#ifndef _CFG_H_ #define _CFG_H_ #include #ifdef __cplusplus extern "C" { #endif #include "usbloader/disc.h" #define CFG_HOME_REBOOT 0 #define CFG_HOME_EXIT 1 #define CFG_VIDEO_SYS 0 // system default #define CFG_VIDEO_DEFAULT 1 #define CFG_VIDEO_GAME 1 // game default #define CFG_VIDEO_PATCH 2 // patch mode #define CFG_VIDEO_PAL50 3 // force PAL #define CFG_VIDEO_PAL60 4 // force PAL60 #define CFG_VIDEO_NTSC 5 // force NTSC #define CFG_VIDEO_COUNT 6 #define CFG_LANG_CONSOLE 0 #define CFG_LANG_JAPANESE 1 #define CFG_LANG_ENGLISH 2 #define CFG_LANG_GERMAN 3 #define CFG_LANG_FRENCH 4 #define CFG_LANG_SPANISH 5 #define CFG_LANG_ITALIAN 6 #define CFG_LANG_DUTCH 7 #define CFG_LANG_S_CHINESE 8 #define CFG_LANG_T_CHINESE 9 #define CFG_LANG_KOREAN 10 #define CFG_LANG_COUNT 11 #define CFG_ALIGN_LEFT 0 #define CFG_ALIGN_RIGHT 1 #define CFG_ALIGN_CENTRE 2 #define CFG_ALIGN_TOP 3 #define CFG_ALIGN_BOTTOM 4 #define CFG_ALIGN_MIDDLE 5 extern char bootDevice[10]; struct THEME { short gamelist_x; short gamelist_y; short gamelist_w; short gamelist_h; short gamegrid_x; short gamegrid_y; short gamegrid_w; short gamegrid_h; short gamecarousel_x; short gamecarousel_y; short gamecarousel_w; short gamecarousel_h; short covers_x; short covers_y; short show_id; short id_x; short id_y; short show_region; short region_x; short region_y; short sdcard_x; short sdcard_y; short homebrew_x; short homebrew_y; short power_x; short power_y; short home_x; short home_y; short setting_x; short setting_y; short install_x; short install_y; GXColor clock; short clock_align; short clock_x; short clock_y; GXColor info; short show_hddinfo; short hddinfo_align; short hddinfo_x; short hddinfo_y; short show_gamecount; short gamecount_align; short gamecount_x; short gamecount_y; short show_tooltip; int tooltipAlpha; GXColor prompttext; GXColor settingstext; GXColor gametext; short pagesize; // Toolbar Icons in GameList /* short favorite_x; short favorite_y; short search_x; short search_y; short abc_x; short abc_y; short count_x; short count_y; short list_x; short list_y; short grid_x; short grid_y; short carousel_x; short carousel_y; short sortBarOffset; */ // Toolbar Icons in GameList short gamelist_favorite_x; short gamelist_favorite_y; short gamelist_search_x; short gamelist_search_y; short gamelist_abc_x; short gamelist_abc_y; short gamelist_count_x; short gamelist_count_y; short gamelist_list_x; short gamelist_list_y; short gamelist_grid_x; short gamelist_grid_y; short gamelist_carousel_x; short gamelist_carousel_y; short gamelist_dvd_x; short gamelist_dvd_y; short gamelist_lock_x; short gamelist_lock_y; // Toolbar Icons in GameGrid short gamegrid_favorite_x; short gamegrid_favorite_y; short gamegrid_search_x; short gamegrid_search_y; short gamegrid_abc_x; short gamegrid_abc_y; short gamegrid_count_x; short gamegrid_count_y; short gamegrid_list_x; short gamegrid_list_y; short gamegrid_grid_x; short gamegrid_grid_y; short gamegrid_carousel_x; short gamegrid_carousel_y; short gamegrid_dvd_x; short gamegrid_dvd_y; short gamegrid_lock_x; short gamegrid_lock_y; // Toolbar Icons in GameCarousel short gamecarousel_favorite_x; short gamecarousel_favorite_y; short gamecarousel_search_x; short gamecarousel_search_y; short gamecarousel_abc_x; short gamecarousel_abc_y; short gamecarousel_count_x; short gamecarousel_count_y; short gamecarousel_list_x; short gamecarousel_list_y; short gamecarousel_grid_x; short gamecarousel_grid_y; short gamecarousel_carousel_x; short gamecarousel_carousel_y; short gamecarousel_dvd_x; short gamecarousel_dvd_y; short gamecarousel_lock_x; short gamecarousel_lock_y; }; extern struct THEME THEME; extern u8 ocarinaChoice; extern u16 playcnt; extern u8 videoChoice; extern u8 languageChoice; extern u8 viChoice; extern u8 iosChoice; extern u8 parentalcontrolChoice; extern u8 fix002; extern u8 reloadblock; extern u8 countrystrings; extern u8 alternatedol; extern u32 alternatedoloffset; extern u8 xflip; extern u8 qboot; extern u8 sort; extern u8 fave; extern u8 wsprompt; extern u8 keyset; extern u8 gameDisplay; extern u16 playcount; extern u8 favoritevar; extern char alternatedname[40]; extern u8 returnToLoaderGV; enum { ConsoleLangDefault = 0, jap, eng, ger, fren, esp, it, dut, schin, tchin, kor, settings_language_max // always the last entry }; struct Game_CFG { u8 id[8]; u8 video; u8 language; u8 ocarina; u8 vipatch; u8 ios; u8 parentalcontrol; u8 errorfix002; u8 iosreloadblock; u8 loadalternatedol; u32 alternatedolstart; u8 patchcountrystrings; char alternatedolname[40]; u8 returnTo; }; struct Game_NUM { u8 id[8]; u8 favorite; u16 count; }; void CFG_DefaultTheme(); // -1 = non forced mode void CFG_LoadTheme( bool widescreen, const char * theme_path ); struct Game_CFG* CFG_get_game_opt( const u8 *id ); struct Game_NUM* CFG_get_game_num( const u8 *id ); bool CFG_save_game_opt( u8 *id ); bool CFG_save_game_num( u8 *id ); bool CFG_reset_all_playcounters(); bool CFG_forget_game_opt( u8 *id ); bool CFG_forget_game_num( u8 *id ); enum { systemdefault = 0, discdefault, patch, pal50, pal60, ntsc, settings_video_max // always the last entry }; enum { off = 0, on, settings_off_on_max // always the last entry }; enum { wiilight_off = 0, wiilight_on, wiilight_forInstall, settings_wiilight_max // always the last entry }; enum { GameID, GameRegion, Both, Neither, settings_sinfo_max // always the last entry }; enum { hr12 = 0, hr24, Off, settings_clock_max // always the last entry }; enum { ALL = 0, PLAYCOUNT, }; enum { RumbleOff = 0, RumbleOn, settings_rumble_max // always the last entry }; enum { TooltipsOff = 0, TooltipsOn, settings_tooltips_max // always the last entry }; enum { min3 = 1, min5, min10, min20, min30, min60, settings_screensaver_max // always the last entry }; enum { no = 0, yes, sysmenu, wtf, disk3d, settings_xflip_max // always the last entry }; enum { us = 0, qwerty, dvorak, euro, azerty, settings_keyset_max // always the last entry }; enum { list, grid, carousel, settings_display_max }; enum { scrollDefault, scrollMarquee, settings_scrolleffect_max // always the last entry }; enum { install_game_only, install_all, install_all_but_update, settings_partitions_max // always the last entry }; enum { not_install_to_dir, install_to_gameid_name, install_to_name_gameid, settings_installdir_max // always the last entry }; char *get_title( struct discHdr *header ); char *cfg_get_title( u8 *id ) ; void title_set( char *id, char *title ); void titles_default(); u8 get_block( struct discHdr *header ); s8 get_pegi_block( struct discHdr *header ); void CFG_Cleanup( void ); #ifdef __cplusplus } #endif #endif