#ifndef _GUIGAMECAROUSEL_H_ #define _GUIGAMECAROUSEL_H_ #include #include "gui_gamebrowser.h" #include "gui_image_async.h" #include "usbloader/disc.h" class GuiGameCarousel : public GuiGameBrowser { public: GuiGameCarousel(int w, int h, const char *themePath, int listOffset = 0); virtual ~GuiGameCarousel(); int FindMenuItem(int c, int d); int GetClickedOption(); int GetSelectedOption(); void SetSelectedOption(int ind); void setListOffset(int off); int getListOffset() const; void Refresh(); void ResetState(); void SetFocus(int f); void Draw(); void Update(GuiTrigger * t); protected: GuiImageData noCover; int selectedItem; int listOffset; int scrollbaron; int pagesize; int speed; int clickedItem; int * gameIndex; std::vector game; std::vector coverImg; GuiText * gamename; GuiButton * btnRight; GuiButton * btnLeft; GuiImage * btnLeftImg; GuiImage * btnRightImg; GuiImageData * imgLeft; GuiImageData * imgRight; GuiTrigger * trigA; GuiTrigger * trigL; GuiTrigger * trigR; GuiTrigger * trigPlus; GuiTrigger * trigMinus; }; #endif