*restructured game settings for different types of games (Wii/GC/Channels)
*added uninstall option for emu nand channels and game cube games (iso only)
*add display of game size from wii disc games on game prompt
*add game size display for game cube games (iso only)
*force interlace mode on GC games except when explicitly used FORCE 480p PAL/NTSC
*removed mountMethod global variable which was annoying me very much
*some source cleanup
*added saving of game browser position (on all modes)
*several cleanups and small fixes
*added a "Block Category Menu" setting
*fixed bug with parental block and game settings (thanks NJ7 for finding it)
*fixed "All" not being translated in category menu
*modified libcustomfat and ntfs fragment fetch function to support >512 bytes per sector
*Added new ehcmodule (thanks rodries)
*Added real support of using both ports simultaniously without shutting down the other (thanks rodries for the ehcmodule works on this). There is no longer the limitation that the settings have to be on SD card for this. (ONLY HERMES CIOS)
*Moved a few settings to Feature Settings and added a new Hard Drive Settings
*Changed Wiinnertag path to only point to the path and not to the file. You must correct the path manually in custom path settings or reset you configs for this change or Winnertag won't work!!
*Removed a few compile warnings for devkitPPC R23
*Disabled use of custom paths on other than SD if automatic port switching is enabled. This could damage a partition and we don't want to take that risk. So if you want to enable automatic usb port switching than you have to set all paths on sd:/ first now. Also when in this mode, only sd:/ will be available for setting custom paths.
*Changed setting of usb port switching to a more failsafer way.
NOTE: To all that did already enable the automatic usb port switching and have custom paths on some usb partition. Change this please or else your usbs filesystems are in danger. You have been warned!
*Added support for using both USB ports at once (ONLY ON HERMES CIOS)
Big thanks to rodries for writing the necessary ehcmodules!
NOTE: You can change port of USB device in the Loader Settings. The loader currently does not support loading configs off port 1 (only from port 0)
If you select to use both usb ports the loader will switch between ports automatically, on demand. It is not possible to use both ports at once currently. Right now the wiilight blinks each time it switches the port. I will talk to rodries and see if we can disable it. Using the "both ports" option only makes sense in combination with "Multiple Partitions" option. In that case all games on all partitions from BOTH HDDs will be loaded. I think I don't have to say that switching between ports and loading all games is slower than normal mode with one port only in use. You might wanna just set one port and switch yourself when you need to. Well the option for both ports (automatic switching) is there for the lazy ones who don't like to hit the settings button ;).
*Changed USB Loader GX WBFS formatter to choose 2048 as virtual sector size if a drive with a size > 500GB is formatted.
NOTE: Don't use this feature with IOS58 mode. It might damage the partition. I did not build in a safety check for IOS58 mode because it will be removed soon anyway.
*Added additional sort mode - "Sort by number of players"
*Added support for multiple game partitions.
Note: You can activate multiple game partitions support in the Loader Settings. When it is active, all games from all partitions will be listed in the game list. Partitions can be mixed up as you wish wbfs/fat/ntfs/ext. When the multiple partitions feature is activated than the partition in "Game/Install Partition" setting is taken for new game installation. Also the free space amount will be shown from that game installation partition. This will be clickable in the future listing all partitions with their sizes.
*Made the ProgressWindow for game installation more accurate
*Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch)
*Lot's a small fixes
*Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list.
*Added avoid of multiple app cleanup when game fails to boot
*Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
USB Loader GX v2.0
A few cosmetic changes along on this rev:
*Removed unused resources
*Fix a compile warning
*Fixed crash on formatting drive to WBFS
*A few source/function movement from one file to another
*Renamed global game settings to "Loader Settings"
*Removed the console loading screen (no more console at all)
*Complete rework of device handle. You need to reset all your custom paths for this rev.
*Support for writing images/settings/... on any writable partition (FAT/NTFS/EXT). (Theoretically you can run the loader from NTFS only without the need of any other partition or SD if run from new forwarder channel, for example)
*Support for Primary/Logical partitions and GUID Partition Table (GPT)
Forwarder Channel in last revision was not using IOS58 (not sure about AHBPROT)
Here a corrected version (thx to Cyan):
http://www.mediafire.com/?a9y3ywqcm4v3lz3
*Fixed Font loading. The font.ttf is loaded from the path with .thems if it exists there.
When a Theme is loaded and a font.ttf file exists in the defined "Image-Folder:" than this font.ttf will override all others. This ensures support for themes with special fonts.
*Fixed double count on playcount bug
*Updated libext2fs to git snapshot 2010-12-24
*Added proper close of all file systems where the games are loaded from (FAT32/NTFS/EXT)
*Fixed hang bug when reloading into the IOS set in the individual game settings with that (reload to 223, 224, 245, ...)
*Fixed Toy Story 3 boot bug
*Changed IOS limits. Now allowing all IOSs from 200-255 to support more Waninkoko cIOS slots. You will get a warning if you don't have an IOS installed and try to choose it.
* Updated to Hermes usb storage code
* Fixed some bugs in ntfs while writing timestamps, resulting in different hashes (dimok)
* Fixed codedump when switching partitions (issue 1454)
* Fixed graphical glitch on 4:3 screens, where the prefetch cover was visible in the coverwall
* Fixed a bug with installing games, due to the switch to C++ (dimok)
* Fixed bug in http.c (where realloc *might* choose another address, thanks Dr. Clipper)
* Added support to /wbfs/Game Title [GAMEID].wbfs files (thanks oggzee)
* Fixed bug in cfg_cleanup when switching partitions
* Added BGM class again (for playing background music, requested by dimok)
* Added settings for background music again
* Fixed bug in MEM2 class (returning an invalid handle when no memory could be allocated, thanks to dimok)
* Updated DIP module to OpenDIP (report bugs with this one if you've found them, but report them here: http://github.com/spacemanspiff/odip-plugin)
* Added initial code for cios 222 rev5 (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Added fatffs module by Hermes and Waninkoko (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Fixed bug in Settings, which resulted in a crash when the partition was changed.
* Added caching for gamelist entries, so switching between different screens/sort options/display modes should be faster
* Changed defines in ehc_module, in order to prevent clashes with new defines in rev5