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https://github.com/wiidev/usbloadergx.git
synced 2024-12-19 08:21:54 +01:00
Annotated code to make it easier to read. No functional changes.
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97d59a61aa
commit
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19
source/cfg.c
19
source/cfg.c
@ -29,6 +29,8 @@ char current_path[100];
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//int COVER_XCOORD = 28;
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//int COVER_YCOORD = 105;
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//define variables
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struct CFG CFG;
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struct THEME THEME;
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u8 ocarinaChoice = 0;
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@ -199,9 +201,9 @@ void CFG_Default()
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CFG.godmode = 0;
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// CFG.installdownload = 0;
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// CFG.hidesettingmenu = 0;
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snprintf(CFG.covers_path, sizeof(CFG.covers_path), "SD:/images/");
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snprintf(CFG.disc_path, sizeof(CFG.disc_path), "SD:/images/disc/");
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snprintf(CFG.unlockCode, sizeof(CFG.unlockCode), "ab121b");
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snprintf(CFG.covers_path, sizeof(CFG.covers_path), "SD:/images/"); //default image path
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snprintf(CFG.disc_path, sizeof(CFG.disc_path), "SD:/images/disc/");//default path for disc images
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snprintf(CFG.unlockCode, sizeof(CFG.unlockCode), "ab121b"); // default passwore
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//all alignments are left top here
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THEME.selection_x = 200;
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@ -406,12 +408,15 @@ void cfg_set(char *name, char *val)
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cfg_map("home", "reboot", &CFG.home, CFG_HOME_REBOOT);
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cfg_int("simple", &CFG.simple, 3);
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*/
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if (!CFG.widescreen &&(strcmp(name, "theme_path") == 0)) {
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// if these are defined in txt file, use them. otherwise use defaults
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if (!CFG.widescreen &&(strcmp(name, "theme_path") == 0)) {// if in 4:3
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strcopy(CFG.theme_path, val, sizeof(CFG.theme_path));
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return;
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}
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if (CFG.widescreen && strcmp(name, "wtheme_path") == 0) {
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if (CFG.widescreen && strcmp(name, "wtheme_path") == 0) { // if in 16:9
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strcopy(CFG.theme_path, val, sizeof(CFG.theme_path));
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return;
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}
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@ -831,7 +836,7 @@ void cfg_set_game_opt(struct Game_CFG *game, u8 *id)
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game->parentalcontrol = parentalcontrolChoice;
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}
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bool cfg_save_global()
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bool cfg_save_global()// save global settings
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{
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struct stat st;
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if(stat("SD:/config/", &st) != 0) {
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@ -930,7 +935,7 @@ bool cfg_load_games()
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return cfg_parsefile("SD:/config/settings.cfg", &game_set);
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}
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bool cfg_save_games()
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bool cfg_save_games()// save per game setings
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{
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FILE *f;
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int i;
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@ -452,7 +452,7 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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}
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WPAD_ScanPads();
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u8 cnt, buttons = NULL;
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u8 cnt, buttons = NULL;/////////////////////////////////////////////////////scroll by holding B and tilt wiimote
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int position1 = 0;
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@ -520,7 +520,7 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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position2 = 0;
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}
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if(scrollbarBoxBtn->GetState() == STATE_HELD &&
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if(scrollbarBoxBtn->GetState() == STATE_HELD &&/////////////////////allow dragging of scrollbar box
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scrollbarBoxBtn->GetStateChan() == t->chan &&
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t->wpad.ir.valid && gameCnt > pagesize)
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{
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@ -548,7 +548,7 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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scrollbarBoxBtn->SetPosition(width/2-18+7, positionbar+8);
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if(t->Right())
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if(t->Right())/////////////////////////////////////////////////////skip pagesize # of games if right is pressed
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{
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if(listOffset < gameCnt && gameCnt > pagesize)
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{
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@ -570,7 +570,7 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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} else {
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if(t->Down())
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if(t->Down())/////////////////////////////////////////////////////if there isn't a scrollbar and down is pressed
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{
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next = this->FindMenuItem(gameIndex[selectedItem], 1);
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@ -589,7 +589,7 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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}
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}
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}
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else if(t->Up())
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else if(t->Up())///////////////////////////////////////////////////up
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{
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prev = this->FindMenuItem(gameIndex[selectedItem], -1);
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@ -711,6 +711,7 @@ DeviceWait(const char *title, const char *msg, const char *btn1Label, const char
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GuiTrigger trigA;
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trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiImageData dialogBox(dialogue_box_png);
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GuiImage dialogBoxImg(&dialogBox);
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@ -739,6 +740,8 @@ DeviceWait(const char *title, const char *msg, const char *btn1Label, const char
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mainWindow->ChangeFocus(&promptWindow);
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ResumeGui();
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s32 ret2;
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while(i >= 0)
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{
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@ -937,7 +940,7 @@ int GameWindowPrompt()
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}
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changed = 0;
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//load disc image based or what game is seleted
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struct discHdr * header = &gameList[gameSelected];
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WBFS_GameSize(header->id, &size);
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@ -1039,7 +1042,7 @@ int GameWindowPrompt()
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promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
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}
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else if(btnRight.GetState() == STATE_CLICKED) {
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else if(btnRight.GetState() == STATE_CLICKED) {//next game
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promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
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changed = 1;
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gameSelected = (gameSelected + 1) % gameCnt;
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@ -1047,7 +1050,7 @@ int GameWindowPrompt()
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break;
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}
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else if(btnLeft.GetState() == STATE_CLICKED) {
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else if(btnLeft.GetState() == STATE_CLICKED) {//previous game
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promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
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changed = 2;
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gameSelected = (gameSelected - 1 + gameCnt) % gameCnt;
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@ -1289,7 +1292,7 @@ char * NetworkInitPromp(int choice2)
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u32 i = 0;
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char filename[11];
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// char filenameshort[10];
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bool found1 = false;
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bool found1 = false;/////add Ids of games that are missing covers to cntMissFiles
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bool found2 = false;
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for (i = 0; i < gameCnt && cntMissFiles < 500; i++)
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{
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@ -1607,7 +1610,7 @@ ProgressDownloadWindow(int choice2)
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sprintf(imgPath,"%s%s", CFG.covers_path, missingFiles[i]);
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}
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struct block file = downloadfile(URLFile);
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struct block file = downloadfile(URLFile);//reject known bad images
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if (file.size == 36864 || file.size <= 1024 || file.size == 7386 || file.data == NULL) {
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cntNotFound++;
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@ -2147,7 +2150,7 @@ static int MenuDiscList()
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WBFS_DiskSpace(&used, &freespace);
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if (!gameCnt) {
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if (!gameCnt) { //if there is no list of games to display
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nolist = 1;
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}
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@ -2301,7 +2304,7 @@ static int MenuDiscList()
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DownloadBtn.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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DownloadBtn.SetPosition(THEME.cover_x,THEME.cover_y);//(20, 300);
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DownloadBtn.SetSoundOver(&btnSoundOver);
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if (CFG.godmode == 1){
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if (CFG.godmode == 1){//only make the button have trigger & tooltip if in godmode
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if (Settings.tooltips == TooltipsOn && THEME.showToolTip != 0){
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DownloadBtn.SetToolTip(&ttDownloadImg,&ttDownloadTxt,205,-30);
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DownloadBtn.SetTrigger(&trigA);
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@ -2403,8 +2406,8 @@ static int MenuDiscList()
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VIDEO_WaitVSync ();
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//CLOCK
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if ((Settings.hddinfo == Clock)&&(counter % 2000 == 0)) {
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time_t rawtime = time(0);
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if ((Settings.hddinfo == Clock)&&(counter % 2000 == 0)) {//only update the clock every 2000 loops
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time_t rawtime = time(0); //this fixes code dump caused by the clock
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timeinfo = localtime (&rawtime);
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strftime(theTime, sizeof(theTime), "%H:%M", timeinfo);
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clockTime.SetText(theTime);
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@ -2435,7 +2438,7 @@ static int MenuDiscList()
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}
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}
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#endif
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// respond to button presses
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if(shutdown == 1)
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{
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Sys_Shutdown();
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@ -2563,8 +2566,8 @@ static int MenuDiscList()
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//Get selected game under cursor
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int selectimg, promptnumber;
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promptnumber = 0;
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int selectimg;//, promptnumber;
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//promptnumber = 0;
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char ID[4];
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char IDfull[7];
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selectimg = gameBrowser.GetSelectedOption();
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@ -2579,7 +2582,7 @@ static int MenuDiscList()
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{
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if (selectimg != selectedold)
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{
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selectedold = selectimg;
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selectedold = selectimg;//update displayed cover, game ID, and region if the selected game changes
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struct discHdr *header = &gameList[selectimg];
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snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
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snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
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@ -2649,7 +2652,7 @@ static int MenuDiscList()
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coverImg = new GuiImage(cover);
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coverImg->SetWidescreen(CFG.widescreen);
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DownloadBtn.SetImage(coverImg);
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DownloadBtn.SetImage(coverImg);// put the new image on the download button
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w.Append(&DownloadBtn);
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if ((Settings.sinfo == GameID) || (Settings.sinfo == Both)){
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@ -2712,7 +2715,7 @@ static int MenuDiscList()
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ios2 = 0;
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break;
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}
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// if we have used the network or cios222 we need to reload the disklist
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if(networkisinitialized == 1 || ios2 == 1 || Settings.cios == ios222) {
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WPAD_Flush(0);
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@ -2776,7 +2779,7 @@ static int MenuDiscList()
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returnHere = true;
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}
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else if (choice == 3) //&& (CFG.godmode == 1))
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else if (choice == 3) //WBFS renaming
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{
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wiilight(0);
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//enter new game title
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@ -2853,8 +2856,6 @@ static int MenuFormat()
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, vol);
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GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, vol);
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//btnClick.SetVolume(vol);
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//btnSoundOver.SetVolume(vol);
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snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff.png", CFG.theme_path);
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GuiImageData btnpwroff(imgPath, wiimote_poweroff_png);
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snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff_over.png", CFG.theme_path);
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@ -3591,7 +3592,7 @@ int GameSettings(struct discHdr * header)
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struct Game_CFG* game_cfg = CFG_get_game_opt(header->id);
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if (game_cfg)
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if (game_cfg)//if there are saved settings for this game use them
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{
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videoChoice = game_cfg->video;
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languageChoice = game_cfg->language;
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@ -3599,7 +3600,7 @@ int GameSettings(struct discHdr * header)
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viChoice = game_cfg->vipatch;
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iosChoice = game_cfg->ios;
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}
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else
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else// otherwise use the global settings
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{
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videoChoice = Settings.video;
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languageChoice = Settings.language;
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