#include #include #include #include #include #include "fatmounter.h" #include "apploader.h" #include "wdvd.h" #include "fstfile.h" #include "../patches/dvd_broadway.h" extern u8 mountMethod; /** Alternate dolloader made by WiiPower modified by dimok **/ bool Load_Dol(void **buffer, int* dollen, char * filepath) { int ret; FILE* file; void* dol_buffer; char fullpath[200]; char gameidbuffer6[7]; memset(gameidbuffer6, 0, 7); memcpy(gameidbuffer6, (char*) 0x80000000, 6); snprintf(fullpath, 200, "%s%s.dol", filepath, gameidbuffer6); // SDCard_Init(); // USBDevice_Init(); file = fopen(fullpath, "rb"); if (file == NULL) { fclose(file); // SDCard_deInit(); // USBDevice_deInit(); return false; } int filesize; fseek(file, 0, SEEK_END); filesize = ftell(file); fseek(file, 0, SEEK_SET); dol_buffer = malloc(filesize); if (dol_buffer == NULL) { fclose(file); // SDCard_deInit(); // USBDevice_deInit(); return false; } ret = fread(dol_buffer, 1, filesize, file); if (ret != filesize) { free(dol_buffer); fclose(file); // SDCard_deInit(); // USBDevice_deInit(); return false; } fclose(file); // SDCard_deInit(); // USBDevice_deInit(); *buffer = dol_buffer; *dollen = filesize; return true; } bool Remove_001_Protection(void *Address, int Size) { u8 SearchPattern[16] = { 0x40, 0x82, 0x00, 0x0C, 0x38, 0x60, 0x00, 0x01, 0x48, 0x00, 0x02, 0x44, 0x38, 0x61, 0x00, 0x18 }; u8 PatchData[16] = { 0x40, 0x82, 0x00, 0x04, 0x38, 0x60, 0x00, 0x01, 0x48, 0x00, 0x02, 0x44, 0x38, 0x61, 0x00, 0x18 }; void *Addr = Address; void *Addr_end = Address + Size; while (Addr <= Addr_end - sizeof(SearchPattern)) { if (memcmp(Addr, SearchPattern, sizeof(SearchPattern)) == 0) { memcpy(Addr, PatchData, sizeof(PatchData)); return true; } Addr += 4; } return false; } typedef struct _dolheader { u32 text_pos[7]; u32 data_pos[11]; u32 text_start[7]; u32 data_start[11]; u32 text_size[7]; u32 data_size[11]; u32 bss_start; u32 bss_size; u32 entry_point; } dolheader; static dolheader *dolfile; u32 load_dol_image(void *dolstart, u8 videoSelected, u8 patchcountrystring, u8 vipatch, u8 cheat) { u32 i; if (dolstart) { dolfile = (dolheader *) dolstart; for (i = 0; i < 7; i++) { if ((!dolfile->text_size[i]) || (dolfile->text_start[i] < 0x100)) continue; ICInvalidateRange((void *) dolfile->text_start[i], dolfile->text_size[i]); memmove((void *) dolfile->text_start[i], dolstart + dolfile->text_pos[i], dolfile->text_size[i]); gamepatches((void *) dolfile->text_start[i], dolfile->text_size[i], videoSelected, patchcountrystring, vipatch, cheat); Remove_001_Protection((void *) dolfile->data_start[i], dolfile->data_size[i]); } for (i = 0; i < 11; i++) { if ((!dolfile->data_size[i]) || (dolfile->data_start[i] < 0x100)) continue; memmove((void *) dolfile->data_start[i], dolstart + dolfile->data_pos[i], dolfile->data_size[i]); gamepatches((void *) dolfile->data_start[i], dolfile->data_size[i], videoSelected, patchcountrystring, vipatch, cheat); Remove_001_Protection((void *) dolfile->data_start[i], dolfile->data_size[i]); DCFlushRangeNoSync((void *) dolfile->data_start[i], dolfile->data_size[i]); } /* memset ((void *) dolfile->bss_start, 0, dolfile->bss_size); DCFlushRange((void *) dolfile->bss_start, dolfile->bss_size); */ return dolfile->entry_point; } return 0; } static int i; static int phase; u32 load_dol_start(void *dolstart) { if (dolstart) { dolfile = (dolheader *) dolstart; return dolfile->entry_point; } else { return 0; } memset((void *) dolfile->bss_start, 0, dolfile->bss_size); DCFlushRange((void *) dolfile->bss_start, dolfile->bss_size); phase = 0; i = 0; } bool load_dol_image_modified(void **offset, u32 *pos, u32 *len) { if (phase == 0) { if (i == 7) { phase = 1; i = 0; } else { if ((!dolfile->text_size[i]) || (dolfile->text_start[i] < 0x100)) { *offset = 0; *pos = 0; *len = 0; } else { *offset = (void *) dolfile->text_start[i]; *pos = dolfile->text_pos[i]; *len = dolfile->text_size[i]; } i++; return true; } } if (phase == 1) { if (i == 11) { phase = 2; return false; } if ((!dolfile->data_size[i]) || (dolfile->data_start[i] < 0x100)) { *offset = 0; *pos = 0; *len = 0; } else { *offset = (void *) dolfile->data_start[i]; *pos = dolfile->data_pos[i]; *len = dolfile->data_size[i]; } i++; return true; } return false; } static vu32 dvddone = 0; void __dvd_readidcb(s32 result) { dvddone = result; } u32 Load_Dol_from_disc(u32 doloffset, u8 videoSelected, u8 patchcountrystring, u8 vipatch, u8 cheat) { int ret; void *dol_header; u32 entrypoint; dol_header = memalign(32, sizeof(dolheader)); if (dol_header == NULL) { return -1; } if (!mountMethod) ret = WDVD_Read(dol_header, sizeof(dolheader), (doloffset << 2)); else { dvddone = 0; ret = bwDVD_LowRead(dol_header, sizeof(dolheader), doloffset, __dvd_readidcb); while (ret >= 0 && dvddone == 0) ; } entrypoint = load_dol_start(dol_header); if (entrypoint == 0) { free(dol_header); return -1; } void *offset; u32 pos; u32 len; while (load_dol_image_modified(&offset, &pos, &len)) { if (len != 0) { ret = WDVD_Read(offset, len, (doloffset << 2) + pos); gamepatches(offset, len, videoSelected, patchcountrystring, vipatch, cheat); Remove_001_Protection(offset, len); DCFlushRange(offset, len); } } free(dol_header); return entrypoint; }