giantpune
9b46eb613a
apply flipX settings to gamewall and carousel, fix screensaver bug to keep it from coming on when it is turned off. added support for updating full channel. in order to make the full channel updatable, comment/remove "#define NOTFULLCHANNEL" from promptwindow.h. also there must be a wad to update to (saved as a txt file) on the update server. for some reason the ticket was corrupted when it was stored as a wad.
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also there are 6 compile warnings from the conversion of wad.c to .cpp but everything still works and installs fine.
2009-07-11 05:55:29 +00:00
dimok321
79a7fd9017
*Changed whole GameInstall ProgressWindow behaviour
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This should fix the weird freezes and crashes while
installing. The ProgressWindow is now in its own thread
and updates the values fast again.
*Added Speed to InstallProgressWindow
Lets see who got the fastest WiiDiskDrive :P (i got up to 5.8MB/s)
2009-07-05 20:22:29 +00:00
dimok321
a8cde60913
*A few cleanups
2009-07-05 06:39:56 +00:00
giantpune
92ae470725
added 2 more servers to get images from. they are cycled to spread the load. if an image is missing on one, we try the others.
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changed a bit the way that the screensaver is called
2009-06-29 19:15:11 +00:00
giantpune
9c1a0e2d8b
add wait to WindowPrompt constructor. wait is # of loops the prompt will wait then select choice 1. if wait<0 it is void.
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add prompt if ocarina is on but no code file is found
2009-06-26 12:38:03 +00:00
mauricewoelk
383aaa45e5
*added a little screensaver which depends on the wiimote timeout (for now set to 300 seconds)
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*added 2 functions (by dimok) to wpad.c: bool IsWpadConnected();
void WPad_SetIdleTime(u32 seconds);
2009-06-18 07:36:23 +00:00
dimok321
fc76b6a9c6
*Changes to the OGG thread handling
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*Changed the Updater source in some ways and added an own thread for it for later AutoUpdate feature (when gamestarting problem after networkinit is fixed)
2009-06-13 21:10:37 +00:00
dimok321
8601abdf29
*Sorting files a bit
2009-06-13 00:24:36 +00:00