mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
*added nunchuck to control of virtual screen pointer and removed it from control of list up/down scrolling and carousel
*fixed crash with 3D cover grabbing (old pointer method was still used) *some clean up
This commit is contained in:
parent
d9be1719be
commit
fffd644e67
@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>2.3 r1139</version>
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<release_date>201112281612</release_date>
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<version>2.3 r1141</version>
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<release_date>201112290822</release_date>
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<!-- // remove this line to enable arguments
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<arguments>
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<arg>--ios=250</arg>
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@ -25,8 +25,7 @@
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#include "BoxMesh.hpp"
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#include "settings/CSettings.h"
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#include "themes/CTheme.h"
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extern GuiImageData * pointer[4];
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#include "menu.h"
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BoxCover::BoxCover(GuiImageData * img, bool flat)
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: GuiImage(img),
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@ -56,15 +55,6 @@ BoxCover::BoxCover(GuiImageData * img, bool flat)
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guLookAt(view, &camera, &up, &look);
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guPerspective(projection, 8, 640.f/480.f, 1.0f, 300.0F);
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//! Remove me later
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for(int i = 0; i < 4; ++i)
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{
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char name[50];
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snprintf(name, sizeof(name), "player%i_grab.png", i+1);
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GrabPointers[i] = Resources::GetImageData(name);
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NormalPointers[i] = pointer[i];
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}
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if(flatCover || !image)
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{
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defaultBox = Resources::GetImageData("nocoverFull.png");
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@ -85,10 +75,12 @@ BoxCover::BoxCover(GuiImageData * img, bool flat)
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BoxCover::~BoxCover()
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{
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delete defaultBox;
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for(int i = 0; i < 4; ++i)
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{
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pointer[i] = NormalPointers[i];
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delete GrabPointers[i];
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char name[50];
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snprintf(name, sizeof(name), "player%i_point.png", i+1);
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pointer[i]->SetImage(name);
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}
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}
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@ -106,8 +98,13 @@ void BoxCover::WiiPADControl(GuiTrigger *t)
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PosY += movePosY;
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movePosX = 0.0f;
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movePosY = 0.0f;
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for(int i = 0; i < 4; ++i)
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pointer[i] = GrabPointers[i];
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if(moveChan >= 0 && moveChan < 3)
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{
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char name[50];
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snprintf(name, sizeof(name), "player%i_grab.png", moveChan+1);
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pointer[moveChan]->SetImage(name);
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}
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}
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else
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moveChan = -1;
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@ -120,8 +117,12 @@ void BoxCover::WiiPADControl(GuiTrigger *t)
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}
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else if(!(t->wpad.btns_h & WPAD_BUTTON_A) && moveChan == t->chan)
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{
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for(int i = 0; i < 4; ++i)
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pointer[i] = NormalPointers[i];
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if(moveChan >= 0 && moveChan < 3)
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{
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char name[50];
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snprintf(name, sizeof(name), "player%i_point.png", moveChan+1);
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pointer[moveChan]->SetImage(name);
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}
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}
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if(t->wpad.btns_h & WPAD_BUTTON_UP)
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@ -72,8 +72,6 @@ class BoxCover : public GuiImage
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Mtx44 projection;
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GuiImageData boxBorder;
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GuiImageData *defaultBox;
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GuiImageData *NormalPointers[4];
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GuiImageData *GrabPointers[4];
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Mtx view;
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GXTexObj coverTex;
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GXTexObj boxBorderTex;
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@ -83,15 +83,8 @@ void WiiPointer::Draw(GuiTrigger *t)
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lastActivity = 0;
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}
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int wpadX = 0;
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int wpadY = 0;
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// don't use it, if it's a nunchuck
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if(t->wpad.exp.type != WPAD_EXP_NUNCHUK)
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{
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wpadX = t->WPAD_Stick(0, 0);
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wpadY = t->WPAD_Stick(0, 1);
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}
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int wpadX = t->WPAD_Stick(0, 0);
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int wpadY = t->WPAD_Stick(0, 1);
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// Wii Extensions
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// x-axis
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@ -80,6 +80,7 @@ s8 GuiTrigger::WPAD_Stick(u8 right, int axis)
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switch ( wpad.exp.type )
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{
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default:
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case WPAD_EXP_NUNCHUK:
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case WPAD_EXP_GUITARHERO3:
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{
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@ -104,8 +105,6 @@ s8 GuiTrigger::WPAD_Stick(u8 right, int axis)
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}
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break;
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}
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default:
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break;
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}
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/* calculate x/y value (angle need to be converted into radian) */
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@ -131,8 +130,7 @@ bool GuiTrigger::Left()
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wiibtn = WPAD_CLASSIC_BUTTON_LEFT;
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if ( ((wpad.btns_d | wpad.btns_h) & wiibtn)
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|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_LEFT)
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|| (wpad.exp.type == WPAD_EXP_NUNCHUK && WPAD_Stick(0, 0) < -PADCAL))
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|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_LEFT))
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{
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if ((wpad.btns_d & wiibtn) || (pad.btns_d & PAD_BUTTON_LEFT))
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{
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@ -155,8 +153,7 @@ bool GuiTrigger::Right()
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wiibtn = WPAD_CLASSIC_BUTTON_RIGHT;
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if ( ((wpad.btns_d | wpad.btns_h) & wiibtn)
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|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_RIGHT)
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|| (wpad.exp.type == WPAD_EXP_NUNCHUK && WPAD_Stick(0, 0) > PADCAL))
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|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_RIGHT))
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{
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if ((wpad.btns_d & wiibtn) || (pad.btns_d & PAD_BUTTON_RIGHT))
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{
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@ -179,8 +176,7 @@ bool GuiTrigger::Up()
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wiibtn = WPAD_CLASSIC_BUTTON_UP;
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if ( ((wpad.btns_d | wpad.btns_h) & wiibtn)
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|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_UP)
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|| (wpad.exp.type == WPAD_EXP_NUNCHUK && WPAD_Stick(0, 1) > PADCAL))
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|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_UP))
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{
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if ((wpad.btns_d & wiibtn) || (pad.btns_d & PAD_BUTTON_UP))
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{
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@ -203,8 +199,7 @@ bool GuiTrigger::Down()
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wiibtn = WPAD_CLASSIC_BUTTON_DOWN;
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if ( ((wpad.btns_d | wpad.btns_h) & wiibtn)
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|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_DOWN)
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|| (wpad.exp.type == WPAD_EXP_NUNCHUK && WPAD_Stick(0, 1) < -PADCAL))
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|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_DOWN))
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{
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if ((wpad.btns_d & wiibtn) || (pad.btns_d & PAD_BUTTON_DOWN))
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{
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@ -133,7 +133,6 @@ void SetupPads()
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/****************************************************************************
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* ShutoffRumble
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***************************************************************************/
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void ShutoffRumble()
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{
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for (int i = 0; i < 4; i++)
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@ -146,7 +145,6 @@ void ShutoffRumble()
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/****************************************************************************
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* DoRumble
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***************************************************************************/
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void DoRumble(int i)
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{
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if (rumbleRequest[i] && rumbleCount[i] < 3)
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@ -166,56 +164,3 @@ void DoRumble(int i)
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}
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}
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/****************************************************************************
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* WPAD_Stick
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*
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* Get X/Y value from Wii Joystick (classic, nunchuk) input
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***************************************************************************/
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s8 WPAD_Stick(u8 chan, u8 right, int axis)
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{
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float mag = 0.0;
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float ang = 0.0;
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WPADData *data = WPAD_Data(chan);
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switch (data->exp.type)
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{
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case WPAD_EXP_NUNCHUK:
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case WPAD_EXP_GUITARHERO3:
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if (right == 0)
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{
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mag = data->exp.nunchuk.js.mag;
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ang = data->exp.nunchuk.js.ang;
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}
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break;
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case WPAD_EXP_CLASSIC:
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if (right == 0)
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{
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mag = data->exp.classic.ljs.mag;
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ang = data->exp.classic.ljs.ang;
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}
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else
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{
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mag = data->exp.classic.rjs.mag;
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ang = data->exp.classic.rjs.ang;
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}
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break;
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default:
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break;
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}
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/* calculate x/y value (angle need to be converted into radian) */
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if (mag > 1.0)
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mag = 1.0;
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else if (mag < -1.0) mag = -1.0;
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double val;
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if (axis == 0) // x-axis
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val = mag * sin((PI * ang) / 180.0f);
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else // y-axis
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val = mag * cos((PI * ang) / 180.0f);
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return (s8) (val * 128.0f);
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}
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@ -567,7 +567,9 @@ int PatchNewReturnTo(int es_fd, u64 title)
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//! this is here for test purpose only and needs be moved later
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static u64 sm_title_id ATTRIBUTE_ALIGN(32);
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STACK_ALIGN(ioctlv, vector, 1, 32);
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ioctlv *vector = (ioctlv *) memalign(32, sizeof(ioctlv));
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if(!vector)
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return -1;
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sm_title_id = title;
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vector[0].data = &sm_title_id;
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@ -581,29 +583,29 @@ int PatchNewReturnTo(int es_fd, u64 title)
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if(result >= 0)
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gprintf("Return to %08X patched with d2x method.\n", (u32) title);
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free(vector);
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return result;
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}
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int BlockIOSReload(int es_fd, u8 gameIOS)
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{
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if(es_fd < 0)
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return 0;
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return -1;
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static int mode ATTRIBUTE_ALIGN(32);
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static int ios ATTRIBUTE_ALIGN(32);
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STACK_ALIGN(ioctlv, vector, 2, 32);
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ioctlv *vector = (ioctlv *) memalign(32, sizeof(ioctlv) * 2);
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if(!vector)
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return -1;
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int inlen = 2;
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mode = 2;
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ios = gameIOS; // ios to be reloaded in place of the requested one
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vector[0].data = &mode;
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vector[0].len = 4;
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int inlen = 1;
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if (mode == 2) {
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inlen = 2;
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ios = gameIOS; // ios to be reloaded in place of the requested one
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vector[1].data = &ios;
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vector[1].len = 4;
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}
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vector[1].data = &ios;
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vector[1].len = 4;
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int result = -1;
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@ -611,9 +613,11 @@ int BlockIOSReload(int es_fd, u8 gameIOS)
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result = IOS_Ioctlv(es_fd, 0xA0, inlen, 0, vector);
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if(result >= 0)
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gprintf("Block IOS Reload patched with d2x method.\n");
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gprintf("Block IOS Reload patched with d2x method to IOS%i; result: %i\n", gameIOS, result);
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return (result >= 0);
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free(vector);
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return result;
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}
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@ -290,12 +290,7 @@ static void ProgressWindow(const char *title, const char *msg1, const char *msg2
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usleep(500000); // wait to see if progress flag changes soon
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if (!showProgress) return;
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int PosY;
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//if(msg2 != 0)
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// PosY = 40;
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//else
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PosY = 20;
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const int ProgressPosY = 20;
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GuiWindow promptWindow(472, 320);
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promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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@ -321,18 +316,18 @@ static void ProgressWindow(const char *title, const char *msg1, const char *msg2
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progressbarOutlineImg.SetWidescreen(Settings.widescreen);
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}
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progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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progressbarOutlineImg.SetPosition(35, PosY);
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progressbarOutlineImg.SetPosition(35, ProgressPosY);
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GuiImageData progressbarEmpty(Resources::GetFile("progressbar_empty.png"), Resources::GetFileSize("button_dialogue_box.png"));
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GuiImage progressbarEmptyImg(&progressbarEmpty);
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progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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progressbarEmptyImg.SetPosition(35, PosY);
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progressbarEmptyImg.SetPosition(35, ProgressPosY);
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progressbarEmptyImg.SetTileHorizontal(100);
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GuiImageData progressbar(Resources::GetFile("progressbar.png"), Resources::GetFileSize("progressbar.png"));
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GuiImage progressbarImg(&progressbar);
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progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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progressbarImg.SetPosition(35, PosY);
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progressbarImg.SetPosition(35, ProgressPosY);
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GuiText titleTxt(title, 26, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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@ -350,7 +345,7 @@ static void ProgressWindow(const char *title, const char *msg1, const char *msg2
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GuiText prsTxt("%", 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
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prsTxt.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
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prsTxt.SetPosition(-178, PosY);
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prsTxt.SetPosition(-178, ProgressPosY);
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GuiText timeTxt((char*) NULL, 18, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
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timeTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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@ -366,15 +361,15 @@ static void ProgressWindow(const char *title, const char *msg1, const char *msg2
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GuiText prTxt((char*) NULL, 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
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prTxt.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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prTxt.SetPosition(210, PosY);
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prTxt.SetPosition(210, ProgressPosY);
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if ((Settings.wsprompt) && (Settings.widescreen)) /////////////adjust for widescreen
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{
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progressbarOutlineImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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progressbarOutlineImg.SetPosition(0, PosY);
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progressbarEmptyImg.SetPosition(80, PosY);
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progressbarOutlineImg.SetPosition(0, ProgressPosY);
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progressbarEmptyImg.SetPosition(80, ProgressPosY);
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progressbarEmptyImg.SetTileHorizontal(78);
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progressbarImg.SetPosition(80, PosY);
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progressbarImg.SetPosition(80, ProgressPosY);
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msg1Txt.SetMaxWidth(380, DOTTED);
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msg2Txt.SetMaxWidth(380, DOTTED);
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@ -401,7 +396,7 @@ static void ProgressWindow(const char *title, const char *msg1, const char *msg2
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GuiButton cancelBtn(&cancelImg, &cancelImg, ALIGN_LEFT, ALIGN_MIDDLE, 0, 0, &trigA, btnSoundOver, btnSoundClick2, 1);
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cancelBtn.SetLabel(&cancelTxt);
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cancelBtn.SetState(STATE_SELECTED);
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cancelBtn.SetPosition(dialogBoxImg.GetWidth()/2-cancelImg.GetWidth()/2*cancelScale, PosY + 45);
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cancelBtn.SetPosition(dialogBoxImg.GetWidth()/2-cancelImg.GetWidth()/2*cancelScale, ProgressPosY + 45);
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promptWindow.Append(&dialogBoxImg);
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promptWindow.Append(&progressbarEmptyImg);
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Block a user