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https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
Fixed installing games to FAT partitions.
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@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>1.0 r882</version>
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<release_date>201001031700</release_date>
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<version>1.0 r883</version>
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<release_date>201001041352</release_date>
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<short_description>Loads games from USB-devices</short_description>
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.
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@ -621,9 +621,7 @@ s32 WBFS_ReIDGame(u8 *discid, const void *newID)
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f32 WBFS_EstimeGameSize(void) {
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if (wbfs_part_fs) {
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u64 comp;
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WBFS_FAT_DVD_Size(&comp, NULL);
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return comp;
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return WBFS_FAT_EstimateGameSize();
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}
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partition_selector_t part_sel;
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@ -648,3 +648,26 @@ s32 WBFS_FAT_ReIDGame(u8 *discid, const void *newID)
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return ret;
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}
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s32 WBFS_FAT_EstimateGameSize(void) {
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wbfs_t *part = NULL;
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u64 size = (u64)143432*2*0x8000ULL;
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u32 n_sector = size / fat_sector_size;
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u32 wii_sec_sz;
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// init a temporary dummy part
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// as a placeholder for wbfs_size_disc
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part = wbfs_open_partition(
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nop_read_sector, nop_write_sector,
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NULL, fat_sector_size, n_sector, 0, 1);
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if (!part) return -1;
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wii_sec_sz = part->wii_sec_sz;
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partition_selector_t part_sel;
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if (Settings.fullcopy) {
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part_sel = ALL_PARTITIONS;
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} else {
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part_sel = Settings.partitions_to_install == install_game_only ? ONLY_GAME_PARTITION : ALL_PARTITIONS;
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}
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return wbfs_estimate_disc(part, __WBFS_ReadDVD, NULL, part_sel);
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}
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@ -12,7 +12,8 @@ s32 WBFS_FAT_RemoveGame(u8 *discid);
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s32 WBFS_FAT_AddGame(void);
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s32 WBFS_FAT_DVD_Size(u64 *comp_size, u64 *real_size);
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int WBFS_FAT_find_fname(u8 *id, char *fname, int len);
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s32 WBFS_FAT_RenameGame(u8 *discid, const void *newname);
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s32 WBFS_FAT_ReIDGame(u8 *discid, const void *newID);
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s32 WBFS_FAT_RenameGame(u8 *discid, const void *newname);
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s32 WBFS_FAT_ReIDGame(u8 *discid, const void *newID);
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s32 WBFS_FAT_EstimateGameSize(void);
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#endif
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