#include #include #include #include #include "gecko.h" #include "settings/cfg.h" #include "wip.h" static WIP_Code * CodeList = NULL; static u32 CodesCount = 0; static u32 ProcessedLength = 0; static u32 Counter = 0; void do_wip_code( u8 * dst, u32 len ) { if ( !CodeList ) return; if ( Counter < 3 ) { Counter++; return; } int i = 0; int n = 0; int offset = 0; for ( i = 0; i < CodesCount; i++ ) { for ( n = 0; n < 4; n++ ) { offset = CodeList[i].offset + n - ProcessedLength; if ( offset < 0 || offset >= len ) continue; if ( dst[offset] == ( ( u8 * )&CodeList[i].srcaddress )[n] ) { dst[offset] = ( ( u8 * ) & CodeList[i].dstaddress )[n]; gprintf( "WIP: %08X Address Patched.\n", CodeList[i].offset + n ); } else { gprintf( "WIP: %08X Address does not match with WIP entrie.\n", CodeList[i].offset + n ); gprintf( "Destination: %02X | Should be: %02X.\n", dst[offset], ( ( u8 * )&CodeList[i].srcaddress )[n] ); } } } ProcessedLength += len; Counter++; } //! for internal patches only //! .wip files override internal patches //! the codelist has to be freed if the set fails //! if set was successful the codelist will be freed when it's done bool set_wip_list( WIP_Code * list, int size ) { if ( !CodeList && size > 0 ) { CodeList = list; CodesCount = size; return true; } return false; } void wip_reset_counter() { ProcessedLength = 0; //alternative dols don't need a skip. only main.dol. Counter = 3; } void free_wip() { if ( CodeList ) free( CodeList ); CodeList = NULL; CodesCount = 0; Counter = 0; ProcessedLength = 0; } int load_wip_code( u8 *gameid ) { char filepath[150]; char GameID[8]; memset( GameID, 0, sizeof( GameID ) ); memcpy( GameID, gameid, 6 ); snprintf( filepath, sizeof( filepath ), "%s%s.wip", Settings.WipCodepath, GameID ); FILE * fp = fopen( filepath, "rb" ); if ( !fp ) { memset( GameID, 0, sizeof( GameID ) ); memcpy( GameID, gameid, 4 ); snprintf( filepath, sizeof( filepath ), "%s%s.wip", Settings.WipCodepath, GameID ); fp = fopen( filepath, "rb" ); } if ( !fp ) { memset( GameID, 0, sizeof( GameID ) ); memcpy( GameID, gameid, 3 ); snprintf( filepath, sizeof( filepath ), "%s%s.wip", Settings.WipCodepath, GameID ); fp = fopen( filepath, "rb" ); } if ( !fp ) return -1; char line[255]; gprintf( "\nLoading WIP code from %s.\n", filepath ); while ( fgets( line, sizeof( line ), fp ) ) { if ( line[0] == '#' ) continue; if ( line[0] == ';' ) continue; if ( line[0] == ':' ) continue; if ( strlen( line ) < 26 ) continue; u32 offset = ( u32 ) strtoul( line, NULL, 16 ); u32 srcaddress = ( u32 ) strtoul( line + 9, NULL, 16 ); u32 dstaddress = ( u32 ) strtoul( line + 18, NULL, 16 ); if ( !CodeList ) CodeList = malloc( sizeof( WIP_Code ) ); WIP_Code * tmp = realloc( CodeList, ( CodesCount + 1 ) * sizeof( WIP_Code ) ); if ( !tmp ) { fclose( fp ); free_wip(); return -1; } CodeList = tmp; CodeList[CodesCount].offset = offset; CodeList[CodesCount].srcaddress = srcaddress; CodeList[CodesCount].dstaddress = dstaddress; CodesCount++; } fclose( fp ); gprintf( "\n" ); return 0; }