/**************************************************************************** * Copyright (C) 2011 * by Dimok * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any * damages arising from the use of this software. * * Permission is granted to anyone to use this software for any * purpose, including commercial applications, and to alter it and * redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you * must not claim that you wrote the original software. If you use * this software in a product, an acknowledgment in the product * documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and * must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. ***************************************************************************/ #include #include #include #include "FeatureSettingsMenu.hpp" #include "Channels/channels.h" #include "settings/CGameCategories.hpp" #include "settings/GameTitles.h" #include "settings/CSettings.h" #include "settings/SettingsPrompts.h" #include "network/Wiinnertag.h" #include "network/networkops.h" #include "network/FileDownloader.h" #include "FileOperations/fileops.h" #include "prompts/PromptWindows.h" #include "prompts/ProgressWindow.h" #include "prompts/filebrowser.h" #include "usbloader/GameList.h" #include "language/gettext.h" #include "wad/nandtitle.h" #include "wad/wad.h" static const char * OnOffText[] = { trNOOP( "OFF" ), trNOOP( "ON" ) }; static const char * WiilightText[WIILIGHT_MAX] = { trNOOP( "OFF" ), trNOOP( "ON" ), trNOOP( "Only for Install" ) }; FeatureSettingsMenu::FeatureSettingsMenu() : SettingsMenu(tr("Features Settings"), &GuiOptions, MENU_NONE) { int Idx = 0; Options->SetName(Idx++, "%s", tr( "Titles from GameTDB" )); Options->SetName(Idx++, "%s", tr( "Cache Titles" )); Options->SetName(Idx++, "%s", tr( "Force Titles from Disc" )); Options->SetName(Idx++, "%s", tr( "Wiilight" )); Options->SetName(Idx++, "%s", tr( "Rumble" )); Options->SetName(Idx++, "%s", tr( "AutoInit Network" )); Options->SetName(Idx++, "%s", tr( "Messageboard Update" )); Options->SetName(Idx++, "%s", tr( "Wiinnertag" )); Options->SetName(Idx++, "%s", tr( "Import Categories" )); Options->SetName(Idx++, "%s", tr( "Export All Saves to EmuNand" )); Options->SetName(Idx++, "%s", tr( "Export Miis to EmuNand" )); Options->SetName(Idx++, "%s", tr( "Export SYSCONF to EmuNand" )); Options->SetName(Idx++, "%s", tr( "Dump NAND to EmuNand" )); Options->SetName(Idx++, "%s", tr( "Install WAD to EmuNand" )); Options->SetName(Idx++, "%s", tr( "Update Nintendont" )); Options->SetName(Idx++, "%s", tr( "WiiU Widescreen" )); OldTitlesOverride = Settings.titlesOverride; OldCacheTitles = Settings.CacheTitles; OldForceDiscTitles = Settings.ForceDiscTitles; SetOptionValues(); } FeatureSettingsMenu::~FeatureSettingsMenu() { if ( Settings.titlesOverride != OldTitlesOverride || Settings.CacheTitles != OldCacheTitles || Settings.ForceDiscTitles != OldForceDiscTitles) { if(Settings.ForceDiscTitles) Settings.titlesOverride = OFF; //! Remove cached titles and reload new titles GameTitles.SetDefault(); if(Settings.titlesOverride) { GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path); } else { //! Don't override titles, in other words read them from disc header or directory names gameList.ReadGameList(); gameList.LoadUnfiltered(); } } } void FeatureSettingsMenu::SetOptionValues() { int Idx = 0; //! Settings: Titles from GameTDB Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.titlesOverride] )); //! Settings: Cache Titles Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.CacheTitles] )); //! Settings: Force Titles from Disc Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.ForceDiscTitles] )); //! Settings: Wiilight Options->SetValue(Idx++, "%s", tr( WiilightText[Settings.wiilight] )); //! Settings: Rumble Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.rumble] )); //! Settings: AutoInit Network Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.autonetwork] )); //! Settings: Messageboard Update Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.PlaylogUpdate] )); //! Settings: Wiinnertag Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.Wiinnertag] )); //! Settings: Import categories from GameTDB Options->SetValue(Idx++, " "); //! Settings: Export Savegames to EmuNand Options->SetValue(Idx++, " "); //! Settings: Export Miis to EmuNand Options->SetValue(Idx++, " "); //! Settings: Export SYSCONF to EmuNand Options->SetValue(Idx++, " "); //! Settings: Dump NAND to EmuNand Options->SetValue(Idx++, " "); //! Settings: Install WAD to EmuNand Options->SetValue(Idx++, " "); //! Settings: Update Nintendont Options->SetValue(Idx++, " "); //! Settings: WiiU Widescreen Options->SetValue(Idx++, " "); } int FeatureSettingsMenu::GetMenuInternal() { int ret = optionBrowser->GetClickedOption(); if (ret < 0) return MENU_NONE; int Idx = -1; //! Settings: Titles from GameTDB if (ret == ++Idx) { if (++Settings.titlesOverride >= MAX_ON_OFF) Settings.titlesOverride = 0; } //! Settings: Cache Titles else if (ret == ++Idx) { if (++Settings.CacheTitles >= MAX_ON_OFF) Settings.CacheTitles = 0; } //! Settings: Force Titles from Disc else if (ret == ++Idx) { if (++Settings.ForceDiscTitles >= MAX_ON_OFF) Settings.ForceDiscTitles = 0; } //! Settings: Wiilight else if (ret == ++Idx) { if (++Settings.wiilight >= WIILIGHT_MAX) Settings.wiilight = 0; } //! Settings: Rumble else if (ret == ++Idx) { if (++Settings.rumble >= MAX_ON_OFF) Settings.rumble = 0; //RUMBLE } //! Settings: AutoInit Network else if (ret == ++Idx) { if (++Settings.autonetwork >= MAX_ON_OFF) Settings.autonetwork = 0; } //! Settings: Messageboard Update else if (ret == ++Idx ) { if (++Settings.PlaylogUpdate >= MAX_ON_OFF) Settings.PlaylogUpdate = 0; } //! Settings: Winnertag else if (ret == ++Idx) { if (++Settings.Wiinnertag >= MAX_ON_OFF) Settings.Wiinnertag = 0; if(Settings.Wiinnertag == ON && !Settings.autonetwork) { int choice = WindowPrompt(tr("Warning"), tr("Wiinnertag requires you to enable automatic network connect on application start. Do you want to enable it now?"), tr("Yes"), tr("Cancel")); if(choice) { Settings.autonetwork = ON; if(!IsNetworkInit()) Initialize_Network(); } } char filepath[200]; snprintf(filepath, sizeof(filepath), "%sWiinnertag.xml", Settings.WiinnertagPath); if(Settings.Wiinnertag == ON && !CheckFile(filepath)) { int choice = WindowPrompt(tr("Warning"), tr("No Wiinnertag.xml found in the config path. Do you want an example file created?"), tr("Yes"), tr("No")); if(choice) { if(Wiinnertag::CreateExample(Settings.WiinnertagPath)) { char text[200]; snprintf(text, sizeof(text), "%s %s", tr("An example file was created here:"), filepath); WindowPrompt(tr("Success"), text, tr("OK")); } else { char text[200]; snprintf(text, sizeof(text), "%s %s", tr("Could not write to:"), filepath); WindowPrompt(tr("Failed"), text, tr("OK")); } } } } //! Settings: Import categories from GameTDB else if (ret == ++Idx) { int choice = WindowPrompt(tr("Import Categories"), tr("Are you sure you want to import game categories from GameTDB?"), tr("Yes"), tr("Cancel")); if(choice) { char xmlpath[300]; snprintf(xmlpath, sizeof(xmlpath), "%swiitdb.xml", Settings.titlestxt_path); if(!GameCategories.ImportFromGameTDB(xmlpath)) { WindowPrompt(tr("Error"), tr("Could not open the WiiTDB.xml file."), tr("OK")); } else { GameCategories.Save(); GameCategories.CategoryList.goToFirst(); WindowPrompt(tr("Import Categories"), tr("Import operation successfully completed."), tr("OK")); } } } //! Settings: Export Savegames to EmuNand else if (ret == ++Idx) { int choice = WindowPrompt(tr( "Do you want to extract all the save games?" ), tr("The save games will be extracted to your emu nand save and channel path. Attention: All existing files will be overwritten."), tr( "Yes" ), tr( "Cancel" )); if (choice == 1) { ProgressCancelEnable(true); StartProgress(tr("Extracting files:"), 0, 0, true, false); char filePath[512]; char nandPath[ISFS_MAXPATH]; bool noErrors = true; bool skipErrors = false; wString filter(gameList.GetCurrentFilter()); gameList.LoadUnfiltered(); //! extract the Mii file snprintf(nandPath, sizeof(nandPath), "/shared2/menu/FaceLib/RFL_DB.dat"); snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuChanPath, nandPath); if(!CheckFile(filePath)) NandTitle::ExtractDir(nandPath, filePath); snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath); if(!CheckFile(filePath)) NandTitle::ExtractDir(nandPath, filePath); for(int i = 0; i < gameList.size(); ++i) { if( gameList[i]->type != TYPE_GAME_WII_IMG && gameList[i]->type != TYPE_GAME_NANDCHAN) continue; if(gameList[i]->tid != 0) //! Channels { snprintf(nandPath, sizeof(nandPath), "/title/%08x/%08x/data", (u32) (gameList[i]->tid >> 32), (u32) gameList[i]->tid ); snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuChanPath, nandPath); } else //! Wii games { snprintf(nandPath, sizeof(nandPath), "/title/00010000/%02x%02x%02x%02x", gameList[i]->id[0], gameList[i]->id[1], gameList[i]->id[2], gameList[i]->id[3]); snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath); } ShowProgress(tr("Extracting files:"), GameTitles.GetTitle(gameList[i]), 0, 0, -1, true, false); int ret = NandTitle::ExtractDir(nandPath, filePath); if(ret == PROGRESS_CANCELED) { break; } else if(ret < 0) //! Games with installable channels: Mario Kart, Wii Fit, etc. { snprintf(nandPath, sizeof(nandPath), "/title/00010004/%02x%02x%02x%02x", gameList[i]->id[0], gameList[i]->id[1], gameList[i]->id[2], gameList[i]->id[3]); snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath); ret = NandTitle::ExtractDir(nandPath, filePath); } if(ret < 0 && !skipErrors) { noErrors = false; char text[200]; snprintf(text, sizeof(text), "%s %s. %s. %s", tr("Could not extract files for:"), GameTitles.GetTitle(gameList[i]), tr("Savegame might not exist for this game."), tr("Continue?")); ProgressStop(); int ret = WindowPrompt(tr("Error"), text, tr("Yes"), tr("No"), tr("Skip Errors")); if(ret == 0) skipErrors = true; else if(ret == 2) break; } } ProgressStop(); ProgressCancelEnable(false); if(ret != PROGRESS_CANCELED) { if(noErrors) WindowPrompt(tr("Success."), tr("All files extracted."), tr("OK")); else WindowPrompt(tr("Process finished."), tr("Errors occured."), tr("OK")); } gameList.FilterList(filter.c_str()); } } //! Settings: Export Miis to EmuNand else if (ret == ++Idx) { int choice = WindowPrompt(tr( "Extract Miis to the Emu NAND?" ), tr("The Miis will be extracted to your emu nand path and emu nand channel path. Attention: All existing files will be overwritten."), tr( "Yes" ), tr( "Cancel" )); if (choice == 1) { char filePath[512]; char nandPath[ISFS_MAXPATH]; bool Error = false; ProgressCancelEnable(true); StartProgress(tr("Extracting file:"), 0, 0, true, false); //! extract the Mii file snprintf(nandPath, sizeof(nandPath), "/shared2/menu/FaceLib/RFL_DB.dat"); snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuChanPath, nandPath); if(NandTitle::ExtractFile(nandPath, filePath) < 0) Error = true; snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath); if(NandTitle::ExtractFile(nandPath, filePath) < 0) Error = true; ProgressStop(); ProgressCancelEnable(false); if(Error) WindowPrompt(tr("Process finished."), tr("Errors occured."), tr("OK")); else WindowPrompt(tr("Success."), tr("All files extracted."), tr("OK")); } } //! Settings: Export SYSCONF to EmuNand else if (ret == ++Idx) { int choice = WindowPrompt(tr( "Extract SYSCONF to the Emu NAND?" ), tr("The SYSCONF file will be extracted to your emu nand path and emu nand channel path. Attention: All existing files will be overwritten."), tr( "Yes" ), tr( "Cancel" )); if (choice == 1) { char filePath[512]; char nandPath[ISFS_MAXPATH]; bool Error = false; ProgressCancelEnable(true); StartProgress(tr("Extracting file:"), 0, 0, true, false); //! extract the Mii file snprintf(nandPath, sizeof(nandPath), "/shared2/sys/SYSCONF"); snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuChanPath, nandPath); if(NandTitle::ExtractFile(nandPath, filePath) < 0) Error = true; snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath); if(NandTitle::ExtractFile(nandPath, filePath) < 0) Error = true; ProgressStop(); ProgressCancelEnable(false); if(Error) WindowPrompt(tr("Process finished."), tr("Errors occured."), tr("OK")); else WindowPrompt(tr("Success."), tr("All files extracted."), tr("OK")); } } //! Settings: Dump NAND to EmuNand else if (ret == ++Idx) { int choice = WindowPrompt(tr( "What to extract from NAND?" ), tr("The files will be extracted to your emu nand save and channel path. Attention: All existing files will be overwritten."), tr( "Everything" ), tr("Enter Path"), tr( "Cancel" )); if (choice) { char filePath[255]; char *nandPath = (char *) memalign(32, ISFS_MAXPATH); if(!nandPath) { WindowPrompt(tr("Error"), tr("Not enough memory."), tr("OK")); return MENU_NONE; } snprintf(nandPath, sizeof(nandPath), "/"); if(choice == 2) { choice = OnScreenKeyboard(nandPath, ISFS_MAXPATH, 1); if(strlen(nandPath) > 1 && nandPath[strlen(nandPath)-1] == '/') nandPath[strlen(nandPath)-1] = 0; } snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath); if(choice) { u32 dummy; int ret = -1; ProgressCancelEnable(true); StartProgress(tr("Extracting nand files:"), 0, 0, true, false); ShowProgress(tr("Extracting nand files:"), 0, 0, -1, true, false); if(ISFS_ReadDir(nandPath, NULL, &dummy) < 0) ret = NandTitle::ExtractFile(nandPath, filePath); else ret = NandTitle::ExtractDir(nandPath, filePath); ProgressStop(); ProgressCancelEnable(false); if(ret != PROGRESS_CANCELED) { if(ret < 0) WindowPrompt(tr("Process finished."), tr("Errors occured."), tr("OK")); else WindowPrompt(tr("Success."), tr("All files extracted."), tr("OK")); } } free(nandPath); } } //! Settings: Install WAD to EmuNand else if (ret == ++Idx) { GuiWindow * parent = (GuiWindow *) parentElement; if(parent) parent->SetState(STATE_DISABLED); this->SetState(STATE_DEFAULT); this->Remove(optionBrowser); char wadpath[150]; snprintf(wadpath, sizeof(wadpath), "%s/wad/", Settings.BootDevice); int result = BrowseDevice(wadpath, sizeof(wadpath), FB_DEFAULT); if(result) { int choice = WindowPrompt(tr("WAD Installation"), tr("What do you want to do?"), tr("Install"), tr("Uninstall"), tr("Cancel")); if(choice == 1) { Wad wadFile(wadpath); wadFile.Install(Settings.NandEmuChanPath); Channels::Instance()->GetEmuChannelList(); GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path); } else if(choice == 2) { Wad wadFile(wadpath); wadFile.UnInstall(Settings.NandEmuChanPath); Channels::Instance()->GetEmuChannelList(); } } if(parent) parent->SetState(STATE_DEFAULT); this->Append(optionBrowser); } //! Settings: Update Nintendont else if (ret == ++Idx) { char NINUpdatePath[100]; snprintf(NINUpdatePath, sizeof(NINUpdatePath), "%sboot.dol", Settings.NINLoaderPath); char NINUpdatePathBak[100]; snprintf(NINUpdatePathBak, sizeof(NINUpdatePathBak), "%sboot.bak", Settings.NINLoaderPath); int choice = WindowPrompt(tr( "Do you want to update this file?" ), NINUpdatePath, tr( "Yes" ), tr( "Cancel" )); if (choice == 1) { if (!IsNetworkInit() && !NetworkInitPrompt()) { WindowPrompt(tr("Error !"), tr("Could not initialize network!"), tr("OK")); } else { // Rename existing boot.dol file to boot.bak if(CheckFile(NINUpdatePath)) RenameFile(NINUpdatePath, NINUpdatePathBak); // Download latest loader.dol as boot.dol int filesize = DownloadFileToPath("http://nintendon-t.googlecode.com/svn/trunk/loader/loader.dol", NINUpdatePath, false); if(filesize <= 0) { RemoveFile(NINUpdatePath); if(CheckFile(NINUpdatePathBak)) RenameFile(NINUpdatePathBak, NINUpdatePath); WindowPrompt(tr( "Update failed" ), 0, tr( "OK" )); } else { //remove existing loader.dol file if found as it has priority over boot.dol, and boot.bak snprintf(NINUpdatePath, sizeof(NINUpdatePath), "%s/loader.dol", Settings.NINLoaderPath); RemoveFile(NINUpdatePath); RemoveFile(NINUpdatePathBak); WindowPrompt(tr( "Successfully Updated" ), 0, tr( "OK" )); } } } } // WiiU Aspect switcher (Thanks Tueidj) else if (ret == ++Idx) { if((*(vu32*)(0xCD8005A0) >> 16 ) == 0xCAFE) // vWii only { if( read32(0xd8006a0) == 0x30000004) { write32(0xd8006a0, 0x30000002), mask32(0xd8006a8, 0, 2); // Set 4:3 Settings.widescreen = OFF; } else { write32(0xd8006a0, 0x30000004), mask32(0xd8006a8, 0, 2); // Set 16:9 Settings.widescreen = ON; } } } SetOptionValues(); return MENU_NONE; }