#ifndef WIIDISC_H #define WIIDISC_H #include #include "libwbfs_os.h" // this file is provided by the project wanting to compile libwbfs and wiidisc #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ #if 0 //removes extra automatic indentation by editors } #endif // callback definition. Return 1 on fatal error (callback is supposed to make retries until no hopes..) // offset points 32bit words, count counts bytes typedef int (*read_wiidisc_callback_t)(void*fp, u32 offset, u32 count, void*iobuf); typedef enum { UPDATE_PARTITION_TYPE = 0, GAME_PARTITION_TYPE, OTHER_PARTITION_TYPE, // value in between selects partition types of that value ALL_PARTITIONS = 0xffffffff - 3, REMOVE_UPDATE_PARTITION, // keeps game + channel installers ONLY_GAME_PARTITION, } partition_selector_t; typedef struct wiidisc_s { read_wiidisc_callback_t read; void *fp; u8 *sector_usage_table; // everything points 32bit words. u32 disc_raw_offset; u32 partition_raw_offset; u32 partition_data_offset; u32 partition_data_size; u32 partition_block; u8 *tmp_buffer; u8 *tmp_buffer2; u8 disc_key[16]; int dont_decrypt; partition_selector_t part_sel; char *extract_pathname; u8 *extracted_buffer; int extracted_size; } wiidisc_t; wiidisc_t *wd_open_disc(read_wiidisc_callback_t read, void*fp); void wd_close_disc(wiidisc_t *); // returns a buffer allocated with wbfs_ioalloc() or NULL if not found of alloc error u8 * wd_extract_file(wiidisc_t *d, partition_selector_t partition_type, char *pathname); void wd_build_disc_usage(wiidisc_t *d, partition_selector_t selector, u8* usage_table); // effectively remove not copied partition from the partition table. void wd_fix_partition_table(wiidisc_t *d, partition_selector_t selector, u8* partition_table); #if 0 { #endif #ifdef __cplusplus } #endif /* __cplusplus */ #endif