#include "wbfs_wbfs.h" #include "prompts/ProgressWindow.h" #include "settings/CSettings.h" #include "usbloader/wbfs.h" #include "wbfs_rw.h" extern int wbfs_part_fs; s32 Wbfs_Wbfs::Open() { wbfs_t *part = NULL; u8 buffer[512]; memset(buffer, 0, sizeof(buffer)); wbfs_head_t *head = (wbfs_head_t *) buffer; if(readCallback(NULL, lba, 1, buffer) < 0) return -1; if (head->magic != wbfs_htonl(WBFS_MAGIC)) return -1; /* Open partition */ part = wbfs_open_partition(readCallback, writeCallback, NULL, 512, head->n_hd_sec, lba, 0); if (!part) return -1; /* Close current hard disk */ Close(); hdd = part; wbfs_part_fs = PART_FS_WBFS; return 0; } void Wbfs_Wbfs::Close() { if (hdd) { wbfs_close(hdd); hdd = NULL; } wbfs_part_fs = -1; } wbfs_disc_t* Wbfs_Wbfs::OpenDisc(u8 *discid) { /* No device open */ if (!hdd) return NULL; /* Open disc */ return wbfs_open_disc(hdd, discid); } void Wbfs_Wbfs::CloseDisc(wbfs_disc_t *disc) { /* No device open */ if (!hdd || !disc) return; /* Close disc */ wbfs_close_disc(disc); } s32 Wbfs_Wbfs::Format() { wbfs_t *partition = NULL; /* Reset partition */ partition = wbfs_open_partition(readCallback, writeCallback, NULL, 512, size, lba, 1); if (!partition) return -1; /* Free memory */ wbfs_close(partition); return 0; } s32 Wbfs_Wbfs::GetCount(u32 *count) { /* No device open */ if (!hdd) return -1; /* Get list length */ *count = wbfs_count_discs(hdd); return 0; } s32 Wbfs_Wbfs::GetHeaders(struct discHdr *outbuf, u32 cnt, u32 len) { u32 idx, size; s32 ret; /* No device open */ if (!hdd) return -1; for (idx = 0; idx < cnt; idx++) { u8 *ptr = ((u8 *) outbuf) + (idx * len); /* Get header */ ret = wbfs_get_disc_info(hdd, idx, ptr, len, &size); if (ret < 0) return ret; } return 0; } s32 Wbfs_Wbfs::AddGame() { s32 ret; /* No device open */ if (!hdd) return -1; partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions; /* Add game to device */ ret = wbfs_add_disc(hdd, __ReadDVD, NULL, ShowProgress, part_sel, 0); if (ret < 0) return ret; return 0; } s32 Wbfs_Wbfs::RemoveGame(u8 *discid) { s32 ret; /* No device open */ if (!hdd) return -1; /* Remove game from USB device */ ret = wbfs_rm_disc(hdd, discid); if (ret < 0) return ret; return 0; } s32 Wbfs_Wbfs::DiskSpace(f32 *used, f32 *free) { f32 ssize; u32 cnt; /* No device open */ if (!hdd) return -1; /* Count used blocks */ cnt = wbfs_count_usedblocks(hdd); /* Sector size in GB */ ssize = hdd->wbfs_sec_sz / GB_SIZE; /* Copy values */ *free = ssize * cnt; *used = ssize * (hdd->n_wbfs_sec - cnt); return 0; } s32 Wbfs_Wbfs::RenameGame(u8 *discid, const void *newname) { s32 ret; /* No USB device open */ if (!hdd) return -1; ret = wbfs_ren_disc(hdd, discid, (u8*) newname); if (ret < 0) return ret; return 0; } s32 Wbfs_Wbfs::ReIDGame(u8 *discid, const void *newID) { s32 ret; /* No USB device open */ if (!hdd) return -1; ret = wbfs_rID_disc(hdd, discid, (u8*) newID); if (ret < 0) return ret; return 0; } u64 Wbfs_Wbfs::EstimateGameSize() { partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions; return wbfs_estimate_disc(hdd, __ReadDVD, NULL, part_sel); } s32 Wbfs_Wbfs::GetFragList(u8 *id) { //! Doesn't have to be called ".iso" just something different than .wbfs but with a dot. //! So that the code doesn't fail. return get_frag_list_for_file((char *) ".iso", id); }