/**************************************************************************** * libwiigui * * Tantric 2009 * * gui_sound.cpp * * decoder modification by ardi 2009 * * GUI class definitions ***************************************************************************/ #include "gui.h" #include #include "gecko.h" #include "gui_sound_decoder.h" #define BUFFER_SIZE 8192 /*************************************************************** * * D E C O D E R – L I S T * * ***************************************************************/ GuiSoundDecoder::DecoderListEntry *GuiSoundDecoder::DecoderList = NULL; GuiSoundDecoder::DecoderListEntry &GuiSoundDecoder::RegisterDecoder(DecoderListEntry &Decoder, GuiSoundDecoderCreate fnc) { if(Decoder.fnc != fnc) { Decoder.fnc = fnc; Decoder.next = DecoderList; DecoderList = &Decoder; } return Decoder; } GuiSoundDecoder *GuiSoundDecoder::GetDecoder(const u8 * snd, u32 len, bool snd_is_allocated) { for(DecoderListEntry *de = DecoderList; de; de=de->next) { GuiSoundDecoder *d = NULL; try{ d = de->fnc(snd, len, snd_is_allocated); } catch(const char *error){ gprintf("%s", error); } catch(...){} if(d) return d; } return NULL; } /*************************************************************** * * D E C O D E R – T H R E A D * * ***************************************************************/ static GuiSound *GuiSoundPlayer[16] = {NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL}; static lwp_t GuiSoundDecoderThreadHandle = LWP_THREAD_NULL; static bool GuiSoundDecoderThreadRunning = false; static bool GuiSoundDecoderDataRquested = false; void *GuiSoundDecoderThread(void *args) { GuiSoundDecoderThreadRunning = true; do { if(GuiSoundDecoderDataRquested) { GuiSoundDecoderDataRquested = false; GuiSound **players = GuiSoundPlayer; for( int i = 0; i < 16; ++i , ++players) { GuiSound *player = *players; if(player) player->DecoderCallback(); } } if(!GuiSoundDecoderDataRquested) usleep(50); } while(GuiSoundDecoderThreadRunning); return 0; } /*************************************************************** * * A S N D – C A L L B A C K * * ***************************************************************/ void GuiSoundPlayerCallback(s32 Voice) { if(Voice >= 0 && Voice < 16 && GuiSoundPlayer[Voice]) { GuiSoundPlayer[Voice]->PlayerCallback(); GuiSoundDecoderDataRquested = true; } } /*************************************************************** * * R A W - D E C O D E R * Decoder for Raw-PCM-Datas (16bit Stereo 48kHz) * ***************************************************************/ class GuiSoundDecoderRAW : public GuiSoundDecoder { protected: GuiSoundDecoderRAW(const u8 * snd, u32 len, bool snd_is_allocated) { pcm_start = snd; is_allocated = snd_is_allocated; pcm_end = pcm_start+len; pos = pcm_start; is_running = false; } public: ~GuiSoundDecoderRAW() { while(is_running) usleep(50); if(is_allocated) delete [] pcm_start; } static GuiSoundDecoder *Create(const u8 * snd, u32 len, bool snd_is_allocated) { try { return new GuiSoundDecoderRAW(snd, len, snd_is_allocated); } catch(...) {} return NULL; } s32 GetFormat() { return VOICE_STEREO_16BIT; } s32 GetSampleRate() { return 48000; } /* Read reads data from stream to buffer return: >0 = readed bytes; 0 = EOF; <0 = Error; */ int Read(u8 * buffer, int buffer_size) { if(pos >= pcm_end) return 0; // EOF is_running = true; if(pos + buffer_size > pcm_end) buffer_size = pcm_end-pos; memcpy(buffer, pos, buffer_size); pos += buffer_size; is_running = false; return buffer_size; } int Rewind() { pos = pcm_start; return 0; } private: const u8 *pcm_start; const u8 *pcm_end; bool is_allocated; const u8 *pos; bool is_running; }; /*************************************************************** * * G u i S o u n d * * ***************************************************************/ #define GuiSoundBufferReady 0x01 #define GuiSoundBufferEOF 0x02 #define GuiSoundFinish 0x04 static int GuiSoundCount = 0; /** * Constructor for the GuiSound class. */ GuiSound::GuiSound(const u8 *s, int l, int v/*=100*/, bool r/*=true*/, bool a/*=false*/) { if(GuiSoundCount++ == 0 || GuiSoundDecoderThreadHandle == LWP_THREAD_NULL) { LWP_CreateThread(&GuiSoundDecoderThreadHandle,GuiSoundDecoderThread,NULL,NULL,32*1024,80); } voice = -1; play_buffer[0] = (u8*)memalign(32, BUFFER_SIZE*3); // tripple-buffer first is played play_buffer[1] = play_buffer[0] + BUFFER_SIZE; // second is waiting play_buffer[2] = play_buffer[1] + BUFFER_SIZE; // third is decoding buffer_nr = 0; // current playbuffer buffer_pos = 0; // current idx to write in buffer buffer_ready = false; buffer_eof = false; loop = false; // play looped volume = v; // volume decoder = NULL; if(play_buffer[0]) // playbuffer ok Load(s, l, r, a); } bool GuiSound::Load(const u8 *s, int l, bool r/*=false*/, bool a/*=false*/) { Stop(); if(!play_buffer[0]) return false; GuiSoundDecoder *newDecoder = GuiSoundDecoder::GetDecoder(s, l, a); if(!newDecoder && r) newDecoder = GuiSoundDecoderRAW::Create(s, l, a); if(newDecoder) { delete decoder; decoder = newDecoder; return true; } else if(a) delete [] s; return false; } GuiSound::GuiSound(const char *p, int v/*=100*/) { if(GuiSoundCount++ == 0 || GuiSoundDecoderThreadHandle == LWP_THREAD_NULL) { LWP_CreateThread(&GuiSoundDecoderThreadHandle,GuiSoundDecoderThread,NULL,NULL,32*1024,80); } voice = -1; play_buffer[0] = (u8*)memalign(32, BUFFER_SIZE*3); // tripple-buffer first is played play_buffer[1] = play_buffer[0] + BUFFER_SIZE; // second is waiting play_buffer[2] = play_buffer[1] + BUFFER_SIZE; // third is decoding buffer_nr = 0; // current playbuffer buffer_pos = 0; // current idx to write in buffer buffer_ready = false; buffer_eof = false; loop = false; // play looped volume = v; // volume decoder = NULL; if(play_buffer[0]) // playbuffer ok Load(p); } bool GuiSound::Load(const char *p) { Stop(); // stop playing if(!play_buffer[0]) return false; bool ret = false; voice = -2; // -2 marks loading from file u32 filesize = 0; u8 *buffer = NULL; size_t result; FILE * pFile = fopen (p, "rb"); if(pFile) { // get file size: fseek (pFile , 0 , SEEK_END); filesize = ftell (pFile); fseek (pFile , 0 , SEEK_SET); // allocate memory to contain the whole file: buffer = new(std::nothrow) u8[filesize]; if (buffer) { // copy the file into the buffer: result = fread (buffer, 1, filesize, pFile); if (result == filesize) ret= Load(buffer, filesize, false, true); else delete [] buffer; } fclose (pFile); } return ret; } /** * Destructor for the GuiSound class. */ GuiSound::~GuiSound() { if(!loop) while(voice >= 0) usleep(50); Stop(); if(--GuiSoundCount == 0 && GuiSoundDecoderThreadHandle != LWP_THREAD_NULL) { GuiSoundDecoderThreadRunning = false; LWP_JoinThread(GuiSoundDecoderThreadHandle,NULL); GuiSoundDecoderThreadHandle = LWP_THREAD_NULL; } delete decoder; free(play_buffer[0]); } void GuiSound::Play() { Stop(); // stop playing if it played if(!play_buffer[0]) return; if(!decoder) return; // no decoder or no play_buffer -> no playing // initialize the buffer buffer_nr = 0; // allways starts with buffer 0 buffer_pos = 0; // reset position buffer_ready = false; buffer_eof = false; decoder->Rewind(); // play from begin DecoderCallback(); // fill first buffer; if(!buffer_ready || buffer_eof) // if first buffer not ready -> no play return; voice = ASND_GetFirstUnusedVoice(); if(voice >= 0) { s32 vol = (255*volume)/100; s32 format = decoder->GetFormat(); s32 samplerate = decoder->GetSampleRate(); s32 first_pos = buffer_pos; // switch to next buffer buffer_nr = 1; buffer_pos = 0; buffer_ready = false; buffer_eof = false; DecoderCallback(); // fill second buffer; GuiSoundPlayer[voice] = this; // activate Callbacks for this voice // Play the voice ASND_SetVoice(voice, format, samplerate, 0, play_buffer[0], first_pos, vol, vol, GuiSoundPlayerCallback); } } /* int GuiSound::PlayOggFile(char * path) { if(Load(path)) Play(); return 1; } */ void GuiSound::Stop() { if(voice < 0) return ; GuiSoundPlayer[voice] = NULL; // disable Callbacks SND_StopVoice(voice); voice = -1; } void GuiSound::Pause() { if(voice < 0) return ; ASND_PauseVoice(voice, 1); } void GuiSound::Resume() { if(voice < 0) return ; ASND_PauseVoice(voice, 0); } bool GuiSound::IsPlaying() { return voice >= 0; } void GuiSound::SetVolume(int vol) { volume = vol; if(voice < 0) return ; int newvol = 255*(volume/100.0); ASND_ChangeVolumeVoice(voice, newvol, newvol); } void GuiSound::SetLoop(bool l) { loop = l; } void GuiSound::DecoderCallback() { if(buffer_ready || buffer_eof) // if buffer ready or EOF -> nothing return; bool error=false; while(buffer_pos < BUFFER_SIZE) { int ret = decoder->Read(&play_buffer[buffer_nr][buffer_pos], BUFFER_SIZE-buffer_pos); if(ret > 0) buffer_pos += ret; // ok -> fill the buffer more else if(ret == 0) // EOF from decoder { if(loop) decoder->Rewind(); // if loop -> rewind and fill the buffer more else if(buffer_pos) break; // has data in buffer -> play the buffer else buffer_eof = true; // no data in buffer -> return EOF return; } else if(ret < 0) // an ERROR { if(buffer_pos) break; // has data in buffer -> play the buffer else if(loop) { if(!error) // if no prev error { decoder->Rewind(); // if loop -> rewind error = true; // set error-state continue; // and fill the buffer more } buffer_eof = true; // has prev error -> error in first block -> return EOF return; } else { buffer_eof = true; // no loop -> return EOF return; } } error = false; // clear error-state } buffer_ready = true; } void GuiSound::PlayerCallback() { if(buffer_eof) // if EOF { if(ASND_TestPointer(voice, play_buffer[(buffer_nr+2)%3])==0) // test prev. Buffer Stop(); } else if(buffer_ready) // if buffer ready { if(ASND_AddVoice(voice, play_buffer[buffer_nr], buffer_pos)==SND_OK) // add buffer { // next buffer buffer_nr = (buffer_nr+1)%3; buffer_pos = 0; buffer_ready= false; buffer_eof = false; } } }