#ifndef _GUIGAMEBROWSER_H_ #define _GUIGAMEBROWSER_H_ #include "gui.h" #include "gui_scrollbar.hpp" #include "usbloader/disc.h" class GuiGameBrowser: public GuiElement, public sigslot::has_slots<> { public: GuiGameBrowser(int w, int h, int selectedGame = 0); ~GuiGameBrowser(); int FindMenuItem(int c, int d); int GetClickedOption(); int GetSelectedOption() { return listOffset+selectedItem; } void ResetState(); void SetFocus(int f); void Draw(); void Update(GuiTrigger * t); int GetOffset(); protected: void onListChange(int SelItem, int SelInd); void UpdateListEntries(); int selectedItem; int listOffset; int scrollbaron; int pagesize; int maxTextWidth; int * gameIndex; GuiButton ** game; GuiText ** gameTxt; GuiText ** gameTxtOver; GuiImage ** gameBg; GuiImage ** newImg; GuiImage * bgGameImg; GuiImageData * bgGames; GuiImageData * bgGamesEntry; GuiImageData * newGames; GuiTrigger * trigA; GuiScrollbar scrollBar; }; #endif