#ifndef _WBFS_H_ #define _WBFS_H_ #include "libwbfs/libwbfs.h" #include "usbloader/disc.h" #ifdef __cplusplus extern "C" { #endif #define PART_FS_WBFS 0 #define PART_FS_FAT 1 #define PART_FS_NTFS 2 /* Macros */ #define WBFS_MIN_DEVICE 1 #define WBFS_MAX_DEVICE 2 extern s32 wbfsDev; extern int wbfs_part_fs; extern u32 wbfs_part_idx; extern u32 wbfs_part_lba; extern char wbfs_fs_drive[16]; /* Prototypes */ s32 WBFS_Init( u32 ); s32 WBFS_Open( void ); s32 WBFS_Format( u32, u32 ); s32 WBFS_GetCount( u32 * ); s32 WBFS_GetHeaders( struct discHdr *, u32, u32 ); // s32 __WBFS_ReadDVD(void *fp, u32 lba, u32 len, void *iobuf); wbfs_t *GetHddInfo( void ); s32 WBFS_CheckGame( u8 * ); s32 WBFS_AddGame( void ); s32 WBFS_RemoveGame( u8 * ); s32 WBFS_GameSize( u8 *, f32 * ); bool WBFS_ShowFreeSpace( void ); s32 WBFS_DiskSpace( f32 *, f32 * ); s32 WBFS_RenameGame( u8 *, const void * ); s32 WBFS_ReIDGame( u8 *discid, const void *newID ); f32 WBFS_EstimeGameSize( void ); int WBFS_GetFragList( u8 *id ); /* s32 __WBFS_ReadUSB(void *fp, u32 lba, u32 count, void *iobuf); s32 __WBFS_WriteUSB(void *fp, u32 lba, u32 count, void *iobuf); */ s32 WBFS_OpenPart( u32 part_fat, u32 part_idx, u32 part_lba, u32 part_size, char *partition ); s32 WBFS_OpenNamed( char *partition ); s32 WBFS_OpenLBA( u32 lba, u32 size ); wbfs_disc_t* WBFS_OpenDisc( u8 *discid ); void WBFS_CloseDisc( wbfs_disc_t *disc ); bool WBFS_Close(); bool WBFS_Mounted(); bool WBFS_Selected(); int MountWBFS(); #ifdef __cplusplus } #endif #endif