/**************************************************************************** * Copyright (C) 2010 * by Dimok * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any * damages arising from the use of this software. * * Permission is granted to anyone to use this software for any * purpose, including commercial applications, and to alter it and * redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you * must not claim that you wrote the original software. If you use * this software in a product, an acknowledgment in the product * documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and * must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. ***************************************************************************/ #include #include #include #include "usbloader/wbfs.h" #include "settings/newtitles.h" #include "settings/CSettings.h" #include "xml/xml.h" #include "FreeTypeGX.h" #include "GameList.h" #include "memory.h" GameList gameList; GameList::GameList() { } void GameList::clear() { FullGameList.clear(); FilteredList.clear(); //! Clear memory of the vector completely std::vector().swap( FilteredList ); std::vector().swap( FullGameList ); } struct discHdr * GameList::at( int i ) { if ( i < 0 || i >= ( int ) FilteredList.size() ) return NULL; return FilteredList[i]; } int GameList::ReadGameList() { FullGameList.clear(); FilteredList.clear(); // Retrieve all stuff from WBFS u32 cnt; int ret = WBFS_GetCount( &cnt ); if ( ret < 0 ) return -1; /* Buffer length */ u32 len = sizeof( struct discHdr ) * cnt; /* Allocate memory */ struct discHdr *buffer = ( struct discHdr * ) allocate_memory( len ); if ( !buffer ) return -1; /* Clear buffer */ memset( buffer, 0, len ); /* Get header list */ ret = WBFS_GetHeaders( buffer, cnt, sizeof( struct discHdr ) ); if ( ret < 0 ) { if ( buffer ) free( buffer ); return -1; } FullGameList.resize( cnt ); memcpy( &FullGameList[0], buffer, len ); free( buffer ); return LoadUnfiltered(); } static bool WCharSortCallback(const wchar_t char1, const wchar_t char2) { if(char2 == 0) return true; if(char1 == 0) return false; return char2 > char1; } int GameList::FilterList( const wchar_t * gameFilter ) { if ( FullGameList.size() == 0 ) ReadGameList(); if ( gameFilter ) GameFilter.assign( gameFilter ); FilteredList.clear(); AvailableSearchChars.clear(); for ( u32 i = 0; i < FullGameList.size(); ++i ) { struct discHdr *header = &FullGameList[i]; /* Register game */ NewTitles::Instance()->CheckGame( header->id ); /* Filters */ if ( Settings.fave ) { struct Game_NUM* game_num = CFG_get_game_num( header->id ); if ( !game_num || game_num->favorite == 0 ) continue; } //ignore uLoader cfg "iso". i was told it is "__CFG_" but not confirmed if ( strncasecmp( ( char* )header->id, "__CFG_", 6 ) == 0 ) continue; if ( Settings.parentalcontrol && !Settings.godmode ) if ( get_block( header ) >= Settings.parentalcontrol ) continue; /* Other parental control method */ if ( Settings.parentalcontrol == 0 && Settings.godmode == 0 && Settings.Parental.enabled == 1 ) { // Check game rating in WiiTDB, since the default Wii parental control setting is enabled s32 rating = GetRatingForGame( ( char * ) header->id ); if ( ( rating != -1 && rating > Settings.Parental.rating ) || ( rating == -1 && get_pegi_block( header ) > Settings.Parental.rating ) ) { continue; } } wchar_t *gameName = charToWideChar( get_title( header ) ); if ( gameName && *GameFilter.c_str() ) { if ( wcsnicmp( gameName, GameFilter.c_str(), GameFilter.size() ) != 0 ) { delete [] gameName; continue; } } if ( gameName ) { if ( wcslen( gameName ) > GameFilter.size() && AvailableSearchChars.find( gameName[GameFilter.size()] ) == std::string::npos ) AvailableSearchChars.push_back( gameName[GameFilter.size()] ); delete [] gameName; } FilteredList.push_back( header ); } NewTitles::Instance()->Save(); AvailableSearchChars.push_back( L'\0' ); if ( FilteredList.size() < 2 ) AvailableSearchChars.clear(); SortList(); return FilteredList.size(); } int GameList::LoadUnfiltered() { if ( FullGameList.size() == 0 ) ReadGameList(); GameFilter.clear(); AvailableSearchChars.clear(); FilteredList.clear(); for ( u32 i = 0; i < FullGameList.size(); ++i ) { struct discHdr *header = &FullGameList[i]; /* Register game */ NewTitles::Instance()->CheckGame( header->id ); wchar_t *gameName = charToWideChar( get_title( header ) ); if ( gameName ) { if ( wcslen( gameName ) > GameFilter.size() && AvailableSearchChars.find( gameName[GameFilter.size()] ) == std::string::npos ) AvailableSearchChars.push_back( gameName[GameFilter.size()] ); delete [] gameName; } FilteredList.push_back( header ); } NewTitles::Instance()->Save(); AvailableSearchChars.push_back( L'\0' ); if ( FilteredList.size() < 2 ) AvailableSearchChars.clear(); SortList(); return FilteredList.size(); } void GameList::SortList() { if ( FilteredList.size() < 2 ) return; if ( Settings.sort == PLAYCOUNT ) { std::sort( FilteredList.begin(), FilteredList.end(), PlaycountSortCallback ); } else if ( Settings.fave ) { std::sort( FilteredList.begin(), FilteredList.end(), FavoriteSortCallback ); } else { std::sort( FilteredList.begin(), FilteredList.end(), NameSortCallback ); } if ( AvailableSearchChars.size() > 1 ) std::sort( AvailableSearchChars.begin(), AvailableSearchChars.end(), WCharSortCallback ); } bool GameList::NameSortCallback(const struct discHdr *a, const struct discHdr *b) { return (strcasecmp(get_title((struct discHdr *) a), get_title((struct discHdr *) b)) < 0); } bool GameList::PlaycountSortCallback(const struct discHdr *a, const struct discHdr *b) { struct Game_NUM* game_num1 = CFG_get_game_num( a->id ); struct Game_NUM* game_num2 = CFG_get_game_num( b->id ); int count1 = 0, count2 = 0; if (game_num1) count1 = game_num1->count; if (game_num2) count2 = game_num2->count; if (count1 == count2) return NameSortCallback(a, b); return (count1 > count2); } bool GameList::FavoriteSortCallback(const struct discHdr *a, const struct discHdr *b) { struct Game_NUM* game_num1 = CFG_get_game_num( a->id ); struct Game_NUM* game_num2 = CFG_get_game_num( b->id ); int fav1 = 0, fav2 = 0; if (game_num1) fav1 = game_num1->favorite; if (game_num2) fav2 = game_num2->favorite; if (fav1 == fav2) return NameSortCallback(a, b); return (fav1 > fav2); }