/* * gct.h * Class to handle Ocarina TXT Cheatfiles * */ #ifndef _GCT_H #define _GCT_H #include #define MAXCHEATS 300 using namespace std; //!Handles Ocarina TXT Cheatfiles class GCTCheats { private: string sGameID; string sGameTitle; string sCheatName[MAXCHEATS]; string sCheats[MAXCHEATS]; string sCheatComment[MAXCHEATS]; int iCntCheats; public: //!Constructor GCTCheats( void ); //!Destructor ~GCTCheats( void ); //!Open txt file with cheats //!\param filename name of TXT file //!\return error code int openTxtfile( const char * filename ); //!Creates GCT file for one cheat //!\param nr selected Cheat Numbers //!\param filename name of GCT file //!\return error code int createGCT( int nr, const char * filename ); //!Creates GCT file from a buffer //!\param chtbuffer buffer that holds the cheat data //!\param filename name of GCT file //!\return error code int createGCT( const char * chtbuffer, const char * filename ); //!Creates GCT file //!\param nr[] array of selected Cheat Numbers //!\param cnt size of array //!\param filename name of GCT file //!\return error code int createGCT( int nr[], int cnt, const char * filename ); //!Gets Count cheats //!\return Count cheats int getCnt(); //!Gets Game Name //!\return Game Name string getGameName( void ); //!Gets GameID //!\return GameID string getGameID( void ); //!Gets cheat data //!\return cheat data string getCheat( int nr ); //!Gets Cheat Name //!\return Cheat Name string getCheatName( int nr ); //!Gets Cheat Comment //!\return Cheat Comment string getCheatComment( int nr ); //!Check if string is a code //!\return true/false bool IsCode( const std::string& s ); }; #endif /* _GCT_H */