/**************************************************************************** * libwiigui * * gui_gamebrowser.cpp * * GUI class definitions ***************************************************************************/ #include "gui.h" #include "../wpad.h" #include #include "gui_gamebrowser.h" #include "../cfg.h" #include "main.h" #define GAMESELECTSIZE 30 extern const int vol; /** * Constructor for the GuiGameBrowser class. */ GuiGameBrowser::GuiGameBrowser(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected, int offset) { width = w; height = h; this->gameCnt = gameCnt; gameList = l; pagesize = (gameCnt > THEME.pagesize) ? THEME.pagesize : gameCnt; scrollbaron = (gameCnt > THEME.pagesize) ? 1 : 0; selectable = true; listOffset = (offset == 0) ? this->FindMenuItem(-1, 1) : offset; selectedItem = selected - offset; focus = 1; // allow focus char imgPath[100]; trigA = new GuiTrigger; trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); trigHeldA = new GuiTrigger; trigHeldA->SetHeldTrigger(-1, WPAD_BUTTON_A, PAD_BUTTON_A); btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM, vol); snprintf(imgPath, sizeof(imgPath), "%sbg_options.png", themePath); bgGames = new GuiImageData(imgPath, imagebg); bgGameImg = new GuiImage(bgGames); bgGameImg->SetParent(this); bgGameImg->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); snprintf(imgPath, sizeof(imgPath), "%sbg_options_entry.png", themePath); bgGamesEntry = new GuiImageData(imgPath, bg_options_entry_png); if (scrollbaron == 1) { snprintf(imgPath, sizeof(imgPath), "%sscrollbar.png", themePath); scrollbar = new GuiImageData(imgPath, scrollbar_png); scrollbarImg = new GuiImage(scrollbar); scrollbarImg->SetParent(this); scrollbarImg->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); scrollbarImg->SetPosition(0, 4); snprintf(imgPath, sizeof(imgPath), "%sscrollbar_arrowdown.png", themePath); arrowDown = new GuiImageData(imgPath, scrollbar_arrowdown_png); arrowDownImg = new GuiImage(arrowDown); arrowDownOver = new GuiImageData(imgPath, scrollbar_arrowdown_png); arrowDownOverImg = new GuiImage(arrowDownOver); snprintf(imgPath, sizeof(imgPath), "%sscrollbar_arrowup.png", themePath); arrowUp = new GuiImageData(imgPath, scrollbar_arrowup_png); arrowUpImg = new GuiImage(arrowUp); arrowUpOver = new GuiImageData(imgPath, scrollbar_arrowup_png); arrowUpOverImg = new GuiImage(arrowUpOver); snprintf(imgPath, sizeof(imgPath), "%sscrollbar_box.png", themePath); scrollbarBox = new GuiImageData(imgPath, scrollbar_box_png); scrollbarBoxImg = new GuiImage(scrollbarBox); scrollbarBoxOver = new GuiImageData(imgPath, scrollbar_box_png); scrollbarBoxOverImg = new GuiImage(scrollbarBoxOver); arrowUpBtn = new GuiButton(arrowUpImg->GetWidth(), arrowUpImg->GetHeight()); arrowUpBtn->SetParent(this); arrowUpBtn->SetImage(arrowUpImg); arrowUpBtn->SetImageOver(arrowUpOverImg); arrowUpBtn->SetImageHold(arrowUpOverImg); arrowUpBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); arrowUpBtn->SetPosition(width/2-18+7,-18); arrowUpBtn->SetSelectable(false); arrowUpBtn->SetTrigger(trigA); arrowUpBtn->SetEffectOnOver(EFFECT_SCALE, 50, 130); arrowUpBtn->SetSoundClick(btnSoundClick); snprintf(imgPath, sizeof(imgPath), "%stooltip.png", themePath); ttarrow = new GuiImageData(imgPath, tooltip_png); ttarrowUpImg = new GuiImage(ttarrow); ttarrowUpTxt = new GuiText("Scroll up", 20, (GXColor){0, 0, 0, 255}); if (Settings.tooltips == TooltipsOn && THEME.showToolTip != 0){ arrowUpBtn->SetToolTip(ttarrowUpImg,ttarrowUpTxt, -45, 0); } arrowDownBtn = new GuiButton(arrowDownImg->GetWidth(), arrowDownImg->GetHeight()); arrowDownBtn->SetParent(this); arrowDownBtn->SetImage(arrowDownImg); arrowDownBtn->SetImageOver(arrowDownOverImg); arrowDownBtn->SetImageHold(arrowDownOverImg); arrowDownBtn->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM); arrowDownBtn->SetPosition(width/2-18+7,18); arrowDownBtn->SetSelectable(false); arrowDownBtn->SetTrigger(trigA); arrowDownBtn->SetEffectOnOver(EFFECT_SCALE, 50, 130); arrowDownBtn->SetSoundClick(btnSoundClick); ttarrowDownImg = new GuiImage(ttarrow); ttarrowDownTxt = new GuiText("Scroll down", 20, (GXColor){0, 0, 0, 255}); if (Settings.tooltips == TooltipsOn && THEME.showToolTip != 0){ arrowDownBtn->SetToolTip(ttarrowDownImg,ttarrowDownTxt, -5,-35); } scrollbarBoxBtn = new GuiButton(scrollbarBoxImg->GetWidth(), scrollbarBoxImg->GetHeight()); scrollbarBoxBtn->SetParent(this); scrollbarBoxBtn->SetImage(scrollbarBoxImg); scrollbarBoxBtn->SetImageOver(scrollbarBoxOverImg); scrollbarBoxBtn->SetImageHold(scrollbarBoxOverImg); scrollbarBoxBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); scrollbarBoxBtn->SetSelectable(false); scrollbarBoxBtn->SetEffectOnOver(EFFECT_SCALE, 50, 120); scrollbarBoxBtn->SetMinY(0); scrollbarBoxBtn->SetMaxY(height-30); scrollbarBoxBtn->SetHoldable(true); scrollbarBoxBtn->SetTrigger(trigHeldA); } gameIndex = new int[pagesize]; game = new GuiButton * [pagesize]; gameTxt = new GuiText * [pagesize]; gameBg = new GuiImage * [pagesize]; char buffer[CFG.maxcharacters + 4]; for(int i=0; i < pagesize; i++) { if (strlen(get_title(&gameList[i])) < (u32)(CFG.maxcharacters + 3)) { sprintf(buffer, "%s", get_title(&gameList[i])); } else { sprintf(buffer, get_title(&gameList[i]), CFG.maxcharacters); buffer[CFG.maxcharacters] = '\0'; strncat(buffer, "...", 3); } gameTxt[i] = new GuiText(buffer, 20, (GXColor){THEME.gameText_r, THEME.gameText_g, THEME.gameText_b, 0xff}); gameTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); gameTxt[i]->SetPosition(24,0); gameBg[i] = new GuiImage(bgGamesEntry); game[i] = new GuiButton(width-28,GAMESELECTSIZE); game[i]->SetParent(this); game[i]->SetLabel(gameTxt[i]); game[i]->SetImageOver(gameBg[i]); game[i]->SetPosition(5,GAMESELECTSIZE*i+4); game[i]->SetRumble(false); game[i]->SetTrigger(trigA); game[i]->SetSoundClick(btnSoundClick); } } /** * Destructor for the GuiGameBrowser class. */ GuiGameBrowser::~GuiGameBrowser() { if (scrollbaron == 1) { delete arrowUpBtn; delete arrowDownBtn; delete scrollbarBoxBtn; delete scrollbarImg; delete arrowDownImg; delete arrowDownOverImg; delete arrowUpImg; delete arrowUpOverImg; delete scrollbarBoxImg; delete scrollbarBoxOverImg; delete scrollbar; delete arrowDown; delete arrowDownOver; delete arrowUp; delete arrowUpOver; delete scrollbarBox; delete scrollbarBoxOver; } delete bgGameImg; delete bgGames; delete bgGamesEntry; delete ttarrow; delete ttarrowUpImg; delete ttarrowDownImg; delete ttarrowDownTxt; delete ttarrowUpTxt; delete trigA; delete btnSoundClick; // delete optionBg; for(int i=0; iResetState(); if(f == 1) game[selectedItem]->SetState(STATE_SELECTED); } void GuiGameBrowser::ResetState() { if(state != STATE_DISABLED) { state = STATE_DEFAULT; stateChan = -1; } for(int i=0; iResetState(); } } int GuiGameBrowser::GetOffset() { return listOffset; } int GuiGameBrowser::GetClickedOption() { int found = -1; for(int i=0; iGetState() == STATE_CLICKED) { game[i]->SetState(STATE_SELECTED); found = gameIndex[i]; break; } } return found; } int GuiGameBrowser::GetSelectedOption() { int found = -1; for(int i=0; iGetState() == STATE_SELECTED) { game[i]->SetState(STATE_SELECTED); found = gameIndex[i]; break; } } return found; } /**************************************************************************** * FindMenuItem * * Help function to find the next visible menu item on the list ***************************************************************************/ int GuiGameBrowser::FindMenuItem(int currentItem, int direction) { int nextItem = currentItem + direction; if(nextItem < 0 || nextItem >= gameCnt) return -1; if(strlen(get_title(&gameList[nextItem])) > 0) return nextItem; else return FindMenuItem(nextItem, direction); } /** * Draw the button on screen */ void GuiGameBrowser::Draw() { if(!this->IsVisible()) return; bgGameImg->Draw(); int next = listOffset; for(int i=0; i= 0) { game[i]->Draw(); game[i]->DrawTooltip(); next = this->FindMenuItem(next, 1); } else break; } if(scrollbaron == 1) { scrollbarImg->Draw(); arrowUpBtn->Draw(); arrowDownBtn->Draw(); scrollbarBoxBtn->Draw(); arrowUpBtn->DrawTooltip(); arrowDownBtn->DrawTooltip(); scrollbarBoxBtn->DrawTooltip(); } this->UpdateEffects(); } void GuiGameBrowser::Update(GuiTrigger * t) { if(state == STATE_DISABLED || !t) return; int next, prev; static int position2; // scrolldelay affects how fast the list scrolls // when the arrows are clicked float scrolldelay = 3.5; if (scrollbaron == 1) { // update the location of the scroll box based on the position in the option list arrowUpBtn->Update(t); arrowDownBtn->Update(t); scrollbarBoxBtn->Update(t); } next = listOffset; char buffer[CFG.maxcharacters + 4]; for(int i=0; i= 0) { if(game[i]->GetState() == STATE_DISABLED) { game[i]->SetVisible(true); game[i]->SetState(STATE_DEFAULT); } if (strlen(get_title(&gameList[next])) < (u32)(CFG.maxcharacters + 3)) { sprintf(buffer, "%s", get_title(&gameList[next])); } else { sprintf(buffer, get_title(&gameList[next]), CFG.maxcharacters); buffer[CFG.maxcharacters] = '\0'; strncat(buffer, "...", 3); } gameTxt[i]->SetText(buffer); gameIndex[i] = next; next = this->FindMenuItem(next, 1); } else { game[i]->SetVisible(false); game[i]->SetState(STATE_DISABLED); } if(focus) { if(i != selectedItem && game[i]->GetState() == STATE_SELECTED) game[i]->ResetState(); else if(i == selectedItem && game[i]->GetState() == STATE_DEFAULT) game[selectedItem]->SetState(STATE_SELECTED, t->chan); } game[i]->Update(t); if(game[i]->GetState() == STATE_SELECTED) { selectedItem = i; } } // pad/joystick navigation if(!focus) return; // skip navigation if (scrollbaron == 1) { if (t->Down() || arrowDownBtn->GetState() == STATE_CLICKED || ////////////////////////////////////////////down arrowDownBtn->GetState() == STATE_HELD) { next = this->FindMenuItem(gameIndex[selectedItem], 1); if(next >= 0) { if(selectedItem == pagesize-1) { // move list down by 1 listOffset = this->FindMenuItem(listOffset, 1); } else if(game[selectedItem+1]->IsVisible()) { game[selectedItem]->ResetState(); game[selectedItem+1]->SetState(STATE_SELECTED, t->chan); selectedItem++; } scrollbarBoxBtn->Draw(); usleep(10000 * scrolldelay); }WPAD_ScanPads(); u8 cnt, buttons = NULL; /* Get pressed buttons */ for (cnt = 0; cnt < 4; cnt++) buttons |= WPAD_ButtonsHeld(cnt); if (buttons == WPAD_BUTTON_A) { } else { arrowDownBtn->ResetState(); } } else if(t->Up() || arrowUpBtn->GetState() == STATE_CLICKED || ////////////////////////////////////////////up arrowUpBtn->GetState() == STATE_HELD) { prev = this->FindMenuItem(gameIndex[selectedItem], -1); if(prev >= 0) { if(selectedItem == 0) { // move list up by 1 listOffset = prev; } else { game[selectedItem]->ResetState(); game[selectedItem-1]->SetState(STATE_SELECTED, t->chan); selectedItem--; } scrollbarBoxBtn->Draw(); usleep(10000 * scrolldelay); } WPAD_ScanPads(); u8 cnt, buttons = NULL; /* Get pressed buttons */ for (cnt = 0; cnt < 4; cnt++) buttons |= WPAD_ButtonsHeld(cnt); if (buttons == WPAD_BUTTON_A) { } else { arrowUpBtn->ResetState(); } } WPAD_ScanPads(); u8 cnt, buttons = NULL;/////////////////////////////////////////////////////scroll by holding B and tilt wiimote int position1 = 0; position1 = t->wpad.ir.y; if (position2 == 0 && position1 > 0) { position2 = position1; } for (cnt = 0; cnt < 4; cnt++) buttons |= WPAD_ButtonsHeld(cnt); if (buttons == WPAD_BUTTON_B && position1 > 0) { scrollbarBoxBtn->ScrollIsOn(1); if (position2 > position1) { prev = this->FindMenuItem(gameIndex[selectedItem], -1); if(prev >= 0) { if(selectedItem == 0) { // move list up by 1 listOffset = prev; } else { game[selectedItem]->ResetState(); game[selectedItem-1]->SetState(STATE_SELECTED, t->chan); selectedItem--; } scrollbarBoxBtn->Draw(); usleep(10000 * scrolldelay); } } else if (position2 < position1) { next = this->FindMenuItem(gameIndex[selectedItem], 1); if(next >= 0) { if(selectedItem == pagesize-1) { // move list down by 1 listOffset = this->FindMenuItem(listOffset, 1); } else if(game[selectedItem+1]->IsVisible()) { game[selectedItem]->ResetState(); game[selectedItem+1]->SetState(STATE_SELECTED, t->chan); selectedItem++; } scrollbarBoxBtn->Draw(); usleep(10000 * scrolldelay); } } } else if (!buttons) { scrollbarBoxBtn->ScrollIsOn(0); position2 = 0; } if(scrollbarBoxBtn->GetState() == STATE_HELD &&/////////////////////allow dragging of scrollbar box scrollbarBoxBtn->GetStateChan() == t->chan && t->wpad.ir.valid && gameCnt > pagesize) { scrollbarBoxBtn->SetPosition(width/2-18+7,0); int position = t->wpad.ir.y - 50 - scrollbarBoxBtn->GetTop(); listOffset = (position * gameCnt)/180 - selectedItem; if(listOffset <= 0) { listOffset = 0; selectedItem = 0; } else if(listOffset+pagesize >= gameCnt) { listOffset = gameCnt - pagesize; selectedItem = pagesize-1; } } int positionbar = 237*(listOffset + selectedItem) / gameCnt; if(positionbar > 216) positionbar = 216; scrollbarBoxBtn->SetPosition(width/2-18+7, positionbar+8); if(t->Right())/////////////////////////////////////////////////////skip pagesize # of games if right is pressed { if(listOffset < gameCnt && gameCnt > pagesize) { listOffset =listOffset+ pagesize; if(listOffset+pagesize >= gameCnt) listOffset = gameCnt-pagesize; } } else if(t->Left()) { if(listOffset > 0) { listOffset =listOffset- pagesize; if(listOffset < 0) listOffset = 0; } } } else { if(t->Down())/////////////////////////////////////////////////////if there isn't a scrollbar and down is pressed { next = this->FindMenuItem(gameIndex[selectedItem], 1); if(next >= 0) { if(selectedItem == pagesize-1) { // move list down by 1 listOffset = this->FindMenuItem(listOffset, 1); } else if(game[selectedItem+1]->IsVisible()) { game[selectedItem]->ResetState(); game[selectedItem+1]->SetState(STATE_SELECTED, t->chan); selectedItem++; } } } else if(t->Up())///////////////////////////////////////////////////up { prev = this->FindMenuItem(gameIndex[selectedItem], -1); if(prev >= 0) { if(selectedItem == 0) { // move list up by 1 listOffset = prev; } else { game[selectedItem]->ResetState(); game[selectedItem-1]->SetState(STATE_SELECTED, t->chan); selectedItem--; } } } } if(updateCB) updateCB(this); }