Commit Graph

70 Commits

Author SHA1 Message Date
e.bovendeur
1cc7d3acd6 * Added initial support for the new wiiload (compressed protocol), uncompressed protocol is also supported
* Added initial (untested!) support for the zip file format, which is supported by the HBC
* Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload.
* Fixed issue 902 (hence the large commit).
2009-09-30 23:10:58 +00:00
ardi@ist-einmalig.de
572bae91d6 strncpy guarantees not tath the result will be null-terminated.
replaced all strncpy with strlcpy if its necessary
2009-09-28 16:05:11 +00:00
dimok321
06889b794a *Moved file receiving over TCP to TitleBrowser (Channel Browser)
*Fixed the receiving of the wads. Now receiving directly to a device (Big files work now too (with sendelf they do, do not know about wiiload))

*Fixed to show the incoming IP and not the IP of the Wii

*Made changes on bootup. Now there is a small BootUp Screen for the slow HDD people. Waiting for 30Secs for their HDD.
2009-07-31 20:15:55 +00:00
thedarkness1981
6e3bc5607e 2009-07-31 12:45:14 +00:00
giantpune
30535c6f5d *code beautification*
formatted the code to make it easier to read.  no functional changes at all.

i didn't put anything from the libwiigui folder or banner folder in the beautifier.

my automated .bat seems to have done a good job.  the only places i see it fucked up was on (GXColor){blablabla}.  it treated the brackets in the color like all the other brackets and put the color on a new line and indented it.  i think i fixed most of them.  not sure if it messed up anywhere else.  also not sure about how it handled different linebreaks.  it looks fine on windows.  if it looks messed up on linux, it can be reverted.

the code still compiles and runs fine.
2009-07-30 05:41:12 +00:00
dimok321
1b9a56b877 *Added button to update/download all language files in the Language selection. The files are downloaded into the setuped path for languages.
*Added URL_List class that gets all Links of an http url.

*Made HomebrewList class dynamic allocated like the URL_List class too now. This saves lots of unused memory.

*Small cleanups

NOTE: Punes made an update too (i didnt know he was doing it). We decided to have both in because of:

Punes update updates only the files that are available on the SD/USB and only when you are doing a complete update.

My update is downloading ALL files from the SVN Link (getting the whole list). These is mainly for people that are getting started or those who want to update the whole LanguageList
2009-07-29 20:32:14 +00:00
giantpune
4515becd30 pimped out the wad uninstall function with spinners and dvd players and big speakers.
made wad/dol filter for the socket receiving stuff.
2009-07-28 11:04:15 +00:00
giantpune
c6fd33eeb1 change the per game settings around a bit.
made the channel browser read database.txt.  The text should be in the config path (because i couldn't think of a better place for it).  And the format for the txt is the first 3 chars of the 4 char ID, then any 1 character, then the name (read up to 51 chars.
eg.
ULN USB Loader GX Full Channel
HAX Homebrew Channel
HAT Nintendo Channel

The database for ATD mod follows this format, so its a great place to start.  If people are going to be passing around a database, it would be wise to keep custom channels off this, as my WADD that says WadManager is not the same as somebody else's WADQ which could be a self destruct or something.

Commented out the code that loads titles.txt.  It was reported that this file is keeping WiiSportsResort from loading on some Wiis.  And it isn't needed anymore since there is the xml file with all the names in it.  I left the code in though in case somebody thinks that it is actually useful.

Added 1 more game to the list of known alt dols.
2009-07-27 01:15:16 +00:00
dimok321
4dc92996b5 *Changed to write directly into svnrev.c and get the value from there except of having two new files to get the SVN_REV 2009-07-25 07:09:52 +00:00
dimok321
9b8f289ca3 *Added Filebrowser from libwiigui 1.03 (modified a bit). It will be used by giantpune later. Right now its not used.
*Created a function to get SVN_REV to avoid long compiling times when small changes are done in the source.
2009-07-24 20:34:55 +00:00
ardi@ist-einmalig.de
f3296b3570 * insert last SVN-Rev (#define SVN_REV) also in use of TortoiseSVN
* all files that refere SVN_REV are automatically recompile
2009-07-24 16:16:31 +00:00
dimok321
1aa2fde92f *Added SendElf / WiiLoad support for the Homebrew Launcher
NOTE 1: For this the network has to be initialized!! You can initialize the network with the button at the right bottom of the 

Homebrew Launcher or by AutoInit Network.

*Added background Network initialize

*Added AutoUpdateCheck if AutoInit Network Setting is turned on. You will get a prompt if a new Update is available.

NOTE: AutoInit Network can be turned on under GUI Settings.

IMPORTANT NOTE: All those features require network being initialized. Be aware that when network is initialized some games seem 

to not want to run, this means its lowers the game load compatibility. Most of the games don't have any problem with it but some 

do. Thats why there is an option for the AutoInit Network.
2009-07-23 17:24:08 +00:00
giantpune
1d48d64f72 Change the URL for WiiTDB.zip. Now it only gets XML data for games on your drive rather than getting info for all 1500+ games every time. It is getting them based on the first 4 chars of the ID and there is a 2000 char limit on the URL set by lustar's over protective girlfriend so that translates to a 393 game limit on the XML downloaded from within the app. In case you didn't know, the xml is updated when you either update the full channel or "update all" with the dol.
also fixed one of the code dumps from the gameinfo page.
2009-07-15 00:57:37 +00:00
giantpune
9b46eb613a apply flipX settings to gamewall and carousel, fix screensaver bug to keep it from coming on when it is turned off. added support for updating full channel. in order to make the full channel updatable, comment/remove "#define NOTFULLCHANNEL" from promptwindow.h. also there must be a wad to update to (saved as a txt file) on the update server. for some reason the ticket was corrupted when it was stored as a wad.
also there are 6 compile warnings from the conversion of wad.c to .cpp but everything still works and installs fine.
2009-07-11 05:55:29 +00:00
dimok321
a8cde60913 *A few cleanups 2009-07-05 06:39:56 +00:00
giantpune
9c1a0e2d8b add wait to WindowPrompt constructor. wait is # of loops the prompt will wait then select choice 1. if wait<0 it is void.
add prompt if ocarina is on but no code file is found
2009-06-26 12:38:03 +00:00
dimok321
0d0d54ea66 *Fixed GameSettings not being saved right
*Moved the WC24 Shutdown to networkop.cpp
2009-06-17 20:44:00 +00:00
dimok321
fc76b6a9c6 *Changes to the OGG thread handling
*Changed the Updater source in some ways and added an own thread for it for later AutoUpdate feature (when gamestarting problem after networkinit is fixed)
2009-06-13 21:10:37 +00:00
dimok321
33eaefe81e *Small changes 2009-06-13 09:51:01 +00:00
dimok321
8601abdf29 *Sorting files a bit 2009-06-13 00:24:36 +00:00