/**************************************************************************** * Copyright (C) 2010 * by Dimok * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any * damages arising from the use of this software. * * Permission is granted to anyone to use this software for any * purpose, including commercial applications, and to alter it and * redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you * must not claim that you wrote the original software. If you use * this software in a product, an acknowledgment in the product * documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and * must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. ***************************************************************************/ #include #include "Channels/channels.h" #include "Controls/DeviceHandler.hpp" #include "GameCube/GCGames.h" #include "CustomPathsSM.hpp" #include "settings/SettingsPrompts.h" #include "settings/CSettings.h" #include "settings/SettingsEnums.h" #include "prompts/PromptWindows.h" #include "prompts/ProgressWindow.h" #include "language/gettext.h" #include "prompts/filebrowser.h" #include "themes/CTheme.h" #include "FileOperations/fileops.h" #include "gecko.h" CustomPathsSM::CustomPathsSM() : SettingsMenu(tr("Custom Paths"), &GuiOptions, MENU_NONE) { int Idx = 0; Options->SetName(Idx++, tr("3D Cover Path")); Options->SetName(Idx++, tr("2D Cover Path")); Options->SetName(Idx++, tr("Full Cover Path")); Options->SetName(Idx++, tr("Disc Artwork Path")); Options->SetName(Idx++, tr("Theme Path")); Options->SetName(Idx++, tr("Titles Path")); Options->SetName(Idx++, tr("Update Path")); Options->SetName(Idx++, tr("GCT Cheatcodes Path")); Options->SetName(Idx++, tr("TXT Cheatcodes Path")); Options->SetName(Idx++, tr("DOL Path")); Options->SetName(Idx++, tr("Homebrew Apps Path")); Options->SetName(Idx++, tr("BCA Codes Path")); Options->SetName(Idx++, tr("WIP Patches Path")); Options->SetName(Idx++, tr("Languagefiles Path")); Options->SetName(Idx++, tr("WDM Files Path")); Options->SetName(Idx++, tr("Wiinnertag Path")); Options->SetName(Idx++, tr("Nand Emu Path")); Options->SetName(Idx++, tr("Nand Emu Channel Path")); Options->SetName(Idx++, tr("Main GameCube Path")); Options->SetName(Idx++, tr("SD GameCube Path")); Options->SetName(Idx++, tr("Devolution Loader Path")); Options->SetName(Idx++, tr("Nintendont Loader Path")); Options->SetName(Idx++, tr("Cache BNR Files Path")); SetOptionValues(); } void CustomPathsSM::SetOptionValues() { int Idx = 0; //! Settings: 3D Cover Path Options->SetValue(Idx++, Settings.covers_path); //! Settings: 2D Cover Path Options->SetValue(Idx++, Settings.covers2d_path); //! Settings: Full Cover Path Options->SetValue(Idx++, Settings.coversFull_path); //! Settings: Disc Artwork Path Options->SetValue(Idx++, Settings.disc_path); //! Settings: Theme Path Options->SetValue(Idx++, Settings.theme_path); //! Settings: Titles Path Options->SetValue(Idx++, Settings.titlestxt_path); //! Settings: Update Path Options->SetValue(Idx++, Settings.update_path); //! Settings: GCT Cheatcodes Path Options->SetValue(Idx++, Settings.Cheatcodespath); //! Settings: TXT Cheatcodes Path Options->SetValue(Idx++, Settings.TxtCheatcodespath); //! Settings: DOL Path Options->SetValue(Idx++, Settings.dolpath); //! Settings: Homebrew Apps Path Options->SetValue(Idx++, Settings.homebrewapps_path); //! Settings: BCA Codes Path Options->SetValue(Idx++, Settings.BcaCodepath); //! Settings: WIP Patches Path Options->SetValue(Idx++, Settings.WipCodepath); //! Settings: Languagefiles Path Options->SetValue(Idx++, Settings.languagefiles_path); //! Settings: WDM Files Path Options->SetValue(Idx++, Settings.WDMpath); //! Settings: Wiinnertag Path Options->SetValue(Idx++, Settings.WiinnertagPath); //! Settings: Nand Emu Path Options->SetValue(Idx++, Settings.NandEmuPath); //! Settings: Nand Emu Channel Path Options->SetValue(Idx++, Settings.NandEmuChanPath); //! Settings: GameCube Games Path Options->SetValue(Idx++, Settings.GameCubePath); //! Settings: SD GameCube Games Path Options->SetValue(Idx++, Settings.GameCubeSDPath); //! Settings: GameCube Devolution loader.bin Path Options->SetValue(Idx++, Settings.DEVOLoaderPath); //! Settings: GameCube Nintendont boot.dol Path Options->SetValue(Idx++, Settings.NINLoaderPath); //! Settings: Cache BNR Files Path Options->SetValue(Idx++, Settings.BNRCachePath); } int CustomPathsSM::GetMenuInternal() { int ret = optionBrowser->GetClickedOption(); if (ret < 0) return MENU_NONE; int Idx = -1; //! Settings: 3D Cover Path if (ret == ++Idx) { titleTxt->SetText(tr( "3D Cover Path" )); ChangePath(Settings.covers_path, sizeof(Settings.covers_path)); } //! Settings: 2D Cover Path else if (ret == ++Idx) { titleTxt->SetText(tr( "2D Cover Path" )); ChangePath(Settings.covers2d_path, sizeof(Settings.covers2d_path)); } //! Settings: Full Cover Path else if (ret == ++Idx) { titleTxt->SetText(tr( "Full Cover Path" )); ChangePath(Settings.coversFull_path, sizeof(Settings.coversFull_path)); } //! Settings: Disc Artwork Path else if (ret == ++Idx) { titleTxt->SetText(tr( "Disc Artwork Path" )); ChangePath(Settings.disc_path, sizeof(Settings.disc_path)); } //! Settings: Theme Path else if (ret == ++Idx) { titleTxt->SetText(tr( "Theme Path" )); ChangePath(Settings.theme_path, sizeof(Settings.theme_path)); } //! Settings: Titles Path else if (ret == ++Idx) { char oldPath[100]; strncpy(oldPath, Settings.titlestxt_path, sizeof(Settings.titlestxt_path)); titleTxt->SetText(tr("Titles Path")); if (ChangePath(Settings.titlestxt_path, sizeof(Settings.titlestxt_path))) { if(strlen(oldPath) != strlen(Settings.titlestxt_path) || strcmp(oldPath, Settings.titlestxt_path) != 0) { if (WindowPrompt(tr("Move File"), tr("Do you want to move the file(s)? Any existing ones will be deleted!"), tr("Yes"), tr("Cancel")) == 1) { MoveDbFile(oldPath, Settings.titlestxt_path, "wiitdb.xml"); MoveDbFile(oldPath, Settings.titlestxt_path, "TitlesCache.bin"); MoveDbFile(oldPath, Settings.titlestxt_path, "wiitdb_offsets.bin"); MoveDbFile(oldPath, Settings.titlestxt_path, "GameTimestamps.txt"); WindowPrompt(tr("Process finished."), 0, tr("OK")); } } } } //! Settings: Update Path else if (ret == ++Idx) { titleTxt->SetText(tr( "Update Path" )); ChangePath(Settings.update_path, sizeof(Settings.update_path)); } //! Settings: GCT Cheatcodes Path else if (ret == ++Idx) { titleTxt->SetText(tr( "GCT Cheatcodes Path" )); ChangePath(Settings.Cheatcodespath, sizeof(Settings.Cheatcodespath)); } //! Settings: TXT Cheatcodes Path else if (ret == ++Idx) { titleTxt->SetText(tr( "TXT Cheatcodes Path" )); ChangePath(Settings.TxtCheatcodespath, sizeof(Settings.TxtCheatcodespath)); } //! Settings: DOL Path else if (ret == ++Idx) { titleTxt->SetText(tr( "DOL Path" )); ChangePath(Settings.dolpath, sizeof(Settings.dolpath)); } //! Settings: Homebrew Apps Path else if (ret == ++Idx) { titleTxt->SetText(tr( "Homebrew Apps Path" )); ChangePath(Settings.homebrewapps_path, sizeof(Settings.homebrewapps_path)); } //! Settings: BCA Codes Path else if (ret == ++Idx) { titleTxt->SetText(tr( "BCA Codes Path" )); ChangePath(Settings.BcaCodepath, sizeof(Settings.BcaCodepath)); } //! Settings: WIP Patches Path else if (ret == ++Idx) { titleTxt->SetText(tr( "WIP Patches Path" )); ChangePath(Settings.WipCodepath, sizeof(Settings.WipCodepath)); } //! Settings: Languagefiles Path else if (ret == ++Idx) { titleTxt->SetText(tr( "Languagefiles Path" )); ChangePath(Settings.languagefiles_path, sizeof(Settings.languagefiles_path)); } //! Settings: WDM Files Path else if (ret == ++Idx) { titleTxt->SetText(tr( "WDM Files Path" )); ChangePath(Settings.WDMpath, sizeof(Settings.WDMpath)); } //! Settings: Wiinnertag Path else if (ret == ++Idx) { titleTxt->SetText(tr( "Wiinnertag Path" )); ChangePath(Settings.WiinnertagPath, sizeof(Settings.WiinnertagPath)); } //! Settings: Nand Emu Path else if (ret == ++Idx) { char oldPath[sizeof(Settings.NandEmuPath)]; snprintf(oldPath, sizeof(oldPath), Settings.NandEmuPath); titleTxt->SetText(tr( "Nand Emu Path" )); ChangePath(Settings.NandEmuPath, sizeof(Settings.NandEmuPath)); if(strncasecmp(DeviceHandler::PathToFSName(Settings.NandEmuPath), "FAT", 3) != 0) { snprintf(Settings.NandEmuPath, sizeof(Settings.NandEmuPath), oldPath); WindowPrompt(tr("Error:"), tr("Nand Emulation only works on FAT/FAT32 partitions!"), tr("OK")); } } //! Settings: Nand Emu Channel Path else if (ret == ++Idx) { char oldPath[sizeof(Settings.NandEmuChanPath)]; snprintf(oldPath, sizeof(oldPath), Settings.NandEmuChanPath); titleTxt->SetText(tr( "Nand Emu Channel Path" )); int result = ChangePath(Settings.NandEmuChanPath, sizeof(Settings.NandEmuChanPath)); if(strncasecmp(DeviceHandler::PathToFSName(Settings.NandEmuChanPath), "FAT", 3) != 0) { snprintf(Settings.NandEmuChanPath, sizeof(Settings.NandEmuChanPath), oldPath); WindowPrompt(tr("Error:"), tr("Nand Emulation only works on FAT/FAT32 partitions!"), tr("OK")); } else if(result == 1) { Channels::Instance()->GetEmuChannelList(); } } //! Settings: GameCube Games Path else if (ret == ++Idx) { titleTxt->SetText(tr( "Main GameCube Games Path" )); if(ChangePath(Settings.GameCubePath, sizeof(Settings.GameCubePath))) { GCGames::Instance()->LoadAllGames(); } } //! Settings: SD GameCube Games Path else if (ret == ++Idx) { char tmp_path[sizeof(Settings.GameCubeSDPath)]; snprintf(tmp_path, sizeof(tmp_path), "%s", Settings.GameCubeSDPath); titleTxt->SetText(tr( "SD GameCube Games Path" )); if(ChangePath(tmp_path, sizeof(tmp_path))) { if(strncmp(tmp_path, "sd", 2) != 0) { WindowPrompt(tr("Error:"), tr("This path must be on SD!"), tr("OK")); } else { snprintf(Settings.GameCubeSDPath, sizeof(Settings.GameCubeSDPath), "%s", tmp_path); GCGames::Instance()->LoadAllGames(); } } } //! Settings: GameCube Devolution loader.bin path else if (ret == ++Idx) { titleTxt->SetText(tr( "Devolution Loader Path" )); ChangePath(Settings.DEVOLoaderPath, sizeof(Settings.DEVOLoaderPath)); } //! Settings: GameCube Nintendont boot.dol path else if (ret == ++Idx) { titleTxt->SetText(tr( "Nintendont Loader Path" )); ChangePath(Settings.NINLoaderPath, sizeof(Settings.NINLoaderPath)); } //! Settings: Cache BNR Files Path else if (ret == ++Idx) { titleTxt->SetText(tr( "Cache BNR Files Path" )); ChangePath(Settings.BNRCachePath, sizeof(Settings.BNRCachePath)); } //! Global set back of the titleTxt after a change titleTxt->SetText(tr( "Custom Paths" )); SetOptionValues(); return MENU_NONE; } int CustomPathsSM::ChangePath(char * SettingsPath, int SizeOfPath) { char entered[300]; snprintf(entered, sizeof(entered), SettingsPath); HaltGui(); GuiWindow * parent = (GuiWindow *) parentElement; if(parent) parent->SetState(STATE_DISABLED); this->SetState(STATE_DEFAULT); this->Remove(optionBrowser); ResumeGui(); int result = BrowseDevice(entered, sizeof(entered), FB_DEFAULT, noFILES); if(parent) parent->SetState(STATE_DEFAULT); this->Append(optionBrowser); if (result == 1) { if (entered[strlen(entered)-1] != '/') strcat(entered, "/"); snprintf(SettingsPath, SizeOfPath, entered); WindowPrompt(tr( "Path Changed" ), 0, tr( "OK" )); } return result; } void CustomPathsSM::MoveDbFile(const char* oldPath, const char* newPath, const char* fileName) { char srcPath[300], destPath[300]; memset(srcPath, 0, 300); memset(destPath, 0, 300); snprintf(srcPath, sizeof(srcPath), "%s/%s", oldPath, fileName); snprintf(destPath, sizeof(destPath), "%s/%s", newPath, fileName); if (CheckFile(srcPath)) { if (CheckFile(destPath)) RemoveFile(destPath); MoveFile(srcPath, destPath); } }