/**************************************************************************** * Copyright (C) 2011 Dimok * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include "menu/menus.h" #include "menu/WDMMenu.hpp" #include "mload/mload.h" #include "mload/mload_modules.h" #include "system/IosLoader.h" #include "Controls/DeviceHandler.hpp" #include "Channels/channels.h" #include "usbloader/disc.h" #include "usbloader/apploader.h" #include "usbloader/usbstorage2.h" #include "usbloader/wdvd.h" #include "usbloader/GameList.h" #include "settings/CGameSettings.h" #include "settings/SettingsEnums.h" #include "usbloader/frag.h" #include "usbloader/wbfs.h" #include "usbloader/playlog.h" #include "usbloader/MountGamePartition.h" #include "usbloader/AlternateDOLOffsets.h" #include "GameCube/GCGames.h" #include "settings/newtitles.h" #include "network/Wiinnertag.h" #include "patches/patchcode.h" #include "patches/gamepatches.h" #include "patches/wip.h" #include "patches/bca.h" #include "system/IosLoader.h" #include "banner/OpeningBNR.hpp" #include "wad/nandtitle.h" #include "menu/menus.h" #include "memory/memory.h" #include "GameBooter.hpp" #include "NandEmu.h" #include "SavePath.h" #include "sys.h" #include "FileOperations/fileops.h" #include "prompts/ProgressWindow.h" //appentrypoint has to be global because of asm u32 AppEntrypoint = 0; // Devolution config u8 *loader_bin = NULL; static DEVO_CGF *DEVO_CONFIG = (DEVO_CGF*)0x80000020; extern "C" { syssram* __SYS_LockSram(); u32 __SYS_UnlockSram(u32 write); u32 __SYS_SyncSram(void); } int GameBooter::BootGCMode(struct discHdr *gameHdr) { const char *RealPath = GCGames::Instance()->GetPath((const char *) gameHdr->id); // check the settings GameCFG * game_cfg = GameSettings.GetGameCFG(gameHdr->id); u8 videoChoice = game_cfg->video == INHERIT ? Settings.videomode : game_cfg->video; u8 languageChoice = game_cfg->language == INHERIT ? 6 : game_cfg->language; u8 ocarinaChoice = game_cfg->ocarina == INHERIT ? Settings.ocarina : game_cfg->ocarina; u8 GCMode = game_cfg->GameCubeMode == INHERIT ? Settings.GameCubeMode : game_cfg->GameCubeMode; u32 dmlConfigVersionChoice = Settings.DMLConfigVersion; u8 dmlProgressivePatch = game_cfg->DMLProgPatch == INHERIT ? Settings.DMLProgPatch : game_cfg->DMLProgPatch; u8 dmlNMMChoice = game_cfg->DMLNMM == INHERIT ? Settings.DMLNMM : game_cfg->DMLNMM; u8 dmlActivityLEDChoice = game_cfg->DMLActivityLED == INHERIT ? Settings.DMLActivityLED : game_cfg->DMLActivityLED; u8 dmlPADHookChoice = game_cfg->DMLPADHOOK == INHERIT ? Settings.DMLPADHOOK : game_cfg->DMLPADHOOK; u8 dmlNoDiscChoice = game_cfg->DMLNoDisc == INHERIT ? Settings.DMLNoDisc : game_cfg->DMLNoDisc; u8 dmlWidescreenChoice = game_cfg->DMLWidescreen == INHERIT ? Settings.DMLWidescreen : game_cfg->DMLWidescreen; u8 dmlDebugChoice = game_cfg->DMLDebug == INHERIT ? Settings.DMLDebug : game_cfg->DMLDebug; u8 devoMCEmulation = game_cfg->DEVOMCEmulation == INHERIT ? Settings.DEVOMCEmulation : game_cfg->DEVOMCEmulation; if(GCMode == GC_MODE_DEVOLUTION) { if(gameHdr->type == TYPE_GAME_GC_DISC) { WindowPrompt(tr("Error:"), tr("To run GameCube games from Disc you need to set the GameCube mode to MIOS in the game settings."), tr("OK")); return 0; } // Check if Devolution is available char DEVO_loader_path[100]; snprintf(DEVO_loader_path, sizeof(DEVO_loader_path), "%sloader.bin", Settings.DEVOLoaderPath); FILE *f = fopen(DEVO_loader_path, "rb"); if(f) { fseek(f, 0, SEEK_END); u32 size = ftell(f); rewind(f); loader_bin = (u8*)MEM2_alloc(size); fread(loader_bin, 1, size, f); fclose(f); } else { WindowPrompt(tr("Error:"), tr("To run GameCube games with Devolution you need the loader.bin file in your Devolution Path."), tr("OK")); return 0; } // Get the Game's data char game_partition[5]; snprintf(game_partition, sizeof(game_partition), DeviceHandler::GetDevicePrefix(RealPath)); char disc1[100]; //char disc2[100]; char DEVO_memCard[100]; snprintf(disc1, sizeof(disc1), RealPath); snprintf(DEVO_memCard, sizeof(DEVO_memCard), RealPath); // Set memory card folder to Disc1 folder char *ptr = strrchr(DEVO_memCard, '/'); if(ptr) *ptr = 0; // Make sure the directory exists char devoPath[20]; snprintf(devoPath, sizeof(devoPath), "%s:/apps/gc_devo", game_partition); CreateSubfolder(devoPath); // Get the starting cluster (and device ID) for the ISO file 1 struct stat st1; stat(disc1, &st1); // Get the starting cluster for the ISO file 2 //struct stat st2; //stat(disc2, &st2); // setup Devolution memset(DEVO_CONFIG, 0, sizeof(*DEVO_CONFIG)); DEVO_CONFIG->signature = DEVO_SIG; DEVO_CONFIG->version = DEVO_VERSION; DEVO_CONFIG->device_signature = st1.st_dev; DEVO_CONFIG->disc1_cluster = st1.st_ino; // set starting cluster for first disc ISO file //DEVO_CONFIG->disc2_cluster = st2.st_ino; // set starting cluster for second disc ISO file // use wifi logging if USB gecko is not found in slot B DEVO_CONFIG->options |= DEVO_WIFILOG; // check memory card if(devoMCEmulation == DEVO_MC_OFF) { DEVO_CONFIG->memcard_cluster = 0; snprintf(DEVO_memCard, sizeof(DEVO_memCard), "Original"); } else { if(devoMCEmulation == DEVO_MC_INDIVIDUAL) { snprintf(DEVO_memCard, sizeof(DEVO_memCard), "%s/memcard_%s.bin", DEVO_memCard, (const char *) gameHdr->id); } else // same for all games { snprintf(DEVO_memCard, sizeof(DEVO_memCard), "%s:/apps/gc_devo/memcard.bin", game_partition); } // check if file doesn't exist or is less than 16MB struct stat st; if (stat(DEVO_memCard, &st) == -1 || st.st_size < 16<<20) { // need to enlarge or create it FILE *f = fopen(DEVO_memCard, "wb"); if(f) { // make it 16MB ShowProgress(tr("Please wait..."), 0, 0); gprintf("Resizing memcard file...\n"); fseek(f, (16 << 20) - 1, SEEK_SET); fputc(0, f); fclose(f); if (stat(DEVO_memCard, &st)==-1 || st.st_size < 16<<20) { // it still isn't big enough. Give up. st.st_ino = 0; } ProgressStop(); } else { // couldn't open or create the memory card file st.st_ino = 0; } } DEVO_CONFIG->memcard_cluster = st.st_ino; } // setup video mode Disc_SelectVMode(VIDEO_MODE_DISCDEFAULT, false); Disc_SetVMode(); // read 32 bytes of disc 1 to the start of MEM1 FILE *iso_file = fopen(disc1, "rb"); u8 *lowmem = (u8*)0x80000000; fread(lowmem, 1, 32, iso_file); fclose(iso_file); // flush disc ID and Devolution config out to memory DCFlushRange(lowmem, 64); puts((const char*)loader_bin + 4); gprintf("DEVO: Loading game: %s\n", disc1); gprintf("DEVO: Memory Card: %s\n", DEVO_memCard); ExitApp(); LAUNCH_DEVO(); } int currentMIOS = IosLoader::GetMIOSInfo(); // DIOS MIOS if(currentMIOS == DIOS_MIOS) { // Check Main GameCube Path location if(strncmp(Settings.GameCubePath, "sd", 2) == 0 || strncmp(DeviceHandler::PathToFSName(Settings.GameCubePath), "FAT", 3) != 0) { WindowPrompt(tr("Error:"), tr("To run GameCube games with DIOS MIOS you need to set your 'Main GameCube Path' to an USB FAT32 partition."), tr("OK")); return 0; } // Check current game location if(strncmp(RealPath, "sd", 2) == 0) { WindowPrompt(tr("The game is on SD Card."), tr("To run GameCube games with DIOS MIOS you need to place them on an USB FAT32 partition."), tr("OK")); // Todo: Add here copySD2USB. return 0; } // Check current GCT location if((ocarinaChoice) && strncmp(Settings.GameCubePath, Settings.Cheatcodespath, 4) != 0) // Checking "USBx" { int choice = WindowPrompt(tr("Warning:"), tr("The GCT Cheatcodes Path and this game are not on the same partition. Run the game without Ocarina?"), tr("OK"), tr("Cancel")); if(choice == 0) return false; } } // DIOS MIOS Lite else if(currentMIOS == DIOS_MIOS_LITE || currentMIOS == QUADFORCE) { if(((gameHdr->type == TYPE_GAME_GC_IMG) || (gameHdr->type == TYPE_GAME_GC_EXTRACTED)) && strncmp(RealPath, "usb", 3) == 0) { if(!GCGames::Instance()->CopyUSB2SD(gameHdr)) return 0; RealPath = GCGames::Instance()->GetPath((const char *) gameHdr->id); } // Check current GCT location if((ocarinaChoice) && strncmp(Settings.Cheatcodespath, "SD", 2) != 0) { int choice = WindowPrompt(tr("Warning:"), tr("The GCT Cheatcodes Path must be on SD card. Run the game without Ocarina?"), tr("OK"), tr("Cancel")); if(choice == 0) return false; } } // MIOS else if(gameHdr->type == TYPE_GAME_GC_DISC) // Launch disc based games from real MIOS { ExitApp(); gprintf("\nLoading BC for GameCube"); WII_Initialize(); return WII_LaunchTitle(0x0000000100000100ULL); } else { WindowPrompt(tr("Error:"), tr("You need to install DIOS MIOS to run GameCube games from USB or DIOS MIOS Lite to run them from SD card"), tr("OK")); return 0; } // Check DIOS MIOS config for specific versions if(dmlWidescreenChoice && dmlConfigVersionChoice < 2) // DML Force Widescreen setting : added in DM v2.1+, config v1 but meant to be v2. { WindowPrompt(tr("Warning:"), tr("The Force Widescreen setting requires DIOS MIOS v2.2 or more. This setting will be ignored."), tr("OK")); dmlWidescreenChoice = OFF; } if(dmlNoDiscChoice) // DML NoDisc setting : removed in DM 1.0, config v1. Keeping it as it can be used as ForceWidescreen in DM v2.1 with cfg v1 { WindowPrompt(tr("Warning:"), tr("The No Disc setting is not used anymore by DIOS MIOS (Lite). Now you need to place a disc in your drive."), tr("OK")); if(dmlConfigVersionChoice > 1) // in config v1 it acts as ForceWidescreen, in config v2 it's disabled. dmlNoDiscChoice = OFF; } const char *gcPath = strchr(RealPath, '/'); if(!gcPath) gcPath = ""; char gamePath[255]; snprintf(gamePath, sizeof(gamePath), "%s", gcPath); ExitApp(); gprintf("\nLoading BC for GameCube\n"); // Game ID memcpy((u8 *)Disc_ID, gameHdr->id, 6); DCFlushRange((u8 *)Disc_ID, 6); *(vu32*)0xCC003024 |= 7; Disc_SelectVMode(videoChoice, dmlProgressivePatch); Disc_SetVMode(); DML_CFG *dml_config = (DML_CFG *) DML_CONFIG_ADDRESS; memset(dml_config, 0, sizeof(DML_CFG)); // Magic and version for DML dml_config->Magicbytes = DML_MAGIC; dml_config->Version = dmlConfigVersionChoice; // Use the version set by the user. // Select disc source if((gameHdr->type == TYPE_GAME_GC_IMG) || (gameHdr->type == TYPE_GAME_GC_EXTRACTED)) { dml_config->Config |= DML_CFG_GAME_PATH; strncpy(dml_config->GamePath, gamePath, sizeof(dml_config->GamePath)); // use no disc patch if(dmlNoDiscChoice) dml_config->Config |= DML_CFG_NODISC; gprintf("DML: Loading game %s\n", dml_config->GamePath); } else { dml_config->Config |= DML_CFG_BOOT_DISC; } // setup cheat and path if(ocarinaChoice) { dml_config->Config |= DML_CFG_CHEATS | DML_CFG_CHEAT_PATH; const char *CheatPath = strchr(Settings.Cheatcodespath, '/'); if(!CheatPath) CheatPath = ""; snprintf(dml_config->CheatPath, sizeof(dml_config->CheatPath), "%s%.6s.gct", CheatPath, (char *)gameHdr->id); gprintf("DML: Loading cheat %s\n", dml_config->CheatPath); } // other DMl configs if(dmlPADHookChoice) dml_config->Config |= DML_CFG_PADHOOK; if(dmlActivityLEDChoice) dml_config->Config |= DML_CFG_ACTIVITY_LED; if(dmlNMMChoice) dml_config->Config |= dmlNMMChoice == ON ? DML_CFG_NMM : DML_CFG_NMM_DEBUG; if(dmlDebugChoice) dml_config->Config |= dmlDebugChoice == ON ? DML_CFG_DEBUGGER : DML_CFG_DEBUGWAIT; if(dmlWidescreenChoice) dml_config->Config |= DML_CFG_FORCE_WIDE; // internal DML video mode methods bool PAL60 = CONF_GetEuRGB60() > 0; u32 tvmode = CONF_GetVideo(); u8 *diskid = (u8 *) Disc_ID; switch(videoChoice) { case VIDEO_MODE_SYSDEFAULT: if(tvmode == CONF_VIDEO_NTSC) dml_config->VideoMode = DML_VID_FORCE_NTSC; else if(PAL60) { if(CONF_GetProgressiveScan() > 0) { dml_config->VideoMode = DML_VID_FORCE_PROG; } else dml_config->VideoMode = DML_VID_FORCE_PAL60; } else dml_config->VideoMode = DML_VID_FORCE_PAL50; break; case VIDEO_MODE_DISCDEFAULT: // DEFAULT (DISC/GAME) switch (diskid[3]) { // PAL case 'D': case 'F': case 'P': case 'X': case 'Y': if(tvmode == CONF_VIDEO_NTSC) // Force PAL output (576i) for NTSC consoles. dml_config->VideoMode = DML_VID_FORCE_PAL50; else if(PAL60) { if(CONF_GetProgressiveScan() > 0) { dml_config->VideoMode = DML_VID_FORCE_PROG; } else dml_config->VideoMode = DML_VID_FORCE_PAL60; } else dml_config->VideoMode = DML_VID_FORCE_PAL50; break; // NTSC case 'E': case 'J': dml_config->VideoMode = DML_VID_FORCE_NTSC; break; default: dml_config->VideoMode = DML_VID_DML_AUTO; break; } break; case VIDEO_MODE_PAL50: dml_config->VideoMode = DML_VID_FORCE_PAL50 | DML_VID_FORCE; break; case VIDEO_MODE_PAL60: dml_config->VideoMode = DML_VID_FORCE_PAL60 | DML_VID_FORCE; break; case VIDEO_MODE_NTSC: dml_config->VideoMode = DML_VID_FORCE_NTSC | DML_VID_FORCE; break; case VIDEO_MODE_PAL480P: case VIDEO_MODE_NTSC480P: dml_config->VideoMode = DML_VID_FORCE_PROG | DML_VID_FORCE; break; default: dml_config->VideoMode = DML_VID_DML_AUTO; break; } if(dmlProgressivePatch) dml_config->VideoMode |= DML_VID_PROG_PATCH; DCFlushRange(dml_config, sizeof(DML_CFG)); memcpy((u8*)DML_CONFIG_ADDRESS_V1_2, dml_config, sizeof(DML_CFG)); DCFlushRange((u8*)DML_CONFIG_ADDRESS_V1_2, sizeof(DML_CFG)); // print the config set for DML gprintf("DML: setup configuration 0x%X\n", dml_config->Config); gprintf("DML: setup video mode 0x%X\n", dml_config->VideoMode); syssram *sram = __SYS_LockSram(); if(dmlProgressivePatch) { sram->flags |= 0x80; //set progressive flag } else { sram->flags &= 0x7F; //clear progressive flag } // setup video mode flags if (*Video_Mode == VI_NTSC) { sram->flags &= ~1; // Clear bit 0 to set the video mode to NTSC sram->ntd &= 0xBF; //clear pal60 flag } else { sram->flags |= 1; // Set bit 0 to set the video mode to PAL sram->ntd |= 0x40; //set pal60 flag } // Set language flag if(languageChoice <= GC_DUTCH) { sram->lang = languageChoice; } else // console default { sram->lang = GC_ENGLISH; if(CONF_GetLanguage() >= CONF_LANG_ENGLISH && CONF_GetLanguage() <= CONF_LANG_DUTCH) { sram->lang = CONF_GetLanguage()-1; } } gprintf("DML: setup language 0x%X\n", sram->lang); __SYS_UnlockSram(1); // 1 -> write changes while(!__SYS_SyncSram()) usleep(100); WII_Initialize(); return WII_LaunchTitle(0x0000000100000100ULL); } u32 GameBooter::BootPartition(char * dolpath, u8 videoselected, u8 alternatedol, u32 alternatedoloffset) { gprintf("booting partition IOS %u r%u\n", IOS_GetVersion(), IOS_GetRevision()); entry_point p_entry; s32 ret; u64 offset; /* Find game partition offset */ ret = Disc_FindPartition(&offset); if (ret < 0) return 0; /* Open specified partition */ ret = WDVD_OpenPartition(offset); if (ret < 0) return 0; /* Setup low memory */ Disc_SetLowMem(); /* Setup video mode */ Disc_SelectVMode(videoselected, true); /* Run apploader */ ret = Apploader_Run(&p_entry, dolpath, alternatedol, alternatedoloffset); if (ret < 0) return 0; return (u32) p_entry; } void GameBooter::SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset) { if(alternatedol == ALT_DOL_ON_LAUNCH) { alternatedol = ALT_DOL_FROM_GAME; alternatedoloffset = WDMMenu::GetAlternateDolOffset(); } else if(alternatedol == ALT_DOL_DEFAULT) { alternatedol = ALT_DOL_FROM_GAME; alternatedoloffset = defaultAltDol((char *) gameID); } if(alternatedol == ALT_DOL_FROM_GAME && alternatedoloffset == 0) alternatedol = OFF; } void GameBooter::SetupNandEmu(u8 NandEmuMode, const char *NandEmuPath, struct discHdr &gameHeader) { if(NandEmuMode && strchr(NandEmuPath, '/')) { int partition = -1; //! Create save game path and title.tmd for not existing saves CreateSavePath(&gameHeader); gprintf("Enabling Nand Emulation on: %s\n", NandEmuPath); Set_FullMode(NandEmuMode == 2); Set_Path(strchr(NandEmuPath, '/')); //! Unmount devices to flush data before activating NAND Emu if(strncmp(NandEmuPath, "usb", 3) == 0) { //! Set which partition to use (USB only) partition = atoi(NandEmuPath+3)-1; Set_Partition(DeviceHandler::PartitionToPortPartition(partition)); DeviceHandler::Instance()->UnMount(USB1 + partition); } else DeviceHandler::Instance()->UnMountSD(); Enable_Emu(strncmp(NandEmuPath, "usb", 3) == 0 ? EMU_USB : EMU_SD); //! Mount USB to start game, SD is not required if(strncmp(NandEmuPath, "usb", 3) == 0) DeviceHandler::Instance()->Mount(USB1 + partition); } } int GameBooter::SetupDisc(struct discHdr &gameHeader) { if (gameHeader.type == TYPE_GAME_WII_DISC) { gprintf("\tloading DVD\n"); return Disc_Open(); } int ret = -1; if(IosLoader::IsWaninkokoIOS() && IOS_GetRevision() < 18) { gprintf("Disc_SetUSB..."); ret = Disc_SetUSB(gameHeader.id); gprintf("%d\n", ret); if(ret < 0) return ret; } else { gprintf("Loading fragment list..."); ret = get_frag_list(gameHeader.id); gprintf("%d\n", ret); if(ret < 0) return ret; ret = set_frag_list(gameHeader.id); if(ret < 0) return ret; gprintf("\tUSB set to game\n"); } gprintf("Disc_Open()..."); ret = Disc_Open(); gprintf("%d\n", ret); return ret; } void GameBooter::ShutDownDevices(int gameUSBPort) { gprintf("Shutting down devices...\n"); //! Flush all caches and close up all devices WBFS_CloseAll(); DeviceHandler::DestroyInstance(); //! Shadow mload - Only needed on some games with Hermes v5.1 (Check is inside the function) shadow_mload(); if(Settings.USBPort == 2) //! Reset USB port because device handler changes it for cache flushing USBStorage2_SetPort(gameUSBPort); USBStorage2_Deinit(); USB_Deinitialize(); } int GameBooter::BootGame(struct discHdr *gameHdr) { if(!gameHdr) return -1; struct discHdr gameHeader; memcpy(&gameHeader, gameHdr, sizeof(struct discHdr)); gprintf("\tBootGame: %.6s\n", gameHeader.id); if(Settings.Wiinnertag) Wiinnertag::TagGame((const char *) gameHeader.id); if(gameHeader.type == TYPE_GAME_GC_IMG || gameHeader.type == TYPE_GAME_GC_DISC || gameHdr->type == TYPE_GAME_GC_EXTRACTED) return BootGCMode(&gameHeader); AppCleanUp(); gprintf("\tSettings.partition: %d\n", Settings.partition); s32 ret = -1; //! Remember game's USB port int partition = gameList.GetPartitionNumber(gameHeader.id); int usbport = DeviceHandler::PartitionToUSBPort(partition); //! Setup game configuration from game settings. If no game settings exist use global/default. GameCFG * game_cfg = GameSettings.GetGameCFG(gameHeader.id); u8 videoChoice = game_cfg->video == INHERIT ? Settings.videomode : game_cfg->video; u8 aspectChoice = game_cfg->aspectratio == INHERIT ? Settings.GameAspectRatio : game_cfg->aspectratio; u8 languageChoice = game_cfg->language == INHERIT ? Settings.language : game_cfg->language; u8 ocarinaChoice = game_cfg->ocarina == INHERIT ? Settings.ocarina : game_cfg->ocarina; u8 viChoice = game_cfg->vipatch == INHERIT ? Settings.videopatch : game_cfg->vipatch; u8 sneekChoice = game_cfg->sneekVideoPatch == INHERIT ? Settings.sneekVideoPatch : game_cfg->sneekVideoPatch; u8 iosChoice = game_cfg->ios == INHERIT ? Settings.cios : game_cfg->ios; u8 fix002 = game_cfg->errorfix002 == INHERIT ? Settings.error002 : game_cfg->errorfix002; u8 countrystrings = game_cfg->patchcountrystrings == INHERIT ? Settings.patchcountrystrings : game_cfg->patchcountrystrings; u8 alternatedol = game_cfg->loadalternatedol; u32 alternatedoloffset = game_cfg->alternatedolstart; u8 reloadblock = game_cfg->iosreloadblock == INHERIT ? Settings.BlockIOSReload : game_cfg->iosreloadblock; u8 Hooktype = game_cfg->Hooktype == INHERIT ? Settings.Hooktype : game_cfg->Hooktype; u8 WiirdDebugger = game_cfg->WiirdDebugger == INHERIT ? Settings.WiirdDebugger : game_cfg->WiirdDebugger; u64 returnToChoice = game_cfg->returnTo ? NandTitles.FindU32(Settings.returnTo) : 0; u8 NandEmuMode = game_cfg->NandEmuMode == INHERIT ? Settings.NandEmuMode : game_cfg->NandEmuMode; const char *NandEmuPath = game_cfg->NandEmuPath.size() == 0 ? Settings.NandEmuPath : game_cfg->NandEmuPath.c_str(); if(gameHeader.tid != 0) { NandEmuMode = (gameHeader.type == TYPE_GAME_EMUNANDCHAN) ? (game_cfg->NandEmuMode == INHERIT ? Settings.NandEmuChanMode : game_cfg->NandEmuMode) //! Emulated nand title : 0; //! Real nand title NandEmuPath = game_cfg->NandEmuPath.size() == 0 ? Settings.NandEmuChanPath : game_cfg->NandEmuPath.c_str(); } if(ocarinaChoice && Hooktype == OFF) Hooktype = 1; //! Prepare alternate dol settings SetupAltDOL(gameHeader.id, alternatedol, alternatedoloffset); //! Reload game settings cIOS for this game if(iosChoice != IOS_GetVersion()) { gprintf("Reloading into game cIOS: %i...\n", iosChoice); IosLoader::LoadGameCios(iosChoice); if(MountGamePartition(false) < 0) return -1; } //! Modify Wii Message Board to display the game starting here (before Nand Emu) if(Settings.PlaylogUpdate) { BNRInstance::Instance()->Load(&gameHeader); Playlog_Update((char *) gameHeader.id, BNRInstance::Instance()->GetIMETTitle(CONF_GetLanguage())); } //! Load wip codes load_wip_code(gameHeader.id); //! Load Ocarina codes if (ocarinaChoice) ocarina_load_code(Settings.Cheatcodespath, gameHeader.id); //! Setup NAND emulation SetupNandEmu(NandEmuMode, NandEmuPath, gameHeader); //! Setup disc stuff if we load a game if(gameHeader.tid == 0) { //! Setup disc in cIOS and open it ret = SetupDisc(gameHeader); if (ret < 0) Sys_BackToLoader(); //! Load BCA data for the game gprintf("Loading BCA data..."); ret = do_bca_code(Settings.BcaCodepath, gameHeader.id); gprintf("%d\n", ret); } if(IosLoader::IsHermesIOS(iosChoice)) { if(reloadblock == ON) { //! Setup IOS reload block enable_ES_ioctlv_vector(); if (gameList.GetGameFS(gameHeader.id) == PART_FS_WBFS) mload_close(); } } else if(IosLoader::IsD2X(iosChoice)) { // Open ES file descriptor for the d2x patches static char es_fs[] ATTRIBUTE_ALIGN(32) = "/dev/es"; int es_fd = IOS_Open(es_fs, 0); if(es_fd >= 0) { // IOS Reload Block if(reloadblock != OFF) { BlockIOSReload(es_fd, iosChoice); } // Check if new patch method for return to works otherwise old method will be used if(PatchNewReturnTo(es_fd, returnToChoice) >= 0) returnToChoice = 0; // Patch successful, no need for old method // Close ES file descriptor IOS_Close(es_fd); } } //! Now we can free up the memory used by the game/channel lists gameList.clear(); Channels::DestroyInstance(); //! Load main.dol or alternative dol into memory, start the game apploader and get game entrypoint if(gameHeader.tid == 0) { gprintf("\tGame Boot\n"); AppEntrypoint = BootPartition(Settings.dolpath, videoChoice, alternatedol, alternatedoloffset); // Reading of game is done we can close devices now ShutDownDevices(usbport); } else { //! shutdown now and avoid later crashs with free if memory gets overwritten by channel ShutDownDevices(DeviceHandler::PartitionToUSBPort(std::max(atoi(NandEmuPath+3)-1, 0))); gprintf("\tChannel Boot\n"); /* Setup video mode */ Disc_SelectVMode(videoChoice, true); // Load dol AppEntrypoint = Channels::LoadChannel(gameHeader.tid); } //! No entrypoint found...back to HBC/SystemMenu if(AppEntrypoint == 0) { gprintf("AppEntryPoint is 0, something went wrong\n"); WDVD_ClosePartition(); Sys_BackToLoader(); } //! Do all the game patches gprintf("Applying game patches...\n"); gamepatches(videoChoice, aspectChoice, languageChoice, countrystrings, viChoice, sneekChoice, Hooktype, fix002, returnToChoice); //! Load Code handler if needed load_handler(Hooktype, WiirdDebugger, Settings.WiirdDebuggerPause); //! Jump to the entrypoint of the game - the last function of the USB Loader gprintf("Jumping to game entrypoint: 0x%08X.\n", AppEntrypoint); return Disc_JumpToEntrypoint(Hooktype, WDMMenu::GetDolParameter()); }