/*------------------------------------------------------------- from any title deleter and wad manager 1.4 title.h -- Copyright (C) 2008 tona and/or waninkoko -------------------------------------------------------------*/ #include #include #include #include #include #include // Turn upper and lower into a full title ID #define TITLE_ID(x,y) (((u64)(x) << 32) | (y)) // Get upper or lower half of a title ID #define TITLE_UPPER(x) ((u32)((x) >> 32)) // Turn upper and lower into a full title ID #define TITLE_LOWER(x) ((u32)(x)) #define MAX_TITLES 100 #ifndef _TITLE_H_ #define _TITLE_H_ #ifdef __cplusplus extern "C" { #endif /* Constants */ #define BLOCK_SIZE 1024 /* Prototypes */ s32 Title_GetList(u64 **, u32 *); s32 Title_GetTicketViews(u64, tikview **, u32 *); s32 Title_GetTMD(u64, signed_blob **, u32 *); s32 Title_GetVersion(u64, u16 *); s32 Title_GetSysVersion(u64, u64 *); s32 Title_GetSize(u64, u32 *); s32 Title_GetIOSVersions(u8 **, u32 *); // Load the database from SD card s32 loadDatabase(); // Free the database on exit void freeDatabase(); // Get the number of entries in the database s32 getDatabaseCount(); // Get the name of a title s32 getTitle_Name(char *name, u64 id, char *tid); // Get the name of a title from the database located on the SD card s32 getNameDB(char *name, char* id); // Get the name of a title from its banner.bin in NAND s32 getNameBN(char *name, u64 id); // Get the name of a title from its 00000000.app in NAND s32 getName00(char *name, u64 id); // Get string representation of lower title id char *titleText(u32 kind, u32 title); // Converts a 16 bit Wii string to a printable 8 bit string s32 __convertWiiString(char *str, u8 *data, u32 cnt); // Get the number of titles on the Wii of a given type s32 getTitles_TypeCount(u32 type, u32 *count); // Get the list of titles of this type s32 getTitles_Type(u32 type, u32 *titles, u32 count); #ifdef __cplusplus } #endif #endif