#include #include #include #include #include #include #include "usbloader/wbfs.h" #include "language/gettext.h" #include "libwiigui/gui.h" #include "../xml/xml.h" #include "menu.h" #include "filelist.h" #include "sys.h" #include "wpad.h" #include "fatmounter.h" #include "listfiles.h" #include "prompts/PromptWindows.h" #include "gameinfo.h" #include "usbloader/getentries.h" /*** Extern variables ***/ extern GuiWindow * mainWindow; extern GuiSound * bgMusic; extern u8 shutdown; extern u8 reset; extern struct gameXMLinfo gameinfo; extern struct gameXMLinfo gameinfo_reset; extern u32 gameCnt; extern struct discHdr * gameList; /*** Extern functions ***/ extern void ResumeGui(); extern void HaltGui(); /**************************************************************************** * gameinfo ***************************************************************************/ int showGameInfo(char *ID) { HaltGui();//put this first to try to get rid of the code dump caused by loading this window at the same time as loading images from the SD card mainWindow->SetState(STATE_DISABLED); ResumeGui(); //load the xml shit bool databaseopened = true; //OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, false, true); // open file, do not load titles, keep in memory if (databaseopened) { LoadGameInfoFromXML(ID, Settings.db_language); //CloseXMLDatabase(); bool showmeminfo = false; int choice=-1; int titley=10; int marginY=titley+40; int indexy = marginY; int wifiY=0; int intputX=200, inputY=-30, txtXOffset=90; u8 nunchuk=0, classiccontroller=0, balanceboard=0, dancepad=0, guitar=0, gamecube=0, wheel=0, motionplus=0, drums=0, microphone=0, zapper=0, nintendods=0, //vitalitysensor=0, wiispeak=0; int newline=1; u8 page=1; GuiImageData * playersImgData = NULL; GuiImage * playersImg = NULL; GuiImageData * wifiplayersImgData = NULL; GuiImage * wifiplayersImg = NULL; GuiImage * ratingImg = NULL; GuiImage * classiccontrollerImg = NULL; GuiImage * nunchukImg = NULL; GuiImage * guitarImg = NULL; GuiImage * drumsImg = NULL; GuiImage * dancepadImg = NULL; GuiImage * motionplusImg = NULL; GuiImage * wheelImg = NULL; GuiImage * balanceboardImg = NULL; GuiImage * microphoneImg = NULL; GuiImage * zapperImg = NULL; GuiImage * nintendodsImg = NULL; GuiImage * wiispeakImg = NULL; //GuiImage * vitalitysensorImg = NULL; GuiImage * gcImg = NULL; GuiImage * dialogBoxImg1 = NULL; GuiImage * dialogBoxImg2 = NULL; GuiImage * dialogBoxImg3 = NULL; GuiImage * dialogBoxImg4 = NULL; GuiImage * dialogBoxImg11 = NULL; GuiImage * dialogBoxImg22 = NULL; GuiImage * dialogBoxImg33 = NULL; GuiImage * dialogBoxImg44 = NULL; GuiImage * coverImg = NULL; GuiImage * coverImg2 = NULL; GuiImageData * classiccontrollerImgData = NULL; GuiImageData * nunchukImgData = NULL; GuiImageData * guitarImgData = NULL; GuiImageData * drumsImgData = NULL; GuiImageData * motionplusImgData = NULL; GuiImageData * wheelImgData = NULL; GuiImageData * balanceboardImgData = NULL; GuiImageData * dancepadImgData = NULL; GuiImageData * microphoneImgData = NULL; GuiImageData * zapperImgData = NULL; GuiImageData * nintendodsImgData = NULL; GuiImageData * wiispeakImgData = NULL; //GuiImageData * vitalitysensorImgData = NULL; GuiImageData * gamecubeImgData = NULL; GuiImageData * ratingImgData = NULL; GuiImageData * cover = NULL; GuiText * releasedTxt = NULL; GuiText * publisherTxt = NULL; GuiText * developerTxt = NULL; GuiText * titleTxt = NULL; GuiText * synopsisTxt = NULL; GuiText ** genreTxt = NULL; GuiText ** wifiTxt = NULL; GuiText * wiitdb1Txt = NULL; GuiText * wiitdb2Txt = NULL; GuiText * wiitdb3Txt = NULL; GuiText * memTxt = NULL; GuiWindow gameinfoWindow(600,308); gameinfoWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); gameinfoWindow.SetPosition(0, -50); GuiWindow gameinfoWindow2(600,308); gameinfoWindow2.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); gameinfoWindow2.SetPosition(0, -50); GuiWindow txtWindow(350,270); txtWindow.SetAlignment(ALIGN_CENTRE, ALIGN_RIGHT); txtWindow.SetPosition(95, 55); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume); GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume); char imgPath[100]; snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path); GuiImageData btnOutline(imgPath, button_dialogue_box_png); snprintf(imgPath, sizeof(imgPath), "%sgameinfo1_png.png", CFG.theme_path); GuiImageData dialogBox1(imgPath, gameinfo1_png); snprintf(imgPath, sizeof(imgPath), "%sgameinfo1a_png.png", CFG.theme_path); GuiImageData dialogBox2(imgPath, gameinfo1a_png); snprintf(imgPath, sizeof(imgPath), "%sgameinfo2_png.png", CFG.theme_path); GuiImageData dialogBox3(imgPath, gameinfo2_png); snprintf(imgPath, sizeof(imgPath), "%sgameinfo2a_png.png", CFG.theme_path); GuiImageData dialogBox4(imgPath, gameinfo2a_png); GuiTrigger trig1; trig1.SetButtonOnlyTrigger(-1, WPAD_BUTTON_1 | WPAD_CLASSIC_BUTTON_X, 0); GuiTrigger trigA; trigA.SetButtonOnlyTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiTrigger trigB; trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B); GuiTrigger trigU; trigU.SetButtonOnlyTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP); GuiTrigger trigD; trigD.SetButtonOnlyTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN); GuiTrigger trigH; trigH.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0); //buttons for changing between synopsis and other info GuiButton backBtn(0,0); backBtn.SetPosition(-20,-20); backBtn.SetTrigger(&trigB); gameinfoWindow.Append(&backBtn); GuiButton nextBtn(0,0); nextBtn.SetPosition(20,20); nextBtn.SetTrigger(&trigA); gameinfoWindow.Append(&nextBtn); //buttons for scrolling the synopsis GuiButton upBtn(0,0); upBtn.SetPosition(0,0); upBtn.SetTrigger(&trigU); GuiButton dnBtn(0,0); dnBtn.SetPosition(0,0); dnBtn.SetTrigger(&trigD); GuiButton homeBtn(0,0); homeBtn.SetPosition(0,0); homeBtn.SetTrigger(&trigH); // button to save the url for the zip file for poor people without wifi GuiButton urlBtn(0,0); urlBtn.SetPosition(0,0); urlBtn.SetTrigger(&trig1); gameinfoWindow.Append(&urlBtn); char linebuf[XML_SYNOPSISLEN] = ""; char linebuf2[100] = ""; // enable icons for required accessories for (int i=1;i<=XML_ELEMMAX;i++) { if (strcmp(gameinfo.accessoriesReq[i],"classiccontroller")==0) classiccontroller=1; if (strcmp(gameinfo.accessoriesReq[i],"nunchuk")==0) nunchuk=1; if (strcmp(gameinfo.accessoriesReq[i],"guitar")==0) guitar=1; if (strcmp(gameinfo.accessoriesReq[i],"drums")==0) drums=1; if (strcmp(gameinfo.accessoriesReq[i],"dancepad")==0) dancepad=1; if (strcmp(gameinfo.accessoriesReq[i],"motionplus")==0) motionplus=1; if (strcmp(gameinfo.accessoriesReq[i],"wheel")==0) wheel=1; if (strcmp(gameinfo.accessoriesReq[i],"balanceboard")==0) balanceboard=1; if (strcmp(gameinfo.accessoriesReq[i],"microphone")==0) microphone=1; if (strcmp(gameinfo.accessoriesReq[i],"zapper")==0) zapper=1; if (strcmp(gameinfo.accessoriesReq[i],"nintendods")==0) nintendods=1; if (strcmp(gameinfo.accessoriesReq[i],"wiispeak")==0) wiispeak=1; //if (strcmp(gameinfo.accessoriesReq[i],"vitalitysensor")==0) // vitalitysensor=1; if (strcmp(gameinfo.accessoriesReq[i],"gamecube")==0) gamecube=1; } // switch icons if (nunchuk) nunchukImgData = new GuiImageData(nunchukR_png); else nunchukImgData = new GuiImageData(nunchuk_png); if (classiccontroller) classiccontrollerImgData = new GuiImageData(classiccontrollerR_png); else classiccontrollerImgData = new GuiImageData(classiccontroller_png); if (guitar) guitarImgData = new GuiImageData(guitarR_png); else guitarImgData = new GuiImageData(guitar_png); if (gamecube) gamecubeImgData = new GuiImageData(gcncontrollerR_png); else gamecubeImgData = new GuiImageData(gcncontroller_png); if (wheel) wheelImgData = new GuiImageData(wheelR_png); else wheelImgData = new GuiImageData(wheel_png); if (motionplus) motionplusImgData = new GuiImageData(motionplusR_png); else motionplusImgData = new GuiImageData(motionplus_png); if (drums) drumsImgData = new GuiImageData(drumsR_png); else drumsImgData = new GuiImageData(drums_png); if (microphone) microphoneImgData = new GuiImageData(microphoneR_png); else microphoneImgData = new GuiImageData(microphone_png); if (zapper) zapperImgData = new GuiImageData(zapperR_png); else zapperImgData = new GuiImageData(zapper_png); if (wiispeak) wiispeakImgData = new GuiImageData(wiispeakR_png); else wiispeakImgData = new GuiImageData(wiispeak_png); if (nintendods) nintendodsImgData = new GuiImageData(nintendodsR_png); else nintendodsImgData = new GuiImageData(nintendods_png); //if (vitalitysensor) vitalitysensorImgData = new GuiImageData(vitalitysensorR_png); //else vitalitysensorImgData = new GuiImageData(vitalitysensor_png); if (balanceboard) balanceboardImgData = new GuiImageData(balanceboardR_png); else balanceboardImgData = new GuiImageData(balanceboard_png); if (dancepad) dancepadImgData = new GuiImageData(dancepadR_png); else dancepadImgData = new GuiImageData(dancepad_png); // look for optional accessories for (int i=1;i<=XML_ELEMMAX;i++) { if (strcmp(gameinfo.accessories[i],"classiccontroller")==0) classiccontroller=1; if (strcmp(gameinfo.accessories[i],"nunchuk")==0) nunchuk=1; if (strcmp(gameinfo.accessories[i],"guitar")==0) guitar=1; if (strcmp(gameinfo.accessories[i],"drums")==0) drums=1; if (strcmp(gameinfo.accessories[i],"dancepad")==0) dancepad=1; if (strcmp(gameinfo.accessories[i],"motionplus")==0) motionplus=1; if (strcmp(gameinfo.accessories[i],"wheel")==0) wheel=1; if (strcmp(gameinfo.accessories[i],"balanceboard")==0) balanceboard=1; if (strcmp(gameinfo.accessories[i],"microphone")==0) microphone=1; if (strcmp(gameinfo.accessories[i],"zapper")==0) zapper=1; if (strcmp(gameinfo.accessories[i],"nintendods")==0) nintendods=1; if (strcmp(gameinfo.accessories[i],"wiispeak")==0) wiispeak=1; //if (strcmp(gameinfo.accessories[i],"vitalitysensor")==0) // vitalitysensor=1; if (strcmp(gameinfo.accessories[i],"gamecube")==0) gamecube=1; } dialogBoxImg1 = new GuiImage(&dialogBox1); dialogBoxImg1->SetAlignment(0,3); dialogBoxImg1->SetPosition(-9,0); dialogBoxImg2 = new GuiImage(&dialogBox2); dialogBoxImg2->SetAlignment(0,3); dialogBoxImg2->SetPosition(145,0); dialogBoxImg3 = new GuiImage(&dialogBox3); dialogBoxImg3->SetAlignment(0,3); dialogBoxImg3->SetPosition(301,0); dialogBoxImg4 = new GuiImage(&dialogBox4); dialogBoxImg4->SetAlignment(0,3); dialogBoxImg4->SetPosition(457,0); gameinfoWindow.Append(dialogBoxImg1); gameinfoWindow.Append(dialogBoxImg2); gameinfoWindow.Append(dialogBoxImg3); gameinfoWindow.Append(dialogBoxImg4); snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID); cover = new GuiImageData(imgPath, 0); //load full id image if (!cover->GetImage()) { delete cover; snprintf(imgPath, sizeof(imgPath), "%snoimage.png", Settings.covers_path); cover = new GuiImageData(imgPath, nocover_png); //load no image } delete coverImg; coverImg = NULL; coverImg = new GuiImage(cover); coverImg->SetWidescreen(CFG.widescreen); coverImg->SetPosition(15,30); gameinfoWindow.Append(coverImg); // # of players if (strcmp(gameinfo.players,"") != 0) { playersImgData = new GuiImageData(Wiimote1_png); if (atoi(gameinfo.players)>1) { playersImgData= new GuiImageData(Wiimote2_png); } if (atoi(gameinfo.players)>2) { playersImgData= new GuiImageData(Wiimote4_png); } playersImg = new GuiImage(playersImgData); playersImg->SetWidescreen(CFG.widescreen); playersImg->SetPosition(intputX , inputY); playersImg->SetAlignment(0,4); gameinfoWindow.Append(playersImg); intputX += (CFG.widescreen ? playersImg->GetWidth() * .8 : playersImg->GetWidth())+5; } //draw the input types for this game if (motionplus==1) { motionplusImg = new GuiImage(motionplusImgData); motionplusImg->SetWidescreen(CFG.widescreen); motionplusImg->SetPosition(intputX , inputY); motionplusImg->SetAlignment(0,4); gameinfoWindow.Append(motionplusImg); intputX += (CFG.widescreen ? motionplusImg->GetWidth() * .8 : motionplusImg->GetWidth())+5; } if (nunchuk==1) { nunchukImg = new GuiImage(nunchukImgData); nunchukImg->SetWidescreen(CFG.widescreen); nunchukImg->SetPosition(intputX , inputY); nunchukImg->SetAlignment(0,4); gameinfoWindow.Append(nunchukImg); intputX += (CFG.widescreen ? nunchukImg->GetWidth() * .8 : nunchukImg->GetWidth())+5; } if (classiccontroller==1) { classiccontrollerImg = new GuiImage(classiccontrollerImgData); classiccontrollerImg->SetWidescreen(CFG.widescreen); classiccontrollerImg->SetPosition(intputX , inputY); classiccontrollerImg->SetAlignment(0,4); gameinfoWindow.Append(classiccontrollerImg); intputX += (CFG.widescreen ? classiccontrollerImg->GetWidth() * .8 : classiccontrollerImg->GetWidth())+5; } if (gamecube==1) { gcImg = new GuiImage(gamecubeImgData); gcImg->SetWidescreen(CFG.widescreen); gcImg->SetPosition(intputX , inputY); gcImg->SetAlignment(0,4); gameinfoWindow.Append(gcImg); intputX += (CFG.widescreen ? gcImg->GetWidth() * .8 : gcImg->GetWidth())+5; } if (wheel==1) { wheelImg = new GuiImage(wheelImgData); wheelImg->SetWidescreen(CFG.widescreen); wheelImg->SetPosition(intputX , inputY); wheelImg->SetAlignment(0,4); gameinfoWindow.Append(wheelImg); intputX += (CFG.widescreen ? wheelImg->GetWidth() * .8 : wheelImg->GetWidth())+5; } if (guitar==1) { guitarImg = new GuiImage(guitarImgData); guitarImg->SetWidescreen(CFG.widescreen); guitarImg->SetPosition(intputX , inputY); guitarImg->SetAlignment(0,4); gameinfoWindow.Append(guitarImg); intputX += (CFG.widescreen ? guitarImg->GetWidth() * .8 : guitarImg->GetWidth())+5; } if (drums==1) { drumsImg = new GuiImage(drumsImgData); drumsImg->SetWidescreen(CFG.widescreen); drumsImg->SetPosition(intputX , inputY); drumsImg->SetAlignment(0,4); gameinfoWindow.Append(drumsImg); intputX += (CFG.widescreen ? drumsImg->GetWidth() * .8 : drumsImg->GetWidth())+5; } if (microphone==1) { microphoneImg = new GuiImage(microphoneImgData); microphoneImg->SetWidescreen(CFG.widescreen); microphoneImg->SetPosition(intputX , inputY); microphoneImg->SetAlignment(0,4); gameinfoWindow.Append(microphoneImg); intputX += (CFG.widescreen ? microphoneImg->GetWidth() * .8 : microphoneImg->GetWidth())+5; } if (zapper==1) { zapperImg = new GuiImage( zapperImgData); zapperImg->SetWidescreen(CFG.widescreen); zapperImg->SetPosition(intputX , inputY); zapperImg->SetAlignment(0,4); gameinfoWindow.Append(zapperImg); intputX += (CFG.widescreen ? zapperImg->GetWidth() * .8 : zapperImg->GetWidth())+5; } if (wiispeak==1) { wiispeakImg = new GuiImage(wiispeakImgData); wiispeakImg->SetWidescreen(CFG.widescreen); wiispeakImg->SetPosition(intputX , inputY); wiispeakImg->SetAlignment(0,4); gameinfoWindow.Append(wiispeakImg); intputX += (CFG.widescreen ? wiispeakImg->GetWidth() * .8 : wiispeakImg->GetWidth())+5; } if (nintendods==1) { nintendodsImg = new GuiImage(nintendodsImgData); nintendodsImg->SetWidescreen(CFG.widescreen); nintendodsImg->SetPosition(intputX , inputY); nintendodsImg->SetAlignment(0,4); gameinfoWindow.Append(nintendodsImg); intputX += (CFG.widescreen ? nintendodsImg->GetWidth() * .8 : nintendodsImg->GetWidth())+5; } /* if (vitalitysensor==1) { vitalitysensorImg = new GuiImage(vitalitysensorImgData); vitalitysensorImg->SetWidescreen(CFG.widescreen); vitalitysensorImg->SetPosition(intputX , inputY); vitalitysensorImg->SetAlignment(0,4); gameinfoWindow.Append(vitalitysensorImg); intputX += (CFG.widescreen ? vitalitysensorImg->GetWidth() * .8 : vitalitysensorImg->GetWidth())+5; } */ if (dancepad==1) { dancepadImg = new GuiImage(dancepadImgData); dancepadImg->SetWidescreen(CFG.widescreen); dancepadImg->SetPosition(intputX , inputY); dancepadImg->SetAlignment(0,4); gameinfoWindow.Append(dancepadImg); intputX += (CFG.widescreen ? dancepadImg->GetWidth() * .8 : dancepadImg->GetWidth())+5; } if (balanceboard==1) { balanceboardImg = new GuiImage(balanceboardImgData); balanceboardImg->SetWidescreen(CFG.widescreen); balanceboardImg->SetPosition(intputX , inputY); balanceboardImg->SetAlignment(0,4); gameinfoWindow.Append(balanceboardImg); intputX += (CFG.widescreen ? balanceboardImg->GetWidth() * .8 : balanceboardImg->GetWidth())+5; } // # online players if ((strcmp(gameinfo.wifiplayers,"") != 0) && (strcmp(gameinfo.wifiplayers,"0") != 0)) { wifiplayersImgData = new GuiImageData(wifi1_png); if (atoi(gameinfo.wifiplayers)>1) { wifiplayersImgData= new GuiImageData(wifi2_png); } if (atoi(gameinfo.wifiplayers)>2) { wifiplayersImgData= new GuiImageData(wifi4_png); } if (atoi(gameinfo.wifiplayers)>4) { //wifiplayersImgData= new GuiImageData(wifi6_png); wifiplayersImgData= new GuiImageData(wifi8_png); } /* if (atoi(gameinfo.wifiplayers)>6) { wifiplayersImgData= new GuiImageData(wifi8_png); } */ if (atoi(gameinfo.wifiplayers)>8) { wifiplayersImgData= new GuiImageData(wifi12_png); } if (atoi(gameinfo.wifiplayers)>12) { wifiplayersImgData= new GuiImageData(wifi16_png); } if (atoi(gameinfo.wifiplayers)>16) { wifiplayersImgData= new GuiImageData(wifi32_png); } wifiplayersImg = new GuiImage(wifiplayersImgData); wifiplayersImg->SetWidescreen(CFG.widescreen); wifiplayersImg->SetPosition(intputX , inputY); wifiplayersImg->SetAlignment(0,4); gameinfoWindow.Append(wifiplayersImg); intputX += (CFG.widescreen ? wifiplayersImg->GetWidth() * .8 : wifiplayersImg->GetWidth())+5; } // ratings if (strcmp(gameinfo.ratingtype,"") !=0) { if (strcmp(gameinfo.ratingtype,"ESRB")==0) { if (strcmp(gameinfo.ratingvalueESRB,"EC")==0) ratingImgData = new GuiImageData(esrb_ec_png); else if (strcmp(gameinfo.ratingvalueESRB,"E")==0) ratingImgData = new GuiImageData(esrb_e_png); else if (strcmp(gameinfo.ratingvalueESRB,"E10+")==0) ratingImgData = new GuiImageData(esrb_eten_png); else if (strcmp(gameinfo.ratingvalueESRB,"T")==0) ratingImgData = new GuiImageData(esrb_t_png); else if (strcmp(gameinfo.ratingvalueESRB,"M")==0) ratingImgData = new GuiImageData(esrb_m_png); else if (strcmp(gameinfo.ratingvalueESRB,"AO")==0) ratingImgData = new GuiImageData(esrb_ao_png); else { ratingImgData = new GuiImageData(norating_png); } } //there are 2 values here cause some countries are stupid and else if (strcmp(gameinfo.ratingtype,"PEGI")==0) {//can't use the same as everybody else if ((strcmp(gameinfo.ratingvaluePEGI,"3")==0)||(strcmp(gameinfo.ratingvaluePEGI,"4")==0)) ratingImgData = new GuiImageData(pegi_3_png); else if ((strcmp(gameinfo.ratingvaluePEGI,"7")==0)||(strcmp(gameinfo.ratingvaluePEGI,"7")==0)) ratingImgData = new GuiImageData(pegi_7_png); else if (strcmp(gameinfo.ratingvaluePEGI,"12")==0) ratingImgData = new GuiImageData(pegi_12_png); else if ((strcmp(gameinfo.ratingvaluePEGI,"16")==0)||(strcmp(gameinfo.ratingvaluePEGI,"15")==0)) ratingImgData = new GuiImageData(pegi_16_png); else if (strcmp(gameinfo.ratingvaluePEGI,"18")==0) ratingImgData = new GuiImageData(pegi_18_png); else { ratingImgData = new GuiImageData(norating_png); } } else if (strcmp(gameinfo.ratingtype,"CERO")==0) { if (strcmp(gameinfo.ratingvalueCERO,"A")==0) ratingImgData = new GuiImageData(cero_a_png); else if (strcmp(gameinfo.ratingvalueCERO,"B")==0) ratingImgData = new GuiImageData(cero_b_png); else if (strcmp(gameinfo.ratingvalueCERO,"C")==0) ratingImgData = new GuiImageData(cero_c_png); else if (strcmp(gameinfo.ratingvalueCERO,"D")==0) ratingImgData = new GuiImageData(cero_d_png); else if (strcmp(gameinfo.ratingvalueCERO,"Z")==0) ratingImgData = new GuiImageData(cero_z_png); else { ratingImgData = new GuiImageData(norating_png); } } else { ratingImgData = new GuiImageData(norating_png); } ratingImg = new GuiImage(ratingImgData); ratingImg->SetWidescreen(CFG.widescreen); ratingImg->SetPosition(-25 , inputY); ratingImg->SetAlignment(1,4); gameinfoWindow.Append(ratingImg); intputX += (CFG.widescreen ? ratingImg->GetWidth() * .8 : ratingImg->GetWidth())+5; } // memory info if (showmeminfo) { char meminfotxt[200]; strlcpy(meminfotxt,MemInfo(),sizeof(meminfotxt)); snprintf(linebuf, sizeof(linebuf), "%s",meminfotxt); memTxt = new GuiText(linebuf, 18, (GXColor) {0,0,0, 255}); memTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP); memTxt->SetPosition(0,0); gameinfoWindow.Append(memTxt); } // title int titlefontsize=25; if (strcmp(gameinfo.title,"") != 0) { snprintf(linebuf, sizeof(linebuf), "%s",gameinfo.title); titleTxt = new GuiText(linebuf, titlefontsize, (GXColor) {0,0,0, 255}); titleTxt->SetMaxWidth(350, SCROLL_HORIZONTAL); //while (titleTxt->GetWidth()>250) { titleTxt->SetFontSize(titlefontsize-=2); } titleTxt->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); titleTxt->SetPosition(txtXOffset,12+titley); gameinfoWindow.Append(titleTxt); } //date snprintf(linebuf2, sizeof(linebuf2), " "); if (strcmp(gameinfo.day,"") != 0) { snprintf(linebuf2, sizeof(linebuf2), "%s ", gameinfo.day); } if (strcmp(gameinfo.month,"") != 0) { switch (atoi(gameinfo.month)) { case 1: snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Jan")); break; case 2: snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Feb")); break; case 3: snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Mar")); break; case 4: snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Apr")); break; case 5: snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("May")); break; case 6: snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("June")); break; case 7: snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("July")); break; case 8: snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Aug")); break; case 9: snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Sept")); break; case 10: snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Oct")); break; case 11: snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Nov")); break; case 12: snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Dec")); break; } } if (strcmp(gameinfo.year,"") != 0) { snprintf(linebuf, sizeof(linebuf), "%s : %s%s", tr("Released"), linebuf2, gameinfo.year); releasedTxt = new GuiText(linebuf, 16, (GXColor) {0,0,0, 255}); if (releasedTxt->GetWidth()>300) newline=2; releasedTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); releasedTxt->SetPosition(-17,12+indexy); indexy+=(20 * newline); newline=1; gameinfoWindow.Append(releasedTxt); } //publisher if (strcmp(gameinfo.publisher,"") != 0) { snprintf(linebuf, sizeof(linebuf), "%s %s", tr("Published by"), gameinfo.publisher); publisherTxt = new GuiText(linebuf, 16, (GXColor) {0,0,0, 255}); if (publisherTxt->GetWidth()>250) newline=2; publisherTxt->SetMaxWidth(250, WRAP); publisherTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); publisherTxt->SetPosition(-17,12+indexy); indexy+=(20 * newline); newline=1; gameinfoWindow.Append(publisherTxt); } //developer if (strcmp(gameinfo.developer,"") != 0 && strcasecmp(gameinfo.developer,gameinfo.publisher) != 0) { snprintf(linebuf, sizeof(linebuf), "%s %s", tr("Developed by"), gameinfo.developer); developerTxt = new GuiText(linebuf, 16, (GXColor) {0,0,0, 255}); if (developerTxt->GetWidth()>250) newline=2; developerTxt->SetMaxWidth(250, WRAP); developerTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); developerTxt->SetPosition(-17,12+indexy); indexy+=(20 * newline); newline=1; gameinfoWindow.Append(developerTxt); } //genre int genreY = marginY; genreTxt = new GuiText * [gameinfo.genreCnt + 1]; for (int i=1;i<=gameinfo.genreCnt;i++) { snprintf(linebuf, sizeof(linebuf), "%s", gameinfo.genresplit[i]); genreTxt[i] = new GuiText(linebuf, 16, (GXColor) {0,0,0, 255}); genreTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); genreTxt[i]->SetPosition(205,12+genreY); genreY+=20; gameinfoWindow.Append(genreTxt[i]); } //online wifiTxt = new GuiText * [gameinfo.wifiCnt + 1]; for (int i=gameinfo.wifiCnt;i>=1;i--) { if (strcmp(gameinfo.wififeatures[i],"Nintendods") == 0) { snprintf(linebuf, sizeof(linebuf), "Nintendo DS"); } else { snprintf(linebuf, sizeof(linebuf), "%s",gameinfo.wififeatures[i]); } wifiTxt[i] = new GuiText(linebuf, 16, (GXColor) {0,0,0, 255}); wifiTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); wifiTxt[i]->SetPosition(215,200+wifiY); wifiY-=20; gameinfoWindow.Append(wifiTxt[i]); } if (strcmp(gameinfo.wififeatures[1],"") != 0) { snprintf(linebuf, sizeof(linebuf), "%s:",tr("WiFi Features")); wifiTxt[0] = new GuiText(linebuf, 16, (GXColor) {0,0,0, 255}); wifiTxt[0]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); wifiTxt[0]->SetPosition(205,200+wifiY); gameinfoWindow.Append(wifiTxt[0]); } //synopsis int pagesize=12; int currentLine = 0; int TotalLines = 0; if (strcmp(gameinfo.synopsis,"") != 0) { snprintf(linebuf, sizeof(linebuf), "%s", gameinfo.synopsis); synopsisTxt = new GuiText(linebuf, 16, (GXColor) {0,0,0, 255}); synopsisTxt->SetMaxWidth(350, LONGTEXT); synopsisTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP); synopsisTxt->SetPosition(0,0); synopsisTxt->SetLinesToDraw(pagesize); synopsisTxt->SetFirstLine(0); TotalLines = synopsisTxt->GetTotalLines(); dialogBoxImg11 = new GuiImage(&dialogBox1); dialogBoxImg11->SetAlignment(0,3); dialogBoxImg11->SetPosition(-9,0); dialogBoxImg22 = new GuiImage(&dialogBox2); dialogBoxImg22->SetAlignment(0,3); dialogBoxImg22->SetPosition(145,0); dialogBoxImg33 = new GuiImage(&dialogBox3); dialogBoxImg33->SetAlignment(0,3); dialogBoxImg33->SetPosition(301,0); dialogBoxImg44 = new GuiImage(&dialogBox4); dialogBoxImg44->SetAlignment(0,3); dialogBoxImg44->SetPosition(457,0); gameinfoWindow2.Append(dialogBoxImg11); gameinfoWindow2.Append(dialogBoxImg22); gameinfoWindow2.Append(dialogBoxImg33); gameinfoWindow2.Append(dialogBoxImg44); txtWindow.Append(synopsisTxt); txtWindow.Append(&upBtn); txtWindow.Append(&dnBtn); coverImg2 = new GuiImage(cover); coverImg2->SetWidescreen(CFG.widescreen); coverImg2->SetPosition(15,30); gameinfoWindow2.Append(coverImg2); gameinfoWindow2.Append(&txtWindow); } snprintf(linebuf, sizeof(linebuf), "http://wiitdb.com"); //snprintf(linebuf, sizeof(linebuf), tr("Don't bother the USB Loader GX Team about errors in this file.")); wiitdb1Txt = new GuiText(linebuf, 16, (GXColor) {0,0,0, 255}); wiitdb1Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); wiitdb1Txt->SetPosition(40,-15); gameinfoWindow.Append(wiitdb1Txt); snprintf(linebuf, sizeof(linebuf), tr("If you don't have WiFi, press 1 to get an URL to get your WiiTDB.zip")); wiitdb2Txt = new GuiText(linebuf, 14, (GXColor) {0,0,0, 255}); wiitdb2Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); wiitdb2Txt->SetPosition(202,-15); gameinfoWindow.Append(wiitdb2Txt); snprintf(linebuf, sizeof(linebuf), " "); wiitdb3Txt = new GuiText(linebuf, 14, (GXColor) {0,0,0, 255}); wiitdb3Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); wiitdb3Txt->SetPosition(202,-4); gameinfoWindow.Append(wiitdb3Txt); gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 100); HaltGui(); //mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&gameinfoWindow); mainWindow->ChangeFocus(&gameinfoWindow); ResumeGui(); bool savedURL = false; while (choice == -1) { VIDEO_WaitVSync(); if (shutdown == 1) { wiilight(0); Sys_Shutdown(); } else if (reset == 1) Sys_Reboot(); else if ((backBtn.GetState()==STATE_CLICKED)||(backBtn.GetState()==STATE_HELD)) { backBtn.ResetState(); if (page==1) { choice=1; synopsisTxt = NULL; break; } else if (page==2) { HaltGui(); gameinfoWindow2.Remove(&nextBtn); gameinfoWindow2.Remove(&backBtn); gameinfoWindow2.Remove(&homeBtn); gameinfoWindow2.SetVisible(false); gameinfoWindow.SetVisible(true); gameinfoWindow.Append(&backBtn); gameinfoWindow.Append(&nextBtn); gameinfoWindow.Append(&homeBtn); mainWindow->Remove(&gameinfoWindow2); ResumeGui(); page=1; } } else if (((nextBtn.GetState()==STATE_CLICKED)||(nextBtn.GetState()==STATE_HELD))&& (strcmp(gameinfo.synopsis,"") != 0)) { nextBtn.ResetState(); if (page==1) { HaltGui(); gameinfoWindow.Remove(&nextBtn); gameinfoWindow.Remove(&backBtn); gameinfoWindow.Remove(&homeBtn); gameinfoWindow.SetVisible(false); gameinfoWindow2.SetVisible(true); coverImg->SetPosition(15,30); gameinfoWindow2.Append(&nextBtn); gameinfoWindow2.Append(&backBtn); gameinfoWindow2.Append(&homeBtn); mainWindow->Append(&gameinfoWindow2); ResumeGui(); page=2; } else { HaltGui(); gameinfoWindow2.Remove(&nextBtn); gameinfoWindow2.Remove(&backBtn); gameinfoWindow2.Remove(&homeBtn); gameinfoWindow2.SetVisible(false); gameinfoWindow.SetVisible(true); gameinfoWindow.Append(&backBtn); gameinfoWindow.Append(&nextBtn); gameinfoWindow.Append(&homeBtn); mainWindow->Remove(&gameinfoWindow2); ResumeGui(); page=1; } } else if ((upBtn.GetState()==STATE_CLICKED||upBtn.GetState()==STATE_HELD) && page==2) { currentLine--; if(currentLine+pagesize > TotalLines) currentLine = TotalLines-pagesize; if(currentLine < 0) currentLine = 0; synopsisTxt->SetFirstLine(currentLine); usleep(60000); if (!((ButtonsHold() & WPAD_BUTTON_UP)||(ButtonsHold() & PAD_BUTTON_UP))) upBtn.ResetState(); } else if ((dnBtn.GetState()==STATE_CLICKED||dnBtn.GetState()==STATE_HELD) && page==2) { currentLine++; if(currentLine+pagesize > TotalLines) currentLine = TotalLines-pagesize; if(currentLine < 0) currentLine = 0; synopsisTxt->SetFirstLine(currentLine); usleep(60000); if (!((ButtonsHold() & WPAD_BUTTON_DOWN)||(ButtonsHold() & PAD_BUTTON_DOWN))) dnBtn.ResetState(); } else if (homeBtn.GetState()==STATE_CLICKED) { if (page==1) { choice=2; synopsisTxt = NULL; break; } else if (page==2) { HaltGui(); gameinfoWindow2.SetVisible(false); gameinfoWindow.SetVisible(true); mainWindow->Remove(&gameinfoWindow2); ResumeGui(); page=1; } } else if (urlBtn.GetState()==STATE_CLICKED && !savedURL) { snprintf(linebuf, sizeof(linebuf), tr("Please wait...")); wiitdb2Txt->SetText(linebuf); gameinfoWindow.Append(wiitdb2Txt); if (save_XML_URL()) { snprintf(linebuf, sizeof(linebuf), tr("Your URL has been saved in %sWiiTDB_URL.txt."), Settings.update_path); wiitdb2Txt->SetText(linebuf); gameinfoWindow.Append(wiitdb2Txt); snprintf(linebuf, sizeof(linebuf), tr("Paste it into your browser to get your WiiTDB.zip.")); wiitdb3Txt->SetText(linebuf); gameinfoWindow.Append(wiitdb3Txt); savedURL = true; } else { snprintf(linebuf, sizeof(linebuf), tr("Could not save.")); wiitdb2Txt->SetText(linebuf); gameinfoWindow.Append(wiitdb2Txt); } urlBtn.ResetState(); } } if (page==1) { gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 100); while (gameinfoWindow.GetEffect() > 0) usleep(50); HaltGui(); mainWindow->Remove(&gameinfoWindow); mainWindow->SetState(STATE_DEFAULT); delete playersImgData; delete playersImg; delete wifiplayersImgData; delete wifiplayersImg; delete ratingImg; delete classiccontrollerImg; delete nunchukImg; delete guitarImg; delete drumsImg; delete dancepadImg; delete motionplusImg; delete wheelImg; delete balanceboardImg; delete microphoneImg; delete zapperImg; delete wiispeakImg; delete nintendodsImg; //delete vitalitysensorImg; delete gcImg; delete dialogBoxImg1; delete dialogBoxImg2; delete dialogBoxImg3; delete dialogBoxImg4; delete dialogBoxImg11; delete dialogBoxImg22; delete dialogBoxImg33; delete dialogBoxImg44; delete coverImg; delete coverImg2; delete classiccontrollerImgData; delete nunchukImgData; delete guitarImgData; delete drumsImgData; delete motionplusImgData; delete wheelImgData; delete balanceboardImgData; delete dancepadImgData; delete microphoneImgData; delete zapperImgData; delete wiispeakImgData; delete nintendodsImgData; //delete vitalitysensorImgData; delete gamecubeImgData; delete ratingImgData; delete cover; delete releasedTxt; delete publisherTxt; delete developerTxt; delete titleTxt; delete synopsisTxt; delete wiitdb1Txt; delete wiitdb2Txt; delete wiitdb3Txt; delete memTxt; if (gameinfo.genreCnt>0) { for (int i=1;i<=gameinfo.genreCnt;i++) { delete genreTxt[i]; } } if (gameinfo.wifiCnt>0) { for (int i=0;i<=gameinfo.wifiCnt;i++) { delete wifiTxt[i]; } } ResumeGui(); } else { gameinfoWindow2.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 100); while (gameinfoWindow2.GetEffect() > 0) usleep(50); HaltGui(); mainWindow->Remove(&gameinfoWindow2); mainWindow->SetState(STATE_DEFAULT); ResumeGui(); } if (savedURL) return 3; return choice; /* File not found */ } else { return -1; } } bool save_gamelist(int txt) { // save gamelist mainWindow->SetState(STATE_DISABLED); char tmp[200]; sprintf(tmp, "%s", Settings.update_path); struct stat st; if (stat(tmp, &st) != 0) { mkdir(tmp, 0777); } FILE *f; sprintf(tmp, "%sGameList.txt", Settings.update_path); if (txt==1) sprintf(tmp, "%sGameList.csv", Settings.update_path); f = fopen(tmp, "w"); if (!f) { sleep(1); mainWindow->SetState(STATE_DEFAULT); return false; } //make sure that all games are added to the gamelist __Menu_GetEntries(1); f32 size = 0.0; f32 freespace, used; unsigned int i; WBFS_DiskSpace(&used, &freespace); fprintf(f, "# USB Loader Has Saved this file\n"); fprintf(f, "# This file was created based on your list of games and language settings.\n"); fclose(f); /* Closing and reopening because of a write issue we are having right now */ f = fopen(tmp, "w"); if (txt==0) { fprintf(f, "# USB Loader Has Saved this file\n"); fprintf(f, "# This file was created based on your list of games and language settings.\n\n"); fprintf(f, "%.2fGB %s %.2fGB %s\n\n",freespace,tr("of"),(freespace+used),tr("free")); fprintf(f, "ID Size(GB) Name\n"); for (i = 0; i < gameCnt ; i++) { struct discHdr* header = &gameList[i]; WBFS_GameSize(header->id, &size); if (i<500) { fprintf(f, "%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2], header->id[3], header->id[4], header->id[5]); fprintf(f, " [%.2f] ", size); fprintf(f, " %s",get_title(header)); } fprintf(f, "\n"); } } else { fprintf(f, "\"ID\",\"Size(GB)\",\"Name\"\n"); for (i = 0; i < gameCnt ; i++) { struct discHdr* header = &gameList[i]; WBFS_GameSize(header->id, &size); if (i<500) { fprintf(f, "\"%c%c%c%c%c%c\",\"%.2f\",\"%s\"\n", header->id[0], header->id[1], header->id[2], header->id[3], header->id[4], header->id[5], size,get_title(header)); //fprintf(f, "\"%.2f\",", size); //fprintf(f, "\"%s\"",get_title(header)); } //fprintf(f, "\n"); } } fclose(f); __Menu_GetEntries(); mainWindow->SetState(STATE_DEFAULT); return true; } bool save_XML_URL() { // save xml url as as txt file for people without wifi char tmp[200]; sprintf(tmp, "%s", Settings.update_path); struct stat st; if (stat(tmp, &st) != 0) { mkdir(tmp, 0777); } FILE *f; sprintf(tmp, "%sWiiTDB_URL.txt", Settings.update_path); f = fopen(tmp, "w"); if (!f) { sleep(1); return false; } //make sure that all games are added to the gamelist __Menu_GetEntries(1); char XMLurl[3540]; char filename[10]; snprintf(XMLurl,sizeof(XMLurl),"http://wiitdb.com/wiitdb.zip?LANG=%s&ID=", Settings.db_language); unsigned int i; for (i = 0; i < gameCnt ; i++) { struct discHdr* header = &gameList[i]; if (i<500) { //snprintf(filename,sizeof(filename),"%c%c%c", header->id[1], header->id[2], header->id[3]); //strncat(XMLurl, filename,3 ); snprintf(filename,sizeof(filename),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]); strncat(XMLurl,filename,6); if ((i!=gameCnt-1)&&(i<500)) strncat(XMLurl, ",",1); } } fprintf(f, "# USB Loader Has Saved this file\n"); fprintf(f, "# This URL was created based on your list of games and language settings.\n"); fclose(f); // Closing and reopening because of a write issue we are having right now f = fopen(tmp, "w"); fprintf(f, "# USB Loader Has Saved this file\n"); fprintf(f, "# This URL was created based on your list of games and language settings.\n"); fprintf(f, "# Copy and paste this URL into your web browser and you should get a zip file that will work for you.\n"); fprintf(f, "%s\n\n\n ", XMLurl); fclose(f); __Menu_GetEntries(); return true; } void MemInfoPrompt() { char meminfotxt[200]; strlcpy(meminfotxt,MemInfo(),sizeof(meminfotxt)); WindowPrompt(0,meminfotxt, tr("OK")); }