#include #include #include #include #include "usbloader/disc.h" #include "usbloader/wbfs.h" #include "prompts/PromptWindows.h" #include "libs/libwbfs/libwbfs.h" #include "language/gettext.h" #include "bannersound.h" #include "utils/uncompress.h" struct IMD5Header { u32 fcc; u32 filesize; u8 zeroes[8]; u8 crypto[16]; }__attribute__( ( packed ) ); struct IMETHeader { u8 zeroes[64]; u32 fcc; u8 unk[8]; u32 iconSize; u32 bannerSize; u32 soundSize; u32 flag1; u8 names[7][84]; u8 zeroes_2[0x348]; u8 crypto[16]; }__attribute__( ( packed ) ); struct U8Header { u32 fcc; u32 rootNodeOffset; u32 headerSize; u32 dataOffset; u8 zeroes[16]; }__attribute__( ( packed ) ); struct U8Entry { struct { u32 fileType :8; u32 nameOffset :24; }; u32 fileOffset; union { u32 fileLength; u32 numEntries; }; }__attribute__( ( packed ) ); struct LZ77Info { u16 length :4; u16 offset :12; }__attribute__( ( packed ) ); static char *u8Filename(const U8Entry *fst, int i) { return (char *) (fst + fst[0].numEntries) + fst[i].nameOffset; } const u8 *LoadBannerSound(const u8 *discid, u32 *size) { if (!discid) return NULL; wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) discid); if (!disc) { // WindowPrompt(tr("Can't find disc"), 0, tr("OK")); return NULL; } wiidisc_t *wdisc = wd_open_disc((int(*)(void *, u32, u32, void *)) wbfs_disc_read, disc); if (!wdisc) { //WindowPrompt(tr("Could not open Disc"), 0, tr("OK")); return NULL; } u8 * opening_bnr = wd_extract_file(wdisc, ALL_PARTITIONS, (char *) "opening.bnr"); if (!opening_bnr) { //WindowPrompt(tr("ERROR"), tr("Failed to extract opening.bnr"), tr("OK")); return NULL; } wd_close_disc(wdisc); WBFS_CloseDisc(disc); const U8Entry *fst; const IMETHeader *imetHdr = (IMETHeader *) opening_bnr; if (imetHdr->fcc != 0x494D4554 /*"IMET"*/) { // WindowPrompt(tr("IMET Header wrong."), 0, tr("OK")); free(opening_bnr); return NULL; } const U8Header *bnrArcHdr = (U8Header *) (imetHdr + 1); fst = (const U8Entry *) (((const u8 *) bnrArcHdr) + bnrArcHdr->rootNodeOffset); u32 i; for (i = 1; i < fst[0].numEntries; ++i) if (fst[i].fileType == 0 && strcasecmp(u8Filename(fst, i), "sound.bin") == 0) break; if (i >= fst[0].numEntries) { /* Not all games have a sound.bin and this message is annoying **/ //WindowPrompt(tr("sound.bin not found."), 0, tr("OK")); free(opening_bnr); return NULL; } const u8 *sound_bin = ((const u8 *) bnrArcHdr) + fst[i].fileOffset; if (((IMD5Header *) sound_bin)->fcc != 0x494D4435 /*"IMD5"*/) { // WindowPrompt(tr("IMD5 Header not right."), 0, tr("OK")); free(opening_bnr); return NULL; } const u8 *soundChunk = sound_bin + sizeof(IMD5Header); ; u32 soundChunkSize = fst[i].fileLength - sizeof(IMD5Header); if (*((u32*) soundChunk) == 0x4C5A3737 /*"LZ77"*/) { u32 uncSize = 0; u8 * uncompressed_data = uncompressLZ77(soundChunk, soundChunkSize, &uncSize); if (!uncompressed_data) { // WindowPrompt(tr("Can't decompress LZ77"), 0, tr("OK")); free(opening_bnr); return NULL; } if (size) *size = uncSize; free(opening_bnr); return uncompressed_data; } u8 *out = (u8 *) malloc(soundChunkSize); if (out) { memcpy(out, soundChunk, soundChunkSize); if (size) *size = soundChunkSize; } free(opening_bnr); return out; }