#include "GUI/gui.h" #include "themes/CTheme.h" #include "usbloader/GameList.h" #include "settings/GameTitles.h" #include "menu/menus.h" void rockout(struct discHdr *header) { static bool rockoutSet = false; HaltGui(); if (!rockoutSet && header && ( strcasestr(GameTitles.GetTitle(header), "guitar") || strcasestr(GameTitles.GetTitle(header), "band") || strcasestr(GameTitles.GetTitle(header), "rock"))) { pointer[0]->SetImage("rplayer1_point.png"); pointer[1]->SetImage("rplayer2_point.png"); pointer[2]->SetImage("rplayer3_point.png"); pointer[3]->SetImage("rplayer4_point.png"); rockoutSet = true; } else if(rockoutSet) { pointer[0]->SetImage("player1_point.png"); pointer[1]->SetImage("player2_point.png"); pointer[2]->SetImage("player3_point.png"); pointer[3]->SetImage("player4_point.png"); rockoutSet = false; } ResumeGui(); }