/* * Copyright (C) 2008 Nuke (wiinuke@gmail.com) * * this file is part of GeckoOS for USB Gecko * http://www.usbgecko.com * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #include "codehandler.h" #include "codehandleronly.h" #include "codehandlerslota.h" #include "multidol.h" #include "defaultgameconfig.h" #include "usbloader/apploader.h" #include "patchcode.h" #include "settings/SettingsEnums.h" #include "FileOperations/fileops.h" #include "memory/mem2.h" #include "memory/memory.h" #include "gecko.h" static u8 *codelistend = (u8 *)0x80003000; static u8 *codelist = (u8 *)0x800022A8; static u8 *code_buf = NULL; static u32 code_size = 0; static u32 gameconfsize = 0; static u32 *gameconf = NULL; static u32 tempgameconfsize = 0; static u8 *tempgameconf = NULL; extern void patchhook(u32 address, u32 len); extern void multidolhook(u32 address); extern void langvipatch(u32 address, u32 len, u8 langbyte); extern void vipatch(u32 address, u32 len); static const u32 vipatchcode[3] = {0x4182000C, 0x4180001C, 0x48000018}; static const u32 viwiihooks[4] = {0x7CE33B78, 0x38870034, 0x38A70038, 0x38C7004C}; static const u32 kpadhooks[4] = {0x9A3F005E, 0x38AE0080, 0x389FFFFC, 0x7E0903A6}; static const u32 kpadoldhooks[6] = {0x801D0060, 0x901E0060, 0x801D0064, 0x901E0064, 0x801D0068, 0x901E0068}; static const u32 joypadhooks[4] = {0x3AB50001, 0x3A73000C, 0x2C150004, 0x3B18000C}; static const u32 gxdrawhooks[4] = {0x3CA0CC01, 0x38000061, 0x3C804500, 0x98058000}; static const u32 gxflushhooks[4] = {0x90010014, 0x800305FC, 0x2C000000, 0x41820008}; static const u32 ossleepthreadhooks[4] = {0x90A402E0, 0x806502E4, 0x908502E4, 0x2C030000}; static const u32 axnextframehooks[4] = {0x3800000E, 0x7FE3FB78, 0xB0050000, 0x38800080}; static const u32 wpadbuttonsdownhooks[4] = {0x7D6B4A14, 0x816B0010, 0x7D635B78, 0x4E800020}; static const u32 wpadbuttonsdown2hooks[4] = {0x7D6B4A14, 0x800B0010, 0x7C030378, 0x4E800020}; static const u32 multidolhooks[4] = {0x7C0004AC, 0x4C00012C, 0x7FE903A6, 0x4E800420}; static const u32 multidolchanhooks[4] = {0x4200FFF4, 0x48000004, 0x38800000, 0x4E800020}; static const u32 langpatch[3] = {0x7C600775, 0x40820010, 0x38000000}; //--------------------------------------------------------------------------------- void dogamehooks(u32 hooktype, void *addr, u32 len) //--------------------------------------------------------------------------------- { if (hooktype == 0x00) return; bool isChannel = (*((char *)0x80000005) == 0) && (*((char *)0x80000006) == 0); void *addr_start = addr; void *addr_end = addr + len; while (addr_start < addr_end) { switch (hooktype) { default: case 0x00: break; case 0x01: if (memcmp(addr_start, viwiihooks, sizeof(viwiihooks)) == 0) patchhook((u32)addr_start, len); break; case 0x02: if (memcmp(addr_start, kpadhooks, sizeof(kpadhooks)) == 0) patchhook((u32)addr_start, len); if (memcmp(addr_start, kpadoldhooks, sizeof(kpadoldhooks)) == 0) patchhook((u32)addr_start, len); break; case 0x03: if (memcmp(addr_start, joypadhooks, sizeof(joypadhooks)) == 0) patchhook((u32)addr_start, len); break; case 0x04: if (memcmp(addr_start, gxdrawhooks, sizeof(gxdrawhooks)) == 0) patchhook((u32)addr_start, len); break; case 0x05: if (memcmp(addr_start, gxflushhooks, sizeof(gxflushhooks)) == 0) patchhook((u32)addr_start, len); break; case 0x06: if (memcmp(addr_start, ossleepthreadhooks, sizeof(ossleepthreadhooks)) == 0) patchhook((u32)addr_start, len); break; case 0x07: if (memcmp(addr_start, axnextframehooks, sizeof(axnextframehooks)) == 0) patchhook((u32)addr_start, len); break; /* case 0x08: if (memcmp(addr_start, customhook, customhooksize) == 0) patchhook((u32)addr_start, len); if (memcmp(addr_start, multidolhooks, sizeof(multidolhooks)) == 0) multidolhook((u32)addr_start + sizeof(multidolhooks) - 4); break; */ } if (memcmp(addr_start, multidolhooks, sizeof(multidolhooks)) == 0) multidolhook((u32)addr_start + sizeof(multidolhooks) - 4); if (isChannel && memcmp(addr_start, multidolchanhooks, sizeof(multidolchanhooks)) == 0) { *(((u32 *)addr_start) + 1) = 0x7FE802A6; DCFlushRange(((u32 *)addr_start) + 1, 4); ICInvalidateRange(((u32 *)addr_start) + 1, 4); multidolhook((u32)addr_start + sizeof(multidolchanhooks) - 4); } addr_start += 4; } } //--------------------------------------------------------------------------------- void app_pokevalues() //--------------------------------------------------------------------------------- { u32 i, *codeaddr, *codeaddr2, *addrfound = NULL; if (gameconfsize != 0) { for (i = 0; i < gameconfsize / 4; i++) { if (*(gameconf + i) == 0) { if (((u32 *)(*(gameconf + i + 1))) == NULL || *((u32 *)(*(gameconf + i + 1))) == *(gameconf + i + 2)) { *((u32 *)(*(gameconf + i + 3))) = *(gameconf + i + 4); DCFlushRange((void *)*(gameconf + i + 3), 4); } i += 4; } else { codeaddr = (u32 *)*(gameconf + i + *(gameconf + i) + 1); codeaddr2 = (u32 *)*(gameconf + i + *(gameconf + i) + 2); if (codeaddr == 0 && addrfound != NULL) codeaddr = addrfound; else if (codeaddr == 0 && codeaddr2 != 0) codeaddr = (u32 *)((((u32)codeaddr2) >> 28) << 28); else if (codeaddr == 0 && codeaddr2 == 0) { i += *(gameconf + i) + 4; continue; } if (codeaddr2 == 0) codeaddr2 = codeaddr + *(gameconf + i); addrfound = NULL; while (codeaddr <= (codeaddr2 - *(gameconf + i))) { if (memcmp(codeaddr, gameconf + i + 1, (*(gameconf + i)) * 4) == 0) { *(codeaddr + ((*(gameconf + i + *(gameconf + i) + 3)) / 4)) = *(gameconf + i + *(gameconf + i) + 4); if (addrfound == NULL) addrfound = codeaddr; } codeaddr++; } i += *(gameconf + i) + 4; } } } } //--------------------------------------------------------------------------------- static void app_loadgameconfig() //--------------------------------------------------------------------------------- { if (gameconf == NULL) { gameconf = (u32 *)MEM2_alloc(65536); if (gameconf == NULL) return; } const char *discid = (const char *)Disc_ID; if (!tempgameconf) { tempgameconf = (u8 *)defaultgameconfig; tempgameconfsize = defaultgameconfig_size; } u32 ret; s32 gameidmatch, maxgameidmatch = -1, maxgameidmatch2 = -1; u32 i, numnonascii, parsebufpos; u32 codeaddr, codeval, codeaddr2, codeval2, codeoffset; u32 temp, tempoffset = 0; char parsebuffer[18]; // Remove non-ASCII characters numnonascii = 0; for (i = 0; i < tempgameconfsize; i++) { if (tempgameconf[i] < 9 || tempgameconf[i] > 126) numnonascii++; else tempgameconf[i - numnonascii] = tempgameconf[i]; } tempgameconfsize -= numnonascii; *(tempgameconf + tempgameconfsize) = 0; //gameconf = (tempgameconf + tempgameconfsize) + (4 - (((u32) (tempgameconf + tempgameconfsize)) % 4)); for (maxgameidmatch = 0; maxgameidmatch <= 6; maxgameidmatch++) { i = 0; while (i < tempgameconfsize) { maxgameidmatch2 = -1; while (maxgameidmatch != maxgameidmatch2) { while (i != tempgameconfsize && tempgameconf[i] != ':') i++; if (i == tempgameconfsize) break; while ((tempgameconf[i] != 10 && tempgameconf[i] != 13) && (i != 0)) i--; if (i != 0) i++; parsebufpos = 0; gameidmatch = 0; while (tempgameconf[i] != ':') { if (tempgameconf[i] == '?') { parsebuffer[parsebufpos] = discid[parsebufpos]; parsebufpos++; gameidmatch--; i++; } else if (tempgameconf[i] != 0 && tempgameconf[i] != ' ') parsebuffer[parsebufpos++] = tempgameconf[i++]; else if (tempgameconf[i] == ' ') break; else i++; if (parsebufpos == 8) break; } parsebuffer[parsebufpos] = 0; if (strncasecmp("DEFAULT", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 7) { gameidmatch = 0; goto idmatch; } if (strncasecmp(discid, parsebuffer, strlen(parsebuffer)) == 0) { gameidmatch += strlen(parsebuffer); idmatch: if (gameidmatch > maxgameidmatch2) maxgameidmatch2 = gameidmatch; } while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13)) i++; } while (i != tempgameconfsize && tempgameconf[i] != ':') { parsebufpos = 0; while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13)) { if (tempgameconf[i] != 0 && tempgameconf[i] != ' ' && tempgameconf[i] != '(' && tempgameconf[i] != ':') parsebuffer[parsebufpos++] = tempgameconf[i++]; else if (tempgameconf[i] == ' ' || tempgameconf[i] == '(' || tempgameconf[i] == ':') break; else i++; if (parsebufpos == 17) break; } parsebuffer[parsebufpos] = 0; //if (!autobootcheck) { if (strncasecmp("codeliststart", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 13) sscanf((char *)(tempgameconf + i), " = %x", (unsigned int *)&codelist); if (strncasecmp("codelistend", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11) sscanf((char *)(tempgameconf + i), " = %x", (unsigned int *)&codelistend); if (strncasecmp("poke", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 4) { ret = sscanf((char *)tempgameconf + i, "( %x , %x", (unsigned int *)&codeaddr, (unsigned int *)&codeval); if (ret == 2) { *(gameconf + (gameconfsize / 4)) = 0; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = 0; gameconfsize += 8; *(gameconf + (gameconfsize / 4)) = codeaddr; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeval; gameconfsize += 4; DCFlushRange((void *)(gameconf + (gameconfsize / 4) - 5), 20); } } if (strncasecmp("pokeifequal", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11) { ret = sscanf((char *)(tempgameconf + i), "( %x , %x , %x , %x", (unsigned int *)&codeaddr, (unsigned int *)&codeval, (unsigned int *)&codeaddr2, (unsigned int *)&codeval2); if (ret == 4) { *(gameconf + (gameconfsize / 4)) = 0; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeaddr; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeval; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeaddr2; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeval2; gameconfsize += 4; DCFlushRange((void *)(gameconf + (gameconfsize / 4) - 5), 20); } } if (strncasecmp("searchandpoke", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 13) { ret = sscanf((char *)(tempgameconf + i), "( %x%n", (unsigned int *)&codeval, (int *)&tempoffset); if (ret == 1) { gameconfsize += 4; temp = 0; while (ret == 1) { *(gameconf + (gameconfsize / 4)) = codeval; gameconfsize += 4; temp++; i += tempoffset; ret = sscanf((char *)(tempgameconf + i), " %x%n", (unsigned int *)&codeval, (int *)&tempoffset); } *(gameconf + (gameconfsize / 4) - temp - 1) = temp; ret = sscanf((char *)(tempgameconf + i), " , %x , %x , %x , %x", (unsigned int *)&codeaddr, (unsigned int *)&codeaddr2, (unsigned int *)&codeoffset, (unsigned int *)&codeval2); if (ret == 4) { *(gameconf + (gameconfsize / 4)) = codeaddr; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeaddr2; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeoffset; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeval2; gameconfsize += 4; DCFlushRange((void *)(gameconf + (gameconfsize / 4) - temp - 5), temp * 4 + 20); } else gameconfsize -= temp * 4 + 4; } } } if (tempgameconf[i] != ':') { while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13)) i++; if (i != tempgameconfsize) i++; } } if (i != tempgameconfsize) while ((tempgameconf[i] != 10 && tempgameconf[i] != 13) && (i != 0)) i--; } } if (tempgameconf != defaultgameconfig) MEM2_free(tempgameconf); if (code_size > (u32)codelistend - (u32)codelist) { gprintf("Ocarina: Too many codes found: filesize %i, maxsize: %i\n", code_size, (u32)codelistend - (u32)codelist); MEM2_free(code_buf); code_buf = NULL; code_size = 0; } } //--------------------------------------------------------------------------------- void load_handler(u32 hooktype, u32 debugger, u32 pauseAtStart) //--------------------------------------------------------------------------------- { if (hooktype != 0x00) { if (debugger == 0x01) codelist = (u8 *)0x800028B8; codelistend = (u8 *)0x80003000; app_loadgameconfig(); if (debugger == 0x01) { //! Prefer Slot B if (usb_isgeckoalive(EXI_CHANNEL_1)) { // Slot B memset((void *)0x80001800, 0, codehandler_size); memcpy((void *)0x80001800, codehandler, codehandler_size); if (pauseAtStart == 0x01) *(u32 *)0x80002774 = 1; memcpy((void *)0x80001CDE, &codelist, 2); memcpy((void *)0x80001CE2, ((u8 *)&codelist) + 2, 2); memcpy((void *)0x80001F5A, &codelist, 2); memcpy((void *)0x80001F5E, ((u8 *)&codelist) + 2, 2); DCFlushRange((void *)0x80001800, codehandler_size); } else { // Slot A memset((void *)0x80001800, 0, codehandlerslota_size); memcpy((void *)0x80001800, codehandlerslota, codehandlerslota_size); if (pauseAtStart == 0x01) *(u32 *)0x80002774 = 1; memcpy((void *)0x80001CDE, &codelist, 2); memcpy((void *)0x80001CE2, ((u8 *)&codelist) + 2, 2); memcpy((void *)0x80001F5A, &codelist, 2); memcpy((void *)0x80001F5E, ((u8 *)&codelist) + 2, 2); DCFlushRange((void *)0x80001800, codehandlerslota_size); } } else { memset((void *)0x80001800, 0, codehandleronly_size); memcpy((void *)0x80001800, codehandleronly, codehandleronly_size); memcpy((void *)0x80001906, &codelist, 2); memcpy((void *)0x8000190A, ((u8 *)&codelist) + 2, 2); DCFlushRange((void *)0x80001800, codehandleronly_size); } // Load multidol handler memset((void *)0x80001000, 0, multidol_size); memcpy((void *)0x80001000, multidol, multidol_size); DCFlushRange((void *)0x80001000, multidol_size); switch (hooktype) { default: break; case 0x01: memcpy((void *)0x8000119C, viwiihooks, 12); memcpy((void *)0x80001198, viwiihooks + 3, 4); break; case 0x02: memcpy((void *)0x8000119C, kpadhooks, 12); memcpy((void *)0x80001198, kpadhooks + 3, 4); break; case 0x03: memcpy((void *)0x8000119C, joypadhooks, 12); memcpy((void *)0x80001198, joypadhooks + 3, 4); break; case 0x04: memcpy((void *)0x8000119C, gxdrawhooks, 12); memcpy((void *)0x80001198, gxdrawhooks + 3, 4); break; case 0x05: memcpy((void *)0x8000119C, gxflushhooks, 12); memcpy((void *)0x80001198, gxflushhooks + 3, 4); break; case 0x06: memcpy((void *)0x8000119C, ossleepthreadhooks, 12); memcpy((void *)0x80001198, ossleepthreadhooks + 3, 4); break; case 0x07: memcpy((void *)0x8000119C, axnextframehooks, 12); memcpy((void *)0x80001198, axnextframehooks + 3, 4); break; /* case 0x08: if (customhooksize == 16) { memcpy((void *)0x8000119C, customhook, 12); memcpy((void *)0x80001198, customhook + 3, 4); } break; */ case 0x09: memcpy((void *)0x8000119C, wpadbuttonsdownhooks, 12); memcpy((void *)0x80001198, wpadbuttonsdownhooks + 3, 4); break; case 0x0A: memcpy((void *)0x8000119C, wpadbuttonsdown2hooks, 12); memcpy((void *)0x80001198, wpadbuttonsdown2hooks + 3, 4); break; } DCFlushRange((void *)0x80001198, 16); memcpy((void *)0x80001800, (void *)Disc_ID, 6); // For Wiird DCFlushRange((void *)0x80001800, 6); } // Copy the codes if (code_buf && code_size > 0) { memset(codelist, 0, (u32)codelistend - (u32)codelist); memcpy(codelist, code_buf, code_size); DCFlushRange(codelist, (u32)codelistend - (u32)codelist); MEM2_free(code_buf); code_buf = NULL; gprintf("Ocarina codes applied to %p size: %i\n", codelist, (u32)codelistend - (u32)codelist); } // This needs to be done after loading the .dol into memory if (hooktype != 0x00) app_pokevalues(); } int LoadGameConfig(const char *CheatFilepath) { int filesize = 0; tempgameconf = (u8 *)defaultgameconfig; tempgameconfsize = defaultgameconfig_size; gameconfsize = 0; FILE *fp; char filepath[200]; snprintf(filepath, sizeof(filepath), "%s/gameconfig.txt", CheatFilepath); fp = fopen(filepath, "rb"); if (!fp) { snprintf(filepath, sizeof(filepath), "sd:/gameconfig.txt"); fp = fopen(filepath, "rb"); int i; for (i = 1; i <= 8; ++i) { if (fp) break; snprintf(filepath, sizeof(filepath), "usb%i:/gameconfig.txt", i); fp = fopen(filepath, "rb"); } } if (!fp) return 0; fseek(fp, 0, SEEK_END); filesize = ftell(fp); fseek(fp, 0, SEEK_SET); tempgameconf = (u8 *)MEM2_alloc(filesize); if (tempgameconf == NULL) { tempgameconf = (u8 *)defaultgameconfig; fclose(fp); return -1; } int ret = fread((void *)tempgameconf, 1, filesize, fp); fclose(fp); if (ret != filesize) { MEM2_free(tempgameconf); tempgameconf = (u8 *)defaultgameconfig; return -1; } tempgameconfsize = filesize; return 0; } int ocarina_patch(u8 *gameid) { // Thanks to Seeky for the MKWii gecko codes // Thanks to InvoxiPlayGames for the gecko codes for the 23400 fix. // Reimplemented by Leseratte without the need for a code handler. u32 * patch_addr = 0; char * patched = 0; // Patch error 23400 for CoD (Black Ops, Reflex, MW3) and Rock Band 3 / The Beatles if (memcmp(gameid, "SC7", 3) == 0) { gprintf("Patching error 23400 for game %s\n", gameid); *(u32 *)0x8023c954 = 0x41414141; } else if (memcmp(gameid, "RJA", 3) == 0) { gprintf("Patching error 23400 for game %s\n", gameid); *(u32 *)0x801b838c = 0x41414141; } else if (memcmp(gameid, "SM8", 3) == 0) { gprintf("Patching error 23400 for game %s\n", gameid); *(u32 *)0x80238c74 = 0x41414141; } else if (memcmp(gameid, "SZB", 3) == 0) { gprintf("Patching error 23400 for game %s\n", gameid); *(u32 *)0x808e3b20 = 0x41414141; } else if (memcmp(gameid, "R9J", 3) == 0) { gprintf("Patching error 23400 for game %s\n", gameid); *(u32 *)0x808d6934 = 0x41414141; } // Patch RCE vulnerability in MKWii. else if (memcmp(gameid, "RMC", 3) == 0) { switch (gameid[3]) { case 'P': patched = (char *)0x80276054; patch_addr = (u32 *)0x8089a194; break; case 'E': patched = (char *)0x80271d14; patch_addr = (u32 *)0x80895ac4; break; case 'J': patched = (char *)0x802759f4; patch_addr = (u32 *)0x808992f4; break; case 'K': patched = (char *)0x80263E34; patch_addr = (u32 *)0x808885cc; break; default: gprintf("NOT patching RCE vulnerability due to invalid game ID: %s\n", gameid); return 0; } if (*patched != '*') { gprintf("Game is already Wiimmfi-patched, don't apply the RCE fix\n"); } else { gprintf("Patching RCE vulnerability for game ID %s\n", gameid); for (int i = 0; i < 7; i++) { *patch_addr++ = 0xff; } } } return 0; } int ocarina_load_code(const char *CheatFilepath, u8 *gameid) { char filepath[150]; char id[7]; memset(id, 0, sizeof(id)); memcpy(id, gameid, 6); snprintf(filepath, sizeof(filepath), "%s%s.gct", CheatFilepath, id); gprintf("Ocarina: Searching codes...%s\n", filepath); FILE *fp = fopen(filepath, "rb"); if (!fp) { gprintf("Ocarina: No codes found\n"); return 0; } fseek(fp, 0, SEEK_END); u32 filesize = ftell(fp); rewind(fp); code_buf = (u8 *)MEM2_alloc(filesize); if (!code_buf) { gprintf("Ocarina: Not enough memory\n"); fclose(fp); return 0; } code_size = fread(code_buf, 1, filesize, fp); fclose(fp); if (code_size == 0) { gprintf("Ocarina: could not read file.\n"); MEM2_free(code_buf); code_buf = NULL; code_size = 0; return 0; } gprintf("Ocarina: Codes found.\n"); //LoadGameConfig(CheatFilepath); return code_size; } void langpatcher(void *addr, u32 len, u8 languageChoice) { u8 ocarinaLangPatchByte = 1; switch (languageChoice) { case JAPANESE: ocarinaLangPatchByte = 0x00; break; case ENGLISH: ocarinaLangPatchByte = 0x01; break; case GERMAN: ocarinaLangPatchByte = 0x02; break; case FRENCH: ocarinaLangPatchByte = 0x03; break; case SPANISH: ocarinaLangPatchByte = 0x04; break; case ITALIAN: ocarinaLangPatchByte = 0x05; break; case DUTCH: ocarinaLangPatchByte = 0x06; break; case S_CHINESE: ocarinaLangPatchByte = 0x07; break; case T_CHINESE: ocarinaLangPatchByte = 0x08; break; case KOREAN: ocarinaLangPatchByte = 0x09; break; default: return; } u8 *addr_start = addr; u8 *addr_end = addr + len; while (addr_start < addr_end) { if (memcmp(addr_start, langpatch, sizeof(langpatch)) == 0) langvipatch((u32)addr_start, len, ocarinaLangPatchByte); addr_start += 4; } } void vidolpatcher(void *addr, u32 len) { void *addr_start = addr; void *addr_end = addr + len; while (addr_start < addr_end) { if (memcmp(addr_start, vipatchcode, sizeof(vipatchcode)) == 0) vipatch((u32)addr_start, len); addr_start += 4; } }