!\param grow sets effect grow for this button. 1 for yes ;0 for no
|
||||
GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig,
|
||||
GuiSound* sndOver, GuiSound* sndClick, u8 grow);
|
||||
//!\param same as all the parameters for the above button plus the following
|
||||
//!\param tt is a GuiTooltip assigned to this button
|
||||
//!\param ttx and tty are the xPOS and yPOS for this tooltip in relationship to the button
|
||||
//!\param h_align and v_align are horizontal and verticle alignment for the tooltip in relationship to the button
|
||||
GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig,
|
||||
GuiSound* sndOver, GuiSound* sndClick, u8 grow, GuiTooltip* tt, int ttx, int tty, int h_align,
|
||||
int v_align);
|
||||
//!Destructor
|
||||
virtual ~GuiButton();
|
||||
//!Sets the button's image
|
||||
//!\param i Pointer to GuiImage object
|
||||
void SetImage(GuiImage* i);
|
||||
//!Sets the button's image on over
|
||||
//!\param i Pointer to GuiImage object
|
||||
void SetImageOver(GuiImage* i);
|
||||
//!Sets the button's image on hold
|
||||
//!\param i Pointer to GuiImage object
|
||||
void SetAngle(float a);
|
||||
void SetImageHold(GuiImage* i);
|
||||
//!Sets the button's image on click
|
||||
//!\param i Pointer to GuiImage object
|
||||
void SetImageClick(GuiImage* i);
|
||||
//!Sets the button's icon
|
||||
//!\param i Pointer to GuiImage object
|
||||
void SetIcon(GuiImage* i);
|
||||
//!Sets the button's icon on over
|
||||
//!\param i Pointer to GuiImage object
|
||||
void SetIconOver(GuiImage* i);
|
||||
//!Sets the button's icon on hold
|
||||
//!\param i Pointer to GuiImage object
|
||||
void SetIconHold(GuiImage* i);
|
||||
//!Sets the button's icon on click
|
||||
//!\param i Pointer to GuiImage object
|
||||
void SetIconClick(GuiImage* i);
|
||||
//!Sets the button's label
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set (optional, default is 0)
|
||||
void SetLabel(GuiText* t, int n = 0);
|
||||
//!Sets the button's label on over (eg: different colored text)
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set (optional, default is 0)
|
||||
void SetLabelOver(GuiText* t, int n = 0);
|
||||
//!Sets the button's label on hold
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set (optional, default is 0)
|
||||
void SetLabelHold(GuiText* t, int n = 0);
|
||||
//!Sets the button's label on click
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set (optional, default is 0)
|
||||
void SetLabelClick(GuiText* t, int n = 0);
|
||||
//!Sets the sound to play on over
|
||||
//!\param s Pointer to GuiSound object
|
||||
void SetSoundOver(GuiSound * s);
|
||||
//!Sets the sound to play on hold
|
||||
//!\param s Pointer to GuiSound object
|
||||
void SetSoundHold(GuiSound * s);
|
||||
//!Sets the sound to play on click
|
||||
//!\param s Pointer to GuiSound object
|
||||
void SetSoundClick(GuiSound * s);
|
||||
//!\param reset the soundover to NULL
|
||||
void RemoveSoundOver();
|
||||
//!\param reset the soundclick to NULL
|
||||
void RemoveSoundClick();
|
||||
//!Constantly called to draw the GuiButtons ToolTip
|
||||
//!Sets the button's Tooltip on over
|
||||
//!\param tt Pointer to GuiElement object, x & y Positioning, h & v Align
|
||||
void SetToolTip(GuiTooltip* tt, int x, int y, int h = ALIGN_RIGHT, int v = ALIGN_TOP);
|
||||
|
||||
void RemoveToolTip();
|
||||
//!Constantly called to draw the GuiButton
|
||||
void Draw();
|
||||
void DrawTooltip();
|
||||
//!Constantly called to allow the GuiButton to respond to updated input data
|
||||
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
||||
void Update(GuiTrigger * t);
|
||||
//!Deactivate/Activate pointing on Games while B scrolling
|
||||
void ScrollIsOn(int f);
|
||||
void SetSkew(int XX1, int YY1, int XX2, int YY2, int XX3, int YY3, int XX4, int YY4);
|
||||
void SetSkew(int *skew /* int skew[8] */);
|
||||
virtual void SetState(int s, int c = -1);
|
||||
sigslot::signal3<GuiButton *, int, const POINT&> Clicked;
|
||||
sigslot::signal3<GuiButton *, int, const POINT&> Held;
|
||||
protected:
|
||||
GuiImage * image; //!< Button image (default)
|
||||
GuiImage * imageOver; //!< Button image for STATE_SELECTED
|
||||
GuiImage * imageHold; //!< Button image for STATE_HELD
|
||||
GuiImage * imageClick; //!< Button image for STATE_CLICKED
|
||||
GuiImage * icon; //!< Button icon (drawn after button image)
|
||||
GuiImage * iconOver; //!< Button icon for STATE_SELECTED
|
||||
GuiImage * iconHold; //!< Button icon for STATE_HELD
|
||||
GuiImage * iconClick; //!< Button icon for STATE_CLICKED
|
||||
GuiTooltip *toolTip;
|
||||
time_t time1, time2;//!< Tooltip timeconstants
|
||||
GuiText * label[3]; //!< Label(s) to display (default)
|
||||
GuiText * labelOver[3]; //!< Label(s) to display for STATE_SELECTED
|
||||
GuiText * labelHold[3]; //!< Label(s) to display for STATE_HELD
|
||||
GuiText * labelClick[3]; //!< Label(s) to display for STATE_CLICKED
|
||||
GuiSound * soundOver; //!< Sound to play for STATE_SELECTED
|
||||
GuiSound * soundHold; //!< Sound to play for STATE_HELD
|
||||
GuiSound * soundClick; //!< Sound to play for STATE_CLICKED
|
||||
};
|
||||
|
||||
typedef struct _keytype
|
||||
{
|
||||
char ch, chShift, chalt, chalt2;
|
||||
} Key;
|
||||
|
||||
//!On-screen keyboard
|
||||
class GuiKeyboard: public GuiWindow
|
||||
{
|
||||
public:
|
||||
GuiKeyboard(char * t, u32 m, int min, int lang);
|
||||
virtual ~GuiKeyboard();
|
||||
void SetVisibleText(bool v) { textVisible = v; }
|
||||
const char *GetText() { return kbtextstr; }
|
||||
void Update(GuiTrigger * t);
|
||||
protected:
|
||||
void SetDisplayText(const char *text);
|
||||
|
||||
bool textVisible;
|
||||
char kbtextstr[256];
|
||||
u32 kbtextmaxlen;
|
||||
Key keys[4][11];
|
||||
int shift;
|
||||
int caps;
|
||||
int alt;
|
||||
int alt2;
|
||||
int min;
|
||||
GuiText * kbText;
|
||||
GuiImage * keyTextboxImg;
|
||||
GuiText * keyCapsText;
|
||||
GuiImage * keyCapsImg;
|
||||
GuiImage * keyCapsOverImg;
|
||||
GuiButton * keyCaps;
|
||||
GuiText * keyAltText;
|
||||
GuiImage * keyAltImg;
|
||||
GuiImage * keyAltOverImg;
|
||||
GuiButton * keyAlt;
|
||||
GuiText * keyAlt2Text;
|
||||
GuiImage * keyAlt2Img;
|
||||
GuiImage * keyAlt2OverImg;
|
||||
GuiButton * keyAlt2;
|
||||
GuiText * keyShiftText;
|
||||
GuiImage * keyShiftImg;
|
||||
GuiImage * keyShiftOverImg;
|
||||
GuiButton * keyShift;
|
||||
GuiText * keyBackText;
|
||||
GuiImage * keyBackImg;
|
||||
GuiImage * keyBackOverImg;
|
||||
GuiButton * keyBack;
|
||||
GuiText * keyClearText;
|
||||
GuiImage * keyClearImg;
|
||||
GuiImage * keyClearOverImg;
|
||||
GuiButton * keyClear;
|
||||
GuiImage * keySpaceImg;
|
||||
GuiImage * keySpaceOverImg;
|
||||
GuiButton * keySpace;
|
||||
GuiButton * keyBtn[4][11];
|
||||
GuiImage * keyImg[4][11];
|
||||
GuiImage * keyImgOver[4][11];
|
||||
GuiText * keyTxt[4][11];
|
||||
GuiImageData * keyTextbox;
|
||||
GuiImageData * key;
|
||||
GuiImageData * keyOver;
|
||||
GuiImageData * keyMedium;
|
||||
GuiImageData * keyLarge;
|
||||
GuiTrigger * trigA;
|
||||
GuiTrigger * trigB;
|
||||
};
|
||||
|
||||
//!On-screen keyboard
|
||||
class GuiNumpad: public GuiWindow
|
||||
{
|
||||
public:
|
||||
GuiNumpad(char * t, u32 max);
|
||||
virtual ~GuiNumpad();
|
||||
void Update(GuiTrigger * t);
|
||||
char kbtextstr[256];
|
||||
protected:
|
||||
u32 kbtextmaxlen;
|
||||
char keys[11];
|
||||
GuiText * kbText;
|
||||
GuiImage * keyTextboxImg;
|
||||
|
||||
GuiText * keyBackText;
|
||||
GuiImage * keyBackImg;
|
||||
GuiImage * keyBackOverImg;
|
||||
GuiButton * keyBack;
|
||||
GuiText * keyClearText;
|
||||
GuiImage * keyClearImg;
|
||||
GuiImage * keyClearOverImg;
|
||||
GuiButton * keyClear;
|
||||
GuiButton * keyBtn[11];
|
||||
GuiImage * keyImg[11];
|
||||
GuiImage * keyImgOver[11];
|
||||
GuiText * keyTxt[11];
|
||||
GuiImageData * keyTextbox;
|
||||
GuiImageData * keyMedium;
|
||||
GuiTrigger * trigA;
|
||||
GuiTrigger * trigB;
|
||||
};
|
||||
|
||||
#endif
|
618
gui_keyboard.cpp
618
gui_keyboard.cpp
@ -1,618 +0,0 @@
|
||||
/****************************************************************************
|
||||
* libwiigui
|
||||
*
|
||||
* Tantric 2009
|
||||
*
|
||||
* gui_keyboard.cpp
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
|
||||
#include "gui.h"
|
||||
#include "../main.h"
|
||||
#include "../settings/CSettings.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "themes/CTheme.h"
|
||||
#include "menu.h"
|
||||
/**
|
||||
* Constructor for the GuiKeyboard class.
|
||||
*/
|
||||
//const Key thekeys;
|
||||
GuiKeyboard::GuiKeyboard(char * t, u32 max, int minimum, int lang)
|
||||
{
|
||||
width = 540;
|
||||
height = 400;
|
||||
shift = 0;
|
||||
caps = 0;
|
||||
alt = 0;
|
||||
alt2 = 0;
|
||||
min = minimum;
|
||||
int mode = lang;
|
||||
textVisible = true;
|
||||
selectable = true;
|
||||
focus = 0; // allow focus
|
||||
alignmentHor = ALIGN_CENTRE;
|
||||
alignmentVert = ALIGN_MIDDLE;
|
||||
kbtextmaxlen = max > sizeof(kbtextstr) ? sizeof(kbtextstr) : max; // limit max up to sizeof(kbtextstr)
|
||||
memset(kbtextstr, 0, sizeof(kbtextstr));
|
||||
strncpy(kbtextstr, t, kbtextmaxlen); // strncpy is needed to fill the rest with \0
|
||||
kbtextstr[sizeof(kbtextstr) - 1] = 0; // terminate with \0
|
||||
//QWERTY//
|
||||
if (mode == 0)
|
||||
{
|
||||
Key thekeys[4][11] = {
|
||||
{
|
||||
{ '1', '!', '\0', '\0' },
|
||||
{ '2', '@', '\0', '\0' },
|
||||
{ '3', '#', '\0', '\0' },
|
||||
{ '4', '$', '\0', '\0' },
|
||||
{ '5', '%', '\0', '\0' },
|
||||
{ '6', '^', '\0', '\0' },
|
||||
{ '7', '&', '\0', '\0' },
|
||||
{ '8', '*', '\0', '\0' },
|
||||
{ '9', '(', '\0', '\0' },
|
||||
{ '0', ')', '\0', '\0' },
|
||||
{ '\0', '\0', '\0', '\0' }
|
||||
},
|
||||
{
|
||||
{ 'q', 'Q', '\0', '\0' },
|
||||
{ 'w', 'W', '\0', '\0' },
|
||||
{ 'e', 'E', '\0', '\0' },
|
||||
{ 'r', 'R', '\0', '\0' },
|
||||
{ 't', 'T', '\0', '\0' },
|
||||
{ 'y', 'Y', '\0', '\0' },
|
||||
{ 'u', 'U', '\0', '\0' },
|
||||
{ 'i', 'I', '\0', '\0' },
|
||||
{ 'o', 'O', '\0', '\0' },
|
||||
{ 'p', 'P', '\0', '\0' },
|
||||
{ '-', '_', '\0', '\0' }
|
||||
},
|
||||
{
|
||||
{ 'a', 'A', '\0', '\0' },
|
||||
{ 's', 'S', '\0', '\0' },
|
||||
{ 'd', 'D', '\0', '\0' },
|
||||
{ 'f', 'F', '\0', '\0' },
|
||||
{ 'g', 'G', '\0', '\0' },
|
||||
{ 'h', 'H', '\0', '\0' },
|
||||
{ 'j', 'J', '\0', '\0' },
|
||||
{ 'k', 'K', '\0', '\0' },
|
||||
{ 'l', 'L', '\0', '\0' },
|
||||
{ ':', ';', '\0', '\0' },
|
||||
{ '\'', '"', '\0', '\0' }
|
||||
},
|
||||
{
|
||||
{ 'z', 'Z', '\0', '\0' },
|
||||
{ 'x', 'X', '\0', '\0' },
|
||||
{ 'c', 'C', '\0', '\0' },
|
||||
{ 'v', 'V', '\0', '\0' },
|
||||
{ 'b', 'B', '\0', '\0' },
|
||||
{ 'n', 'N', '\0', '\0' },
|
||||
{ 'm', 'M', '\0', '\0' },
|
||||
{ ',', '<', '\0', '\0' },
|
||||
{ '.', '>', '\0', '\0' },
|
||||
{ '/', '?', '\0', '\0' },
|
||||
{ '\0', '\0', '\0', '\0' }
|
||||
}
|
||||
};
|
||||
|
||||
memcpy(keys, thekeys, sizeof(thekeys));
|
||||
}
|
||||
//DVORAK//
|
||||
if (mode == 1)
|
||||
{
|
||||
Key thekeys[4][11] = {
|
||||
{
|
||||
{ '1', '!', '\0', '\0' },
|
||||
{ '2', '@', '\0', '\0' },
|
||||
{ '3', '#', '\0', '\0' },
|
||||
{ '4', '$', '\0', '\0' },
|
||||
{ '5', '%', '\0', '\0' },
|
||||
{ '6', '^', '\0', '\0' },
|
||||
{ '7', '&', '\0', '\0' },
|
||||
{ '8', '*', '\0', '\0' },
|
||||
{ '9', '(', '\0', '\0' },
|
||||
{ '0', ')', '\0', '\0' },
|
||||
{ '\0', '\0', '\0', '\0' }
|
||||
},
|
||||
{
|
||||
{ '\'', '"', '\0', '\0' },
|
||||
{ ',', '<', '\0', '\0' },
|
||||
{ '.', '>', '\0', '\0' },
|
||||
{ 'p', 'P', '\0', '\0' },
|
||||
{ 'y', 'Y', '\0', '\0' },
|
||||
{ 'f', 'F', '\0', '\0' },
|
||||
{ 'g', 'G', '\0', '\0' },
|
||||
{ 'c', 'C', '\0', '\0' },
|
||||
{ 'r', 'R', '\0', '\0' },
|
||||
{ 'l', 'L', '\0', '\0' },
|
||||
{ '/', '?', '\0', '\0' }
|
||||
},
|
||||
{
|
||||
{ 'a', 'A', 'm', '\0' },
|
||||
{ 'o', 'O', 'm', '\0' },
|
||||
{ 'e', 'E', 'm', '\0' },
|
||||
{ 'u', 'U', 'm', '\0' },
|
||||
{ 'i', 'I', 'm', '\0' },
|
||||
{ 'd', 'D', 'm', '\0' },
|
||||
{ 'h', 'H', 'm', '\0' },
|
||||
{ 't', 'T', 'm', '\0' },
|
||||
{ 'n', 'N', 'm', '\0' },
|
||||
{ 's', 'S', 'm', '\0' },
|
||||
{ '-', '_', 'm', '\0' }
|
||||
},
|
||||
{
|
||||
{ ';', ':', '\0', '\0' },
|
||||
{ 'q', 'Q', '\0', '\0' },
|
||||
{ 'j', 'J', '\0', '\0' },
|
||||
{ 'k', 'K', '\0', '\0' },
|
||||
{ 'x', 'X', '\0', '\0' },
|
||||
{ 'b', 'B', '\0', '\0' },
|
||||
{ 'm', 'M', '\0', '\0' },
|
||||
{ 'w', 'W', '\0', '\0' },
|
||||
{ 'v', 'V', '\0', '\0' },
|
||||
{ 'z', 'Z', '\0', '\0' },
|
||||
{ '\0', '\0', '\0', '\0' }
|
||||
}
|
||||
};
|
||||
memcpy(keys, thekeys, sizeof(thekeys));
|
||||
}
|
||||
//QWETRZ//
|
||||
if (mode == 2)
|
||||
{
|
||||
Key thekeys[4][11] = { { { '1', '!', '^', 'À' }, { '2', '"', '²', 'à' }, { '3', '#', '³', 'È' }, { '4', '$',
|
||||
'«', 'è' }, { '5', '%', '»', 'Ì' }, { '6', '&', '', 'ì' }, { '7', '/', '', 'Ò' }, { '8', '(', '[',
|
||||
'ò' }, { '9', ')', ']', 'Ù' }, { '0', '=', '§', 'ù' }, { 'ß', '?', '\'', 'Ý' } }, { { 'q', 'Q', '@',
|
||||
'Á' }, { 'w', 'W', '\0', 'á' }, { 'e', 'E', '', 'É' }, { 'r', 'R', '\0', 'é' },
|
||||
{ 't', 'T', '\0', 'Í' }, { 'z', 'Z', '\0', 'í' }, { 'u', 'U', '\0', 'Ó' }, { 'i', 'I', '\0', 'ó' }, {
|
||||
'o', 'O', '\0', 'Ú' }, { 'p', 'P', '\0', 'ú' }, { 'ü', 'Ü', '\0', 'ý' } }, { { 'a', 'A', '\0',
|
||||
'Â' }, { 's', 'S', '\0', 'â' }, { 'd', 'D', '\0', 'Ê' }, { 'f', 'F', '\0', 'ê' },
|
||||
{ 'g', 'G', '\0', 'Î' }, { 'h', 'H', '\0', 'î' }, { 'j', 'J', '\0', 'Ô' }, { 'k', 'K', '\0', 'ô' }, {
|
||||
'l', 'L', '\0', 'Û' }, { 'ö', 'Ö', '\0', 'û' }, { 'ä', 'Ä', '\0', '' } }, { { '<', '>', '|',
|
||||
'Ã' }, { 'y', 'Y', '\0', 'ã' }, { 'x', 'X', '\0', 'Ñ' }, { 'c', 'C', 'ç', 'ñ' },
|
||||
{ 'v', 'V', '©', 'Ï' }, { 'b', 'B', '\0', 'ï' }, { 'n', 'N', '\0', 'Õ' }, { 'm', 'M', 'µ', 'õ' }, {
|
||||
',', ';', '\0', 'ÿ' }, { '.', ':', '\0', '\0' }, { '-', '_', '\0', '\0' } } };
|
||||
memcpy(keys, thekeys, sizeof(thekeys));
|
||||
}
|
||||
//AZERTY//
|
||||
if (mode == 3)
|
||||
{
|
||||
Key thekeys[4][11] = { { { '1', '&', '²', 'À' }, { '2', '~', '³', 'é' }, { '3', '"', '#', 'È' }, { '4', '`',
|
||||
'«', 'ù' }, { '5', '(', '[', 'Ì' }, { '6', '-', '|', 'ì' }, { '7', 'µ', '»', 'è' }, { '8', '_', '\'',
|
||||
'ò' }, { '9', '+', '^', 'ç' }, { '0', '=', '@', 'à' }, { '°', ')', ']', 'Ý' } }, {
|
||||
{ 'a', 'A', 'Æ', 'Á' }, { 'z', 'Z', '', 'á' }, { 'e', 'E', '', 'É' }, { 'r', 'R', '®', 'ë' }, { 't',
|
||||
'T', '', 'Í' }, { 'y', 'Y', 'ÿ', 'í' }, { 'u', 'U', 'Õ', 'Ó' }, { 'i', 'I', 'õ', 'Ò' }, { 'o',
|
||||
'O', 'Ø', 'Ú' }, { 'p', 'P', 'ø', 'ú' }, { '$', '£', '¤', 'ý' } }, { { 'q', 'Q', 'æ', 'Â' }, {
|
||||
's', 'S', '', 'â' }, { 'd', 'D', '\0', 'Ê' }, { 'f', 'F', 'ß', 'ê' }, { 'g', 'G', '\0', 'Î' }, { 'h',
|
||||
'H', '\0', 'î' }, { 'j', 'J', '\0', 'Ô' }, { 'k', 'K', '\0', 'ô' }, { 'l', 'L', '\0', 'Û' }, { 'm',
|
||||
'M', '\0', 'û' }, { '*', '%', '¬', 'Ù' } }, { { '<', '>', '\0', 'Ã' }, { 'w', 'W', '\0', 'Ä' }, { 'x',
|
||||
'X', '\0', 'Ë' }, { 'c', 'C', '©', 'Ç' }, { 'v', 'V', '', 'Ï' }, { 'b', 'B', '', 'ï' }, { 'n', 'N',
|
||||
'\0', 'Ñ' }, { '?', ',', '?', 'ñ' }, { '.', ';', '.', 'ó' }, { '/', ':', '/', 'ö' }, { '§', '!', '!',
|
||||
'Ö' } } };
|
||||
memcpy(keys, thekeys, sizeof(thekeys));
|
||||
}
|
||||
//QWERTY 2//
|
||||
if (mode == 4)
|
||||
{
|
||||
Key thekeys[4][11] = { { { '1', '!', '|', 'Á' }, { '2', '"', '@', 'á' }, { '3', '·', '#', 'À' }, { '4', '$',
|
||||
'£', 'à' }, { '5', '%', '~', 'É' }, { '6', '&', '¬', 'é' }, { '7', '/', '\'', 'È' }, { '8', '(', '[',
|
||||
'è' }, { '9', ')', ']', 'Í' }, { '0', '=', '¤', 'í' }, { '¡', '?', '¿', 'Ï' } }, { { 'q', 'Q', '\0',
|
||||
'ï' }, { 'w', 'W', '\0', 'Ó' }, { 'e', 'E', '', 'ó' }, { 'r', 'R', '®', 'Ò' }, { 't', 'T', '', 'ò' },
|
||||
{ 'y', 'Y', 'ÿ', 'Ú' }, { 'u', 'U', '', 'ú' }, { 'i', 'I', '', 'Ü' }, { 'o', 'O', 'Ø', 'ü' }, { 'p',
|
||||
'P', 'ø', 'Ù' }, { '+', '*', '\0', 'ù' } }, { { 'a', 'A', '^', 'Ã' }, { 's', 'S', '²', 'ã' }, {
|
||||
'd', 'D', '³', 'Õ' }, { 'f', 'F', '«', 'õ' }, { 'g', 'G', '»', 'Ñ' }, { 'h', 'H', '§', 'ñ' }, { 'j',
|
||||
'J', 'µ', 'Ç' }, { 'k', 'K', '¤', 'ç' }, { 'l', 'L', '', '\0' }, { 'ñ', 'Ñ', '+', '\0' }, { 'ç', 'Ç',
|
||||
'°', '\0' } }, { { '<', '>', '\0', 'Ä' }, { 'z', 'Z', '\0', 'ä' }, { 'x', 'X', '\0', 'Â' }, { 'c', 'C',
|
||||
'©', 'â' }, { 'v', 'V', '\0', 'å' }, { 'b', 'B', 'ß', 'Ë' }, { 'n', 'N', '\0', 'ë' }, { 'm', 'M', '\0',
|
||||
'Ê' }, { ',', ';', '\0', 'ê' }, { '.', ':', '\0', '\0' }, { '-', '_', '\0', '\0' } } };
|
||||
memcpy(keys, thekeys, sizeof(thekeys));
|
||||
}
|
||||
|
||||
keyTextbox = Resources::GetImageData("keyboard_textbox.png");
|
||||
keyTextboxImg = new GuiImage(keyTextbox);
|
||||
keyTextboxImg->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
||||
keyTextboxImg->SetPosition(0, 40);//(0,0);
|
||||
this->Append(keyTextboxImg);
|
||||
|
||||
kbText = new GuiText(kbtextstr, 20, ( GXColor ) {0, 0, 0, 0xff});
|
||||
kbText->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
||||
kbText->SetPosition(0, 53);//(0, 13);
|
||||
this->Append(kbText);
|
||||
|
||||
key = Resources::GetImageData("keyboard_key.png");
|
||||
keyOver = Resources::GetImageData("keyboard_key_over.png");
|
||||
keyMedium = Resources::GetImageData("keyboard_mediumkey_over.png");
|
||||
keyLarge = Resources::GetImageData("keyboard_largekey_over.png");
|
||||
|
||||
trigA = new GuiTrigger;
|
||||
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
trigB = new GuiTrigger;
|
||||
trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
|
||||
|
||||
int eurocheck = 0;
|
||||
if (mode > 1)
|
||||
{
|
||||
eurocheck = -20;
|
||||
}
|
||||
|
||||
keyBackImg = new GuiImage(keyMedium);
|
||||
keyBackOverImg = new GuiImage(keyMedium);
|
||||
if (mode == 3)
|
||||
{
|
||||
keyBackText = new GuiText("Retour", 20, ( GXColor )
|
||||
{ 0, 0, 0, 0xff});
|
||||
}
|
||||
else
|
||||
{
|
||||
keyBackText = new GuiText("Back", 20, ( GXColor )
|
||||
{ 0, 0, 0, 0xff});
|
||||
}
|
||||
//keyBack = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
|
||||
keyBack = new GuiButton(keyBackImg, keyBackOverImg, 0, 3, 11 * 42 + 40 + eurocheck, 0 * 42 + 120, trigA,
|
||||
btnSoundOver, btnSoundClick, 1);
|
||||
//keyBack->SetImage(keyBackImg);
|
||||
//keyBack->SetImageOver(keyBackOverImg);
|
||||
keyBack->SetLabel(keyBackText);
|
||||
//keyBack->SetSoundOver(btnSoundOver);
|
||||
//keyBack->SetSoundClick(btnSoundClick);
|
||||
//keyBack->SetTrigger(trigA);
|
||||
keyBack->SetTrigger(trigB);
|
||||
if (mode > 1)
|
||||
{
|
||||
keyBack->SetPosition(11 * 42 + 40 + eurocheck, 0 * 42 + 120);
|
||||
}
|
||||
else
|
||||
{
|
||||
keyBack->SetPosition(10 * 42 + 40 + eurocheck, 0 * 42 + 120);
|
||||
}//(10*42+40, 0*42+80);
|
||||
//keyBack->SetEffectGrow();
|
||||
this->Append(keyBack);
|
||||
|
||||
keyClearImg = new GuiImage(keyMedium);
|
||||
keyClearOverImg = new GuiImage(keyMedium);
|
||||
if (mode == 3)
|
||||
{
|
||||
keyClearText = new GuiText("Effacer", 20, ( GXColor )
|
||||
{ 0, 0, 0, 0xff});
|
||||
}
|
||||
else
|
||||
{
|
||||
keyClearText = new GuiText("Clear", 20, ( GXColor )
|
||||
{ 0, 0, 0, 0xff});
|
||||
}
|
||||
keyClear = new GuiButton(keyClearImg, keyClearOverImg, 0, 3, (10 * 42 + 40) + eurocheck, 4 * 42 + 120, trigA,
|
||||
btnSoundOver, btnSoundClick, 1);
|
||||
//keyClear = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
|
||||
//keyClear->SetImage(keyClearImg);
|
||||
//keyClear->SetImageOver(keyClearOverImg);
|
||||
keyClear->SetLabel(keyClearText);
|
||||
//keyClear->SetSoundOver(btnSoundOver);
|
||||
//keyClear->SetSoundClick(btnSoundClick);
|
||||
//keyClear->SetTrigger(trigA);
|
||||
//keyClear->SetPosition((10*42+40)+eurocheck, 4*42+120);//(10*42+40, 0*42+80);
|
||||
//keyClear->SetEffectGrow();
|
||||
this->Append(keyClear);
|
||||
|
||||
keyAltImg = new GuiImage(keyMedium);
|
||||
keyAltOverImg = new GuiImage(keyMedium);
|
||||
keyAltText = new GuiText("Alt Gr", 20, ( GXColor )
|
||||
{ 0, 0, 0, 0xff});
|
||||
keyAlt = new GuiButton(keyAltImg, keyAltOverImg, 0, 3, 84 + eurocheck, 4 * 42 + 120, trigA, btnSoundOver,
|
||||
btnSoundClick, 1);
|
||||
//keyAlt = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
|
||||
//keyAlt->SetImage(keyAltImg);
|
||||
//keyAlt->SetImageOver(keyAltOverImg);
|
||||
keyAlt->SetLabel(keyAltText);
|
||||
//keyAlt->SetSoundOver(btnSoundOver);
|
||||
//keyAlt->SetSoundClick(btnSoundClick);
|
||||
//keyAlt->SetTrigger(trigA);
|
||||
//keyAlt->SetPosition(84+eurocheck, 4*42+120);//(10*42+40, 4*42+120);
|
||||
//keyAlt->SetEffectGrow();
|
||||
if (mode > 1)
|
||||
{
|
||||
this->Append(keyAlt);
|
||||
}
|
||||
|
||||
keyAlt2Img = new GuiImage(keyMedium);
|
||||
keyAlt2OverImg = new GuiImage(keyMedium);
|
||||
keyAlt2Text = new GuiText("Accent", 20, ( GXColor )
|
||||
{ 0, 0, 0, 0xff});
|
||||
keyAlt2 = new GuiButton(keyAlt2Img, keyAlt2OverImg, 0, 3, (8 * 42 + 40) + eurocheck, 4 * 42 + 120, trigA,
|
||||
btnSoundOver, btnSoundClick, 1);
|
||||
//keyAlt2 = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
|
||||
//keyAlt2->SetImage(keyAlt2Img);
|
||||
//keyAlt2->SetImageOver(keyAlt2OverImg);
|
||||
keyAlt2->SetLabel(keyAlt2Text);
|
||||
//keyAlt2->SetSoundOver(btnSoundOver);
|
||||
//keyAlt2->SetSoundClick(btnSoundClick);
|
||||
//keyAlt2->SetTrigger(trigA);
|
||||
//keyAlt2->SetPosition((8*42+40)+eurocheck, 4*42+120);//(10*42+40, 4*42+120);
|
||||
//keyAlt2->SetEffectGrow();
|
||||
if (mode > 1)
|
||||
{
|
||||
this->Append(keyAlt2);
|
||||
}
|
||||
|
||||
keyCapsImg = new GuiImage(keyMedium);
|
||||
keyCapsOverImg = new GuiImage(keyMedium);
|
||||
keyCapsText = new GuiText("Caps", 20, ( GXColor )
|
||||
{ 0, 0, 0, 0xff});
|
||||
keyCaps = new GuiButton(keyCapsImg, keyCapsOverImg, 0, 3, 0 + eurocheck, 2 * 42 + 120, trigA, btnSoundOver,
|
||||
btnSoundClick, 1);
|
||||
//keyCaps = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
|
||||
//keyCaps->SetImage(keyCapsImg);
|
||||
//keyCaps->SetImageOver(keyCapsOverImg);
|
||||
keyCaps->SetLabel(keyCapsText);
|
||||
//keyCaps->SetSoundOver(btnSoundOver);
|
||||
//keyCaps->SetSoundClick(btnSoundClick);
|
||||
//keyCaps->SetTrigger(trigA);
|
||||
//keyCaps->SetPosition(0+eurocheck, 2*42+120);//(0, 2*42+80);
|
||||
//keyCaps->SetEffectGrow();
|
||||
this->Append(keyCaps);
|
||||
|
||||
keyShiftImg = new GuiImage(keyMedium);
|
||||
keyShiftOverImg = new GuiImage(keyMedium);
|
||||
keyShiftText = new GuiText("Shift", 20, ( GXColor )
|
||||
{ 0, 0, 0, 0xff});
|
||||
keyShift = new GuiButton(keyShiftImg, keyShiftOverImg, 0, 3, 21 + eurocheck, 3 * 42 + 120, trigA, btnSoundOver,
|
||||
btnSoundClick, 1);
|
||||
//keyShift = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
|
||||
//keyShift->SetImage(keyShiftImg);
|
||||
//keyShift->SetImageOver(keyShiftOverImg);
|
||||
keyShift->SetLabel(keyShiftText);
|
||||
//keyShift->SetSoundOver(btnSoundOver);
|
||||
//keyShift->SetSoundClick(btnSoundClick);
|
||||
//keyShift->SetTrigger(trigA);
|
||||
//keyShift->SetPosition(21+eurocheck, 3*42+120);//(21, 3*42+80);
|
||||
//keyShift->SetEffectGrow();
|
||||
this->Append(keyShift);
|
||||
|
||||
keySpaceImg = new GuiImage(keyLarge);
|
||||
keySpaceOverImg = new GuiImage(keyLarge);
|
||||
keySpace = new GuiButton(keySpaceImg, keySpaceOverImg, 2, 3, 0 + eurocheck, 4 * 42 + 120, trigA, btnSoundOver,
|
||||
btnSoundClick, 1);
|
||||
//keySpace = new GuiButton(keyLarge->GetWidth(), keyLarge->GetHeight());
|
||||
//keySpace->SetImage(keySpaceImg);
|
||||
//keySpace->SetImageOver(keySpaceOverImg);
|
||||
//keySpace->SetSoundOver(btnSoundOver);
|
||||
//keySpace->SetSoundClick(btnSoundClick);
|
||||
//keySpace->SetTrigger(trigA);
|
||||
//keySpace->SetPosition(0+eurocheck, 4*42+120);//(0, 4*42+80);
|
||||
//keySpace->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
||||
//keySpace->SetEffectGrow();
|
||||
this->Append(keySpace);
|
||||
|
||||
char txt[2] = { 0, 0 };
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
for (int j = 0; j < 11; j++)
|
||||
{
|
||||
if (keys[i][j].ch != '\0')
|
||||
{
|
||||
keyImg[i][j] = new GuiImage(key);
|
||||
keyImgOver[i][j] = new GuiImage(keyOver);
|
||||
txt[0] = keys[i][j].ch;
|
||||
keyTxt[i][j] = new GuiText(txt, 20, ( GXColor )
|
||||
{ 0, 0, 0, 0xff});
|
||||
keyTxt[i][j]->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
|
||||
keyTxt[i][j]->SetPosition(0, -10);
|
||||
keyBtn[i][j] = new GuiButton(keyImg[i][j], keyImgOver[i][j], 0, 3, (j * 42 + 21 * i + 40) + eurocheck,
|
||||
i * 42 + 120, trigA, btnSoundOver, btnSoundClick, 1);
|
||||
//keyBtn[i][j] = new GuiButton(key->GetWidth(), key->GetHeight());
|
||||
//keyBtn[i][j]->SetImage(keyImg[i][j]);
|
||||
//keyBtn[i][j]->SetImageOver(keyImgOver[i][j]);
|
||||
//keyBtn[i][j]->SetSoundOver(btnSoundOver);
|
||||
//keyBtn[i][j]->SetSoundClick(btnSoundClick);
|
||||
//keyBtn[i][j]->SetTrigger(trigA);
|
||||
keyBtn[i][j]->SetLabel(keyTxt[i][j]);
|
||||
//keyBtn[i][j]->SetPosition((j*42+21*i+40)+eurocheck, i*42+120);//SetPosition(j*42+21*i+40, i*42+80);
|
||||
//keyBtn[i][j]->SetEffectGrow();
|
||||
this->Append(keyBtn[i][j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiKeyboard class.
|
||||
*/
|
||||
GuiKeyboard::~GuiKeyboard()
|
||||
{
|
||||
delete kbText;
|
||||
delete keyTextbox;
|
||||
delete keyTextboxImg;
|
||||
delete keyCapsText;
|
||||
delete keyCapsImg;
|
||||
delete keyCapsOverImg;
|
||||
delete keyCaps;
|
||||
delete keyShiftText;
|
||||
delete keyShiftImg;
|
||||
delete keyShiftOverImg;
|
||||
delete keyShift;
|
||||
if (keyAlt)
|
||||
{
|
||||
delete keyAlt;
|
||||
}
|
||||
if (keyAlt2)
|
||||
{
|
||||
delete keyAlt2;
|
||||
}
|
||||
delete keyBackText;
|
||||
delete keyBackImg;
|
||||
delete keyBackOverImg;
|
||||
delete keyBack;
|
||||
delete keySpaceImg;
|
||||
delete keySpaceOverImg;
|
||||
delete keySpace;
|
||||
delete key;
|
||||
delete keyOver;
|
||||
delete keyMedium;
|
||||
delete keyLarge;
|
||||
delete trigA;
|
||||
delete trigB;
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
for (int j = 0; j < 11; j++)
|
||||
{
|
||||
if (keys[i][j].ch != '\0')
|
||||
{
|
||||
delete keyImg[i][j];
|
||||
delete keyImgOver[i][j];
|
||||
delete keyTxt[i][j];
|
||||
delete keyBtn[i][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiKeyboard::SetDisplayText(const char *text)
|
||||
{
|
||||
if(!text || textVisible)
|
||||
{
|
||||
kbText->SetText(text);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string asterix(strlen(text), '*');
|
||||
kbText->SetText(asterix.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void GuiKeyboard::Update(GuiTrigger * t)
|
||||
{
|
||||
LOCK( this );
|
||||
if (_elements.size() == 0 || (state == STATE_DISABLED && parentElement)) return;
|
||||
|
||||
for (u8 i = 0; i < _elements.size(); i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
_elements.at(i)->Update(t);
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
bool changedShiftKey = false;
|
||||
|
||||
if (keySpace->GetState() == STATE_CLICKED)
|
||||
{
|
||||
if (strlen(kbtextstr) < kbtextmaxlen - 1) // -1 --> kbtextmaxlen means with terminating '\0'
|
||||
{
|
||||
kbtextstr[strlen(kbtextstr)] = ' ';
|
||||
SetDisplayText(kbtextstr);
|
||||
}
|
||||
keySpace->SetState(STATE_SELECTED, t->chan);
|
||||
}
|
||||
else if (keyBack->GetState() == STATE_CLICKED)
|
||||
{
|
||||
if (strlen(kbtextstr) > min)
|
||||
{
|
||||
kbtextstr[strlen(kbtextstr) - 1] = 0;
|
||||
SetDisplayText(kbtextstr);
|
||||
}
|
||||
keyBack->SetState(STATE_SELECTED, t->chan);
|
||||
}
|
||||
else if (keyClear->GetState() == STATE_CLICKED)
|
||||
{
|
||||
while (strlen(kbtextstr) > min)
|
||||
{
|
||||
kbtextstr[strlen(kbtextstr) - 1] = 0;
|
||||
}
|
||||
SetDisplayText(kbtextstr);
|
||||
keyClear->SetState(STATE_SELECTED, t->chan);
|
||||
}
|
||||
else if (keyShift->GetState() == STATE_CLICKED)
|
||||
{
|
||||
changedShiftKey = true;
|
||||
shift ^= 1;
|
||||
if (alt) alt ^= 1;
|
||||
if (alt2) alt2 ^= 1;
|
||||
keyShift->SetState(STATE_SELECTED, t->chan);
|
||||
}
|
||||
else if (keyAlt->GetState() == STATE_CLICKED)
|
||||
{
|
||||
changedShiftKey = true;
|
||||
alt ^= 1;
|
||||
if (shift) shift ^= 1;
|
||||
if (alt2) alt2 ^= 1;
|
||||
keyAlt->SetState(STATE_SELECTED, t->chan);
|
||||
}
|
||||
else if (keyAlt2->GetState() == STATE_CLICKED)
|
||||
{
|
||||
changedShiftKey = true;
|
||||
alt2 ^= 1;
|
||||
if (shift) shift ^= 1;
|
||||
if (alt) alt ^= 1;
|
||||
keyAlt2->SetState(STATE_SELECTED, t->chan);
|
||||
}
|
||||
else if (keyCaps->GetState() == STATE_CLICKED)
|
||||
{
|
||||
changedShiftKey = true;
|
||||
caps ^= 1;
|
||||
keyCaps->SetState(STATE_SELECTED, t->chan);
|
||||
}
|
||||
|
||||
bool update = false;
|
||||
|
||||
char txt[2] = { 0, 0 };
|
||||
|
||||
do
|
||||
{
|
||||
update = false;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
for (int j = 0; j < 11; j++)
|
||||
{
|
||||
if (keys[i][j].ch != '\0')
|
||||
{
|
||||
if (shift || caps)
|
||||
txt[0] = keys[i][j].chShift;
|
||||
else if (alt)
|
||||
txt[0] = keys[i][j].chalt;
|
||||
else if (alt2)
|
||||
txt[0] = keys[i][j].chalt2;
|
||||
else txt[0] = keys[i][j].ch;
|
||||
|
||||
if (changedShiftKey) // change text only if needed
|
||||
keyTxt[i][j]->SetText(txt);
|
||||
|
||||
if (keyBtn[i][j]->GetState() == STATE_CLICKED)
|
||||
{
|
||||
if (strlen(kbtextstr) < kbtextmaxlen - 1) // -1 --> kbtextmaxlen means with term. '\0'
|
||||
{
|
||||
kbtextstr[strlen(kbtextstr)] = txt[0];
|
||||
SetDisplayText(kbtextstr);
|
||||
}
|
||||
keyBtn[i][j]->SetState(STATE_SELECTED, t->chan);
|
||||
|
||||
if (shift || alt || alt2)
|
||||
{
|
||||
if (shift) shift ^= 1;
|
||||
if (alt) alt ^= 1;
|
||||
if (alt2) alt2 ^= 1;
|
||||
update = true;
|
||||
changedShiftKey = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} while (update);
|
||||
|
||||
this->ToggleFocus(t);
|
||||
|
||||
if (focus) // only send actions to this window if it's in focus
|
||||
{
|
||||
// pad/joystick navigation
|
||||
if (t->Right())
|
||||
this->MoveSelectionHor(1);
|
||||
else if (t->Left())
|
||||
this->MoveSelectionHor(-1);
|
||||
else if (t->Down())
|
||||
this->MoveSelectionVert(1);
|
||||
else if (t->Up()) this->MoveSelectionVert(-1);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user