/****************************************************************************
* Copyright (C) 2011 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
****************************************************************************/
#ifndef _GCGAMES_H_
#define _GCGAMES_H_
#include
#include
#include
#include "usbloader/disc.h"
#include "settings/CSettings.h"
using namespace std;
class GCGames
{
public:
static const u32 MAGIC = 0xC2339F3D;
static GCGames *Instance(void) { if(!instance) instance = new GCGames(); return instance; }
static void DestroyInstance(void) { delete instance; instance = NULL; }
static u8 *GetOpeningBnr(const char *gameID);
u32 LoadAllGames(void);
void LoadGameList(const string &path, vector &headerList, vector &pathList);
bool RemoveGame(const char *gameID);
bool RemoveSDGame(const char *gameID);
float GetGameSize(const char *gameID);
const char *GetPath(const char *gameID) const;
vector & GetHeaders(void)
{
if(HeaderList.empty())
LoadAllGames();
return HeaderList;
}
vector & GetSDHeaders(void) {
return sdGCList;
}
bool CopyUSB2SD(const struct discHdr *header);
bool IsInstalled(const char *gameID, u8 disc_number) const;
private:
static GCGames *instance;
vector PathList;
vector HeaderList;
vector sdGCList;
vector sdGCPathList;
};
#endif