Change TinyXML to pugixml

Thanks to Oddx.
This commit is contained in:
wiidev 2023-01-01 17:00:14 +00:00
parent 8ab03c4bf9
commit fbfcba4200
13 changed files with 15621 additions and 6016 deletions

View File

@ -7,17 +7,15 @@
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include "FileOperations/fileops.h" #include "FileOperations/fileops.h"
#include "xml/tinyxml2.h" #include "xml/pugixml.hpp"
#include "gecko.h" #include "gecko.h"
#include "HomebrewXML.h" #include "HomebrewXML.h"
using namespace tinyxml2;
#define ENTRIE_SIZE 8192 #define ENTRIE_SIZE 8192
/* qparam filename Filepath of the XML file */ /* qparam filename Filepath of the XML file */
int HomebrewXML::LoadHomebrewXMLData(const char* filename) int HomebrewXML::LoadHomebrewXMLData(const char *filename)
{ {
Name.clear(); Name.clear();
Coder.clear(); Coder.clear();
@ -26,121 +24,109 @@ int HomebrewXML::LoadHomebrewXMLData(const char* filename)
LongDescription.clear(); LongDescription.clear();
Releasedate.clear(); Releasedate.clear();
XMLDocument xmlDoc; pugi::xml_document xmlDoc;
if(xmlDoc.LoadFile(filename) != 0) pugi::xml_parse_result result = xmlDoc.load_file(filename);
return false; if (!result)
return 0;
XMLElement *appNode = xmlDoc.FirstChildElement("app"); Name = xmlDoc.child("app").child_value("name");
if(!appNode) Coder = xmlDoc.child("app").child_value("coder");
return false; Version = xmlDoc.child("app").child_value("version");
ShortDescription = xmlDoc.child("app").child_value("short_description");
LongDescription = xmlDoc.child("app").child_value("long_description");
XMLElement *node = NULL; std::string ReleaseText = xmlDoc.child("app").child_value("release_date");
if (ReleaseText.length() >= 6)
node = appNode->FirstChildElement("name");
if(node && node->FirstChild() && node->FirstChild()->Value())
Name = node->FirstChild()->Value();
node = appNode->FirstChildElement("coder");
if(node && node->FirstChild() && node->FirstChild()->Value())
Coder = node->FirstChild()->Value();
node = appNode->FirstChildElement("version");
if(node && node->FirstChild() && node->FirstChild()->Value())
Version = node->FirstChild()->Value();
node = appNode->FirstChildElement("short_description");
if(node && node->FirstChild() && node->FirstChild()->Value())
ShortDescription = node->FirstChild()->Value();
node = appNode->FirstChildElement("long_description");
if(node && node->FirstChild() && node->FirstChild()->Value())
LongDescription = node->FirstChild()->Value();
char ReleaseText[200];
memset(ReleaseText, 0, sizeof(ReleaseText));
node = appNode->FirstChildElement("release_date");
if(node && node->FirstChild() && node->FirstChild()->Value())
snprintf(ReleaseText, sizeof(ReleaseText), node->FirstChild()->Value());
int len = (strlen(ReleaseText) - 6); //length of the date string without the 200000 at the end
if (len == 8)
snprintf(ReleaseText, sizeof(ReleaseText), "%c%c/%c%c/%c%c%c%c", ReleaseText[4], ReleaseText[5], ReleaseText[6], ReleaseText[7], ReleaseText[0], ReleaseText[1], ReleaseText[2], ReleaseText[3]);
else if (len == 6)
snprintf(ReleaseText, sizeof(ReleaseText), "%c%c/%c%c%c%c", ReleaseText[4], ReleaseText[5], ReleaseText[0], ReleaseText[1], ReleaseText[2], ReleaseText[3]);
Releasedate = ReleaseText;
node = appNode->FirstChildElement("arguments");
if(!node)
return 1;
XMLElement *argNode = node->FirstChildElement("arg");
while(argNode)
{ {
if(argNode->FirstChild() && argNode->FirstChild()->Value()) if (ReleaseText.find("/") == std::string::npos)
Arguments.push_back(std::string(argNode->FirstChild()->Value())); {
Releasedate = ReleaseText.substr(4, 2);
argNode = argNode->NextSiblingElement(); if (ReleaseText.length() >= 8)
{
Releasedate.append("/");
Releasedate.append(ReleaseText.substr(6, 2));
} }
Releasedate.append("/");
Releasedate.append(ReleaseText.substr(0, 4));
}
else
Releasedate = ReleaseText;
}
for (pugi::xml_node arg : xmlDoc.child("app").child("arguments").children("arg"))
Arguments.push_back(arg.text().as_string());
return 1; return 1;
} }
int HomebrewXML::SaveHomebrewXMLData(const char* filename) int HomebrewXML::SaveHomebrewXMLData(const char *filename)
{ {
const int max_line_size = 4096; const int max_line_size = 4096;
char *line = new (std::nothrow) char[max_line_size]; char *line = new (std::nothrow) char[max_line_size];
if(!line) return 0; if (!line)
return 0;
FILE *fp = fopen(filename, "wb"); FILE *fp = fopen(filename, "wb");
if(!fp) if (!fp)
{ {
delete [] line; delete[] line;
return 0; return 0;
} }
snprintf(line, max_line_size,"<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\"?>\n"); fputs(line, fp); snprintf(line, max_line_size, "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\"?>\n");
snprintf(line, max_line_size,"<app version=\"1\">\n"); fputs(line, fp); fputs(line, fp);
snprintf(line, max_line_size," <name>%s</name>\n", GetName()); fputs(line, fp); snprintf(line, max_line_size, "<app version=\"1\">\n");
snprintf(line, max_line_size," <coder>%s</coder>\n", GetCoder()); fputs(line, fp); fputs(line, fp);
snprintf(line, max_line_size," <version>%s</version>\n", GetVersion()); fputs(line, fp); snprintf(line, max_line_size, " <name>%s</name>\n", GetName());
snprintf(line, max_line_size," <release_date>%s</release_date>\n", GetReleasedate()); fputs(line, fp); fputs(line, fp);
snprintf(line, max_line_size, " <coder>%s</coder>\n", GetCoder());
fputs(line, fp);
snprintf(line, max_line_size, " <version>%s</version>\n", GetVersion());
fputs(line, fp);
snprintf(line, max_line_size, " <release_date>%s</release_date>\n", GetReleasedate());
fputs(line, fp);
if (Arguments.size() > 0) if (Arguments.size() > 0)
{ {
snprintf(line, max_line_size," <arguments>\n"); fputs(line, fp); snprintf(line, max_line_size, " <arguments>\n");
for(u8 i = 0; i < Arguments.size(); i++) fputs(line, fp);
for (u8 i = 0; i < Arguments.size(); i++)
{ {
snprintf(line, max_line_size," <arg>%s</arg>\n", Arguments[i].c_str()); fputs(line, fp); snprintf(line, max_line_size, " <arg>%s</arg>\n", Arguments[i].c_str());
fputs(line, fp);
} }
snprintf(line, max_line_size," </arguments>\n"); fputs(line, fp); snprintf(line, max_line_size, " </arguments>\n");
fputs(line, fp);
} }
snprintf(line, max_line_size," <ahb_access/>\n"); fputs(line, fp); snprintf(line, max_line_size, " <ahb_access/>\n");
snprintf(line, max_line_size," <short_description>%s</short_description>\n", GetShortDescription()); fputs(line, fp); fputs(line, fp);
snprintf(line, max_line_size," <long_description>%s</long_description>\n", GetLongDescription()); fputs(line, fp); snprintf(line, max_line_size, " <short_description>%s</short_description>\n", GetShortDescription());
snprintf(line, max_line_size,"</app>\n"); fputs(line, fp); fputs(line, fp);
snprintf(line, max_line_size, " <long_description>%s</long_description>\n", GetLongDescription());
fputs(line, fp);
snprintf(line, max_line_size, "</app>\n");
fputs(line, fp);
fclose(fp); fclose(fp);
delete [] line; delete[] line;
return 1; return 1;
} }
/* Set argument */ /* Set argument */
void HomebrewXML::SetArgument(const char* argument) void HomebrewXML::SetArgument(const char *argument)
{ {
// Crop value from argument, if present // Crop value from argument, if present
char argName[strlen(argument)+1]; char argName[strlen(argument) + 1];
strcpy(argName, argument); strcpy(argName, argument);
char *ptr = strrchr(argName, '='); char *ptr = strrchr(argName, '=');
if(ptr) *(ptr+1) = 0; if (ptr)
*(ptr + 1) = 0;
// Check if argument already exists and edit it // Check if argument already exists and edit it
bool found = false; bool found = false;
for(u8 i=0; i < Arguments.size(); i++) for (u8 i = 0; i < Arguments.size(); i++)
{ {
size_t pos = Arguments[i].find(argName); size_t pos = Arguments[i].find(argName);
if(pos != std::string::npos) if (pos != std::string::npos)
{ {
Arguments[i] = argument; Arguments[i] = argument;
found = true; found = true;
@ -149,54 +135,54 @@ void HomebrewXML::SetArgument(const char* argument)
} }
// if it doesn't exist, add the new argument. // if it doesn't exist, add the new argument.
if(!found) if (!found)
Arguments.push_back(argument); Arguments.push_back(argument);
} }
/* Get name */ /* Get name */
const char * HomebrewXML::GetName() const const char *HomebrewXML::GetName() const
{ {
return Name.c_str(); return Name.c_str();
} }
/* Set Name */ /* Set Name */
void HomebrewXML::SetName(char * newName) void HomebrewXML::SetName(char *newName)
{ {
Name = newName; Name = newName;
} }
/* Get coder */ /* Get coder */
const char * HomebrewXML::GetCoder() const const char *HomebrewXML::GetCoder() const
{ {
return Coder.c_str(); return Coder.c_str();
} }
/* Get version */ /* Get version */
const char * HomebrewXML::GetVersion() const const char *HomebrewXML::GetVersion() const
{ {
return Version.c_str(); return Version.c_str();
} }
/* Set version */ /* Set version */
void HomebrewXML::SetVersion(const char * newVer) void HomebrewXML::SetVersion(const char *newVer)
{ {
Version = newVer; Version = newVer;
} }
/* Get releasedate */ /* Get releasedate */
const char * HomebrewXML::GetReleasedate() const const char *HomebrewXML::GetReleasedate() const
{ {
return Releasedate.c_str(); return Releasedate.c_str();
} }
/* Get shortdescription */ /* Get shortdescription */
const char * HomebrewXML::GetShortDescription() const const char *HomebrewXML::GetShortDescription() const
{ {
return ShortDescription.c_str(); return ShortDescription.c_str();
} }
/* Get longdescription */ /* Get longdescription */
const char * HomebrewXML::GetLongDescription() const const char *HomebrewXML::GetLongDescription() const
{ {
return LongDescription.c_str(); return LongDescription.c_str();
} }

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@ -27,11 +27,9 @@
#include "network/networkops.h" #include "network/networkops.h"
#include "network/https.h" #include "network/https.h"
#include "utils/StringTools.h" #include "utils/StringTools.h"
#include "xml/tinyxml2.h" #include "xml/pugixml.hpp"
#include "gecko.h" #include "gecko.h"
using namespace tinyxml2;
Wiinnertag::Wiinnertag(const std::string &filepath) Wiinnertag::Wiinnertag(const std::string &filepath)
{ {
ReadXML(filepath); ReadXML(filepath);
@ -39,26 +37,27 @@ Wiinnertag::Wiinnertag(const std::string &filepath)
bool Wiinnertag::ReadXML(const std::string &filepath) bool Wiinnertag::ReadXML(const std::string &filepath)
{ {
XMLDocument xmlDoc; pugi::xml_document xmlDoc;
if(xmlDoc.LoadFile(filepath.c_str()) != 0) pugi::xml_parse_result result = xmlDoc.load_file(filepath.c_str());
if (!result)
return false; return false;
XMLElement * node = xmlDoc.FirstChildElement("Tag"); pugi::xml_node node = xmlDoc.child("Tag");
while(node != NULL) while (node != NULL)
{ {
const char * URL = node->Attribute("URL"); const char *URL = node.attribute("URL").value();
const char * Key = node->Attribute("Key"); const char *Key = node.attribute("Key").value();
if(URL && Key) if (URL && Key)
{ {
int size = tagList.size(); int size = tagList.size();
tagList.resize(size+1); tagList.resize(size + 1);
tagList[size].first = URL; tagList[size].first = URL;
tagList[size].second = Key; tagList[size].second = Key;
} }
node = node->NextSiblingElement(); node = node.next_sibling();
} }
return true; return true;
@ -66,12 +65,12 @@ bool Wiinnertag::ReadXML(const std::string &filepath)
bool Wiinnertag::Send(const char *gameID) bool Wiinnertag::Send(const char *gameID)
{ {
if(!IsNetworkInit()) if (!IsNetworkInit())
return false; return false;
char sendURL[1024]; char sendURL[1024];
for(u32 i = 0; i < tagList.size(); ++i) for (u32 i = 0; i < tagList.size(); ++i)
{ {
strcpy(sendURL, tagList[i].first.c_str()); strcpy(sendURL, tagList[i].first.c_str());
@ -88,11 +87,11 @@ bool Wiinnertag::Send(const char *gameID)
bool Wiinnertag::TagGame(const char *gameID) bool Wiinnertag::TagGame(const char *gameID)
{ {
std::string fullpath = Settings.WiinnertagPath; std::string fullpath(Settings.WiinnertagPath);
if(fullpath.size() == 0) if (fullpath.length() == 0)
return false; return false;
if(fullpath[fullpath.size()-1] != '/') if (fullpath.back() != '/')
fullpath += '/'; fullpath += '/';
fullpath += "Wiinnertag.xml"; fullpath += "Wiinnertag.xml";
@ -102,27 +101,26 @@ bool Wiinnertag::TagGame(const char *gameID)
bool Wiinnertag::CreateExample(const std::string &filepath) bool Wiinnertag::CreateExample(const std::string &filepath)
{ {
if(filepath.size() == 0) if (filepath.length() == 0)
return false; return false;
CreateSubfolder(filepath.c_str()); CreateSubfolder(filepath.c_str());
std::string fullpath = filepath; std::string fullpath = filepath;
if(fullpath[fullpath.size()-1] != '/') if (fullpath.back() != '/')
fullpath += '/'; fullpath += '/';
fullpath += "Wiinnertag.xml"; fullpath += "Wiinnertag.xml";
XMLDocument xmlDoc; pugi::xml_document xmlDoc;
pugi::xml_node declaration = xmlDoc.append_child(pugi::node_declaration);
declaration.append_attribute("version") = "1.0";
declaration.append_attribute("encoding") = "UTF-8";
XMLDeclaration * declaration = xmlDoc.NewDeclaration(); pugi::xml_node Tag = xmlDoc.append_child("Tag");
xmlDoc.InsertEndChild(declaration); Tag.append_attribute("URL") = "https://tag.rc24.xyz/wii?game={ID6}&key={KEY}";
Tag.append_attribute("Key") = "1234567890";
XMLElement *Tag = xmlDoc.NewElement("Tag"); xmlDoc.save_file(fullpath.c_str());
Tag->SetAttribute("URL", "https://tag.rc24.xyz/wii?game={ID6}&key={KEY}");
Tag->SetAttribute("Key", "1234567890");
xmlDoc.InsertEndChild(Tag);
xmlDoc.SaveFile(fullpath.c_str());
return true; return true;
} }

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@ -90,18 +90,18 @@ static bool CheckNewGameTDBVersion(const char *url)
if (file.gametdbcheck <= 0) if (file.gametdbcheck <= 0)
return false; return false;
std::string Title; std::string Filepath(Settings.titlestxt_path);
std::string Filepath = Settings.titlestxt_path; if (Filepath.back() != '/')
if (Settings.titlestxt_path[Filepath.size() - 1] != '/')
Filepath += '/'; Filepath += '/';
Filepath += "wiitdb.xml"; Filepath += "wiitdb.xml";
GameTDB XML_DB; GameTDB XML_DB;
if (!XML_DB.OpenFile((Filepath.c_str()))) if (!XML_DB.OpenFile(Filepath.c_str()))
return true; //! If no file exists we need the file return true; //! If no file exists we need the file
u64 ExistingVersion = XML_DB.GetGameTDBVersion(); u64 ExistingVersion = XML_DB.GetGameTDBVersion();
XML_DB.CloseFile();
gprintf("Existing GameTDB Version: %llu Online GameTDB Version: %llu\n", ExistingVersion, file.gametdbcheck); gprintf("Existing GameTDB Version: %llu Online GameTDB Version: %llu\n", ExistingVersion, file.gametdbcheck);
@ -118,10 +118,9 @@ int UpdateGameTDB()
gprintf("Updating GameTDB...\n"); gprintf("Updating GameTDB...\n");
std::string ZipPath = Settings.titlestxt_path; std::string ZipPath(Settings.titlestxt_path);
if (Settings.titlestxt_path[ZipPath.size() - 1] != '/') if (ZipPath.back() != '/')
ZipPath += '/'; ZipPath += '/';
ZipPath += "wiitdb.zip"; ZipPath += "wiitdb.zip";
int filesize = DownloadFileToPath(Settings.URL_GameTDB, ZipPath.c_str()); int filesize = DownloadFileToPath(Settings.URL_GameTDB, ZipPath.c_str());

View File

@ -94,6 +94,7 @@ static int InternalShowGameInfo(struct discHdr *header)
if(!XML_DB.GetGameXMLInfo(ID, &GameInfo)) if(!XML_DB.GetGameXMLInfo(ID, &GameInfo))
{ {
XML_DB.CloseFile();
ShowError(tr("Could not find info for this game in the wiitdb.xml.")); ShowError(tr("Could not find info for this game in the wiitdb.xml."));
return -1; return -1;
} }
@ -255,26 +256,26 @@ static int InternalShowGameInfo(struct discHdr *header)
char linebuf2[100] = ""; char linebuf2[100] = "";
// enable icons for required accessories // enable icons for required accessories
for (u32 i = 0; i < GameInfo.AccessoirList.size(); ++i) for (u32 i = 0; i < GameInfo.AccessoryList.size(); ++i)
{ {
if(!GameInfo.AccessoirList[i].Required) if(!GameInfo.AccessoryList[i].Required)
continue; continue;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "guitar") == 0) guitar = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "guitar") == 0) guitar = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "drums") == 0) drums = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "drums") == 0) drums = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "dancepad") == 0) dancepad = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "dancepad") == 0) dancepad = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "motionplus") == 0) motionplus = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "motionplus") == 0) motionplus = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wheel") == 0) wheel = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "wheel") == 0) wheel = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "microphone") == 0) microphone = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "microphone") == 0) microphone = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "zapper") == 0) zapper = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "zapper") == 0) zapper = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nintendods") == 0) nintendods = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "nintendods") == 0) nintendods = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1;
//if (strcmp(GameInfo.AccessoirList[i].Name.c_str(),"vitalitysensor")==0) //if (strcmp(GameInfo.AccessoryList[i].Name.c_str(),"vitalitysensor")==0)
// vitalitysensor=1; // vitalitysensor=1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "gamecube") == 0) gamecube = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "gamecube") == 0) gamecube = 1;
} }
// switch icons // switch icons
@ -331,26 +332,26 @@ static int InternalShowGameInfo(struct discHdr *header)
else dancepadImgData = Resources::GetImageData("dancepad.png"); else dancepadImgData = Resources::GetImageData("dancepad.png");
// look for optional accessories // look for optional accessories
for (u32 i = 0; i < GameInfo.AccessoirList.size(); ++i) for (u32 i = 0; i < GameInfo.AccessoryList.size(); ++i)
{ {
if(GameInfo.AccessoirList[i].Required) if(GameInfo.AccessoryList[i].Required)
continue; continue;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "guitar") == 0) guitar = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "guitar") == 0) guitar = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "drums") == 0) drums = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "drums") == 0) drums = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "dancepad") == 0) dancepad = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "dancepad") == 0) dancepad = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "motionplus") == 0) motionplus = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "motionplus") == 0) motionplus = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wheel") == 0) wheel = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "wheel") == 0) wheel = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "microphone") == 0) microphone = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "microphone") == 0) microphone = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "zapper") == 0) zapper = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "zapper") == 0) zapper = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "nintendods") == 0) nintendods = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "nintendods") == 0) nintendods = 1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1;
//if (strcmp(GameInfo.AccessoirList[i].Name.c_str(),"vitalitysensor")==0) //if (strcmp(GameInfo.AccessoryList[i].Name.c_str(),"vitalitysensor")==0)
// vitalitysensor=1; // vitalitysensor=1;
if (strcmp(GameInfo.AccessoirList[i].Name.c_str(), "gamecube") == 0) gamecube = 1; if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "gamecube") == 0) gamecube = 1;
} }
dialogBoxImg1 = new GuiImage(&dialogBox1); dialogBoxImg1 = new GuiImage(&dialogBox1);

View File

@ -35,8 +35,6 @@
#include "utils/StringTools.h" #include "utils/StringTools.h"
#include "svnrev.h" #include "svnrev.h"
using namespace tinyxml2;
#define VALID_CONFIG_REV 1084 #define VALID_CONFIG_REV 1084
CGameCategories GameCategories; CGameCategories GameCategories;
@ -48,11 +46,12 @@ CGameCategories::CGameCategories()
const std::vector<unsigned int> &CGameCategories::operator[](const char *id) const const std::vector<unsigned int> &CGameCategories::operator[](const char *id) const
{ {
if(!id) return defaultCategory; if (!id)
return defaultCategory;
for(std::map<std::string, std::vector<unsigned int> >::const_iterator itr = List.begin(); itr != List.end(); itr++) for (std::map<std::string, std::vector<unsigned int>>::const_iterator itr = List.begin(); itr != List.end(); itr++)
{ {
if(strncasecmp(itr->first.c_str(), id, 6) == 0) if (strncasecmp(itr->first.c_str(), id, 6) == 0)
return itr->second; return itr->second;
} }
@ -61,63 +60,55 @@ const std::vector<unsigned int> &CGameCategories::operator[](const char *id) con
bool CGameCategories::Load(std::string filepath) bool CGameCategories::Load(std::string filepath)
{ {
if(filepath.size() == 0) if (filepath.length() == 0)
return false; return false;
if(filepath[filepath.size()-1] != '/') if (filepath.back() != '/')
filepath += '/'; filepath += '/';
filepath += "GXGameCategories.xml"; filepath += "GXGameCategories.xml";
configPath = filepath; configPath = filepath;
clear(); clear();
XMLDocument xmlDoc; pugi::xml_document xmlDoc;
if(xmlDoc.LoadFile(filepath.c_str()) != 0) pugi::xml_parse_result result = xmlDoc.load_file(filepath.c_str());
if (!result)
return false; return false;
if(!ValidVersion(xmlDoc.FirstChildElement("Revision"))) pugi::xml_node root = xmlDoc.child("USBLoaderGX");
if (!root)
root = xmlDoc;
if (!ValidVersion(root.child("Revision")))
return false; return false;
XMLElement * node = xmlDoc.FirstChildElement("Categories"); pugi::xml_node categories = root.child("Categories");
if(!node) if (!categories)
return false; return false;
node = node->FirstChildElement("Category"); for (pugi::xml_node category : categories.children("Category"))
while(node != NULL)
{ {
const char * ID = node->Attribute("ID"); const char *ID = category.attribute("ID").value();
const char * Name = node->Attribute("Name"); const char *Name = category.attribute("Name").value();
if(ID && Name) if (ID && Name)
CategoryList.SetCategory(atoi(ID), Name); CategoryList.SetCategory(atoi(ID), Name);
node = node->NextSiblingElement();
} }
node = xmlDoc.FirstChildElement("GameCategories"); pugi::xml_node gamecategories = root.child("GameCategories");
if(!node) if (!gamecategories)
return false; return false;
node = node->FirstChildElement("Game"); for (pugi::xml_node game : gamecategories.children("Game"))
while(node != NULL)
{ {
const char * gameID = node->Attribute("ID"); const char *gameID = game.attribute("ID").value();
XMLElement * category = node->FirstChildElement("Category"); for (pugi::xml_node category : game.children("Category"))
while(category != NULL)
{ {
const char * categoryID = category->Attribute("ID"); const char *categoryID = category.attribute("ID").value();
if(gameID && categoryID) if (gameID && categoryID)
SetCategory(gameID, atoi(categoryID)); SetCategory(gameID, atoi(categoryID));
category = category->NextSiblingElement();
} }
node = node->NextSiblingElement();
} }
CategoryList.goToFirst(); CategoryList.goToFirst();
@ -130,104 +121,87 @@ bool CGameCategories::Save()
char filepath[300]; char filepath[300];
snprintf(filepath, sizeof(filepath), configPath.c_str()); snprintf(filepath, sizeof(filepath), configPath.c_str());
char * ptr = strrchr(filepath, '/'); char *ptr = strrchr(filepath, '/');
if(ptr) if (ptr)
ptr[0] = 0; ptr[0] = 0;
CreateSubfolder(filepath); CreateSubfolder(filepath);
StartProgress(tr("Generating GXGameCategories.xml"), tr("Please wait..."), 0, false, true); StartProgress(tr("Generating GXGameCategories.xml"), tr("Please wait..."), 0, false, true);
XMLDocument xmlDoc;
XMLDeclaration *declaration = xmlDoc.NewDeclaration(); pugi::xml_document xmlDoc;
xmlDoc.InsertEndChild(declaration); pugi::xml_node declaration = xmlDoc.append_child(pugi::node_declaration);
XMLElement *Revision = xmlDoc.NewElement("Revision"); declaration.append_attribute("version") = "1.0";
XMLText *revText = xmlDoc.NewText(GetRev()); declaration.append_attribute("encoding") = "UTF-8";
Revision->InsertEndChild(revText);
xmlDoc.InsertEndChild(Revision); pugi::xml_node root = xmlDoc.append_child("USBLoaderGX");
pugi::xml_node revision = root.append_child("Revision");
revision.append_child(pugi::node_pcdata).set_value(GetRev());
int progressSize = CategoryList.size() + List.size(); int progressSize = CategoryList.size() + List.size();
int progress = 0; int progress = 0;
//! Add all categories as an ID map //! Add all categories as an ID map
{ pugi::xml_node categories = root.append_child("Categories");
//! On LinkEndChild TinyXML owns and deletes the elements allocated here.
//! This is more memory efficient than making another copy of the elements.
XMLElement *Categories = xmlDoc.NewElement("Categories");
CategoryList.goToFirst(); CategoryList.goToFirst();
do do
{ {
ShowProgress(progress, progressSize); ShowProgress(progress, progressSize);
XMLElement *Category = xmlDoc.NewElement("Category"); pugi::xml_node category = categories.append_child("Category");
Category->SetAttribute("ID", fmt("%02i", CategoryList.getCurrentID())); category.append_attribute("ID") = fmt("%02i", CategoryList.getCurrentID());
Category->SetAttribute("Name", CategoryList.getCurrentName().c_str()); category.append_attribute("Name") = CategoryList.getCurrentName().c_str();
Categories->LinkEndChild(Category);
++progress; ++progress;
} } while (CategoryList.goToNext());
while(CategoryList.goToNext());
xmlDoc.LinkEndChild(Categories);
}
//! Add game specific categories now //! Add game specific categories now
{ pugi::xml_node gamecategories = root.append_child("GameCategories");
//! On LinkEndChild TinyXML owns and deletes the elements allocated here.
//! This is more memory efficient than making another copy of the elements.
XMLElement *GameCategories = xmlDoc.NewElement("GameCategories");
for(std::map<std::string, std::vector<unsigned int> >::iterator itr = List.begin(); itr != List.end(); itr++) for (std::map<std::string, std::vector<unsigned int>>::iterator itr = List.begin(); itr != List.end(); itr++)
{ {
ShowProgress(progress, progressSize); ShowProgress(progress, progressSize);
XMLElement *Game = xmlDoc.NewElement("Game"); pugi::xml_node game = gamecategories.append_child("Game");
Game->SetAttribute("ID", itr->first.c_str()); game.append_attribute("ID") = itr->first.c_str();
Game->SetAttribute("Title", GameTitles.GetTitle(itr->first.c_str())); game.append_attribute("Title") = GameTitles.GetTitle(itr->first.c_str());
for(u32 i = 0; i < itr->second.size(); ++i) for (u32 i = 0; i < itr->second.size(); ++i)
{ {
const char *CatName = CategoryList[itr->second[i]]; const char *CatName = CategoryList[itr->second[i]];
if(!CatName) if (!CatName)
CatName = ""; CatName = "";
XMLElement *Category = xmlDoc.NewElement("Category"); pugi::xml_node category = game.append_child("Category");
Category->SetAttribute("ID", fmt("%02i", itr->second[i])); category.append_attribute("ID") = fmt("%02i", itr->second[i]);
Category->SetAttribute("Name", CatName); category.append_attribute("Name") = CatName;
Game->LinkEndChild(Category);
} }
GameCategories->LinkEndChild(Game);
++progress; ++progress;
} }
xmlDoc.LinkEndChild(GameCategories);
}
ShowProgress(tr("Writing GXGameCategories.xml"), tr("Please wait..."), 0, progressSize, progressSize, false, true); ShowProgress(tr("Writing GXGameCategories.xml"), tr("Please wait..."), 0, progressSize, progressSize, false, true);
xmlDoc.SaveFile(configPath.c_str()); xmlDoc.save_file(configPath.c_str());
ProgressStop(); ProgressStop();
return true; return true;
} }
bool CGameCategories::ValidVersion(XMLElement *revisionNode) bool CGameCategories::ValidVersion(pugi::xml_node revisionNode)
{ {
if(!revisionNode) return false; if (!revisionNode)
if(!revisionNode->FirstChild() || !revisionNode->FirstChild()->Value())
return false; return false;
return atoi(revisionNode->FirstChild()->Value()) >= VALID_CONFIG_REV; if (!revisionNode.first_child() || !revisionNode.first_child().value())
return false;
return atoi(revisionNode.first_child().value()) >= VALID_CONFIG_REV;
} }
bool CGameCategories::SetCategory(const char *gameID, unsigned int id) bool CGameCategories::SetCategory(const char *gameID, unsigned int id)
{ {
if(!gameID) return false; if (!gameID)
return false;
char gameID6[7]; char gameID6[7];
snprintf(gameID6, sizeof(gameID6), gameID); snprintf(gameID6, sizeof(gameID6), gameID);
@ -239,14 +213,14 @@ bool CGameCategories::SetCategory(const char *gameID, unsigned int id)
bool CGameCategories::SetCategory(const std::string &gameID, unsigned int id) bool CGameCategories::SetCategory(const std::string &gameID, unsigned int id)
{ {
if(List[gameID].empty()) if (List[gameID].empty())
List[gameID] = defaultCategory; List[gameID] = defaultCategory;
std::vector<unsigned int> tmpVect(List[gameID]); std::vector<unsigned int> tmpVect(List[gameID]);
for(u32 i = 0; i < tmpVect.size(); ++i) for (u32 i = 0; i < tmpVect.size(); ++i)
{ {
if(tmpVect[i] == id) if (tmpVect[i] == id)
return false; return false;
} }
@ -256,7 +230,8 @@ bool CGameCategories::SetCategory(const std::string &gameID, unsigned int id)
bool CGameCategories::ReplaceCategory(const char *gameID, unsigned int id) bool CGameCategories::ReplaceCategory(const char *gameID, unsigned int id)
{ {
if(!gameID) return false; if (!gameID)
return false;
char gameID6[7]; char gameID6[7];
snprintf(gameID6, sizeof(gameID6), gameID); snprintf(gameID6, sizeof(gameID6), gameID);
@ -266,7 +241,6 @@ bool CGameCategories::ReplaceCategory(const char *gameID, unsigned int id)
return true; return true;
} }
bool CGameCategories::ReplaceCategory(const std::string &gameID, unsigned int id) bool CGameCategories::ReplaceCategory(const std::string &gameID, unsigned int id)
{ {
List[gameID] = defaultCategory; List[gameID] = defaultCategory;
@ -276,13 +250,13 @@ bool CGameCategories::ReplaceCategory(const std::string &gameID, unsigned int id
void CGameCategories::RemoveCategory(unsigned int id) void CGameCategories::RemoveCategory(unsigned int id)
{ {
for(std::map<std::string, std::vector<unsigned int> >::iterator itr = List.begin(); itr != List.end(); itr++) for (std::map<std::string, std::vector<unsigned int>>::iterator itr = List.begin(); itr != List.end(); itr++)
{ {
for(u32 i = 0; i < itr->second.size(); ++i) for (u32 i = 0; i < itr->second.size(); ++i)
{ {
if(itr->second[i] == id) if (itr->second[i] == id)
{ {
itr->second.erase(itr->second.begin()+ i); itr->second.erase(itr->second.begin() + i);
--i; --i;
} }
} }
@ -291,21 +265,20 @@ void CGameCategories::RemoveCategory(unsigned int id)
void CGameCategories::RemoveGameCategories(const std::string &gameID) void CGameCategories::RemoveGameCategories(const std::string &gameID)
{ {
for (std::map<std::string, std::vector<unsigned int> >::iterator itr = List.begin(); itr != List.end(); itr++) for (std::map<std::string, std::vector<unsigned int>>::iterator itr = List.begin(); itr != List.end(); itr++)
{
if(gameID == itr->first)
{ {
if (gameID == itr->first)
List.erase(itr); List.erase(itr);
} }
}
} }
void CGameCategories::RemoveCategory(const char *gameID, unsigned int id) void CGameCategories::RemoveCategory(const char *gameID, unsigned int id)
{ {
if(!gameID) return; if (!gameID)
return;
std::string gameID6; std::string gameID6;
for(int i = 0; i < 6 && gameID[i] != 0; ++i) for (int i = 0; i < 6 && gameID[i] != 0; ++i)
gameID6.push_back(gameID[i]); gameID6.push_back(gameID[i]);
RemoveCategory(gameID6, id); RemoveCategory(gameID6, id);
@ -313,15 +286,15 @@ void CGameCategories::RemoveCategory(const char *gameID, unsigned int id)
void CGameCategories::RemoveCategory(const std::string &gameID, unsigned int id) void CGameCategories::RemoveCategory(const std::string &gameID, unsigned int id)
{ {
for (std::map<std::string, std::vector<unsigned int> >::iterator itr = List.begin(); itr != List.end(); itr++) for (std::map<std::string, std::vector<unsigned int>>::iterator itr = List.begin(); itr != List.end(); itr++)
{ {
if(gameID == itr->first) if (gameID == itr->first)
{ {
for(u32 i = 0; i < itr->second.size(); ++i) for (u32 i = 0; i < itr->second.size(); ++i)
{ {
if(itr->second[i] == id) if (itr->second[i] == id)
{ {
itr->second.erase(itr->second.begin()+ i); itr->second.erase(itr->second.begin() + i);
break; break;
} }
} }
@ -332,22 +305,23 @@ void CGameCategories::RemoveCategory(const std::string &gameID, unsigned int id)
bool CGameCategories::isInCategory(const char *gameID, unsigned int id) bool CGameCategories::isInCategory(const char *gameID, unsigned int id)
{ {
if(id == 0) //! ID = 0 means category 'All' so it is always true if (id == 0) //! ID = 0 means category 'All' so it is always true
return true; return true;
if(!gameID) return false; if (!gameID)
return false;
std::string gameID6; std::string gameID6;
for(int i = 0; i < 6 && gameID[i] != 0; ++i) for (int i = 0; i < 6 && gameID[i] != 0; ++i)
gameID6.push_back(gameID[i]); gameID6.push_back(gameID[i]);
for (std::map<std::string, std::vector<unsigned int> >::iterator itr = GameCategories.List.begin(); itr != GameCategories.List.end(); itr++) for (std::map<std::string, std::vector<unsigned int>>::iterator itr = GameCategories.List.begin(); itr != GameCategories.List.end(); itr++)
{ {
if(itr->first == gameID6) if (itr->first == gameID6)
{ {
for(u32 i = 0; i < itr->second.size(); ++i) for (u32 i = 0; i < itr->second.size(); ++i)
{ {
if(itr->second[i] == id) if (itr->second[i] == id)
return true; return true;
} }
break; break;
@ -361,45 +335,45 @@ bool CGameCategories::ImportFromGameTDB(const std::string &xmlpath)
{ {
GameTDB XML_DB; GameTDB XML_DB;
if(!XML_DB.OpenFile(xmlpath.c_str())) if (!XML_DB.OpenFile(xmlpath.c_str()))
return false; return false;
StartProgress(tr("Importing categories"), tr("Please wait..."), 0, false, true); StartProgress(tr("Importing categories"), tr("Please wait..."), 0, false, true);
XML_DB.SetLanguageCode(Settings.db_language); XML_DB.SetLanguageCode(Settings.db_language);
wString filter(gameList.GetCurrentFilter());
gameList.LoadUnfiltered();
for(int i = 0; i < gameList.size(); ++i) std::vector<struct discHdr *> headerlist;
if (!gameList.GetGameListHeaders(headerlist, MODE_ALL))
return false;
for (u32 i = 0; i < headerlist.size(); ++i)
{ {
ShowProgress(i, gameList.size()); ShowProgress(i, headerlist.size());
std::vector<std::string> genreList; std::vector<std::string> genreList;
std::string GameType; std::string GameType;
if(XML_DB.GetGameType((const char *) gameList[i]->id, GameType)) if (XML_DB.GetGameType((const char *)headerlist[i]->id, GameType))
{ {
if(!CategoryList.findCategory(GameType)) if (!CategoryList.findCategory(GameType))
CategoryList.AddCategory(GameType); CategoryList.AddCategory(GameType);
this->SetCategory(gameList[i]->id, CategoryList.getCurrentID()); this->SetCategory(headerlist[i]->id, CategoryList.getCurrentID());
} }
if(!XML_DB.GetGenreList((const char *) gameList[i]->id, genreList)) if (!XML_DB.GetGenreList((const char *)headerlist[i]->id, genreList))
continue; continue;
for(u32 n = 0; n < genreList.size(); ++n) for (u32 n = 0; n < genreList.size(); ++n)
{ {
if(!CategoryList.findCategory(genreList[n])) if (!CategoryList.findCategory(genreList[n]))
CategoryList.AddCategory(genreList[n]); CategoryList.AddCategory(genreList[n]);
this->SetCategory(gameList[i]->id, CategoryList.getCurrentID()); this->SetCategory(headerlist[i]->id, CategoryList.getCurrentID());
} }
} }
XML_DB.CloseFile(); XML_DB.CloseFile();
gameList.FilterList(filter.c_str());
ProgressStop(); ProgressStop();

View File

@ -28,11 +28,9 @@
#include <map> #include <map>
#include <string> #include <string>
#include <vector> #include <vector>
#include "xml/tinyxml2.h" #include "xml/pugixml.hpp"
#include "CCategoryList.hpp" #include "CCategoryList.hpp"
using namespace tinyxml2;
class CGameCategories class CGameCategories
{ {
public: public:
@ -58,7 +56,7 @@ class CGameCategories
CCategoryList CategoryList; CCategoryList CategoryList;
protected: protected:
bool ValidVersion(XMLElement *xmlfile); bool ValidVersion(pugi::xml_node xmlfile);
std::string configPath; std::string configPath;
const std::vector<unsigned int> defaultCategory; const std::vector<unsigned int> defaultCategory;

File diff suppressed because it is too large Load Diff

View File

@ -26,12 +26,13 @@
#include <vector> #include <vector>
#include <string> #include <string>
#include "pugixml.hpp"
typedef struct _Accessoir typedef struct _Accessory
{ {
std::string Name; std::string Name;
bool Required; bool Required;
} Accessoir; } Accessory;
typedef struct _GameXMLInfo typedef struct _GameXMLInfo
{ {
@ -49,7 +50,7 @@ typedef struct _GameXMLInfo
int WifiPlayers; int WifiPlayers;
std::vector<std::string> WifiFeatureList; std::vector<std::string> WifiFeatureList;
int Players; int Players;
std::vector<Accessoir> AccessoirList; std::vector<Accessory> AccessoryList;
long CaseColor; long CaseColor;
} GameXMLInfo; } GameXMLInfo;
@ -63,72 +64,74 @@ typedef struct _GameOffsets
class GameTDB class GameTDB
{ {
public: public:
//! Constructor //! Constructor
GameTDB(); GameTDB();
//! Constructor //! Constructor
//! If filepath is passed the xml file is opened and the node offsets are loaded //! If filepath is passed the xml file is opened and the node offsets are loaded
GameTDB(const char * filepath); GameTDB(const char *filepath);
//! Destructor //! Destructor
~GameTDB(); ~GameTDB();
//! If filepath is passed the xml file is opened and the node offsets are loaded //! If filepath is passed the xml file is opened and the node offsets are loaded
bool OpenFile(const char * filepath); bool OpenFile(const char *filepath);
//! Closes the GameTDB xml file //! Closes the GameTDB xml file
void CloseFile(); void CloseFile();
//! Set the language code which should be use to find the appropriate language //! Set the language code which should be use to find the appropriate language
//! If the language code is not found, the language code defaults to EN //! If the language code is not found, the language code defaults to EN
void SetLanguageCode(const char * code) { if(code) LangCode = code; }; void SetLanguageCode(const char *code) { if(code) LangCode = code; };
//! Get the current set language code //! Get the current set language code
const char * GetLanguageCode() { return LangCode.c_str(); }; const char *GetLanguageCode() { return LangCode.c_str(); };
//! Get the title of a specific game id in the language defined in LangCode //! Get the title of a specific game id in the language defined in LangCode
bool GetTitle(const char * id, std::string & title); bool GetTitle(const char *id, std::string &title);
//! Get the synopsis of a specific game id in the language defined in LangCode //! Get the synopsis of a specific game id in the language defined in LangCode
bool GetSynopsis(const char * id, std::string & synopsis); bool GetSynopsis(const char *id, std::string &synopsis);
//! Get the region of a game for a specific game id //! Get the region of a game for a specific game id
bool GetRegion(const char * id, std::string & region); bool GetRegion(const char *id, std::string &region);
//! Get the languages of a game for a specific game id
bool GetLanguages(const char *id, std::string &languages);
//! Get the developer of a game for a specific game id //! Get the developer of a game for a specific game id
bool GetDeveloper(const char * id, std::string & dev); bool GetDeveloper(const char *id, std::string &dev);
//! Get the publisher of a game for a specific game id //! Get the publisher of a game for a specific game id
bool GetPublisher(const char * id, std::string & pub); bool GetPublisher(const char *id, std::string &pub);
//! Get the publish date of a game for a specific game id //! Get the publish date of a game for a specific game id
//! First 1 byte is the day, than 1 byte month and last 2 bytes is the year //! First 1 byte is the day, than 1 byte month and last 2 bytes is the year
//! year = (return >> 16), month = (return >> 8) & 0xFF, day = return & 0xFF //! year = (return >> 16), month = (return >> 8) & 0xFF, day = return & 0xFF
unsigned int GetPublishDate(const char * id); unsigned int GetPublishDate(const char *id);
//! Get the genre list of a game for a specific game id //! Get the genre list of a game for a specific game id
bool GetGenreList(const char * id, std::vector<std::string> & genre); bool GetGenreList(const char *id, std::vector<std::string> &genre);
//! Get the rating type for a specific game id //! Get the rating type for a specific game id
//! The rating type can be converted to a std::string with GameTDB::RatingTostd::string(rating) //! The rating type can be converted to a std::string with GameTDB::RatingTostd::string(rating)
int GetRating(const char * id); int GetRating(const char *id);
//! Get the rating value for a specific game id //! Get the rating value for a specific game id
bool GetRatingValue(const char * id, std::string & rating_value); bool GetRatingValue(const char *id, std::string &rating_value);
//! Get the rating descriptor list inside a std::vector for a specific game id //! Get the rating descriptor list inside a std::vector for a specific game id
//! Returns the amount of descriptors found or -1 if failed //! Returns the amount of descriptors found or -1 if failed
int GetRatingDescriptorList(const char * id, std::vector<std::string> & desc_list); int GetRatingDescriptorList(const char *id, std::vector<std::string> &desc_list);
//! Get the wifi player count for a specific game id //! Get the wifi player count for a specific game id
//! Returns the amount of wifi players or -1 if failed //! Returns the amount of wifi players or -1 if failed
int GetWifiPlayers(const char * id); int GetWifiPlayers(const char *id);
//! Get the wifi feature list inside a std::vector for a specific game id //! Get the wifi feature list inside a std::vector for a specific game id
//! Returns the amount of wifi features found or -1 if failed //! Returns the amount of wifi features found or -1 if failed
int GetWifiFeatureList(const char * id, std::vector<std::string> & feat_list); int GetWifiFeatureList(const char *id, std::vector<std::string> &feat_list);
//! Get the player count for a specific game id //! Get the player count for a specific game id
//! Returns the amount of players or -1 if failed //! Returns the amount of players or -1 if failed
int GetPlayers(const char * id); int GetPlayers(const char *id);
//! Returns the amount of accessoirs found or -1 if failed //! Returns the amount of accessories found or -1 if failed
//! Get the accessoir (inputs) list inside a std::vector for a specific game id //! Get the accessory (inputs) list inside a std::vector for a specific game id
int GetAccessoirList(const char * id, std::vector<Accessoir> & acc_list); int GetAccessoryList(const char *id, std::vector<Accessory> &acc_list);
//! Get the box (case) color for a specific game id //! Get the box (case) color for a specific game id
//! Returns the color in RGB (first 3 bytes) //! Returns the color in RGB (first 3 bytes)
int GetCaseColor(const char * id); int GetCaseColor(const char *id);
//! Get the complete game info in the GameXMLInfo struct //! Get the complete game info in the GameXMLInfo struct
bool GetGameXMLInfo(const char * id, GameXMLInfo * gameInfo); bool GetGameXMLInfo(const char *id, GameXMLInfo *gameInfo);
//! Get the type of the game. If blank the game is a Wii game. //! Get the type of the game. If blank the game is a Wii game.
bool GetGameType(const char * id, std::string &GameType); bool GetGameType(const char *id, std::string &GameType);
//! Translate genre list to configure language code //! Translate genre list to configure language code
void TranslateGenres(std::vector<std::string> &GenreList); void TranslateGenres(std::vector<std::string> &GenreList);
//! Translate descriptors list to configure language code //! Translate descriptors list to configure language code
void TranslateDescriptors(std::vector<std::string> &DescList); //! void TranslateDescriptors(std::vector<std::string> &DescList);
//! Convert a specific game rating to a std::string //! Convert a specific game rating to a std::string
static const char * RatingToString(int rating); static const char *RatingToString(int rating);
//! Convert a rating std::string to a rating number //! Convert a rating std::string to a rating number
static int StringToRating(const char *rate_string); static int StringToRating(const char *rate_string);
//! Convert a rating to another rating //! Convert a rating to another rating
@ -137,22 +140,21 @@ class GameTDB
unsigned long long GetGameTDBVersion(); unsigned long long GetGameTDBVersion();
//! Get the entry count in the xml database //! Get the entry count in the xml database
inline size_t GetEntryCount() { return OffsetMap.size(); }; inline size_t GetEntryCount() { return OffsetMap.size(); };
private:
private:
bool ParseFile(); bool ParseFile();
bool LoadGameOffsets(const char * path); bool LoadGameOffsets(const char *path);
bool SaveGameOffsets(const char * path); bool SaveGameOffsets(const char *path);
inline int GetData(char * data, int offset, int size); bool ParseGameNode(const char *id);
inline char * LoadGameNode(const char * id); inline int GetData(char *data, int offset, int size);
inline char * GetGameNode(const char * id); inline char *LoadGameNode(const char *id);
inline GameOffsets * GetGameOffset(const char * id); inline GameOffsets *GetGameOffset(const char *id);
inline char * SeekLang(char * text, const char * langcode);
inline char * GetNodeText(char * data, const char * nodestart, const char * nodeend);
std::vector<GameOffsets> OffsetMap; std::vector<GameOffsets> OffsetMap;
FILE * file; FILE *file;
std::string LangCode; std::string LangCode;
char * GameNodeCache;
char GameIDCache[7]; char GameIDCache[7];
pugi::xml_document xmlDoc;
}; };
#endif #endif

77
source/xml/pugiconfig.hpp Normal file
View File

@ -0,0 +1,77 @@
/**
* pugixml parser - version 1.13
* --------------------------------------------------------
* Copyright (C) 2006-2022, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
* Report bugs and download new versions at https://pugixml.org/
*
* This library is distributed under the MIT License. See notice at the end
* of this file.
*
* This work is based on the pugxml parser, which is:
* Copyright (C) 2003, by Kristen Wegner (kristen@tima.net)
*/
#ifndef HEADER_PUGICONFIG_HPP
#define HEADER_PUGICONFIG_HPP
// Uncomment this to enable wchar_t mode
// #define PUGIXML_WCHAR_MODE
// Uncomment this to enable compact mode
// #define PUGIXML_COMPACT
// Uncomment this to disable XPath
// #define PUGIXML_NO_XPATH
// Uncomment this to disable STL
// #define PUGIXML_NO_STL
// Uncomment this to disable exceptions
// #define PUGIXML_NO_EXCEPTIONS
// Set this to control attributes for public classes/functions, i.e.:
// #define PUGIXML_API __declspec(dllexport) // to export all public symbols from DLL
// #define PUGIXML_CLASS __declspec(dllimport) // to import all classes from DLL
// #define PUGIXML_FUNCTION __fastcall // to set calling conventions to all public functions to fastcall
// In absence of PUGIXML_CLASS/PUGIXML_FUNCTION definitions PUGIXML_API is used instead
// Tune these constants to adjust memory-related behavior
// #define PUGIXML_MEMORY_PAGE_SIZE 32768
// #define PUGIXML_MEMORY_OUTPUT_STACK 10240
// #define PUGIXML_MEMORY_XPATH_PAGE_SIZE 4096
// Tune this constant to adjust max nesting for XPath queries
// #define PUGIXML_XPATH_DEPTH_LIMIT 1024
// Uncomment this to switch to header-only version
// #define PUGIXML_HEADER_ONLY
// Uncomment this to enable long long support
// #define PUGIXML_HAS_LONG_LONG
#endif
/**
* Copyright (c) 2006-2022 Arseny Kapoulkine
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/

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