#include #include "GameTitles.h" CGameTitles GameTitles; void CGameTitles::SetGameTitle(const char * id, const char * title) { if(!id || !title) return; for(u32 i = 0; i < TitleList.size(); ++i) { if(strncasecmp(id, TitleList[i].GameID, 6) == 0) { TitleList[i].Title = title; return; } } GameTitle newTitle; newTitle.Title = title; //! Just in case a 0 termination is missing int n; for(n = 0; n < 6; ++n) newTitle.GameID[n] = id[n]; newTitle.GameID[n] = '\0'; TitleList.push_back(newTitle); } const char * CGameTitles::GetTitle(const char * id) { if(!id) return NULL; for(u32 i = 0; i < TitleList.size(); ++i) { if(strncasecmp(id, TitleList[i].GameID, 6) == 0) return TitleList[i].Title.c_str(); } return NULL; } const char * CGameTitles::GetTitle(const struct discHdr *header) { if(!header) return NULL; for(u32 i = 0; i < TitleList.size(); ++i) { if(strncasecmp((const char *) header->id, TitleList[i].GameID, 6) == 0) return TitleList[i].Title.c_str(); } return header->title; } void CGameTitles::SetDefault() { TitleList.clear(); //! Free vector memory std::vector().swap(TitleList); }