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https://github.com/wiidev/usbloadergx.git
synced 2024-12-19 08:21:54 +01:00
Made theme setting to define max characters for game list. Use "maxcharacters = ##" in theme.txt. Default is 36. This does not affect for the title appears anywhere but the game list.
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@ -237,6 +237,7 @@ void CFG_Default(int widescreen) // -1 = non forced Mode
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THEME.cover_x = 26;
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THEME.cover_x = 26;
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THEME.cover_y = 55;
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THEME.cover_y = 55;
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THEME.showID = 1;
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THEME.showID = 1;
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THEME.maxcharacters = 36;
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THEME.id_x = 68;
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THEME.id_x = 68;
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THEME.id_y = 305;
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THEME.id_y = 305;
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THEME.region_x = 68;
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THEME.region_x = 68;
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@ -631,6 +632,13 @@ void theme_set(char *name, char *val)
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THEME.pagesize = x;
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THEME.pagesize = x;
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}
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}
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}
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}
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else if (strcmp(cfg_name, "maxcharacters") == 0) {
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short x;
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if (sscanf(val, "%hd", &x) == 1) {
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THEME.maxcharacters = x;
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}
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}
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cfg_bool("show_id", &THEME.showID);
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cfg_bool("show_id", &THEME.showID);
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cfg_bool("show_tooltip", &THEME.showToolTip);
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cfg_bool("show_tooltip", &THEME.showToolTip);
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@ -79,6 +79,7 @@ struct THEME
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short cover_x;
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short cover_x;
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short cover_y;
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short cover_y;
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short showID;
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short showID;
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short maxcharacters;
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short id_x;
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short id_x;
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short id_y;
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short id_y;
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short region_x;
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short region_x;
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@ -13,8 +13,12 @@
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#include "gui_gamebrowser.h"
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#include "gui_gamebrowser.h"
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#include "../cfg.h"
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#include "../cfg.h"
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#include <string.h>
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#include <sstream>
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#define GAMESELECTSIZE 30
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#define GAMESELECTSIZE 30
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extern const int vol;
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extern const int vol;
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int txtscroll = 0;
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/**
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/**
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* Constructor for the GuiGameBrowser class.
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* Constructor for the GuiGameBrowser class.
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*/
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*/
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@ -114,18 +118,18 @@ GuiGameBrowser::GuiGameBrowser(int w, int h, struct discHdr * l, int gameCnt, co
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gameTxt = new GuiText * [pagesize];
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gameTxt = new GuiText * [pagesize];
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gameBg = new GuiImage * [pagesize];
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gameBg = new GuiImage * [pagesize];
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char buffer[CFG.maxcharacters + 4];
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char buffer[THEME.maxcharacters + 4];
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for(int i=0; i < pagesize; i++)
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for(int i=0; i < pagesize; i++)
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{
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{
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if (strlen(get_title(&gameList[i])) < (u32)(CFG.maxcharacters + 3))
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if (strlen(get_title(&gameList[i])) < (u32)(THEME.maxcharacters + 3))
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{
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{
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sprintf(buffer, "%s", get_title(&gameList[i]));
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sprintf(buffer, "%s", get_title(&gameList[i]));
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}
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}
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else
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else
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{
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{
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sprintf(buffer, get_title(&gameList[i]), CFG.maxcharacters);
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sprintf(buffer, get_title(&gameList[i]), THEME.maxcharacters);
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buffer[CFG.maxcharacters] = '\0';
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buffer[THEME.maxcharacters] = '\0';
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strncat(buffer, "...", 3);
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strncat(buffer, "...", 3);
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}
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}
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@ -314,8 +318,7 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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// scrolldelay affects how fast the list scrolls
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// scrolldelay affects how fast the list scrolls
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// when the arrows are clicked
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// when the arrows are clicked
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float scrolldelay = 3.5;
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float scrolldelay = 3.5;
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if (scrollbaron == 1) {
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if (scrollbaron == 1) {
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// update the location of the scroll box based on the position in the option list
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// update the location of the scroll box based on the position in the option list
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arrowUpBtn->Update(t);
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arrowUpBtn->Update(t);
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@ -324,7 +327,7 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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}
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}
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next = listOffset;
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next = listOffset;
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char buffer[CFG.maxcharacters + 4];
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char buffer[THEME.maxcharacters + 4];
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for(int i=0; i<pagesize; i++)
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for(int i=0; i<pagesize; i++)
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{
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{
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@ -336,14 +339,14 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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game[i]->SetState(STATE_DEFAULT);
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game[i]->SetState(STATE_DEFAULT);
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}
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}
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if (strlen(get_title(&gameList[next])) < (u32)(CFG.maxcharacters + 3))
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if (strlen(get_title(&gameList[next])) < (u32)(THEME.maxcharacters + 3))
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{
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{
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sprintf(buffer, "%s", get_title(&gameList[next]));
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sprintf(buffer, "%s", get_title(&gameList[next]));
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}
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}
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else
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else
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{
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{
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sprintf(buffer, get_title(&gameList[next]), CFG.maxcharacters);
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sprintf(buffer, get_title(&gameList[next]), THEME.maxcharacters);
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buffer[CFG.maxcharacters] = '\0';
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buffer[THEME.maxcharacters] = '\0';
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strncat(buffer, "...", 3);
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strncat(buffer, "...", 3);
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}
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}
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