mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
Change TinyXML to pugixml
Thanks to Oddx.
This commit is contained in:
parent
8ab03c4bf9
commit
fbfcba4200
@ -7,17 +7,15 @@
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#include <stdlib.h>
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#include <string.h>
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#include "FileOperations/fileops.h"
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#include "xml/tinyxml2.h"
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#include "xml/pugixml.hpp"
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#include "gecko.h"
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#include "HomebrewXML.h"
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using namespace tinyxml2;
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#define ENTRIE_SIZE 8192
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#define ENTRIE_SIZE 8192
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/* qparam filename Filepath of the XML file */
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int HomebrewXML::LoadHomebrewXMLData(const char* filename)
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int HomebrewXML::LoadHomebrewXMLData(const char *filename)
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{
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Name.clear();
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Coder.clear();
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@ -26,121 +24,109 @@ int HomebrewXML::LoadHomebrewXMLData(const char* filename)
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LongDescription.clear();
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Releasedate.clear();
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XMLDocument xmlDoc;
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if(xmlDoc.LoadFile(filename) != 0)
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return false;
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pugi::xml_document xmlDoc;
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pugi::xml_parse_result result = xmlDoc.load_file(filename);
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if (!result)
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return 0;
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XMLElement *appNode = xmlDoc.FirstChildElement("app");
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if(!appNode)
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return false;
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Name = xmlDoc.child("app").child_value("name");
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Coder = xmlDoc.child("app").child_value("coder");
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Version = xmlDoc.child("app").child_value("version");
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ShortDescription = xmlDoc.child("app").child_value("short_description");
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LongDescription = xmlDoc.child("app").child_value("long_description");
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XMLElement *node = NULL;
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node = appNode->FirstChildElement("name");
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if(node && node->FirstChild() && node->FirstChild()->Value())
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Name = node->FirstChild()->Value();
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node = appNode->FirstChildElement("coder");
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if(node && node->FirstChild() && node->FirstChild()->Value())
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Coder = node->FirstChild()->Value();
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node = appNode->FirstChildElement("version");
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if(node && node->FirstChild() && node->FirstChild()->Value())
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Version = node->FirstChild()->Value();
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node = appNode->FirstChildElement("short_description");
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if(node && node->FirstChild() && node->FirstChild()->Value())
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ShortDescription = node->FirstChild()->Value();
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node = appNode->FirstChildElement("long_description");
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if(node && node->FirstChild() && node->FirstChild()->Value())
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LongDescription = node->FirstChild()->Value();
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char ReleaseText[200];
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memset(ReleaseText, 0, sizeof(ReleaseText));
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node = appNode->FirstChildElement("release_date");
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if(node && node->FirstChild() && node->FirstChild()->Value())
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snprintf(ReleaseText, sizeof(ReleaseText), node->FirstChild()->Value());
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int len = (strlen(ReleaseText) - 6); //length of the date string without the 200000 at the end
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if (len == 8)
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snprintf(ReleaseText, sizeof(ReleaseText), "%c%c/%c%c/%c%c%c%c", ReleaseText[4], ReleaseText[5], ReleaseText[6], ReleaseText[7], ReleaseText[0], ReleaseText[1], ReleaseText[2], ReleaseText[3]);
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else if (len == 6)
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snprintf(ReleaseText, sizeof(ReleaseText), "%c%c/%c%c%c%c", ReleaseText[4], ReleaseText[5], ReleaseText[0], ReleaseText[1], ReleaseText[2], ReleaseText[3]);
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Releasedate = ReleaseText;
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node = appNode->FirstChildElement("arguments");
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if(!node)
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return 1;
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XMLElement *argNode = node->FirstChildElement("arg");
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while(argNode)
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std::string ReleaseText = xmlDoc.child("app").child_value("release_date");
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if (ReleaseText.length() >= 6)
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{
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if(argNode->FirstChild() && argNode->FirstChild()->Value())
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Arguments.push_back(std::string(argNode->FirstChild()->Value()));
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argNode = argNode->NextSiblingElement();
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if (ReleaseText.find("/") == std::string::npos)
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{
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Releasedate = ReleaseText.substr(4, 2);
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if (ReleaseText.length() >= 8)
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{
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Releasedate.append("/");
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Releasedate.append(ReleaseText.substr(6, 2));
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}
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Releasedate.append("/");
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Releasedate.append(ReleaseText.substr(0, 4));
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}
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else
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Releasedate = ReleaseText;
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}
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for (pugi::xml_node arg : xmlDoc.child("app").child("arguments").children("arg"))
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Arguments.push_back(arg.text().as_string());
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return 1;
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}
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int HomebrewXML::SaveHomebrewXMLData(const char* filename)
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int HomebrewXML::SaveHomebrewXMLData(const char *filename)
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{
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const int max_line_size = 4096;
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char *line = new (std::nothrow) char[max_line_size];
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if(!line) return 0;
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if (!line)
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return 0;
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FILE *fp = fopen(filename, "wb");
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if(!fp)
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if (!fp)
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{
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delete [] line;
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delete[] line;
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return 0;
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}
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snprintf(line, max_line_size,"<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\"?>\n"); fputs(line, fp);
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snprintf(line, max_line_size,"<app version=\"1\">\n"); fputs(line, fp);
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snprintf(line, max_line_size," <name>%s</name>\n", GetName()); fputs(line, fp);
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snprintf(line, max_line_size," <coder>%s</coder>\n", GetCoder()); fputs(line, fp);
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snprintf(line, max_line_size," <version>%s</version>\n", GetVersion()); fputs(line, fp);
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snprintf(line, max_line_size," <release_date>%s</release_date>\n", GetReleasedate()); fputs(line, fp);
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snprintf(line, max_line_size, "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\"?>\n");
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fputs(line, fp);
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snprintf(line, max_line_size, "<app version=\"1\">\n");
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fputs(line, fp);
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snprintf(line, max_line_size, " <name>%s</name>\n", GetName());
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fputs(line, fp);
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snprintf(line, max_line_size, " <coder>%s</coder>\n", GetCoder());
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fputs(line, fp);
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snprintf(line, max_line_size, " <version>%s</version>\n", GetVersion());
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fputs(line, fp);
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snprintf(line, max_line_size, " <release_date>%s</release_date>\n", GetReleasedate());
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fputs(line, fp);
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if (Arguments.size() > 0)
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{
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snprintf(line, max_line_size," <arguments>\n"); fputs(line, fp);
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for(u8 i = 0; i < Arguments.size(); i++)
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snprintf(line, max_line_size, " <arguments>\n");
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fputs(line, fp);
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for (u8 i = 0; i < Arguments.size(); i++)
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{
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snprintf(line, max_line_size," <arg>%s</arg>\n", Arguments[i].c_str()); fputs(line, fp);
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snprintf(line, max_line_size, " <arg>%s</arg>\n", Arguments[i].c_str());
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fputs(line, fp);
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}
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snprintf(line, max_line_size," </arguments>\n"); fputs(line, fp);
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snprintf(line, max_line_size, " </arguments>\n");
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fputs(line, fp);
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}
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snprintf(line, max_line_size," <ahb_access/>\n"); fputs(line, fp);
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snprintf(line, max_line_size," <short_description>%s</short_description>\n", GetShortDescription()); fputs(line, fp);
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snprintf(line, max_line_size," <long_description>%s</long_description>\n", GetLongDescription()); fputs(line, fp);
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snprintf(line, max_line_size,"</app>\n"); fputs(line, fp);
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snprintf(line, max_line_size, " <ahb_access/>\n");
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fputs(line, fp);
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snprintf(line, max_line_size, " <short_description>%s</short_description>\n", GetShortDescription());
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fputs(line, fp);
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snprintf(line, max_line_size, " <long_description>%s</long_description>\n", GetLongDescription());
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fputs(line, fp);
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snprintf(line, max_line_size, "</app>\n");
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fputs(line, fp);
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fclose(fp);
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delete [] line;
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delete[] line;
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return 1;
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}
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/* Set argument */
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void HomebrewXML::SetArgument(const char* argument)
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void HomebrewXML::SetArgument(const char *argument)
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{
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// Crop value from argument, if present
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char argName[strlen(argument)+1];
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char argName[strlen(argument) + 1];
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strcpy(argName, argument);
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char *ptr = strrchr(argName, '=');
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if(ptr) *(ptr+1) = 0;
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if (ptr)
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*(ptr + 1) = 0;
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// Check if argument already exists and edit it
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bool found = false;
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for(u8 i=0; i < Arguments.size(); i++)
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for (u8 i = 0; i < Arguments.size(); i++)
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{
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size_t pos = Arguments[i].find(argName);
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if(pos != std::string::npos)
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if (pos != std::string::npos)
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{
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Arguments[i] = argument;
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found = true;
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@ -149,54 +135,54 @@ void HomebrewXML::SetArgument(const char* argument)
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}
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// if it doesn't exist, add the new argument.
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if(!found)
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if (!found)
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Arguments.push_back(argument);
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}
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/* Get name */
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const char * HomebrewXML::GetName() const
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const char *HomebrewXML::GetName() const
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{
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return Name.c_str();
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}
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/* Set Name */
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void HomebrewXML::SetName(char * newName)
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void HomebrewXML::SetName(char *newName)
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{
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Name = newName;
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}
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/* Get coder */
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const char * HomebrewXML::GetCoder() const
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const char *HomebrewXML::GetCoder() const
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{
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return Coder.c_str();
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}
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/* Get version */
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const char * HomebrewXML::GetVersion() const
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const char *HomebrewXML::GetVersion() const
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{
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return Version.c_str();
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}
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/* Set version */
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void HomebrewXML::SetVersion(const char * newVer)
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void HomebrewXML::SetVersion(const char *newVer)
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{
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Version = newVer;
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}
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/* Get releasedate */
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const char * HomebrewXML::GetReleasedate() const
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const char *HomebrewXML::GetReleasedate() const
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{
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return Releasedate.c_str();
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}
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/* Get shortdescription */
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const char * HomebrewXML::GetShortDescription() const
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const char *HomebrewXML::GetShortDescription() const
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{
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return ShortDescription.c_str();
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}
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/* Get longdescription */
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const char * HomebrewXML::GetLongDescription() const
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const char *HomebrewXML::GetLongDescription() const
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{
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return LongDescription.c_str();
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}
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@ -27,11 +27,9 @@
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#include "network/networkops.h"
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#include "network/https.h"
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#include "utils/StringTools.h"
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#include "xml/tinyxml2.h"
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#include "xml/pugixml.hpp"
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#include "gecko.h"
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using namespace tinyxml2;
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Wiinnertag::Wiinnertag(const std::string &filepath)
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{
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ReadXML(filepath);
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@ -39,26 +37,27 @@ Wiinnertag::Wiinnertag(const std::string &filepath)
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bool Wiinnertag::ReadXML(const std::string &filepath)
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{
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XMLDocument xmlDoc;
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if(xmlDoc.LoadFile(filepath.c_str()) != 0)
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pugi::xml_document xmlDoc;
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pugi::xml_parse_result result = xmlDoc.load_file(filepath.c_str());
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if (!result)
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return false;
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XMLElement * node = xmlDoc.FirstChildElement("Tag");
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pugi::xml_node node = xmlDoc.child("Tag");
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while(node != NULL)
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while (node != NULL)
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{
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const char * URL = node->Attribute("URL");
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const char * Key = node->Attribute("Key");
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const char *URL = node.attribute("URL").value();
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const char *Key = node.attribute("Key").value();
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if(URL && Key)
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if (URL && Key)
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{
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int size = tagList.size();
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tagList.resize(size+1);
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tagList.resize(size + 1);
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tagList[size].first = URL;
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tagList[size].second = Key;
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}
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node = node->NextSiblingElement();
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node = node.next_sibling();
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}
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return true;
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@ -66,12 +65,12 @@ bool Wiinnertag::ReadXML(const std::string &filepath)
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bool Wiinnertag::Send(const char *gameID)
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{
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if(!IsNetworkInit())
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if (!IsNetworkInit())
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return false;
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char sendURL[1024];
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for(u32 i = 0; i < tagList.size(); ++i)
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for (u32 i = 0; i < tagList.size(); ++i)
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{
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strcpy(sendURL, tagList[i].first.c_str());
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@ -88,11 +87,11 @@ bool Wiinnertag::Send(const char *gameID)
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bool Wiinnertag::TagGame(const char *gameID)
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{
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std::string fullpath = Settings.WiinnertagPath;
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if(fullpath.size() == 0)
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std::string fullpath(Settings.WiinnertagPath);
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if (fullpath.length() == 0)
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return false;
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if(fullpath[fullpath.size()-1] != '/')
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if (fullpath.back() != '/')
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fullpath += '/';
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fullpath += "Wiinnertag.xml";
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@ -102,27 +101,26 @@ bool Wiinnertag::TagGame(const char *gameID)
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bool Wiinnertag::CreateExample(const std::string &filepath)
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{
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if(filepath.size() == 0)
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if (filepath.length() == 0)
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return false;
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CreateSubfolder(filepath.c_str());
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std::string fullpath = filepath;
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if(fullpath[fullpath.size()-1] != '/')
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if (fullpath.back() != '/')
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fullpath += '/';
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fullpath += "Wiinnertag.xml";
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XMLDocument xmlDoc;
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pugi::xml_document xmlDoc;
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pugi::xml_node declaration = xmlDoc.append_child(pugi::node_declaration);
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declaration.append_attribute("version") = "1.0";
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declaration.append_attribute("encoding") = "UTF-8";
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XMLDeclaration * declaration = xmlDoc.NewDeclaration();
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xmlDoc.InsertEndChild(declaration);
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pugi::xml_node Tag = xmlDoc.append_child("Tag");
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Tag.append_attribute("URL") = "https://tag.rc24.xyz/wii?game={ID6}&key={KEY}";
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Tag.append_attribute("Key") = "1234567890";
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XMLElement *Tag = xmlDoc.NewElement("Tag");
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Tag->SetAttribute("URL", "https://tag.rc24.xyz/wii?game={ID6}&key={KEY}");
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Tag->SetAttribute("Key", "1234567890");
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xmlDoc.InsertEndChild(Tag);
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xmlDoc.SaveFile(fullpath.c_str());
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xmlDoc.save_file(fullpath.c_str());
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return true;
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}
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@ -90,18 +90,18 @@ static bool CheckNewGameTDBVersion(const char *url)
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if (file.gametdbcheck <= 0)
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return false;
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std::string Title;
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std::string Filepath = Settings.titlestxt_path;
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if (Settings.titlestxt_path[Filepath.size() - 1] != '/')
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std::string Filepath(Settings.titlestxt_path);
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if (Filepath.back() != '/')
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Filepath += '/';
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Filepath += "wiitdb.xml";
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GameTDB XML_DB;
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if (!XML_DB.OpenFile((Filepath.c_str())))
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if (!XML_DB.OpenFile(Filepath.c_str()))
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return true; //! If no file exists we need the file
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u64 ExistingVersion = XML_DB.GetGameTDBVersion();
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XML_DB.CloseFile();
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gprintf("Existing GameTDB Version: %llu Online GameTDB Version: %llu\n", ExistingVersion, file.gametdbcheck);
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@ -118,10 +118,9 @@ int UpdateGameTDB()
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gprintf("Updating GameTDB...\n");
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std::string ZipPath = Settings.titlestxt_path;
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if (Settings.titlestxt_path[ZipPath.size() - 1] != '/')
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std::string ZipPath(Settings.titlestxt_path);
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if (ZipPath.back() != '/')
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ZipPath += '/';
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ZipPath += "wiitdb.zip";
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int filesize = DownloadFileToPath(Settings.URL_GameTDB, ZipPath.c_str());
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@ -94,6 +94,7 @@ static int InternalShowGameInfo(struct discHdr *header)
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if(!XML_DB.GetGameXMLInfo(ID, &GameInfo))
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{
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XML_DB.CloseFile();
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ShowError(tr("Could not find info for this game in the wiitdb.xml."));
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return -1;
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}
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@ -255,26 +256,26 @@ static int InternalShowGameInfo(struct discHdr *header)
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char linebuf2[100] = "";
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// enable icons for required accessories
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for (u32 i = 0; i < GameInfo.AccessoirList.size(); ++i)
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for (u32 i = 0; i < GameInfo.AccessoryList.size(); ++i)
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{
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if(!GameInfo.AccessoirList[i].Required)
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if(!GameInfo.AccessoryList[i].Required)
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continue;
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|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "guitar") == 0) guitar = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "drums") == 0) drums = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "dancepad") == 0) dancepad = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "motionplus") == 0) motionplus = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wheel") == 0) wheel = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "microphone") == 0) microphone = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "zapper") == 0) zapper = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nintendods") == 0) nintendods = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1;
|
||||
//if (strcmp(GameInfo.AccessoirList[i].Name.c_str(),"vitalitysensor")==0)
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "guitar") == 0) guitar = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "drums") == 0) drums = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "dancepad") == 0) dancepad = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "motionplus") == 0) motionplus = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "wheel") == 0) wheel = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "microphone") == 0) microphone = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "zapper") == 0) zapper = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "nintendods") == 0) nintendods = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1;
|
||||
//if (strcmp(GameInfo.AccessoryList[i].Name.c_str(),"vitalitysensor")==0)
|
||||
// vitalitysensor=1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "gamecube") == 0) gamecube = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "gamecube") == 0) gamecube = 1;
|
||||
}
|
||||
|
||||
// switch icons
|
||||
@ -331,26 +332,26 @@ static int InternalShowGameInfo(struct discHdr *header)
|
||||
else dancepadImgData = Resources::GetImageData("dancepad.png");
|
||||
|
||||
// look for optional accessories
|
||||
for (u32 i = 0; i < GameInfo.AccessoirList.size(); ++i)
|
||||
for (u32 i = 0; i < GameInfo.AccessoryList.size(); ++i)
|
||||
{
|
||||
if(GameInfo.AccessoirList[i].Required)
|
||||
if(GameInfo.AccessoryList[i].Required)
|
||||
continue;
|
||||
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "guitar") == 0) guitar = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "drums") == 0) drums = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "dancepad") == 0) dancepad = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "motionplus") == 0) motionplus = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wheel") == 0) wheel = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "microphone") == 0) microphone = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "zapper") == 0) zapper = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nintendods") == 0) nintendods = 1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1;
|
||||
//if (strcmp(GameInfo.AccessoirList[i].Name.c_str(),"vitalitysensor")==0)
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "guitar") == 0) guitar = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "drums") == 0) drums = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "dancepad") == 0) dancepad = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "motionplus") == 0) motionplus = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "wheel") == 0) wheel = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "microphone") == 0) microphone = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "zapper") == 0) zapper = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "nintendods") == 0) nintendods = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1;
|
||||
//if (strcmp(GameInfo.AccessoryList[i].Name.c_str(),"vitalitysensor")==0)
|
||||
// vitalitysensor=1;
|
||||
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "gamecube") == 0) gamecube = 1;
|
||||
if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "gamecube") == 0) gamecube = 1;
|
||||
}
|
||||
|
||||
dialogBoxImg1 = new GuiImage(&dialogBox1);
|
||||
|
@ -35,9 +35,7 @@
|
||||
#include "utils/StringTools.h"
|
||||
#include "svnrev.h"
|
||||
|
||||
using namespace tinyxml2;
|
||||
|
||||
#define VALID_CONFIG_REV 1084
|
||||
#define VALID_CONFIG_REV 1084
|
||||
|
||||
CGameCategories GameCategories;
|
||||
|
||||
@ -48,11 +46,12 @@ CGameCategories::CGameCategories()
|
||||
|
||||
const std::vector<unsigned int> &CGameCategories::operator[](const char *id) const
|
||||
{
|
||||
if(!id) return defaultCategory;
|
||||
if (!id)
|
||||
return defaultCategory;
|
||||
|
||||
for(std::map<std::string, std::vector<unsigned int> >::const_iterator itr = List.begin(); itr != List.end(); itr++)
|
||||
for (std::map<std::string, std::vector<unsigned int>>::const_iterator itr = List.begin(); itr != List.end(); itr++)
|
||||
{
|
||||
if(strncasecmp(itr->first.c_str(), id, 6) == 0)
|
||||
if (strncasecmp(itr->first.c_str(), id, 6) == 0)
|
||||
return itr->second;
|
||||
}
|
||||
|
||||
@ -61,63 +60,55 @@ const std::vector<unsigned int> &CGameCategories::operator[](const char *id) con
|
||||
|
||||
bool CGameCategories::Load(std::string filepath)
|
||||
{
|
||||
if(filepath.size() == 0)
|
||||
if (filepath.length() == 0)
|
||||
return false;
|
||||
|
||||
if(filepath[filepath.size()-1] != '/')
|
||||
if (filepath.back() != '/')
|
||||
filepath += '/';
|
||||
|
||||
filepath += "GXGameCategories.xml";
|
||||
configPath = filepath;
|
||||
|
||||
clear();
|
||||
|
||||
XMLDocument xmlDoc;
|
||||
if(xmlDoc.LoadFile(filepath.c_str()) != 0)
|
||||
pugi::xml_document xmlDoc;
|
||||
pugi::xml_parse_result result = xmlDoc.load_file(filepath.c_str());
|
||||
if (!result)
|
||||
return false;
|
||||
|
||||
if(!ValidVersion(xmlDoc.FirstChildElement("Revision")))
|
||||
pugi::xml_node root = xmlDoc.child("USBLoaderGX");
|
||||
if (!root)
|
||||
root = xmlDoc;
|
||||
|
||||
if (!ValidVersion(root.child("Revision")))
|
||||
return false;
|
||||
|
||||
XMLElement * node = xmlDoc.FirstChildElement("Categories");
|
||||
if(!node)
|
||||
pugi::xml_node categories = root.child("Categories");
|
||||
if (!categories)
|
||||
return false;
|
||||
|
||||
node = node->FirstChildElement("Category");
|
||||
|
||||
while(node != NULL)
|
||||
for (pugi::xml_node category : categories.children("Category"))
|
||||
{
|
||||
const char * ID = node->Attribute("ID");
|
||||
const char * Name = node->Attribute("Name");
|
||||
const char *ID = category.attribute("ID").value();
|
||||
const char *Name = category.attribute("Name").value();
|
||||
|
||||
if(ID && Name)
|
||||
if (ID && Name)
|
||||
CategoryList.SetCategory(atoi(ID), Name);
|
||||
|
||||
node = node->NextSiblingElement();
|
||||
}
|
||||
|
||||
node = xmlDoc.FirstChildElement("GameCategories");
|
||||
if(!node)
|
||||
pugi::xml_node gamecategories = root.child("GameCategories");
|
||||
if (!gamecategories)
|
||||
return false;
|
||||
|
||||
node = node->FirstChildElement("Game");
|
||||
|
||||
while(node != NULL)
|
||||
for (pugi::xml_node game : gamecategories.children("Game"))
|
||||
{
|
||||
const char * gameID = node->Attribute("ID");
|
||||
const char *gameID = game.attribute("ID").value();
|
||||
|
||||
XMLElement * category = node->FirstChildElement("Category");
|
||||
|
||||
while(category != NULL)
|
||||
for (pugi::xml_node category : game.children("Category"))
|
||||
{
|
||||
const char * categoryID = category->Attribute("ID");
|
||||
if(gameID && categoryID)
|
||||
const char *categoryID = category.attribute("ID").value();
|
||||
if (gameID && categoryID)
|
||||
SetCategory(gameID, atoi(categoryID));
|
||||
|
||||
category = category->NextSiblingElement();
|
||||
}
|
||||
|
||||
node = node->NextSiblingElement();
|
||||
}
|
||||
|
||||
CategoryList.goToFirst();
|
||||
@ -130,104 +121,87 @@ bool CGameCategories::Save()
|
||||
char filepath[300];
|
||||
snprintf(filepath, sizeof(filepath), configPath.c_str());
|
||||
|
||||
char * ptr = strrchr(filepath, '/');
|
||||
if(ptr)
|
||||
char *ptr = strrchr(filepath, '/');
|
||||
if (ptr)
|
||||
ptr[0] = 0;
|
||||
|
||||
CreateSubfolder(filepath);
|
||||
|
||||
StartProgress(tr("Generating GXGameCategories.xml"), tr("Please wait..."), 0, false, true);
|
||||
XMLDocument xmlDoc;
|
||||
|
||||
XMLDeclaration *declaration = xmlDoc.NewDeclaration();
|
||||
xmlDoc.InsertEndChild(declaration);
|
||||
XMLElement *Revision = xmlDoc.NewElement("Revision");
|
||||
XMLText *revText = xmlDoc.NewText(GetRev());
|
||||
Revision->InsertEndChild(revText);
|
||||
xmlDoc.InsertEndChild(Revision);
|
||||
pugi::xml_document xmlDoc;
|
||||
pugi::xml_node declaration = xmlDoc.append_child(pugi::node_declaration);
|
||||
declaration.append_attribute("version") = "1.0";
|
||||
declaration.append_attribute("encoding") = "UTF-8";
|
||||
|
||||
pugi::xml_node root = xmlDoc.append_child("USBLoaderGX");
|
||||
pugi::xml_node revision = root.append_child("Revision");
|
||||
revision.append_child(pugi::node_pcdata).set_value(GetRev());
|
||||
|
||||
int progressSize = CategoryList.size() + List.size();
|
||||
int progress = 0;
|
||||
|
||||
//! Add all categories as an ID map
|
||||
pugi::xml_node categories = root.append_child("Categories");
|
||||
|
||||
CategoryList.goToFirst();
|
||||
do
|
||||
{
|
||||
//! On LinkEndChild TinyXML owns and deletes the elements allocated here.
|
||||
//! This is more memory efficient than making another copy of the elements.
|
||||
XMLElement *Categories = xmlDoc.NewElement("Categories");
|
||||
ShowProgress(progress, progressSize);
|
||||
|
||||
CategoryList.goToFirst();
|
||||
do
|
||||
{
|
||||
ShowProgress(progress, progressSize);
|
||||
pugi::xml_node category = categories.append_child("Category");
|
||||
category.append_attribute("ID") = fmt("%02i", CategoryList.getCurrentID());
|
||||
category.append_attribute("Name") = CategoryList.getCurrentName().c_str();
|
||||
|
||||
XMLElement *Category = xmlDoc.NewElement("Category");
|
||||
Category->SetAttribute("ID", fmt("%02i", CategoryList.getCurrentID()));
|
||||
Category->SetAttribute("Name", CategoryList.getCurrentName().c_str());
|
||||
|
||||
Categories->LinkEndChild(Category);
|
||||
|
||||
++progress;
|
||||
}
|
||||
while(CategoryList.goToNext());
|
||||
|
||||
xmlDoc.LinkEndChild(Categories);
|
||||
}
|
||||
++progress;
|
||||
} while (CategoryList.goToNext());
|
||||
|
||||
//! Add game specific categories now
|
||||
pugi::xml_node gamecategories = root.append_child("GameCategories");
|
||||
|
||||
for (std::map<std::string, std::vector<unsigned int>>::iterator itr = List.begin(); itr != List.end(); itr++)
|
||||
{
|
||||
//! On LinkEndChild TinyXML owns and deletes the elements allocated here.
|
||||
//! This is more memory efficient than making another copy of the elements.
|
||||
XMLElement *GameCategories = xmlDoc.NewElement("GameCategories");
|
||||
ShowProgress(progress, progressSize);
|
||||
|
||||
for(std::map<std::string, std::vector<unsigned int> >::iterator itr = List.begin(); itr != List.end(); itr++)
|
||||
pugi::xml_node game = gamecategories.append_child("Game");
|
||||
game.append_attribute("ID") = itr->first.c_str();
|
||||
game.append_attribute("Title") = GameTitles.GetTitle(itr->first.c_str());
|
||||
|
||||
for (u32 i = 0; i < itr->second.size(); ++i)
|
||||
{
|
||||
ShowProgress(progress, progressSize);
|
||||
const char *CatName = CategoryList[itr->second[i]];
|
||||
if (!CatName)
|
||||
CatName = "";
|
||||
|
||||
XMLElement *Game = xmlDoc.NewElement("Game");
|
||||
Game->SetAttribute("ID", itr->first.c_str());
|
||||
Game->SetAttribute("Title", GameTitles.GetTitle(itr->first.c_str()));
|
||||
|
||||
for(u32 i = 0; i < itr->second.size(); ++i)
|
||||
{
|
||||
const char *CatName = CategoryList[itr->second[i]];
|
||||
if(!CatName)
|
||||
CatName = "";
|
||||
|
||||
XMLElement *Category = xmlDoc.NewElement("Category");
|
||||
Category->SetAttribute("ID", fmt("%02i", itr->second[i]));
|
||||
Category->SetAttribute("Name", CatName);
|
||||
|
||||
Game->LinkEndChild(Category);
|
||||
}
|
||||
|
||||
GameCategories->LinkEndChild(Game);
|
||||
++progress;
|
||||
pugi::xml_node category = game.append_child("Category");
|
||||
category.append_attribute("ID") = fmt("%02i", itr->second[i]);
|
||||
category.append_attribute("Name") = CatName;
|
||||
}
|
||||
|
||||
xmlDoc.LinkEndChild(GameCategories);
|
||||
++progress;
|
||||
}
|
||||
|
||||
ShowProgress(tr("Writing GXGameCategories.xml"), tr("Please wait..."), 0, progressSize, progressSize, false, true);
|
||||
|
||||
xmlDoc.SaveFile(configPath.c_str());
|
||||
xmlDoc.save_file(configPath.c_str());
|
||||
ProgressStop();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGameCategories::ValidVersion(XMLElement *revisionNode)
|
||||
bool CGameCategories::ValidVersion(pugi::xml_node revisionNode)
|
||||
{
|
||||
if(!revisionNode) return false;
|
||||
|
||||
if(!revisionNode->FirstChild() || !revisionNode->FirstChild()->Value())
|
||||
if (!revisionNode)
|
||||
return false;
|
||||
|
||||
return atoi(revisionNode->FirstChild()->Value()) >= VALID_CONFIG_REV;
|
||||
if (!revisionNode.first_child() || !revisionNode.first_child().value())
|
||||
return false;
|
||||
|
||||
return atoi(revisionNode.first_child().value()) >= VALID_CONFIG_REV;
|
||||
}
|
||||
|
||||
bool CGameCategories::SetCategory(const char *gameID, unsigned int id)
|
||||
{
|
||||
if(!gameID) return false;
|
||||
if (!gameID)
|
||||
return false;
|
||||
|
||||
char gameID6[7];
|
||||
snprintf(gameID6, sizeof(gameID6), gameID);
|
||||
@ -239,14 +213,14 @@ bool CGameCategories::SetCategory(const char *gameID, unsigned int id)
|
||||
|
||||
bool CGameCategories::SetCategory(const std::string &gameID, unsigned int id)
|
||||
{
|
||||
if(List[gameID].empty())
|
||||
if (List[gameID].empty())
|
||||
List[gameID] = defaultCategory;
|
||||
|
||||
std::vector<unsigned int> tmpVect(List[gameID]);
|
||||
|
||||
for(u32 i = 0; i < tmpVect.size(); ++i)
|
||||
for (u32 i = 0; i < tmpVect.size(); ++i)
|
||||
{
|
||||
if(tmpVect[i] == id)
|
||||
if (tmpVect[i] == id)
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -256,7 +230,8 @@ bool CGameCategories::SetCategory(const std::string &gameID, unsigned int id)
|
||||
|
||||
bool CGameCategories::ReplaceCategory(const char *gameID, unsigned int id)
|
||||
{
|
||||
if(!gameID) return false;
|
||||
if (!gameID)
|
||||
return false;
|
||||
|
||||
char gameID6[7];
|
||||
snprintf(gameID6, sizeof(gameID6), gameID);
|
||||
@ -266,7 +241,6 @@ bool CGameCategories::ReplaceCategory(const char *gameID, unsigned int id)
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool CGameCategories::ReplaceCategory(const std::string &gameID, unsigned int id)
|
||||
{
|
||||
List[gameID] = defaultCategory;
|
||||
@ -276,13 +250,13 @@ bool CGameCategories::ReplaceCategory(const std::string &gameID, unsigned int id
|
||||
|
||||
void CGameCategories::RemoveCategory(unsigned int id)
|
||||
{
|
||||
for(std::map<std::string, std::vector<unsigned int> >::iterator itr = List.begin(); itr != List.end(); itr++)
|
||||
for (std::map<std::string, std::vector<unsigned int>>::iterator itr = List.begin(); itr != List.end(); itr++)
|
||||
{
|
||||
for(u32 i = 0; i < itr->second.size(); ++i)
|
||||
for (u32 i = 0; i < itr->second.size(); ++i)
|
||||
{
|
||||
if(itr->second[i] == id)
|
||||
if (itr->second[i] == id)
|
||||
{
|
||||
itr->second.erase(itr->second.begin()+ i);
|
||||
itr->second.erase(itr->second.begin() + i);
|
||||
--i;
|
||||
}
|
||||
}
|
||||
@ -291,21 +265,20 @@ void CGameCategories::RemoveCategory(unsigned int id)
|
||||
|
||||
void CGameCategories::RemoveGameCategories(const std::string &gameID)
|
||||
{
|
||||
for (std::map<std::string, std::vector<unsigned int> >::iterator itr = List.begin(); itr != List.end(); itr++)
|
||||
for (std::map<std::string, std::vector<unsigned int>>::iterator itr = List.begin(); itr != List.end(); itr++)
|
||||
{
|
||||
if(gameID == itr->first)
|
||||
{
|
||||
if (gameID == itr->first)
|
||||
List.erase(itr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CGameCategories::RemoveCategory(const char *gameID, unsigned int id)
|
||||
{
|
||||
if(!gameID) return;
|
||||
if (!gameID)
|
||||
return;
|
||||
|
||||
std::string gameID6;
|
||||
for(int i = 0; i < 6 && gameID[i] != 0; ++i)
|
||||
for (int i = 0; i < 6 && gameID[i] != 0; ++i)
|
||||
gameID6.push_back(gameID[i]);
|
||||
|
||||
RemoveCategory(gameID6, id);
|
||||
@ -313,15 +286,15 @@ void CGameCategories::RemoveCategory(const char *gameID, unsigned int id)
|
||||
|
||||
void CGameCategories::RemoveCategory(const std::string &gameID, unsigned int id)
|
||||
{
|
||||
for (std::map<std::string, std::vector<unsigned int> >::iterator itr = List.begin(); itr != List.end(); itr++)
|
||||
for (std::map<std::string, std::vector<unsigned int>>::iterator itr = List.begin(); itr != List.end(); itr++)
|
||||
{
|
||||
if(gameID == itr->first)
|
||||
if (gameID == itr->first)
|
||||
{
|
||||
for(u32 i = 0; i < itr->second.size(); ++i)
|
||||
for (u32 i = 0; i < itr->second.size(); ++i)
|
||||
{
|
||||
if(itr->second[i] == id)
|
||||
if (itr->second[i] == id)
|
||||
{
|
||||
itr->second.erase(itr->second.begin()+ i);
|
||||
itr->second.erase(itr->second.begin() + i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -332,22 +305,23 @@ void CGameCategories::RemoveCategory(const std::string &gameID, unsigned int id)
|
||||
|
||||
bool CGameCategories::isInCategory(const char *gameID, unsigned int id)
|
||||
{
|
||||
if(id == 0) //! ID = 0 means category 'All' so it is always true
|
||||
if (id == 0) //! ID = 0 means category 'All' so it is always true
|
||||
return true;
|
||||
|
||||
if(!gameID) return false;
|
||||
if (!gameID)
|
||||
return false;
|
||||
|
||||
std::string gameID6;
|
||||
for(int i = 0; i < 6 && gameID[i] != 0; ++i)
|
||||
for (int i = 0; i < 6 && gameID[i] != 0; ++i)
|
||||
gameID6.push_back(gameID[i]);
|
||||
|
||||
for (std::map<std::string, std::vector<unsigned int> >::iterator itr = GameCategories.List.begin(); itr != GameCategories.List.end(); itr++)
|
||||
for (std::map<std::string, std::vector<unsigned int>>::iterator itr = GameCategories.List.begin(); itr != GameCategories.List.end(); itr++)
|
||||
{
|
||||
if(itr->first == gameID6)
|
||||
if (itr->first == gameID6)
|
||||
{
|
||||
for(u32 i = 0; i < itr->second.size(); ++i)
|
||||
for (u32 i = 0; i < itr->second.size(); ++i)
|
||||
{
|
||||
if(itr->second[i] == id)
|
||||
if (itr->second[i] == id)
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
@ -361,45 +335,45 @@ bool CGameCategories::ImportFromGameTDB(const std::string &xmlpath)
|
||||
{
|
||||
GameTDB XML_DB;
|
||||
|
||||
if(!XML_DB.OpenFile(xmlpath.c_str()))
|
||||
if (!XML_DB.OpenFile(xmlpath.c_str()))
|
||||
return false;
|
||||
|
||||
StartProgress(tr("Importing categories"), tr("Please wait..."), 0, false, true);
|
||||
|
||||
XML_DB.SetLanguageCode(Settings.db_language);
|
||||
wString filter(gameList.GetCurrentFilter());
|
||||
gameList.LoadUnfiltered();
|
||||
|
||||
for(int i = 0; i < gameList.size(); ++i)
|
||||
std::vector<struct discHdr *> headerlist;
|
||||
if (!gameList.GetGameListHeaders(headerlist, MODE_ALL))
|
||||
return false;
|
||||
|
||||
for (u32 i = 0; i < headerlist.size(); ++i)
|
||||
{
|
||||
ShowProgress(i, gameList.size());
|
||||
ShowProgress(i, headerlist.size());
|
||||
|
||||
std::vector<std::string> genreList;
|
||||
std::string GameType;
|
||||
|
||||
if(XML_DB.GetGameType((const char *) gameList[i]->id, GameType))
|
||||
if (XML_DB.GetGameType((const char *)headerlist[i]->id, GameType))
|
||||
{
|
||||
if(!CategoryList.findCategory(GameType))
|
||||
if (!CategoryList.findCategory(GameType))
|
||||
CategoryList.AddCategory(GameType);
|
||||
|
||||
this->SetCategory(gameList[i]->id, CategoryList.getCurrentID());
|
||||
this->SetCategory(headerlist[i]->id, CategoryList.getCurrentID());
|
||||
}
|
||||
|
||||
if(!XML_DB.GetGenreList((const char *) gameList[i]->id, genreList))
|
||||
if (!XML_DB.GetGenreList((const char *)headerlist[i]->id, genreList))
|
||||
continue;
|
||||
|
||||
for(u32 n = 0; n < genreList.size(); ++n)
|
||||
for (u32 n = 0; n < genreList.size(); ++n)
|
||||
{
|
||||
if(!CategoryList.findCategory(genreList[n]))
|
||||
if (!CategoryList.findCategory(genreList[n]))
|
||||
CategoryList.AddCategory(genreList[n]);
|
||||
|
||||
this->SetCategory(gameList[i]->id, CategoryList.getCurrentID());
|
||||
this->SetCategory(headerlist[i]->id, CategoryList.getCurrentID());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
XML_DB.CloseFile();
|
||||
gameList.FilterList(filter.c_str());
|
||||
|
||||
ProgressStop();
|
||||
|
||||
|
@ -28,11 +28,9 @@
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "xml/tinyxml2.h"
|
||||
#include "xml/pugixml.hpp"
|
||||
#include "CCategoryList.hpp"
|
||||
|
||||
using namespace tinyxml2;
|
||||
|
||||
class CGameCategories
|
||||
{
|
||||
public:
|
||||
@ -58,7 +56,7 @@ class CGameCategories
|
||||
|
||||
CCategoryList CategoryList;
|
||||
protected:
|
||||
bool ValidVersion(XMLElement *xmlfile);
|
||||
bool ValidVersion(pugi::xml_node xmlfile);
|
||||
|
||||
std::string configPath;
|
||||
const std::vector<unsigned int> defaultCategory;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -26,12 +26,13 @@
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include "pugixml.hpp"
|
||||
|
||||
typedef struct _Accessoir
|
||||
typedef struct _Accessory
|
||||
{
|
||||
std::string Name;
|
||||
bool Required;
|
||||
} Accessoir;
|
||||
} Accessory;
|
||||
|
||||
typedef struct _GameXMLInfo
|
||||
{
|
||||
@ -49,7 +50,7 @@ typedef struct _GameXMLInfo
|
||||
int WifiPlayers;
|
||||
std::vector<std::string> WifiFeatureList;
|
||||
int Players;
|
||||
std::vector<Accessoir> AccessoirList;
|
||||
std::vector<Accessory> AccessoryList;
|
||||
long CaseColor;
|
||||
|
||||
} GameXMLInfo;
|
||||
@ -63,96 +64,97 @@ typedef struct _GameOffsets
|
||||
|
||||
class GameTDB
|
||||
{
|
||||
public:
|
||||
//! Constructor
|
||||
GameTDB();
|
||||
//! Constructor
|
||||
//! If filepath is passed the xml file is opened and the node offsets are loaded
|
||||
GameTDB(const char * filepath);
|
||||
//! Destructor
|
||||
~GameTDB();
|
||||
//! If filepath is passed the xml file is opened and the node offsets are loaded
|
||||
bool OpenFile(const char * filepath);
|
||||
//! Closes the GameTDB xml file
|
||||
void CloseFile();
|
||||
//! Set the language code which should be use to find the appropriate language
|
||||
//! If the language code is not found, the language code defaults to EN
|
||||
void SetLanguageCode(const char * code) { if(code) LangCode = code; };
|
||||
//! Get the current set language code
|
||||
const char * GetLanguageCode() { return LangCode.c_str(); };
|
||||
//! Get the title of a specific game id in the language defined in LangCode
|
||||
bool GetTitle(const char * id, std::string & title);
|
||||
//! Get the synopsis of a specific game id in the language defined in LangCode
|
||||
bool GetSynopsis(const char * id, std::string & synopsis);
|
||||
//! Get the region of a game for a specific game id
|
||||
bool GetRegion(const char * id, std::string & region);
|
||||
//! Get the developer of a game for a specific game id
|
||||
bool GetDeveloper(const char * id, std::string & dev);
|
||||
//! Get the publisher of a game for a specific game id
|
||||
bool GetPublisher(const char * id, std::string & pub);
|
||||
//! Get the publish date of a game for a specific game id
|
||||
//! First 1 byte is the day, than 1 byte month and last 2 bytes is the year
|
||||
//! year = (return >> 16), month = (return >> 8) & 0xFF, day = return & 0xFF
|
||||
unsigned int GetPublishDate(const char * id);
|
||||
//! Get the genre list of a game for a specific game id
|
||||
bool GetGenreList(const char * id, std::vector<std::string> & genre);
|
||||
//! Get the rating type for a specific game id
|
||||
//! The rating type can be converted to a std::string with GameTDB::RatingTostd::string(rating)
|
||||
int GetRating(const char * id);
|
||||
//! Get the rating value for a specific game id
|
||||
bool GetRatingValue(const char * id, std::string & rating_value);
|
||||
//! Get the rating descriptor list inside a std::vector for a specific game id
|
||||
//! Returns the amount of descriptors found or -1 if failed
|
||||
int GetRatingDescriptorList(const char * id, std::vector<std::string> & desc_list);
|
||||
//! Get the wifi player count for a specific game id
|
||||
//! Returns the amount of wifi players or -1 if failed
|
||||
int GetWifiPlayers(const char * id);
|
||||
//! Get the wifi feature list inside a std::vector for a specific game id
|
||||
//! Returns the amount of wifi features found or -1 if failed
|
||||
int GetWifiFeatureList(const char * id, std::vector<std::string> & feat_list);
|
||||
//! Get the player count for a specific game id
|
||||
//! Returns the amount of players or -1 if failed
|
||||
int GetPlayers(const char * id);
|
||||
//! Returns the amount of accessoirs found or -1 if failed
|
||||
//! Get the accessoir (inputs) list inside a std::vector for a specific game id
|
||||
int GetAccessoirList(const char * id, std::vector<Accessoir> & acc_list);
|
||||
//! Get the box (case) color for a specific game id
|
||||
//! Returns the color in RGB (first 3 bytes)
|
||||
int GetCaseColor(const char * id);
|
||||
//! Get the complete game info in the GameXMLInfo struct
|
||||
bool GetGameXMLInfo(const char * id, GameXMLInfo * gameInfo);
|
||||
//! Get the type of the game. If blank the game is a Wii game.
|
||||
bool GetGameType(const char * id, std::string &GameType);
|
||||
//! Translate genre list to configure language code
|
||||
void TranslateGenres(std::vector<std::string> &GenreList);
|
||||
//! Translate descriptors list to configure language code
|
||||
void TranslateDescriptors(std::vector<std::string> &DescList);
|
||||
//! Convert a specific game rating to a std::string
|
||||
static const char * RatingToString(int rating);
|
||||
//! Convert a rating std::string to a rating number
|
||||
static int StringToRating(const char *rate_string);
|
||||
//! Convert a rating to another rating
|
||||
static int ConvertRating(const char *value, const char *from, const char *to);
|
||||
//! Get the version of the gametdb xml database
|
||||
unsigned long long GetGameTDBVersion();
|
||||
//! Get the entry count in the xml database
|
||||
inline size_t GetEntryCount() { return OffsetMap.size(); };
|
||||
private:
|
||||
bool ParseFile();
|
||||
bool LoadGameOffsets(const char * path);
|
||||
bool SaveGameOffsets(const char * path);
|
||||
inline int GetData(char * data, int offset, int size);
|
||||
inline char * LoadGameNode(const char * id);
|
||||
inline char * GetGameNode(const char * id);
|
||||
inline GameOffsets * GetGameOffset(const char * id);
|
||||
inline char * SeekLang(char * text, const char * langcode);
|
||||
inline char * GetNodeText(char * data, const char * nodestart, const char * nodeend);
|
||||
public:
|
||||
//! Constructor
|
||||
GameTDB();
|
||||
//! Constructor
|
||||
//! If filepath is passed the xml file is opened and the node offsets are loaded
|
||||
GameTDB(const char *filepath);
|
||||
//! Destructor
|
||||
~GameTDB();
|
||||
//! If filepath is passed the xml file is opened and the node offsets are loaded
|
||||
bool OpenFile(const char *filepath);
|
||||
//! Closes the GameTDB xml file
|
||||
void CloseFile();
|
||||
//! Set the language code which should be use to find the appropriate language
|
||||
//! If the language code is not found, the language code defaults to EN
|
||||
void SetLanguageCode(const char *code) { if(code) LangCode = code; };
|
||||
//! Get the current set language code
|
||||
const char *GetLanguageCode() { return LangCode.c_str(); };
|
||||
//! Get the title of a specific game id in the language defined in LangCode
|
||||
bool GetTitle(const char *id, std::string &title);
|
||||
//! Get the synopsis of a specific game id in the language defined in LangCode
|
||||
bool GetSynopsis(const char *id, std::string &synopsis);
|
||||
//! Get the region of a game for a specific game id
|
||||
bool GetRegion(const char *id, std::string ®ion);
|
||||
//! Get the languages of a game for a specific game id
|
||||
bool GetLanguages(const char *id, std::string &languages);
|
||||
//! Get the developer of a game for a specific game id
|
||||
bool GetDeveloper(const char *id, std::string &dev);
|
||||
//! Get the publisher of a game for a specific game id
|
||||
bool GetPublisher(const char *id, std::string &pub);
|
||||
//! Get the publish date of a game for a specific game id
|
||||
//! First 1 byte is the day, than 1 byte month and last 2 bytes is the year
|
||||
//! year = (return >> 16), month = (return >> 8) & 0xFF, day = return & 0xFF
|
||||
unsigned int GetPublishDate(const char *id);
|
||||
//! Get the genre list of a game for a specific game id
|
||||
bool GetGenreList(const char *id, std::vector<std::string> &genre);
|
||||
//! Get the rating type for a specific game id
|
||||
//! The rating type can be converted to a std::string with GameTDB::RatingTostd::string(rating)
|
||||
int GetRating(const char *id);
|
||||
//! Get the rating value for a specific game id
|
||||
bool GetRatingValue(const char *id, std::string &rating_value);
|
||||
//! Get the rating descriptor list inside a std::vector for a specific game id
|
||||
//! Returns the amount of descriptors found or -1 if failed
|
||||
int GetRatingDescriptorList(const char *id, std::vector<std::string> &desc_list);
|
||||
//! Get the wifi player count for a specific game id
|
||||
//! Returns the amount of wifi players or -1 if failed
|
||||
int GetWifiPlayers(const char *id);
|
||||
//! Get the wifi feature list inside a std::vector for a specific game id
|
||||
//! Returns the amount of wifi features found or -1 if failed
|
||||
int GetWifiFeatureList(const char *id, std::vector<std::string> &feat_list);
|
||||
//! Get the player count for a specific game id
|
||||
//! Returns the amount of players or -1 if failed
|
||||
int GetPlayers(const char *id);
|
||||
//! Returns the amount of accessories found or -1 if failed
|
||||
//! Get the accessory (inputs) list inside a std::vector for a specific game id
|
||||
int GetAccessoryList(const char *id, std::vector<Accessory> &acc_list);
|
||||
//! Get the box (case) color for a specific game id
|
||||
//! Returns the color in RGB (first 3 bytes)
|
||||
int GetCaseColor(const char *id);
|
||||
//! Get the complete game info in the GameXMLInfo struct
|
||||
bool GetGameXMLInfo(const char *id, GameXMLInfo *gameInfo);
|
||||
//! Get the type of the game. If blank the game is a Wii game.
|
||||
bool GetGameType(const char *id, std::string &GameType);
|
||||
//! Translate genre list to configure language code
|
||||
void TranslateGenres(std::vector<std::string> &GenreList);
|
||||
//! Translate descriptors list to configure language code
|
||||
//! void TranslateDescriptors(std::vector<std::string> &DescList);
|
||||
//! Convert a specific game rating to a std::string
|
||||
static const char *RatingToString(int rating);
|
||||
//! Convert a rating std::string to a rating number
|
||||
static int StringToRating(const char *rate_string);
|
||||
//! Convert a rating to another rating
|
||||
static int ConvertRating(const char *value, const char *from, const char *to);
|
||||
//! Get the version of the gametdb xml database
|
||||
unsigned long long GetGameTDBVersion();
|
||||
//! Get the entry count in the xml database
|
||||
inline size_t GetEntryCount() { return OffsetMap.size(); };
|
||||
|
||||
std::vector<GameOffsets> OffsetMap;
|
||||
FILE * file;
|
||||
std::string LangCode;
|
||||
char * GameNodeCache;
|
||||
char GameIDCache[7];
|
||||
private:
|
||||
bool ParseFile();
|
||||
bool LoadGameOffsets(const char *path);
|
||||
bool SaveGameOffsets(const char *path);
|
||||
bool ParseGameNode(const char *id);
|
||||
inline int GetData(char *data, int offset, int size);
|
||||
inline char *LoadGameNode(const char *id);
|
||||
inline GameOffsets *GetGameOffset(const char *id);
|
||||
|
||||
std::vector<GameOffsets> OffsetMap;
|
||||
FILE *file;
|
||||
std::string LangCode;
|
||||
char GameIDCache[7];
|
||||
pugi::xml_document xmlDoc;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
77
source/xml/pugiconfig.hpp
Normal file
77
source/xml/pugiconfig.hpp
Normal file
@ -0,0 +1,77 @@
|
||||
/**
|
||||
* pugixml parser - version 1.13
|
||||
* --------------------------------------------------------
|
||||
* Copyright (C) 2006-2022, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
|
||||
* Report bugs and download new versions at https://pugixml.org/
|
||||
*
|
||||
* This library is distributed under the MIT License. See notice at the end
|
||||
* of this file.
|
||||
*
|
||||
* This work is based on the pugxml parser, which is:
|
||||
* Copyright (C) 2003, by Kristen Wegner (kristen@tima.net)
|
||||
*/
|
||||
|
||||
#ifndef HEADER_PUGICONFIG_HPP
|
||||
#define HEADER_PUGICONFIG_HPP
|
||||
|
||||
// Uncomment this to enable wchar_t mode
|
||||
// #define PUGIXML_WCHAR_MODE
|
||||
|
||||
// Uncomment this to enable compact mode
|
||||
// #define PUGIXML_COMPACT
|
||||
|
||||
// Uncomment this to disable XPath
|
||||
// #define PUGIXML_NO_XPATH
|
||||
|
||||
// Uncomment this to disable STL
|
||||
// #define PUGIXML_NO_STL
|
||||
|
||||
// Uncomment this to disable exceptions
|
||||
// #define PUGIXML_NO_EXCEPTIONS
|
||||
|
||||
// Set this to control attributes for public classes/functions, i.e.:
|
||||
// #define PUGIXML_API __declspec(dllexport) // to export all public symbols from DLL
|
||||
// #define PUGIXML_CLASS __declspec(dllimport) // to import all classes from DLL
|
||||
// #define PUGIXML_FUNCTION __fastcall // to set calling conventions to all public functions to fastcall
|
||||
// In absence of PUGIXML_CLASS/PUGIXML_FUNCTION definitions PUGIXML_API is used instead
|
||||
|
||||
// Tune these constants to adjust memory-related behavior
|
||||
// #define PUGIXML_MEMORY_PAGE_SIZE 32768
|
||||
// #define PUGIXML_MEMORY_OUTPUT_STACK 10240
|
||||
// #define PUGIXML_MEMORY_XPATH_PAGE_SIZE 4096
|
||||
|
||||
// Tune this constant to adjust max nesting for XPath queries
|
||||
// #define PUGIXML_XPATH_DEPTH_LIMIT 1024
|
||||
|
||||
// Uncomment this to switch to header-only version
|
||||
// #define PUGIXML_HEADER_ONLY
|
||||
|
||||
// Uncomment this to enable long long support
|
||||
// #define PUGIXML_HAS_LONG_LONG
|
||||
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Copyright (c) 2006-2022 Arseny Kapoulkine
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person
|
||||
* obtaining a copy of this software and associated documentation
|
||||
* files (the "Software"), to deal in the Software without
|
||||
* restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following
|
||||
* conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be
|
||||
* included in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
||||
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
* OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
13158
source/xml/pugixml.cpp
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13158
source/xml/pugixml.cpp
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1506
source/xml/pugixml.hpp
Normal file
1506
source/xml/pugixml.hpp
Normal file
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Loading…
Reference in New Issue
Block a user