/****************************************************************************
* Copyright (C) 2012 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
****************************************************************************/
#ifndef SYSTEMMENURESOURCES_H
#define SYSTEMMENURESOURCES_H
#include
#include "BannerFrame.h"
#include "StaticFrame.h"
#include "utils/U8Archive.h"
class SystemMenuResources
{
public:
static SystemMenuResources *Instance() { if(!instance) instance = new SystemMenuResources; return instance; }
static void DestroyInstance() { delete instance; instance = NULL; }
bool Init();
bool IsLoaded() const { return isInited; }
WiiFont *GetWbf1() const { return wbf1; }
WiiFont *GetWbf2() const { return wbf2; }
const u8 *GetChanSelAsh() const { return chanSelAsh; }
u32 GetChanSelAshSize() const { return chanSelAshSize; }
const u8 *GetChanTtlAsh() const { return chanTtlAsh; }
u32 GetChanTtlAshSize() const { return chanTtlAshSize; }
const u8 *GetGCBannAsh() const { return GCBannAsh; }
u32 GetGCBannAshSize() const { return GCBannAshSize; }
const u8 *GetSystemFont() const { return systemFont; }
u32 GetSystemFontSize() const { return systemFontSize; }
protected:
SystemMenuResources();
~SystemMenuResources();
static SystemMenuResources *instance;
bool InitFontArchive(void);
bool InitSystemFontArchive(bool korean, u8 *contentMap, u32 mapsize);
bool isInited;
//! banner font
WiiFont *wbf1;
WiiFont *wbf2;
u8 *wbf1Buffer;
u8 *wbf2Buffer;
//! chanTtl.ash contains the frame and buttons that goes around the large banners
u8 *chanTtlAsh;
u32 chanTtlAshSize;
//! chanSel.ash contains the channel grid layouts
u8 *chanSelAsh;
u32 chanSelAshSize;
//! GCBann.ash contains the gamecube channel banner
u8 *GCBannAsh;
u32 GCBannAshSize;
//! system font
u8 *systemFont;
u32 systemFontSize;
// free data
void FreeEverything();
};
#endif // SYSTEMMENURESOURCES_H