/**************************************************************************** * Copyright (C) 2010 * by Dimok * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any * damages arising from the use of this software. * * Permission is granted to anyone to use this software for any * purpose, including commercial applications, and to alter it and * redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you * must not claim that you wrote the original software. If you use * this software in a product, an acknowledgment in the product * documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and * must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. ***************************************************************************/ #include "GlobalSettings.hpp" #include "themes/CTheme.h" #include "prompts/PromptWindows.h" #include "network/update.h" #include "language/gettext.h" #include "GUISettingsMenu.hpp" #include "GameLoadSM.hpp" #include "ParentalControlSM.hpp" #include "SoundSettingsMenu.hpp" #include "CustomPathsSM.hpp" GlobalSettings::GlobalSettings() : FlyingButtonsMenu(tr("Global Settings")) { creditsImgData = Resources::GetImageData("credits_button.png"); creditsImgOverData = Resources::GetImageData("credits_button_over.png"); } GlobalSettings::~GlobalSettings() { Settings.Save(); delete creditsImgData; delete creditsImgOverData; } void GlobalSettings::SetupMainButtons() { int pos = 0; SetMainButton(pos++, tr( "GUI Settings" ), MainButtonImgData, MainButtonImgOverData); SetMainButton(pos++, tr( "Game Load" ), MainButtonImgData, MainButtonImgOverData); SetMainButton(pos++, tr( "Parental Control" ), MainButtonImgData, MainButtonImgOverData); SetMainButton(pos++, tr( "Sound" ), MainButtonImgData, MainButtonImgOverData); SetMainButton(pos++, tr( "Custom Paths" ), MainButtonImgData, MainButtonImgOverData); SetMainButton(pos++, tr( "Update" ), MainButtonImgData, MainButtonImgOverData); SetMainButton(pos++, tr( "Default Settings" ), MainButtonImgData, MainButtonImgOverData); SetMainButton(pos++, tr( "Credits" ), creditsImgData, creditsImgOverData); SetMainButton(pos++, tr( "Theme Downloader" ), MainButtonImgData, MainButtonImgOverData); } void GlobalSettings::CreateSettingsMenu(int menuNr) { if(CurrentMenu) return; int Idx = 0; //! GUI Settings if(menuNr == Idx++) { HideMenu(); ResumeGui(); CurrentMenu = new GuiSettingsMenu(); Append(CurrentMenu); } //! Game Load else if(menuNr == Idx++) { HideMenu(); ResumeGui(); CurrentMenu = new GameLoadSM(); Append(CurrentMenu); } //! Parental Control else if(menuNr == Idx++) { HideMenu(); ResumeGui(); CurrentMenu = new ParentalControlSM(); Append(CurrentMenu); } //! Sound else if(menuNr == Idx++) { HideMenu(); ResumeGui(); CurrentMenu = new SoundSettingsMenu(); Append(CurrentMenu); } //! Custom Paths else if(menuNr == Idx++) { if(Settings.godmode) { HideMenu(); ResumeGui(); CurrentMenu = new CustomPathsSM(); Append(CurrentMenu); } else WindowPrompt(tr( "Console Locked" ), tr( "Unlock console to use this option." ), tr( "OK" )); } //! Update else if(menuNr == Idx++) { if (Settings.godmode) { HideMenu(); Remove(backBtn); ResumeGui(); int ret = UpdateApp(); if (ret < 0) WindowPrompt(tr( "Update failed" ), 0, tr( "OK" )); Append(backBtn); ShowMenu(); } else WindowPrompt(tr( "Console Locked" ), tr( "Unlock console to use this option." ), tr( "OK" )); } //! Default Settings else if(menuNr == Idx++) { if (Settings.godmode) { int choice = WindowPrompt(tr( "Are you sure you want to reset?" ), 0, tr( "Yes" ), tr( "Cancel" )); if (choice == 1) { HaltGui(); gettextCleanUp(); Settings.Reset(); returnMenu = MENU_SETTINGS; ResumeGui(); } } else WindowPrompt(tr( "Console Locked" ), tr( "Unlock console to use this option." ), tr( "OK" )); } //! Credits else if(menuNr == Idx++) { HideMenu(); Remove(backBtn); ResumeGui(); WindowCredits(); Append(backBtn); ShowMenu(); } //! Theme Downloader else if(menuNr == Idx++) { returnMenu = MENU_THEMEDOWNLOADER; } } void GlobalSettings::DeleteSettingsMenu() { if(!CurrentMenu) return; int type = CurrentMenu->GetType(); switch(type) { case CGUISettingsMenu: delete ((GuiSettingsMenu *) CurrentMenu); break; case CGameLoadSM: delete ((GameLoadSM *) CurrentMenu); break; case CParentalControlSM: delete ((ParentalControlSM *) CurrentMenu); break; case CSoundSettingsMenu: delete ((SoundSettingsMenu *) CurrentMenu); break; case CCustomPathsSM: delete ((CustomPathsSM *) CurrentMenu); break; case CSettingsMenu: default: delete CurrentMenu; break; } CurrentMenu = NULL; }