/*------------------------------------------------------------- from any title deleter and wad manager 1.4 title.h -- Copyright (C) 2008 tona and/or waninkoko -------------------------------------------------------------*/ #include #include #include #include #include #include "libfat/fat.h" // Turn upper and lower into a full title ID #define TITLE_ID(x,y) (((u64)(x) << 32) | (y)) // Get upper or lower half of a title ID #define TITLE_UPPER(x) ((u32)((x) >> 32)) // Turn upper and lower into a full title ID #define TITLE_LOWER(x) ((u32)(x)) #define MAX_TITLES 100 #ifndef _TITLE_H_ #define _TITLE_H_ #ifdef __cplusplus extern "C" { #endif /* Constants */ #define BLOCK_SIZE 1024 /* Prototypes */ s32 Title_GetList(u64 **, u32 *); s32 Title_GetTicketViews(u64, tikview **, u32 *); s32 Title_GetTMD(u64, signed_blob **, u32 *); s32 Title_GetVersion(u64, u16 *); s32 Title_GetSysVersion(u64, u64 *); s32 Title_GetSize(u64, u32 *); s32 Title_GetIOSVersions(u8 **, u32 *); // Get the name of a title from its banner.bin in NAND s32 getNameBN(char *name, u64 id); // Get the name of a title from its 00000000.app in NAND s32 getName00(char *name, u64 id, int lang); // Get string representation of lower title id char *titleText(u32 kind, u32 title); // Converts a 16 bit Wii string to a printable 8 bit string s32 __convertWiiString(char *str, u8 *data, u32 cnt); // Get the number of titles on the Wii of a given type s32 getTitles_TypeCount(u32 type, u32 *count); // Get the list of titles of this type s32 getTitles_Type(u32 type, u32 *titles, u32 count); //returns a name for a title char *__getTitleName(u64 titleid, int language); s32 Uninstall_FromTitle(const u64 tid); //check for a game save present on nand based on game ID int CheckForSave(const char *gameID); //boot HBC in either HAXX or JODI locations s32 WII_BootHBC(); //get the rev of a ISO and such without having to load it s32 getIOSrev(u64 req); u32 GetReturnToTitle(); #ifdef __cplusplus } #endif #endif