#include #include #include #include #include #include #include #include #include "usbloader/wbfs.h" #include "usbloader/wdvd.h" #include "usbloader/partition_usbloader.h" #include "usbloader/usbstorage2.h" #include "usbloader/getentries.h" #include "language/gettext.h" #include "libwiigui/gui.h" #include "libwiigui/gui_diskcover.h" #include "libwiigui/Text.hpp" #include "network/networkops.h" #include "network/http.h" #include "prompts/PromptWindows.h" #include "prompts/gameinfo.h" #include "mload/mload.h" #include "fatmounter.h" #include "listfiles.h" #include "menu.h" #include "menu.h" #include "filelist.h" #include "sys.h" #include "wpad.h" #include "wad/wad.h" #include "unzip/unzip.h" #include "zlib.h" #include "svnrev.h" #include "audio.h" #include "xml/xml.h" #include "wad/title.h" #include "language/UpdateLanguage.h" #include "gecko.h" #include "lstub.h" #include "bannersound.h" #include "buildtype.h" /*** Variables that are also used extern ***/ int cntMissFiles = 0; /*** Variables used only in this file ***/ static char missingFiles[500][12]; /*** Extern variables ***/ extern GuiWindow * mainWindow; extern GuiSound * bgMusic; extern u32 gameCnt; extern s32 gameSelected, gameStart; extern float gamesize; extern struct discHdr * gameList; extern u8 shutdown; extern u8 reset; extern u8 mountMethod; extern struct discHdr *dvdheader; extern char game_partition[6]; /*** Extern functions ***/ extern void ResumeGui(); extern void HaltGui(); /**************************************************************************** * OnScreenNumpad * * Opens an on-screen numpad window, with the data entered being stored * into the specified variable. ***************************************************************************/ int OnScreenNumpad(char * var, u32 maxlen) { int save = -1; GuiNumpad numpad(var, maxlen); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume); // because destroy GuiSound must wait while sound playing is finished, we use a global sound if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size,Settings.sfxvolume); char imgPath[100]; snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path); GuiImageData btnOutline(imgPath, button_dialogue_box_png); GuiTrigger trigA; trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiTrigger trigB; trigB.SetSimpleTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B); GuiText okBtnTxt(tr("OK"), 22, THEME.prompttext); GuiImage okBtnImg(&btnOutline); if (Settings.wsprompt == yes) { okBtnTxt.SetWidescreen(CFG.widescreen); okBtnImg.SetWidescreen(CFG.widescreen); } GuiButton okBtn(&okBtnImg,&okBtnImg, 0, 4, 5, -15, &trigA, &btnSoundOver, btnClick2,1); okBtn.SetLabel(&okBtnTxt); GuiText cancelBtnTxt(tr("Cancel"), 22, THEME.prompttext); GuiImage cancelBtnImg(&btnOutline); if (Settings.wsprompt == yes) { cancelBtnTxt.SetWidescreen(CFG.widescreen); cancelBtnImg.SetWidescreen(CFG.widescreen); } GuiButton cancelBtn(&cancelBtnImg,&cancelBtnImg, 1, 4, -5, -15, &trigA, &btnSoundOver, btnClick2,1); cancelBtn.SetLabel(&cancelBtnTxt); cancelBtn.SetTrigger(&trigB); numpad.Append(&okBtn); numpad.Append(&cancelBtn); HaltGui(); mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&numpad); mainWindow->ChangeFocus(&numpad); ResumeGui(); while (save == -1) { VIDEO_WaitVSync(); if (okBtn.GetState() == STATE_CLICKED) save = 1; else if (cancelBtn.GetState() == STATE_CLICKED) save = 0; } if (save == 1) { snprintf(var, maxlen, "%s", numpad.kbtextstr); } HaltGui(); mainWindow->Remove(&numpad); mainWindow->SetState(STATE_DEFAULT); ResumeGui(); gprintf("\t%s",(save == 1?"saved":"discarded")); return save; } /**************************************************************************** * OnScreenKeyboard * * Opens an on-screen keyboard window, with the data entered being stored * into the specified variable. ***************************************************************************/ int OnScreenKeyboard(char * var, u32 maxlen, int min) { int save = -1; int keyset = 0; if (Settings.keyset == us) keyset = 0; else if (Settings.keyset == dvorak) keyset = 1; else if (Settings.keyset == euro) keyset = 2; else if (Settings.keyset == azerty) keyset = 3; else if (Settings.keyset == qwerty) keyset = 4; gprintf("\nOnScreenKeyboard(%s, %i, %i) \n\tkeyset = %i",var,maxlen,min,keyset); GuiKeyboard keyboard(var, maxlen, min, keyset); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume); // because destroy GuiSound must wait while sound playing is finished, we use a global sound if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size,Settings.sfxvolume); // GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); char imgPath[100]; snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path); GuiImageData btnOutline(imgPath, button_dialogue_box_png); GuiTrigger trigA; trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiTrigger trigB; trigB.SetSimpleTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B); GuiText okBtnTxt(tr("OK"), 22, THEME.prompttext); GuiImage okBtnImg(&btnOutline); if (Settings.wsprompt == yes) { okBtnTxt.SetWidescreen(CFG.widescreen); okBtnImg.SetWidescreen(CFG.widescreen); } GuiButton okBtn(&okBtnImg,&okBtnImg, 0, 4, 5, 15, &trigA, &btnSoundOver, btnClick2,1); okBtn.SetLabel(&okBtnTxt); GuiText cancelBtnTxt(tr("Cancel"), 22, THEME.prompttext); GuiImage cancelBtnImg(&btnOutline); if (Settings.wsprompt == yes) { cancelBtnTxt.SetWidescreen(CFG.widescreen); cancelBtnImg.SetWidescreen(CFG.widescreen); } GuiButton cancelBtn(&cancelBtnImg,&cancelBtnImg, 1, 4, -5, 15, &trigA, &btnSoundOver, btnClick2,1); cancelBtn.SetLabel(&cancelBtnTxt); cancelBtn.SetTrigger(&trigB); keyboard.Append(&okBtn); keyboard.Append(&cancelBtn); HaltGui(); mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&keyboard); mainWindow->ChangeFocus(&keyboard); ResumeGui(); while (save == -1) { VIDEO_WaitVSync(); if (okBtn.GetState() == STATE_CLICKED) save = 1; else if (cancelBtn.GetState() == STATE_CLICKED) save = 0; } if (save) { snprintf(var, maxlen, "%s", keyboard.kbtextstr); } HaltGui(); mainWindow->Remove(&keyboard); mainWindow->SetState(STATE_DEFAULT); ResumeGui(); gprintf("\t%s",(save?"saved":"discarded")); return save; } /**************************************************************************** * WindowCredits * Display credits ***************************************************************************/ void WindowCredits() { gprintf("\nWindowCredits()"); int angle = 0; GuiSound * creditsMusic = NULL; bgMusic->Pause(); creditsMusic = new GuiSound(credits_music_ogg, credits_music_ogg_size, 55); creditsMusic->SetVolume(60); creditsMusic->SetLoop(1); creditsMusic->Play(); bool exit = false; int i = 0; int y = 20; GuiWindow creditsWindow(screenwidth,screenheight); GuiWindow creditsWindowBox(580,448); creditsWindowBox.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); GuiImageData creditsBox(credits_bg_png); GuiImage creditsBoxImg(&creditsBox); creditsBoxImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); creditsWindowBox.Append(&creditsBoxImg); GuiImageData star(little_star_png); GuiImage starImg(&star); starImg.SetWidescreen(CFG.widescreen); //added starImg.SetAlignment(ALIGN_LEFT, ALIGN_TOP); starImg.SetPosition(505,350); int numEntries = 21; GuiText * txt[numEntries]; txt[i] = new GuiText(tr("Credits"), 26, (GXColor) {255, 255, 255, 255}); txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,12); i++; #ifdef FULLCHANNEL char svnTmp[4];//did this to hide the M after the rev# that is made by altering it //to be ready to be in a full channel snprintf(svnTmp,sizeof(svnTmp), "%s", GetRev()); char SvnRev[30]; snprintf(SvnRev,sizeof(SvnRev), "Rev%sc IOS%u (Rev %u)", svnTmp, IOS_GetVersion(), IOS_GetRevision()); #else char SvnRev[30]; snprintf(SvnRev,sizeof(SvnRev), "Rev%s IOS%u (Rev %u)", GetRev(), IOS_GetVersion(), IOS_GetRevision()); #endif txt[i] = new GuiText(SvnRev, 16, (GXColor) { 255, 255, 255, 255}); txt[i]->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); txt[i]->SetPosition(0,y); i++; y+=34; txt[i] = new GuiText("USB Loader GX", 24, (GXColor) {255, 255, 255, 255}); txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,y); i++; y+=26; txt[i] = new GuiText(tr("Official Site:"), 20, (GXColor) {255, 255, 255, 255}); txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(10,y); i++; txt[i] = new GuiText("http://code.google.com/p/usbloader-gui/", 20, (GXColor) {255, 255, 255, 255}); txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(160,y); i++; y+=26; GuiText::SetPresets(22, (GXColor) {255, 255, 255, 255}, 3000, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP, ALIGN_LEFT, ALIGN_TOP); txt[i] = new GuiText(tr("Coding:")); txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(10,y); i++; txt[i] = new GuiText("dimok / nIxx / giantpune / ardi"); txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(160,y); i++; y+=22; txt[i] = new GuiText("hungyip84 / DrayX7 / lustar / r-win"); txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(160,y); i++; y+=26; char text[100]; txt[i] = new GuiText(tr("Design:")); txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(10,y); i++; txt[i] = new GuiText("cyrex / NeoRame"); txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(160,y); i++; y+=26; txt[i] = new GuiText(tr("Big thanks to:")); txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(10,y); i++; sprintf(text, "lustar %s", tr("for WiiTDB and hosting covers / disc images")); txt[i] = new GuiText(text); txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(160,y); i++; y+=22; sprintf(text, "CorneliousJD %s", tr("for hosting the update files")); txt[i] = new GuiText(text); txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(160,y); i++; y+=22; sprintf(text, "Kinyo %s", tr("and translaters for language files updates")); txt[i] = new GuiText(text); txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(160,y); i++; y+=22; sprintf(text, "Deak Phreak %s", tr("for hosting the themes")); txt[i] = new GuiText(text); txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(160,y); i++; y+=26; txt[i] = new GuiText(tr("Special thanks to:")); txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(10,y); i++; y+=22; sprintf(text, "Waninkoko, Kwiirk & Hermes %s", tr("for the USB Loader source")); txt[i] = new GuiText(text); txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(60,y); i++; y+=22; sprintf(text, "Tantric %s", tr("for his awesome tool LibWiiGui")); txt[i] = new GuiText(text); txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(60,y); i++; y+=22; sprintf(text, "Fishears/Nuke %s", tr("for Ocarina")); txt[i] = new GuiText(text); txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(60,y); i++; y+=22; sprintf(text, "WiiPower %s", tr("for diverse patches")); txt[i] = new GuiText(text); txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(60,y); i++; y+=22; sprintf(text, "Oggzee %s", tr("for FAT/NTFS support")); txt[i] = new GuiText(text); txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(60,y); i++; y+=22; for (i=0; i < numEntries; i++) creditsWindowBox.Append(txt[i]); creditsWindow.Append(&creditsWindowBox); creditsWindow.Append(&starImg); creditsWindow.SetEffect(EFFECT_FADE, 30); HaltGui(); mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&creditsWindow); ResumeGui(); while (!exit) { angle++; if (angle > 360) angle = 0; usleep(12000); starImg.SetAngle(angle); if (ButtonsPressed() != 0) exit = true; } creditsMusic->Stop(); delete creditsMusic; creditsWindow.SetEffect(EFFECT_FADE, -30); while (creditsWindow.GetEffect() > 0) usleep(50); HaltGui(); mainWindow->Remove(&creditsWindow); mainWindow->SetState(STATE_DEFAULT); for (i=0; i < numEntries; i++) { delete txt[i]; txt[i] = NULL; } ResumeGui(); bgMusic->Resume(); } /**************************************************************************** * WindowScreensaver * Display screensaver ***************************************************************************/ int WindowScreensaver() { gprintf("\nWindowScreenSaver()"); int i = 0; bool exit = false; char imgPath[100];//uncomment for themable screensaver /* initialize random seed: */ srand ( time(NULL) ); snprintf(imgPath, sizeof(imgPath), "%sscreensaver.png", CFG.theme_path);//uncomment for themable screensaver GuiImageData GXlogo(imgPath, gxlogo_png);//uncomment for themable screensaver //GuiImageData GXlogo(gxlogo_png);//comment for themable screensaver GuiImage GXlogoImg(&GXlogo); GXlogoImg.SetPosition(172,152); GXlogoImg.SetAlignment(ALIGN_LEFT,ALIGN_TOP); GuiImage BackgroundImg(640,480,(GXColor) {0, 0, 0, 255}); BackgroundImg.SetPosition(0,0); BackgroundImg.SetAlignment(ALIGN_LEFT,ALIGN_TOP); GuiWindow screensaverWindow(screenwidth,screenheight); screensaverWindow.Append(&BackgroundImg); screensaverWindow.Append(&GXlogoImg); HaltGui(); mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&screensaverWindow); ResumeGui(); while (!exit) { i++; if (IsWpadConnected()) { exit = true; } /* Set position only every 400000th loop */ if ((i % 8000000) == 0) { /* Set random position */ GXlogoImg.SetPosition((rand() % 345), (rand() % 305)); } } HaltGui(); mainWindow->Remove(&screensaverWindow); mainWindow->SetState(STATE_DEFAULT); ResumeGui(); return 1; } /**************************************************************************** * WindowPrompt * * Displays a prompt window to user, with information, an error message, or * presenting a user with a choice of up to 4 Buttons. * * Give him 1 Title, 1 Subtitle and 4 Buttons * If title/subtitle or one of the buttons is not needed give him a 0 on that * place. ***************************************************************************/ int WindowPrompt(const char *title, const char *msg, const char *btn1Label, const char *btn2Label, const char *btn3Label, const char *btn4Label, int wait) { int choice = -1; int count = wait; gprintf("\nWindowPrompt(%s, %s, %s, %s, %s, %s, %i)",title,msg,btn1Label,btn2Label, btn3Label,btn4Label,wait); GuiWindow promptWindow(472,320); promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); promptWindow.SetPosition(0, -10); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume); // because destroy GuiSound must wait while sound playing is finished, we use a global sound if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); // GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); char imgPath[100]; snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path); GuiImageData btnOutline(imgPath, button_dialogue_box_png); snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path); GuiImageData dialogBox(imgPath, dialogue_box_png); GuiTrigger trigA; trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiTrigger trigB; trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B); GuiImage dialogBoxImg(&dialogBox); if (Settings.wsprompt == yes) { dialogBoxImg.SetWidescreen(CFG.widescreen); } GuiText titleTxt(title, 26, THEME.prompttext); titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); titleTxt.SetPosition(0,55); GuiText msgTxt(msg, 22, THEME.prompttext); msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); msgTxt.SetPosition(0,-40); msgTxt.SetMaxWidth(430); GuiText btn1Txt(btn1Label, 22, THEME.prompttext); GuiImage btn1Img(&btnOutline); if (Settings.wsprompt == yes) { btn1Txt.SetWidescreen(CFG.widescreen); btn1Img.SetWidescreen(CFG.widescreen); } GuiButton btn1(&btn1Img, &btn1Img, 0,3,0,0,&trigA,&btnSoundOver,btnClick2,1); btn1.SetLabel(&btn1Txt); btn1.SetState(STATE_SELECTED); GuiText btn2Txt(btn2Label, 22, THEME.prompttext); GuiImage btn2Img(&btnOutline); if (Settings.wsprompt == yes) { btn2Txt.SetWidescreen(CFG.widescreen); btn2Img.SetWidescreen(CFG.widescreen); } GuiButton btn2(&btn2Img, &btn2Img, 0,3,0,0,&trigA,&btnSoundOver,btnClick2,1); btn2.SetLabel(&btn2Txt); if (!btn3Label && !btn4Label) btn2.SetTrigger(&trigB); GuiText btn3Txt(btn3Label, 22, THEME.prompttext); GuiImage btn3Img(&btnOutline); if (Settings.wsprompt == yes) { btn3Txt.SetWidescreen(CFG.widescreen); btn3Img.SetWidescreen(CFG.widescreen); } GuiButton btn3(&btn3Img, &btn3Img, 0,3,0,0,&trigA,&btnSoundOver,btnClick2,1); btn3.SetLabel(&btn3Txt); if (!btn4Label) btn3.SetTrigger(&trigB); GuiText btn4Txt(btn4Label, 22, THEME.prompttext); GuiImage btn4Img(&btnOutline); if (Settings.wsprompt == yes) { btn4Txt.SetWidescreen(CFG.widescreen); btn4Img.SetWidescreen(CFG.widescreen); } GuiButton btn4(&btn4Img, &btn4Img, 0,3,0,0,&trigA,&btnSoundOver,btnClick2,1); btn4.SetLabel(&btn4Txt); if (btn4Label) btn4.SetTrigger(&trigB); if ((Settings.wsprompt == yes) && (CFG.widescreen)) {/////////////adjust buttons for widescreen msgTxt.SetMaxWidth(330); if (btn2Label && !btn3Label && !btn4Label) { btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); btn1.SetPosition(70, -80); btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); btn2.SetPosition(-70, -80); btn3.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); btn3.SetPosition(-70, -55); btn4.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); btn4.SetPosition(70, -55); } else if (btn2Label && btn3Label && !btn4Label) { btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); btn1.SetPosition(70, -120); btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); btn2.SetPosition(-70, -120); btn3.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM); btn3.SetPosition(0, -55); btn4.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); btn4.SetPosition(70, -55); } else if (btn2Label && btn3Label && btn4Label) { btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); btn1.SetPosition(70, -120); btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); btn2.SetPosition(-70, -120); btn3.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); btn3.SetPosition(70, -55); btn4.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); btn4.SetPosition(-70, -55); } else if (!btn2Label && btn3Label && btn4Label) { btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM); btn1.SetPosition(0, -120); btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); btn2.SetPosition(-70, -120); btn3.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); btn3.SetPosition(70, -55); btn4.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); btn4.SetPosition(-70, -55); } else { btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM); btn1.SetPosition(0, -80); btn2.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); btn2.SetPosition(70, -120); btn3.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); btn3.SetPosition(-70, -55); btn4.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); btn4.SetPosition(70, -55); } } else { if (btn2Label && !btn3Label && !btn4Label) { btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); btn1.SetPosition(40, -45); btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); btn2.SetPosition(-40, -45); btn3.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); btn3.SetPosition(50, -65); btn4.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); btn4.SetPosition(-50, -65); } else if (btn2Label && btn3Label && !btn4Label) { btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); btn1.SetPosition(50, -120); btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); btn2.SetPosition(-50, -120); btn3.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM); btn3.SetPosition(0, -65); btn4.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); btn4.SetPosition(-50, -65); } else if (btn2Label && btn3Label && btn4Label) { btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); btn1.SetPosition(50, -120); btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); btn2.SetPosition(-50, -120); btn3.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); btn3.SetPosition(50, -65); btn4.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); btn4.SetPosition(-50, -65); } else if (!btn2Label && btn3Label && btn4Label) { btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM); btn1.SetPosition(0, -120); btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); btn2.SetPosition(-50, -120); btn3.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); btn3.SetPosition(50, -65); btn4.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); btn4.SetPosition(-50, -65); } else { btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM); btn1.SetPosition(0, -45); btn2.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); btn2.SetPosition(50, -120); btn3.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); btn3.SetPosition(50, -65); btn4.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); btn4.SetPosition(-50, -65); } } GuiTrigger trigZ; trigZ.SetButtonOnlyTrigger(-1, WPAD_NUNCHUK_BUTTON_Z | WPAD_CLASSIC_BUTTON_ZL, PAD_TRIGGER_Z); GuiButton screenShotBtn(0,0); screenShotBtn.SetPosition(0,0); screenShotBtn.SetTrigger(&trigZ); promptWindow.Append(&dialogBoxImg); promptWindow.Append(&titleTxt); promptWindow.Append(&msgTxt); promptWindow.Append(&screenShotBtn); if (btn1Label) promptWindow.Append(&btn1); if (btn2Label) promptWindow.Append(&btn2); if (btn3Label) promptWindow.Append(&btn3); if (btn4Label) promptWindow.Append(&btn4); promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50); HaltGui(); mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&promptWindow); mainWindow->ChangeFocus(&promptWindow); ResumeGui(); while (choice == -1) { VIDEO_WaitVSync(); if (shutdown == 1) { wiilight(0); Sys_Shutdown(); } if (reset == 1) Sys_Reboot(); if (btn1.GetState() == STATE_CLICKED) { choice = 1; } else if (btn2.GetState() == STATE_CLICKED) { if (!btn3Label) choice = 0; else choice = 2; } else if (btn3.GetState() == STATE_CLICKED) { if (!btn4Label) choice = 0; else choice = 3; } else if (btn4.GetState() == STATE_CLICKED) { choice = 0; } else if (screenShotBtn.GetState() == STATE_CLICKED) { gprintf("\n\tscreenShotBtn clicked"); screenShotBtn.ResetState(); ScreenShot(); gprintf("...It's easy, mmmmmmKay"); } if (count>0)count--; if (count==0) choice = 1; } promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); while (promptWindow.GetEffect() > 0) usleep(50); HaltGui(); mainWindow->Remove(&promptWindow); mainWindow->SetState(STATE_DEFAULT); ResumeGui(); gprintf(" = %i",choice); return choice; } /**************************************************************************** * WindowExitPrompt * * Displays a prompt window to user, with information, an error message, or * presenting a user with a choice of up to 4 Buttons. * * Give him 1 Titel, 1 Subtitel and 4 Buttons * If titel/subtitle or one of the buttons is not needed give him a 0 on that * place. ***************************************************************************/ int WindowExitPrompt() { gprintf("\nWindowExitPrompt()"); GuiSound * homein = NULL; homein = new GuiSound(menuin_ogg, menuin_ogg_size, Settings.sfxvolume); homein->SetVolume(Settings.sfxvolume); homein->SetLoop(0); homein->Play(); GuiSound * homeout = NULL; homeout = new GuiSound(menuout_ogg, menuout_ogg_size, Settings.sfxvolume); homeout->SetVolume(Settings.sfxvolume); homeout->SetLoop(0); int choice = -1; char imgPath[100]; u64 oldstub = getStubDest(); loadStub(); if (oldstub != 0x00010001554c4e52ll && oldstub != 0x00010001554e454fll) Set_Stub(oldstub); GuiWindow promptWindow(640,480); promptWindow.SetAlignment(ALIGN_LEFT, ALIGN_TOP); promptWindow.SetPosition(0, 0); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume); // because destroy GuiSound must wait while sound playing is finished, we use a global sound if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); // GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); GuiImageData top(exit_top_png); GuiImageData topOver(exit_top_over_png); GuiImageData bottom(exit_bottom_png); GuiImageData bottomOver(exit_bottom_over_png); GuiImageData button(exit_button_png); GuiImageData wiimote(wiimote_png); GuiImageData close(closebutton_png); snprintf(imgPath, sizeof(imgPath), "%sbattery_white.png", CFG.theme_path); GuiImageData battery(imgPath, battery_white_png); snprintf(imgPath, sizeof(imgPath), "%sbattery_bar_white.png", CFG.theme_path); GuiImageData batteryBar(imgPath, battery_bar_white_png); snprintf(imgPath, sizeof(imgPath), "%sbattery_red.png", CFG.theme_path); GuiImageData batteryRed(imgPath, battery_red_png); snprintf(imgPath, sizeof(imgPath), "%sbattery_bar_red.png", CFG.theme_path); GuiImageData batteryBarRed(imgPath, battery_bar_red_png); int i = 0, ret = 0, level; char txt[3]; GuiText * batteryTxt[4]; GuiImage * batteryImg[4]; GuiImage * batteryBarImg[4]; GuiButton * batteryBtn[4]; for (i=0; i < 4; i++) { sprintf(txt, "P%d", i+1); batteryTxt[i] = new GuiText(txt, 22, (GXColor) {255,255,255, 255}); batteryTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); batteryImg[i] = new GuiImage(&battery); batteryImg[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); batteryImg[i]->SetPosition(36, 0); batteryImg[i]->SetTile(0); batteryBarImg[i] = new GuiImage(&batteryBar); batteryBarImg[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); batteryBarImg[i]->SetPosition(33, 0); batteryBtn[i] = new GuiButton(40, 20); batteryBtn[i]->SetLabel(batteryTxt[i]); batteryBtn[i]->SetImage(batteryBarImg[i]); batteryBtn[i]->SetIcon(batteryImg[i]); batteryBtn[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); batteryBtn[i]->SetRumble(false); batteryBtn[i]->SetAlpha(70); batteryBtn[i]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 50); } batteryBtn[0]->SetPosition(180,150); batteryBtn[1]->SetPosition(284, 150); batteryBtn[2]->SetPosition(388, 150); batteryBtn[3]->SetPosition(494, 150); GuiTrigger trigA; trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiTrigger trigB; trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B); GuiTrigger trigHome; trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0); GuiText titleTxt(tr("HOME Menu"), 36, (GXColor) {255, 255, 255, 255}); titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); titleTxt.SetPosition(-180,40); titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50); GuiText closeTxt(tr("Close"), 28, (GXColor) {0, 0, 0, 255}); closeTxt.SetPosition(10,3); GuiImage closeImg(&close); if (Settings.wsprompt == yes) { closeTxt.SetWidescreen(CFG.widescreen); closeImg.SetWidescreen(CFG.widescreen); } GuiButton closeBtn(close.GetWidth(), close.GetHeight()); closeBtn.SetImage(&closeImg); closeBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); closeBtn.SetPosition(190,30); closeBtn.SetLabel(&closeTxt); closeBtn.SetRumble(false); closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50); GuiImage btn1Img(&top); GuiImage btn1OverImg(&topOver); GuiButton btn1(&btn1Img,&btn1OverImg, 0, 3, 0, 0, &trigA, &btnSoundOver, btnClick2,0); btn1.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50); GuiText btn2Txt(tr("Back to Loader"), 28, (GXColor) {0, 0, 0, 255}); GuiImage btn2Img(&button); if (Settings.wsprompt == yes) { btn2Txt.SetWidescreen(CFG.widescreen); btn2Img.SetWidescreen(CFG.widescreen); } GuiButton btn2(&btn2Img,&btn2Img, 2, 5, -150, 0, &trigA, &btnSoundOver, btnClick2,1); btn2.SetLabel(&btn2Txt); btn2.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 50); btn2.SetRumble(false); btn2.SetPosition(-150, 0); GuiText btn3Txt(tr("Wii Menu"), 28, (GXColor) {0, 0, 0, 255}); GuiImage btn3Img(&button); if (Settings.wsprompt == yes) { btn3Txt.SetWidescreen(CFG.widescreen); btn3Img.SetWidescreen(CFG.widescreen); } GuiButton btn3(&btn3Img,&btn3Img, 2, 5, 150, 0, &trigA, &btnSoundOver, btnClick2,1); btn3.SetLabel(&btn3Txt); btn3.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 50); btn3.SetRumble(false); btn3.SetPosition(150, 0); GuiImage btn4Img(&bottom); GuiImage btn4OverImg(&bottomOver); GuiButton btn4(&btn4Img,&btn4OverImg, 0, 4, 0, 0, &trigA, &btnSoundOver, btnClick2,0); btn4.SetTrigger(&trigB); btn4.SetTrigger(&trigHome); btn4.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 50); GuiImage wiimoteImg(&wiimote); if (Settings.wsprompt == yes) { wiimoteImg.SetWidescreen(CFG.widescreen); } wiimoteImg.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); wiimoteImg.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 50); wiimoteImg.SetPosition(50,210); promptWindow.Append(&btn2); promptWindow.Append(&btn3); promptWindow.Append(&btn4); promptWindow.Append(&btn1); promptWindow.Append(&closeBtn); promptWindow.Append(&titleTxt); promptWindow.Append(&wiimoteImg); promptWindow.Append(batteryBtn[0]); promptWindow.Append(batteryBtn[1]); promptWindow.Append(batteryBtn[2]); promptWindow.Append(batteryBtn[3]); HaltGui(); mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&promptWindow); mainWindow->ChangeFocus(&promptWindow); ResumeGui(); while (choice == -1) { VIDEO_WaitVSync(); for (i=0; i < 4; i++) { if (WPAD_Probe(i, NULL) == WPAD_ERR_NONE) { // controller connected level = (userInput[i].wpad.battery_level / 100.0) * 4; if (level > 4) level = 4; if (level <= 1) { batteryBarImg[i]->SetImage(&batteryBarRed); batteryImg[i]->SetImage(&batteryRed); } else { batteryBarImg[i]->SetImage(&batteryBar); } batteryImg[i]->SetTile(level); batteryBtn[i]->SetAlpha(255); } else { // controller not connected batteryImg[i]->SetTile(0); batteryImg[i]->SetImage(&battery); batteryBtn[i]->SetAlpha(70); } } if (shutdown == 1) { wiilight(0); Sys_Shutdown(); } if (reset == 1) Sys_Reboot(); if (btn1.GetState() == STATE_CLICKED) { choice = 1; btn1.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); btn4.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50); btn2.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50); btn3.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50); titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); wiimoteImg.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50); for (int i = 0; i < 4; i++) batteryBtn[i]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50); } else if (btn4.GetState() == STATE_SELECTED) { wiimoteImg.SetPosition(50,165); } else if (btn2.GetState() == STATE_CLICKED) { ret = WindowPrompt(tr("Are you sure?"), 0, tr("Yes"), tr("No")); if (ret == 1) { choice = 2; } HaltGui(); mainWindow->SetState(STATE_DISABLED); promptWindow.SetState(STATE_DEFAULT); mainWindow->ChangeFocus(&promptWindow); ResumeGui(); btn2.ResetState(); } else if (btn3.GetState() == STATE_CLICKED) { ret = WindowPrompt(tr("Are you sure?"), 0, tr("Yes"), tr("No")); if (ret == 1) { choice = 3; } HaltGui(); mainWindow->SetState(STATE_DISABLED); promptWindow.SetState(STATE_DEFAULT); mainWindow->ChangeFocus(&promptWindow); ResumeGui(); btn3.ResetState(); } else if (btn4.GetState() == STATE_CLICKED) { btn1.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); btn4.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50); btn2.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50); btn3.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50); titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); wiimoteImg.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50); for (int i = 0; i < 4; i++) batteryBtn[i]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 50); choice = 0; } else if (btn4.GetState() != STATE_SELECTED) { wiimoteImg.SetPosition(50,210); } } homeout->Play(); while (btn1.GetEffect() > 0) usleep(50); while (promptWindow.GetEffect() > 0) usleep(50); HaltGui(); homein->Stop(); delete homein; mainWindow->Remove(&promptWindow); mainWindow->SetState(STATE_DEFAULT); while (homeout->IsPlaying() > 0) usleep(50); homeout->Stop(); delete homeout; ResumeGui(); return choice; } void SetupFavoriteButton(GuiButton *btnFavorite, int xPos, GuiImage *img, GuiSound *sndOver, GuiSound *sndClick, GuiTrigger *trig) { btnFavorite->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); btnFavorite->SetPosition(xPos, -60); btnFavorite->SetImage(img); btnFavorite->SetSoundOver(sndOver); btnFavorite->SetSoundClick(sndClick); btnFavorite->SetTrigger(trig); btnFavorite->SetEffectGrow(); } u8 SetFavorite(GuiButton *fav1, GuiButton *fav2, GuiButton *fav3, GuiButton *fav4, GuiButton *fav5, u8* gameId, u8 favorite) { struct Game_NUM * game_num = CFG_get_game_num(gameId); if (game_num) { favoritevar = game_num->favorite; playcount = game_num->count; } else { favoritevar = 0; playcount = 0; } favoritevar = (favorite == favoritevar) ? 0 : favorite; // Press the current rank to reset the rank CFG_save_game_num(gameId); return favoritevar; } void SetFavoriteImages(GuiImage *b1, GuiImage *b2, GuiImage *b3, GuiImage *b4, GuiImage *b5, GuiImageData *on, GuiImageData *off) { b1->SetImage(favoritevar >= 1 ? on : off); b2->SetImage(favoritevar >= 2 ? on : off); b3->SetImage(favoritevar >= 3 ? on : off); b4->SetImage(favoritevar >= 4 ? on : off); b5->SetImage(favoritevar >= 5 ? on : off); } /**************************************************************************** * GameWindowPrompt * * Displays a prompt window to user, with information, an error message, or * presenting a user with a choice ***************************************************************************/ int GameWindowPrompt() { int choice = -1, angle = 0; f32 size = 0.0; char ID[5]; char IDFull[7]; GuiSound * gameSound = NULL; gprintf("\nGameWindowPrompt()"); GuiWindow promptWindow(472,320); promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); promptWindow.SetPosition(0, -10); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume); // because destroy GuiSound must wait while sound playing is finished, we use a global sound if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); // GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); char imgPath[100]; snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path); GuiImageData btnOutline(imgPath, button_dialogue_box_png); snprintf(imgPath, sizeof(imgPath), "%sfavorite.png", CFG.theme_path); GuiImageData imgFavorite(imgPath, favorite_png); snprintf(imgPath, sizeof(imgPath), "%snot_favorite.png", CFG.theme_path); GuiImageData imgNotFavorite(imgPath, not_favorite_png); snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_left.png", CFG.theme_path); GuiImageData imgLeft(imgPath, startgame_arrow_left_png); snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_right.png", CFG.theme_path); GuiImageData imgRight(imgPath, startgame_arrow_right_png); GuiTrigger trigA; trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiTrigger trigB; trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B); GuiTrigger trigL; trigL.SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT); GuiTrigger trigR; trigR.SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT); GuiTrigger trigPlus; trigPlus.SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0); GuiTrigger trigMinus; trigMinus.SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0); GuiTrigger trigZ; trigZ.SetButtonOnlyTrigger(-1, WPAD_NUNCHUK_BUTTON_Z | WPAD_CLASSIC_BUTTON_ZL, PAD_TRIGGER_Z); GuiButton screenShotBtn(0,0); screenShotBtn.SetPosition(0,0); screenShotBtn.SetTrigger(&trigZ); if (CFG.widescreen) snprintf(imgPath, sizeof(imgPath), "%swdialogue_box_startgame.png", CFG.theme_path); else snprintf(imgPath, sizeof(imgPath), "%sdialogue_box_startgame.png", CFG.theme_path); GuiImageData dialogBox(imgPath, CFG.widescreen ? wdialogue_box_startgame_png : dialogue_box_startgame_png); GuiImage dialogBoxImg(&dialogBox); GuiTooltip nameBtnTT(tr("Rename Game on WBFS")); if (Settings.wsprompt == yes) nameBtnTT.SetWidescreen(CFG.widescreen); GuiText nameTxt("", 22, THEME.prompttext); if (Settings.wsprompt == yes) nameTxt.SetWidescreen(CFG.widescreen); nameTxt.SetMaxWidth(350, SCROLL_HORIZONTAL); GuiButton nameBtn(120,50); nameBtn.SetLabel(&nameTxt); // nameBtn.SetLabelOver(&nameTxt); nameBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); nameBtn.SetPosition(0,-122); nameBtn.SetSoundOver(&btnSoundOver); nameBtn.SetSoundClick(btnClick2); if (!mountMethod) nameBtn.SetToolTip(&nameBtnTT,24,-30, ALIGN_LEFT); if (Settings.godmode == 1 && !mountMethod) { nameBtn.SetTrigger(&trigA); nameBtn.SetEffectGrow(); } GuiText sizeTxt((char*) NULL, 22, THEME.prompttext); //TODO: get the size here sizeTxt.SetAlignment(ALIGN_RIGHT, ALIGN_TOP); sizeTxt.SetPosition(-60,70); // GuiImage diskImg; GuiDiskCover diskImg; diskImg.SetWidescreen(CFG.widescreen); diskImg.SetAlignment(ALIGN_LEFT, ALIGN_TOP); diskImg.SetAngle(angle); GuiDiskCover diskImg2; diskImg2.SetWidescreen(CFG.widescreen); diskImg2.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); diskImg2.SetPosition(0, -20); diskImg2.SetAngle(angle); diskImg2.SetBeta(180); GuiText playcntTxt((char*) NULL, 18, THEME.info); playcntTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); playcntTxt.SetPosition(-115,45); GuiButton btn1(160, 160); btn1.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); btn1.SetPosition(0, -20); btn1.SetImage(&diskImg); btn1.SetSoundOver(&btnSoundOver); btn1.SetSoundClick(btnClick2); btn1.SetTrigger(&trigA); btn1.SetState(STATE_SELECTED); GuiText btn2Txt(tr("Back"), 22, THEME.prompttext); GuiImage btn2Img(&btnOutline); if (Settings.wsprompt == yes) { btn2Txt.SetWidescreen(CFG.widescreen); btn2Img.SetWidescreen(CFG.widescreen); } GuiButton btn2(&btn2Img,&btn2Img, 1, 5, 0, 0, &trigA, &btnSoundOver, btnClick2,1); if (Settings.godmode == 1 && mountMethod!=2 && mountMethod!=3) { btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); btn2.SetPosition(-50, -40); } else { btn2.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM); btn2.SetPosition(0, -40); } btn2.SetLabel(&btn2Txt); btn2.SetTrigger(&trigB); GuiText btn3Txt(tr("Settings"), 22, THEME.prompttext); GuiImage btn3Img(&btnOutline); if (Settings.wsprompt == yes) { btn3Txt.SetWidescreen(CFG.widescreen); btn3Img.SetWidescreen(CFG.widescreen); } GuiButton btn3(&btn3Img,&btn3Img, 0, 4, 50, -40, &trigA, &btnSoundOver, btnClick2,1); btn3.SetLabel(&btn3Txt); GuiImage btnFavoriteImg1; btnFavoriteImg1.SetWidescreen(CFG.widescreen); GuiImage btnFavoriteImg2; btnFavoriteImg2.SetWidescreen(CFG.widescreen); GuiImage btnFavoriteImg3; btnFavoriteImg3.SetWidescreen(CFG.widescreen); GuiImage btnFavoriteImg4; btnFavoriteImg4.SetWidescreen(CFG.widescreen); GuiImage btnFavoriteImg5; btnFavoriteImg5.SetWidescreen(CFG.widescreen); //GuiButton btnFavorite(&btnFavoriteImg,&btnFavoriteImg, 2, 5, -125, -60, &trigA, &btnSoundOver, &btnClick,1); GuiButton btnFavorite1(imgFavorite.GetWidth(), imgFavorite.GetHeight()); GuiButton btnFavorite2(imgFavorite.GetWidth(), imgFavorite.GetHeight()); GuiButton btnFavorite3(imgFavorite.GetWidth(), imgFavorite.GetHeight()); GuiButton btnFavorite4(imgFavorite.GetWidth(), imgFavorite.GetHeight()); GuiButton btnFavorite5(imgFavorite.GetWidth(), imgFavorite.GetHeight()); SetupFavoriteButton(&btnFavorite1, -198, &btnFavoriteImg1, &btnSoundOver, btnClick2, &trigA); SetupFavoriteButton(&btnFavorite2, -171, &btnFavoriteImg2, &btnSoundOver, btnClick2, &trigA); SetupFavoriteButton(&btnFavorite3, -144, &btnFavoriteImg3, &btnSoundOver, btnClick2, &trigA); SetupFavoriteButton(&btnFavorite4, -117, &btnFavoriteImg4, &btnSoundOver, btnClick2, &trigA); SetupFavoriteButton(&btnFavorite5, -90, &btnFavoriteImg5, &btnSoundOver, btnClick2, &trigA); GuiImage btnLeftImg(&imgLeft); if (Settings.wsprompt == yes) { btnLeftImg.SetWidescreen(CFG.widescreen); } GuiButton btnLeft(&btnLeftImg,&btnLeftImg, 0, 5, 20, 0, &trigA, &btnSoundOver, btnClick2,1); btnLeft.SetTrigger(&trigL); btnLeft.SetTrigger(&trigMinus); GuiImage btnRightImg(&imgRight); if (Settings.wsprompt == yes) { btnRightImg.SetWidescreen(CFG.widescreen); } GuiButton btnRight(&btnRightImg,&btnRightImg, 1, 5, -20, 0, &trigA, &btnSoundOver, btnClick2,1); btnRight.SetTrigger(&trigR); btnRight.SetTrigger(&trigPlus); promptWindow.Append(&dialogBoxImg); promptWindow.Append(&nameBtn); promptWindow.Append(&playcntTxt); promptWindow.Append(&screenShotBtn); promptWindow.Append(&btn2); if (!mountMethod)//stuff we don't show if it is a DVD mounted { promptWindow.Append(&sizeTxt); promptWindow.Append(&btnLeft); promptWindow.Append(&btnRight); promptWindow.Append(&btnFavorite1); promptWindow.Append(&btnFavorite2); promptWindow.Append(&btnFavorite3); promptWindow.Append(&btnFavorite4); promptWindow.Append(&btnFavorite5); } //check if unlocked if (Settings.godmode == 1 && mountMethod!=2 && mountMethod!=3) { promptWindow.Append(&btn3); } promptWindow.Append(&diskImg2); promptWindow.Append(&btn1); short changed = -1; GuiImageData * diskCover = NULL; GuiImageData * diskCover2 = NULL; promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50); while (changed) { if (changed == 1) { promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 50); } else if (changed == 2) { promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 50); } else if (changed == 3 || changed == 4) { if (diskCover2) delete diskCover2; diskCover2 = NULL; if (diskCover) diskCover2 = diskCover; diskCover = NULL; } //load disc image based or what game is seleted struct discHdr * header = (mountMethod==1||mountMethod==2?dvdheader:&gameList[gameSelected]); if(Settings.gamesoundvolume > 0) { if(gameSound) { gameSound->Stop(); delete gameSound; gameSound = NULL; } u32 gameSoundDataLen; const u8 *gameSoundData = LoadBannerSound(header->id, &gameSoundDataLen); if(gameSoundData) { gameSound = new GuiSound(gameSoundData, gameSoundDataLen, Settings.gamesoundvolume, false, true); bgMusic->SetVolume(0); if(Settings.gamesound == 2) gameSound->SetLoop(1); gameSound->Play(); } } snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]); snprintf (IDFull,sizeof(IDFull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]); gprintf("\n\t%s",IDFull); if (diskCover) delete diskCover; snprintf(imgPath,sizeof(imgPath),"%s%s.png", Settings.disc_path, IDFull); //changed to current full id diskCover = new GuiImageData(imgPath,0); if (!diskCover->GetImage()) { delete diskCover; snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, ID); //changed to current id diskCover = new GuiImageData(imgPath, 0); if (!diskCover->GetImage()) { snprintf (ID,sizeof(ID),"%c%c%c%c", header->id[0], header->id[1], header->id[2], header->id[3]); delete diskCover; snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, ID); //changed to current id diskCover = new GuiImageData(imgPath, 0); if (!diskCover->GetImage()) { delete diskCover; snprintf(imgPath, sizeof(imgPath), "%snodisc.png", CFG.theme_path); //changed to nodisc.png diskCover = new GuiImageData(imgPath,nodisc_png); } } } if (changed == 3) { diskImg.SetImage(diskCover2); diskImg.SetBeta(0); diskImg.SetBetaRotateEffect(-90, 15); diskImg2.SetImage(diskCover); diskImg2.SetAngle(diskImg.GetAngle()); diskImg2.SetBeta(180); diskImg2.SetBetaRotateEffect(-90, 15); sizeTxt.SetEffect(EFFECT_FADE, -17); nameTxt.SetEffect(EFFECT_FADE, -17); ResumeGui(); while (nameTxt.GetEffect() > 0 || diskImg.GetBetaRotateEffect()) usleep(50); HaltGui(); diskImg.SetImage(diskCover); diskImg.SetBeta(90); diskImg.SetBetaRotateEffect(-90, 15); diskImg2.SetImage(diskCover2); diskImg2.SetBeta(270); diskImg2.SetBetaRotateEffect(-90, 15); sizeTxt.SetEffect(EFFECT_FADE, 17); nameTxt.SetEffect(EFFECT_FADE, 17); } else if (changed == 4) { diskImg.SetImage(diskCover2); diskImg.SetBeta(0); diskImg.SetBetaRotateEffect(90, 15); diskImg2.SetImage(diskCover); diskImg2.SetAngle(diskImg.GetAngle()); diskImg2.SetBeta(180); diskImg2.SetBetaRotateEffect(90, 15); sizeTxt.SetEffect(EFFECT_FADE, -17); nameTxt.SetEffect(EFFECT_FADE, -17); ResumeGui(); while (nameTxt.GetEffect() > 0 || diskImg.GetBetaRotateEffect()) usleep(50); HaltGui(); diskImg.SetImage(diskCover); diskImg.SetBeta(270); diskImg.SetBetaRotateEffect(90, 15); diskImg2.SetImage(diskCover2); diskImg2.SetBeta(90); diskImg2.SetBetaRotateEffect(90, 15); sizeTxt.SetEffect(EFFECT_FADE, 17); nameTxt.SetEffect(EFFECT_FADE, 17); } else diskImg.SetImage(diskCover); if (!mountMethod) { WBFS_GameSize(header->id, &size); sizeTxt.SetTextf("%.2fGB", size); //set size text; } nameTxt.SetText(get_title(header)); struct Game_NUM* game_num = CFG_get_game_num(header->id); if (game_num) { playcount = game_num->count; favoritevar = game_num->favorite; } else { playcount = 0; favoritevar = 0; } playcntTxt.SetTextf("%s: %i",tr("Play Count"), playcount); SetFavoriteImages(&btnFavoriteImg1, &btnFavoriteImg2, &btnFavoriteImg3, &btnFavoriteImg4, &btnFavoriteImg5, &imgFavorite, &imgNotFavorite); nameTxt.SetPosition(0, 1); if (changed != 3 && changed != 4) { // changed==3 or changed==4 --> only Resume the GUI HaltGui(); mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&promptWindow); mainWindow->ChangeFocus(&promptWindow); } ResumeGui(); changed = 0; while (choice == -1) { VIDEO_WaitVSync (); diskImg.SetSpin(btn1.GetState() == STATE_SELECTED); diskImg2.SetSpin(btn1.GetState() == STATE_SELECTED); if (shutdown == 1) { //for power button promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); mainWindow->SetState(STATE_DEFAULT); while (promptWindow.GetEffect() > 0) usleep(50); HaltGui(); mainWindow->Remove(&promptWindow); ResumeGui(); wiilight(0); Sys_Shutdown(); } if (reset == 1) //for reset button Sys_Reboot(); if(gameSound) { if(!gameSound->IsPlaying()) { if(Settings.gamesound == 1) bgMusic->SetVolume(Settings.volume); } } if (btn1.GetState() == STATE_CLICKED) { //playcounter struct Game_NUM* game_num = CFG_get_game_num(header->id); if (game_num) { favoritevar = game_num->favorite; playcount = game_num->count; } else { favoritevar = 0; playcount = 0; } playcount += 1; if (isInserted(bootDevice)) { CFG_save_game_num(header->id); } choice = 1; } else if (btn2.GetState() == STATE_CLICKED) { //back choice = 0; promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); mainWindow->SetState(STATE_DEFAULT); wiilight(0); } else if (btn3.GetState() == STATE_CLICKED) { //settings choice = 2; promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); } else if (nameBtn.GetState() == STATE_CLICKED) { //rename choice = 3; promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); } else if (btnFavorite1.GetState() == STATE_CLICKED) {//switch favorite if (isInserted(bootDevice)) { SetFavorite(&btnFavorite1, &btnFavorite2, &btnFavorite3, &btnFavorite4, &btnFavorite5, header->id, 1); SetFavoriteImages(&btnFavoriteImg1, &btnFavoriteImg2, &btnFavoriteImg3, &btnFavoriteImg4, &btnFavoriteImg5, &imgFavorite, &imgNotFavorite); } btnFavorite1.ResetState(); } else if (btnFavorite2.GetState() == STATE_CLICKED) {//switch favorite if (isInserted(bootDevice)) { SetFavorite(&btnFavorite1, &btnFavorite2, &btnFavorite3, &btnFavorite4, &btnFavorite5, header->id, 2); SetFavoriteImages(&btnFavoriteImg1, &btnFavoriteImg2, &btnFavoriteImg3, &btnFavoriteImg4, &btnFavoriteImg5, &imgFavorite, &imgNotFavorite); } btnFavorite2.ResetState(); } else if (btnFavorite3.GetState() == STATE_CLICKED) {//switch favorite if (isInserted(bootDevice)) { SetFavorite(&btnFavorite1, &btnFavorite2, &btnFavorite3, &btnFavorite4, &btnFavorite5, header->id, 3); SetFavoriteImages(&btnFavoriteImg1, &btnFavoriteImg2, &btnFavoriteImg3, &btnFavoriteImg4, &btnFavoriteImg5, &imgFavorite, &imgNotFavorite); } btnFavorite3.ResetState(); } else if (btnFavorite4.GetState() == STATE_CLICKED) {//switch favorite if (isInserted(bootDevice)) { SetFavorite(&btnFavorite1, &btnFavorite2, &btnFavorite3, &btnFavorite4, &btnFavorite5, header->id, 4); SetFavoriteImages(&btnFavoriteImg1, &btnFavoriteImg2, &btnFavoriteImg3, &btnFavoriteImg4, &btnFavoriteImg5, &imgFavorite, &imgNotFavorite); } btnFavorite4.ResetState(); } else if (btnFavorite5.GetState() == STATE_CLICKED) {//switch favorite if (isInserted(bootDevice)) { SetFavorite(&btnFavorite1, &btnFavorite2, &btnFavorite3, &btnFavorite4, &btnFavorite5, header->id, 5); SetFavoriteImages(&btnFavoriteImg1, &btnFavoriteImg2, &btnFavoriteImg3, &btnFavoriteImg4, &btnFavoriteImg5, &imgFavorite, &imgNotFavorite); } btnFavorite5.ResetState(); } else if (screenShotBtn.GetState() == STATE_CLICKED) { gprintf("\n\tscreenShotBtn clicked"); screenShotBtn.ResetState(); ScreenShot(); gprintf("...It's easy, mmmmmmKay"); } // this next part is long because nobody could agree on what the left/right buttons should do else if ((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == no)) {//next game promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50); changed = 1; btnClick2->Play(); gameSelected = (gameSelected + 1) % gameCnt; btnRight.ResetState(); break; } else if ((btnLeft.GetState() == STATE_CLICKED) && (Settings.xflip == no)) {//previous game promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50); changed = 2; btnClick2->Play(); gameSelected = (gameSelected - 1 + gameCnt) % gameCnt; btnLeft.ResetState(); break; } else if ((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == yes)) {//previous game promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50); changed = 2; btnClick2->Play(); gameSelected = (gameSelected - 1 + gameCnt) % gameCnt; btnRight.ResetState(); break; } else if ((btnLeft.GetState() == STATE_CLICKED) && (Settings.xflip == yes)) {//next game promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50); changed = 1; btnClick2->Play(); gameSelected = (gameSelected + 1) % gameCnt; btnLeft.ResetState(); break; } else if ((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == sysmenu)) {//previous game promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50); changed = 2; btnClick2->Play(); gameSelected = (gameSelected + 1) % gameCnt; btnRight.ResetState(); break; } else if ((btnLeft.GetState() == STATE_CLICKED) && (Settings.xflip == sysmenu)) {//next game promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50); changed = 1; btnClick2->Play(); gameSelected = (gameSelected - 1 + gameCnt) % gameCnt; btnLeft.ResetState(); break; } else if ((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == wtf)) {//previous game promptWindow.SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50); changed = 1; btnClick2->Play(); gameSelected = (gameSelected - 1 + gameCnt) % gameCnt; btnRight.ResetState(); break; } else if ((btnLeft.GetState() == STATE_CLICKED) && (Settings.xflip == wtf)) {//next game promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50); changed = 2; btnClick2->Play(); gameSelected = (gameSelected + 1) % gameCnt; btnLeft.ResetState(); break; } else if ((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == disk3d)) {//next game // diskImg.SetBetaRotateEffect(45, 90); changed = 3; btnClick2->Play(); gameSelected = (gameSelected + 1) % gameCnt; btnRight.ResetState(); break; } else if ((btnLeft.GetState() == STATE_CLICKED) && (Settings.xflip == disk3d)) {//previous game // diskImg.SetBetaRotateEffect(-45, 90); // promptWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 1/*50*/); changed = 4; btnClick2->Play(); gameSelected = (gameSelected - 1 + gameCnt) % gameCnt; btnLeft.ResetState(); break; } } while (promptWindow.GetEffect() > 0) usleep(50); HaltGui(); if (changed != 3 && changed != 4) { // changed==3 or changed==4 --> only Halt the GUI mainWindow->Remove(&promptWindow); ResumeGui(); } } delete diskCover; delete diskCover2; if(gameSound) { gameSound->Stop(); delete gameSound; gameSound = NULL; } bgMusic->SetVolume(Settings.volume); gprintf("\n\treturn %i",choice); return choice; } /**************************************************************************** * DiscWait ***************************************************************************/ int DiscWait(const char *title, const char *msg, const char *btn1Label, const char *btn2Label, int IsDeviceWait) { int i = 30, ret = 0; u32 cover = 0; GuiWindow promptWindow(472,320); promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); promptWindow.SetPosition(0, -10); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume); // because destroy GuiSound must wait while sound playing is finished, we use a global sound if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); // GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); char imgPath[100]; snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path); GuiImageData btnOutline(imgPath, button_dialogue_box_png); snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path); GuiImageData dialogBox(imgPath, dialogue_box_png); GuiTrigger trigA; trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiTrigger trigB; trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B); GuiImage dialogBoxImg(&dialogBox); if (Settings.wsprompt == yes) { dialogBoxImg.SetWidescreen(CFG.widescreen); } GuiText titleTxt(title, 26, THEME.prompttext); titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); titleTxt.SetPosition(0,60); GuiText msgTxt(msg, 22, THEME.prompttext); msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); msgTxt.SetPosition(0,-40); msgTxt.SetMaxWidth(430); GuiText btn1Txt(btn1Label, 22, THEME.prompttext); GuiImage btn1Img(&btnOutline); if (Settings.wsprompt == yes) { btn1Txt.SetWidescreen(CFG.widescreen); btn1Img.SetWidescreen(CFG.widescreen); } GuiButton btn1(&btn1Img,&btn1Img, 1, 5, 0, 0, &trigA, &btnSoundOver, btnClick2,1); if (btn2Label) { btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); btn1.SetPosition(40, -45); } else { btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM); btn1.SetPosition(0, -45); } btn1.SetLabel(&btn1Txt); btn1.SetTrigger(&trigB); btn1.SetState(STATE_SELECTED); GuiText btn2Txt(btn2Label, 22, THEME.prompttext); GuiImage btn2Img(&btnOutline); if (Settings.wsprompt == yes) { btn2Txt.SetWidescreen(CFG.widescreen); btn2Img.SetWidescreen(CFG.widescreen); } GuiButton btn2(&btn2Img,&btn2Img, 1, 4, -20, -25, &trigA, &btnSoundOver, btnClick2,1); btn2.SetLabel(&btn2Txt); if ((Settings.wsprompt == yes) && (CFG.widescreen)) {/////////////adjust buttons for widescreen msgTxt.SetMaxWidth(380); if (btn2Label) { btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); btn2.SetPosition(-70, -80); btn1.SetPosition(70, -80); } else { btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM); btn1.SetPosition(0, -80); } } GuiText timerTxt((char*) NULL, 26, THEME.prompttext); timerTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); timerTxt.SetPosition(0,160); promptWindow.Append(&dialogBoxImg); promptWindow.Append(&titleTxt); promptWindow.Append(&msgTxt); if (btn1Label) promptWindow.Append(&btn1); if (btn2Label) promptWindow.Append(&btn2); if (IsDeviceWait) promptWindow.Append(&timerTxt); promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50); HaltGui(); mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&promptWindow); mainWindow->ChangeFocus(&promptWindow); ResumeGui(); if (IsDeviceWait) { while (i >= 0) { VIDEO_WaitVSync(); timerTxt.SetTextf("%u %s", i,tr("seconds left")); /* HaltGui(); if (Settings.cios == ios222) { ret = IOS_ReloadIOS(222); load_ehc_module(); } else { ret = IOS_ReloadIOS(249); } ResumeGui();*/ sleep(1); USBDevice_deInit(); USBDevice_Init(); ret = WBFS_Init(WBFS_DEVICE_USB); if (ret>=0) break; i--; } } else { while (!(cover & 0x2)) { VIDEO_WaitVSync(); if (btn1.GetState() == STATE_CLICKED) { btn1.ResetState(); break; } ret = WDVD_GetCoverStatus(&cover); if (ret < 0) break; } } promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); while (promptWindow.GetEffect() > 0) usleep(50); HaltGui(); mainWindow->Remove(&promptWindow); mainWindow->SetState(STATE_DEFAULT); ResumeGui(); return ret; } /**************************************************************************** * FormatingPartition ***************************************************************************/ int FormatingPartition(const char *title, partitionEntry *entry) { int ret; GuiWindow promptWindow(472,320); promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); promptWindow.SetPosition(0, -10); char imgPath[100]; snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path); GuiImageData btnOutline(imgPath, button_dialogue_box_png); snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path); GuiImageData dialogBox(imgPath, dialogue_box_png); GuiTrigger trigA; trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiImage dialogBoxImg(&dialogBox); if (Settings.wsprompt == yes) { dialogBoxImg.SetWidescreen(CFG.widescreen); } GuiText titleTxt(title, 26, THEME.prompttext); titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); titleTxt.SetPosition(0,60); promptWindow.Append(&dialogBoxImg); promptWindow.Append(&titleTxt); promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50); HaltGui(); mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&promptWindow); mainWindow->ChangeFocus(&promptWindow); ResumeGui(); VIDEO_WaitVSync(); ret = WBFS_Format(entry->sector, entry->size); promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); while (promptWindow.GetEffect() > 0) usleep(50); HaltGui(); mainWindow->Remove(&promptWindow); mainWindow->SetState(STATE_DEFAULT); ResumeGui(); return ret; } /**************************************************************************** * SearchMissingImages ***************************************************************************/ bool SearchMissingImages(int choice2) { gprintf("\nSearchMissingImages(%i)",choice2); GuiWindow promptWindow(472,320); promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); promptWindow.SetPosition(0, -10); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume); // because destroy GuiSound must wait while sound playing is finished, we use a global sound if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); // GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); char imgPath[100]; snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path); GuiImageData btnOutline(imgPath, button_dialogue_box_png); snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path); GuiImageData dialogBox(imgPath, dialogue_box_png); GuiTrigger trigA; trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiImage dialogBoxImg(&dialogBox); if (Settings.wsprompt == yes) { dialogBoxImg.SetWidescreen(CFG.widescreen); } GuiText titleTxt(tr("Checking existing artwork"), 26, THEME.prompttext); titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); titleTxt.SetPosition(0,60); char msg[20] = " "; GuiText msgTxt(msg, 22, THEME.prompttext); msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); msgTxt.SetPosition(0,-40); promptWindow.Append(&dialogBoxImg); promptWindow.Append(&titleTxt); promptWindow.Append(&msgTxt); promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50); HaltGui(); mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&promptWindow); mainWindow->ChangeFocus(&promptWindow); ResumeGui(); //make sure that all games are added to the gamelist __Menu_GetEntries(1); cntMissFiles = 0; u32 i = 0; char filename[11]; //add IDs of games that are missing covers to cntMissFiles bool found1 = false; bool found2 = false; bool found3 = false; for (i = 0; i < gameCnt && cntMissFiles < 500; i++) { struct discHdr* header = &gameList[i]; if (choice2 != 3) { char *covers_path = choice2==1 ? Settings.covers2d_path : Settings.covers_path; snprintf (filename,sizeof(filename),"%c%c%c.png", header->id[0], header->id[1], header->id[2]); found2 = findfile(filename, covers_path); snprintf (filename,sizeof(filename),"%c%c%c%c.png", header->id[0], header->id[1], header->id[2], header->id[3]); found3 = findfile(filename, covers_path); snprintf(filename,sizeof(filename),"%c%c%c%c%c%c.png",header->id[0], header->id[1], header->id[2], header->id[3], header->id[4], header->id[5]); //full id found1 = findfile(filename, covers_path); if (!found1 && !found2 && !found3) { //if could not find any image snprintf(missingFiles[cntMissFiles],11,"%s",filename); cntMissFiles++; } } else if (choice2 == 3) { snprintf (filename,sizeof(filename),"%c%c%c.png", header->id[0], header->id[1], header->id[2]); found2 = findfile(filename, Settings.disc_path); snprintf(filename,sizeof(filename),"%c%c%c%c%c%c.png",header->id[0], header->id[1], header->id[2], header->id[3], header->id[4], header->id[5]); //full id found1 = findfile(filename,Settings.disc_path); if (!found1 && !found2) { snprintf(missingFiles[cntMissFiles],11,"%s",filename); cntMissFiles++; } } } if (cntMissFiles == 0) { msgTxt.SetText(tr("No file missing!")); sleep(1); } promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); while (promptWindow.GetEffect() > 0) usleep(50); HaltGui(); mainWindow->Remove(&promptWindow); mainWindow->SetState(STATE_DEFAULT); __Menu_GetEntries(); ResumeGui(); gprintf(" = %i",cntMissFiles); if (cntMissFiles > 0) { //&& !IsNetworkInit()) { NetworkInitPrompt(); } if (cntMissFiles == 0) { return false; } else { return true; } } /**************************************************************************** * NetworkInitPrompt ***************************************************************************/ bool NetworkInitPrompt() { gprintf("\nNetworkinitPrompt()"); if (IsNetworkInit()) return true; bool success = true; GuiWindow promptWindow(472,320); promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); promptWindow.SetPosition(0, -10); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume); // because destroy GuiSound must wait while sound playing is finished, we use a global sound if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); // GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); char imgPath[100]; snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path); GuiImageData btnOutline(imgPath, button_dialogue_box_png); snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path); GuiImageData dialogBox(imgPath, dialogue_box_png); GuiTrigger trigA; trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiImage dialogBoxImg(&dialogBox); if (Settings.wsprompt == yes) { dialogBoxImg.SetWidescreen(CFG.widescreen); } GuiText titleTxt(tr("Initializing Network"), 26, THEME.prompttext); titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); titleTxt.SetPosition(0,60); char msg[20] = " "; GuiText msgTxt(msg, 22, THEME.prompttext); msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); msgTxt.SetPosition(0,-40); GuiText btn1Txt(tr("Cancel"), 22, THEME.prompttext); GuiImage btn1Img(&btnOutline); if (Settings.wsprompt == yes) { btn1Txt.SetWidescreen(CFG.widescreen); btn1Img.SetWidescreen(CFG.widescreen); } GuiButton btn1(&btn1Img,&btn1Img, 2, 4, 0, -45, &trigA, &btnSoundOver, btnClick2,1); btn1.SetLabel(&btn1Txt); btn1.SetState(STATE_SELECTED); if ((Settings.wsprompt == yes) && (CFG.widescreen)) {/////////////adjust buttons for widescreen btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM); btn1.SetPosition(0, -80); } promptWindow.Append(&dialogBoxImg); promptWindow.Append(&titleTxt); promptWindow.Append(&msgTxt); promptWindow.Append(&btn1); promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50); HaltGui(); mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&promptWindow); mainWindow->ChangeFocus(&promptWindow); ResumeGui(); while (!IsNetworkInit()) { VIDEO_WaitVSync(); Initialize_Network(); if (!IsNetworkInit()) { msgTxt.SetText(tr("Could not initialize network!")); sleep(3); success = false; break; } if (btn1.GetState() == STATE_CLICKED) { btn1.ResetState(); success = false; break; } } promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); while (promptWindow.GetEffect() > 0) usleep(50); HaltGui(); mainWindow->Remove(&promptWindow); mainWindow->SetState(STATE_DEFAULT); ResumeGui(); return success; } /**************************************************************************** * ProgressDownloadWindow * * Opens a window, which displays progress to the user. Can either display a * progress bar showing % completion, or a throbber that only shows that an * action is in progress. ***************************************************************************/ int ProgressDownloadWindow(int choice2) { int i = 0, cntNotFound = 0; GuiWindow promptWindow(472,320); promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); promptWindow.SetPosition(0, -10); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume); // because destroy GuiSound must wait while sound playing is finished, we use a global sound if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); // GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); char imgPath[100]; snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path); GuiImageData btnOutline(imgPath, button_dialogue_box_png); snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path); GuiImageData dialogBox(imgPath, dialogue_box_png); GuiTrigger trigA; trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiImage dialogBoxImg(&dialogBox); if (Settings.wsprompt == yes) { dialogBoxImg.SetWidescreen(CFG.widescreen); } snprintf(imgPath, sizeof(imgPath), "%sprogressbar_outline.png", CFG.theme_path); GuiImageData progressbarOutline(imgPath, progressbar_outline_png); GuiImage progressbarOutlineImg(&progressbarOutline); if (Settings.wsprompt == yes) { progressbarOutlineImg.SetWidescreen(CFG.widescreen); } progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); progressbarOutlineImg.SetPosition(25, 40); snprintf(imgPath, sizeof(imgPath), "%sprogressbar_empty.png", CFG.theme_path); GuiImageData progressbarEmpty(imgPath, progressbar_empty_png); GuiImage progressbarEmptyImg(&progressbarEmpty); progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); progressbarEmptyImg.SetPosition(25, 40); progressbarEmptyImg.SetTile(100); snprintf(imgPath, sizeof(imgPath), "%sprogressbar.png", CFG.theme_path); GuiImageData progressbar(imgPath, progressbar_png); GuiImage progressbarImg(&progressbar); progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); progressbarImg.SetPosition(25, 40); GuiText titleTxt(tr("Downloading file"), 26, THEME.prompttext); titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); titleTxt.SetPosition(0,60); GuiText msgTxt((char*) NULL, 20, THEME.prompttext); msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); msgTxt.SetPosition(0,130); GuiText msg2Txt((char*) NULL, 26, THEME.prompttext); msg2Txt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); msg2Txt.SetPosition(0,100); GuiText prTxt((char*) NULL, 26, THEME.prompttext); prTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); prTxt.SetPosition(0, 40); GuiText btn1Txt(tr("Cancel"), 22, THEME.prompttext); GuiImage btn1Img(&btnOutline); if (Settings.wsprompt == yes) { btn1Txt.SetWidescreen(CFG.widescreen); btn1Img.SetWidescreen(CFG.widescreen); } GuiButton btn1(&btn1Img,&btn1Img, 2, 4, 0, -45, &trigA, &btnSoundOver, btnClick2,1); btn1.SetLabel(&btn1Txt); btn1.SetState(STATE_SELECTED); if ((Settings.wsprompt == yes) && (CFG.widescreen)) {/////////////adjust for widescreen progressbarOutlineImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); progressbarOutlineImg.SetPosition(0, 40); progressbarEmptyImg.SetPosition(80,40); progressbarEmptyImg.SetTile(78); progressbarImg.SetPosition(80, 40); } promptWindow.Append(&dialogBoxImg); promptWindow.Append(&titleTxt); promptWindow.Append(&msgTxt); promptWindow.Append(&msg2Txt); promptWindow.Append(&progressbarEmptyImg); promptWindow.Append(&progressbarImg); promptWindow.Append(&progressbarOutlineImg); promptWindow.Append(&prTxt); promptWindow.Append(&btn1); HaltGui(); mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&promptWindow); mainWindow->ChangeFocus(&promptWindow); ResumeGui(); int offset=0, tries=0; int serverCnt3d = 1,serverCnt2d = 1,serverCntDisc = 2; char server3d[100]; char serverDisc[100]; char serverDiscCustom[100]; char server2d[100]; snprintf(server3d, sizeof(server3d), "http://wiitdb.com/wiitdb/artwork/cover3D/"); snprintf(serverDisc, sizeof(serverDisc), "http://wiitdb.com/wiitdb/artwork/disc/"); snprintf(serverDiscCustom, sizeof(serverDiscCustom), "http://wiitdb.com/wiitdb/artwork/disccustom/"); snprintf(server2d, sizeof(server2d), "http://wiitdb.com/wiitdb/artwork/cover/"); //check if directory exist and if not create one struct stat st; if (stat(Settings.covers_path, &st) != 0) { if (subfoldercreate(Settings.covers_path) != 1) { WindowPrompt(tr("Error !"),tr("Can't create directory"),tr("OK")); cntMissFiles = 0; } } if (stat(Settings.covers2d_path, &st) != 0) { if (subfoldercreate(Settings.covers2d_path) != 1) { WindowPrompt(tr("Error !"),tr("Can't create directory"),tr("OK")); cntMissFiles = 0; } } if (stat(Settings.disc_path,&st) != 0) { if (subfoldercreate(Settings.disc_path) != 1) { WindowPrompt(tr("Error !"),tr("Can't create directory"),tr("OK")); cntMissFiles = 0; } } //int server = 1; while (i < cntMissFiles) { tries=0; prTxt.SetTextf("%i%%", 100*i/cntMissFiles); if ((Settings.wsprompt == yes) && (CFG.widescreen)) { //adjust for widescreen progressbarImg.SetPosition(80,40); progressbarImg.SetTile(80*i/cntMissFiles); } else { progressbarImg.SetTile(100*i/cntMissFiles); } if (cntMissFiles - i>1)msgTxt.SetTextf("%i %s", cntMissFiles - i, tr("files left")); else msgTxt.SetTextf("%i %s", cntMissFiles - i, tr("file left")); msg2Txt.SetTextf("http://wiitdb.com : %s", missingFiles[i]); //download cover char imgPath[100]; char URLFile[100]; char tmp[75]; sprintf(tmp,tr("Not Found")); struct block file = downloadfile(URLFile); if (choice2 == 2) { while (triesRemove(&promptWindow); mainWindow->SetState(STATE_DEFAULT); ResumeGui(); if (cntNotFound != 0) { return cntNotFound; } else { return 0; } } /**************************************************************************** * ProgressWindow * * Opens a window, which displays progress to the user. Can either display a * progress bar showing % completion, or a throbber that only shows that an * action is in progress. ***************************************************************************/ #define BLOCKSIZE 1024 /*bool unzipArchive(char * zipfilepath, char * unzipfolderpath) { unzFile uf = unzOpen(zipfilepath); if (uf==NULL) { // printf("Cannot open %s, aborting\n",zipfilepath); return false; } //printf("%s opened\n",zipfilepath); if(chdir(unzipfolderpath)) // can't access dir { makedir(unzipfolderpath); // attempt to make dir if(chdir(unzipfolderpath)) // still can't access dir { //printf("Error changing into %s, aborting\n", unzipfolderpath); return false; } } extractZip(uf,0,1,0); unzCloseCurrentFile(uf); return true } */ #ifdef FULLCHANNEL ///////////////////this is only used if the dol is being compiled for a full channel int ProgressUpdateWindow() { int ret = 0, failed = 0; gprintf("\nProgressUpdateWindow(full channel)"); GuiWindow promptWindow(472,320); promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); promptWindow.SetPosition(0, -10); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume); // because destroy GuiSound must wait while sound playing is finished, we use a global sound if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); // GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume); char imgPath[100]; snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path); GuiImageData btnOutline(imgPath, button_dialogue_box_png); snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path); GuiImageData dialogBox(imgPath, dialogue_box_png); GuiTrigger trigA; trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiImage dialogBoxImg(&dialogBox); if (Settings.wsprompt == yes) { dialogBoxImg.SetWidescreen(CFG.widescreen); } snprintf(imgPath, sizeof(imgPath), "%sprogressbar_outline.png", CFG.theme_path); GuiImageData progressbarOutline(imgPath, progressbar_outline_png); GuiImage progressbarOutlineImg(&progressbarOutline); if (Settings.wsprompt == yes) { progressbarOutlineImg.SetWidescreen(CFG.widescreen); } progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); progressbarOutlineImg.SetPosition(25, 7); snprintf(imgPath, sizeof(imgPath), "%sprogressbar_empty.png", CFG.theme_path); GuiImageData progressbarEmpty(imgPath, progressbar_empty_png); GuiImage progressbarEmptyImg(&progressbarEmpty); progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); progressbarEmptyImg.SetPosition(25, 7); progressbarEmptyImg.SetTile(100); snprintf(imgPath, sizeof(imgPath), "%sprogressbar.png", CFG.theme_path); GuiImageData progressbar(imgPath, progressbar_png); GuiImage progressbarImg(&progressbar); progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); progressbarImg.SetPosition(25, 7); char title[50]; sprintf(title, "%s", tr("Checking for Updates")); GuiText titleTxt(title, 26, THEME.prompttext); titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); titleTxt.SetPosition(0,50); char msg[50]; sprintf(msg, "%s", tr("Initializing Network")); GuiText msgTxt(msg, 26, THEME.prompttext); msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); msgTxt.SetPosition(0,140); char msg2[50] = " "; GuiText msg2Txt(msg2, 26, THEME.prompttext); msg2Txt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); msg2Txt.SetPosition(0, 50); GuiText prTxt(NULL, 26, THEME.prompttext); prTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); prTxt.SetPosition(0, 7); GuiText btn1Txt(tr("Cancel"), 22, THEME.prompttext); GuiImage btn1Img(&btnOutline); if (Settings.wsprompt == yes) { btn1Txt.SetWidescreen(CFG.widescreen); btn1Img.SetWidescreen(CFG.widescreen); } GuiButton btn1(&btn1Img,&btn1Img, 2, 4, 0, -40, &trigA, &btnSoundOver, btnClick2,1); btn1.SetLabel(&btn1Txt); btn1.SetState(STATE_SELECTED); if ((Settings.wsprompt == yes) && (CFG.widescreen)) {/////////////adjust for widescreen progressbarOutlineImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); progressbarOutlineImg.SetPosition(0, 7); progressbarEmptyImg.SetPosition(80,7); progressbarEmptyImg.SetTile(78); progressbarImg.SetPosition(80, 7); } promptWindow.Append(&dialogBoxImg); promptWindow.Append(&titleTxt); promptWindow.Append(&msgTxt); promptWindow.Append(&msg2Txt); promptWindow.Append(&btn1); promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50); HaltGui(); mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&promptWindow); mainWindow->ChangeFocus(&promptWindow); ResumeGui(); struct stat st; if (stat(Settings.update_path, &st) != 0) { if (subfoldercreate(Settings.covers_path) != 1) { WindowPrompt(tr("Error !"),tr("Can't create directory"),tr("OK")); ret = -1; failed = -1; } } if (stat(Settings.titlestxt_path, &st) != 0) { if (subfoldercreate(Settings.titlestxt_path) != 1) { WindowPrompt(tr("Error !"),tr("Can't create directory"),tr("OK")); ret = -1; failed = -1; } } //make the URL to get XML based on our games char XMLurl[3540]; build_XML_URL(XMLurl,sizeof(XMLurl)); char dolpath[150]; // char dolpathsuccess[150];//use coverspath as a folder for the update wad so we dont make a new folder and have to delete it snprintf(dolpath, sizeof(dolpath), "%sULNR.wad", Settings.covers_path); //snprintf(dolpathsuccess, sizeof(dolpathsuccess), "%sUNEO.wad", Settings.covers_path); Initialize_Network(); while (!IsNetworkInit()) { VIDEO_WaitVSync(); Initialize_Network(); if (IsNetworkInit()) { msgTxt.SetText(GetNetworkIP()); } else { msgTxt.SetText(tr("Could not initialize network!")); } if (btn1.GetState() == STATE_CLICKED) { ret = -1; failed = -1; btn1.ResetState(); break; } } if (IsNetworkInit() && ret >= 0) { int newrev = CheckUpdate(); if (newrev > 0) { FILE * pfile; sprintf(msg, "Rev%i %s.", newrev, tr("available")); int choice = WindowPrompt(msg, 0, tr("Update"),tr("Cancel")); if (choice == 1) { titleTxt.SetTextf("%s USB Loader GX", tr("Updating")); msgTxt.SetPosition(0,100); msgTxt.SetTextf("%s", tr("Updating WiiTDB.zip")); char wiitdbpath[200]; char wiitdbpathtmp[200]; struct block file = downloadfile(XMLurl); if (file.data != NULL) { snprintf(wiitdbpath, sizeof(wiitdbpath), "%swiitdb_%s.zip", Settings.titlestxt_path,game_partition); snprintf(wiitdbpathtmp, sizeof(wiitdbpathtmp), "%swiitmp_%s.zip", Settings.titlestxt_path,game_partition); rename(wiitdbpath,wiitdbpathtmp); pfile = fopen(wiitdbpath, "wb"); fwrite(file.data,1,file.size,pfile); fclose(pfile); free(file.data); CloseXMLDatabase(); if (OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride==1?true:false, true)) { // open file, reload titles, keep in memory remove(wiitdbpathtmp); } else { remove(wiitdbpath); rename(wiitdbpathtmp,wiitdbpath); OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride==1?true:false, true); // open file, reload titles, keep in memory } } msgTxt.SetTextf("%s", tr("Updating Language Files:")); updateLanguageFiles(); promptWindow.Append(&progressbarEmptyImg); promptWindow.Append(&progressbarImg); promptWindow.Append(&progressbarOutlineImg); promptWindow.Append(&prTxt); msgTxt.SetTextf("%s Rev%i wad.", tr("Downloading"), newrev); s32 filesize; if (Settings.beta_upgrades) { char url[255]; memset(&url, 0, 255); sprintf((char *) &url, "http://usbloader-gui.googlecode.com/files/r%d.wad", newrev); filesize = download_request((char *) &url); } else { filesize = download_request("http://www.techjawa.com/usbloadergx/ULNR.file");//for some reason it didn't download completely when saved as a wad. } if (filesize > 0) { pfile = fopen(dolpath, "wb");//here we save the txt as a wad u8 * blockbuffer = new unsigned char[BLOCKSIZE]; for (s32 i = 0; i < filesize; i += BLOCKSIZE) { usleep(100); prTxt.SetTextf("%i%%", (100*i/filesize)+1); if ((Settings.wsprompt == yes) && (CFG.widescreen)) { progressbarImg.SetTile(80*i/filesize); } else { progressbarImg.SetTile(100*i/filesize); } msg2Txt.SetTextf("%iKB/%iKB", i/1024, filesize/1024); if (btn1.GetState() == STATE_CLICKED) { fclose(pfile); remove(dolpath); failed = -1; btn1.ResetState(); break; } u32 blksize; blksize = (u32)(filesize - i); if (blksize > BLOCKSIZE) blksize = BLOCKSIZE; ret = network_read(blockbuffer, blksize); if (ret != (s32) blksize) { failed = -1; ret = -1; fclose(pfile); remove(dolpath); break; } fwrite(blockbuffer,1,blksize, pfile); } fclose(pfile); delete blockbuffer; if (!failed) { } } else { failed = -1; } } else { ret = -1; } } else { WindowPrompt(tr("No new updates."), 0, tr("OK")); ret = -1; } } promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); while (promptWindow.GetEffect() > 0) usleep(50); HaltGui(); mainWindow->Remove(&promptWindow); //mainWindow->SetState(STATE_DEFAULT); ResumeGui(); CloseConnection(); sleep(1);//sleep 1 because it froze without this for some reason if (!failed && ret >= 0) { FILE *wadFile = NULL; s32 error = 1; int diarhea = 0; char nipple[100]; wadFile = fopen (dolpath ,"rb"); if (wadFile==NULL) { //we can't open the file wad we just downloaded sprintf(nipple, tr("Unable to open the wad that was just downloaded (%s)."),dolpath); WindowPrompt(tr("Error !"), nipple, tr("OK")); failed = -1; } else { //sprintf(nipple, tr("The update wad has been saved as %s. Now let's try to install it."),dolpath); //WindowPrompt(0,nipple, tr("OK")); gprintf("\n\tinstall wad"); error = Wad_Install(wadFile); fclose(wadFile); if (error==0) { diarhea = remove(dolpath); if (diarhea) WindowPrompt(tr("Success"),tr("The wad file was installed. But It could not be deleted from the SD card."),tr("OK")); } else { gprintf(" -> failed"); sprintf(nipple, tr("The wad installation failed with error %ld"),error); WindowPrompt(tr("Error"),nipple,tr("OK")); } } if (error) WindowPrompt(tr("ERROR") , tr("An Error occured"), tr("OK")); else { WindowPrompt(tr("Restarting..."), tr("Successfully Updated thanks to www.techjawa.com") , 0,0,0,0,150); } CloseXMLDatabase(); ExitGUIThreads(); ShutdownAudio(); StopGX(); gprintf("\nRebooting"); WII_Initialize(); WII_LaunchTitle(TITLE_ID(0x00010001,0x554c4e52)); } // promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); //while(promptWindow.GetEffect() > 0) usleep(50); HaltGui(); //mainWindow->Remove(&promptWindow); mainWindow->SetState(STATE_DEFAULT); ResumeGui(); if (failed != 0) return failed; return 1; } #else int ProgressUpdateWindow() { gprintf("\nProgressUpdateWindow(not full channel)"); int ret = 0, failed = 0, updatemode = -1; GuiWindow promptWindow(472,320); promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); promptWindow.SetPosition(0, -10); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume); // because destroy GuiSound must wait while sound playing is finished, we use a global sound if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); // GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); char imgPath[100]; snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path); GuiImageData btnOutline(imgPath, button_dialogue_box_png); snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path); GuiImageData dialogBox(imgPath, dialogue_box_png); GuiTrigger trigA; trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiImage dialogBoxImg(&dialogBox); if (Settings.wsprompt == yes) { dialogBoxImg.SetWidescreen(CFG.widescreen); } snprintf(imgPath, sizeof(imgPath), "%sprogressbar_outline.png", CFG.theme_path); GuiImageData progressbarOutline(imgPath, progressbar_outline_png); GuiImage progressbarOutlineImg(&progressbarOutline); if (Settings.wsprompt == yes) { progressbarOutlineImg.SetWidescreen(CFG.widescreen); } progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); progressbarOutlineImg.SetPosition(25, 7); snprintf(imgPath, sizeof(imgPath), "%sprogressbar_empty.png", CFG.theme_path); GuiImageData progressbarEmpty(imgPath, progressbar_empty_png); GuiImage progressbarEmptyImg(&progressbarEmpty); progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); progressbarEmptyImg.SetPosition(25, 7); progressbarEmptyImg.SetTile(100); snprintf(imgPath, sizeof(imgPath), "%sprogressbar.png", CFG.theme_path); GuiImageData progressbar(imgPath, progressbar_png); GuiImage progressbarImg(&progressbar); progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); progressbarImg.SetPosition(25, 7); char title[50]; sprintf(title, "%s", tr("Checking for Updates")); GuiText titleTxt(title, 26, THEME.prompttext); titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); titleTxt.SetPosition(0,50); char msg[50]; sprintf(msg, "%s", tr("Initializing Network")); GuiText msgTxt(msg, 26, THEME.prompttext); msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); msgTxt.SetPosition(0,140); char msg2[50] = " "; GuiText msg2Txt(msg2, 26, THEME.prompttext); msg2Txt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); msg2Txt.SetPosition(0, 50); GuiText prTxt((char*) NULL, 26, THEME.prompttext); prTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); prTxt.SetPosition(0, 7); GuiText btn1Txt(tr("Cancel"), 22, THEME.prompttext); GuiImage btn1Img(&btnOutline); if (Settings.wsprompt == yes) { btn1Txt.SetWidescreen(CFG.widescreen); btn1Img.SetWidescreen(CFG.widescreen); } GuiButton btn1(&btn1Img,&btn1Img, 2, 4, 0, -40, &trigA, &btnSoundOver, btnClick2,1); btn1.SetLabel(&btn1Txt); btn1.SetState(STATE_SELECTED); if ((Settings.wsprompt == yes) && (CFG.widescreen)) {/////////////adjust for widescreen progressbarOutlineImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); progressbarOutlineImg.SetPosition(0, 7); progressbarEmptyImg.SetPosition(80,7); progressbarEmptyImg.SetTile(78); progressbarImg.SetPosition(80, 7); } promptWindow.Append(&dialogBoxImg); promptWindow.Append(&titleTxt); promptWindow.Append(&msgTxt); promptWindow.Append(&msg2Txt); promptWindow.Append(&btn1); promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50); HaltGui(); mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&promptWindow); mainWindow->ChangeFocus(&promptWindow); ResumeGui(); struct stat st; if (stat(Settings.update_path, &st) != 0) { if (subfoldercreate(Settings.update_path) != 1) { WindowPrompt(tr("Error !"),tr("Can't create directory"),tr("OK")); ret = -1; failed = -1; } } char dolpath[150]; char dolpathsuccess[150]; snprintf(dolpath, sizeof(dolpath), "%sbootnew.dol", Settings.update_path); snprintf(dolpathsuccess, sizeof(dolpathsuccess), "%sboot.dol", Settings.update_path); while (!IsNetworkInit()) { VIDEO_WaitVSync(); Initialize_Network(); if (IsNetworkInit()) { msgTxt.SetText(GetNetworkIP()); } else { msgTxt.SetText(tr("Could not initialize network!")); } if (btn1.GetState() == STATE_CLICKED) { ret = -1; failed = -1; btn1.ResetState(); break; } } //make the URL to get XML based on our games char XMLurl[3540]; build_XML_URL(XMLurl,sizeof(XMLurl)); if (IsNetworkInit() && ret >= 0) { updatemode = WindowPrompt(tr("What do you want to update?"), 0, "USB Loader GX", tr("WiiTDB Files"), tr("Language File"), tr("Cancel")); mainWindow->SetState(STATE_DISABLED); promptWindow.SetState(STATE_DEFAULT); mainWindow->ChangeFocus(&promptWindow); if(updatemode == 1) { int newrev = CheckUpdate(); if (newrev > 0) { sprintf(msg, "Rev%i %s.", newrev, tr("available")); int choice = WindowPrompt(msg, tr("How do you want to update?"), tr("Update DOL"), tr("Update All"), tr("Cancel")); mainWindow->SetState(STATE_DISABLED); promptWindow.SetState(STATE_DEFAULT); mainWindow->ChangeFocus(&promptWindow); if (choice == 1 || choice == 2) { titleTxt.SetTextf("%s USB Loader GX", tr("Updating")); msgTxt.SetPosition(0,100); promptWindow.Append(&progressbarEmptyImg); promptWindow.Append(&progressbarImg); promptWindow.Append(&progressbarOutlineImg); promptWindow.Append(&prTxt); msgTxt.SetTextf("%s Rev%i", tr("Update to"), newrev); s32 filesize; if (Settings.beta_upgrades) { char url[255]; memset(&url, 0, 255); sprintf((char *) &url, "http://usbloader-gui.googlecode.com/files/r%d.dol", newrev); filesize = download_request((char *) &url); } else { filesize = download_request("http://www.techjawa.com/usbloadergx/boot.dol"); } if (filesize > 0) { FILE * pfile; pfile = fopen(dolpath, "wb"); u8 * blockbuffer = new unsigned char[BLOCKSIZE]; for (s32 i = 0; i < filesize; i += BLOCKSIZE) { usleep(100); prTxt.SetTextf("%i%%", (100*i/filesize)+1); if ((Settings.wsprompt == yes) && (CFG.widescreen)) { progressbarImg.SetTile(80*i/filesize); } else { progressbarImg.SetTile(100*i/filesize); } msg2Txt.SetTextf("%iKB/%iKB", i/1024, filesize/1024); if (btn1.GetState() == STATE_CLICKED) { fclose(pfile); remove(dolpath); failed = -1; btn1.ResetState(); break; } u32 blksize; blksize = (u32)(filesize - i); if (blksize > BLOCKSIZE) blksize = BLOCKSIZE; ret = network_read(blockbuffer, blksize); if (ret != (s32) blksize) { failed = -1; ret = -1; fclose(pfile); remove(dolpath); break; } fwrite(blockbuffer,1,blksize, pfile); } fclose(pfile); delete blockbuffer; if (!failed) { //remove old if (checkfile(dolpathsuccess)) { remove(dolpathsuccess); } //rename new to old rename(dolpath, dolpathsuccess); if (choice == 2) { //get the icon.png and the meta.xml char xmliconpath[150]; struct block file = downloadfile("http://www.techjawa.com/usbloadergx/meta.file"); if (file.data != NULL) { sprintf(xmliconpath, "%smeta.xml", Settings.update_path); pfile = fopen(xmliconpath, "wb"); fwrite(file.data,1,file.size,pfile); fclose(pfile); free(file.data); } file = downloadfile("http://www.techjawa.com/usbloadergx/icon.png"); if (file.data != NULL) { sprintf(xmliconpath, "%sicon.png", Settings.update_path); pfile = fopen(xmliconpath, "wb"); fwrite(file.data,1,file.size,pfile); fclose(pfile); free(file.data); } msgTxt.SetTextf("%s", tr("Updating WiiTDB.zip")); char wiitdbpath[200]; char wiitdbpathtmp[200]; file = downloadfile(XMLurl); if (file.data != NULL) { subfoldercreate(Settings.titlestxt_path); snprintf(wiitdbpath, sizeof(wiitdbpath), "%swiitdb_%s.zip", Settings.titlestxt_path,game_partition); snprintf(wiitdbpathtmp, sizeof(wiitdbpathtmp), "%swiitmp_%s.zip", Settings.titlestxt_path,game_partition); rename(wiitdbpath,wiitdbpathtmp); pfile = fopen(wiitdbpath, "wb"); fwrite(file.data,1,file.size,pfile); fclose(pfile); free(file.data); CloseXMLDatabase(); if (OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride==1?true:false, true)) { // open file, reload titles, keep in memory remove(wiitdbpathtmp); } else { remove(wiitdbpath); rename(wiitdbpathtmp,wiitdbpath); OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride==1?true:false, true); // open file, reload titles, keep in memory } } msgTxt.SetTextf("%s", tr("Updating Language Files:")); updateLanguageFiles(); } } } else { failed = -1; } } else { ret = -1; } } else { WindowPrompt(tr("No new updates."), 0, tr("OK")); ret = -1; } } else if(updatemode == 2) { msgTxt.SetTextf("%s", tr("Updating WiiTDB.zip")); char wiitdbpath[200]; char wiitdbpathtmp[200]; struct block file = downloadfile(XMLurl); if (file.data != NULL) { subfoldercreate(Settings.titlestxt_path); snprintf(wiitdbpath, sizeof(wiitdbpath), "%swiitdb_%s.zip", Settings.titlestxt_path,game_partition); snprintf(wiitdbpathtmp, sizeof(wiitdbpathtmp), "%swiitmp_%s.zip", Settings.titlestxt_path,game_partition); rename(wiitdbpath,wiitdbpathtmp); FILE *pfile = fopen(wiitdbpath, "wb"); fwrite(file.data,1,file.size,pfile); fclose(pfile); free(file.data); CloseXMLDatabase(); if (OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride==1?true:false, true)) { // open file, reload titles, keep in memory remove(wiitdbpathtmp); } else { remove(wiitdbpath); rename(wiitdbpathtmp,wiitdbpath); OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride==1?true:false, true); // open file, reload titles, keep in memory } } ret = 1; } else if(updatemode == 3) { msgTxt.SetTextf("%s", tr("Updating Language Files...")); updateLanguageFiles(); ret = 1; } else { ret = -1; } } CloseConnection(); if (!failed && ret >= 0 && updatemode == 1) { WindowPrompt(tr("Restarting..."), tr("Successfully Updated thanks to www.techjawa.com") , 0,0,0,0,150); loadStub(); Set_Stub_Split(0x00010001,"UNEO"); Sys_BackToLoader(); } else if(updatemode > 0 && ret > 0) { WindowPrompt(tr("Successfully Updated") , 0, tr("OK")); } promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); while (promptWindow.GetEffect() > 0) usleep(50); HaltGui(); mainWindow->Remove(&promptWindow); mainWindow->SetState(STATE_DEFAULT); ResumeGui(); if (failed != 0) return failed; return 1; } #endif int CodeDownload(const char *id) { int ret = 0; GuiWindow promptWindow(472,320); promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); promptWindow.SetPosition(0, -10); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume); // because destroy GuiSound must wait while sound playing is finished, we use a global sound if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); // GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); char imgPath[100]; snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path); GuiImageData btnOutline(imgPath, button_dialogue_box_png); snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path); GuiImageData dialogBox(imgPath, dialogue_box_png); GuiTrigger trigA; trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiImage dialogBoxImg(&dialogBox); if (Settings.wsprompt == yes) { dialogBoxImg.SetWidescreen(CFG.widescreen); } char title[50]; sprintf(title, "%s", tr("Code Download")); GuiText titleTxt(title, 26, THEME.prompttext); titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); titleTxt.SetPosition(0,50); char msg[50]; sprintf(msg, "%s", tr("Initializing Network")); GuiText msgTxt(msg, 26, THEME.prompttext); msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); msgTxt.SetPosition(0,140); char msg2[50] = " "; GuiText msg2Txt(msg2, 26, THEME.prompttext); msg2Txt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); msg2Txt.SetPosition(0, 50); GuiText btn1Txt(tr("Cancel"), 22, THEME.prompttext); GuiImage btn1Img(&btnOutline); if (Settings.wsprompt == yes) { btn1Txt.SetWidescreen(CFG.widescreen); btn1Img.SetWidescreen(CFG.widescreen); } GuiButton btn1(&btn1Img,&btn1Img, 2, 4, 0, -40, &trigA, &btnSoundOver, btnClick2,1); btn1.SetLabel(&btn1Txt); btn1.SetState(STATE_SELECTED); promptWindow.Append(&dialogBoxImg); promptWindow.Append(&titleTxt); promptWindow.Append(&msgTxt); promptWindow.Append(&msg2Txt); promptWindow.Append(&btn1); promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50); HaltGui(); mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&promptWindow); mainWindow->ChangeFocus(&promptWindow); ResumeGui(); struct stat st; if (stat(Settings.TxtCheatcodespath, &st) != 0) { if (subfoldercreate(Settings.TxtCheatcodespath) != 1) { WindowPrompt(tr("Error !"),tr("Can't create directory"),tr("OK")); ret = -1; goto exit; } } while (!IsNetworkInit()) { VIDEO_WaitVSync(); Initialize_Network(); if (IsNetworkInit()) { msgTxt.SetText(GetNetworkIP()); } else { msgTxt.SetText(tr("Could not initialize network!")); } if (btn1.GetState() == STATE_CLICKED) { ret = -1; btn1.ResetState(); goto exit; } } if (IsNetworkInit() && ret >= 0) { char txtpath[150]; snprintf(txtpath, sizeof(txtpath), "%s%s.txt", Settings.TxtCheatcodespath,id); char codeurl[150]; snprintf(codeurl, sizeof(codeurl), "http://geckocodes.org/codes/R/%s.txt",id); struct block file = downloadfile(codeurl); if (file.size == 333 || file.size == 216 || file.size == 284) { strcat(codeurl, tr(" is not on the server.")); WindowPrompt(tr("Error"),codeurl,tr("OK")); ret =-1; goto exit; } if (file.data != NULL) { FILE * pfile; pfile = fopen(txtpath, "wb"); fwrite(file.data,1,file.size,pfile); fclose(pfile); free(file.data); ret = 1; strcat(txtpath, tr(" has been Saved. The text has not been verified. Some of the code may not work right with each other. If you experience trouble, open the text in a real text editor for more information.")); WindowPrompt(0,txtpath,tr("OK")); } else { strcat(codeurl, tr(" could not be downloaded.")); WindowPrompt(tr("Error"),codeurl,tr("OK")); ret =-1; } CloseConnection(); } exit: promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); while (promptWindow.GetEffect() > 0) usleep(50); HaltGui(); mainWindow->Remove(&promptWindow); mainWindow->SetState(STATE_DEFAULT); ResumeGui(); return ret; } char * GetMissingFiles() { return (char *) missingFiles; } /**************************************************************************** * HBCWindowPrompt * * Displays a prompt window to user, with information, an error message, or * presenting a user with a choice of up to 2 Buttons. * ***************************************************************************/ /* SD:/APPS/FTPII/ICON.PNG*/ int HBCWindowPrompt(const char *name, const char *coder, const char *version, const char *release_date, const char *long_description, const char *iconPath, u64 filesize) { int choice = -1; GuiWindow promptWindow(472,320); promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); promptWindow.SetPosition(0, 6); GuiTrigger trigA; trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiTrigger trigB; trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B); GuiTrigger trigU; trigU.SetButtonOnlyTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP); GuiTrigger trigD; trigD.SetButtonOnlyTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN); GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume); // because destroy GuiSound must wait while sound playing is finished, we use a global sound if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); // GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); char imgPath[100]; snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path); GuiImageData btnOutline(imgPath, button_dialogue_box_png); snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path); GuiImageData dialogBox(imgPath, dialogue_box_png); snprintf(imgPath, sizeof(imgPath), "%sbg_options.png", CFG.theme_path); GuiImageData whiteBox(imgPath, bg_options_png); snprintf(imgPath, sizeof(imgPath), "%sscrollbar.png", CFG.theme_path); GuiImageData scrollbar(imgPath, scrollbar_png); GuiImage scrollbarImg(&scrollbar); scrollbarImg.SetAlignment(ALIGN_RIGHT, ALIGN_TOP); scrollbarImg.SetPosition(-40, 114); scrollbarImg.SetSkew(0,0,0,0,0,-120,0,-120); snprintf(imgPath, sizeof(imgPath), "%sscrollbar_arrowdown.png", CFG.theme_path); GuiImageData arrowDown(imgPath, scrollbar_arrowdown_png); GuiImage arrowDownImg(&arrowDown); arrowDownImg.SetScale(.8); snprintf(imgPath, sizeof(imgPath), "%sscrollbar_arrowup.png", CFG.theme_path); GuiImageData arrowUp(imgPath, scrollbar_arrowup_png); GuiImage arrowUpImg (&arrowUp); arrowUpImg.SetScale(.8); GuiButton arrowUpBtn(arrowUpImg.GetWidth(), arrowUpImg.GetHeight()); arrowUpBtn.SetImage(&arrowUpImg); arrowUpBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP); arrowUpBtn.SetPosition(-25,91); arrowUpBtn.SetTrigger(&trigA); arrowUpBtn.SetTrigger(&trigU); arrowUpBtn.SetEffectOnOver(EFFECT_SCALE, 50, 130); arrowUpBtn.SetSoundClick(btnClick2); GuiButton arrowDownBtn(arrowDownImg.GetWidth(), arrowDownImg.GetHeight()); arrowDownBtn.SetImage(&arrowDownImg); arrowDownBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); arrowDownBtn.SetPosition(-25,-27); arrowDownBtn.SetTrigger(&trigA); arrowDownBtn.SetTrigger(&trigD); arrowDownBtn.SetEffectOnOver(EFFECT_SCALE, 50, 130); arrowDownBtn.SetSoundClick(btnClick2); GuiImageData *iconData =NULL; GuiImage *iconImg =NULL; snprintf(imgPath, sizeof(imgPath), "%s", iconPath); bool iconExist = checkfile(imgPath); if (iconExist) { iconData = new GuiImageData (iconPath, dialogue_box_png); iconImg = new GuiImage (iconData); iconImg->SetAlignment(ALIGN_LEFT, ALIGN_TOP); iconImg->SetPosition(45,10); } GuiImage dialogBoxImg(&dialogBox); dialogBoxImg.SetSkew(0,-80,0,-80,0,50,0,50); GuiImage whiteBoxImg(&whiteBox); whiteBoxImg.SetPosition(0,110); whiteBoxImg.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); whiteBoxImg.SetSkew(0,0,0,0,0,-120,0,-120); /*if (Settings.wsprompt == yes){ dialogBoxImg.SetWidescreen(CFG.widescreen); }*/ char tmp[510]; GuiText nameTxt(name,30 , THEME.prompttext); nameTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); nameTxt.SetPosition(0,-15); nameTxt.SetMaxWidth(430, SCROLL_HORIZONTAL); if (strcmp(coder,"")) snprintf(tmp, sizeof(tmp), tr("Coded by: %s"),coder); GuiText coderTxt(tmp, 16, THEME.prompttext ); coderTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP); coderTxt.SetPosition(180,30); coderTxt.SetMaxWidth(280); if (strcmp(version,"")) snprintf(tmp, sizeof(tmp), tr("Version: %s"),version); GuiText versionTxt(tmp,16 , THEME.prompttext); versionTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP); versionTxt.SetPosition(40,65); versionTxt.SetMaxWidth(430); //if (release_date) //snprintf(tmp, sizeof(tmp), tr("Released: %s"),release_date); GuiText release_dateTxt(release_date,16 , THEME.prompttext); release_dateTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP); release_dateTxt.SetPosition(40,85); release_dateTxt.SetMaxWidth(430); int pagesize = 6; Text long_descriptionTxt(long_description, 20, THEME.prompttext); long_descriptionTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP); long_descriptionTxt.SetPosition(46,117); long_descriptionTxt.SetMaxWidth(360); long_descriptionTxt.SetLinesToDraw(pagesize); long_descriptionTxt.Refresh(); //convert filesize from u64 to char and put unit of measurement after it char temp2[7]; char filesizeCH[15]; f32 sizeAdjusted; if (filesize<=1024.0) { sizeAdjusted = filesize; snprintf(temp2, sizeof(temp2), "%.2f",sizeAdjusted); snprintf(filesizeCH, sizeof(filesizeCH), "%s B",temp2); } if (filesize>1024.0) { sizeAdjusted = filesize/1024.0; snprintf(temp2, sizeof(temp2), "%.2f",sizeAdjusted); snprintf(filesizeCH, sizeof(filesizeCH), "%s KB",temp2); } if (filesize>1048576.0) { sizeAdjusted = filesize/1048576.0; snprintf(temp2, sizeof(temp2), "%.2f",sizeAdjusted); snprintf(filesizeCH, sizeof(filesizeCH), "%s MB",temp2); } GuiText filesizeTxt(filesizeCH, 16, THEME.prompttext); filesizeTxt.SetAlignment(ALIGN_RIGHT, ALIGN_TOP); filesizeTxt.SetPosition(-40,12); GuiText btn1Txt(tr("Load"), 22, THEME.prompttext); GuiImage btn1Img(&btnOutline); if (Settings.wsprompt == yes) { btn1Txt.SetWidescreen(CFG.widescreen); btn1Img.SetWidescreen(CFG.widescreen); } GuiButton btn1(&btn1Img, &btn1Img, 0,3,0,0,&trigA,&btnSoundOver,btnClick2,1); btn1.SetLabel(&btn1Txt); btn1.SetState(STATE_SELECTED); GuiText btn2Txt(tr("Back"), 22, THEME.prompttext); GuiImage btn2Img(&btnOutline); if (Settings.wsprompt == yes) { btn2Txt.SetWidescreen(CFG.widescreen); btn2Img.SetWidescreen(CFG.widescreen); } GuiButton btn2(&btn2Img, &btn2Img, 0,3,0,0,&trigA,&btnSoundOver,btnClick2,1); btn2.SetLabel(&btn2Txt); btn2.SetTrigger(&trigB); btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM); btn1.SetPosition(40, 2); btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); btn2.SetPosition(-40, 2); GuiTrigger trigZ; trigZ.SetButtonOnlyTrigger(-1, WPAD_NUNCHUK_BUTTON_Z | WPAD_CLASSIC_BUTTON_ZL, PAD_TRIGGER_Z); GuiButton screenShotBtn(0,0); screenShotBtn.SetPosition(0,0); screenShotBtn.SetTrigger(&trigZ); promptWindow.Append(&screenShotBtn); promptWindow.Append(&dialogBoxImg); if (strcmp(long_description,""))promptWindow.Append(&whiteBoxImg); if (strcmp(long_description,""))promptWindow.Append(&scrollbarImg); if (strcmp(long_description,""))promptWindow.Append(&arrowDownBtn); if (strcmp(long_description,""))promptWindow.Append(&arrowUpBtn); if (strcmp(name,""))promptWindow.Append(&nameTxt); if (strcmp(version,""))promptWindow.Append(&versionTxt); if (strcmp(coder,""))promptWindow.Append(&coderTxt); if (strcmp(release_date,""))promptWindow.Append(&release_dateTxt); if (strcmp(long_description,""))promptWindow.Append(&long_descriptionTxt); promptWindow.Append(&filesizeTxt); if (iconExist)promptWindow.Append(iconImg); promptWindow.Append(&btn1); promptWindow.Append(&btn2); promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50); HaltGui(); mainWindow->SetState(STATE_DISABLED); mainWindow->Append(&promptWindow); mainWindow->ChangeFocus(&promptWindow); ResumeGui(); while (choice == -1) { VIDEO_WaitVSync(); if (shutdown == 1) { wiilight(0); Sys_Shutdown(); } else if (reset == 1) { wiilight(0); Sys_Reboot(); } if (btn1.GetState() == STATE_CLICKED) choice = 1; else if (btn2.GetState() == STATE_CLICKED) choice = 0; else if (screenShotBtn.GetState() == STATE_CLICKED) { gprintf("\n\tscreenShotBtn clicked"); screenShotBtn.ResetState(); ScreenShot(); gprintf("...It's easy, mmmmmmKay"); } else if (arrowUpBtn.GetState() == STATE_CLICKED || arrowUpBtn.GetState() == STATE_HELD) { long_descriptionTxt.PreviousLine(); usleep(6000); if (!((ButtonsHold() & WPAD_BUTTON_UP)||(ButtonsHold() & PAD_BUTTON_UP))) arrowUpBtn.ResetState(); } else if (arrowDownBtn.GetState() == STATE_CLICKED || arrowDownBtn.GetState() == STATE_HELD) { long_descriptionTxt.NextLine(); usleep(60000); if (!((ButtonsHold() & WPAD_BUTTON_DOWN)||(ButtonsHold() & PAD_BUTTON_DOWN))) arrowDownBtn.ResetState(); } } promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); while (promptWindow.GetEffect() > 0) usleep(50); HaltGui(); mainWindow->Remove(&promptWindow); mainWindow->SetState(STATE_DEFAULT); ResumeGui(); return choice; }