code formatting. absolutely no functional changes. there is no point to update to this. just making the code easier to read.

This commit is contained in:
giantpune 2010-02-09 06:33:18 +00:00
parent 7473c82be8
commit f988afc60d
401 changed files with 59432 additions and 61949 deletions

View File

@ -2,8 +2,8 @@
<app version="1">
<name> USB Loader GX</name>
<coder>USB Loader GX Team</coder>
<version>1.0 r907</version>
<release_date>201002050625</release_date>
<version>1.0 r908</version>
<release_date>201002090353</release_date>
<short_description>Loads games from USB-devices</short_description>
<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.

View File

@ -65,10 +65,9 @@ typedef struct ftgxDataOffset_ {
* @param vertexIndex Optional vertex format index (GX_VTXFMT*) of the glyph textures as defined by the libogc gx.h header file. If not specified default value is GX_VTXFMT1.
*/
FreeTypeGX::FreeTypeGX(uint8_t textureFormat, uint8_t vertexIndex, uint32_t compatibilityMode)
:
ftFace(NULL),
ftFace_fromFile(NULL)
{
:
ftFace(NULL),
ftFace_fromFile(NULL) {
FT_Init_FreeType(&this->ftLibrary);
this->textureFormat = textureFormat;
@ -95,8 +94,8 @@ FreeTypeGX::~FreeTypeGX() {
*/
wchar_t* FreeTypeGX::charToWideChar(const char* strChar) {
wchar_t *strWChar;
strWChar = new(std::nothrow) wchar_t[strlen(strChar) + 1];
if(!strWChar) return NULL;
strWChar = new(std::nothrow) wchar_t[strlen(strChar) + 1];
if (!strWChar) return NULL;
// UTF-8
int bt;
bt = mbstowcs(strWChar, strChar, strlen(strChar));
@ -261,32 +260,29 @@ void FreeTypeGX::clearGlyphData() {
GX_DrawDone();
GX_Flush();
for ( std::map<uint16_t, FTGX_Cache>::iterator i = this->fontDatas.begin(); i != this->fontDatas.end(); i++)
{
for ( FTGX_Cache::iterator j = i->second.begin(); j != i->second.end(); j++)
{
free(j->second.glyphDataTexture);
}
i->second.clear();
for ( std::map<uint16_t, FTGX_Cache>::iterator i = this->fontDatas.begin(); i != this->fontDatas.end(); i++) {
for ( FTGX_Cache::iterator j = i->second.begin(); j != i->second.end(); j++) {
free(j->second.glyphDataTexture);
}
i->second.clear();
}
/* for ( std::map<wchar_t, ftgxCharData>::iterator i = this->fontData.begin(); i != this->fontData.end(); i++) {
free(i->second.glyphDataTexture);
}
*/
/* for ( std::map<wchar_t, ftgxCharData>::iterator i = this->fontData.begin(); i != this->fontData.end(); i++) {
free(i->second.glyphDataTexture);
}
*/
this->fontDatas.clear();
}
void FreeTypeGX::changeSize(FT_UInt vPointSize, FT_UInt hPointSize/*=0*/) {
if(hPointSize == 0) hPointSize = vPointSize;
if(vPointSize > 255) vPointSize = 255;// limit to 255
if(hPointSize > 255) hPointSize = 255;
if(this->ftPointSize_v != vPointSize || this->ftPointSize_h != hPointSize)
{
if (hPointSize == 0) hPointSize = vPointSize;
if (vPointSize > 255) vPointSize = 255;// limit to 255
if (hPointSize > 255) hPointSize = 255;
if (this->ftPointSize_v != vPointSize || this->ftPointSize_h != hPointSize) {
// this->clearGlyphData();
this->ftPointSize_v = vPointSize;
this->ftPointSize_h = hPointSize;
FT_Set_Pixel_Sizes(this->ftFace, this->ftPointSize_h, this->ftPointSize_v);
}
this->ftPointSize_v = vPointSize;
this->ftPointSize_h = hPointSize;
FT_Set_Pixel_Sizes(this->ftFace, this->ftPointSize_h, this->ftPointSize_v);
}
}
/**
@ -360,44 +356,42 @@ uint16_t FreeTypeGX::adjustTextureHeight(uint16_t textureHeight, uint8_t texture
* @param charCode The requested glyph's character code.
* @return A pointer to the allocated font structure.
*/
ftgxCharData *FreeTypeGX::cacheGlyphData(wchar_t charCode)
{
FTGX_Cache &fontData = this->fontDatas[ftPointSize_v | ftPointSize_h << 8];
return cacheGlyphData(charCode, fontData);
ftgxCharData *FreeTypeGX::cacheGlyphData(wchar_t charCode) {
FTGX_Cache &fontData = this->fontDatas[ftPointSize_v | ftPointSize_h << 8];
return cacheGlyphData(charCode, fontData);
}
ftgxCharData *FreeTypeGX::cacheGlyphData(wchar_t charCode, FTGX_Cache &fontData)
{
FT_UInt gIndex;
uint16_t textureWidth = 0, textureHeight = 0;
ftgxCharData *FreeTypeGX::cacheGlyphData(wchar_t charCode, FTGX_Cache &fontData) {
FT_UInt gIndex;
uint16_t textureWidth = 0, textureHeight = 0;
gIndex = FT_Get_Char_Index( this->ftFace, charCode );
if (!FT_Load_Glyph(this->ftFace, gIndex, FT_LOAD_DEFAULT )) {
FT_Render_Glyph( this->ftSlot, FT_RENDER_MODE_NORMAL );
gIndex = FT_Get_Char_Index( this->ftFace, charCode );
if (!FT_Load_Glyph(this->ftFace, gIndex, FT_LOAD_DEFAULT )) {
FT_Render_Glyph( this->ftSlot, FT_RENDER_MODE_NORMAL );
if (this->ftSlot->format == FT_GLYPH_FORMAT_BITMAP) {
FT_Bitmap *glyphBitmap = &this->ftSlot->bitmap;
if (this->ftSlot->format == FT_GLYPH_FORMAT_BITMAP) {
FT_Bitmap *glyphBitmap = &this->ftSlot->bitmap;
textureWidth = adjustTextureWidth(glyphBitmap->width, this->textureFormat);
textureHeight = adjustTextureHeight(glyphBitmap->rows, this->textureFormat);
textureWidth = adjustTextureWidth(glyphBitmap->width, this->textureFormat);
textureHeight = adjustTextureHeight(glyphBitmap->rows, this->textureFormat);
fontData[charCode] = (ftgxCharData) {
this->ftSlot->bitmap_left,
this->ftSlot->advance.x >> 6,
gIndex,
textureWidth,
textureHeight,
this->ftSlot->bitmap_top,
this->ftSlot->bitmap_top,
glyphBitmap->rows - this->ftSlot->bitmap_top,
NULL
};
this->loadGlyphData(glyphBitmap, &fontData[charCode]);
fontData[charCode] = (ftgxCharData) {
this->ftSlot->bitmap_left,
this->ftSlot->advance.x >> 6,
gIndex,
textureWidth,
textureHeight,
this->ftSlot->bitmap_top,
this->ftSlot->bitmap_top,
glyphBitmap->rows - this->ftSlot->bitmap_top,
NULL
};
this->loadGlyphData(glyphBitmap, &fontData[charCode]);
return &fontData[charCode];
}
}
return &fontData[charCode];
}
}
return NULL;
return NULL;
}
/**
@ -552,8 +546,8 @@ uint16_t FreeTypeGX::drawText(int16_t x, int16_t y, const wchar_t *text, GXColor
GXTexObj glyphTexture;
FT_Vector pairDelta;
ftgxDataOffset offset;
FTGX_Cache &fontData = this->fontDatas[ftPointSize_v | ftPointSize_h << 8];
FTGX_Cache &fontData = this->fontDatas[ftPointSize_v | ftPointSize_h << 8];
if (textStyle & FTGX_JUSTIFY_MASK) {
x_offset = this->getStyleOffsetWidth(this->getWidth(text), textStyle);
}
@ -649,7 +643,7 @@ uint16_t FreeTypeGX::getWidth(const wchar_t *text) {
uint16_t strLength = wcslen(text);
uint16_t strWidth = 0;
FT_Vector pairDelta;
FTGX_Cache &fontData = this->fontDatas[ftPointSize_v | ftPointSize_h << 8];
FTGX_Cache &fontData = this->fontDatas[ftPointSize_v | ftPointSize_h << 8];
for (uint16_t i = 0; i < strLength; i++) {
@ -703,8 +697,8 @@ uint16_t FreeTypeGX::getHeight(const wchar_t *text) {
ftgxDataOffset* FreeTypeGX::getOffset(const wchar_t *text, ftgxDataOffset* offset) {
uint16_t strLength = wcslen(text);
int16_t strMax = 0, strMin = 9999;
FTGX_Cache &fontData = this->fontDatas[ftPointSize_v | ftPointSize_h << 8];
FTGX_Cache &fontData = this->fontDatas[ftPointSize_v | ftPointSize_h << 8];
for (uint16_t i = 0; i < strLength; i++) {
ftgxCharData* glyphData = NULL;

View File

@ -203,9 +203,7 @@ typedef struct ftgxDataOffset_ ftgxDataOffset;
#define FTGX_COMPATIBILITY_GRRLIB FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_PASSCLR | FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_NONE
#define FTGX_COMPATIBILITY_LIBWIISPRITE FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_MODULATE | FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_DIRECT
const GXColor ftgxWhite = (GXColor) {
0xff, 0xff, 0xff, 0xff
}
const GXColor ftgxWhite = (GXColor) {0xff, 0xff, 0xff, 0xff}
; /**< Constant color value used only to sanitize Doxygen documentation. */
/*! \class FreeTypeGX
@ -233,7 +231,7 @@ private:
uint8_t vertexIndex; /**< Vertex format descriptor index. */
uint32_t compatibilityMode; /**< Compatibility mode for default tev operations and vertex descriptors. */
// FTGX_Cache fontData; /**< Map which holds the glyph data structures for the corresponding characters. */
std::map<uint16_t, FTGX_Cache> fontDatas;
std::map<uint16_t, FTGX_Cache> fontDatas;
static uint16_t adjustTextureWidth(uint16_t textureWidth, uint8_t textureFormat);
static uint16_t adjustTextureHeight(uint16_t textureHeight, uint8_t textureFormat);
@ -244,7 +242,7 @@ private:
void unloadFont();
void clearGlyphData();
ftgxCharData *cacheGlyphData(wchar_t charCode);
ftgxCharData *cacheGlyphData(wchar_t charCode, FTGX_Cache &fontData);
ftgxCharData *cacheGlyphData(wchar_t charCode, FTGX_Cache &fontData);
uint16_t cacheGlyphDataComplete();
void loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData);

View File

@ -39,26 +39,22 @@
#include "ZipFile.h"
#include "language/gettext.h"
ZipFile::ZipFile(const char *filepath)
{
ZipFile::ZipFile(const char *filepath) {
File = unzOpen(filepath);
if(File)
if (File)
this->LoadList();
}
ZipFile::~ZipFile()
{
ZipFile::~ZipFile() {
unzClose(File);
}
bool ZipFile::LoadList()
{
bool ZipFile::LoadList() {
return true;
}
bool ZipFile::ExtractAll(const char *dest)
{
if(!File)
bool ZipFile::ExtractAll(const char *dest) {
if (!File)
return false;
bool Stop = false;
@ -66,7 +62,7 @@ bool ZipFile::ExtractAll(const char *dest)
u32 blocksize = 1024*50;
u8 *buffer = new u8[blocksize];
if(!buffer)
if (!buffer)
return false;
char writepath[MAXPATHLEN];
@ -74,16 +70,14 @@ bool ZipFile::ExtractAll(const char *dest)
memset(filename, 0, sizeof(filename));
int ret = unzGoToFirstFile(File);
if(ret != UNZ_OK)
if (ret != UNZ_OK)
Stop = true;
while(!Stop)
{
if(unzGetCurrentFileInfo(File, &cur_file_info, filename, sizeof(filename), NULL, NULL, NULL, NULL) != UNZ_OK)
while (!Stop) {
if (unzGetCurrentFileInfo(File, &cur_file_info, filename, sizeof(filename), NULL, NULL, NULL, NULL) != UNZ_OK)
Stop = true;
if(!Stop && filename[strlen(filename)-1] != '/')
{
if (!Stop && filename[strlen(filename)-1] != '/') {
u32 uncompressed_size = cur_file_info.uncompressed_size;
u32 done = 0;
@ -101,33 +95,31 @@ bool ZipFile::ExtractAll(const char *dest)
subfoldercreate(temppath);
if(ret == UNZ_OK)
{
if (ret == UNZ_OK) {
FILE *pfile = fopen(writepath, "wb");
do
{
do {
ShowProgress(tr("Extracting files..."), 0, pointer+1, done, uncompressed_size);
if(uncompressed_size - done < blocksize)
if (uncompressed_size - done < blocksize)
blocksize = uncompressed_size - done;
ret = unzReadCurrentFile(File, buffer, blocksize);
if(ret == 0)
if (ret == 0)
break;
fwrite(buffer, 1, blocksize, pfile);
done += ret;
} while(done < uncompressed_size);
} while (done < uncompressed_size);
fclose(pfile);
unzCloseCurrentFile(File);
}
}
if(unzGoToNextFile(File) != UNZ_OK)
if (unzGoToNextFile(File) != UNZ_OK)
Stop = true;
}

View File

@ -30,29 +30,27 @@
#include "unzip/unzip.h"
typedef struct
{
u64 offset; // ZipFile offset
u64 length; // uncompressed file length in 64 bytes for sizes higher than 4GB
bool isdir; // 0 - file, 1 - directory
char filename[256]; // full filename
typedef struct {
u64 offset; // ZipFile offset
u64 length; // uncompressed file length in 64 bytes for sizes higher than 4GB
bool isdir; // 0 - file, 1 - directory
char filename[256]; // full filename
} FileStructure;
class ZipFile
{
public:
//!Constructor
ZipFile(const char *filepath);
//!Destructor
~ZipFile();
//!Extract all files from a zip file to a directory
//!\param dest Destination path to where to extract
bool ExtractAll(const char *dest);
protected:
bool LoadList();
unzFile File;
unz_file_info cur_file_info;
FileStructure *FileList;
class ZipFile {
public:
//!Constructor
ZipFile(const char *filepath);
//!Destructor
~ZipFile();
//!Extract all files from a zip file to a directory
//!\param dest Destination path to where to extract
bool ExtractAll(const char *dest);
protected:
bool LoadList();
unzFile File;
unz_file_info cur_file_info;
FileStructure *FileList;
};
#endif

View File

@ -7,10 +7,10 @@
*
* Email: crh@ubiqx.mn.org
*
* $Id: MD5.c,v 0.6 2005/06/08 18:35:59 crh Exp $
* $Id: MD5.c,v 0.6 2005/06/08 18:35:59 crh Exp $
*
*
* Modifications and additions by dimok
*
* Modifications and additions by dimok
*
* -------------------------------------------------------------------------- **
*
@ -75,14 +75,14 @@
*
* ========================================================================== **
*/
#include <stdint.h>
#include <stddef.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <malloc.h>
#include <ctype.h>
#include <stdint.h>
#include <stddef.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <malloc.h>
#include <ctype.h>
#include "MD5.h"
@ -110,29 +110,26 @@
* array. They're divided up into four groups of 16.
*/
static const uint8_t K[3][16] =
{
static const uint8_t K[3][16] = {
/* Round 1: skipped (since it is simply sequential). */
{ 1, 6, 11, 0, 5, 10, 15, 4, 9, 14, 3, 8, 13, 2, 7, 12 }, /* R2 */
{ 5, 8, 11, 14, 1, 4, 7, 10, 13, 0, 3, 6, 9, 12, 15, 2 }, /* R3 */
{ 0, 7, 14, 5, 12, 3, 10, 1, 8, 15, 6, 13, 4, 11, 2, 9 } /* R4 */
};
};
static const uint8_t S[4][4] =
{
static const uint8_t S[4][4] = {
{ 7, 12, 17, 22 }, /* Round 1 */
{ 5, 9, 14, 20 }, /* Round 2 */
{ 4, 11, 16, 23 }, /* Round 3 */
{ 6, 10, 15, 21 } /* Round 4 */
};
};
static const uint32_t T[4][16] =
{
static const uint32_t T[4][16] = {
{ 0xd76aa478, 0xe8c7b756, 0x242070db, 0xc1bdceee, /* Round 1 */
0xf57c0faf, 0x4787c62a, 0xa8304613, 0xfd469501,
0x698098d8, 0x8b44f7af, 0xffff5bb1, 0x895cd7be,
0x6b901122, 0xfd987193, 0xa679438e, 0x49b40821 },
0xf57c0faf, 0x4787c62a, 0xa8304613, 0xfd469501,
0x698098d8, 0x8b44f7af, 0xffff5bb1, 0x895cd7be,
0x6b901122, 0xfd987193, 0xa679438e, 0x49b40821 },
{ 0xf61e2562, 0xc040b340, 0x265e5a51, 0xe9b6c7aa, /* Round 2 */
0xd62f105d, 0x02441453, 0xd8a1e681, 0xe7d3fbc8,
@ -148,7 +145,7 @@ static const uint32_t T[4][16] =
0x655b59c3, 0x8f0ccc92, 0xffeff47d, 0x85845dd1,
0x6fa87e4f, 0xfe2ce6e0, 0xa3014314, 0x4e0811a1,
0xf7537e82, 0xbd3af235, 0x2ad7d2bb, 0xeb86d391 },
};
};
/* -------------------------------------------------------------------------- **
@ -168,8 +165,8 @@ static const uint32_t T[4][16] =
#define md5H( X, Y, Z ) ( (X) ^ (Y) ^ (Z) )
#define md5I( X, Y, Z ) ( (Y) ^ ((X) | (~(Z))) )
#define GetLongByte( L, idx ) ((unsigned char)(( L >> (((idx) & 0x03) << 3) ) & 0xFF))
#define GetLongByte( L, idx ) ((unsigned char)(( L >> (((idx) & 0x03) << 3) ) & 0xFF))
#define STR2HEX(x) ((x >= 0x30) && (x <= 0x39)) ? x - 0x30 : toupper((int)x)-0x37
@ -178,122 +175,118 @@ static const uint32_t T[4][16] =
*/
static void Permute( uint32_t ABCD[4], const unsigned char block[64] )
/* ------------------------------------------------------------------------ **
* Permute the ABCD "registers" using the 64-byte <block> as a driver.
*
* Input: ABCD - Pointer to an array of four unsigned longwords.
* block - An array of bytes, 64 bytes in size.
*
* Output: none.
*
* Notes: The MD5 algorithm operates on a set of four longwords stored
* (conceptually) in four "registers". It is easy to imagine a
* simple MD4/5 chip that would operate this way. In any case,
* the mangling of the contents of those registers is driven by
* the input message. The message is chopped and finally padded
* into 64-byte chunks and each chunk is used to manipulate the
* contents of the registers.
*
* The MD5 Algorithm calls for padding the input to ensure that
* it is a multiple of 64 bytes in length. The last 16 bytes
* of the padding space are used to store the message length
* (the length of the original message, before padding, expressed
* in terms of bits). If there is not enough room for 16 bytes
* worth of bitcount (eg., if the original message was 122 bytes
* long) then the block is padded to the end with zeros and
* passed to this function. Then *another* block is filled with
* zeros except for the last 16 bytes which contain the length.
*
* Oh... and the algorithm requires that there be at least one
* padding byte. The first padding byte has a value of 0x80,
* and any others are 0x00.
*
* ------------------------------------------------------------------------ **
*/
{
int round;
int i, j;
uint8_t s;
uint32_t a, b, c, d;
uint32_t KeepABCD[4];
uint32_t X[16];
/* ------------------------------------------------------------------------ **
* Permute the ABCD "registers" using the 64-byte <block> as a driver.
*
* Input: ABCD - Pointer to an array of four unsigned longwords.
* block - An array of bytes, 64 bytes in size.
*
* Output: none.
*
* Notes: The MD5 algorithm operates on a set of four longwords stored
* (conceptually) in four "registers". It is easy to imagine a
* simple MD4/5 chip that would operate this way. In any case,
* the mangling of the contents of those registers is driven by
* the input message. The message is chopped and finally padded
* into 64-byte chunks and each chunk is used to manipulate the
* contents of the registers.
*
* The MD5 Algorithm calls for padding the input to ensure that
* it is a multiple of 64 bytes in length. The last 16 bytes
* of the padding space are used to store the message length
* (the length of the original message, before padding, expressed
* in terms of bits). If there is not enough room for 16 bytes
* worth of bitcount (eg., if the original message was 122 bytes
* long) then the block is padded to the end with zeros and
* passed to this function. Then *another* block is filled with
* zeros except for the last 16 bytes which contain the length.
*
* Oh... and the algorithm requires that there be at least one
* padding byte. The first padding byte has a value of 0x80,
* and any others are 0x00.
*
* ------------------------------------------------------------------------ **
*/
{
int round;
int i, j;
uint8_t s;
uint32_t a, b, c, d;
uint32_t KeepABCD[4];
uint32_t X[16];
/* Store the current ABCD values for later re-use.
*/
for( i = 0; i < 4; i++ )
KeepABCD[i] = ABCD[i];
/* Store the current ABCD values for later re-use.
*/
for ( i = 0; i < 4; i++ )
KeepABCD[i] = ABCD[i];
/* Convert the input block into an array of unsigned longs, taking care
* to read the block in Little Endian order (the algorithm assumes this).
* The uint32_t values are then handled in host order.
*/
for( i = 0, j = 0; i < 16; i++ )
{
X[i] = (uint32_t)block[j++];
X[i] |= ((uint32_t)block[j++] << 8);
X[i] |= ((uint32_t)block[j++] << 16);
X[i] |= ((uint32_t)block[j++] << 24);
/* Convert the input block into an array of unsigned longs, taking care
* to read the block in Little Endian order (the algorithm assumes this).
* The uint32_t values are then handled in host order.
*/
for ( i = 0, j = 0; i < 16; i++ ) {
X[i] = (uint32_t)block[j++];
X[i] |= ((uint32_t)block[j++] << 8);
X[i] |= ((uint32_t)block[j++] << 16);
X[i] |= ((uint32_t)block[j++] << 24);
}
/* This loop performs the four rounds of permutations.
* The rounds are each very similar. The differences are in three areas:
* - The function (F, G, H, or I) used to perform bitwise permutations
* on the registers,
* - The order in which values from X[] are chosen.
* - Changes to the number of bits by which the registers are rotated.
* This implementation uses a switch statement to deal with some of the
* differences between rounds. Other differences are handled by storing
* values in arrays and using the round number to select the correct set
* of values.
*
* (My implementation appears to be a poor compromise between speed, size,
* and clarity. Ugh. [crh])
*/
for( round = 0; round < 4; round++ )
{
for( i = 0; i < 16; i++ )
{
j = (4 - (i % 4)) & 0x3; /* <j> handles the rotation of ABCD. */
s = S[round][i%4]; /* <s> is the bit shift for this iteration. */
/* This loop performs the four rounds of permutations.
* The rounds are each very similar. The differences are in three areas:
* - The function (F, G, H, or I) used to perform bitwise permutations
* on the registers,
* - The order in which values from X[] are chosen.
* - Changes to the number of bits by which the registers are rotated.
* This implementation uses a switch statement to deal with some of the
* differences between rounds. Other differences are handled by storing
* values in arrays and using the round number to select the correct set
* of values.
*
* (My implementation appears to be a poor compromise between speed, size,
* and clarity. Ugh. [crh])
*/
for ( round = 0; round < 4; round++ ) {
for ( i = 0; i < 16; i++ ) {
j = (4 - (i % 4)) & 0x3; /* <j> handles the rotation of ABCD. */
s = S[round][i%4]; /* <s> is the bit shift for this iteration. */
b = ABCD[(j+1) & 0x3]; /* Copy the b,c,d values per ABCD rotation. */
c = ABCD[(j+2) & 0x3]; /* This isn't really necessary, it just looks */
d = ABCD[(j+3) & 0x3]; /* clean & will hopefully be optimized away. */
b = ABCD[(j+1) & 0x3]; /* Copy the b,c,d values per ABCD rotation. */
c = ABCD[(j+2) & 0x3]; /* This isn't really necessary, it just looks */
d = ABCD[(j+3) & 0x3]; /* clean & will hopefully be optimized away. */
/* The actual perumation function.
* This is broken out to minimize the code within the switch().
*/
switch( round )
{
case 0:
/* round 1 */
a = md5F( b, c, d ) + X[i];
break;
case 1:
/* round 2 */
a = md5G( b, c, d ) + X[ K[0][i] ];
break;
case 2:
/* round 3 */
a = md5H( b, c, d ) + X[ K[1][i] ];
break;
default:
/* round 4 */
a = md5I( b, c, d ) + X[ K[2][i] ];
break;
/* The actual perumation function.
* This is broken out to minimize the code within the switch().
*/
switch ( round ) {
case 0:
/* round 1 */
a = md5F( b, c, d ) + X[i];
break;
case 1:
/* round 2 */
a = md5G( b, c, d ) + X[ K[0][i] ];
break;
case 2:
/* round 3 */
a = md5H( b, c, d ) + X[ K[1][i] ];
break;
default:
/* round 4 */
a = md5I( b, c, d ) + X[ K[2][i] ];
break;
}
a = 0xFFFFFFFF & ( ABCD[j] + a + T[round][i] );
ABCD[j] = b + (0xFFFFFFFF & (( a << s ) | ( a >> (32 - s) )));
}
a = 0xFFFFFFFF & ( ABCD[j] + a + T[round][i] );
ABCD[j] = b + (0xFFFFFFFF & (( a << s ) | ( a >> (32 - s) )));
}
}
/* Use the stored original A, B, C, D values to perform
* one last convolution.
*/
for( i = 0; i < 4; i++ )
ABCD[i] = 0xFFFFFFFF & ( ABCD[i] + KeepABCD[i] );
/* Use the stored original A, B, C, D values to perform
* one last convolution.
*/
for ( i = 0; i < 4; i++ )
ABCD[i] = 0xFFFFFFFF & ( ABCD[i] + KeepABCD[i] );
} /* Permute */
} /* Permute */
/* -------------------------------------------------------------------------- **
@ -301,330 +294,321 @@ static void Permute( uint32_t ABCD[4], const unsigned char block[64] )
*/
auth_md5Ctx *auth_md5InitCtx( auth_md5Ctx *ctx )
/* ------------------------------------------------------------------------ **
* Initialize an MD5 context.
*
* Input: ctx - A pointer to the MD5 context structure to be initialized.
* Contexts are typically created thusly:
* ctx = (auth_md5Ctx *)malloc( sizeof(auth_md5Ctx) );
*
* Output: A pointer to the initialized context (same as <ctx>).
*
* Notes: The purpose of the context is to make it possible to generate
* an MD5 Message Digest in stages, rather than having to pass a
* single large block to a single MD5 function. The context
* structure keeps track of various bits of state information.
*
* Once the context is initialized, the blocks of message data
* are passed to the <auth_md5SumCtx()> function. Once the
* final bit of data has been handed to <auth_md5SumCtx()> the
* context can be closed out by calling <auth_md5CloseCtx()>,
* which also calculates the final MD5 result.
*
* Don't forget to free an allocated context structure when
* you've finished using it.
*
* See Also: <auth_md5SumCtx()>, <auth_md5CloseCtx()>
*
* ------------------------------------------------------------------------ **
*/
{
ctx->len = 0;
ctx->b_used = 0;
/* ------------------------------------------------------------------------ **
* Initialize an MD5 context.
*
* Input: ctx - A pointer to the MD5 context structure to be initialized.
* Contexts are typically created thusly:
* ctx = (auth_md5Ctx *)malloc( sizeof(auth_md5Ctx) );
*
* Output: A pointer to the initialized context (same as <ctx>).
*
* Notes: The purpose of the context is to make it possible to generate
* an MD5 Message Digest in stages, rather than having to pass a
* single large block to a single MD5 function. The context
* structure keeps track of various bits of state information.
*
* Once the context is initialized, the blocks of message data
* are passed to the <auth_md5SumCtx()> function. Once the
* final bit of data has been handed to <auth_md5SumCtx()> the
* context can be closed out by calling <auth_md5CloseCtx()>,
* which also calculates the final MD5 result.
*
* Don't forget to free an allocated context structure when
* you've finished using it.
*
* See Also: <auth_md5SumCtx()>, <auth_md5CloseCtx()>
*
* ------------------------------------------------------------------------ **
*/
{
ctx->len = 0;
ctx->b_used = 0;
ctx->ABCD[0] = 0x67452301; /* The array ABCD[] contains the four 4-byte */
ctx->ABCD[1] = 0xefcdab89; /* "registers" that are manipulated to */
ctx->ABCD[2] = 0x98badcfe; /* produce the MD5 digest. The input acts */
ctx->ABCD[3] = 0x10325476; /* upon the registers, not the other way */
/* 'round. The initial values are those */
/* given in RFC 1321 (pg. 4). Note, however, that RFC 1321 */
/* provides these values as bytes, not as longwords, and the */
/* bytes are arranged in little-endian order as if they were */
/* the bytes of (little endian) 32-bit ints. That's */
/* confusing as all getout (to me, anyway). The values given */
/* here are provided as 32-bit values in C language format, */
/* so they are endian-agnostic. */
return( ctx );
} /* auth_md5InitCtx */
ctx->ABCD[0] = 0x67452301; /* The array ABCD[] contains the four 4-byte */
ctx->ABCD[1] = 0xefcdab89; /* "registers" that are manipulated to */
ctx->ABCD[2] = 0x98badcfe; /* produce the MD5 digest. The input acts */
ctx->ABCD[3] = 0x10325476; /* upon the registers, not the other way */
/* 'round. The initial values are those */
/* given in RFC 1321 (pg. 4). Note, however, that RFC 1321 */
/* provides these values as bytes, not as longwords, and the */
/* bytes are arranged in little-endian order as if they were */
/* the bytes of (little endian) 32-bit ints. That's */
/* confusing as all getout (to me, anyway). The values given */
/* here are provided as 32-bit values in C language format, */
/* so they are endian-agnostic. */
return( ctx );
} /* auth_md5InitCtx */
auth_md5Ctx *auth_md5SumCtx( auth_md5Ctx *ctx,
const unsigned char *src,
const int len )
/* ------------------------------------------------------------------------ **
* Build an MD5 Message Digest within the given context.
*
* Input: ctx - Pointer to the context in which the MD5 sum is being
* built.
* src - A chunk of source data. This will be used to drive
* the MD5 algorithm.
* len - The number of bytes in <src>.
*
* Output: A pointer to the updated context (same as <ctx>).
*
* See Also: <auth_md5InitCtx()>, <auth_md5CloseCtx()>, <auth_md5Sum()>
*
* ------------------------------------------------------------------------ **
*/
{
int i;
/* ------------------------------------------------------------------------ **
* Build an MD5 Message Digest within the given context.
*
* Input: ctx - Pointer to the context in which the MD5 sum is being
* built.
* src - A chunk of source data. This will be used to drive
* the MD5 algorithm.
* len - The number of bytes in <src>.
*
* Output: A pointer to the updated context (same as <ctx>).
*
* See Also: <auth_md5InitCtx()>, <auth_md5CloseCtx()>, <auth_md5Sum()>
*
* ------------------------------------------------------------------------ **
*/
{
int i;
/* Add the new block's length to the total length.
*/
ctx->len += (uint32_t)len;
/* Add the new block's length to the total length.
*/
ctx->len += (uint32_t)len;
/* Copy the new block's data into the context block.
* Call the Permute() function whenever the context block is full.
*/
for( i = 0; i < len; i++ )
{
ctx->block[ ctx->b_used ] = src[i];
(ctx->b_used)++;
if( 64 == ctx->b_used )
{
Permute( ctx->ABCD, ctx->block );
ctx->b_used = 0;
}
/* Copy the new block's data into the context block.
* Call the Permute() function whenever the context block is full.
*/
for ( i = 0; i < len; i++ ) {
ctx->block[ ctx->b_used ] = src[i];
(ctx->b_used)++;
if ( 64 == ctx->b_used ) {
Permute( ctx->ABCD, ctx->block );
ctx->b_used = 0;
}
}
/* Return the updated context.
*/
return( ctx );
} /* auth_md5SumCtx */
/* Return the updated context.
*/
return( ctx );
} /* auth_md5SumCtx */
auth_md5Ctx *auth_md5CloseCtx( auth_md5Ctx *ctx, unsigned char *dst )
/* ------------------------------------------------------------------------ **
* Close an MD5 Message Digest context and generate the final MD5 sum.
*
* Input: ctx - Pointer to the context in which the MD5 sum is being
* built.
* dst - A pointer to at least 16 bytes of memory, which will
* receive the finished MD5 sum.
*
* Output: A pointer to the closed context (same as <ctx>).
* You might use this to free a malloc'd context structure. :)
*
* Notes: The context (<ctx>) is returned in an undefined state.
* It must be re-initialized before re-use.
*
* See Also: <auth_md5InitCtx()>, <auth_md5SumCtx()>
*
* ------------------------------------------------------------------------ **
*/
{
int i;
uint32_t l;
/* ------------------------------------------------------------------------ **
* Close an MD5 Message Digest context and generate the final MD5 sum.
*
* Input: ctx - Pointer to the context in which the MD5 sum is being
* built.
* dst - A pointer to at least 16 bytes of memory, which will
* receive the finished MD5 sum.
*
* Output: A pointer to the closed context (same as <ctx>).
* You might use this to free a malloc'd context structure. :)
*
* Notes: The context (<ctx>) is returned in an undefined state.
* It must be re-initialized before re-use.
*
* See Also: <auth_md5InitCtx()>, <auth_md5SumCtx()>
*
* ------------------------------------------------------------------------ **
*/
{
int i;
uint32_t l;
/* Add the required 0x80 padding initiator byte.
* The auth_md5SumCtx() function always permutes and resets the context
* block when it gets full, so we know that there must be at least one
* free byte in the context block.
*/
ctx->block[ctx->b_used] = 0x80;
(ctx->b_used)++;
/* Add the required 0x80 padding initiator byte.
* The auth_md5SumCtx() function always permutes and resets the context
* block when it gets full, so we know that there must be at least one
* free byte in the context block.
*/
ctx->block[ctx->b_used] = 0x80;
(ctx->b_used)++;
/* Zero out any remaining free bytes in the context block.
*/
for( i = ctx->b_used; i < 64; i++ )
ctx->block[i] = 0;
/* Zero out any remaining free bytes in the context block.
*/
for ( i = ctx->b_used; i < 64; i++ )
ctx->block[i] = 0;
/* We need 8 bytes to store the length field.
* If we don't have 8, call Permute() and reset the context block.
*/
if( 56 < ctx->b_used )
{
/* We need 8 bytes to store the length field.
* If we don't have 8, call Permute() and reset the context block.
*/
if ( 56 < ctx->b_used ) {
Permute( ctx->ABCD, ctx->block );
for ( i = 0; i < 64; i++ )
ctx->block[i] = 0;
}
/* Add the total length and perform the final perumation.
* Note: The 60'th byte is read from the *original* <ctx->len> value
* and shifted to the correct position. This neatly avoids
* any MAXINT numeric overflow issues.
*/
l = ctx->len << 3;
for ( i = 0; i < 4; i++ )
ctx->block[56+i] |= GetLongByte( l, i );
ctx->block[60] = ((GetLongByte( ctx->len, 3 ) & 0xE0) >> 5); /* See Above! */
Permute( ctx->ABCD, ctx->block );
for( i = 0; i < 64; i++ )
ctx->block[i] = 0;
/* Now copy the result into the output buffer and we're done.
*/
for ( i = 0; i < 4; i++ ) {
dst[ 0+i] = GetLongByte( ctx->ABCD[0], i );
dst[ 4+i] = GetLongByte( ctx->ABCD[1], i );
dst[ 8+i] = GetLongByte( ctx->ABCD[2], i );
dst[12+i] = GetLongByte( ctx->ABCD[3], i );
}
/* Add the total length and perform the final perumation.
* Note: The 60'th byte is read from the *original* <ctx->len> value
* and shifted to the correct position. This neatly avoids
* any MAXINT numeric overflow issues.
*/
l = ctx->len << 3;
for( i = 0; i < 4; i++ )
ctx->block[56+i] |= GetLongByte( l, i );
ctx->block[60] = ((GetLongByte( ctx->len, 3 ) & 0xE0) >> 5); /* See Above! */
Permute( ctx->ABCD, ctx->block );
/* Now copy the result into the output buffer and we're done.
*/
for( i = 0; i < 4; i++ )
{
dst[ 0+i] = GetLongByte( ctx->ABCD[0], i );
dst[ 4+i] = GetLongByte( ctx->ABCD[1], i );
dst[ 8+i] = GetLongByte( ctx->ABCD[2], i );
dst[12+i] = GetLongByte( ctx->ABCD[3], i );
}
/* Return the context.
* This is done for compatibility with the other auth_md5*Ctx() functions.
*/
return( ctx );
} /* auth_md5CloseCtx */
/* Return the context.
* This is done for compatibility with the other auth_md5*Ctx() functions.
*/
return( ctx );
} /* auth_md5CloseCtx */
unsigned char * MD5(unsigned char *dst, const unsigned char *src, const int len )
/* ------------------------------------------------------------------------ **
* Compute an MD5 message digest.
*
* Input: dst - Destination buffer into which the result will be written.
* Must be 16 bytes, minimum.
* src - Source data block to be MD5'd.
* len - The length, in bytes, of the source block.
* (Note that the length is given in bytes, not bits.)
*
* Output: A pointer to <dst>, which will contain the calculated 16-byte
* MD5 message digest.
*
* Notes: This function is a shortcut. It takes a single input block.
* For more drawn-out operations, see <auth_md5InitCtx()>.
*
* This function is interface-compatible with the
* <auth_md4Sum()> function in the MD4 module.
*
* The MD5 algorithm is designed to work on data with an
* arbitrary *bit* length. Most implementations, this one
* included, handle the input data in byte-sized chunks.
*
* The MD5 algorithm does much of its work using four-byte
* words, and so can be tuned for speed based on the endian-ness
* of the host. This implementation is intended to be
* endian-neutral, which may make it a teeny bit slower than
* others. ...maybe.
*
* See Also: <auth_md5InitCtx()>
*
* ------------------------------------------------------------------------ **
*/
{
auth_md5Ctx ctx[1];
/* ------------------------------------------------------------------------ **
* Compute an MD5 message digest.
*
* Input: dst - Destination buffer into which the result will be written.
* Must be 16 bytes, minimum.
* src - Source data block to be MD5'd.
* len - The length, in bytes, of the source block.
* (Note that the length is given in bytes, not bits.)
*
* Output: A pointer to <dst>, which will contain the calculated 16-byte
* MD5 message digest.
*
* Notes: This function is a shortcut. It takes a single input block.
* For more drawn-out operations, see <auth_md5InitCtx()>.
*
* This function is interface-compatible with the
* <auth_md4Sum()> function in the MD4 module.
*
* The MD5 algorithm is designed to work on data with an
* arbitrary *bit* length. Most implementations, this one
* included, handle the input data in byte-sized chunks.
*
* The MD5 algorithm does much of its work using four-byte
* words, and so can be tuned for speed based on the endian-ness
* of the host. This implementation is intended to be
* endian-neutral, which may make it a teeny bit slower than
* others. ...maybe.
*
* See Also: <auth_md5InitCtx()>
*
* ------------------------------------------------------------------------ **
*/
{
auth_md5Ctx ctx[1];
(void)auth_md5InitCtx( ctx ); /* Open a context. */
(void)auth_md5SumCtx( ctx, src, len ); /* Pass only one block. */
(void)auth_md5CloseCtx( ctx, dst ); /* Close the context. */
return( dst ); /* Makes life easy. */
} /* auth_md5Sum */
(void)auth_md5InitCtx( ctx ); /* Open a context. */
(void)auth_md5SumCtx( ctx, src, len ); /* Pass only one block. */
(void)auth_md5CloseCtx( ctx, dst ); /* Close the context. */
return( dst ); /* Makes life easy. */
} /* auth_md5Sum */
unsigned char * MD5fromFile(unsigned char *dst, const char *src)
/* ------------------------------------------------------------------------ **
* Compute an MD5 message digest.
*
* Input: dst - Destination buffer into which the result will be written.
* Must be 16 bytes, minimum.
* src - filepath of the file to be checked
*
* Output: A pointer to <dst>, which will contain the calculated 16-byte
* MD5 message digest.
*
* Notes: This function is a shortcut. It takes a single input block.
* For more drawn-out operations, see <auth_md5InitCtx()>.
*
* This function is interface-compatible with the
* <auth_md4Sum()> function in the MD4 module.
*
* The MD5 algorithm is designed to work on data with an
* arbitrary *bit* length. Most implementations, this one
* included, handle the input data in byte-sized chunks.
*
* The MD5 algorithm does much of its work using four-byte
* words, and so can be tuned for speed based on the endian-ness
* of the host. This implementation is intended to be
* endian-neutral, which may make it a teeny bit slower than
* others. ...maybe.
*
* See Also: <auth_md5InitCtx()>
*
* ------------------------------------------------------------------------ **
*/
{
auth_md5Ctx ctx[1];
FILE * file;
unsigned int blksize = 0;
unsigned int read = 0;
/* ------------------------------------------------------------------------ **
* Compute an MD5 message digest.
*
* Input: dst - Destination buffer into which the result will be written.
* Must be 16 bytes, minimum.
* src - filepath of the file to be checked
*
* Output: A pointer to <dst>, which will contain the calculated 16-byte
* MD5 message digest.
*
* Notes: This function is a shortcut. It takes a single input block.
* For more drawn-out operations, see <auth_md5InitCtx()>.
*
* This function is interface-compatible with the
* <auth_md4Sum()> function in the MD4 module.
*
* The MD5 algorithm is designed to work on data with an
* arbitrary *bit* length. Most implementations, this one
* included, handle the input data in byte-sized chunks.
*
* The MD5 algorithm does much of its work using four-byte
* words, and so can be tuned for speed based on the endian-ness
* of the host. This implementation is intended to be
* endian-neutral, which may make it a teeny bit slower than
* others. ...maybe.
*
* See Also: <auth_md5InitCtx()>
*
* ------------------------------------------------------------------------ **
*/
{
auth_md5Ctx ctx[1];
FILE * file;
unsigned int blksize = 0;
unsigned int read = 0;
file = fopen(src, "rb");
if (file==NULL){
if (file==NULL) {
return NULL;
}
(void)auth_md5InitCtx( ctx ); /* Open a context. */
fseek (file , 0 , SEEK_END);
unsigned long long filesize = ftell(file);
rewind (file);
if(filesize < 1048576) //1MB cache for files bigger than 1 MB
blksize = filesize;
else
blksize = 1048576;
(void)auth_md5InitCtx( ctx ); /* Open a context. */
fseek (file , 0 , SEEK_END);
unsigned long long filesize = ftell(file);
rewind (file);
if (filesize < 1048576) //1MB cache for files bigger than 1 MB
blksize = filesize;
else
blksize = 1048576;
unsigned char * buffer = malloc(blksize);
if(buffer == NULL){
//no memory
fclose(file);
return NULL;
}
do
{
read = fread(buffer, 1, blksize, file);
(void)auth_md5SumCtx( ctx, buffer, read ); /* Pass only one block. */
} while(read > 0);
fclose(file);
free(buffer);
if (buffer == NULL) {
//no memory
fclose(file);
return NULL;
}
do {
read = fread(buffer, 1, blksize, file);
(void)auth_md5SumCtx( ctx, buffer, read ); /* Pass only one block. */
} while (read > 0);
fclose(file);
free(buffer);
(void)auth_md5CloseCtx( ctx, dst ); /* Close the context. */
return( dst ); /* Makes life easy. */
} /* auth_md5Sum */
const char * MD5ToString(const unsigned char * hash, char * dst)
{
char hexchar[3];
short i = 0, n = 0;
for (i = 0; i < 16; i++)
{
sprintf(hexchar, "%02X", hash[i]);
dst[n++] = hexchar[0];
dst[n++] = hexchar[1];
}
dst[n] = 0x00;
return dst;
}
unsigned char * StringToMD5(const char * hash, unsigned char * dst)
{
char hexchar[2];
short i = 0, n = 0;
for (i = 0; i < 16; i++)
{
hexchar[0] = hash[n++];
hexchar[1] = hash[n++];
dst[i] = STR2HEX(hexchar[0]);
dst[i] <<= 4;
dst[i] += STR2HEX(hexchar[1]);
}
return dst;
} /* auth_md5Sum */
const char * MD5ToString(const unsigned char * hash, char * dst) {
char hexchar[3];
short i = 0, n = 0;
for (i = 0; i < 16; i++) {
sprintf(hexchar, "%02X", hash[i]);
dst[n++] = hexchar[0];
dst[n++] = hexchar[1];
}
dst[n] = 0x00;
return dst;
}
unsigned char * StringToMD5(const char * hash, unsigned char * dst) {
char hexchar[2];
short i = 0, n = 0;
for (i = 0; i < 16; i++) {
hexchar[0] = hash[n++];
hexchar[1] = hash[n++];
dst[i] = STR2HEX(hexchar[0]);
dst[i] <<= 4;
dst[i] += STR2HEX(hexchar[1]);
}
return dst;
}

View File

@ -1,246 +1,244 @@
#ifndef MD5_H
#ifndef MD5_H
#define MD5_H
#ifdef __cplusplus
extern "C"
{
#endif
/* ========================================================================== **
*
* MD5.h
*
* Copyright:
* Copyright (C) 2003-2005 by Christopher R. Hertel
*
* Email: crh@ubiqx.mn.org
*
* $Id: MD5.h,v 0.6 2005/06/08 18:35:59 crh Exp $
*
* Modifications and additions by dimok
*
* -------------------------------------------------------------------------- **
*
* Description:
* Implements the MD5 hash algorithm, as described in RFC 1321.
*
* -------------------------------------------------------------------------- **
*
* License:
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* -------------------------------------------------------------------------- **
*
* Notes:
*
* None of this will make any sense unless you're studying RFC 1321 as you
* read the code.
*
* MD5 is described in RFC 1321.
* The MD*4* algorithm is described in RFC 1320 (that's 1321 - 1).
* MD5 is very similar to MD4, but not quite similar enough to justify
* putting the two into a single module. Besides, I wanted to add a few
* extra functions to this one to expand its usability.
*
* There are three primary motivations for this particular implementation.
* 1) Programmer's pride. I wanted to be able to say I'd done it, and I
* wanted to learn from the experience.
* 2) Portability. I wanted an implementation that I knew to be portable
* to a reasonable number of platforms. In particular, the algorithm is
* designed with little-endian platforms in mind, but I wanted an
* endian-agnostic implementation.
* 3) Compactness. While not an overriding goal, I thought it worth-while
* to see if I could reduce the overall size of the result. This is in
* keeping with my hopes that this library will be suitable for use in
* some embedded environments.
* Beyond that, cleanliness and clarity are always worth pursuing.
*
* As mentioned above, the code really only makes sense if you are familiar
* with the MD5 algorithm or are using RFC 1321 as a guide. This code is
* quirky, however, so you'll want to be reading carefully.
*
* Yeah...most of the comments are cut-and-paste from my MD4 implementation.
*
* -------------------------------------------------------------------------- **
*
* References:
* IETF RFC 1321: The MD5 Message-Digest Algorithm
* Ron Rivest. IETF, April, 1992
*
* ========================================================================== **
*/
/* -------------------------------------------------------------------------- **
* Typedefs:
*/
extern "C" {
#endif
/* ========================================================================== **
*
* MD5.h
*
* Copyright:
* Copyright (C) 2003-2005 by Christopher R. Hertel
*
* Email: crh@ubiqx.mn.org
*
* $Id: MD5.h,v 0.6 2005/06/08 18:35:59 crh Exp $
*
* Modifications and additions by dimok
*
* -------------------------------------------------------------------------- **
*
* Description:
* Implements the MD5 hash algorithm, as described in RFC 1321.
*
* -------------------------------------------------------------------------- **
*
* License:
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* -------------------------------------------------------------------------- **
*
* Notes:
*
* None of this will make any sense unless you're studying RFC 1321 as you
* read the code.
*
* MD5 is described in RFC 1321.
* The MD*4* algorithm is described in RFC 1320 (that's 1321 - 1).
* MD5 is very similar to MD4, but not quite similar enough to justify
* putting the two into a single module. Besides, I wanted to add a few
* extra functions to this one to expand its usability.
*
* There are three primary motivations for this particular implementation.
* 1) Programmer's pride. I wanted to be able to say I'd done it, and I
* wanted to learn from the experience.
* 2) Portability. I wanted an implementation that I knew to be portable
* to a reasonable number of platforms. In particular, the algorithm is
* designed with little-endian platforms in mind, but I wanted an
* endian-agnostic implementation.
* 3) Compactness. While not an overriding goal, I thought it worth-while
* to see if I could reduce the overall size of the result. This is in
* keeping with my hopes that this library will be suitable for use in
* some embedded environments.
* Beyond that, cleanliness and clarity are always worth pursuing.
*
* As mentioned above, the code really only makes sense if you are familiar
* with the MD5 algorithm or are using RFC 1321 as a guide. This code is
* quirky, however, so you'll want to be reading carefully.
*
* Yeah...most of the comments are cut-and-paste from my MD4 implementation.
*
* -------------------------------------------------------------------------- **
*
* References:
* IETF RFC 1321: The MD5 Message-Digest Algorithm
* Ron Rivest. IETF, April, 1992
*
* ========================================================================== **
*/
/* -------------------------------------------------------------------------- **
* Typedefs:
*/
typedef struct
{
unsigned int len;
unsigned int ABCD[4];
int b_used;
unsigned char block[64];
} auth_md5Ctx;
typedef struct {
unsigned int len;
unsigned int ABCD[4];
int b_used;
unsigned char block[64];
} auth_md5Ctx;
/* -------------------------------------------------------------------------- **
* Functions:
*/
/* -------------------------------------------------------------------------- **
* Functions:
*/
auth_md5Ctx *auth_md5InitCtx( auth_md5Ctx *ctx );
/* ------------------------------------------------------------------------ **
* Initialize an MD5 context.
*
* Input: ctx - A pointer to the MD5 context structure to be initialized.
* Contexts are typically created thusly:
* ctx = (auth_md5Ctx *)malloc( sizeof(auth_md5Ctx) );
*
* Output: A pointer to the initialized context (same as <ctx>).
*
* Notes: The purpose of the context is to make it possible to generate
* an MD5 Message Digest in stages, rather than having to pass a
* single large block to a single MD5 function. The context
* structure keeps track of various bits of state information.
*
* Once the context is initialized, the blocks of message data
* are passed to the <auth_md5SumCtx()> function. Once the
* final bit of data has been handed to <auth_md5SumCtx()> the
* context can be closed out by calling <auth_md5CloseCtx()>,
* which also calculates the final MD5 result.
*
* Don't forget to free an allocated context structure when
* you've finished using it.
*
* See Also: <auth_md5SumCtx()>, <auth_md5CloseCtx()>
*
* ------------------------------------------------------------------------ **
*/
auth_md5Ctx *auth_md5InitCtx( auth_md5Ctx *ctx );
/* ------------------------------------------------------------------------ **
* Initialize an MD5 context.
*
* Input: ctx - A pointer to the MD5 context structure to be initialized.
* Contexts are typically created thusly:
* ctx = (auth_md5Ctx *)malloc( sizeof(auth_md5Ctx) );
*
* Output: A pointer to the initialized context (same as <ctx>).
*
* Notes: The purpose of the context is to make it possible to generate
* an MD5 Message Digest in stages, rather than having to pass a
* single large block to a single MD5 function. The context
* structure keeps track of various bits of state information.
*
* Once the context is initialized, the blocks of message data
* are passed to the <auth_md5SumCtx()> function. Once the
* final bit of data has been handed to <auth_md5SumCtx()> the
* context can be closed out by calling <auth_md5CloseCtx()>,
* which also calculates the final MD5 result.
*
* Don't forget to free an allocated context structure when
* you've finished using it.
*
* See Also: <auth_md5SumCtx()>, <auth_md5CloseCtx()>
*
* ------------------------------------------------------------------------ **
*/
auth_md5Ctx *auth_md5SumCtx( auth_md5Ctx *ctx,
const unsigned char *src,
const int len );
/* ------------------------------------------------------------------------ **
* Build an MD5 Message Digest within the given context.
*
* Input: ctx - Pointer to the context in which the MD5 sum is being
* built.
* src - A chunk of source data. This will be used to drive
* the MD5 algorithm.
* len - The number of bytes in <src>.
*
* Output: A pointer to the updated context (same as <ctx>).
*
* See Also: <auth_md5InitCtx()>, <auth_md5CloseCtx()>, <auth_md5Sum()>
*
* ------------------------------------------------------------------------ **
*/
auth_md5Ctx *auth_md5SumCtx( auth_md5Ctx *ctx,
const unsigned char *src,
const int len );
/* ------------------------------------------------------------------------ **
* Build an MD5 Message Digest within the given context.
*
* Input: ctx - Pointer to the context in which the MD5 sum is being
* built.
* src - A chunk of source data. This will be used to drive
* the MD5 algorithm.
* len - The number of bytes in <src>.
*
* Output: A pointer to the updated context (same as <ctx>).
*
* See Also: <auth_md5InitCtx()>, <auth_md5CloseCtx()>, <auth_md5Sum()>
*
* ------------------------------------------------------------------------ **
*/
auth_md5Ctx *auth_md5CloseCtx( auth_md5Ctx *ctx, unsigned char *dst );
/* ------------------------------------------------------------------------ **
* Close an MD5 Message Digest context and generate the final MD5 sum.
*
* Input: ctx - Pointer to the context in which the MD5 sum is being
* built.
* dst - A pointer to at least 16 bytes of memory, which will
* receive the finished MD5 sum.
*
* Output: A pointer to the closed context (same as <ctx>).
* You might use this to free a malloc'd context structure. :)
*
* Notes: The context (<ctx>) is returned in an undefined state.
* It must be re-initialized before re-use.
*
* See Also: <auth_md5InitCtx()>, <auth_md5SumCtx()>
*
* ------------------------------------------------------------------------ **
*/
auth_md5Ctx *auth_md5CloseCtx( auth_md5Ctx *ctx, unsigned char *dst );
/* ------------------------------------------------------------------------ **
* Close an MD5 Message Digest context and generate the final MD5 sum.
*
* Input: ctx - Pointer to the context in which the MD5 sum is being
* built.
* dst - A pointer to at least 16 bytes of memory, which will
* receive the finished MD5 sum.
*
* Output: A pointer to the closed context (same as <ctx>).
* You might use this to free a malloc'd context structure. :)
*
* Notes: The context (<ctx>) is returned in an undefined state.
* It must be re-initialized before re-use.
*
* See Also: <auth_md5InitCtx()>, <auth_md5SumCtx()>
*
* ------------------------------------------------------------------------ **
*/
unsigned char * MD5(unsigned char * hash, const unsigned char *src, const int len );
/* ------------------------------------------------------------------------ **
* Compute an MD5 message digest.
*
* Input: dst - Destination buffer into which the result will be written.
* Must be 16 bytes, minimum.
* src - Source data block to be MD5'd.
* len - The length, in bytes, of the source block.
* (Note that the length is given in bytes, not bits.)
*
* Output: A pointer to <dst>, which will contain the calculated 16-byte
* MD5 message digest.
*
* Notes: This function is a shortcut. It takes a single input block.
* For more drawn-out operations, see <auth_md5InitCtx()>.
*
* This function is interface-compatible with the
* <auth_md4Sum()> function in the MD4 module.
*
* The MD5 algorithm is designed to work on data with an
* arbitrary *bit* length. Most implementations, this one
* included, handle the input data in byte-sized chunks.
*
* The MD5 algorithm does much of its work using four-byte
* words, and so can be tuned for speed based on the endian-ness
* of the host. This implementation is intended to be
* endian-neutral, which may make it a teeny bit slower than
* others. ...maybe.
*
* See Also: <auth_md5InitCtx()>
*
* ------------------------------------------------------------------------ **
*/
unsigned char * MD5(unsigned char * hash, const unsigned char *src, const int len );
/* ------------------------------------------------------------------------ **
* Compute an MD5 message digest.
*
* Input: dst - Destination buffer into which the result will be written.
* Must be 16 bytes, minimum.
* src - Source data block to be MD5'd.
* len - The length, in bytes, of the source block.
* (Note that the length is given in bytes, not bits.)
*
* Output: A pointer to <dst>, which will contain the calculated 16-byte
* MD5 message digest.
*
* Notes: This function is a shortcut. It takes a single input block.
* For more drawn-out operations, see <auth_md5InitCtx()>.
*
* This function is interface-compatible with the
* <auth_md4Sum()> function in the MD4 module.
*
* The MD5 algorithm is designed to work on data with an
* arbitrary *bit* length. Most implementations, this one
* included, handle the input data in byte-sized chunks.
*
* The MD5 algorithm does much of its work using four-byte
* words, and so can be tuned for speed based on the endian-ness
* of the host. This implementation is intended to be
* endian-neutral, which may make it a teeny bit slower than
* others. ...maybe.
*
* See Also: <auth_md5InitCtx()>
*
* ------------------------------------------------------------------------ **
*/
unsigned char * MD5fromFile(unsigned char *dst, const char *src);
/* ------------------------------------------------------------------------ **
* Compute an MD5 message digest.
*
* Input: dst - Destination buffer into which the result will be written.
* Must be 16 bytes, minimum.
* src - filepath to the file to be MD5'd.
*
* Output: A pointer to <dst>, which will contain the calculated 16-byte
* MD5 message digest.
*
* Notes: This function is a shortcut. It takes a single input block.
* For more drawn-out operations, see <auth_md5InitCtx()>.
*
* This function is interface-compatible with the
* <auth_md4Sum()> function in the MD4 module.
*
* The MD5 algorithm is designed to work on data with an
* arbitrary *bit* length. Most implementations, this one
* included, handle the input data in byte-sized chunks.
*
* The MD5 algorithm does much of its work using four-byte
* words, and so can be tuned for speed based on the endian-ness
* of the host. This implementation is intended to be
* endian-neutral, which may make it a teeny bit slower than
* others. ...maybe.
*
* See Also: <auth_md5InitCtx()>
*
* ------------------------------------------------------------------------ **
*/
unsigned char * MD5fromFile(unsigned char *dst, const char *src);
/* ------------------------------------------------------------------------ **
* Compute an MD5 message digest.
*
* Input: dst - Destination buffer into which the result will be written.
* Must be 16 bytes, minimum.
* src - filepath to the file to be MD5'd.
*
* Output: A pointer to <dst>, which will contain the calculated 16-byte
* MD5 message digest.
*
* Notes: This function is a shortcut. It takes a single input block.
* For more drawn-out operations, see <auth_md5InitCtx()>.
*
* This function is interface-compatible with the
* <auth_md4Sum()> function in the MD4 module.
*
* The MD5 algorithm is designed to work on data with an
* arbitrary *bit* length. Most implementations, this one
* included, handle the input data in byte-sized chunks.
*
* The MD5 algorithm does much of its work using four-byte
* words, and so can be tuned for speed based on the endian-ness
* of the host. This implementation is intended to be
* endian-neutral, which may make it a teeny bit slower than
* others. ...maybe.
*
* See Also: <auth_md5InitCtx()>
*
* ------------------------------------------------------------------------ **
*/
const char * MD5ToString(const unsigned char *hash, char *dst);
unsigned char * StringToMD5(const char * hash, unsigned char * dst);
const char * MD5ToString(const unsigned char *hash, char *dst);
unsigned char * StringToMD5(const char * hash, unsigned char * dst);
/* ========================================================================== */
#ifdef __cplusplus
}
/* ========================================================================== */
#ifdef __cplusplus
}
#endif
#endif /* AUTH_MD5_H */

View File

@ -22,106 +22,98 @@
#include "patches/fst.h"
#include "usbloader/fstfile.h"
s32 dump_banner(const u8* discid,const char * dest)
{
// Mount the disc
//Disc_SetWBFS(1, (u8*)discid);
Disc_SetUSB(discid);
s32 dump_banner(const u8* discid,const char * dest) {
// Mount the disc
//Disc_SetWBFS(1, (u8*)discid);
Disc_SetUSB(discid);
Disc_Open();
Disc_Open();
u64 offset;
s32 ret;
u64 offset;
s32 ret;
ret = __Disc_FindPartition(&offset);
if (ret < 0)
return ret;
ret = __Disc_FindPartition(&offset);
if (ret < 0)
return ret;
ret = WDVD_OpenPartition(offset);
ret = WDVD_OpenPartition(offset);
if (ret < 0) {
//printf("ERROR: OpenPartition(0x%llx) %d\n", offset, ret);
return ret;
}
if (ret < 0) {
//printf("ERROR: OpenPartition(0x%llx) %d\n", offset, ret);
return ret;
}
// Read where to find the fst.bin
u32 *buffer = memalign(32, 0x20);
// Read where to find the fst.bin
u32 *buffer = memalign(32, 0x20);
if (buffer == NULL)
{
//Out of memory
return -1;
}
if (buffer == NULL) {
//Out of memory
return -1;
}
ret = WDVD_Read(buffer, 0x20, 0x420);
if (ret < 0)
return ret;
ret = WDVD_Read(buffer, 0x20, 0x420);
if (ret < 0)
return ret;
// Read fst.bin
void *fstbuffer = memalign(32, buffer[2]*4);
FST_ENTRY *fst = (FST_ENTRY *)fstbuffer;
// Read fst.bin
void *fstbuffer = memalign(32, buffer[2]*4);
FST_ENTRY *fst = (FST_ENTRY *)fstbuffer;
if (fst == NULL)
{
//Out of memory
free(buffer);
return -1;
}
if (fst == NULL) {
//Out of memory
free(buffer);
return -1;
}
ret = WDVD_Read(fstbuffer, buffer[2]*4, buffer[1]*4);
if (ret < 0)
return ret;
ret = WDVD_Read(fstbuffer, buffer[2]*4, buffer[1]*4);
if (ret < 0)
return ret;
free(buffer);
free(buffer);
// Search the fst.bin
u32 count = fst[0].filelen;
int i;
u32 index = 0;
// Search the fst.bin
u32 count = fst[0].filelen;
int i;
u32 index = 0;
for (i=1;i<count;i++)
{
if (strstr(fstfiles(fst, i), "opening.bnr") != NULL)
{
index = i;
}
}
for (i=1;i<count;i++) {
if (strstr(fstfiles(fst, i), "opening.bnr") != NULL) {
index = i;
}
}
if (index == 0)
{
//opening.bnr not found
free(fstbuffer);
return -1;
}
if (index == 0) {
//opening.bnr not found
free(fstbuffer);
return -1;
}
// Load the .bnr
u8 *banner = memalign(32, fst[index].filelen);
// Load the .bnr
u8 *banner = memalign(32, fst[index].filelen);
if (banner == NULL)
{
//Out of memory
free(fstbuffer);
return -1;
}
if (banner == NULL) {
//Out of memory
free(fstbuffer);
return -1;
}
ret = WDVD_Read((void *)banner, fst[index].filelen, fst[index].fileoffset * 4);
if (ret < 0)
return ret;
ret = WDVD_Read((void *)banner, fst[index].filelen, fst[index].fileoffset * 4);
if (ret < 0)
return ret;
WDVD_Reset();
WDVD_ClosePartition();
//fatInitDefault();
//SDCard_Init();
WDVD_SetUSBMode(NULL, 0);
FILE *fp = fopen(dest, "wb");
if(fp)
{
fwrite(banner, 1, fst[index].filelen, fp);
fclose(fp);
}
free(fstbuffer);
free(banner);
//fatInitDefault();
//SDCard_Init();
WDVD_SetUSBMode(NULL, 0);
FILE *fp = fopen(dest, "wb");
if (fp) {
fwrite(banner, 1, fst[index].filelen, fp);
fclose(fp);
}
free(fstbuffer);
free(banner);
return 1;
return 1;
}

View File

@ -9,11 +9,10 @@
#define BANNER_H
#ifdef __cplusplus
extern "C"
{
extern "C" {
#endif
s32 dump_banner(const u8 *discid,const char * dest);
s32 dump_banner(const u8 *discid,const char * dest);
#ifdef __cplusplus
}

View File

@ -5,66 +5,64 @@
* Shows TPL Banner images
***************************************************************************/
#include "gui_banner.h"
GuiBanner::GuiBanner(const char *tplfilepath)
{
memory = NULL;
tplfilesize = 0;
GuiBanner::GuiBanner(const char *tplfilepath) {
memory = NULL;
tplfilesize = 0;
width = 0;
height = 0;
FILE *tplfp = fopen(tplfilepath,"rb");
FILE *tplfp = fopen(tplfilepath,"rb");
if(tplfp !=NULL) {
if (tplfp !=NULL) {
unsigned short heighttemp = 0;
unsigned short widthtemp = 0;
unsigned short heighttemp = 0;
unsigned short widthtemp = 0;
fseek(tplfp , 0x14, SEEK_SET);
fread((void*)&heighttemp,1,2,tplfp);
fread((void*)&widthtemp,1,2,tplfp);
fseek (tplfp , 0 , SEEK_END);
fseek(tplfp , 0x14, SEEK_SET);
fread((void*)&heighttemp,1,2,tplfp);
fread((void*)&widthtemp,1,2,tplfp);
fseek (tplfp , 0 , SEEK_END);
tplfilesize = ftell (tplfp);
rewind (tplfp);
memory = memalign(32, tplfilesize);
if(!memory) {
if (!memory) {
fclose(tplfp);
return;
}
fread(memory, 1, tplfilesize, tplfp);
fclose(tplfp);
fclose(tplfp);
TPLFile tplfile;
int ret;
ret = TPL_OpenTPLFromMemory(&tplfile, memory, tplfilesize);
if(ret < 0) {
if (ret < 0) {
free(memory);
memory = NULL;
return;
}
ret = TPL_GetTexture(&tplfile,0,&texObj);
if(ret < 0) {
if (ret < 0) {
free(memory);
memory = NULL;
return;
}
TPL_CloseTPLFile(&tplfile);
width = widthtemp;
height = heighttemp;
widescreen = 0;
filecheck = true;
width = widthtemp;
height = heighttemp;
widescreen = 0;
filecheck = true;
} else {
filecheck = false;
fclose(tplfp);
filecheck = false;
fclose(tplfp);
}
}
GuiBanner::GuiBanner(void *mem, u32 len, int w, int h)
{
if(!mem || !len)
GuiBanner::GuiBanner(void *mem, u32 len, int w, int h) {
if (!mem || !len)
return;
memory = mem;
tplfilesize = len;
@ -76,13 +74,13 @@ GuiBanner::GuiBanner(void *mem, u32 len, int w, int h)
int ret;
ret = TPL_OpenTPLFromMemory(&tplfile, memory, tplfilesize);
if(ret < 0) {
if (ret < 0) {
free(memory);
memory = NULL;
return;
}
ret = TPL_GetTexture(&tplfile,0,&texObj);
if(ret < 0) {
if (ret < 0) {
free(memory);
memory = NULL;
return;
@ -91,24 +89,22 @@ GuiBanner::GuiBanner(void *mem, u32 len, int w, int h)
filecheck = true;
}
GuiBanner::~GuiBanner()
{
if(memory != NULL) {
GuiBanner::~GuiBanner() {
if (memory != NULL) {
free(memory);
memory = NULL;
}
}
void GuiBanner::Draw()
{
LOCK(this);
if(!filecheck ||!this->IsVisible())
return;
float currScale = this->GetScale();
}
}
void GuiBanner::Draw() {
LOCK(this);
if (!filecheck ||!this->IsVisible())
return;
float currScale = this->GetScale();
Menu_DrawTPLImg(this->GetLeft(), this->GetTop(), 0, width, height, &texObj, imageangle, widescreen ? currScale*0.80 : currScale, currScale, this->GetAlpha(), xx1,yy1,xx2,yy2,xx3,yy3,xx4,yy4);
this->UpdateEffects();
}
this->UpdateEffects();
}

View File

@ -10,25 +10,24 @@
#include "libwiigui/gui.h"
class GuiBanner : public GuiImage
{
class GuiBanner : public GuiImage {
public:
//!Constructor
//!\param tplfilepath Path of the tpl file
GuiBanner(const char *tplfilepath);
GuiBanner(const char *tplfilepath);
//!Constructor
//!\param mem Memory of the loaded tpl
//!\param len Filesize of the tpl
//!\param w Width of the tpl
//!\param h Height of the tpl
GuiBanner(void *mem, u32 len, int w, int h);
GuiBanner(void *mem, u32 len, int w, int h);
//!Destructor
~GuiBanner();
void Draw();
~GuiBanner();
void Draw();
protected:
void * memory;
bool filecheck;
u32 tplfilesize;
bool filecheck;
u32 tplfilesize;
GXTexObj texObj;
};

View File

@ -28,47 +28,39 @@
#include "../ramdisk/ramdisk.h"
#include "../listfiles.h"
u16 be16(const u8 *p)
{
return (p[0] << 8) | p[1];
u16 be16(const u8 *p) {
return (p[0] << 8) | p[1];
}
u32 be32(const u8 *p)
{
return (p[0] << 24) | (p[1] << 16) | (p[2] << 8) | p[3];
u32 be32(const u8 *p) {
return (p[0] << 24) | (p[1] << 16) | (p[2] << 8) | p[3];
}
u64 be64(const u8 *p)
{
return ((u64)be32(p) << 32) | be32(p + 4);
u64 be64(const u8 *p) {
return ((u64)be32(p) << 32) | be32(p + 4);
}
u64 be34(const u8 *p)
{
return 4 * (u64)be32(p);
u64 be34(const u8 *p) {
return 4 * (u64)be32(p);
}
void wbe16(u8 *p, u16 x)
{
p[0] = x >> 8;
p[1] = x;
void wbe16(u8 *p, u16 x) {
p[0] = x >> 8;
p[1] = x;
}
void wbe32(u8 *p, u32 x)
{
wbe16(p, x >> 16);
wbe16(p + 2, x);
void wbe32(u8 *p, u32 x) {
wbe16(p, x >> 16);
wbe16(p + 2, x);
}
void wbe64(u8 *p, u64 x)
{
wbe32(p, x >> 32);
wbe32(p + 4, x);
void wbe64(u8 *p, u64 x) {
wbe32(p, x >> 32);
wbe32(p + 4, x);
}
void md5(u8 *data, u32 len, u8 *hash)
{
MD5(hash, data, len);
void md5(u8 *data, u32 len, u8 *hash) {
MD5(hash, data, len);
}
@ -90,440 +82,416 @@ typedef struct {
} imet_data_t;
typedef struct {
u32 imd5_tag; // 0x494D4435 "IMD5";
u32 size; // size of the rest of part B, starting from next field.
u8 zeroes[8];
u8 md5[16];
u32 payload_tag; // 0x4C5A3737 "LZ77" if this is lz77
u32 payload_data;
u32 imd5_tag; // 0x494D4435 "IMD5";
u32 size; // size of the rest of part B, starting from next field.
u8 zeroes[8];
u8 md5[16];
u32 payload_tag; // 0x4C5A3737 "LZ77" if this is lz77
u32 payload_data;
} imd5_header_t;
typedef struct
{
u16 type;
u16 name_offset;
u32 data_offset; // == absolut offset från U.8- headerns början
u32 size; // last included file num for directories
typedef struct {
u16 type;
u16 name_offset;
u32 data_offset; // == absolut offset från U.8- headerns början
u32 size; // last included file num for directories
} U8_node;
typedef struct
{
u32 tag; // 0x55AA382D "U.8-"
u32 rootnode_offset; // offset to root_node, always 0x20.
u32 header_size; // size of header from root_node to end of string table.
u32 data_offset; // offset to data -- this is rootnode_offset + header_size, aligned to 0x40.
u8 zeroes[16];
typedef struct {
u32 tag; // 0x55AA382D "U.8-"
u32 rootnode_offset; // offset to root_node, always 0x20.
u32 header_size; // size of header from root_node to end of string table.
u32 data_offset; // offset to data -- this is rootnode_offset + header_size, aligned to 0x40.
u8 zeroes[16];
} U8_archive_header;
static int write_file(void* data, size_t size, char* name)
{
size_t written=0;
FILE *out;
out = fopen(name, "wb");
if(out)
{
written = fwrite(data, 1, size, out);
fclose(out);
}
return (written == size) ? 1 : -1;
static int write_file(void* data, size_t size, char* name) {
size_t written=0;
FILE *out;
out = fopen(name, "wb");
if (out) {
written = fwrite(data, 1, size, out);
fclose(out);
}
return (written == size) ? 1 : -1;
}
u8* decompress_lz77(u8 *data, size_t data_size, size_t* decompressed_size)
{
u8 *data_end;
u8 *decompressed_data;
size_t unpacked_size;
u8 *in_ptr;
u8 *out_ptr;
u8 *out_end;
u8* decompress_lz77(u8 *data, size_t data_size, size_t* decompressed_size) {
u8 *data_end;
u8 *decompressed_data;
size_t unpacked_size;
u8 *in_ptr;
u8 *out_ptr;
u8 *out_end;
in_ptr = data;
data_end = data + data_size;
in_ptr = data;
data_end = data + data_size;
// Assume this for now and grow when needed
unpacked_size = data_size;
// Assume this for now and grow when needed
unpacked_size = data_size;
decompressed_data = malloc(unpacked_size);
out_end = decompressed_data + unpacked_size;
decompressed_data = malloc(unpacked_size);
out_end = decompressed_data + unpacked_size;
out_ptr = decompressed_data;
out_ptr = decompressed_data;
while (in_ptr < data_end) {
int bit;
u8 bitmask = *in_ptr;
while (in_ptr < data_end) {
int bit;
u8 bitmask = *in_ptr;
in_ptr++;
for (bit = 0x80; bit != 0; bit >>= 1) {
if (bitmask & bit) {
// Next section is compressed
u8 rep_length;
u16 rep_offset;
in_ptr++;
for (bit = 0x80; bit != 0; bit >>= 1) {
if (bitmask & bit) {
// Next section is compressed
u8 rep_length;
u16 rep_offset;
rep_length = (*in_ptr >> 4) + 3;
rep_offset = *in_ptr & 0x0f;
in_ptr++;
rep_offset = *in_ptr | (rep_offset << 8);
in_ptr++;
if (out_ptr-decompressed_data < rep_offset) {
return NULL;
}
rep_length = (*in_ptr >> 4) + 3;
rep_offset = *in_ptr & 0x0f;
in_ptr++;
rep_offset = *in_ptr | (rep_offset << 8);
in_ptr++;
if (out_ptr-decompressed_data < rep_offset) {
return NULL;
}
for ( ; rep_length > 0; rep_length--) {
*out_ptr = out_ptr[-rep_offset-1];
out_ptr++;
if (out_ptr >= out_end) {
// Need to grow buffer
decompressed_data = realloc(decompressed_data, unpacked_size*2);
out_ptr = decompressed_data + unpacked_size;
unpacked_size *= 2;
out_end = decompressed_data + unpacked_size;
}
for ( ; rep_length > 0; rep_length--) {
*out_ptr = out_ptr[-rep_offset-1];
out_ptr++;
if (out_ptr >= out_end) {
// Need to grow buffer
decompressed_data = realloc(decompressed_data, unpacked_size*2);
out_ptr = decompressed_data + unpacked_size;
unpacked_size *= 2;
out_end = decompressed_data + unpacked_size;
}
}
} else {
// Just copy byte
*out_ptr = *in_ptr;
out_ptr++;
if (out_ptr >= out_end) {
// Need to grow buffer
decompressed_data = realloc(decompressed_data, unpacked_size*2);
out_ptr = decompressed_data + unpacked_size;
unpacked_size *= 2;
out_end = decompressed_data + unpacked_size;
}
in_ptr++;
}
}
} else {
// Just copy byte
*out_ptr = *in_ptr;
out_ptr++;
if (out_ptr >= out_end) {
// Need to grow buffer
decompressed_data = realloc(decompressed_data, unpacked_size*2);
out_ptr = decompressed_data + unpacked_size;
unpacked_size *= 2;
out_end = decompressed_data + unpacked_size;
}
in_ptr++;
}
}
}
}
*decompressed_size = (out_ptr - decompressed_data);
return decompressed_data;
*decompressed_size = (out_ptr - decompressed_data);
return decompressed_data;
}
static int write_imd5_lz77(u8* data, size_t size, char* outname)
{
imd5_header_t* header = (imd5_header_t*) data;
u32 tag;
u32 size_in_imd5;
static int write_imd5_lz77(u8* data, size_t size, char* outname) {
imd5_header_t* header = (imd5_header_t*) data;
u32 tag;
u32 size_in_imd5;
u8 md5_calc[16];
u8 *decompressed_data;
size_t decompressed_size;
u8 *decompressed_data;
size_t decompressed_size;
tag = be32((u8*) &header->imd5_tag);
if (tag != 0x494D4435) {
return -4;
}
tag = be32((u8*) &header->imd5_tag);
if (tag != 0x494D4435) {
return -4;
}
md5(data+32, size-32, md5_calc);
if (memcmp(&header->md5, md5_calc, 0x10)) {
return -5;
}
md5(data+32, size-32, md5_calc);
if (memcmp(&header->md5, md5_calc, 0x10)) {
return -5;
}
size_in_imd5 = be32((u8*) &header->size);
if (size_in_imd5 != size - 32) {
return -6;
}
size_in_imd5 = be32((u8*) &header->size);
if (size_in_imd5 != size - 32) {
return -6;
}
tag = be32((u8*) &header->payload_tag);
if (tag == 0x4C5A3737) {
// "LZ77" - uncompress
decompressed_data = decompress_lz77(data + sizeof(imd5_header_t), size - sizeof(imd5_header_t), &decompressed_size);
if(decompressed_data == NULL)
return -7;
write_file(decompressed_data, decompressed_size, outname);
//printf(", uncompressed %d bytes, md5 ok", decompressed_size);
tag = be32((u8*) &header->payload_tag);
if (tag == 0x4C5A3737) {
// "LZ77" - uncompress
decompressed_data = decompress_lz77(data + sizeof(imd5_header_t), size - sizeof(imd5_header_t), &decompressed_size);
if (decompressed_data == NULL)
return -7;
write_file(decompressed_data, decompressed_size, outname);
//printf(", uncompressed %d bytes, md5 ok", decompressed_size);
free(decompressed_data);
} else {
write_file(&header->payload_tag, size-32, outname);
//printf(", md5 ok");
}
return 0;
free(decompressed_data);
} else {
write_file(&header->payload_tag, size-32, outname);
//printf(", md5 ok");
}
return 0;
}
static int do_U8_archive(FILE *fp)
{
U8_archive_header header;
U8_node root_node;
u32 tag;
u32 num_nodes;
U8_node* nodes;
u8* string_table;
size_t rest_size;
unsigned int i;
u32 data_offset;
u32 current_offset;
u16 dir_stack[16];
int dir_index = 0;
static int do_U8_archive(FILE *fp) {
U8_archive_header header;
U8_node root_node;
u32 tag;
u32 num_nodes;
U8_node* nodes;
u8* string_table;
size_t rest_size;
unsigned int i;
u32 data_offset;
u32 current_offset;
u16 dir_stack[16];
int dir_index = 0;
fread(&header, 1, sizeof header, fp);
tag = be32((u8*) &header.tag);
if (tag != 0x55AA382D) {
return -1;
}
fread(&header, 1, sizeof header, fp);
tag = be32((u8*) &header.tag);
if (tag != 0x55AA382D) {
return -1;
}
fread(&root_node, 1, sizeof(root_node), fp);
num_nodes = be32((u8*) &root_node.size) - 1;
//printf("Number of files: %d\n", num_nodes);
fread(&root_node, 1, sizeof(root_node), fp);
num_nodes = be32((u8*) &root_node.size) - 1;
//printf("Number of files: %d\n", num_nodes);
nodes = malloc(sizeof(U8_node) * (num_nodes));
fread(nodes, 1, num_nodes * sizeof(U8_node), fp);
nodes = malloc(sizeof(U8_node) * (num_nodes));
fread(nodes, 1, num_nodes * sizeof(U8_node), fp);
data_offset = be32((u8*) &header.data_offset);
rest_size = data_offset - sizeof(header) - (num_nodes+1)*sizeof(U8_node);
data_offset = be32((u8*) &header.data_offset);
rest_size = data_offset - sizeof(header) - (num_nodes+1)*sizeof(U8_node);
string_table = malloc(rest_size);
fread(string_table, 1, rest_size, fp);
string_table = malloc(rest_size);
fread(string_table, 1, rest_size, fp);
current_offset = data_offset;
for (i = 0; i < num_nodes; i++) {
U8_node* node = &nodes[i];
u16 type = be16((u8*)&node->type);
u16 name_offset = be16((u8*)&node->name_offset);
u32 my_data_offset = be32((u8*)&node->data_offset);
u32 size = be32((u8*)&node->size);
char* name = (char*) &string_table[name_offset];
u8* file_data;
for (i = 0; i < num_nodes; i++) {
U8_node* node = &nodes[i];
u16 type = be16((u8*)&node->type);
u16 name_offset = be16((u8*)&node->name_offset);
u32 my_data_offset = be32((u8*)&node->data_offset);
u32 size = be32((u8*)&node->size);
char* name = (char*) &string_table[name_offset];
u8* file_data;
if (type == 0x0100) {
// Directory
mkdir(name, 0777);
chdir(name);
dir_stack[++dir_index] = size;
//printf("%*s%s/\n", dir_index, "", name);
} else {
// Normal file
u8 padding[32];
if (type == 0x0100) {
// Directory
mkdir(name, 0777);
chdir(name);
dir_stack[++dir_index] = size;
//printf("%*s%s/\n", dir_index, "", name);
} else {
// Normal file
u8 padding[32];
if (type != 0x0000) {
free(string_table);
return -2;
}
if (type != 0x0000) {
free(string_table);
return -2;
}
if (current_offset < my_data_offset) {
int diff = my_data_offset - current_offset;
if (current_offset < my_data_offset) {
int diff = my_data_offset - current_offset;
if (diff > 32) {
free(string_table);
return -3;
if (diff > 32) {
free(string_table);
return -3;
}
fread(padding, 1, diff, fp);
current_offset += diff;
}
file_data = malloc(size);
fread(file_data, 1, size, fp);
//printf("%*s %s (%d bytes", dir_index, "", name, size);
int result;
result = write_imd5_lz77(file_data, size, name);
if (result < 0) {
free(string_table);
return result;
}
//printf(")\n");
current_offset += size;
}
fread(padding, 1, diff, fp);
current_offset += diff;
}
file_data = malloc(size);
fread(file_data, 1, size, fp);
//printf("%*s %s (%d bytes", dir_index, "", name, size);
int result;
result = write_imd5_lz77(file_data, size, name);
if(result < 0)
{free(string_table);
return result;
}
//printf(")\n");
current_offset += size;
while (dir_stack[dir_index] == i+2 && dir_index > 0) {
chdir("..");
dir_index--;
}
}
free(string_table);
return 0;
}
static void do_imet_header(FILE *fp) {
imet_data_t header;
fread(&header, 1, sizeof header, fp);
write_file(&header, sizeof(header), "header.imet");
}
void do_U8_archivebanner(FILE *fp) {
U8_archive_header header;
U8_node root_node;
u32 tag;
u32 num_nodes;
U8_node* nodes;
u8* string_table;
size_t rest_size;
unsigned int i;
u32 data_offset;
u16 dir_stack[16];
int dir_index = 0;
fread(&header, 1, sizeof header, fp);
tag = be32((u8*) &header.tag);
if (tag != 0x55AA382D) {
//printf("No U8 tag");
exit(0);
}
while (dir_stack[dir_index] == i+2 && dir_index > 0) {
chdir("..");
dir_index--;
fread(&root_node, 1, sizeof(root_node), fp);
num_nodes = be32((u8*) &root_node.size) - 1;
printf("Number of files: %d\n", num_nodes);
nodes = malloc(sizeof(U8_node) * (num_nodes));
fread(nodes, 1, num_nodes * sizeof(U8_node), fp);
data_offset = be32((u8*) &header.data_offset);
rest_size = data_offset - sizeof(header) - (num_nodes+1)*sizeof(U8_node);
string_table = malloc(rest_size);
fread(string_table, 1, rest_size, fp);
for (i = 0; i < num_nodes; i++) {
U8_node* node = &nodes[i];
u16 type = be16((u8*)&node->type);
u16 name_offset = be16((u8*)&node->name_offset);
u32 my_data_offset = be32((u8*)&node->data_offset);
u32 size = be32((u8*)&node->size);
char* name = (char*) &string_table[name_offset];
u8* file_data;
if (type == 0x0100) {
// Directory
mkdir(name, 0777);
chdir(name);
dir_stack[++dir_index] = size;
//printf("%*s%s/\n", dir_index, "", name);
} else {
// Normal file
if (type != 0x0000) {
printf("Unknown type");
exit(0);
}
fseek(fp, my_data_offset, SEEK_SET);
file_data = malloc(size);
fread(file_data, 1, size, fp);
write_file(file_data, size, name);
free(file_data);
//printf("%*s %s (%d bytes)\n", dir_index, "", name, size);
}
while (dir_stack[dir_index] == i+2 && dir_index > 0) {
chdir("..");
dir_index--;
}
}
}
free(string_table);
return 0;
free(string_table);
}
static void do_imet_header(FILE *fp)
{
imet_data_t header;
fread(&header, 1, sizeof header, fp);
write_file(&header, sizeof(header), "header.imet");
}
void do_U8_archivebanner(FILE *fp)
{
U8_archive_header header;
U8_node root_node;
u32 tag;
u32 num_nodes;
U8_node* nodes;
u8* string_table;
size_t rest_size;
unsigned int i;
u32 data_offset;
u16 dir_stack[16];
int dir_index = 0;
fread(&header, 1, sizeof header, fp);
tag = be32((u8*) &header.tag);
if (tag != 0x55AA382D) {
//printf("No U8 tag");
exit(0);
}
fread(&root_node, 1, sizeof(root_node), fp);
num_nodes = be32((u8*) &root_node.size) - 1;
printf("Number of files: %d\n", num_nodes);
nodes = malloc(sizeof(U8_node) * (num_nodes));
fread(nodes, 1, num_nodes * sizeof(U8_node), fp);
data_offset = be32((u8*) &header.data_offset);
rest_size = data_offset - sizeof(header) - (num_nodes+1)*sizeof(U8_node);
string_table = malloc(rest_size);
fread(string_table, 1, rest_size, fp);
for (i = 0; i < num_nodes; i++) {
U8_node* node = &nodes[i];
u16 type = be16((u8*)&node->type);
u16 name_offset = be16((u8*)&node->name_offset);
u32 my_data_offset = be32((u8*)&node->data_offset);
u32 size = be32((u8*)&node->size);
char* name = (char*) &string_table[name_offset];
u8* file_data;
if (type == 0x0100) {
// Directory
mkdir(name, 0777);
chdir(name);
dir_stack[++dir_index] = size;
//printf("%*s%s/\n", dir_index, "", name);
} else {
// Normal file
if (type != 0x0000) {
printf("Unknown type");
exit(0);
}
fseek(fp, my_data_offset, SEEK_SET);
file_data = malloc(size);
fread(file_data, 1, size, fp);
write_file(file_data, size, name);
free(file_data);
//printf("%*s %s (%d bytes)\n", dir_index, "", name, size);
}
while (dir_stack[dir_index] == i+2 && dir_index > 0) {
chdir("..");
dir_index--;
}
}
free(string_table);
}
int extractbnrfile(const char * filepath, const char * destpath)
{
int extractbnrfile(const char * filepath, const char * destpath) {
int ret = -1;
FILE *fp = fopen(filepath, "rb");
if(fp)
{
subfoldercreate(destpath);
chdir(destpath);
FILE *fp = fopen(filepath, "rb");
if (fp) {
subfoldercreate(destpath);
chdir(destpath);
do_imet_header(fp);
ret = do_U8_archive(fp);
do_imet_header(fp);
ret = do_U8_archive(fp);
fclose(fp);
}
return ret;
fclose(fp);
}
return ret;
}
int unpackBin(const char * filename,const char * outdir)
{
FILE *fp = fopen(filename,"rb");;
if(fp)
{
subfoldercreate(outdir);
chdir(outdir);
int unpackBin(const char * filename,const char * outdir) {
FILE *fp = fopen(filename,"rb");;
if (fp) {
subfoldercreate(outdir);
chdir(outdir);
do_U8_archivebanner(fp);
fclose(fp);
return 1;
}
return 0;
do_U8_archivebanner(fp);
fclose(fp);
return 1;
}
return 0;
}
#define TMP_PATH(s) "BANNER:/dump"s
//#define TMP_PATH(s) "SD:/dump"s
int unpackBanner(const u8 *gameid, int what, const char *outdir)
{
int unpackBanner(const u8 *gameid, int what, const char *outdir) {
char path[256];
if(!ramdiskMount("BANNER", NULL)) return -1;
char path[256];
if (!ramdiskMount("BANNER", NULL)) return -1;
subfoldercreate(TMP_PATH("/"));
s32 ret = dump_banner(gameid, TMP_PATH("/opening.bnr"));
if (ret != 1)
{
ret = -1;
goto error2;
}
subfoldercreate(TMP_PATH("/"));
s32 ret = dump_banner(gameid, TMP_PATH("/opening.bnr"));
if (ret != 1) {
ret = -1;
goto error2;
}
ret = extractbnrfile(TMP_PATH("/opening.bnr"), TMP_PATH("/"));
if (ret != 0)
{
ret = -1;
goto error2;
}
ret = extractbnrfile(TMP_PATH("/opening.bnr"), TMP_PATH("/"));
if (ret != 0) {
ret = -1;
goto error2;
}
if(what & UNPACK_BANNER_BIN)
{
snprintf(path, sizeof(path),"%sbanner/", outdir);
ret = unpackBin(TMP_PATH("/meta/banner.bin"), path);
if (ret != 1)
{
ret = -1;
goto error2;
}
}
if(what & UNPACK_ICON_BIN)
{
snprintf(path, sizeof(path),"%sicon/", outdir);
ret = unpackBin(TMP_PATH("/meta/icon.bin"), path);
if (ret != 1)
{
ret = -1;
goto error2;
}
}
if(what & UNPACK_SOUND_BIN)
{
snprintf(path, sizeof(path),"%ssound.bin", outdir);
FILE *fp = fopen(TMP_PATH("/meta/sound.bin"), "rb");
if(fp)
{
size_t size;
u8 *data;
fseek(fp, 0, SEEK_END);
size = ftell(fp);
if(!size)
{
ret = -1;
goto error;
}
fseek(fp, 0, SEEK_SET);
data = (u8 *)malloc(size);
if(!data)
{
ret = -1;
goto error;
}
if(fread(data, 1, size, fp) != size)
{
ret = -1;
goto error;
}
ret = write_file(data, size, path);
}
error: fclose(fp);
}
ramdiskUnmount("BANNER");
if (what & UNPACK_BANNER_BIN) {
snprintf(path, sizeof(path),"%sbanner/", outdir);
ret = unpackBin(TMP_PATH("/meta/banner.bin"), path);
if (ret != 1) {
ret = -1;
goto error2;
}
}
if (what & UNPACK_ICON_BIN) {
snprintf(path, sizeof(path),"%sicon/", outdir);
ret = unpackBin(TMP_PATH("/meta/icon.bin"), path);
if (ret != 1) {
ret = -1;
goto error2;
}
}
if (what & UNPACK_SOUND_BIN) {
snprintf(path, sizeof(path),"%ssound.bin", outdir);
FILE *fp = fopen(TMP_PATH("/meta/sound.bin"), "rb");
if (fp) {
size_t size;
u8 *data;
fseek(fp, 0, SEEK_END);
size = ftell(fp);
if (!size) {
ret = -1;
goto error;
}
fseek(fp, 0, SEEK_SET);
data = (u8 *)malloc(size);
if (!data) {
ret = -1;
goto error;
}
if (fread(data, 1, size, fp) != size) {
ret = -1;
goto error;
}
ret = write_file(data, size, path);
}
error:
fclose(fp);
}
ramdiskUnmount("BANNER");
error2:
if(ret < 0)
return ret;
return 1;
if (ret < 0)
return ret;
return 1;
}

View File

@ -9,36 +9,35 @@
#define _OPENINGBNR_H_
#ifdef __cplusplus
extern "C"
{
extern "C" {
#endif
/***********************************************************
* Error description:
* 0 Successfully extracted
* -1 No U8 tag
* -2 Unknown type
* -3 Archive inconsistency, too much padding
* -4 No IMD5 tag
* -5 MD5 mismatch
* -6 Size mismatch
* -7 Inconsistency in LZ77 encoding
************************************************************/
/***********************************************************
* Error description:
* 0 Successfully extracted
* -1 No U8 tag
* -2 Unknown type
* -3 Archive inconsistency, too much padding
* -4 No IMD5 tag
* -5 MD5 mismatch
* -6 Size mismatch
* -7 Inconsistency in LZ77 encoding
************************************************************/
//! Extract opening.bnr from filepath to destpath
//! Files extracted: banner.bin icon.bin and sound.bin
int extractbnrfile(const char * filepath, const char * destpath);
int unpackBin(const char * filename,const char * outdir);
int extractbnrfile(const char * filepath, const char * destpath);
int unpackBin(const char * filename,const char * outdir);
#define UNPACK_BANNER_BIN 1 /* extract banner.bin to outdir/banner/ */
#define UNPACK_ICON_BIN 2 /* extract icon.bin to outdir/icon/ */
#define UNPACK_SOUND_BIN 4 /* copies sound.bin to outdir/sound.bin */
#define UNPACK_ALL (UNPACK_SOUND_BIN | UNPACK_ICON_BIN | UNPACK_BANNER_BIN)
int unpackBanner(const u8 * gameid, int what, const char *outdir);
int unpackBanner(const u8 * gameid, int what, const char *outdir);
//! Extract the lz77 compressed banner, icon and sound .bin
u8* decompress_lz77(u8 *data, size_t data_size, size_t* decompressed_size);
u8* decompress_lz77(u8 *data, size_t data_size, size_t* decompressed_size);
u16 be16(const u8 *p);
u32 be32(const u8 *p);
u16 be16(const u8 *p);
u32 be32(const u8 *p);
#ifdef __cplusplus
}

View File

@ -11,199 +11,177 @@
#include "bannersound.h"
struct IMD5Header
{
u32 fcc;
u32 filesize;
u8 zeroes[8];
u8 crypto[16];
struct IMD5Header {
u32 fcc;
u32 filesize;
u8 zeroes[8];
u8 crypto[16];
} __attribute__((packed));
struct IMETHeader
{
u8 zeroes[64];
u32 fcc;
u8 unk[8];
u32 iconSize;
u32 bannerSize;
u32 soundSize;
u32 flag1;
u8 names[7][84];
u8 zeroes_2[0x348];
u8 crypto[16];
struct IMETHeader {
u8 zeroes[64];
u32 fcc;
u8 unk[8];
u32 iconSize;
u32 bannerSize;
u32 soundSize;
u32 flag1;
u8 names[7][84];
u8 zeroes_2[0x348];
u8 crypto[16];
} __attribute__((packed));
struct U8Header
{
u32 fcc;
u32 rootNodeOffset;
u32 headerSize;
u32 dataOffset;
u8 zeroes[16];
struct U8Header {
u32 fcc;
u32 rootNodeOffset;
u32 headerSize;
u32 dataOffset;
u8 zeroes[16];
} __attribute__((packed));
struct U8Entry
{
struct
{
u32 fileType : 8;
u32 nameOffset : 24;
};
u32 fileOffset;
union
{
u32 fileLength;
u32 numEntries;
};
struct U8Entry {
struct {
u32 fileType :
8;
u32 nameOffset :
24;
};
u32 fileOffset;
union {
u32 fileLength;
u32 numEntries;
};
} __attribute__((packed));
struct LZ77Info
{
u16 length : 4;
u16 offset : 12;
struct LZ77Info {
u16 length :
4;
u16 offset :
12;
} __attribute__((packed));
static char *u8Filename(const U8Entry *fst, int i)
{
return (char *)(fst + fst[0].numEntries) + fst[i].nameOffset;
static char *u8Filename(const U8Entry *fst, int i) {
return (char *)(fst + fst[0].numEntries) + fst[i].nameOffset;
}
inline u32 le32(u32 i)
{
return ((i & 0xFF) << 24) | ((i & 0xFF00) << 8) | ((i & 0xFF0000) >> 8) | ((i & 0xFF000000) >> 24);
inline u32 le32(u32 i) {
return ((i & 0xFF) << 24) | ((i & 0xFF00) << 8) | ((i & 0xFF0000) >> 8) | ((i & 0xFF000000) >> 24);
}
inline u16 le16(u16 i)
{
return ((i & 0xFF) << 8) | ((i & 0xFF00) >> 8);
inline u16 le16(u16 i) {
return ((i & 0xFF) << 8) | ((i & 0xFF00) >> 8);
}
static u8 *uncompressLZ77(const u8 *inBuf, u32 inLength, u32 &size)
{
u8 *buffer = NULL;
if (inLength <= 0x8 || *((const u32 *)inBuf) != 0x4C5A3737 /*"LZ77"*/ || inBuf[4] != 0x10)
return NULL;
u32 uncSize = le32(((const u32 *)inBuf)[1] << 8);
static u8 *uncompressLZ77(const u8 *inBuf, u32 inLength, u32 &size) {
u8 *buffer = NULL;
if (inLength <= 0x8 || *((const u32 *)inBuf) != 0x4C5A3737 /*"LZ77"*/ || inBuf[4] != 0x10)
return NULL;
u32 uncSize = le32(((const u32 *)inBuf)[1] << 8);
const u8 *inBufEnd = inBuf + inLength;
inBuf += 8;
buffer = new(std::nothrow) u8[uncSize];
if (!buffer)
return buffer;
const u8 *inBufEnd = inBuf + inLength;
inBuf += 8;
buffer = new(std::nothrow) u8[uncSize];
if (!buffer)
return buffer;
u8 *bufCur = buffer;
u8 *bufEnd = buffer + uncSize;
u8 *bufCur = buffer;
u8 *bufEnd = buffer + uncSize;
while (bufCur < bufEnd && inBuf < inBufEnd)
{
u8 flags = *inBuf;
++inBuf;
for (int i = 0; i < 8 && bufCur < bufEnd && inBuf < inBufEnd; ++i)
{
if ((flags & 0x80) != 0)
{
const LZ77Info &info = *(const LZ77Info *)inBuf;
inBuf += sizeof (LZ77Info);
int length = info.length + 3;
if (bufCur - info.offset - 1 < buffer || bufCur + length > bufEnd)
return buffer;
memcpy(bufCur, bufCur - info.offset - 1, length);
bufCur += length;
}
else
{
*bufCur = *inBuf;
++inBuf;
++bufCur;
}
flags <<= 1;
}
}
size = uncSize;
return buffer;
while (bufCur < bufEnd && inBuf < inBufEnd) {
u8 flags = *inBuf;
++inBuf;
for (int i = 0; i < 8 && bufCur < bufEnd && inBuf < inBufEnd; ++i) {
if ((flags & 0x80) != 0) {
const LZ77Info &info = *(const LZ77Info *)inBuf;
inBuf += sizeof (LZ77Info);
int length = info.length + 3;
if (bufCur - info.offset - 1 < buffer || bufCur + length > bufEnd)
return buffer;
memcpy(bufCur, bufCur - info.offset - 1, length);
bufCur += length;
} else {
*bufCur = *inBuf;
++inBuf;
++bufCur;
}
flags <<= 1;
}
}
size = uncSize;
return buffer;
}
const u8 *LoadBannerSound(const u8 *discid, u32 *size)
{
if(!discid)
const u8 *LoadBannerSound(const u8 *discid, u32 *size) {
if (!discid)
return NULL;
Disc_SetUSB(NULL);
wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) discid);
if(!disc)
{
// WindowPrompt(tr("Can't find disc"), 0, tr("OK"));
Disc_SetUSB(NULL);
wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) discid);
if (!disc) {
// WindowPrompt(tr("Can't find disc"), 0, tr("OK"));
return NULL;
}
wiidisc_t *wdisc = wd_open_disc((int (*)(void *, u32, u32, void *))wbfs_disc_read, disc);
if(!wdisc)
{
//WindowPrompt(tr("Could not open Disc"), 0, tr("OK"));
}
wiidisc_t *wdisc = wd_open_disc((int (*)(void *, u32, u32, void *))wbfs_disc_read, disc);
if (!wdisc) {
//WindowPrompt(tr("Could not open Disc"), 0, tr("OK"));
return NULL;
}
u8 * opening_bnr = wd_extract_file(wdisc, ALL_PARTITIONS, (char *) "opening.bnr");
if(!opening_bnr)
{
//WindowPrompt(tr("ERROR"), tr("Failed to extract opening.bnr"), tr("OK"));
}
u8 * opening_bnr = wd_extract_file(wdisc, ALL_PARTITIONS, (char *) "opening.bnr");
if (!opening_bnr) {
//WindowPrompt(tr("ERROR"), tr("Failed to extract opening.bnr"), tr("OK"));
return NULL;
}
}
wd_close_disc(wdisc);
WBFS_CloseDisc(disc);
wd_close_disc(wdisc);
WBFS_CloseDisc(disc);
const U8Entry *fst;
const U8Entry *fst;
const IMETHeader *imetHdr = (IMETHeader *)opening_bnr;
if ( imetHdr->fcc != 0x494D4554 /*"IMET"*/ )
{
// WindowPrompt(tr("IMET Header wrong."), 0, tr("OK"));
free(opening_bnr);
const IMETHeader *imetHdr = (IMETHeader *)opening_bnr;
if ( imetHdr->fcc != 0x494D4554 /*"IMET"*/ ) {
// WindowPrompt(tr("IMET Header wrong."), 0, tr("OK"));
free(opening_bnr);
return NULL;
}
const U8Header *bnrArcHdr = (U8Header *)(imetHdr + 1);
}
const U8Header *bnrArcHdr = (U8Header *)(imetHdr + 1);
fst = (const U8Entry *)( ((const u8 *)bnrArcHdr) + bnrArcHdr->rootNodeOffset);
u32 i;
for (i = 1; i < fst[0].numEntries; ++i)
if (fst[i].fileType == 0 && strcasecmp(u8Filename(fst, i), "sound.bin") == 0)
break;
if (i >= fst[0].numEntries)
{
/* Not all games have a sound.bin and this message is annoying **/
//WindowPrompt(tr("sound.bin not found."), 0, tr("OK"));
free(opening_bnr);
fst = (const U8Entry *)( ((const u8 *)bnrArcHdr) + bnrArcHdr->rootNodeOffset);
u32 i;
for (i = 1; i < fst[0].numEntries; ++i)
if (fst[i].fileType == 0 && strcasecmp(u8Filename(fst, i), "sound.bin") == 0)
break;
if (i >= fst[0].numEntries) {
/* Not all games have a sound.bin and this message is annoying **/
//WindowPrompt(tr("sound.bin not found."), 0, tr("OK"));
free(opening_bnr);
return NULL;
}
const u8 *sound_bin = ((const u8 *)bnrArcHdr) + fst[i].fileOffset;
if ( ((IMD5Header *)sound_bin)->fcc != 0x494D4435 /*"IMD5"*/ )
{
// WindowPrompt(tr("IMD5 Header not right."), 0, tr("OK"));
free(opening_bnr);
}
const u8 *sound_bin = ((const u8 *)bnrArcHdr) + fst[i].fileOffset;
if ( ((IMD5Header *)sound_bin)->fcc != 0x494D4435 /*"IMD5"*/ ) {
// WindowPrompt(tr("IMD5 Header not right."), 0, tr("OK"));
free(opening_bnr);
return NULL;
}
const u8 *soundChunk = sound_bin + sizeof (IMD5Header);;
u32 soundChunkSize = fst[i].fileLength - sizeof (IMD5Header);
}
const u8 *soundChunk = sound_bin + sizeof (IMD5Header);;
u32 soundChunkSize = fst[i].fileLength - sizeof (IMD5Header);
if ( *((u32*)soundChunk) == 0x4C5A3737 /*"LZ77"*/ )
{
u32 uncSize = NULL;
u8 * uncompressed_data = uncompressLZ77(soundChunk, soundChunkSize, uncSize);
if (!uncompressed_data)
{
// WindowPrompt(tr("Can't decompress LZ77"), 0, tr("OK"));
free(opening_bnr);
return NULL;
}
if(size) *size=uncSize;
free(opening_bnr);
return uncompressed_data;
}
u8 *out = new(std::nothrow) u8[soundChunkSize];
if(out)
{
memcpy(out, soundChunk, soundChunkSize);
if(size) *size=soundChunkSize;
}
free(opening_bnr);
return out;
if ( *((u32*)soundChunk) == 0x4C5A3737 /*"LZ77"*/ ) {
u32 uncSize = NULL;
u8 * uncompressed_data = uncompressLZ77(soundChunk, soundChunkSize, uncSize);
if (!uncompressed_data) {
// WindowPrompt(tr("Can't decompress LZ77"), 0, tr("OK"));
free(opening_bnr);
return NULL;
}
if (size) *size=uncSize;
free(opening_bnr);
return uncompressed_data;
}
u8 *out = new(std::nothrow) u8[soundChunkSize];
if (out) {
memcpy(out, soundChunk, soundChunkSize);
if (size) *size=soundChunkSize;
}
free(opening_bnr);
return out;
}

View File

@ -24,142 +24,140 @@ extern GuiWindow * mainWindow;
* CheatMenu
***************************************************************************/
int CheatMenu(const char * gameID) {
int choice = 0;
bool exit = false;
int ret = 1;
int choice = 0;
bool exit = false;
int ret = 1;
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if (!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%ssettings_background.png", CFG.theme_path);
GuiImageData settingsbg(imgPath, settings_background_png);
GuiImage settingsbackground(&settingsbg);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%ssettings_background.png", CFG.theme_path);
GuiImageData settingsbg(imgPath, settings_background_png);
GuiImage settingsbackground(&settingsbg);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiText backBtnTxt(tr("Back") , 22, THEME.prompttext);
backBtnTxt.SetMaxWidth(btnOutline.GetWidth()-30);
GuiImage backBtnImg(&btnOutline);
GuiButton backBtn(&backBtnImg,&backBtnImg, 2, 3, -140, 400, &trigA, NULL, btnClick2,1);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetTrigger(&trigB);
GuiText backBtnTxt(tr("Back") , 22, THEME.prompttext);
backBtnTxt.SetMaxWidth(btnOutline.GetWidth()-30);
GuiImage backBtnImg(&btnOutline);
GuiButton backBtn(&backBtnImg,&backBtnImg, 2, 3, -140, 400, &trigA, NULL, btnClick2,1);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetTrigger(&trigB);
GuiText createBtnTxt(tr("Create") , 22, THEME.prompttext);
createBtnTxt.SetMaxWidth(btnOutline.GetWidth()-30);
GuiImage createBtnImg(&btnOutline);
GuiButton createBtn(&createBtnImg,&createBtnImg, 2, 3, 160, 400, &trigA, NULL, btnClick2,1);
createBtn.SetLabel(&createBtnTxt);
GuiText createBtnTxt(tr("Create") , 22, THEME.prompttext);
createBtnTxt.SetMaxWidth(btnOutline.GetWidth()-30);
GuiImage createBtnImg(&btnOutline);
GuiButton createBtn(&createBtnImg,&createBtnImg, 2, 3, 160, 400, &trigA, NULL, btnClick2,1);
createBtn.SetLabel(&createBtnTxt);
char txtfilename[55];
snprintf(txtfilename,sizeof(txtfilename),"%s%s.txt",Settings.TxtCheatcodespath,gameID);
char txtfilename[55];
snprintf(txtfilename,sizeof(txtfilename),"%s%s.txt",Settings.TxtCheatcodespath,gameID);
GCTCheats c;
int check = c.openTxtfile(txtfilename);
GCTCheats c;
int check = c.openTxtfile(txtfilename);
int download =0;
int download =0;
switch (check) {
case -1:
WindowPrompt(tr("Error"),tr("Cheatfile is blank"),tr("OK"));
break;
case 0:
download = WindowPrompt(tr("Error"),tr("No Cheatfile found"),tr("Download Now"),tr("Cancel"));
if (download==1)
{
download = CodeDownload(gameID);
if(download < 0 || c.openTxtfile(txtfilename) != 1)
break;
}
else
break;
case 1:
int cntcheats = c.getCnt();
customOptionList cheatslst(cntcheats);
GuiCustomOptionBrowser chtBrowser(400, 280, &cheatslst, CFG.theme_path, "bg_options_settings.png", bg_options_settings_png, 1, 90);
chtBrowser.SetPosition(0, 90);
chtBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
chtBrowser.SetClickable(true);
switch (check) {
case -1:
WindowPrompt(tr("Error"),tr("Cheatfile is blank"),tr("OK"));
break;
case 0:
download = WindowPrompt(tr("Error"),tr("No Cheatfile found"),tr("Download Now"),tr("Cancel"));
if (download==1) {
download = CodeDownload(gameID);
if (download < 0 || c.openTxtfile(txtfilename) != 1)
break;
} else
break;
case 1:
int cntcheats = c.getCnt();
customOptionList cheatslst(cntcheats);
GuiCustomOptionBrowser chtBrowser(400, 280, &cheatslst, CFG.theme_path, "bg_options_settings.png", bg_options_settings_png, 1, 90);
chtBrowser.SetPosition(0, 90);
chtBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
chtBrowser.SetClickable(true);
GuiText titleTxt(c.getGameName().c_str(), 28, (GXColor) {0, 0, 0, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetMaxWidth(350, GuiText::SCROLL);
titleTxt.SetPosition(12,40);
GuiText titleTxt(c.getGameName().c_str(), 28, (GXColor) {0, 0, 0, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetMaxWidth(350, GuiText::SCROLL);
titleTxt.SetPosition(12,40);
for (int i = 0; i <= cntcheats; i++) {
for (int i = 0; i <= cntcheats; i++) {
cheatslst.SetValue(i, "%s",c.getCheatName(i).c_str());
cheatslst.SetName(i, "OFF");
}
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&settingsbackground);
w.Append(&titleTxt);
w.Append(&backBtn);
w.Append(&createBtn);
w.Append(&chtBrowser);
mainWindow->SetState(STATE_DISABLED);
mainWindow->ChangeFocus(&w);
mainWindow->Append(&w);
ResumeGui();
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&settingsbackground);
w.Append(&titleTxt);
w.Append(&backBtn);
w.Append(&createBtn);
w.Append(&chtBrowser);
mainWindow->SetState(STATE_DISABLED);
mainWindow->ChangeFocus(&w);
mainWindow->Append(&w);
ResumeGui();
while (!exit) {
VIDEO_WaitVSync ();
while (!exit) {
VIDEO_WaitVSync ();
ret = chtBrowser.GetClickedOption();
if (ret != -1) {
const char *strCheck = cheatslst.GetName(ret);
if (strncmp(strCheck,"ON",2) == 0) {
cheatslst.SetName(ret,"%s","OFF");
} else if (strncmp(strCheck,"OFF",3) == 0) {
cheatslst.SetName(ret,"%s","ON");
}
}
ret = chtBrowser.GetClickedOption();
if (ret != -1) {
const char *strCheck = cheatslst.GetName(ret);
if (strncmp(strCheck,"ON",2) == 0) {
cheatslst.SetName(ret,"%s","OFF");
} else if (strncmp(strCheck,"OFF",3) == 0) {
cheatslst.SetName(ret,"%s","ON");
}
}
if (createBtn.GetState() == STATE_CLICKED) {
createBtn.ResetState();
if (cntcheats > 0) {
int selectednrs[30];
int x = 0;
for (int i = 0; i <= cntcheats; i++) {
const char *strCheck = cheatslst.GetName(i);
if (strncmp(strCheck,"ON",2) == 0) {
selectednrs[x] = i;
x++;
}
}
if (x == 0) {
WindowPrompt(tr("Error"),tr("No cheats were selected"),tr("OK"));
} else {
subfoldercreate(Settings.Cheatcodespath);
string chtpath = Settings.Cheatcodespath;
string gctfname = chtpath + c.getGameID() + ".gct";
c.createGCT(selectednrs,x,gctfname.c_str());
WindowPrompt(tr("GCT File created"),NULL,tr("OK"));
exit = true;
break;
}
} else WindowPrompt(tr("Error"),tr("Could not create GCT file"),tr("OK"));
}
if (createBtn.GetState() == STATE_CLICKED) {
createBtn.ResetState();
if (cntcheats > 0) {
int selectednrs[30];
int x = 0;
for (int i = 0; i <= cntcheats; i++) {
const char *strCheck = cheatslst.GetName(i);
if (strncmp(strCheck,"ON",2) == 0) {
selectednrs[x] = i;
x++;
}
}
if (x == 0) {
WindowPrompt(tr("Error"),tr("No cheats were selected"),tr("OK"));
} else {
subfoldercreate(Settings.Cheatcodespath);
string chtpath = Settings.Cheatcodespath;
string gctfname = chtpath + c.getGameID() + ".gct";
c.createGCT(selectednrs,x,gctfname.c_str());
WindowPrompt(tr("GCT File created"),NULL,tr("OK"));
exit = true;
break;
}
} else WindowPrompt(tr("Error"),tr("Could not create GCT file"),tr("OK"));
}
if (backBtn.GetState() == STATE_CLICKED) {
backBtn.ResetState();
exit = true;
break;
}
}
HaltGui();
mainWindow->SetState(STATE_DEFAULT);
mainWindow->Remove(&w);
ResumeGui();
break;
}
if (backBtn.GetState() == STATE_CLICKED) {
backBtn.ResetState();
exit = true;
break;
}
}
HaltGui();
mainWindow->SetState(STATE_DEFAULT);
mainWindow->Remove(&w);
ResumeGui();
break;
}
return choice;
return choice;
}

View File

@ -63,8 +63,8 @@ string GCTCheats::getCheatComment(int nr) {
int GCTCheats::createGCT(int nr,const char * filename) {
if (nr == 0)
return 0;
if (nr == 0)
return 0;
ofstream filestr;
filestr.open(filename);
@ -132,8 +132,8 @@ int GCTCheats::createGCT(const char * chtbuffer,const char * filename) {
int GCTCheats::createGCT(int nr[],int cnt,const char * filename) {
if (cnt == 0)
return 0;
if (cnt == 0)
return 0;
ofstream filestr;
filestr.open(filename);
@ -185,54 +185,54 @@ int GCTCheats::openTxtfile(const char * filename) {
filestr.seekg(0,ios_base::beg);
getline(filestr,sGameID);
if (sGameID[sGameID.length() - 1] == '\r')
sGameID.erase(sGameID.length() - 1);
if (sGameID[sGameID.length() - 1] == '\r')
sGameID.erase(sGameID.length() - 1);
getline(filestr,sGameTitle);
if (sGameTitle[sGameTitle.length() - 1] == '\r')
sGameTitle.erase(sGameTitle.length() - 1);
if (sGameTitle[sGameTitle.length() - 1] == '\r')
sGameTitle.erase(sGameTitle.length() - 1);
getline(filestr,sCheatName[i]); // skip first line if file uses CRLF
if (!sGameTitle[sGameTitle.length() - 1] == '\r')
filestr.seekg(0,ios_base::beg);
if (!sGameTitle[sGameTitle.length() - 1] == '\r')
filestr.seekg(0,ios_base::beg);
while (!filestr.eof()) {
getline(filestr,sCheatName[i]); // '\n' delimiter by default
if (sCheatName[i][sCheatName[i].length() - 1] == '\r')
sCheatName[i].erase(sCheatName[i].length() - 1);
if (sCheatName[i][sCheatName[i].length() - 1] == '\r')
sCheatName[i].erase(sCheatName[i].length() - 1);
string cheatdata;
bool emptyline = false;
do {
getline(filestr,str);
if (str[str.length() - 1] == '\r')
str.erase(str.length() - 1);
getline(filestr,str);
if (str[str.length() - 1] == '\r')
str.erase(str.length() - 1);
if (str == "" || str[0] == '\r' || str[0] == '\n') {
emptyline = true;
break;
}
if (IsCode(str)) {
// remove any garbage (comment) after code
while (str.size() > 17) {
str.erase(str.length() - 1);
}
cheatdata.append(str);
// remove any garbage (comment) after code
while (str.size() > 17) {
str.erase(str.length() - 1);
}
cheatdata.append(str);
size_t found=cheatdata.find(' ');
cheatdata.replace(found,1,"");
} else {
} else {
//printf("%i",str.size());
sCheatComment[i] = str;
}
if (filestr.eof()) break;
if (filestr.eof()) break;
} while (!emptyline);
sCheats[i] = cheatdata;
i++;
if (i == MAXCHEATS) break;
i++;
if (i == MAXCHEATS) break;
}
iCntCheats = i;
filestr.close();
@ -240,15 +240,15 @@ int GCTCheats::openTxtfile(const char * filename) {
}
bool GCTCheats::IsCode(const std::string& str) {
if (str[8] == ' ' && str.size() >= 17) {
// accept strings longer than 17 in case there is a comment on the same line as the code
char part1[9];
char part2[9];
snprintf(part1,sizeof(part1),"%c%c%c%c%c%c%c%c",str[0],str[1],str[2],str[3],str[4],str[5],str[6],str[7]);
snprintf(part1,sizeof(part2),"%c%c%c%c%c%c%c%c",str[9],str[10],str[11],str[12],str[13],str[14],str[15],str[16]);
if ((strtok(part1,"0123456789ABCDEFabcdef") == NULL) && (strtok(part2,"0123456789ABCDEFabcdef") == NULL)) {
return true;
}
}
return false;
if (str[8] == ' ' && str.size() >= 17) {
// accept strings longer than 17 in case there is a comment on the same line as the code
char part1[9];
char part2[9];
snprintf(part1,sizeof(part1),"%c%c%c%c%c%c%c%c",str[0],str[1],str[2],str[3],str[4],str[5],str[6],str[7]);
snprintf(part1,sizeof(part2),"%c%c%c%c%c%c%c%c",str[9],str[10],str[11],str[12],str[13],str[14],str[15],str[16]);
if ((strtok(part1,"0123456789ABCDEFabcdef") == NULL) && (strtok(part2,"0123456789ABCDEFabcdef") == NULL)) {
return true;
}
}
return false;
}

View File

@ -1,7 +1,7 @@
/*
* gct.h
* Class to handle Ocarina TXT Cheatfiles
*
*
*/
#ifndef _GCT_H
@ -66,9 +66,9 @@ public:
//!Gets Cheat Comment
//!\return Cheat Comment
string getCheatComment(int nr);
//!Check if string is a code
//!Check if string is a code
//!\return true/false
bool IsCode(const std::string& s);
bool IsCode(const std::string& s);
};
#endif /* _GCT_H */

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@ -43,34 +43,34 @@ int fs_ntfs_mount = 0;
sec_t fs_ntfs_sec = 0;
int USBDevice_Init() {
gprintf("\nUSBDevice_Init()");
gprintf("\nUSBDevice_Init()");
//closing all open Files write back the cache and then shutdown em!
//closing all open Files write back the cache and then shutdown em!
fatUnmount("USB:/");
//right now mounts first FAT-partition
//try first mount with cIOS
//try first mount with cIOS
if (!fatMount("USB", &__io_wiiums, 0, CACHE, SECTORS)) {
//try now mount with libogc
if (!fatMount("USB", &__io_usbstorage, 0, CACHE, SECTORS)) {
gprintf(":-1");
return -1;
}
}
fat_usb_mount = 1;
fat_usb_sec = _FAT_startSector;
gprintf(":0");
return 0;
//try now mount with libogc
if (!fatMount("USB", &__io_usbstorage, 0, CACHE, SECTORS)) {
gprintf(":-1");
return -1;
}
}
fat_usb_mount = 1;
fat_usb_sec = _FAT_startSector;
gprintf(":0");
return 0;
}
void USBDevice_deInit() {
gprintf("\nUSBDevice_deInit()");
gprintf("\nUSBDevice_deInit()");
//closing all open Files write back the cache and then shutdown em!
fatUnmount("USB:/");
fat_usb_mount = 0;
fat_usb_sec = 0;
fat_usb_mount = 0;
fat_usb_sec = 0;
}
int WBFSDevice_Init(u32 sector) {
@ -78,29 +78,29 @@ int WBFSDevice_Init(u32 sector) {
fatUnmount("WBFS:/");
//right now mounts first FAT-partition
//try first mount with cIOS
if (!fatMount("WBFS", &__io_wiiums, 0, CACHE, SECTORS)) {
//try now mount with libogc
if (!fatMount("WBFS", &__io_usbstorage, 0, CACHE, SECTORS)) {
return -1;
}
}
//try first mount with cIOS
if (!fatMount("WBFS", &__io_wiiums, 0, CACHE, SECTORS)) {
//try now mount with libogc
if (!fatMount("WBFS", &__io_usbstorage, 0, CACHE, SECTORS)) {
return -1;
}
}
fat_wbfs_mount = 1;
fat_wbfs_sec = _FAT_startSector;
if (sector && fat_wbfs_sec != sector) {
// This is an error situation...actually, but is ignored in Config loader also
// Should ask Oggzee about it...
}
return 0;
fat_wbfs_mount = 1;
fat_wbfs_sec = _FAT_startSector;
if (sector && fat_wbfs_sec != sector) {
// This is an error situation...actually, but is ignored in Config loader also
// Should ask Oggzee about it...
}
return 0;
}
void WBFSDevice_deInit() {
//closing all open Files write back the cache and then shutdown em!
fatUnmount("WBFS:/");
fat_wbfs_mount = 0;
fat_wbfs_sec = 0;
fat_wbfs_mount = 0;
fat_wbfs_sec = 0;
}
int isInserted(const char *path) {
@ -111,128 +111,118 @@ int isInserted(const char *path) {
}
int SDCard_Init() {
gprintf("\nSDCard_Init()");
gprintf("\nSDCard_Init()");
//closing all open Files write back the cache and then shutdown em!
fatUnmount("SD:/");
//right now mounts first FAT-partition
if (fatMount("SD", &__io_wiisd, 0, CACHE, SECTORS)) {
fat_sd_mount = MOUNT_SD;
fat_sd_sec = _FAT_startSector;
gprintf(":1");
return 1;
}
else if (fatMount("SD", &__io_sdhc, 0, CACHE, SDHC_SECTOR_SIZE)) {
fat_sd_mount = MOUNT_SDHC;
fat_sd_sec = _FAT_startSector;
gprintf(":1");
return 1;
}
gprintf(":-1");
if (fatMount("SD", &__io_wiisd, 0, CACHE, SECTORS)) {
fat_sd_mount = MOUNT_SD;
fat_sd_sec = _FAT_startSector;
gprintf(":1");
return 1;
} else if (fatMount("SD", &__io_sdhc, 0, CACHE, SDHC_SECTOR_SIZE)) {
fat_sd_mount = MOUNT_SDHC;
fat_sd_sec = _FAT_startSector;
gprintf(":1");
return 1;
}
gprintf(":-1");
return -1;
}
void SDCard_deInit() {
gprintf("\nSDCard_deInit()");
gprintf("\nSDCard_deInit()");
//closing all open Files write back the cache and then shutdown em!
fatUnmount("SD:/");
fat_sd_mount = MOUNT_NONE;
fat_sd_sec = 0;
fat_sd_mount = MOUNT_NONE;
fat_sd_sec = 0;
}
void ntfsInit();
s32 MountNTFS(u32 sector)
{
s32 ret;
s32 MountNTFS(u32 sector) {
s32 ret;
if (fs_ntfs_mount) return 0;
//printf("mounting NTFS\n");
//Wpad_WaitButtons();
_FAT_mem_init();
if (fs_ntfs_mount) return 0;
//printf("mounting NTFS\n");
//Wpad_WaitButtons();
_FAT_mem_init();
ntfsInit(); // Call ntfs init here, to prevent locale resets
// ntfsInit resets locale settings
// which breaks unicode in console
// so we change it back to C-UTF-8
setlocale(LC_CTYPE, "C-UTF-8");
setlocale(LC_MESSAGES, "C-UTF-8");
ntfsInit(); // Call ntfs init here, to prevent locale resets
if (wbfsDev == WBFS_DEVICE_USB) {
/* Initialize WBFS interface */
if (!__io_wiiums.startup()) {
ret = __io_usbstorage.startup();
if (!ret) {
return -1;
}
}
/* Mount device */
if (!ntfsMount("NTFS", &__io_wiiums, sector, CACHE, SECTORS, NTFS_SHOW_HIDDEN_FILES | NTFS_RECOVER)) {
ret = ntfsMount("NTFS", &__io_usbstorage, sector, CACHE, SECTORS, NTFS_SHOW_HIDDEN_FILES | NTFS_RECOVER);
if (!ret) {
return -2;
}
}
} else if (wbfsDev == WBFS_DEVICE_SDHC) {
if (sdhc_mode_sd == 0) {
ret = ntfsMount("NTFS", &__io_sdhc, 0, CACHE, SECTORS, NTFS_SHOW_HIDDEN_FILES | NTFS_RECOVER);
} else {
ret = ntfsMount("NTFS", &__io_sdhc, 0, CACHE, SECTORS_SD, NTFS_SHOW_HIDDEN_FILES | NTFS_RECOVER);
}
if (!ret) {
return -5;
}
}
// ntfsInit resets locale settings
// which breaks unicode in console
// so we change it back to C-UTF-8
setlocale(LC_CTYPE, "C-UTF-8");
setlocale(LC_MESSAGES, "C-UTF-8");
fs_ntfs_mount = 1;
fs_ntfs_sec = sector; //_FAT_startSector;
return 0;
if (wbfsDev == WBFS_DEVICE_USB) {
/* Initialize WBFS interface */
if (!__io_wiiums.startup()) {
ret = __io_usbstorage.startup();
if (!ret) {
return -1;
}
}
/* Mount device */
if (!ntfsMount("NTFS", &__io_wiiums, sector, CACHE, SECTORS, NTFS_SHOW_HIDDEN_FILES | NTFS_RECOVER)) {
ret = ntfsMount("NTFS", &__io_usbstorage, sector, CACHE, SECTORS, NTFS_SHOW_HIDDEN_FILES | NTFS_RECOVER);
if (!ret) {
return -2;
}
}
} else if (wbfsDev == WBFS_DEVICE_SDHC) {
if (sdhc_mode_sd == 0) {
ret = ntfsMount("NTFS", &__io_sdhc, 0, CACHE, SECTORS, NTFS_SHOW_HIDDEN_FILES | NTFS_RECOVER);
} else {
ret = ntfsMount("NTFS", &__io_sdhc, 0, CACHE, SECTORS_SD, NTFS_SHOW_HIDDEN_FILES | NTFS_RECOVER);
}
if (!ret) {
return -5;
}
}
fs_ntfs_mount = 1;
fs_ntfs_sec = sector; //_FAT_startSector;
return 0;
}
s32 UnmountNTFS(void)
{
/* Unmount device */
ntfsUnmount("NTFS:/", true);
s32 UnmountNTFS(void) {
/* Unmount device */
ntfsUnmount("NTFS:/", true);
fs_ntfs_mount = 0;
fs_ntfs_sec = 0;
fs_ntfs_mount = 0;
fs_ntfs_sec = 0;
return 0;
return 0;
}
void _FAT_mem_init()
{
void _FAT_mem_init() {
}
void* _FAT_mem_allocate(size_t size)
{
return malloc(size);
void* _FAT_mem_allocate(size_t size) {
return malloc(size);
}
void* _FAT_mem_align(size_t size)
{
return memalign(32, size);
void* _FAT_mem_align(size_t size) {
return memalign(32, size);
}
void _FAT_mem_free(void *mem)
{
free(mem);
void _FAT_mem_free(void *mem) {
free(mem);
}
void* ntfs_alloc (size_t size)
{
return _FAT_mem_allocate(size);
void* ntfs_alloc (size_t size) {
return _FAT_mem_allocate(size);
}
void* ntfs_align (size_t size)
{
return _FAT_mem_align(size);
void* ntfs_align (size_t size) {
return _FAT_mem_align(size);
}
void ntfs_free (void* mem)
{
_FAT_mem_free(mem);
void ntfs_free (void* mem) {
_FAT_mem_free(mem);
}

View File

@ -5,12 +5,12 @@
extern "C" {
#endif
extern int fat_sd_mount;
extern sec_t fat_sd_sec;
extern int fat_usb_mount;
extern sec_t fat_usb_sec;
extern int fat_wbfs_mount;
extern sec_t fat_wbfs_sec;
extern int fat_sd_mount;
extern sec_t fat_sd_sec;
extern int fat_usb_mount;
extern sec_t fat_usb_sec;
extern int fat_wbfs_mount;
extern sec_t fat_wbfs_sec;
int USBDevice_Init();
void USBDevice_deInit();
@ -19,16 +19,16 @@ extern "C" {
int isInserted(const char *path);
int SDCard_Init();
void SDCard_deInit();
s32 MountNTFS(u32 sector);
s32 UnmountNTFS(void);
extern int fat_usb_mount;
extern sec_t fat_usb_sec;
extern int fat_wbfs_mount;
extern sec_t fat_wbfs_sec;
extern int fs_ntfs_mount;
extern sec_t fs_ntfs_sec;
s32 MountNTFS(u32 sector);
s32 UnmountNTFS(void);
extern int fat_usb_mount;
extern sec_t fat_usb_sec;
extern int fat_wbfs_mount;
extern sec_t fat_wbfs_sec;
extern int fs_ntfs_mount;
extern sec_t fs_ntfs_sec;
#ifdef __cplusplus
}

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View File

@ -10,31 +10,27 @@ bool textVideoInit = false;
#include <stdarg.h>
//using the gprintf from crediar because it is smaller than mine
void gprintf( const char *str, ... )
{
if (!(geckoinit))return;
void gprintf( const char *str, ... ) {
if (!(geckoinit))return;
char astr[4096];
char astr[4096];
va_list ap;
va_start(ap,str);
va_list ap;
va_start(ap,str);
vsprintf( astr, str, ap );
vsprintf( astr, str, ap );
va_end(ap);
va_end(ap);
usb_sendbuffer_safe( 1, astr, strlen(astr) );
}
usb_sendbuffer_safe( 1, astr, strlen(astr) );
}
bool InitGecko()
{
u32 geckoattached = usb_isgeckoalive(EXI_CHANNEL_1);
if (geckoattached)
{
usb_flush(EXI_CHANNEL_1);
return true;
}
else return false;
bool InitGecko() {
u32 geckoattached = usb_isgeckoalive(EXI_CHANNEL_1);
if (geckoattached) {
usb_flush(EXI_CHANNEL_1);
return true;
} else return false;
}

View File

@ -8,12 +8,12 @@ extern "C" {
#endif
#ifndef NO_DEBUG
//use this just like printf();
void gprintf(const char *str, ...);
bool InitGecko();
//use this just like printf();
void gprintf(const char *str, ...);
bool InitGecko();
#else
#define gprintf(...)
#define InitGecko() false
#define gprintf(...)
#define InitGecko() false
#endif /* NO_DEBUG */

View File

@ -37,9 +37,9 @@ void CopyHomebrewMemory(u32 read, u8 *temp, u32 len) {
}
int BootHomebrew(char * path) {
loadStub();
if (Set_Stub_Split(0x00010001,"UNEO")<0)
Set_Stub_Split(0x00010001,"ULNR");
loadStub();
if (Set_Stub_Split(0x00010001,"UNEO")<0)
Set_Stub_Split(0x00010001,"ULNR");
void *buffer = NULL;
u32 filesize = 0;
entrypoint entry;
@ -106,9 +106,9 @@ int BootHomebrew(char * path) {
}
int BootHomebrewFromMem() {
loadStub();
if (Set_Stub_Split(0x00010001,"UNEO")<0)
Set_Stub_Split(0x00010001,"ULNR");
loadStub();
if (Set_Stub_Split(0x00010001,"UNEO")<0)
Set_Stub_Split(0x00010001,"ULNR");
entrypoint entry;
u32 cpu_isr;

View File

@ -86,9 +86,9 @@ int MenuHomebrewBrowse() {
/*** Sound Variables ***/
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if (!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
GuiSound btnClick1(button_click_pcm, button_click_pcm_size, Settings.sfxvolume);
/*** Image Variables ***/
@ -219,11 +219,11 @@ int MenuHomebrewBrowse() {
GuiImage MainButton2Img(&MainButtonImgData);
GuiImage MainButton2ImgOver(&MainButtonImgOverData);
GuiText MainButton2Txt(MainButtonText, 18, (GXColor) {0, 0, 0, 255 });
GuiText MainButton2Txt(MainButtonText, 18, (GXColor) {0, 0, 0, 255});
MainButton2Txt.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
MainButton2Txt.SetPosition(148, -12);
MainButton2Txt.SetMaxWidth(MainButton2Img.GetWidth()-150, GuiText::DOTTED);
GuiText MainButton2DescTxt(MainButtonText, 18, (GXColor) { 0, 0, 0, 255});
GuiText MainButton2DescTxt(MainButtonText, 18, (GXColor) {0, 0, 0, 255});
MainButton2DescTxt.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
MainButton2DescTxt.SetPosition(148, 15);
MainButton2DescTxt.SetMaxWidth(MainButton2Img.GetWidth()-150, GuiText::DOTTED);
@ -250,11 +250,11 @@ int MenuHomebrewBrowse() {
MainButton3Txt.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
MainButton3Txt.SetPosition(148, -12);
MainButton3Txt.SetMaxWidth(MainButton3Img.GetWidth()-150, GuiText::DOTTED);
GuiText MainButton3DescTxt(MainButtonText, 18, (GXColor) { 0, 0, 0, 255});
GuiText MainButton3DescTxt(MainButtonText, 18, (GXColor) {0, 0, 0, 255});
MainButton3DescTxt.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
MainButton3DescTxt.SetPosition(148, 15);
MainButton3DescTxt.SetMaxWidth(MainButton3Img.GetWidth()-150, GuiText::DOTTED);
GuiText MainButton3DescOverTxt(MainButtonText, 18, (GXColor) {0, 0, 0, 255 });
GuiText MainButton3DescOverTxt(MainButtonText, 18, (GXColor) {0, 0, 0, 255});
MainButton3DescOverTxt.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
MainButton3DescOverTxt.SetPosition(148, 15);
MainButton3DescOverTxt.SetMaxWidth(MainButton3Img.GetWidth()-150, GuiText::SCROLL);
@ -273,7 +273,7 @@ int MenuHomebrewBrowse() {
GuiImage MainButton4Img(&MainButtonImgData);
GuiImage MainButton4ImgOver(&MainButtonImgOverData);
GuiText MainButton4Txt(MainButtonText, 18, (GXColor) {0, 0, 0, 255} );
GuiText MainButton4Txt(MainButtonText, 18, (GXColor) {0, 0, 0, 255});
MainButton4Txt.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
MainButton4Txt.SetPosition(148, -12);
MainButton4Txt.SetMaxWidth(MainButton4Img.GetWidth()-150, GuiText::DOTTED);
@ -281,7 +281,7 @@ int MenuHomebrewBrowse() {
MainButton4DescTxt.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
MainButton4DescTxt.SetPosition(148, 15);
MainButton4DescTxt.SetMaxWidth(MainButton4Img.GetWidth()-150, GuiText::DOTTED);
GuiText MainButton4DescOverTxt(MainButtonText, 18, (GXColor) { 0, 0, 0, 255});
GuiText MainButton4DescOverTxt(MainButtonText, 18, (GXColor) {0, 0, 0, 255});
MainButton4DescOverTxt.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
MainButton4DescOverTxt.SetPosition(148, 15);
MainButton4DescOverTxt.SetMaxWidth(MainButton4Img.GetWidth()-150, GuiText::SCROLL);
@ -808,8 +808,8 @@ int MenuHomebrewBrowse() {
int len = NETWORKBLOCKSIZE;
temp = (u8 *) malloc(infilesize);
bool error = false;
u8 *ptr = temp;
bool error = false;
u8 *ptr = temp;
while (read < infilesize) {
ShowProgress(tr("Receiving file from:"), GetIncommingIP(), NULL, read, infilesize, true);
@ -823,74 +823,73 @@ int MenuHomebrewBrowse() {
if (result < 0) {
WindowPrompt(tr("Error while transfering data."), 0, tr("OK"));
error = true;
error = true;
break;
}
if (!result) {
break;
}
}
ptr += result;
ptr += result;
read += result;
}
char filename[101];
if (!error) {
network_read((u8*) &filename, 100);
// Do we need to unzip this thing?
if (wiiloadVersion[0] > 0 || wiiloadVersion[1] > 4) {
// We need to unzip...
if (temp[0] == 'P' && temp[1] == 'K' && temp[2] == 0x03 && temp[3] == 0x04) {
// It's a zip file, unzip to the apps directory
// Zip archive, ask for permission to install the zip
char zippath[255];
sprintf((char *) &zippath, "%s%s", Settings.homebrewapps_path, filename);
FILE *fp = fopen(zippath, "wb");
if (fp != NULL)
{
fwrite(temp, 1, infilesize, fp);
fclose(fp);
// Now unzip the zip file...
unzFile uf = unzOpen(zippath);
if (uf==NULL) {
error = true;
} else {
extractZip(uf,0,1,0, Settings.homebrewapps_path);
unzCloseCurrentFile(uf);
remove(zippath);
// Reload this menu here...
menu = MENU_HOMEBREWBROWSE;
break;
}
} else {
error = true;
}
} else if (uncfilesize != 0) { // if uncfilesize == 0, it's not compressed
// It's compressed, uncompress
u8 *unc = (u8 *) malloc(uncfilesize);
uLongf f = uncfilesize;
error = uncompress(unc, &f, temp, infilesize) != Z_OK;
uncfilesize = f;
free(temp);
temp = unc;
}
}
if (!error && strstr(filename,".zip") == NULL) {
innetbuffer = temp;
}
}
char filename[101];
if (!error) {
network_read((u8*) &filename, 100);
// Do we need to unzip this thing?
if (wiiloadVersion[0] > 0 || wiiloadVersion[1] > 4) {
// We need to unzip...
if (temp[0] == 'P' && temp[1] == 'K' && temp[2] == 0x03 && temp[3] == 0x04) {
// It's a zip file, unzip to the apps directory
// Zip archive, ask for permission to install the zip
char zippath[255];
sprintf((char *) &zippath, "%s%s", Settings.homebrewapps_path, filename);
FILE *fp = fopen(zippath, "wb");
if (fp != NULL) {
fwrite(temp, 1, infilesize, fp);
fclose(fp);
// Now unzip the zip file...
unzFile uf = unzOpen(zippath);
if (uf==NULL) {
error = true;
} else {
extractZip(uf,0,1,0, Settings.homebrewapps_path);
unzCloseCurrentFile(uf);
remove(zippath);
// Reload this menu here...
menu = MENU_HOMEBREWBROWSE;
break;
}
} else {
error = true;
}
} else if (uncfilesize != 0) { // if uncfilesize == 0, it's not compressed
// It's compressed, uncompress
u8 *unc = (u8 *) malloc(uncfilesize);
uLongf f = uncfilesize;
error = uncompress(unc, &f, temp, infilesize) != Z_OK;
uncfilesize = f;
free(temp);
temp = unc;
}
}
if (!error && strstr(filename,".zip") == NULL) {
innetbuffer = temp;
}
}
ProgressStop();
if (error || read != infilesize) {
@ -898,18 +897,18 @@ int MenuHomebrewBrowse() {
FreeHomebrewBuffer();
} else {
if (strstr(filename,".dol") || strstr(filename,".DOL")
|| strstr(filename,".elf") || strstr(filename,".ELF")) {
|| strstr(filename,".elf") || strstr(filename,".ELF")) {
boothomebrew = 2;
menu = MENU_EXIT;
CloseConnection();
break;
} else if (strstr(filename,".zip")) {
WindowPrompt(tr("Success:"), tr("Uploaded ZIP file installed to homebrew directory."), tr("OK"));
CloseConnection();
CloseConnection();
} else {
FreeHomebrewBuffer();
WindowPrompt(tr("ERROR:"), tr("Not a DOL/ELF file."), tr("OK"));
}
}
}
}
}

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