/*************************************************************************** * Copyright (C) 2010 * by Dimok * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any * damages arising from the use of this software. * * Permission is granted to anyone to use this software for any * purpose, including commercial applications, and to alter it and * redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you * must not claim that you wrote the original software. If you use * this software in a product, an acknowledgment in the product * documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and * must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * * for WiiXplorer 2010 ***************************************************************************/ #ifndef _MUSICPLAYER_H_ #define _MUSICPLAYER_H_ #include #include #include "Controls/CThread.h" #include "GUI/sigslot.h" #include "SoundOperations/gui_sound.h" enum { ONCE = 0, LOOP, SHUFFLE_MUSIC, PLAYLIST_LOOP, MAX_LOOP_MODES }; class MusicPlayer : public CThread, public sigslot::has_slots<> { public: static MusicPlayer * Instance() { if(!instance) instance = new MusicPlayer(); return instance; } static void DestroyInstance() { delete instance; instance = NULL; } bool Load(const char *path, const bool forceNewRandom = false); bool LoadStandard(); bool ParsePath(const char * folderpath); void Resume(); void Play() { MainSound->Play(); } bool PlayNext(); bool PlayPrevious(); bool PlayRandom(); void Pause() { if(IsStopped()) return; MainSound->Pause(); Paused = true; } void Stop(); void SetLoop(u8 mode); void SetVolume(int volume) { MainSound->SetVolume(volume); } bool IsStopped() { return Stopped; } int GetPlayListCount() { return (int)PlayList.size(); } protected: MusicPlayer(); virtual ~MusicPlayer(); void executeThread(void); int findIndex(std::vector &v, std::string file); void Randomize(); void AddEntry(const char * filename); void EmptyList(); bool Paused; bool Stopped; bool ExitRequested; bool Switching; std::vector PlayList; std::vector RandomPlayList; std::string loadPathThreaded; GuiSound * MainSound; static MusicPlayer *instance; int currentPlaying; char * currentPath; int rndCurrentPlaying; }; #endif